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Thread: Mafia 2.0

  1. #1

    Exclamation Mafia 2.0

    I'm sure many of you have noticed that I haven't exactly been updating the map much these past two+ years. The reasons for this are varied:

    1. I have a job. I make simulation software for RC planes that fly over the Middle East with missiles and expensive cameras.
    2. I make a bunch of mods for the excellent Starsector. I basically run the modding scene at this point.
    3. I'm working on Sigil (random in-progress video), a commercial product that I'm independently producing (and designing/programming).

    Back when I started this joint, I was a freshman in college at SDSU, a mere 18 years old. I'm now 23, a professional software engineer, and have too many obligations to work on a map approaching its 5th year on the top charts. Now that the map is finally showing its age in a big way, with a bunch of random bugs to go with the massive changes from the 3.0 patch, I figure the time is ripe to give the entire thing an overhaul.


    Mafia 2.0
    As such, I'm looking for someone, or perhaps a small group of people, who can lead and develop Mafia 2.0. In short, they'll make the map, and they'll get all the credit, can take donations instead of me, get admin access on this forum and on the VPS, etc. I will be available to answer questions and help them understand the atrocious mess in the old code. Existing donor privileges/recognition will transfer to Mafia 2.0, but we'll probably start banks/points from scratch.

    Required Qualifications
    • MUST have prior Starcraft II map creation experience, preferably for a high-quality, polished project. This is non-negotiable.
    • Non-Blizzard programming experience. This means experience with a real language, preferably C, C++, C#, Objective-C, or Java. The outside perspective is crucial for maintaining a good codebase.
    • Must speak English natively or fluently. Mafia strongly text-based, so the creator must have a strong command of the language it's made for.
    • Age of majority only, for financial/legal reasons. This means 18+ in the US.

    Ideal Qualifications
    • Should have UI design expertise/experience. Mafia relies entirely on custom UI, and Blizzard has added lots of nice ways to display stuff to the player since I started the map in 2011.
    • Comfortable programming in Galaxy. A strong C (not C++/C#, straight-up C) programmer also qualifies, since Galaxy is a derivative of C and can therefore be easily transitioned to.
    • Prior employment for programming in a team environment.
    • Real-life experience playing Mafia. I find that it's hard to really "get it" without lying about your role straight to someone's face.


    Candidates should contact me on Skype (darkrevenantx). The selection process includes an interview and code sample.

  2. #2

  3. #3

    Re: Mafia 2.0

    Develop it for the Dota 2 source engine pls
    I love oops

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  4. #4

  5. #5

    Re: Mafia 2.0

    Quote Originally Posted by Dark.Revenant View Post
    I'm sure many of you have noticed that I haven't exactly been updating the map much these past two+ years. The reasons for this are varied:

    1. I have a job. I make simulation software for RC planes that fly over the Middle East with missiles and expensive cameras.
    2. I make a bunch of mods for the excellent Starsector. I basically run the modding scene at this point.
    3. I'm working on Sigil (random in-progress video), a commercial product that I'm independently producing (and designing/programming).

    Back when I started this joint, I was a freshman in college at SDSU, a mere 18 years old. I'm now 23, a professional software engineer, and have too many obligations to work on a map approaching its 5th year on the top charts. Now that the map is finally showing its age in a big way, with a bunch of random bugs to go with the massive changes from the 3.0 patch, I figure the time is ripe to give the entire thing an overhaul.


    Mafia 2.0
    As such, I'm looking for someone, or perhaps a small group of people, who can lead and develop Mafia 2.0. In short, they'll make the map, and they'll get all the credit, can take donations instead of me, get admin access on this forum and on the VPS, etc. I will be available to answer questions and help them understand the atrocious mess in the old code. Existing donor privileges/recognition will transfer to Mafia 2.0, but we'll probably start banks/points from scratch.

    Required Qualifications
    • MUST have prior Starcraft II map creation experience, preferably for a high-quality, polished project. This is non-negotiable.
    • Non-Blizzard programming experience. This means experience with a real language, preferably C, C++, C#, Objective-C, or Java. The outside perspective is crucial for maintaining a good codebase.
    • Must speak English natively or fluently. Mafia strongly text-based, so the creator must have a strong command of the language it's made for.
    • Age of majority only, for financial/legal reasons. This means 18+ in the US.

    Ideal Qualifications
    • Should have UI design expertise/experience. Mafia relies entirely on custom UI, and Blizzard has added lots of nice ways to display stuff to the player since I started the map in 2011.
    • Comfortable programming in Galaxy. A strong C (not C++/C#, straight-up C) programmer also qualifies, since Galaxy is a derivative of C and can therefore be easily transitioned to.
    • Prior employment for programming in a team environment.
    • Real-life experience playing Mafia. I find that it's hard to really "get it" without lying about your role straight to someone's face.


