Return To Normalcy Mini
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  1. ISO #1

    Return To Normalcy Mini

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town

    Hidden Mafia
    Hidden Mafia

    Hidden Neutral

    Possible Town Roles: Sheriff, Doctor, Escort, Citizen, Jailor, Detective, Lookout, Bodyguard, Bus Driver

    Possible Mafia Roles: Mafioso, Godfather, Kidnapper, Consort, Consigliere, Agent, Framer

    Possible Neutral Roles: Arsonist, Serial Killer, Mass Murderer, Survivor, Witch, Jester, Executioner, Amnesiac



    Role Cards

    Sheriff: Investigate a player to see if they are either Mafia, or not suspicious.

    Doctor:
    Heal a player to give them +1 life at night. Target is informed of being attacked. Doctor is informed of target being attacked.

    Escort: Roleblock a player to prevent them from taking any actions. Target is informed of being Roleblocked.

    Citizen: Power in votes.

    Jailor:
    During the day choose someone to jail. If there is no lynch, you will kidnap them and share an anonymous night chat, and you may choose to execute your target. Limited to 2 charges.

    Detective: Follow a player to see where they visit.

    Lookout: Watch a player to see who visited your target.

    Bodyguard: Protect a player from being killed at night. If your target is attacked, you will fight off the attacker killing him and yourself in the process. Cannot be healed from this.

    Bus Driver: Swap the position of 2 players at night redirecting all visits to the other player.

    Mafioso: Share a night chat with the mafia. May be sent to kill.

    Godfather: Immune to detection. Share a night chat with the mafia. May be sent to kill.

    Kidnapper: During the day choose someone to jail. If there is no lynch, you will kidnap them and share an anonymous night chat, and you may choose to execute your target. Limited to 1 charge. Share a night chat with the mafia. May be sent to kill.

    Consort: Roleblock a player to prevent them from taking any actions. Target is informed of being Roleblocked. Share a night chat with the mafia. May be sent to kill.

    Consigliere: Investigate a player detecting their exact role. Share a night chat with the mafia. May be sent to kill.

    Agent: Visit a player learning who they visit and who they were visited by. Share a night chat with the mafia. May be sent to kill.

    Framer: Frame a player to look guilty on sheriff report, to make them look like a framer on investigator report, and to look like the killer on detective report.

    Arsonist: Douse a player each night. May also alternatively burn all doused players. Target is informed of being doused. Ignore Healings. Have one autovest.

    Serial Killer: Kill a player each night. Kills Roleblockers. Have one autovest.

    Mass Murderer: Visit a player by going on a spree killing all players who visit your target. If the target does not visit, the target will be killed as well. Have one autovest.

    Survivor: Survive until the end. Have three manual vests.

    Witch:
    Control a player to visit any target of your choice. Target is informed of being witched.

    Jester: May visit for the sake of visiting. Whenever lynched, one random voter will die immediately.

    Executioner: Get a random target at the start of the day. If the target dies at night, becomes a Jester.

    Amnesiac: Remembers a dead player's role. Get whatever charges they had.



    Order of Operation
    Jailing
    Bus Driver
    Witch
    Escort/Consort
    Survivor Vests
    Kills
    Arson douses/MM visit
    BG/Doctor protect
    Framer/Jester
    Investigation
    Sprees/Burning
    Amnesiac remembers



    Win Condition
    Town: Kill all Mafia Members, Serial Killers, Arsonists, Mass Murderers, and Witches and have one member survive until the end.
    Mafia: Kill all Serial killers, Arsonists, Mass Murderers and Gain 50% Majority
    Serial Killers: Gain 50% Majority
    Mass Murderers: Gain 50% Majority
    Arsonists: Gain 50% Majority
    Witches: Survive until the end and see Town loses
    Survivors: Survive until the end
    Jester: Get lynched
    Executioner: Survive to see your target get lynched
    Amnesiac: Remember a role and meet the new win condition



    Mechanics/Rules
    Follow Standard Rules such as no editing/deleting/cheating
    No Suicides/Surrendering until you 100% lost
    Game start with Day 1 Lynches
    Day lasts 48 hours and Night lasts 24 hours
    Last wills and Death Notes are allowed
    Host have a final say
    Must post at least 5 times every 24 hours.
    Use lynch tags to lynch, 51% to lynch
    Method of deaths revealed
    Last edited by powerofdeath; May 8th, 2016 at 02:35 PM.

  2. ISO #2

    Re: Return To Normalcy Mini

    Mass Murderer seems to be listed twice in the OoO as "MM visit" and "sprees."

    Is method of death announced?

    A 50-post-per-24-hours requirement is a bit excessive; you are putting in your rules that D1 will have over 1000 posts, which I don't think we've ever had in an S-FM. This requirement will need to be lessened.

    If there is 1 Mafia left and 2 non-killing neuts, is the game over?

    If there are two different killing neuts, such as an Arso and SK left, do they both win as they have then achieved "50% majority"?

    Amnesiac has to remember a role and cannot win like a survivor, correct?
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  3. ISO #3

    Re: Return To Normalcy Mini

    Mass Murderer seems to be listed twice in the OoO as "MM visit" and "sprees."
    Yeah. I just kinda complicates myself as MM visit earlier for lookout/detective reports to show up, then MM spree later on to kill everyone including the lookout/detective

    Is method of death announced?
    Yes

    A 50-post-per-24-hours requirement is a bit excessive; you are putting in your rules that D1 will have over 1000 posts, which I don't think we've ever had in an S-FM. This requirement will need to be lessened.
    Meant 5.

    If there is 1 Mafia left and 2 non-killing neuts, is the game over?
    Apparently not.

    If there are two different killing neuts, such as an Arso and SK left, do they both win as they have then achieved "50% majority"?
    Yes

    Amnesiac has to remember a role and cannot win like a survivor, correct?
    Yes
    Last edited by powerofdeath; April 18th, 2016 at 04:58 PM.

  4. ISO #4

  5. ISO #5

    Re: Return To Normalcy Mini

    Quote Originally Posted by MattZed View Post
    What are the investigating pairings?

    I'm a little nervous about that second neut; town could very quickly lose majority when they start off with such a slim one.
    Same here. Town would need like 2-3 more players to balance against 4 scum unless town is TPR heavy. But even then, Town is at Mylo every day unless a heal is successful. And they autolose if a neutral is a NK.

  6. ISO #6

  7. ISO #7

    Re: Return To Normalcy Mini

    @powerofdeath , would you be interested in hosting this soon? I'd like to allow signups around when N1 starts in the FM.

    I suggest adding one more town to make it a 10-player game. If you feel you can get a balanced hidden list from just 6 town, however, you're free to keep it at 9.
    Last edited by MattZed; May 2nd, 2016 at 06:20 PM.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  8. ISO #8

  9. ISO #9

 

 

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