M-FM: Power Play
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  1. ISO #1

    M-FM: Power Play

    WIP

    RP:
    Loyalty is ever changing; in this second time installment of the most successful experimental mechanic ever to grace SC2 Forum Mafia, will you ensure that you can play to your ever-changing alignment?
    End RP

    Primary Role List
    Red Team Leader
    Orange Team Leader
    Purple Team Leader
    Brown Team Leader
    Yellow Team Leader
    Violet Team Leader
    Indigo Team Leader
    Group 1 Vanilla
    Group 1 Vanilla
    Group 1 Vanilla
    Group 1 Vanilla
    Group 1 Vanilla

    Group 2 Vanilla
    Group 2 Vanilla
    Group 2 Vanilla
    Group 2 Vanilla
    Group 2 Vanilla
    Group 2 Vanilla

    Crazed Rogue
    Mastermind


    Spoiler : Primary Role List :


    Red Team Leader
    At night you may convert 1 person into a loyal Red Team Leader, the player you convert has 0 charges of this ability.
    You have 1 charge of this ability.
    You cannot convert the Crazed Rogue, the Mastermind, or any Team Leader.
    Orange Team Leader
    At night you may convert 1 person into a loyal Orange Team Member.
    You have 1 charge of this ability.
    You cannot convert the Crazed Rogue, or the Mastermind.
    If you convert a Team Leader, you also convert the entirety of his or her team.
    Purple Team Leader
    At night you may convert 1 person into a loyal Purple Team Member.
    You have 2 charges of this ability.
    You cannot convert the Crazed Rogue, the Mastermind, or any Team Leader.
    Brown Team Leader
    At night you may convert 1 person into a loyal Brown Team Member.
    You have 1 charge of this ability.
    You cannot convert the Crazed Rogue, the Mastermind, or any Team Leader.
    Upon annexing any amount of players, they become Brown Team Members, upon your death, they revert to their original primary roles.
    Yellow Team Leader
    At night you may convert 1 person into a loyal Yellow Team Member.
    You have 1 charge of this ability.
    You cannot convert the Crazed Rogue, the Mastermind, or any Team Leader.
    If any of your team members or annexed players kill a player, they instead become annexed under your control.
    Violet Team Leader
    At night you may convert 1 person into a loyal Violet Team Member.
    You have 1 charge of this ability.
    You cannot convert the Crazed Rogue, the Mastermind, or any Team Leader.
    You and all of your team members may choose to appear as any role of their choosing, they may not reselect the role that they choose.
    Indigo Team Leader
    At night you may convert 1 person into a loyal Indigo Team Member
    You have 1 charge of this ability, this charge does not deplete until you are successful in converting.
    You cannot convert the Crazed Rogue, the Mastermind, or any Team Leader.
    Team Member
    You are loyal to the color you were converted to.
    You share a private night chat with your partner.
    Group 1 Vanilla
    If there is 5 or less Group 1 Vanillas and Group 2 Vanillas, then they all merge into 2 White Team Members and the remaining, into White Vanillas.
    Group 2 Vanilla
    If there is 5 or less Group 1 Vanillas and Group 2 Vanillas, then they all merge into 2 White Team Members and the remaining, into White Vanillas.
    White Vanilla
    You have no abilities
    White Team Member
    Your team may convert 1 person into a loyal White Team Member.
    Your team has 1 charge of this ability, no charge is depleted or required if you recruit a White Vanilla
    Your team cannot convert the Crazed Rogue, the Mastermind, or any Team Leader.
    Crazed Rogue
    At any point you may shed your secondary role, activating all abilities and attributes of this role, this cannot be undone.
    You are immune to death at night.
    You appear as the secondary role of your choice each night.
    You are aware of the secondary rolecard of each player that visits you at night, regardless if you receive feedback or not.
    At night you may kill a player.
    You lose all previous abilities you had. You retain access to night chats.
    Upon being lynched or killed for the first time, you will disguise as a random Vanilla, you will lose your night death immunity, your investigative abilities, and your ability to choose what secondary role you appear as. You may only kill 1 other player. You appear as the Vanilla you disguised as. This happens regardless if you shed your role or not.
    You can only be annexed by the Mastermind. Upon being annexed, the Mastermind gains a night kill, and you lose your ability to kill players for as long as you are alive.
    Mastermind
    At night you may use any number of these abilities in addition to your normal night actions, they may only be used twice unless stated otherwise.
    1. Prevent all conversions from happening this night, this does not cause team leaders to deplete charges. (cannot be used night one)
    2. Kill a player, ignoring all immunities (one use only)
    3. Probe a player, learning what Primary role they have, in addition to learning when they change primary roles, and if they are annexed, and what faction annexed them.
    4. Produce a list of all actions taken that night (one use only)
    5. Give a player fake feedback that can be provided by any secondary role.
    6. Prevent death of any one player that night, they receive an attacked and healed feedback if they are attacked that night.
    7. Annex a player, and any members of their colored team if they are not White (one use only)
    Upon annexing the Crazed Rogue, the Crazed Rogue loses his or her ability to kill players at night, and you gain a night kill for as long as he is alive.
    These actions are invisible to any form of investigation, and cannot be redirected.
    You cannot be annexed.


