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  1. ISO #1

    Leaderboard

    I don't think this is something that is a priority, or anything like that, but I think a leaderboard system would encourage activity once this gets more popular.

    Like having an All-Time leader board, and then another that resets every month. The ones that reset could be saved and stored so people can look back and have bragging rights lol

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  2. ISO #2

  3. ISO #3

    Re: Leaderboard

    I'm definitely one of those people haha.

    yeah, this is a good idea.

    to further expand on this idea, (and if computationally possible) I'd like to do a point system where points are given out based on how hard the setup is to win for your faction, but that'd require some more AI work.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  4. ISO #4

    Re: Leaderboard

    Quote Originally Posted by Voss View Post
    I'm definitely one of those people haha.

    yeah, this is a good idea.

    to further expand on this idea, (and if computationally possible) I'd like to do a point system where points are given out based on how hard the setup is to win for your faction, but that'd require some more AI work.
    That would be cool. I think the formulas would be pretty hard to create though with all of the roles. @Elixir could probably help with that.
    I love oops

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  5. ISO #5

    Re: Leaderboard

    Quote Originally Posted by Brendan View Post
    That would be cool. I think the formulas would be pretty hard to create though with all of the roles. @Elixir could probably help with that.
    Yea, it would be with a point system. Win/Loss wouldn't be as hard, but could easily be exploited.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  6. ISO #6

  7. ISO #7

  8. ISO #8

    Re: Leaderboard

    Thou summon and I heed thy call.

    I'd need to ask Rev about the map tbh but I'm pretty sure the points handed out at games end of the map aren't terribly complicated. Its kind of a mixture of:

    a) how many people are on your team / share your alignment and win condition
    b) how many of those people are power roles
    c) how many of those power roles are killing roles
    d) citizen bonus
    e) solo victory bonus
    f) survival (this one probably doesnt carry any weight at all but it's a modifier you can use for some teams)

    So therein the less people you have on your team, the less power roles and the less killing roles ultimately garners more end of game points as the number of killers directly impacts the difficulty of the game (game length and how much game length you actually have to "play" mafia - end game deception etc etc). That's why solo winning non killing neutrals get slightly more than solo winning killing neutrals but because A) is weighted the highest (1 player on your team) you still end up getting >30 points for that win.

    That is my understanding of it anyway. I could be completely wrong as I haven't really seen that code but thats how I'd imagine the best way of a points implementation system is.

    edit: For teams that change sizes like the cult you can go multiple ways for point A)
    I'd probably go with the algorithm doing a setup check at the beginning and end and awarding the original cult members one set and all converts an end step check or else it's probably abusable. I dont know how it works in the map
    Last edited by Elixir; February 3rd, 2017 at 02:24 AM.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  9. ISO #9

 

 

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