S-FM Chaotic Executioner
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  1. ISO #1

    S-FM Chaotic Executioner

    S-FM Chaotic Executioner

    Role List:
    Vanilla Mafia
    Vanilla Mafia
    Vanilla Mafia

    Vanilla Town
    Vanilla Town
    Vanilla Town
    Vanilla Town
    Vanilla Town
    Vanilla Town
    Vanilla Town
    Vanilla Town

    Chaotic Executioner
    Jester


    Special Mechanics:
    At Day 1, there will be discussion for 24 hours, however nobody will be voted out that day. You can still vote people, but they will be meaningless.
    At Night 1, Mafia will not be able to perform their Factional Night kills. Chaotic Executioner, however, must decide 5 players of their choice to give out a power role from the list. Each power roles will be unique, there will not be 2 people with the same power roles that get assigned by Chaotic Executioner.
    However, Jester may choose a power role in the list for themselves for their benefit, and it may be a duplicate of a role Chaotic Executioner assigned to someone.
    Be aware that people with a power role can be from either alignment, and they are someone that Chaotic Executioner want to see dead at any cost.
    Once Chaotic Executioner win, they will exit the game with a victory. Town will enter "Sudden Death" where they must vote out every mafia in succession. During Sudden Death, nights are 100% skipped, so no more night actions or factional kills.
    If town is successful in voting out all the remaining mafia, the game will end and town will win with Chaotic Executioner. If town vote out another town during the sudden death, the game will end and Mafia will win with Chaotic Executioner. If Jester get voted out during Sudden Death, then game end with both Mafia and Town loss, and Jester will win with Chaotic Executioner.
    If Chaotic Executioner ever get voted out at any point of the game, the following night there will be no factional kill from the Mafia.

    Most Power Roles are FORCED to perform their roles each nights unless the word forced isn't in the role.
    Mafia are FORCED to perform their factional night kill each nights.
    "FORCED" is in this setup to prevent people from NOT using their roles if they think its harmful for their wincon.

    Most roles does not cause feedbacks, please look under Feedbacks to see which roles does have/cause feedbacks.

    Starting from Day 2, 5 people will receive their new roles. Days will be 48 hours, and nights will be 24 hours.
    Majority vote will be used. Not voting will count as Skipping the Day. Hammering does not lynch the person or end the day. Whoever have the most votes by 48 hours will be voted out. In an event of a tie, the day is skipped.

    Mafia cannot perform factional kills on themselves.

    Since there are no votes on Day 1, all living players will publicly vote to choose 1 of the role cards that Chaotic Executioner is forced to give to someone of their choice. In an event of a tie, Chaotic Executioner can decide privately to break the tie.

    Possible Roles: Fabricator, Actress, Tailor, Oracle, Bomb, Blacksmith, Sheriff, Roleblocker, Doctor, Caroler, Gunsmith, Vengeful, Janitor, Mentor, Blackmailer, Mayor, Marshall, Crier, Bus Driver, Witch, Jailor, Cult Leader, Shaman, Illusionist

    Role Card:
    Quote Originally Posted by All Role Cards
    Chaotic Executioner - At night 1, you must choose five players of your choice, you cannot choose yourself. You must give them any unique power roles of your choosing. You cannot give 2 people the same rolecards. They will receive their role cards at start of Day 2. You must survive to see four out of five people die by any mean or form before Mafia gain 50% majority, or before town eliminate all Mafia. You have 2 bulletproof vests. If you are voted out or killed by a member of the Town, Mafia's next factional kill will be blocked. If you are killed by the Mafia, Mafia will have 2 factional kills each night.

    Jester - When voted out, you exit the game with a victory. During Sudden Death, if you are voted out, game will instantly end with Jester's and Chaotic Executioner's victory. On Night 1, you may choose a role from the list for yourself for your own benefit. You may also receive an additional role from Chaotic Executioner and you can perform both roles every nights. It is possible that there are two of your roles in the game. (Your role that you choose, and the same role that Chaotic Executioner assigned to someone).

    Vanilla Mafia - You share day and night chat with your fellow members of the Mafia. Mafia are forced to choose to send 1 person to perform a Factional Night Kill each night starting Night 2. You may receive an additional rolecard from Chaotic Executioner on start of Day 2, this will not affect your alignment or win condition. You may perform your new rolecard and be sent to perform the factional kill on the same night.

    Vanilla Town - You have the power in votes. You may receive an additional rolecard from Chaotic Executioner on start of Day 2, this will not affect your alignment or win condition.

    Fabricator - Forced to visit one person every night. That person will receive an item of Fabricator's choice. Fake vest will not protect. Fake Gunsmith or Blacksmith guns will not shoot. Fake Suit will not Suit. Users are not forced to use the items.

