The FM game on the mod - Page 3
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  1. ISO #101

    Re: The FM game on the mod

    I might be on
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  2. ISO #102

    Re: The FM game on the mod

    I have to work
    Quote Originally Posted by PowersThatBe View Post
    Shut up cow.
    Quote Originally Posted by Stealthbomber16 View Post
    Did you just fucking call him a cow?
    Quote Originally Posted by Stealthbomber16
    No, he played as well as he could. He had you right in the palm of his fucking hand all game and you STILL don’t get that. He played you like a fucking fiddle, and it was so obvious and it pains me that nobody else saw it.

  3. ISO #103

  4. ISO #104

  5. ISO #105

    Re: The FM game on the mod

    yeye I'm getting on
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  6. ISO #106

  7. ISO #107

    Re: The FM game on the mod

    Ok, that's wasn't the best game.

    I'd still like to get some feedback about the games, there is potential, but i guess we can have way more fun if we get more people joining, isn't there a day when 10+ people are available ?
    [23:19:33] DarknessB: Sino is Mass Murderer -- I don't care if there isn't one in the setup!
    [23:19:39] DarknessB:
    -vote Sino

  8. ISO #108

  9. ISO #109

    Re: The FM game on the mod

    Quote Originally Posted by secondpassing View Post
    Have it non anon, it's more fun that way.

    Add a couple of power roles. Perhaps a sheriff and a consort to start.

    Allow last wills.

    Use a setup with a neutral.

    Just suggestions.
    Agree with most of these. While I haven't had the chance to play yet, I've heard a bit about the general setup. I think something like 4 Citizen, 1 Mafioso is a bit flat because there isn't the element of coordination among the scum players, and I'd almost feel bad for the solo bad guy who essentially has to outlast everyone, without any support. Something like the following might work better:

    5-6 x Citizen
    1 x Sheriff
    1 x Mafioso
    1 x Consort

    At least there, you have a bit more tension around protecting the Sheriff via possible fake claims, the Sheriff clearing players, but needing to do so discreetly to avoid being NKed, the Mafia being able to coordinate during the night and RB players, etc. In this setup, I would disable last wills because then the Sheriff will be too strong with clears.

    This might also work with a Jester:

    5 x Citizen
    1 x Sheriff
    1 x Mafioso
    1 x Consort
    1 x Jester
    Last edited by DarknessB; November 27th, 2016 at 08:41 PM.

  10. ISO #110

    Re: The FM game on the mod

    Quote Originally Posted by DarknessB View Post
    Agree with most of these. While I haven't had the chance to play yet, I've heard a bit about the general setup. I think something like 4 Citizen, 1 Mafioso is a bit flat because there isn't the element of coordination among the scum players, and I'd almost feel bad for the solo bad guy who essentially has to outlast everyone, without any support. Something like the following might work better:

    5-6 x Citizen
    1 x Sheriff
    1 x Mafioso
    1 x Consort

    At least there, you have a bit more tension around protecting the Sheriff via possible fake claims, the Sheriff clearing players, but needing to do so discreetly to avoid being NKed, the Mafia being able to coordinate during the night and RB players, etc. In this setup, I would disable last wills because then the Sheriff will be too strong with clears.

    This might also work with a Jester:

    5 x Citizen
    1 x Sheriff
    1 x Mafioso
    1 x Consort
    1 x Jester
    you could even swap out the consort for a consig or bm
    Quote Originally Posted by PowersThatBe View Post
    Shut up cow.
    Quote Originally Posted by Stealthbomber16 View Post
    Did you just fucking call him a cow?
    Quote Originally Posted by Stealthbomber16
    No, he played as well as he could. He had you right in the palm of his fucking hand all game and you STILL don’t get that. He played you like a fucking fiddle, and it was so obvious and it pains me that nobody else saw it.

  11. ISO #111

    Re: The FM game on the mod

    Quote Originally Posted by DarknessB View Post
    Agree with most of these. While I haven't had the chance to play yet, I've heard a bit about the general setup. I think something like 4 Citizen, 1 Mafioso is a bit flat because there isn't the element of coordination among the scum players, and I'd almost feel bad for the solo bad guy who essentially has to outlast everyone, without any support. Something like the following might work better:

    5-6 x Citizen
    1 x Sheriff
    1 x Mafioso
    1 x Consort

    At least there, you have a bit more tension around protecting the Sheriff via possible fake claims, the Sheriff clearing players, but needing to do so discreetly to avoid being NKed, the Mafia being able to coordinate during the night and RB players, etc. In this setup, I would disable last wills because then the Sheriff will be too strong with clears.

    This might also work with a Jester:

    5 x Citizen
    1 x Sheriff
    1 x Mafioso
    1 x Consort
    1 x Jester
    +1 to this

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  12. ISO #112

    Re: The FM game on the mod

    Quote Originally Posted by DarknessB View Post
    Agree with most of these. While I haven't had the chance to play yet, I've heard a bit about the general setup. I think something like 4 Citizen, 1 Mafioso is a bit flat because there isn't the element of coordination among the scum players, and I'd almost feel bad for the solo bad guy who essentially has to outlast everyone, without any support. Something like the following might work better:

    5-6 x Citizen
    1 x Sheriff
    1 x Mafioso
    1 x Consort

    At least there, you have a bit more tension around protecting the Sheriff via possible fake claims, the Sheriff clearing players, but needing to do so discreetly to avoid being NKed, the Mafia being able to coordinate during the night and RB players, etc. In this setup, I would disable last wills because then the Sheriff will be too strong with clears.

    This might also work with a Jester:

    5 x Citizen
    1 x Sheriff
    1 x Mafioso
    1 x Consort
    1 x Jester
    Thanks for the feedback ! I will definitely try this out next weekend if i get enough people.

    So who would be available ? (2nd, 3rd or 4th December).
    [23:19:33] DarknessB: Sino is Mass Murderer -- I don't care if there isn't one in the setup!
    [23:19:39] DarknessB:
    -vote Sino

  13. ISO #113

  14. ISO #114

  15. ISO #115

  16. ISO #116

  17. ISO #117

  18. ISO #118

  19. ISO #119

  20. ISO #120

  21. ISO #121

 

 

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