    Candidates should contact me on Skype (darkrevenantx). The selection process includes an interview and code sample.
    On the positive, there will be more mod needed. Agree?


    v)o.o)^
    A rare Yuki in ultimate form

    Yukitaka Oni ~Tafkal Hit Squad Member~

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  14. #14

    Re: Mafia 2.0

    I have little/no programming experience .. but i do have many years of end user migration 6 Sigma/Root Cause Analysis as a Network Engineer and Migrations Project Manager.

    Basically .. what this amounts to is I can't do dick for helping with the coding, but be more than thrilled to help with R&D/Test/Troubleshooting for Mafia 2.0 when it gets to that point.

    After a few year hiatus, I've been playing again and I really missed it.

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  19. #19

    Lightbulb Re: Mafia 2.0

    I must be like really late, but I have some sort of suggestion, which is a

    DR's Mafia game on Unity3D

    So, I've spent some time playing Town of Salem thinking it would be the Future of SC2Mafia outside SC2. My God, the last time I was that wrong was when I decided to place my money on Clinton during the election (fuck me life). They get the mechanics, the gameplay and so on, but if you really are a true SC2Mafia fan, then you'd agree that the game deserves much MUCH BETTER.

    I mean, look at that design (google it to have a picture)! Those plain blurry textures over little-to-nothing-poly geometry! That static interface with poor choice of style! The overall artstyle and animation worth of a simple flash game from 2000s! Is that what you truely want from a real Mafia game? Don't think so!

    What I suggest is we take this game out of a Mod zone and make it independent. You know why is the community growing slowly or isn't growing at all (correct me on the statistics if I'm wrong, I'm a little maniac right now). That's because people need to be interested in StarCraft2 first to even find Mafia. And even then because of such games as Town of Salem, most newcomers might think reversely that SC2Mafia is a rip-off of ToS. IMO, the DarkRevenant's Mafia is a legend that deserves a new breath on its own, apart from any other game. So that it would be a straight path for the player, and not the long route of loading an entire different game that even has nothing to do with Mafia.

    Oi, mate, yer talking about making another Town'o'Salem, calm yer tits!
    Nu-uh. I'm talking about an actual Mafia on a more enjoyable design level, 3D, with good textures, possibly a noire atmosphere with music related to the theme, with decent animation. The game that pleases your eyes, draws attention to it, makes it enjoyable for you with a confortable interface.

    I'd make it a FreeToPlay as it's a 100% guaranteed way of luring new people, with Ranked mode to count out obviously bad/annoying players and a ban system to keep the trolls/cheaters away. And then add purchasable hats, skins, avatars, whatsoever that would bring you extra income (practice shows there are tons of people willing to spend money on good digital customization stuff).
    The game itself could be on Unity3D while the network communication, lobbies, chat could be controlled via SmartFoxServer. Database is held on the server obviously.

    It's really not that hard to implement the mechanics into Unity, since I suppose it's partly coded in C#. And it gives you an absolute freedom on the models design, map design, UI, music, sounds - everything is under your own control!

    I mean, I'm not saying that I would love to work on such an enjoyable project... Oh, wait, I am!
    Just not right now since I'm... I'm actually out of steam. I'm coming b
    ack home in 2 months from a long long trip and will totally rethink this idea to come up with some sort of a plan. Let me know what you think about it, please.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

  20. #20

    Re: Mafia 2.0

    When you say 3d, you don't mean something that you can walk around in right?

    Anyway, I've been working on something for the past few years. It definitely isn't as flashy as you seem to hope, but the back-end customization is all there. It's a web browser version of mafia that's way closer to the original sc2mafia game than ToS is, without their corny animations/characters.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  21. #21

  22. #22

    Re: Mafia 2.0

    The graphics and user interface of Town of Salem does deserve an overhaul but that doesn't remove from the fact that the community is generally more competent than the sc2 version of it.

    Also mafia 2.0 is likely dead seeing as how we haven't heard a thing on its development 18 months.
    Quote Originally Posted by Ganelon View Post
    @Stealthbomber16 is Light scum this game?
    you said he’s more passive aggressive as scum
    Quote Originally Posted by deathworlds View Post
    Uh, SB16 isn't a part of this game
    Hopefully you'll get banned and hit by a truck.

