S-FM The Smith's (13P)
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  1. #1

    S-FM The Smith's (13P)

    S-FM The Smith's.

    Mafia Hidden
    Mafia Hidden
    Mafia Hidden

    Town Hidden
    Town Hidden
    Town Hidden
    Town Hidden
    Town Hidden
    Town Hidden
    Town Hidden
    Town Hidden
    Town Hidden

    Arms Dealer

    Roles

    Town
    Spoiler : Town :
    Citizen
    You are fantastic!

    Gunsmith
    At night, you may gift a player of your choice a 1-use gun.
    You may not target yourself.

    Armoursmith
    At night, you may gift a player of your choice a 1-use night armour.
    You may not target yourself.

    Auditor
    At night, you may target a player, and receive a full list of when and what items they have received.

    Confiscator
    At night, you may target a player, and remove all items in their possession from play.
    The player you target is informed.

    Detective
    At night, you may target a player, and either watch who they visit, or watch who visits the player you targeted.

    Authenticater
    During the day, you may check one item in your posession, and find out if it is Real/Fake/Rigged

    Disabler
    At night you may target a player, if they try to use an item that night, that item is consumed and does nothing.

    Tracker
    At night, you may target a player, you will discover which role their last item or items has come from.

    Shaman
    At night, you may activate your ability, which will cause all guns that night to fail. This ability is one use.

    Multitasker
    You may use up to two items at night.

    Conspicuous User
    You may use your item during the day.

    Mafia
    Spoiler : Mafia :
    Blacksmith
    At night, you may gift a player of your choice a 1-use gun or a 1-use night armour.

    Counterfeiter
    At night, you may gift a player of your choice a fake 1-use gun, or a fake 1-use armour/vest.
    The fake items appear as real ones to the owner.

    Thief
    At night, you may target a player, you will receive all of their items.
    The player you target is informed.

    Graverobber
    At night, you may target a dead player, you will receive all of their items.

    Agent
    At night, you may target a player, and either watch who they visit and watch who visits the player you targeted.

    Blackmailer
    At night, you may target a player, if that player can create items, they are then blackmailed to make an item for you.
    The item in which they make are random from their capabilities.
    The player is not informed.

    Multitasker
    You may use up to two items at night.

    Conspicuous User
    You may use your item during the day. 4 charges (as long as you have items).

    Mafioso
    You have no special abilities.

    Rigger
    At night, you may rig a players last item.
    Any attempt to use a rigged gun or rigged armour/vest will result in the item failing and the players death.
    The rigged items appear as real ones to the owner.

    Arms Dealer
    Spoiler : Arms Dealer :
    Arms Dealer
    At night, you may gift a player of your choice a 1-use gun.
    Your goal is to have your guns kill at-least one player on each side.
    You may not gift yourself.


    Possible Feedback
    Spoiler : Possible Feedback :

    You have received [item]!
    [Picture]
    All your items have been taken!
    Your target was visited by [Player x, Player y.]
    Your target visited [Player x]
    You have completed your audit and the results are as followed:
    Night [x] Item [y]
    Your targets last item/items where received from [Role x], [Role y]
    You were attacked last night!
    You have checked out [Item x] and your conclusion is that it is Real/Fake/Rigged


    Win Conditions
    Town: Have 1 Town alive and eliminate all Mafia.
    Mafia: Have 1 Mafia alive and eliminate all Town.
    Arms Dealer: Have your guns kill at-least one Mafia and one Town. You will die once your win condition is met (if you were still alive), and the game will continue until either Town or Mafia wins.

