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  1. ISO #1

    S-FM Sandbox

    S-FM Sandbox

    Role List:
    Hidden Mafia
    Hidden Mafia
    Hidden Mafia

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town

    Hidden Neutral
    Hidden Neutral


    Possible Roles:
    Mafia roles: Godfather, Consort, Janitor, Framer, Consigiliere, Blackmailer, Agent, Beguiler, Sniper, Turncoat, Tailor, Actress, Informant, Strongman, Don, Lawyer, Forger, Terrorist, Paparazzi, Ninja, Paralyzer, Kidnapper, Whisperer
    Town roles: Citizen, Miller, Gallis, Loudmouth, Sleepwalker, Bleeder, Bomb, Bulletproof, Virgin, Doctor, Bodyguard, Escort, Jailor, Hunter, Crier, Celebrity, Oracle, Party Host, Caroler, Mimic, Gunsmith, Blacksmith, Tree Stump, Journalist, Sheriff, Insane Sheriff, Paranoid Sheriff, Naive Sheriff, Lazy Sheriff, Lookout, Detective, Vigilante, Deputy, Snoop, Governor, Telepath
    Neutral roles: Angel, Jester, Werewolf, Mastermind, Autocrat, Warlock, Survivor, Witch, Anarchist, Mistletoe, Serial Killer, Arsonist, Electromaniac

    Role Card:

    Quote Originally Posted by Mafia Role Cards
    Godfather - Immune to detection.

    Consort - Roleblock a player each night preventing them from taking action. Does not give Feedback

    Janitor - Clean a factional kill once per game. Learns exact role and last will of the target.

    Framer - Frame a player to look guilty.

    Consigliere - Invest a player each night to detect their exact role

    Blackmailer - Prevent a player from posting or voting. It will be announced that the target is blackmailed at day start.

    Agent - Visit a player detecting who they visit and who they was visited by.

    Beguiler - Visit a player redirecting all visit on you to that target.

    Sniper - May shoot someone during the day once per game. The identity of the shooter will be anonymous.

    Turncoat - Appear Citizen to everyone. Does not attend Mafia meeting. May be killed by the Mafia. At any point of the game, convert self to Mafia that attends Mafia meeting, is able to be sent to kill and is no longer undetectable.

    Tailor - Suit a player each night changing the role they appear on death.

    Actress - Visit a player each night. If Actress get lynched or die, they will appear the role of the most recent visit.

    Informant - Visit a player each night learning their exact feedback

    Strongman - May be sent to kill. If sent to kill, may activate super strength to kill the target ignoring all immunity and roleblocks.

    Don - May overturn a lynch to another player once per game. Cannot overturn No lynch or a lynch on Mafia.

    Lawyer - Visit a player each night causing them to look innocent.

    Forger - Chose a player each day. At night start you will learn their last will and is able to edit it temporarily. If the target dies that night or the following day, Forger's edited version of the last will will appear instead.

    Terrorist - At any point of the day may rush to a player killing them ignoring all immunity while sacrificing yourself.

    Paparazzi - If ever lynched, choose any player and their exact role, all night actions and all feedback will be posted in the mafia night chat.

    Ninja - If sent to kill, the Ninja will not appear to visit the target. Can kill Bomb safely.

    Paralyzer - At any point of the day, Paralyzer may freeze the vote. All players who were currently voting for someone cannot change their votes. All players who weren't voting may vote, and once they decide to vote, they cannot change their votes.

    Kidnapper - If there is no lynch, Kidnapper may jail anybody giving them a perfect roleblock and immunity. Kidnapper must choose a target during the day. Kidnapper will share the night chat with the target. The target will not know the identity or the alignment of the Jailor. Kidnapper may choose to execute the player.

    Whisperer - May send the host as many messages to send anonymously to any player at any point of the day.
    Quote Originally Posted by Town Role Cards
    Citizen - Power in vote.

    Miller - Power in vote. Appear guilty to Sheriffs. Receive Citizen Role Card.