    Actress - Forced to target a player each night. When Actress is killed, the actress will be revealed as their target's role and alignment.

    Tailor - Forced to visit one person each night giving the target a suit of Tailor's choice. The target will be informed of the Suit but does not know what role. When killed, the target's suit role and alignment will be revealed.

    Oracle - Forced to visit one person each night. When killed, the target's role and alignment will be revealed to everyone.

    Bomb - When killed, its killer and the bomb will die together. Being voted out will not trigger Bomb. Bomb explosions are not healable.

    Blacksmith - Forced to hand out a manual vest or a gun to another player each night. You cannot repeat the same target. If everyone remaining alive already received an item from you, you will no longer visit. Users are not forced to use the items.

    Sheriff - Forced to Investigate a person each night. They will come up as Mafia or Not Mafia.

    Roleblocker - Forced to Roleblock a person each night. This will prevent all night actions they perform at that night. Nobody will be informed of the roleblock.

    Doctor - Forced to Heal a person each night. Nobody will be informed of the heal.

    Caroler - Forced to visit one person each night. If the person did no night action, it will listen to Caroler's Song. The song will name 3 people and at least one of the name are mafia. The names can be any alive players including the listener and the Caroler. If the person did a night action, they will ignore the song and get no feedback.

    Gunsmith - Forced to hand out a gun each night. Gunsmith's guns are different than Blacksmith's. Gunsmith's guns can only be shot during the day. The Identity of the shooter will be revealed. Gunsmith guns owner must PM me during day to pick their target. I will announce it when I receive the PM. You cannot repeat the same target. If everyone remaining alive already received an item from you, you will no longer visit. Users are not forced to use the items.

    Vengeful- When voted out, you are forced choose a player that voted for you to die along with you. This is also considered a forced suicide as they cannot perform any night actions that night(including factional kill). Nothing can prevent this forced suicide. Choosing Chaotic Executioner or Jester will not kill them.

    Janitor - Forced to visit one person each night, their role and alignment will remain hidden if they are killed the same night. You will not be informed what role or alignment get cleaned.

    Mentor - Before Day 2 end, you are forced to choose a player to share a day and night chat with you. Your mentee will know your role, but not your alignment. You will not know your mentee's role or alignment. You mentee will be informed at end of Day 2, and both of you may begin chatting as soon as Night 2 Start. (You must choose a backup target in an event that your original choice got voted out on Day 2).

    Blackmailer - Forced to visit one person each night. You will provide two names to them, and they have no choice but to vote for at least one of them. If you or the 2 people that you named died before the end of the day, your blackmail will be lifted, and they will do as they please. If your target ever vote outside of your 2 names of your choice, they will immediately die. If they are not voting/skipping the day by the end of the day, they will immediately die. Your target is free to switch between the 2 names as they please. Your target is allowed to say they are blackmailed and the 2 names they are blackmailed to vote.

    Mayor - You may reveal during the day as a Mayor. You will be automatically revealed as soon as 5 people or fewer are alive. During Sudden Death, you will also be automatically revealed. Your vote will count as 2.5. (Your votes will always break tiebreaker.) Your alignment will remain hidden as you reveal.

    Marshall - You may reveal during the day as a Marshall. You will be automatically revealed as soon as 5 people or fewer are alive. This can be only performed once, either by your choosing, or automatically with 5 or fewer people alive. During Sudden Death, you will also automatically be revealed, but your role will no longer function. After a person get voted out, their role and alignment will remain temporarily hidden, and everyone will go straight to additional 24 hours day to vote out another person. After 2 people get voted out, both of their roles and alignment will be revealed and night begin. 2 people MUST be voted out. If majority votes are on Skipping the Day, your vote will count as 999 and that person will be voted out. If votes are tied, the revealed Mayor will break the tie, otherwise your vote will count as 999 and that person will be voted out. During this process you cannot skip the day or you will be killed instead. If you are voted out or shot before the 2nd cycle, there will be no 2nd cycle and Day will end normally after the first vote. Your alignment will remain hidden as you reveal.

    Crier - You are forced to anonymously cry out a message at start of the day, and the end of the day each day. You may choose to cry out a message only once in middle of the day each day. The message can be up to 250 words long.
    (Make sure to submit a message during the night for your forced Start of the Day message, and to submit a message during the day for your forced End of the Day message)

    Bus Driver - Forced to swap the position of 2 people each night redirecting all night actions from one position to other position. Can be roleblocked, cannot be witched and cannot visit yourself.

