S-FM Magellan (15P)
Magellan Officers (Town)
Hidden Officer (Killing)
Hidden Officer (Support)
Hidden Officer (Support)
Brookmond Agents (Mafia)
Strike Team Leader (Support Agent)
Hidden Support Agent
Hidden Killing Agent
Hidden Neutral Benign
Hidden Neutral Evil
Spoiler : Role Cards :
Spoiler : Magellan :
Originally Posted by EnsignOriginally Posted by GeneticistOriginally Posted by Covert OperativeOriginally Posted by Chief Security OfficerOriginally Posted by Marine LieutenantOriginally Posted by CaptainOriginally Posted by First MateOriginally Posted by BoatswainOriginally Posted by Navigator
Spoiler : Brookmond Agents :
Originally Posted by Strike Team LeaderOriginally Posted by Mentalics ExpertOriginally Posted by Biotech ExpertOriginally Posted by Computer SpecialistOriginally Posted by Nanite Tech ExpertOriginally Posted by Clone CommandoOriginally Posted by Interrogator
Spoiler : Neutral Benign :
Originally Posted by CloneOriginally Posted by Bounty HunterOriginally Posted by Android
Spoiler : Neutral Evil :
Originally Posted by TurncoatOriginally Posted by Hacker
Spoiler : Feedback :
Originally Posted by Covert OperativeOriginally Posted by NavigatorOriginally Posted by Marine LieutenantOriginally Posted by Boatswain/First MateOriginally Posted by CoronerOriginally Posted by RoleblockedOriginally Posted by CloneOriginally Posted by HackerOriginally Posted by Mentalics Expert/NavigatorOriginally Posted by Jailed[/QUOTE]Originally Posted by Daykilled
Originally Posted by Disguised
Order of Operations
0. Interrogator jails; Interrogator executes
1. Chief Security Officer jails; Chief Security Officer executes
2. Biotech Expert role blocks
3. Mentalics Expert/Navigator create chat
4a. Android protects; Autovests are used; Bounty Hunter stalks
4b. Brookmond Agents attack
5. Marine Lieutenant attacks
6. Clone Commando disguises
7. Mentalics Expert frames
8. Covert Operative investigates; Nanite Tech Expert investigates
9. Geneticist checks dead target
End of Night. Computer Specialist reads last will; Clone remembers role; Hacker gets target feedback
Day one lasts 72h. Lynching is disabled for the first 24 hours on D1, with that period being reserved for discussing the lynch type.
All other days last 48 hours, nights last 24 hours.
Nightkills are disabled on N1.
The Brookmond Agents share a night chat, and a factional nightkill with a cooldown period of one night. Players killed with the factional kill do not flip a role or alignment.
The lynch type can be picked on D1. You have to send the host a PM.
You may choose one of the following lynch types:
Spoiler : Lynch Types :
Majority: Lynch requires >50% of total votes. Ties resolved by RNG.
Plurality: The player with the most votes is lynched at EoD.
Hammering is disabled.
Plurality w/ Majority: Same as plurality, but with an extra majority rule: if a player attains >50% of the votes, they are lynched.
Condorcet: Instead of voting for one player, you rank players in order of who you want lynched. The candidates are then compared to each other on a pair-by-pair basis; the candidate that wins the most 1v1 pair duels is lynched. Hammering is disabled.
Lynch is mandatory.
Players' role and alignment are revealed upon being lynched.
Last wills allowed.
Suicide not allowed.
The Ten Commandments
1. Thou shalt not game throw, pretend, or threaten to game throw.
2. Thou shalt not grief.
3. Thou shalt be active; a minimum of 10 posts is required every day.
4. Thou shalt not OGC.
5. Thou shalt use white when addressing the host.
6. Do not use this color: example;it is reserved for the host. Use it, and ye shall be smitten.
7. Keep it PG-13, images/videos/links etc are allowed in moderation.
8. Do not edit your posts.
9. No COMhunting, no COMclaiming.
10. Have fun!
Magellan Officers: Eliminate the Brookmond Agents and the Neutral Evil.
Brookmond Agents: Eliminate the town. At least one Brookmond agent must make it to the end of the game.
Bounty Hunter: Your target must be lynched during the day. You must survive to the end of the game.
Turncoat: Choose your wincon at the end of D1.
If you choose to go solo, eliminate everyone else (apart from other Neutrals) and survive to the end.
Otherwise, the Brookmond agents must win, and you do not need to survive to the end.
Android: Your target must survive to the end. You do not need to survive
Hacker: Survive and see the town lose the game.
Clone: Survive to the end; if you pick a new role from the graveyard, you inherit its wincon.
Spoiler : Changelog :Changelog 13/12/2019
-The Boatswain/First Mate are now told if their partner was disguised, after a 48 hour delay (so they are only informed on the following night).
-Added Navigator (Spy) to Magellan Officers
-Added Communications Expert (Crier) to Brookmond Agents
-Added Nanite Tech Expert (Motion Detector) to Brookmond Agents
-Changed Faction Colours to more accurately reflect national flags and symbols
-Role List Formatting looks significantly better now
-Added Feedback messages for a few roles
-Added Android (Amnesiac) to Neutral Benign
Added Assassin (Disguiser) to Brookmond Agents
Added Interrogator (Kidnapper) to Brookmond Agents
Renamed Coroner to Geneticist
-removed the ability to read Mafia chat at night
-instead, the navigator can send one-way anon PMs at night.
Changed Communications Expert:
-renamed to Computer Specialist;
-removed the ability to post anonymous crier-style messages.
-instead, the computer specialist can now, once per game, read a player's last will.
Changed Mentalics Expert:
-can now send private messages.
-this ability does not use up charges, and may be used in conjunction with any of the other two abilities.
Split Mentalics Expert into two roles:
-a default Mentalics Expert that can frame people, and send PMs at night
-and a Biotech Expert who can role block people
-accordingly, the Mentalics Expert can no longer role block
-renamed to Clone
-removed immunity to framing/investigation
-can pick own wincon on D1
-based on picked Wincon, either has no ability (but wins with the mafia, even if dead),
or has a one-use day gun, a one-use auto-vest, and may publicly reveal someone's role during the day (but has to survive to the end and eliminate everyone apart from the other neutral)