    Tiebreaking order: Mafia>Town

    Order of Operations

    1.All Gun/Vest gifts, including Blackmailer-forced gift
    2.Auditor
    3.Graverobber
    4.Disabler
    5.Shaman
    6.Armour/Vest activated
    7.All Gun/Rigged kills
    8.Rigger
    9.Confiscator
    10.Thief
    11.Detective/Agent/Tracker

    Mechanics
    Days 48 hours, nights 24 hours.
    Lynch: Majority (51% votes required, ends day, not mandatory).
    Last Wills are allowed, death notes are not.
    Private Messages are not allowed.
    Mafia have a factional blacksmith ability, allowing a member to gift a gun/armour/vest in exchange for their night action, may gift self.
    Mafia have a night chat.
    Using an item forfeits any other night action.
    You may pass one item per night to another player, this DOES NOT forfeit any other night action.
    1-use guns may be used at night to attempt to kill someone.
    1-use night armour may be used at night to protect yourself from a night kill.

    Rules of Conduct
    1. Forum Mafia Rules
    2. Inactive players will be replaced by another player; if necessary, they will be modkilled.
    3. To ask the Host a question, you must highlight the question in green, and mention the Host.
    4. Minimum of 5 posts per game day.
    5. English shall be the only language used.
    6. Do not post links to other websites.
    7. Pictures are allowed in moderation.
    8. Videos are not allowed.
    9. Directly quoting any feedback or PM from the Host is forbidden.
    10. Have Fun.
    Last edited by Marshmallow Marshall; February 5th, 2020 at 06:14 AM. Reason: Hotfixes and clarifications
    Cryptonic made this sig

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    Re: S-FM The Smith's.

    Quote Originally Posted by SuperJack View Post
    Oh yeh mor
    BlackSMITH
    GunSMITH
    KeySMITH

    Question - they'll have Narrator (visit to give) or Merchant (veteran hybrid) mechanic?
    Also, how about baits? Veteran and Arsonist-Veteran hybrid. Veteran is vanilla veteran, Arsonist-Veteran, every night he's on alert, everyone, who visits him will get doused, when he dies, he'll ignite all his targets. His target - die as late, as possible.
    Last edited by Arsonist; February 18th, 2018 at 02:00 AM.

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    Re: S-FM The Smith's.

    That role list seems really interesting. Which ones are good guys and which ones are bad guys though?

    Does the Thief always steal the item at night before his target can use it?
    idea:
    Replace Thief with a Hooker. Hooker role blocks + steals the item.
    Intelligent and sophisticated people will of course recognize a fallacy like this when they read one

  11. #11

    Re: S-FM The Smith's.

    Quote Originally Posted by OzyWho View Post
    That role list seems really interesting. Which ones are good guys and which ones are bad guys though?

    Does the Thief always steal the item at night before his target can use it?
    idea:
    Replace Thief with a Hooker. Hooker role blocks + steals the item.
    Might make it so that roles may be available for either side. So both sides can have any role.

    Not yet decided on the OoO (order of operations)
    I'm leaning towards that thief can't steal an item they are going to use.
    Not too sure about roleblock & steal though.
    Disabler acts as a sort of roleblock.
    Cryptonic made this sig

  12. #12

    Re: S-FM The Smith's.

    I wonder, if good and bad guys have same role abilities - how does one find the bad guys?
    Role claim the town equivalent and you are safe?
    It is not like a chess type of a match where both teams know their own team, is it?

    I see you have coroner and detective type of roles. What about lookout/sheriff/invest?
    I just think that 2 roles might not be enough for clues since high possibility town gets neither.
    Intelligent and sophisticated people will of course recognize a fallacy like this when they read one

  13. #13

    Re: S-FM The Smith's.

    Quote Originally Posted by OzyWho View Post
    I wonder, if good and bad guys have same role abilities - how does one find the bad guys?
    Role claim the town equivalent and you are safe?
    It is not like a chess type of a match where both teams know their own team, is it?

    I see you have coroner and detective type of roles. What about lookout/sheriff/invest?
    I just think that 2 roles might not be enough for clues since high possibility town gets neither.
    Forum Mafias primary scum hunting does not come from role claims and role abilities, it comes from game discussion, analysis and debate.