    Witch - Forced to control a player each night and make them visit another player. You cannot target yourself, you can make them target you. You can be roleblocked and you cannot control the Bus Driver.

    Jailor - Forced to choose a player during the day. At night you will detain someone in a jail cell. This prevent them from being in any other night chats and from performing any other night actions, including factional kills. You will redirect all night actions from your jailed target to yourself. You will share a night chat with the person you jailed.

    Cult Leader - Each night you are FORCED to choose someone to join your "Cult". All members of the cult will share a night chat. Everyone in the cult will know who have the role of Cult Leader. Nobody in the cult will know the alignment of fellow cult members. Being in the cult does not affect your win condiition.

    Shaman - Each night you are FORCED to visit someone. You will reverse their immunity. If your target is being protected by any form such as vests or doctor, they become vulnerable to all attacks. Likewise, if your target is vulnerable, you will protect your target from all attacks.

    Illusionist - Each night, you are FORCED to visit someone. You will give them an additional feedback of your choice. Your target will receive their normal feedback in addition to the drugged feedback you give to them.
    Feedbacks:
    Your role is:
    Vanilla Mafia - You share day and night chat with your fellow members of the Mafia. Mafia are forced to choose to send 1 person to perform a Factional Night Kill each night starting Night 2. You may receive an additional rolecard from Chaotic Executioner on start of Day 2, this will not affect your alignment or win condition. You may perform your new rolecard and be sent to perform the factional kill at same night.

    Your fellow mafia partners are: (You), Name and Name.

    Your Day and Night chat can be found here:
    LINK
    Your role is:
    Vanilla Town - You have the power in votes. You may receive an additional rolecard from Chaotic Executioner on start of Day 2, this will not affect your alignment or win condition.
    Your role is:
    Chaotic Executioner - At night 1, you must choose five players of your choice, you cannot choose yourself. You must give them any unique power roles of your choosing. You cannot give 2 people the same rolecards. They will receive their role cards at start of Day 2. You must survive to see four out of five people die by any mean or form before Mafia gain 50% majority, or before town eliminate all Mafia. You have 2 bulletproof vests. If you are voted out or killed by a member of the Town, Mafia's next factional kill will be blocked. If you are killed by the Mafia, Mafia will have 2 factional kills each night.
    Your role is:
    Jester - When voted out, you exit the game with a victory. During Sudden Death, if you are voted out, game will instantly end with Jester's and Chaotic Executioner's victory. On Night 1, you may choose a role from the list for yourself for your own benefit. You may also receive an additional role from Chaotic Executioner and you can perform both roles every nights. It is possible that there are two of your roles in the game. (Your role that you choose, and the same role that Chaotic Executioner assigned to someone).
    Chaotic Executioner has chosen you to receive a new role. Your new role are:

    Insert Role Card Here

    Your new role will not affect your alignment or win condition. Be aware that Chaotic Executioner want you dead by any mean or form.
    You have received a Blacksmith's or a Fabricator's gun.
    You have received a Blacksmith's or a Fabricator's vest.
    You have received a Tailor's or a Fabricator's suit.
    You have received a Gunsmith's or a Fabricator's day gun.
    Your target is aligned with the Mafia.
    Your target is not aligned with the Mafia.
    You have been blackmailed. You are required to vote between two names provided: Name and Name. If both of them or the blackmailer die before the end of the day, your blackmail will be lifted and you are free to do as you please. If you end up voting outside of those two names, you will immediately die. If you are not voting/skipping the day by the end of the day, you will immediately die. You are free to switch your vote between the 2 names as you please. You can unvote/Skip the day, but you must switch back before the end of the day. You are allowed to say you are blackmailed and the 2 names you are blackmailed to vote. Your blackmail will end when the day end.
    You have chosen Name to become your mentee.

    Your Day and Night chat can be found here:
    (LINK)
    A mentor has chosen you to become their mentee.

    Your mentor's name is Name.

    Your Day and Night chat can be found here:
    (LINK)
    You have chosen to Jail Name.

    Your Jail chat can be found here:
    (LINK)
    A Jailor has jailed you.

    Your Jail chat can be found here:
    (LINK)
    You have chosen Name to join your Cult.

    Your Day and Night chat can be found here:
    (LINK)
    A Cult Leader has chosen you to join their Cult.

    Your Cult Leader's name is Name.