  23. #23

    Re: Mafia 2.0

    Quote Originally Posted by Voss View Post
    When you say 3d, you don't mean something that you can walk around in right?
    Of course not. I'm talking about the way the game is right now. Middle-sized detailed map with spread out buildings and props and nice night lighting making you feel your presence in an actual town, with all the camera night trips. And also about giving more life to animations, including lynch animations. I love the style of SC2Mafia, and it would be perfect to implement it into standalone project.
    Was also thinking about adding night kill animations if someone does you. For example, the camera blacks out at the end of the night, you hear someone's footsteps and then out of darkness a hand with a tommy gun appears in your face and feeds you with bullets, red screen, "You have been killed by Mafia" message.

    Quote Originally Posted by Voss View Post
    Anyway, I've been working on something for the past few years. It definitely isn't as flashy as you seem to hope, but the back-end customization is all there. It's a web browser version of mafia that's way closer to the original sc2mafia game than ToS is, without their corny animations/characters.
    The Narrator, right? I'm trying to keep up and I'll be in a day or two, now, is your version made completely of UI for easier interaction? It sounds promising!
    Last edited by Espozito; May 11th, 2017 at 09:20 PM.
    Sencerely yours,

    Self_Obsessed_Attention_Hungry_Wh()re_With_High_Ambitions_And_Low_IQ

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  30. #30

    Re: Mafia 2.0

    I mean it only took us four years but hey... we have a test build for this now. It's currently going through QA and will likely see a push to the live test map sometime October for public playtesting before it goes really live a little later this year.
    Photobucket in 2017
    Quote Originally Posted by Brendan View Post
    if you have elixir to contend with gl hf

  31. #31

  32. #32

    Re: Mafia 2.0

    Oh and please fix the chances for roles, I want the actual random chance from back 2013 back. I do not want my setup to have "statistically preferred" roles, make it an option to cancel randomizing completely. Even when I put "1" and "1" values for two roles under the same category, one still has more chance than the other one. That was never my intention.

  33. #33

    Re: Mafia 2.0

    Quote Originally Posted by Reemus View Post
    Oh and please fix the chances for roles, I want the actual random chance from back 2013 back. I do not want my setup to have "statistically preferred" roles, make it an option to cancel randomizing completely. Even when I put "1" and "1" values for two roles under the same category, one still has more chance than the other one. That was never my intention.
    Huh? Do you mean the maximum amount on the rolecards?

  34. #34

    Re: Mafia 2.0

    Quote Originally Posted by Frinckles View Post
    Huh? Do you mean the maximum amount on the rolecards?
    I think he means the slider that determines the probability of a role.
    I never knew putting 2 similar roles on same number wouldn't make them have same probability... that's new to me, and I'm skeptical about it.

    Anyway, on this topic I got a question about the current mafia version. There is that rumor that Auditor and Cultist increases the chance of ML, and Judge increases the chance of crier. Are those true or just myths?
    What about Jester Suicide? I remember someone claiming that mafia and government have higher chance of being the ones to die from lynching Jester. That's a myth, right?

  35. #35

    Re: Mafia 2.0

    Quote Originally Posted by OzyWho View Post
    I think he means the slider that determines the probability of a role.
    I never knew putting 2 similar roles on same number wouldn't make them have same probability... that's new to me, and I'm skeptical about it.

    Anyway, on this topic I got a question about the current mafia version. There is that rumor that Auditor and Cultist increases the chance of ML, and Judge increases the chance of crier. Are those true or just myths?
    What about Jester Suicide? I remember someone claiming that mafia and government have higher chance of being the ones to die from lynching Jester. That's a myth, right?
    I do mean the slider that allows to tweak the chance of this or that role. Even if I agree it might be useful for some, it is a disaster for me, and I preferred the system where we could not affect actual role chances more. I would welcome if they returned or added back that system from back when Mafia was popular... but I am not expecting much.

  36. #36

    Re: Mafia 2.0

    Quote Originally Posted by OzyWho View Post
    Anyway, on this topic I got a question about the current mafia version. There is that rumor that Auditor and Cultist increases the chance of ML, and Judge increases the chance of crier. Are those true or just myths?
    What about Jester Suicide? I remember someone claiming that mafia and government have higher chance of being the ones to die from lynching Jester. That's a myth, right?
    @Frinckles
    Was hoping you could quickly bust this myth? :P

  37. #37

    Re: Mafia 2.0

    Quote Originally Posted by OzyWho View Post
    @Frinckles
    Was hoping you could quickly bust this myth? :P
    Jester is 100% random. I know because I've modified it for the Omni-jester to kill everyone before. c;

    For the other two, I believe:
    Mason (without a leader or other Masons) cannot spawn without Cult. Not sure about Auditor.

    I'll go ahead and check in depth later tonight.

  38. #38

 

 

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