    Most roles can easily be lied about anyway, so having 1 set of Mafia roles and 1 does not really chance much.

    The detective is a lookout/detective cross.
    A sheriff in this game doesn't really fit into the theme.
    And investigator roles are total shite anyway. (Personal opinion)
    Yet in this game there are two additional investigate roles, an auditor and an authenticator. Which sort of make up for the lack of other investigation role.
    Not all roles posted will be in the game, game will have multiple citizens in it.

    I hope this has answered your thoughts ^^ if not ask again.
    Cryptonic made this sig

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  17. #17

    Re: S-FM The Smith's.

    Quote Originally Posted by Arsonist View Post
    Spoiler : Pic :


    Also it would be funny if there will be 2 smith's mechanics at 1 game: veteran hybrid (VISIT HIM to gain stuff) and classic (VISIT to GIVE stuff)
    Yeh I wanted to include the vet hybrid one, but it would just push this games mechanics to far, was better not to make it too complicated.
    Cryptonic made this sig

  18. #18

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  20. #20

    Re: S-FM The Smith's.

    Quote Originally Posted by Cryptonic View Post
    Wouldn't town be OP if no one used items and just lynched?
    Only if scum don't have someone to make themselves guns.

    It's true though.
    I might make it so that there are roles that can make someone lynch proof. Like a day vest.

    Or make it so that the NK is lynch proof.

    Your suggestions?
    Cryptonic made this sig

  21. #21

    Re: S-FM The Smith's.

    Quote Originally Posted by SuperJack View Post
    Only if scum don't have someone to make themselves guns.

    It's true though.
    I might make it so that there are roles that can make someone lynch proof. Like a day vest.

    Or make it so that the NK is lynch proof.

    Your suggestions?
    A one-use ability to craft a one-use lynchproof vest, that must be equipped at night.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  22. #22

    Re: S-FM The Smith's.

    @SuperJack Does Auditor know if the item is rigged/fake/real/disabled?
    Does the Mafia have a factional kill? (I guess not, just to make sure)
    Does Authenticater see disabled items? How does he see them?
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  23. #23

    Re: S-FM The Smith's.

    Quote Originally Posted by Marshmallow Marshall View Post
    @SuperJack Does Auditor know if the item is rigged/fake/real/disabled?
    Does the Mafia have a factional kill? (I guess not, just to make sure)
    Does Authenticater see disabled items? How does he see them?
    The auditor does not know it the item is rigged/fake/real.
    Mafia does not have a faction kill, but balence states they will have atleast one sure method of obtaining weapons.

    Authenticator selects an item in their own inventory and asks the host to check it.

    Since disabler only work when someone is about to use an item, an item can never be disabled after the night has been finished. ^^
    Cryptonic made this sig

  24. #24

    Re: S-FM The Smith's.

    Changes made:

    Day-Use vests now in play, if you have one of these items, you may activate it during the night and the following day, you will be protected from a lynch.

    Rigger has been buffed, he may now use his own rigged items without penalty, and also given an auto armour, and auto vest.

    Balance states, that Mafia will have at-least one way of obtaining items.

    New role added: Blackmailer (Not what you think)

    Blackmailer
    At night, you may target a player, if that player can create items, they are then blackmailed to make an item for you.
    The item in which they make are random from their capabilities.
    The player is not informed.
    Cryptonic made this sig

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    Re: S-FM The Smith's.

    Quote Originally Posted by Supernoob View Post
    sorry was kinda drunk while on here
    Oh hey man I didn't see this!

    I definitely reccomend FM games, you've already shown your able to debate ^^ unfortunately this game is already ongoing, so you can only reserve.

    But there will be more games opening soon.
    Cryptonic made this sig

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  37. #37

    Re: S-FM The Smith's (13P)

    Edited by me in the setup itself.

