[WIP] S-FM One Piece (14P)
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  1. ISO #1

    S-FM One Piece (14P)

    Treasure Island Setup

    Citizen
    Citizen
    Citizen
    Citizen
    Doctor
    Hidden Islander
    Hidden Islander
    Hidden Marine
    Navy Admiral
    Hidden Pirate
    Pirate Captain
    Rebel Leader
    Hidden CP9
    Infiltrator
    General Settings

    • Game will start with a Day 1.
    • Day lengths will be 172800 seconds.
    • Night lengths will be 86400 seconds .

    Spoiler : Benigns Faction :

    Benigns

    • Natives who have no stake in who wins or loses.
    • Must eliminate .

    Available Roles

    Amnesiac
    • Permanently change your role and team to one in the graveyard.
    • Will keep remaining charges, if role is a limited use role.
    • Amnesiac must remember to win

    Executioner
    • Sole purpose is to get a given target killed. Do it.
    • Invulnerable after winning
    • Turns into jester upon target night death
    • Target is always of the majority faction
    • Target will not change if original target dies.

    Ghost
    • Die, and be able to possess people during the day. Make the person who killed you lose.
    • Cannot target same person twice in two days

    Jester
    • Goal is to die via a day execution, through any means necessary.
    • Upon day elimination, 14% will suicide
    • May annoy people at night

    Spoiler : Psychotic Faction :

    Psychotic

    • An insane fellow who just wants to watch the island burn.
    • Must eliminate Psychotic, Islander.

    Available Roles

    Arsonist
    • Douse someone in flammable gasoline.
    • Remove dangerous flammable liquid from your target.
    • Burn everyone that is doused in gasoline.
    • Doused targets are aware they were doused
    • Douse will redirect to bodyguard if bodyguard is guarding target
    • Limited to 0 day ignite(s)
    • Burned targets will also kill everyone else in architect chat
    • Starts off with 1 auto vests.

    Electromaniac
    • Polarize people, so that they will die when visiting each other.
    • Starts off with 1 auto vests.

    Joker
    • A bounty hunter that kills if their bounties aren't publically executed.
    • People with a bounty on them can go 2 day(s) until consequences hit
    • Gets 2 retaliatory kill(s) if bounty fails
    • Starts off with 1 auto vests.

    Poisoner
    • Poison someone at night. Poisoned targets die at the end of the next day.
    • Healing can stop poisonging
    • Douse will redirect to bodyguard if bodyguard is guarding target
    • Starts off with 1 auto vests.

    Serial Killer
    • A crazed psychopath trying to kill in the town.
    • Starts off with 1 auto vests.

    Spoiler : Islander Faction :

    Islander

    • A carefree group of people living on Cinco Island.
    • Must eliminate Psychotic, Pirate, CP9.

    Available Roles

    Blacksmith
    • Give vest during the night, protecting them from attack on subsequent nights.
    • Hand out gun so others can shoot them.
    • Vests passed out cannot be fake
    • Guns are used during the night
    • Guns passed out are always safe to use

    Bus Driver
    • Pick up any two people to drive around. Any action that affects one will instead affect the other.

    Citizen
    • A voice of reason during the day.
    • The percentage of citizens to non citzens is about 40%.

    Coroner
    • Target a dead player to learn their true identity, and who they visited each night.
    • Coroners won't stop others from robbing bodies
    • Coroners won't learn what roles visited the corpse while living.

    Doctor
    • Save someone from an attack.
    • Will know if target was successfully saved
    • Target knows if they were saved, but not by who
    • Healing can stop poisonging

    Stripper
    • Entertain at night. Targets will not be able to complete any pending night actions.
    • Targets will know they were slept with

    Veteran
    • Kill everyone who visits this person when on alert.

    Spoiler : CP9 Faction :

    CP9

    • A group of dangerous assassins sent by the World Government. Their orders are to kill every inhabitant of the island.
    • Must eliminate Rebel, Islander.

    Available Abilities

    FactionKill
    • Ability to kill at night.
    • You will know which faction made this kill.

    Available Roles

    Agent
    • Stalk someone to find out who their target visited and who visited them.

    Architect
    • Construct rooms at night so others can converse securely.
    • Chat participants are removed from all other night chats
    • Burned targets will also kill everyone else in architect chat

    Coward
    • Hide behind someone, redirecting all actions to the target

    Drug Dealer
    • At night, provide false feedback, giving people false clues.

    Infiltrator
    • Retain original team upon any sort of recruitment.

    Spy
    • Find out all targets of a team that you select.
    • Can target allied factions
    • Cannot target enemy factions

    Ventriloquist
    • A master puppeteer, taking control of people's words and votes during the day.
    • No restrictions on who can be targeted

    Witch
    • Manipulate someone else's action target to do your bidding.
    • Controlled targets will be informed that they were manipulated

    Spoiler : Rebel Faction :

    Rebel

    • An evergrowing group, with their cell deep in the society of the islanders.
    • Must eliminate CP9, Marine.