    Secondary Role List
    Hidden Gang Member
    Hidden Gang Member
    Hidden Gang Member

    Hidden Mafia Member
    Hidden Mafia Member
    Hidden Mafia Member

    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member
    Hidden Town Member

    Hidden Neutral
    Hidden Neutral


    Spoiler : Secondary Role List :


    Spoiler : Mafia/Gang Role List :


    Godfather
    You may choose to appear as any secondary role, this is permanent and cannot be undone.
    You may choose to appear to target any player(s) each night.
    You may choose to override any actions performed by the Mafia at night.
    You may perform the factional night kill.
    You may participate in the faction night chat.
    Gang Leader
    You are immune to death at night.
    You have a one time use to save another player from death at night, this may be used in addition to any other abilities you have, this charge depletes regardless if you save the target or not, no feedback is received.
    You may choose to override any actions performed by the Gang at night.
    You may perform the factional night kill.
    You may participate in the faction night chat.
    Bruiser
    At night you may brutalize someone, killing them and ignoring all immunities, roleblocks, and healing.
    You may only use this ability once.
    Does bypass the immunity of the Crazed Rogue
    You may perform the factional night kill.
    You participate in the faction night chat.
    Kidnapper
    During the day, you may select someone to kidnap.
    They are removed from any night chat the following night, and are instead placed in an anonymous night chat with their kidnapper.
    They may not perform any secondary role ability.
    They are immune to death that night, with the exception of your execution, which ignores all immunities.
    You may only execute one time.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Mafioso/Biker
    While you are alive, all of the abilities of your faction become factional. Meaning that any player may perform them.
    While you are alive, any member of your faction may perform up to three factional abilities.
    A single factional ability may only be performed once per night, charges are used normally.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Actress
    You may target a player a night, if you die, you appear in the graveyard as that players secondary role.
    You are not informed of what that role is until death.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Beguiler
    At night you may hide behind another player, redirecting all actions that target you, onto your target.
    You have 3 charges of this ability.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Drug Dealer
    At night you may give any player any feedback from a secondary role available in the game, with the exception of any feedback from a Blackmailer.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Framer
    At night you may frame someone, choosing what secondary role they appear as to investigative roles.
    You may also choose to make them appear to target another player.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Janitor
    At night you may clean someone, hiding their last will and role if they die.
    You are informed of their last will and role.
    You have 2 charges of this ability.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Tailor
    At night you may give someone a suit of any secondary role. They appear as that secondary role upon death.
    Players are informed of receiving a suit, yet not what role is attached to the suit.
    You may not give any member of your faction a suit.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Blackmailer
    At night you may silence a player.
    Silenced players may vote / unvote twice during the following day and can only post "I've been blackmailed!" once during the day.
    They may not quote anything or deviate from their allowed post.
    They may only use standard text.
    Players that break any of these rules will be immediately mod-killed.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Consigliere
    At night you may investigate someone, you will learn their secondary role.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Consort
    At night you may role block someone, preventing them from taking any secondary role action that night.
    They are informed of being roleblocked.
    You may perform the factional night kill.
    You participate in the faction night chat.
    Tracker
    At night you may watch someone, learning who they visit, and who visited them.
    You may perform the factional night kill.
    You participate in the faction night chat.


