New Role: Death Worshiper
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  1. ISO #1

    New Role: Death Worshiper

    Role: Death Worshiper
    Team: Cult/Neutral Benign
    Description: The Death Worshiper is a fanatic cult member who desires only death.
    Ability: Whenever he is killed by someone at night, the Death Worshiper kills the people that killed/visited him (not sure which one I should do) and counts as a cultist death for the cult. (means if enough DW and Cultists die, more slots can be added to cult) Does not count as taking up cult space though (if max cult size is 3, there can be 3 cultists and 2 DW, or 11 DW, doesn't matter)
    Spec Abilities:
    -Kills bypass immunity.
    -Targets are healed against other attacks.
    -Kills visitors/killers
    -Counts as cultist death
    -Does not take up cult space
    Invest message: (Same as a cultist)
    Cause of Death: ___ died of a heart attack OR ___ was horrifically mutilated in a satanic/cultist ritual.
    Goal: Get killed at night.

    Optional:
    -Night Immunity.
    -Cannot bypass immunity
    -Not Part of cult
    -Does not count as cult death

    PS: It is possible to add this ability: If there are no roles that can kill at all in the game, DW becomes a cultist/Jester/Kills himself.



    EDIT:
    I just thought about other mechanics with this role.
    One might be that the DW can choose to "praise" at night, allowing him to kill all people who visited him/killed him IF he is killed that night.
    The other thing is that, if the DW is NOT praising, and invest checks him, he could come up as a cit, meaning not suspicious.
    If invest checks him on night of praise but he is not killed, it comes up as cult/DW.
    Other things could be that if the DW is alone, he can become cultist.
    I personally believe there is much to do with this role.
    Last edited by Space Milk; February 25th, 2014 at 06:44 AM.

  2. ISO #2

    Re: New Role: Death Worshiper

    YES
    only qualm I think people will have is they will say cult is already pretty strong, and this will help cult A LOT when it comes to resisting killers

    THEREFORE-
    give masons and maybe mafia/triad a new role that will combat/ soft counter this role

    Purest
    Alignment-town

    Description - N/A (Can not spawn from the start, a mason must convert into this role)
    Category- (well it comes from citizen, so technically it would be government just like mason)

    ability: Visit a person each night, if you enter the house as the Death worshiper They die and you prevent any Rituals
    You can talk with other masons at night
    or
    Purify a neutral evil role on night 4 or night 5 (convert them

    Special attributes: if you successfully kill a Death Worshiper, or if your leader is killed you convert to mason
    if the death worshipers Ritual draws blood, you become a citizen and must be Re-masoned by the mason leader
    if you enter the same house as an Anarchist, they die.
    if you enter the house containing a bomb set by an anarchist, it will not detonate.

    Make it a mason (or more) have the option to convert to mason purest once it is known that there is a Anarchy Fanatic on the loose

    Message for Successfully killing death worshiper- You enter the house and find your satanic enemy setting a bomb, you swiftly bludgeon him and defuse it.
    Message for Failure- The cult has successfully detonated a bomb in the town! you are so ashamed you leave the Masonic Order!

    I also think the cause of death should be very specific since it will be generally a rare kill (for the Death worshiper kill): Last night etc.. A bomb believed to have been planted by an Anarchist was detonated inside his/her house

    Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist or an Anarchist


    Another role that is similar, almost like death worshiper being the veteran and Anarchist being the mass murderer

    Role- Anarchist
    Alignment- Cult
    Description- You are a Fanatic cultist who desires only death upon the enemies of the cult!

    Ability- Visit Someone each night, Set an explosive in their house
    If that person is attacked and dies exactly 1 night later all visitors to the house die.

    Special Attributes-
    You cannot successfully lay bombs in the houses of Mafia, Triad or Mason members.
    Your attacks do not ignore night immunity
    if you visit a mason he will discover who you are
    if you visit a mafia/triad member, he will discover who you are
    You can lay Bombs in cultist houses (default off)
    If a masonic purist visits your house, you die
    If a masonic purist visits the house of your bomb, it will not detonate.
    You can speak with the cult at night.
    HAS 3 BOMBS

    Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist an Anarchist

    Death description- She/He was found carved with what appeared to be metal fragments from a shrapnel bombing.

    Wow, that was a lot of editing, it's just like I couldn't stop refining this idea that randomly came into my head! cool!


    also- Mason Leaders cannot convert to Purists, only masons can do this
    also- have it so it takes 1 full night of "training" for a mason to become a purist.
    maybe- have it so if a mason converts to purist he cannot speak with the other masons at night (so he must coordinate during the day)
    Last edited by ShadowLing; February 27th, 2014 at 05:42 PM.