    Available Roles

    Rebel Leader
    • Recruit others into your cult, converting them to your side.
    • Recruited members keep their original role upon recruitment
    • After recruiting a power role, must wait 0 nights before next conversion
    • Power roles can refuse recruitment.
    • Cannot promote minions
    • Douse will redirect to bodyguard if bodyguard is guarding target

    Rebel Scout
    • Investigate someone, determing if they're recruitable or not.

    Spoiler : Marine Faction :

    Marine

    • Local authorities with a battleship.
    • Must eliminate Rebel, Pirate.

    Available Roles

    Bodyguard
    • Guard someone from death, dying and killing the attacker.
    • Conversion will redirect to bodyguard if bodyguard is guarding target
    • Poison will redirect to bodyguard if bodyguard is guarding target
    • Douse will redirect to bodyguard if bodyguard is guarding target
    • Target will know that they were protected, if they are attacked

    Detective
    • Find out who someone visits at night.
    • Can only see one target
    • Can't follow detection immune targets

    Jailor
    • Capture, talk to, and potentially execute someone in a jail cell each night.
    • Limited to % cleanings

    Lookout
    • Find out all who visit someone.

    Navy Admiral
    • Investigate someone to determine if they are suspicious or not.
    • Can pick out the difference between one team and another
    • Has no pregame check
    • Navy Admiral can detect the following team(s): Psychotic, Rebel, Pirate

    Veteran
    • Kill everyone who visits this person when on alert.

    Vigilante
    • Takes justice into own hands and kills people at night.
    • Starts off with 3 guns

    Spoiler : Pirate Faction :

    Pirate

    • A group of real pirates with intentions to kill and steal!
    • Must eliminate Islander, Marine.

    Available Abilities

    FactionKill
    • Ability to kill at night.
    • You will know which faction made this kill.

    Available Roles

    Blackmailer
    • Stop people from voting and talking.

    Disguiser
    • Kill someone and take their identity.
    • Limited to 2 uses of disguise.

    Framer
    • Frame other people for murder, changing most investigation results on them.
    • May choose to frame as any alignment

    Investigator
    • Investigate someone to determine their role

    Janitor
    • Hide the role of a person from being revealed to everyone.
    • Doesn't receive target's role

    Pirate Captain
    • The leader of the mafia! Can override who is sent to kill
    • Immune to detection.

    Stripper
    • Entertain at night. Targets will not be able to complete any pending night actions.
    • Targets will know they were slept with
    Spoiler : Order of Operations :


    Order of Operations

    • Commuting
    • Grave Diggers, in reverse order
    • Sending other people to do actions for you
    • Witch manipulation
    • Commuting again, if missed the first round
    • Vistations for sending other people to do actions for you
    • Oracle/Snitch action
    • Role Blocking
    • Jailor Executions
    • Operator/Intended target switching
    • Coroner
    • Bus Driving
    • Coward hiding
    • Vesting
    • Undousing
    • Bodyguard moving
    • Dousing
    • All kill abilities at once: Veteran alerting, Serial Killer stabbing, Disguiser killing, Mass Murderer spree killing, Joker killing, Interceptor, Electromaniac charging, Cult clubbing, Burning, Gun Shooting, Mafia kill
    • Bodyguard attacks
    • Jester suicides
    • Doctors
    • Disguiser takes persona
    • Commuting if applicable
    • Cleaning
    • Silencing, Disfranchising, Blackmailing, Puppeteering, and Ghost controlling
    • Framing
    • Enforcing
    • Mason Recruiting
    • Cult visiting
    • Cult recruiting
    • Drug Dealing
    • Items passed out: guns, vests, breadd
    • Amnesiac remembers
    • Investigations: Sheriff, Investigator, Scout, Arms Detector
    • Poisoning
    • Suiting
    • Jester annoys
    • Normal visitations
    • Role watching: spy, lookout, detective, agent

    Rules of Conduct
    1. Forum Mafia Rules
    2. Inactive players will be replaced by another player, if necessary, they will be modkilled.
    3. To ask the Host a question, you must highlight the question in green, and mention the host @Voss . You may also pm me on Discord.
    4. Minimum of 5 posts per game day.
    5. English shall be the only language used.
    6. Do not post links to other websites.
    7. Pictures are allowed in moderation.
    8. Videos are not allowed.
    9. Directly quoting any feedback or PM by me is forbidden.
    10. Have Fun.
    Last edited by Voss; October 21st, 2019 at 10:11 PM.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  2. ISO #2

    Re: S-FM Brave New World

    Nice setup. Some questions:

    Mechanics
    What is the lynch mode?
    Can you clarify the phase lenghts in hours, please?
    Why is it Narrator-formatted?
    Are last wills and death notes allowed?
    Is the game meant to be played with anonymous accounts? I assume so, because the Disguiser role is present, and so is the Ventriloquist role. If so, please specify it.


