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Thread: Mafia 2.0

  1. #21

  2. #22

    Re: Mafia 2.0

    The graphics and user interface of Town of Salem does deserve an overhaul but that doesn't remove from the fact that the community is generally more competent than the sc2 version of it.

    Also mafia 2.0 is likely dead seeing as how we haven't heard a thing on its development 18 months.
    Quote Originally Posted by Ganelon View Post
    @Stealthbomber16 is Light scum this game?
    you said he’s more passive aggressive as scum
    Quote Originally Posted by deathworlds View Post
    Uh, SB16 isn't a part of this game
    Hopefully you'll get banned and hit by a truck.

  3. #23

    Re: Mafia 2.0

    Quote Originally Posted by Voss View Post
    When you say 3d, you don't mean something that you can walk around in right?
    Of course not. I'm talking about the way the game is right now. Middle-sized detailed map with spread out buildings and props and nice night lighting making you feel your presence in an actual town, with all the camera night trips. And also about giving more life to animations, including lynch animations. I love the style of SC2Mafia, and it would be perfect to implement it into standalone project.
    Was also thinking about adding night kill animations if someone does you. For example, the camera blacks out at the end of the night, you hear someone's footsteps and then out of darkness a hand with a tommy gun appears in your face and feeds you with bullets, red screen, "You have been killed by Mafia" message.

    Quote Originally Posted by Voss View Post
    Anyway, I've been working on something for the past few years. It definitely isn't as flashy as you seem to hope, but the back-end customization is all there. It's a web browser version of mafia that's way closer to the original sc2mafia game than ToS is, without their corny animations/characters.
    The Narrator, right? I'm trying to keep up and I'll be in a day or two, now, is your version made completely of UI for easier interaction? It sounds promising!
    Last edited by Espozito; May 11th, 2017 at 09:20 PM.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  4. #24

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  10. #30

    Re: Mafia 2.0

    I mean it only took us four years but hey... we have a test build for this now. It's currently going through QA and will likely see a push to the live test map sometime October for public playtesting before it goes really live a little later this year.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  11. #31

  12. #32

    Re: Mafia 2.0

    Oh and please fix the chances for roles, I want the actual random chance from back 2013 back. I do not want my setup to have "statistically preferred" roles, make it an option to cancel randomizing completely. Even when I put "1" and "1" values for two roles under the same category, one still has more chance than the other one. That was never my intention.

  13. #33

    Re: Mafia 2.0

    Quote Originally Posted by Reemus View Post
    Oh and please fix the chances for roles, I want the actual random chance from back 2013 back. I do not want my setup to have "statistically preferred" roles, make it an option to cancel randomizing completely. Even when I put "1" and "1" values for two roles under the same category, one still has more chance than the other one. That was never my intention.
    Huh? Do you mean the maximum amount on the rolecards?

  14. #34

    Re: Mafia 2.0

    Quote Originally Posted by Frinckles View Post
    Huh? Do you mean the maximum amount on the rolecards?
    I think he means the slider that determines the probability of a role.
    I never knew putting 2 similar roles on same number wouldn't make them have same probability... that's new to me, and I'm skeptical about it.

    Anyway, on this topic I got a question about the current mafia version. There is that rumor that Auditor and Cultist increases the chance of ML, and Judge increases the chance of crier. Are those true or just myths?
    What about Jester Suicide? I remember someone claiming that mafia and government have higher chance of being the ones to die from lynching Jester. That's a myth, right?

  15. #35

    Re: Mafia 2.0

    Quote Originally Posted by OzyWho View Post
    I think he means the slider that determines the probability of a role.
    I never knew putting 2 similar roles on same number wouldn't make them have same probability... that's new to me, and I'm skeptical about it.

    Anyway, on this topic I got a question about the current mafia version. There is that rumor that Auditor and Cultist increases the chance of ML, and Judge increases the chance of crier. Are those true or just myths?
    What about Jester Suicide? I remember someone claiming that mafia and government have higher chance of being the ones to die from lynching Jester. That's a myth, right?
    I do mean the slider that allows to tweak the chance of this or that role. Even if I agree it might be useful for some, it is a disaster for me, and I preferred the system where we could not affect actual role chances more. I would welcome if they returned or added back that system from back when Mafia was popular... but I am not expecting much.

  16. #36

    Re: Mafia 2.0

    Quote Originally Posted by OzyWho View Post
    Anyway, on this topic I got a question about the current mafia version. There is that rumor that Auditor and Cultist increases the chance of ML, and Judge increases the chance of crier. Are those true or just myths?
    What about Jester Suicide? I remember someone claiming that mafia and government have higher chance of being the ones to die from lynching Jester. That's a myth, right?
    @Frinckles
    Was hoping you could quickly bust this myth? :P

  17. #37

    Re: Mafia 2.0

    Quote Originally Posted by OzyWho View Post
    @Frinckles
    Was hoping you could quickly bust this myth? :P
    Jester is 100% random. I know because I've modified it for the Omni-jester to kill everyone before. c;

    For the other two, I believe:
    Mason (without a leader or other Masons) cannot spawn without Cult. Not sure about Auditor.

    I'll go ahead and check in depth later tonight.

  18. #38

 

 

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