    Spoiler : Town Role List :


    Citizen
    You have no abilities
    Miller
    You appear to visit the factional night kill of either the Gang or the Mafia
    You appear as Suspicious to sheriffs
    You receive the Citizen rolecard.
    Doctor
    At night you may heal one person, they cannot die that night.
    You are not informed if the heal is successful or not.
    They receive an attacked and healed feedback.
    Sheriff
    At night you may target someone to determine if they are town or not.
    Gang/Mafia/Miller appear as suspicious, everyone else appears as Innocent.
    Detective
    At night you may target someone, you learn who that player targeted that night, if any.
    Lookout
    At night you may target someone, you are informed of who targeted that player at night, if any.
    Jailor
    During the day, you may select someone to detain.
    They are removed from any night chat the following night, and are instead placed in an anonymous night chat with their jailor.
    They may not perform any secondary role ability.
    They are immune to death that night, with the exception of your execution, which ignores all immunities.
    You may only execute one time.
    Bus Driver
    At night you may target two players. Any other action that would target Player A, would instead target Player B, and vice versa.
    You may swap yourself.
    Vigilante
    At night you may kill someone.
    You have 2 charges of this ability.
    Seer
    When targeted at night by a secondary role card ability, you are informed of which role targeted you, regardless if you receive feedback or not.
    Vest
    You have immunity to exactly 1 kill.
    You receive the Citizen role card.
    Mayor
    -Unique Role-
    At any time during the day you may PM me in order to confirm yourself as town.
    You gain an addition two votes.


    Spoiler : Neutral Role List :


    Executioner
    You receive a target at the start of the game.
    If your target gets lynched, you gain 2 charges of a night kill, and night kill immunity.
    Your target is Town.
    Jester
    Upon being lynched, you may choose one of the following during the night
    *Kill any one player.
    *Roleblock two people.
    *Determine the primary role of two people and send this feedback to any one player. Roles will not necessarily match the names
    If you were to win in the next two day if you were alive, you win anyways.
    Bulletproof
    You are immune to death at night.
    Private Eye
    You may probe any one person at night. You receive all of the following information from that person for the rest of the game.
    *Who targeted that player
    *Who that player targeted
    *Their primary and secondary roles
    *Any feedback they may receive.
    You have one charge of this ability.
    Witch
    You may force any one person to target another person, excluding themselves.
    Your target is aware of being witched.
    Drug Dealer
    At night you may give any player any feedback from a secondary role available in the game, with the exception of any feedback from a Blackmailer.



    Special Mechanics
    Annexing: Each team has a factional annexing ability that they may forsake all other actions in order to perform. Any player that is a vanilla or has less team members than the annexer will be annexed. An annexed player is informed of being annexed; the annexer is not informed of successfully annexing a player. The annexed player may attempt to free himself by targeting his annexer with the factional annex ability, if they have one. Instead of annexing allies, the annexer and the annexed player will instead be informed of their ability to win with each other, and given each others identities. If an entire team is annexed by a single team, they are unable to win.