    Changelog:

    - Added small forgotten things, such as Rigger's action in the OoO or typos
    - Added that the Arms Dealer will die when his win condition is met, does not end the game
    - Added 4 charges to the Conspicuous User's day item use ability (instead of infinite charges)
    Last edited by Marshmallow Marshall; May 19th, 2020 at 04:49 AM.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  38. #38

    Re: S-FM The Smith's (13P)

    Quote Originally Posted by Marshmallow Marshall View Post
    Edited by me in the setup itself.

    Changelog:

    - Added small forgotten things, such as Rigger's action in the OoO or typos
    - Added that the Arms Dealer will die when his win condition is met, does not end the game
    I see you left the Conspicuous User in.
    Obviously it's not as important as for a setup with day events. But it's a role that has a very high possibility of being immune to death if town has no guns or confiscator.

    For typos you might want to change the color of Real/Fake/Rigged

    There's no feedback for when Disabler targets you. It's a cool wifom, but I know I added it in my version.

    armour/vest are written as if they were 2 separate things. It's unnecessary, but SJ did it for a purpose I guess.

    Rules say to mention SJ specifically.

    Technically speaking Blackmailer is not in the OoO. But that's so unnecessary obv, idk why I feel the urge to point it out.

    I would add a line to Disabler, clarifying that the item still disappears as if used.
    Intelligent and sophisticated people will of course recognize a fallacy like this when they read one

  39. #39

    Re: S-FM The Smith's (13P)

    Quote Originally Posted by OzyWho View Post
    I see you left the Conspicuous User in.
    Obviously it's not as important as for a setup with day events. But it's a role that has a very high possibility of being immune to death if town has no guns or confiscator.

    For typos you might want to change the color of Real/Fake/Rigged

    There's no feedback for when Disabler targets you. It's a cool wifom, but I know I added it in my version.

    armour/vest are written as if they were 2 separate things. It's unnecessary, but SJ did it for a purpose I guess.

    Rules say to mention SJ specifically.

    Technically speaking Blackmailer is not in the OoO. But that's so unnecessary obv, idk why I feel the urge to point it out.

    I would add a line to Disabler, clarifying that the item still disappears as if used.
    Hey, I didn't finish my edits yet, but it was too late for me to continue :P
    This setup doesn't really work like your Dueling Smiths, as you said yourself. Roles are to be handpicked, and I'd assume that if there is a Conspicuous User on the Mafia side, Mafia won't have a blacksmith to deal an additional gun or armor to their team (+ their factional action), which would make "death immunity" cost the Mafia their factional kill. That being said, I'll add a 4 charges limit to the day item use simply to act as a tiebreaker in a 3 citizens vs 1 conspicuous user situation in which a permanent immunity would be possible, since SuperJack obviously didn't mean a stalemate to be possible.

    As for things that aren't strictly typos, missing elements or obviously unwanted elements (such as stalemate possibility), they will be left the same, because this is the original setup. Thanks for the feedback, btw!
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

  40. #40

  41. #41

    Re: S-FM The Smith's (13P)

    Quote Originally Posted by SuperJack View Post
    Recommendation:

    Town role which creates an Item that has a Single use Alignment check comes after Confiscator in the OoO
    Interesting idea! Magic Rock Crafter, crafts magic rocks that can magically rock through one's soul to rock out its alignment :P
    maybe something more serious, who knows

    ~~

    All I've touched is some minor balance points and some wordings, though; it remains your setup. It's a good basis to create a new one for sure; if you'd like, I can create a "Ladder edition" thread that has already been tested, since the change you propose is potentially big for balance and setup spirit.
    Quote Originally Posted by S-FM Hey peter View Post
    There are two wolves inside you. One is addicted to crack. The other one is also addicted to crack. You are addicted to crack.
    Quote Originally Posted by Stealthbomber16 View Post
    MM IS AN ANTI-VAXXER
    Quote Originally Posted by BananaCucho View Post
    Mallow are you really an anti vaxxer
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by Renegade View Post
    God is a goofy loser.

 

 

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