Suicidal Citizen
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  1. ISO #1

    Suicidal Citizen

    Role Name: Suicidal Citizen; alternatively, Citizen [Suicidal Variant]
    Alignment: Town
    Game Size(s): Any, but preferably S-FMs of any size.
    Abilities: At night, attempt suicide: if you are attacked, all of your attackers will die. Otherwise, you kill yourself. Cannot be witched or otherwise coerced into performing this action.
    Win Condition: Standard town wincon; eliminate the scum
    Intended Purpose: Give Citizens something to do without affecting the overall balance of the game; make for more dynamic night choices from town and scum.
    Meta-Game Implications: Further emphasizes the Citizen's role as nightkill sponge.
    Possible Cons: Role has the possibility to make games REALLY swingy by either having a lot of town just kill themselves or have them successfully kill scum. Would not use in games with confirmed TPRs, as this can lead to the citizens mostly suiciding and the TPRs then massclaiming. In really large games, (say, FMs) can lead to town getting "multiple" lynches by telling nearly-lynched Citizen claimers to agree to suicide when they're about to be hammered, allowing town to lynch another target.
    Additional Notes: Intended to replace all Citizens in a setup and not to be used as a TPR by any means. Featured in S-FM Suicide Allowed and S-FM Suicide Still Allowed
    Last edited by MattZed; January 12th, 2016 at 07:57 PM.
    Quote Originally Posted by Arrow View Post
    What. You got me. Stop unvoting and stretch my neck, dammit.

  2. ISO #2

  3. ISO #3

 

 

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