    Gallis - Power in vote. If ever lynched, the day will be skipped. If Gallis ever have largest Minority votes on him, he will be lynched instead. (5 votes on Godfather, 4 votes on Gallis, 2 votes on Slaol will result in a Gallis lynch) Receive Citizen Role Card.

    Loudmouth - Power in vote. At day start, all names who visited the Loudmouth will be announced. Receive Citizen Role Card.

    Sleepwalker - Power in vote. Randomly visit a player each night. Receive Citizen Role Card.

    Bleeder - If ever attacked, the Bleeder will start to bleed. Bleeder will receive this notification. At the end of the day, the bleeding Bleeder will die.

    Bomb - If ever attacked, the Bomb will explode and whoever attacked him will die as well. The shooter who shot him during the day will also die.

    Bulletproof - Have one autovest. Receive notification if vest ever break.

    Virgin - If ever lynched, nobody can die the following night. Does not ignore Strongman kill.

    Doctor - Heal a player each night. Target is not informed of being attacked. Doctor is not informed target was attacked.

    Bodyguard - Protect a player each night. If the target ever get killed, the killer and the bodyguard will die in a duel.

    Escort - Roleblock a player each night preventing them from doing their night actions. Does not give Feedback.

    Jailor - If there is no lynch, Jailor may jail anybody giving them a perfect roleblock and immunity. Jailor must choose a target during the day. Jailor will share the night chat with the target. The target will not know the identity or the alignment of the Jailor. Jailor may choose to execute the player.

    Hunter - If ever lynched, the Hunter may choose to shoot someone as he get lynched.

    Crier - May send anonymous messages to everyone at any point of the Day/Night

    Celebrity - At the start of the game, Celebrity is revealed to everybody.

    Oracle - Visit a player at night. Once the Oracle dies, the most recent target of the Oracle will be revealed.

    Party Host - Once per game, the Party host can decide during the day to host a party that night. Everyone except for jailed targets are invited to the party chat. It will be similar to a day chat except that there is no lynch.

    Caroler - Visit a player at night. If the caroler isnt visited, Caroler will sing a song to the target letting them know 3 names, which at least one of them are mafia.

    Mimic - Visit a player once per game. If visited a town, Mimic will steal that role, and the target will become a Citizen. If visited a Mafia, Mimic will self visit and become a Citizen. If visited a Neutral, Mimic will self visit and become a Jester.

    Gunsmith - Visit a player at night giving them a gun to shoot during the day. The identity of the shooter have 50% chance to shoot anonymous and 50% chance to reveal the name of the shooter. Guns do not stack but can replace a used gun.

    Blacksmith - Visit a player at night giving them an autovest. The autovest cannot stack, but can replace a broken one.

    Tree Stump - Once per game, Tree Stump can become a Tree Stump which would cause them to become immune to all attacks except for Strongman. However Tree Stump cannot vote anymore and will not count as a Town Majority vote to lynch. Identity of the Tree Stump will be revealed once he becomes a Tree Stump

    Journalist - Visit a player each night learning their feedback.

    Sheriff - Visit a player at night learning if they are innocent or guilty. Town and Neutral shows up as innocent. Mafia show up as guilty.

    Insane Sheriff - Visit a player at night learning if they are innocent or guilty. Town and Neutral shows up as Guilty. Mafia show up as innocent. Receive Sheriff Role Card.

    Paranoid Sheriff - Visit a player at night learning if they are innocent or guilty. Town, Mafia and Neutral shows up as Guilty. Receive Sheriff Role Card.

    Naive Sheriff - Visit a player at night learning if they are innocent or guilty. Town, Mafia and Neutral shows up as Innocent. Receive Sheriff Role Card.

    Lazy Sheriff - Visit a player at night learning if they are innocent or guilty. Town and Neutral shows up as innocent. Mafia show up as guilty. Does not receive feedback until the following night. Receive Sheriff Role Card.

    Lookout - Visit a player each night learning the identity of all visitors.

    Detective - Visit a player each night learning who the target visited.

    Vigilante - May shoot a player at night killing them. Is roleblocked if killed at night. Get killed if the vigilante killed the same target as the Mafia factional kill.

