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Town Role Cards
Citizen - Power in vote.
Miller - Power in vote. Appear guilty to Sheriffs. Receive Citizen Role Card.
Gallis - Power in vote. If ever lynched, the day will be skipped. If Gallis ever have largest Minority votes on him, he will be lynched instead. (5 votes on Godfather, 4 votes on Gallis, 2 votes on Slaol will result in a Gallis lynch) Receive Citizen Role Card.
Loudmouth - Power in vote. At day start, all names who visited the Loudmouth will be announced. Receive Citizen Role Card.
Sleepwalker - Power in vote. Randomly visit a player each night. Receive Citizen Role Card.
Bleeder - If ever attacked, the Bleeder will start to bleed. Bleeder will receive this notification. At the end of the day, the bleeding Bleeder will die.
Bomb - If ever attacked, the Bomb will explode and whoever attacked him will die as well. The shooter who shot him during the day will also die.
Bulletproof - Have one autovest. Receive notification if vest ever break.
Virgin - If ever lynched, nobody can die the following night. Does not ignore Strongman kill.
Doctor - Heal a player each night. Target is not informed of being attacked. Doctor is not informed target was attacked.
Bodyguard - Protect a player each night. If the target ever get killed, the killer and the bodyguard will die in a duel.
Escort - Roleblock a player each night preventing them from doing their night actions. Does not give Feedback.
Jailor - If there is no lynch, Jailor may jail anybody giving them a perfect roleblock and immunity. Jailor must choose a target during the day. Jailor will share the night chat with the target. The target will not know the identity or the alignment of the Jailor. Jailor may choose to execute the player.
Hunter - If ever lynched, the Hunter may choose to shoot someone as he get lynched.
Crier - May send anonymous messages to everyone at any point of the Day/Night
Celebrity - At the start of the game, Celebrity is revealed to everybody.
Oracle - Visit a player at night. Once the Oracle dies, the most recent target of the Oracle will be revealed.
Party Host - Once per game, the Party host can decide during the day to host a party that night. Everyone except for jailed targets are invited to the party chat. It will be similar to a day chat except that there is no lynch.
Caroler - Visit a player at night. If the caroler isnt visited, Caroler will sing a song to the target letting them know 3 names, which at least one of them are mafia.
Mimic - Visit a player once per game. If visited a town, Mimic will steal that role, and the target will become a Citizen. If visited a Mafia, Mimic will self visit and become a Citizen. If visited a Neutral, Mimic will self visit and become a Jester.
Gunsmith - Visit a player at night giving them a gun to shoot during the day. The identity of the shooter have 50% chance to shoot anonymous and 50% chance to reveal the name of the shooter. Guns do not stack but can replace a used gun.
Blacksmith - Visit a player at night giving them an autovest. The autovest cannot stack, but can replace a broken one.
Tree Stump - Once per game, Tree Stump can become a Tree Stump which would cause them to become immune to all attacks except for Strongman. However Tree Stump cannot vote anymore and will not count as a Town Majority vote to lynch. Identity of the Tree Stump will be revealed once he becomes a Tree Stump
Journalist - Visit a player each night learning their feedback.
Sheriff - Visit a player at night learning if they are innocent or guilty. Town and Neutral shows up as innocent. Mafia show up as guilty.
Insane Sheriff - Visit a player at night learning if they are innocent or guilty. Town and Neutral shows up as Guilty. Mafia show up as innocent. Receive Sheriff Role Card.
Paranoid Sheriff - Visit a player at night learning if they are innocent or guilty. Town, Mafia and Neutral shows up as Guilty. Receive Sheriff Role Card.
Naive Sheriff - Visit a player at night learning if they are innocent or guilty. Town, Mafia and Neutral shows up as Innocent. Receive Sheriff Role Card.
Lazy Sheriff - Visit a player at night learning if they are innocent or guilty. Town and Neutral shows up as innocent. Mafia show up as guilty. Does not receive feedback until the following night. Receive Sheriff Role Card.
Lookout - Visit a player each night learning the identity of all visitors.
Detective - Visit a player each night learning who the target visited.
Vigilante - May shoot a player at night killing them. Is roleblocked if killed at night. Get killed if the vigilante killed the same target as the Mafia factional kill.
Deputy - Receive a gun at start of the game. Shoot a player once per game during the day killing them. Identity of the shooter will not be announced.
Snoop - Visit a player at night learning what items they currently have. Also learns the Suit of the target(Citizen, Miller, Gallis, Loudmouth, Sleepwalker, Sheriff, Insane Sheriff, Paranoid Sheriff, Naive Sheriff, Lazy Sheriff, and Turncoat)
Governor - May overturn a lynch once per game.
Telepath - May send the host as many messages to send anonymously to any player at any point of the day.