Originally Posted by
ShadowLing
YES
only qualm I think people will have is they will say cult is already pretty strong, and this will help cult A LOT when it comes to resisting killers
THEREFORE-
give masons and maybe mafia/triad a new role that will combat/ soft counter this role
Purest
Alignment-town
Description - N/A (Can not spawn from the start, a mason must convert into this role)
Category- (well it comes from citizen, so technically it would be government just like mason)
ability: Visit a person each night, if you enter the house as the Death worshiper They die and you prevent any Rituals
You can talk with other masons at night
Special attributes: if you successfully kill a Death Worshiper, or if your leader is killed you convert to mason
if the death worshipers Ritual draws blood, you become a citizen and must be Re-masoned by the mason leader
if you enter the same house as an Anarchist, they die.
if you enter the house containing a bomb set by an anarchist, it will not detonate.
Make it a mason (or more) have the option to convert to mason purest once it is known that there is a Anarchy Fanatic on the loose
Message for Successfully killing death worshiper- You enter the house and find your satanic enemy setting a bomb, you swiftly bludgeon him and defuse it.
Message for Failure- The cult has successfully detonated a bomb in the town! you are so ashamed you leave the Masonic Order!
I also think the cause of death should be very specific since it will be generally a rare kill (for the Death worshiper kill): Last night etc.. A bomb believed to have been planted by an Anarchist was detonated inside his/her house
Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist or an Anarchist
Another role that is similar, almost like death worshiper being the veteran and Anarchist being the mass murderer
Role- Anarchist
Alignment- Cult
Description- You are a Fanatic cultist who desires only death upon the enemies of the cult!
Ability- Visit Someone each night, Set an explosive in their house
If that person is attacked and dies exactly 1 night later all visitors to the house die.
Special Attributes-
You cannot successfully lay bombs in the houses of Mafia, Triad or Mason members.
Your attacks do not ignore night immunity
if you visit a mason he will discover who you are
if you visit a mafia/triad member, he will discover who you are
You can lay Bombs in cultist houses (default off)
If a masonic purist visits your house, you die
If a masonic purist visits the house of your bomb, it will not detonate.
You can speak with the cult at night.
Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist an Anarchist
Death description- She/He was found carved with what appeared to be metal fragments from a shrapnel bombing.
Wow, that was a lot of editing, it's just like I couldn't stop refining this idea that randomly came into my head! cool!
also- Mason Leaders cannot convert to Purists, only masons can do this
also- have it so it takes 1 full night of "training" for a mason to become a purist.
maybe- have it so if a mason converts to purist he cannot speak with the other masons at night (so he must coordinate during the day)