arsonist always kill = on, does night immune survive?
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    Re: arsonist always kill = on, does night immune survive?

    he got bus driven, my bad. but a new bug occured. so arsonist still kills NI i just asked first to make sure then i checked replays.

    the bus driver used himself to swap him.

    and the bus driver died from veteran same night i burned, it did not mention "you were burned by arsonist" after he died to veteran. thats wierd tho it should say all attacks.

    Player 3
    Player 5

    3 death = killed by veteran, it doesnt say he got attacked another time.

    So arso does kill NI but now this new issue came by where deaths are not reported correctly when arsonist burns a bus driver who swapped himself with the player that is about to get doused.

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  4. ISO #4

    Re: arsonist always kill = on, does night immune survive?

    The very point of that setting is to have it pierce immunity, I believe... so yes, if it was on and didnt kill a NI player, it's a bug in my opinion. (Bus makes this irrelevant)

    Bussing shouldn't affect death descriptions, though.
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  5. ISO #5

    Re: arsonist always kill = on, does night immune survive?

    Quote Originally Posted by Marshmallow Marshall View Post
    The very point of that setting is to have it pierce immunity, I believe... so yes, if it was on and didnt kill a NI player, it's a bug in my opinion. (Bus makes this irrelevant)

    Bussing shouldn't affect death descriptions, though.
    cuz i never doused a NI, so bus is relevant
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  6. ISO #6

    Re: arsonist always kill = on, does night immune survive?

    I'm don't believe it's a bug.
    https://sc2mafia.com/wiki/Mechanics

    Veteran is missing from the night action order list, but I am assuming it's at the same time as vests. Busing comes before kills, so Bus Driver was already dead before the Arsonist ignited.

    Guess this could be tested with SK, see if the outcome is the same (Veteran kill only). SK, Veteran, BD; Vet Alerts, BD swaps SK & Vet, SK attacks BD.

    I haven't watched your replay, though.

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  7. ISO #7

    Re: arsonist always kill = on, does night immune survive?

    RandallFlag is escort with the name Volkov in slot 10
    MrMostache is Serial Killer with name MrMostache in slot 5
    SoulEater is Arsonist with name Hatsune miku in slot 15
    thesehoes is Witch with name Orlando Pacino in slot 9
    Enethor is Bus Driver with name big mostach lil peni in slot 3
    ChingaTuMadr is Veteran with the name Spicy Nipples in slot 6
    Hotrian is Liason with the name DrMostache in slot 8
    kindialele is Detective with the name Santo Cardinale in slot 1


    On night 1:
    3 the bus driver chooses to swap himself with 5 the Serial Killer
    15 the Arsonist chooses to douse 5
    8 the Liason chooses to roleblock 3.

    This results in 15 dousing 3 the bus driver, and 8 attempting to roleblock 5 the sk and dying to sk.

    Night 2:
    The arson goes to ignite with just 3 doused.
    3 the bus driver chooses to swap himself with 6 the veteran who is on alert
    At the same time, 9 the witch chooses to make 3 bus visit 6 vet
    And 10 the escort chooses to roleblock 9 the witch.
    And 1 the detective choose to follow 3 the bus driver

    Now, based on the https://sc2mafia.com/wiki/Mechanics
    Witch, bus driver, and escort would all be happening at the same time but with witch "getting priority".
    This implies that the witch initially succeeds in his action. According to this: https://sc2mafia.com/wiki/Bus_Driver
    A witch controlling a bus driver results in nobody being bussed.

    Bus driver is next in the cycle so here he would, apparently, do nothing.

    However, then the escort roleblocks the witch. According to that mechanics page, this cycle of each player's actions is repeated over and over again to deal with potential paradoxes and determine a final outcome.
    IE: in the second cycle the witch has already been roleblocked, so he does nothing. Then the bus succeeds in swapping himself with the veteran.
    I've always noticed that these repeated cycles can result in all kinds of wonky things happening.


    Ultimately, the bus and detective both end up being killed by the veteran, and nobody is killed or even shown to be attacked by the arsonist.

    At the same time, the triad chooses to attack 5, which is why 5 (serial killer) gets notified that he's been attacked.

    Another thing that is interesting here, is that during the night sequence red text shows up for the arson attack. Normally, no red text will show up unless a player that is not immune to that kind of attack is hit. However, if you spectate each of the players 1by1 you see that none of them are notified of being attacked from the arson hit.

    I agree with you that 3 should have been ignited and should have shown in the graveyard as being killed by both the veteran and the arsonist. According to the mechanics page "being killed in a previous event does not matter". I think 6 the veteran also should have died since 3 visited him. In general, people who have been killed by a veteran should still be able to be ignited because it's possible that a doctor will heal them from the veteran attack at the end of the order of operations. I believe that is what would happen normally, actually.

    I think that what happened here was only because of the weird wonky mechanics surrounding the witch/bus/escort conflicts.

    so my TLDR is that I actually agree with you that something buggy happened here as a result of the repeated witch/bus/escort cycle and somehow nobody was ignited, at the same time that the game thinks somebody was ignited.
    Last edited by DJarJar; May 23rd, 2019 at 06:25 PM.
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