    Deputy - Receive a gun at start of the game. Shoot a player once per game during the day killing them. Identity of the shooter will not be announced.

    Snoop - Visit a player at night learning what items they currently have. Also learns the Suit of the target(Citizen, Miller, Gallis, Loudmouth, Sleepwalker, Sheriff, Insane Sheriff, Paranoid Sheriff, Naive Sheriff, Lazy Sheriff, and Turncoat)

    Governor - May overturn a lynch once per game.

    Telepath - May send the host as many messages to send anonymously to any player at any point of the day.
    Quote Originally Posted by Neutral Role Cards
    Angel - Assigned to a random player at the start of the game. Can chose to heal the player once per game. If the player was hit while healed by the Angel, the Angel dies instead. Wins if the Angel's target survive until the end. Shares a day and night chat.

    Jester - Wins if lynched. A random voter will die immediately.

    Werewolf - Is given a list of all roles that are in the game at the start of the game. Each night Werewolf may guess a player's exact role. If correct, the werewolf will devour the player and become immune to night kills that night, and day kill/lynches the following day. If the werewolf is incorrect, he will die immediately. Wins when Werewolf gains 50% majority.

    Mastermind - At the start of the game, it will be announced to everyone that there is a Mastermind in the game. Mastermind will join mafia's night chat. The Mafia night chat will be anonymous. Mastermind will wins if the mafia wins while alive. The mafia will not win if the Mastermind is alive. Mafia may kill each other if Mastermind is still alive. Mastermind count as a full member of the Mafia. Can be sent to kill for mafia, a 51% majority is required to send to kill. Also for example: If there are 8 players left with 3 mafia and a mastermind, the game will end in Mastermind's victory.

    Autocrat - At the start of the game, it will be announced to everyone that there is a Autocrat in the game. Autocrat wins alive if Town meet their win condition. Town does not win if Autocrat is alive.

    Warlock - Each night, Warlock may predict who would get lynched the following day. Gets a solo victory if warlock was correct twice while alive. May not predict a no lynch/skip day. May not predict his own lynching.

    Survivor - Survive until the end. Get a solo victory if Survivor does not use a single vest. Have 2 Manual vests.

    Witch - Witch a player into visiting someone else. Survive to see Town loses.

    Anarchist - May give a player a bomb each night. At the start of the day, it will be announced to everyone that player has a bomb. The player may pass the bomb to another player. The bomb will explode at a random time of the day killing the player. If Anarchist have the bomb and it exploded, the Anarchist will survive and will be revealed to everybody.

    Mistletoe - Pair two players to fall in love. If those 2 players are in the same alignment, they will fall in love. If they are in different alignment, they will not fall in love. They both will share a day and night chat. If one of the pair that fell in love dies, the other will die as well. Will be notified if successful or not. Wins alive if everyone alive is in love.

    Serial Killer - Kill a player each night. Wins if Serial Killer gains 50% majority.

    Arsonist - Douses a player each night. May choose to undouse a player each night instead. Victim is not informed of Dousing. At any point of the day, the Arsonist may burn all doused player. Does not ignore immunity/vests. This can only happen once. Wins if Arsonist gains 50% majority.

    Electromaniac - Charge 2 players each night. If someone with a charge visit another player with a charge, they both will die. Wins if Electromaniac gains 50% majority.

    Order of Operations:
    Jails
    Witch
    Escort/Consort Roleblocks
    Beguiler
    Miscellaneous Pre Kills: Sleepwalker, Tailor, Actress, Anarchist, Oracle, Mistletoe, Gunsmith
    Kills: Mafia Factional Kills, Serial Killer, Vigilante, Werewolf, Douses, Electromaniac visit
    Doctor saves, BG protect, Angel protect, Janitor cleans
    Miscellaneous Post Kills: Framer, Blackmail, Lawyer, Forger, Mimic visits, Blacksmith vests
    Investigations: Caroler, Lookout, Detective, All sheriffs, Consigliere, Informant, Agent, Snoop, Journalist
    Charges and Mimic steal roles take place last


    Mechanics:
    Mafia shares a Night Chat
    Day are 48 hours long and Night are 24 hours long
    Day start with lynch
    Vote tags are used
    Death Description is off

    Majority vote will be used. Not voting will count as Skip Day. Hammering does not lynch the person or end the day. Whoever have the most votes by 48 hours will be lynched. If more people doesnt vote over the Majority, the day will be skipped. Example 5 people didnt vote, 4 people voted Slaol, and 3 people voted Orpz. Day will be skipped.