    Mechanics
    Days last 48 hours, nights last 48 hours.
    The Gang share a night chat and a factional night kill.
    The Mafia share a night chat and a factional night kill.
    Primary and secondary roles are revealed upon death.
    Last wills are allowed.
    Death notes are allowed by any non-vanilla player.
    Lynches will be handled by the automated lynch system using [vote] tags, with a 51% hammer.
    Game starts day 1, with lynch.
    Suicide will not be allowed.
    Night actions must be PM'd to me 1 hour before night end's
    Anonymous accounts will be used.

    OoO


    Win Conditions

    Spoiler : Pre-White Win Conditions :


    9 star wincon.jpg

    Each point 1 unit away is an Ally whom you can win with at any time.
    Each point 2 units away is team where you have to eliminate their team leader in order to win with them.
    Each point 3 units away is an enemy that must either be entirely annexed, or eliminated
    Each point 4 units away is an enemy that must be eliminated.
    No one can win while the Mastermind is alive, he or she wins if all team leaders and the Crazed Rogue is eliminated or annexed by him or her.
    Everyone must eliminate the Crazed Rogue in order to win.
    The Crazed Rogue wins if all other players are eliminated or nothing can prevent this from happening.




    Spoiler : Post-White Win Conditions :


    8 point star wincon.jpg
    Each point 1 unit away is an ally whom you can win with at any time.
    Each point 2 units away is an enemy, you must eliminate their leader or annex all of the living teams players in order to win.
    Each point 3 and 4 units away is an enemy that must be eliminated.
    No one can win while the Mastermind is alive, he or she wins if all team leaders and the Crazed Rogue is eliminated or annexed by him or her.
    Everyone must eliminate the Crazed Rogue in order to win.
    The Crazed Rogue wins if all other players are eliminated or nothing can prevent this from happening.





    The Ten Commandments Rules:

    1. Any player may be modkilled or replaced at host's discretion

    2. White Bold Text shall not be used by mere mortals, this text shall be used only by me.

    3. English shall be the only language used.

    4. Do not post links to other websites.

    5. Before posting any video or picture, I must first approve it.

    6. Excessive insulting is not allowed.

    7. Thou who edit or delete thine post shall be smited.

    8. Directly quoting any PM's or Feedback by me is forbidden.

    9. COM hunting and claiming is allowed.

    10. Communicating with players or through third parties about the game is strictly forbidden
    Last edited by deathworlds; August 17th, 2017 at 02:53 PM.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  2. ISO #2

    Re: M-FM: Power Play

    Why /why do your wincons change? Or rather, do they change? What actually stays the same in this game?
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  3. ISO #3

    Re: M-FM: Power Play

    Quote Originally Posted by Quick View Post
    Why /why do your wincons change? Or rather, do they change? What actually stays the same in this game?
    It's a special mechanic that will be clarified upon later, I'm not quite done with the setup yet.
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

  4. ISO #4

    Re: M-FM: Power Play

    Quote Originally Posted by deathworlds View Post
    It's a special mechanic that will be clarified upon later, I'm not quite done with the setup yet.
    K, Cool. Looks like you are thinking big with this one. Hope it goes well for you.
    Mafia Record:
    Spoiler : On Site/Universal Total :
    ..Total: 5/9 = 55.6% | 61/104 = 58.3%..
    ...Town: 3/5 = 60% | 42/76 = 55.3%...
    ....Mafia: 0/2 = 0% | 14/23 = 60.9%....
    .....3P: 1/1 = 100% | 3P: 3/5 = 60%.....
    My advice on Mafia play:
    Get the Led Out

  5. ISO #5

    Re: M-FM: Power Play

    Bump
    Quote Originally Posted by MattZed View Post
    deathworld's and RLVG's suicides made me lul. I take a lot of pleasure in knowing that I gave you an night action, and that you used it to kill yourself.
    Quote Originally Posted by yzb25 View Post
    At least Mesk has lewdy lefty and raunchy righty. You're not even Canadian.
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    Deathworlds is simply better than us at this game. Don't kill them for that.
    Quote Originally Posted by Stealthbomber16 View Post
    fucketh me in the ass

 

 

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