    Your Day and Night chat can be found here:
    (LINK)
    Order of Operations:
    Vengeful Kill
    Jailor Jail
    Roleblocker Visit
    Bus Driver Visit
    Witch Visit
    Actress/Oracle Visit
    Tailor Visit
    Mafia Faction Kill/BlackSmith's Gun Kill
    Doctor Visit/Shaman visit
    BlackSmith Vest/Bomb trigger
    Janitor Clean.
    Fabricator/BlackSmith/Gunsmith Visit
    Sheriff Visit
    Blackmailer visit
    Cult Leader Visit
    Illusionist Visit
    Caroler Visit

    Rules:
    No editing, no deleting posts
    No videos
    Cannot mention anything at all from your DMs with the host. This may result in a modkill depend on severity.
    If you have questions, ask in GREEN TEXT and I will answer them.
    No cheating, contacting out of game, or playing against your win condition.
    You must post at least once every 24 hours. You will receive 1 warning, and will be replaced if this happen the second time.

    Win Condition:
    Town: Eliminate the Mafia
    Mafia: Gain 50% Majority
    Chaotic Executioner: Survive to see at least 4 of your choice to die in any mean or form.
    Jester: Get voted out

    In Case of Ties: Mafia > Town. Chaotic Executioner can win with both Town and Mafia if both win conditions are met.
    Last edited by powerofdeath; April 23rd, 2023 at 05:07 PM.

  2. ISO #2

  3. ISO #3

    Re: S-FM Chaotic Executioner

    Will update Executioner’s role to where Voting out Executioner will block Mafia’s Factional Kill for 1 Night, When Executioner win, the game will not end, but instead executioner will die, and town is on sudden death mode, where they must vote out all the remaining mafia in succession without it going to night, otherwise mafia win.

  4. ISO #4

    Re: S-FM Chaotic Executioner

    It would be a good idea to specify that the Jester's way of killing is by forcing suicide at night, considering not everyone has played the SC2 arcade.

    I'm not stopping you from doing majority only, but since you've been away for a while now, it seems fair enough to tell you that plurality+majority has been the norm for a couple years now. If you do think majority-only serves the purpose of your setup better, though, that's not a problem.

    This setup is quite volatile (and that's probably the point). Is there any planned way to avoid having entirely unbalanced games? Mafia stuck in a 3v9 against 4 powers (or worse, treestump mafia against 3 town powers) could be hard to the point of going against fun for scum. How far are you ready to go into the volatility?
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  5. ISO #5

    Re: S-FM Chaotic Executioner

    Quote Originally Posted by Marshmallow Marshall View Post
    It would be a good idea to specify that the Jester's way of killing is by forcing suicide at night
    why don't we just say its like

    the dark chaos gods or something that dunnit

    that's a more fun description


    edit: merely casual commentary as an individual, not related to my recent becoming of a FM mod
    Last edited by MartinGG99; March 27th, 2023 at 02:03 PM.
    A.K.A "That One Idiot"

  6. ISO #6

    Re: S-FM Chaotic Executioner

    Updates:

    Chaotic Executioner now assign 5 power roles up from 4.
    Chaotic only need to see 4 out of 5 people die.
    Changed Jester(power role) name to Vengeful.
    Added Jester to make game a little bit more chaotic.
    Chaotic Executioner's victory no longer instantly end the game.
    Sudden Death is added to the game.
    Chaotic Executioner is no longer 100% immune to death. Town and Mafia now get rewards for killing Chaotic Executioner before they win.
    Added Jailor, Cult Leader, Shaman, Illusionist
    Last edited by powerofdeath; April 21st, 2023 at 05:53 PM.

  7. ISO #7

    Re: S-FM Chaotic Executioner

    Quote Originally Posted by Marshmallow Marshall View Post
    It would be a good idea to specify that the Jester's way of killing is by forcing suicide at night, considering not everyone has played the SC2 arcade.

    I'm not stopping you from doing majority only, but since you've been away for a while now, it seems fair enough to tell you that plurality+majority has been the norm for a couple years now. If you do think majority-only serves the purpose of your setup better, though, that's not a problem.

    This setup is quite volatile (and that's probably the point). Is there any planned way to avoid having entirely unbalanced games? Mafia stuck in a 3v9 against 4 powers (or worse, treestump mafia against 3 town powers) could be hard to the point of going against fun for scum. How far are you ready to go into the volatility?
    I changed the name of Jester to Vengeful, since I actually added the Jester's role. I'll update the Vengeful role to make it sounds like its a forced suicide.
    I'm fine with leaving it as majority. Could be a nice change of pace I guess.
    Yeah that's the point. I decided to let Chaotic Executioner hand out 5 power roles instead of 4. The point is if town mostly have power roles, Chaotic Executioner will be going after mostly town. If Mafia mostly have power roles, then Chaotic Executioner will be going after the Mafia. Chaotic Executioner doesn't know if theyre town or mafia though except with their own reads.
    I'll probably be removing treestump entirely.

 

 

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