S-FM: Final Fantasy (13P)
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    S-FM: Final Fantasy (13P)


    S-FM: FINAL FANTASY

    Crystal Warrior
    Crystal Warrior
    Crystal Warrior

    Beastmen
    Beastmen
    Beastmen/Monster
    Beastmen/Monster
    Monster
    Monster
    Monster
    Monster
    Monster

    Job Master




    LEGEND:
    Main Job (MJ)
    Sub Job (SJ)
    Job Ability (JA)



    JOB SYSTEM:
    1. Before the of the game, the CRYSTAL WARRIORS will be allowed to choose their Jobs.
    2. Each Player may choose ONE MJ and ONE SJ.
    3. No job can be duplicated (Team must select 6 unique Jobs).
    4. A Player's MJ allows them access to both the MJ and SJ ability. For example, a Paladin/Warrior has access to: DEFEND, SHIELD BASH & PROVOKE actions.
    5. The BEASTMEN do not select their MJ and SJ, but instead they are assigned to them randomly.



    SPECIAL MECHANICS:
    1. If the CRYSTAL WARRIORS chose WHITE MAGE, BLACK MAGE, or RED MAGE, they may choose for their Factional Night Kill to be a MAGIC attack.
    2. Some abilities are MAGIC. These are denoted by "Cast" in the action line, and can be prevented by UTSUSEMI.




    ROLES:
    CRYSTAL WARRIOR
    • Selects one MJ.
    • Selects one SJ.
    • Shares a factional night kill with the other CRYSTAL WARRIORS; must forego night action.
    • Shares a night chat with other CRYSTAL WARRIORS.

    BEASTMEN
    • Randomly assigned one MJ.
    • Randomly assigned one SJ.
    • Does not know other BEASTMEN identity.
    • Does not share a night chat with other BEASTMEN.

    MONSTER
    • Randomly assigned a Monster breed.

    JOB MASTER
    • May use all JA once.



    POSSIBLE JOBS:

    WARRIOR
    MJ: RETALIATE at night, attacking anyone who targets you. 1 Use.
    SJ: PROVOKE another player at night, forcing them to target another player of your choice.

    MONK
    MJ: COUNTER any night actions used on you, redirecting them to another player of your choice.
    SJ: MEDITATE at night, protecting yourself from attacks.

    WHITE MAGE
    MJ: Cast REFLECT on a player at night, redirecting all MAGIC back to the caster.
    SJ: Cast ERASE on a player at night, removing all negative effects.

    BLACK MAGE
    MJ: Cast TOAD on a player at night, turning them into a Toad. 1 Use.
    SJ: Cast STUN on a player at night, preventing them from acting.

    RED MAGE
    MJ: Cast POISON on a player at night, causing them to die at the end of the following night. 1 Use.
    SJ: Cast CURE on a player at night, protecting them from death.

    PALADIN
    MJ: DEFEND a player at night, redirecting all night actions on them to yourself.
    SJ: SHIELD BASH a player, stunning them and preventing them from acting.

    NINJA
    MJ: Use MIJIN GAKURE on another player, killing yourself and them. Can be used during the day. You cannot be saved when using this.
    SJ: Cast UTSUSEMI on yourself, absorbing the next 3 attacks, or spells, on you. If Ninja is your main job, it absorbs 4. 1 Use.

    RANGER
    MJ: SHOOT another player at night, attacking them. 1 Use.
    SJ: SCAN a player at night, learning what type of Monster they are.

    BEAST MASTER
    MJ:
    CW Varient: CHARM a Monster at night, changing their alignment to your own. You do not share a night chat, nor share any information. 1 Use.
    BM Varient: CHARM a Monster at night. You gain a night chat with your target. 1 Use.
    JM Varient: CHARM a Monster at night, changing their alignment to your own. You gain a night chat with your target.
    SJ: TRAIN a Monster at night, allowing them to use their night action twice the following night, or to use their night action without spending a charge.


    POSSIBLE MONSTERS:

    WORM
    No Action.
    Passive: None.

    MALBORO
    Use BAD BREATH on a player at night, roleblocking them and causing them to die at the end of the following night. 1 Use.
    Passive: Cannot be Poisoned.

    FLAN
    No Action.
    Passive: Immune to PHYSICAL attacks.

    ELEMENTAL
    Cast SILENCE on a player at night, preventing them from casting MAGIC for the remainder of the game. 2 Use.
    Passive: Immune to MAGIC.

    BOMB
    SELF DESTRUCT at night, killing yourself and attacking your target. You cannot be saved while acting. 1 Use.
    Passive: None.

    COEURL
    Use BLASTER on a Player at night, petrifying a player and preventing them from acting.
    Passive: None.

    AHIRAM
    Use BLINDEYE at night, learning a Player's alignment.
    Passive: None.

    MANDRAGORA
    Use PHOTOSYNTHESIS at night (wow), healing yourself or another Player.
    Passive: Cannot be Poisoned.

    CACTUAR
    Use 1,000 NEEDLES on a target, attacking them. 1 Use.
    Passive: None.

    TONBERRY
    No Action:
    Passive: TONBERRY'S CURSE causes whoever kills you with a night action to die at the end of the following day.

    TOAD
    No Action:
    Passive: None.


    WIN CONDITIONS:
    CRYSTAL WARRIORS: Eliminate all other factions.
    BEASTMEN & MONSTERS: Eliminate all other factions.
    JOB MASTER: Eliminate all other factions.


    1v1 TIE BREAKER:
    JOB MASTER > CRYSTAL WARRIORS >BEASTMEN & MONSTERS


    ORDER OF OPERATIONS:
    1. RETALIATE
    2. COUNTER
    3. PROVOKE (CAN BE ROLEBLOCKED UNLESS REDIRECTING THE ROLEBLOCK ITSELF)
    4. REFLECT (CAN BE ROLEBLOCKED IF NOT PROTECTING SELF)
    5. SHIELD BASH, BLASTER, STUN
    6. BAD BREATH
    7. UTSUSEMI
    8. MEDITATE , CURE , PHOTOSYNTHESIS (+1)
    9. DEFEND
    10. MIJIN GAKURE, SHOOT , SELF DESTRUCT, 1,000 NEEDLES, Factional Night Kill (-1)
    11. POISON
    12. SCAN , BLINDEYE
    13. CHARM
    14. TRAIN
    15. TOAD
    16. SILENCE
    17. ERASE


    Last edited by Cryptonic; February 16th, 2017 at 08:38 AM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

 

 

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