Elector (Neutral: Evil)
A Corrupt Election Official capable of redirecting votes.
Wins if Town Loses the game.
Action: Move one player's vote to another player once per night.
- 3 vote redirections (Default: ON)
- 4 vote redirections (Default: OFF)
- 1 night between redirections (Default: ON)
- Victim knows he has been rigged (Default: OFF)
- Can target self (Default: ON)
This role allows for another neutral to slowly change the outcome of the day votes and who's ability gets stronger as the game progresses. A player who has had their vote taken will still be able to vote but it will not add or subtract from the vote tally to put someone on trial or to inno/guilty - and at the same time the player who received the vote will show up as it counting for 2. Early game they can redirect votes to any other person which may make them the target of suspicion before giving themselves an extra vote in the later parts of the game. The overall number of votes doesn't change with this role (unlike Mayor) With normal options, players may not even realize their vote isn't counting unless they pay attention as they will still be able to click vote - see in chat they have voted for someone but the number not increase. Trying to come up with dynamics that allow for sneakier play when playing a neutral -- and that does not require a certain voting style in the game set up to function.