    Rolecards
    Psychotics and Benigns don't seem to be in the rolelist. I agree with it for the sake of balance, but if I'm correct and that they aren't part of the game, please remove them from the rolelist.
    Rebel Leader's card is confusing. Wordings need to be clarified. For example, "you have to wait 0 nights before converting", or "cannot promote minions", etc.
    What makes a player recruitable or not (Rebel Scout)? Also, I assume Rebel Scouts are the recruits?
    Jailor (Marine) rolecard is strange. "Limited to % cleanings"? Please explain.
    Do Investigators recieve the exact role AND alignment, or just the role? Important for roles such as the Stripper, which can be of multiple alignments.
    Any limit on Veteran alerts, or is it just infinite?

    Once those questions are answered/clarified, we'll get into the potential balance issues. The setup seems nice as it is right now, though.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  3. ISO #3
    Ganelon
    Guest

    Re: S-FM Brave New World

    Is this based off of that pirate FM?

  4. ISO #4

    Re: S-FM Brave New World

    Mechanics
    What is the lynch mode?
    I don't know yet, but I don't think this should matter for balance. Although majority favors killing factions.
    Can you clarify the phase lengths in hours, please?
    FIIINNNEE
    Why is it Narrator-formatted?
    Because fuck typing this out.
    Are last wills and death notes allowed?
    No. Will update.
    Is the game meant to be played with anonymous accounts? I assume so, because the Disguiser role is present, and so is the Ventriloquist role. If so, please specify it.
    I want to, but don't want to setup up those anonymous accounts. What if I reuse the old accounts? HMMMMM


    Rolecards
    Psychotics and Benigns don't seem to be in the rolelist. I agree with it for the sake of balance, but if I'm correct and that they aren't part of the game, please remove them from the rolelist.
    Fine.
    Rebel Leader's card is confusing. Wordings need to be clarified. For example, "you have to wait 0 nights before converting", or "cannot promote minions", etc.
    This just means that RL can convert every night, and cannot promote their citizen recruits into something else.
    What makes a player recruitable or not (Rebel Scout)? Also, I assume Rebel Scouts are the recruits?
    Faction attributes make a someone recruitable or not (For now). Will update. But to answer your question, its just the towns members that are able to be recruited. Rebel Scouts will not be in the game.
    Jailor (Marine) rolecard is strange. "Limited to % cleanings"? Please explain.
    This is a typo. No cleaned executions for Marine Jailor.
    Do Investigators recieve the exact role AND alignment, or just the role? Important for roles such as the Stripper, which can be of multiple alignments.
    Role is pretty much indicative of alignment.
    Any limit on Veteran alerts, or is it just infinite?
    Oof, yes, it has a limit of 2. Will update, as the original setup is broken.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  5. ISO #5

  6. ISO #6

  7. ISO #7

    Re: S-FM Brave New World

    I'd say I answered your questions, Marsh, and promise to update the setup prior to signup posting. Currently, I'm fixing my narrator script to add the info you asked for.

    Let's talk balance.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  8. ISO #8

    Re: S-FM Brave New World

    Quote Originally Posted by Voss View Post
    I'd say I answered your questions, Marsh, and promise to update the setup prior to signup posting. Currently, I'm fixing my narrator script to add the info you asked for.

    Let's talk balance.
    Sure lol. Sorry, I didn't come on before pretty much now.

    A rolecard question, about the detection immune roles (Pirate Captain), they are seen as non-visiting by the Detectives, correct?

    The first big big thing that comes up to me is the nearly confirmed double night kill every night + a conversion. That's a lot. Plus, Town (the actual Town, the green team) has only 7 members, which could mean that the uninformed majority could become the uninformed minority in one night. It's a bit sad for them. Sure, the Marines' wincon is close to the Islanders', but it's only two players.

    Also, role is not indicative of alignment at all. There's a cult, and there is a Islander and a Pirate Stripper.

    More to come later.
    Last edited by Marshmallow Marshall; October 23rd, 2019 at 12:01 PM.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  9. ISO #9

    Re: S-FM Brave New World

    I'm going to put this setup creation on a lower priority because it seems like there's other setups that might be hosted soon. Ping me if you want me to host though.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  10. ISO #10

  11. ISO #11

  12. ISO #12

  13. ISO #13

  14. ISO #14

  15. ISO #15

    Re: S-FM One Piece (14P)

    Quote Originally Posted by Voss View Post
    Don't you dare mark this as abandoned
    Ok
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

 

 

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