    Solo Victory Mechanics: Survivor and Warlock can all get a Joint Solo Victory if they both met their win condition.

    End Game: Whenever a win condition is met with an exception of Jester, Angel, Survivor or Witch.

    Rules:
    No editing, no deleting posts
    No videos
    No cheating, skyping or gamethrowing
    You must post at least 10 times during 48 hours day.

    Win Condition:
    Town: Eliminate the Mafia, Werewolf, Mastermind, Warlock, Witch, Anarchist, Mistletoe, Serial Killer, Arsonist, Electromaniac
    Mafia: Gain 50% Majority and Mastermind must be eliminated
    Angel - Wins if target survive until the end
    Jester - Wins if lynched
    Werewolf - Gains 50% Majority
    Mastermind - Wins if Mafia gains 50% Majority while alive
    Autocrat - Wins if Town meet its win condition while alive
    Warlock - Wins a solo victory if correctly predicted 2 lynches.
    Survivor - Survive until the end. Wins a solo victory if Survivor does not wear any vests.
    Witch - Survive to see Town loses
    Anarchist - Gains 50% Majority
    Mistletoe - Wins if everyone alive is in love
    Serial Killer - Gains 50% Majority
    Arsonist - Gains 50% Majority
    Electromaniac - Gains 50% Majority
    Last edited by powerofdeath; May 21st, 2016 at 08:06 AM.

  2. ISO #2

    Re: S-FM Sandbox

    Work in Progress. This is basically a standard game with bunch of variation of roles.

    Original: Neutral roles added and basic set up outline
    Edit: Neutral now have 2 possible roles down from 3.
    Edit2: Mafia Roles added
    Edit3: Removed Prophet
    Edit4: Added Mafia roles, edited Escort and Consort
    Edit5: Edited some roles, Added Whisperer, Telepath, and Governor
    Edit6: Order of Operation Added
    Edit7: Removed Mafia Member, too boring


    This set up will be 100% random.org'd

    First random generated setup:
    Godfather
    Agent
    Forger

    Bleeder
    Party Host
    Mimic
    Blacksmith
    Paranoid Sheriff
    Lookout
    Vigilante

    Angel
    Autocrat
    Last edited by powerofdeath; January 23rd, 2016 at 05:53 PM.

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    Re: S-FM Sandbox

    Let's see for Neutrals. Looks like a role list from EpicMafia at the moment, heh.

    I like how your Neutral roles are, you know, actually neutral instead of being honorary town members. However, I think the solo win concept for some of the roles would make the game end prematurely and force town to make neutral-hunting a priority over finding mafia.

    I don't think Prophet is a good possibility. It sounds like the player has to essentially guess the entire outcome of the game before it's started. The fact that it specifies the exact day or night cycle is unreasonable for someone to guess on top of that. Seeing as they don't have much control over what faction dies outside of lynches or wherever someone is healed, I'd remove it.

    Mastermind and Autocrat are interesting concepts that I haven't seen around much. However, Mastermind would only have to see four town/ neutral players dead and they could easily end the game outright by Day 3 (depending on KPN)

    Warlock would be dangerous in the hands of a charismatic player who could steer the lynch towards weaker players. I think a solo win might be a bit too easy to get with this role, however, seeing as they could just predict the low-hanging fruit twice and end the game the boring way. Survivor being able to solo win because they didn't use vests also sounds like it would be simple enough to pull off with the right player combination.
    Quote Originally Posted by Orpz View Post
    Why'd you leave out the sun emoji? I think it creates a huge sense of tone that is critical for the interpretation of the chat.
    Quote Originally Posted by FM Romeo View Post
    Go fuck yourself in the cucho.
    Quote Originally Posted by MattZed
    Your accent has ruined medieval fantasy films.

  6. ISO #6

    Re: S-FM Sandbox

    Quote Originally Posted by Calix View Post
    Let's see for Neutrals. Looks like a role list from EpicMafia at the moment, heh.

    I like how your Neutral roles are, you know, actually neutral instead of being honorary town members. However, I think the solo win concept for some of the roles would make the game end prematurely and force town to make neutral-hunting a priority over finding mafia.

    I don't think Prophet is a good possibility. It sounds like the player has to essentially guess the entire outcome of the game before it's started. The fact that it specifies the exact day or night cycle is unreasonable for someone to guess on top of that. Seeing as they don't have much control over what faction dies outside of lynches or wherever someone is healed, I'd remove it.

    Mastermind and Autocrat are interesting concepts that I haven't seen around much. However, Mastermind would only have to see four town/ neutral players dead and they could easily end the game outright by Day 3 (depending on KPN)

    Warlock would be dangerous in the hands of a charismatic player who could steer the lynch towards weaker players. I think a solo win might be a bit too easy to get with this role, however, seeing as they could just predict the low-hanging fruit twice and end the game the boring way. Survivor being able to solo win because they didn't use vests also sounds like it would be simple enough to pull off with the right player combination.
    I could probably get rid of prophet. Mastermind is an interesting concept. Since Mafia can chose to not kill or even kill their own members hoping its Mastermind etc. If mafia allowed Mastemind to get 4 deaths so quickly, then its their fault. Warlock can be dangerous but its harder than executioner because you have to get 2 people lynched instead of one.

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  10. ISO #10

    Re: S-FM Sandbox

    Under ordinary circumstances, this would not pass as a Simple FM. However, PoD has privately petitioned me to allow him an exemption and I granted it for these reasons:

    1) (Most Important) This game does not have special mechanics. Thus, I can consider the number of roles the "special mechanic". Most Simple FM's have some sort of special mechanic that makes them more difficult (and less simple); I'd say PoD's game matches the complexity with the amount of roles.

    2) PoD is a seasoned host. He has hosted many S-FM's, M-FM's, and a FM. There were issues with the last Mystery Box game due to scheduling, but I have complete faith in his ability to run this properly.

    3) I think this will be a fun experiment Some of my changes are well received, some others not so much (completely hidden setups). Yet some change is part of the fun of a gaming community, and I'd like to see where this goes.
    Spoiler : Orpz FM History :

    FM17 - Won, FM18 - Won, FM19 - Won ,FM20 - Loss, FM21 - Won, MVP, FM22 - Host Canceled, FM23 - Won, FM24 - Hosted, FM25 - Won, FM26 - Loss

  11. ISO #11

    Re: S-FM Sandbox

    What ends the game?

    Does Warlock have to be alive to win?

    So Mafia don't know their own members if Mastermind is in the game?

    Concern: Crier OP since there's no mafia role to counter

    Can Deputy day-shoot?

    Will get many more questions later. Just some that caught me now.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  12. ISO #12

    Re: S-FM Sandbox

    Quote Originally Posted by MattZed View Post
    What ends the game?

    Does Warlock have to be alive to win?

    So Mafia don't know their own members if Mastermind is in the game?

    Concern: Crier OP since there's no mafia role to counter

    Can Deputy day-shoot?

    Will get many more questions later. Just some that caught me now.
    Added endgame mechanic, yes warlock need to be alive, deputy can only dayshoot, and mafia does not know their own members if mastermind is in game to hide the mastermind.

    I will think of something to counter crier or remove crier.

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    Re: S-FM Sandbox

    Quote Originally Posted by powerofdeath View Post
    Uhh are you allowing 14 players S-FMs?
    its actually 3v7v2

    If you want I can just add another town and make it 3v8v2

    Also I want to mention that town is heavy PRs. I really think town is fine as it is. There will be a lot of factors in play.
    Last edited by powerofdeath; April 21st, 2016 at 12:58 AM.

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