  3. ISO #3

    Re: New Role: Death Worshiper

    Quote Originally Posted by ShadowLing View Post
    YES
    only qualm I think people will have is they will say cult is already pretty strong, and this will help cult A LOT when it comes to resisting killers

    THEREFORE-
    give masons and maybe mafia/triad a new role that will combat/ soft counter this role

    Purest
    Alignment-town

    Description - N/A (Can not spawn from the start, a mason must convert into this role)
    Category- (well it comes from citizen, so technically it would be government just like mason)

    ability: Visit a person each night, if you enter the house as the Death worshiper They die and you prevent any Rituals
    You can talk with other masons at night

    Special attributes: if you successfully kill a Death Worshiper, or if your leader is killed you convert to mason
    if the death worshipers Ritual draws blood, you become a citizen and must be Re-masoned by the mason leader
    if you enter the same house as an Anarchist, they die.
    if you enter the house containing a bomb set by an anarchist, it will not detonate.

    Make it a mason (or more) have the option to convert to mason purest once it is known that there is a Anarchy Fanatic on the loose

    Message for Successfully killing death worshiper- You enter the house and find your satanic enemy setting a bomb, you swiftly bludgeon him and defuse it.
    Message for Failure- The cult has successfully detonated a bomb in the town! you are so ashamed you leave the Masonic Order!

    I also think the cause of death should be very specific since it will be generally a rare kill (for the Death worshiper kill): Last night etc.. A bomb believed to have been planted by an Anarchist was detonated inside his/her house

    Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist or an Anarchist


    Another role that is similar, almost like death worshiper being the veteran and Anarchist being the mass murderer

    Role- Anarchist
    Alignment- Cult
    Description- You are a Fanatic cultist who desires only death upon the enemies of the cult!

    Ability- Visit Someone each night, Set an explosive in their house
    If that person is attacked and dies exactly 1 night later all visitors to the house die.

    Special Attributes-
    You cannot successfully lay bombs in the houses of Mafia, Triad or Mason members.
    Your attacks do not ignore night immunity
    if you visit a mason he will discover who you are
    if you visit a mafia/triad member, he will discover who you are
    You can lay Bombs in cultist houses (default off)
    If a masonic purist visits your house, you die
    If a masonic purist visits the house of your bomb, it will not detonate.
    You can speak with the cult at night.

    Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist an Anarchist

    Death description- She/He was found carved with what appeared to be metal fragments from a shrapnel bombing.

    Wow, that was a lot of editing, it's just like I couldn't stop refining this idea that randomly came into my head! cool!


    also- Mason Leaders cannot convert to Purists, only masons can do this
    also- have it so it takes 1 full night of "training" for a mason to become a purist.
    maybe- have it so if a mason converts to purist he cannot speak with the other masons at night (so he must coordinate during the day)
    I really like where this is going, could add more depth to masons and cults.

  4. ISO #4

    Re: New Role: Death Worshiper

    hmm, you know that thief (all credit to Turbonerd) neutral benign role that someone just posted?
    Okay so I think that could be just the same but a cultist role, ill copy paste his idea here for convenience.

    New Role: Thief
    Role: Thief
    Alignment: Neutral (Benign)
    Description: You are a stealthy thief, capable of stealing documents.
    Wins with everyone but Town.
    Investigation: Spy/Coroner/Framer

    Ability:
    -At night, you select a player and get the opportunity to read the person's current Last Will.
    -Option: Person if informed his or her will was read by someone else.
    -Option: If the person dies when the will is being stolen, it cleans the will (still shows role, doesn't show will).

    Unique way of investigating people.

    In one versus one, the Thief wins over Town and with other Neutral/Scum people. The highest scum person has the win screen. Wins below Witches (Witch and Thief tie has "The Witch has Won!" win screen, but the Thief still wins).

    Achievement: One With the Shadows
    Get "The Thief has won!" win screen.


    So instead of being neutral benign it might go something like this:

    Title- Seer (and maybe clairvoyant for a masonic counterpart)
    Alignment- Cult
    abilities- choose a living player and read their current last will.
    or dead player at night, learn their last will, role last target, and the last 5 lines they said in night chat
    Unique role
    Unlimited charges
    Investigator grouping- coroner,spy,framer/forger.



    Can be converted from spy- Default on
    Converts to cultist when alone- Default on

    Title- Clairvoyant
    Alignment- Town
    abilities- choose a living person, discover all their night actions for the current night and the names of all the roles who target them and their current last will
    special attributes- none


    Options- can be converted from coroner -default on
    Options- can view the last line of night chat- default off
    Options- can be converted from spy- default off
    Charges- anywhere from 2-3
    Non-unique role
    CANNOT SPEAK WITH THE MASONS AT NIGHT

    Investigator grouping- coroner,spy,framer/forger.


    MAN I AM ON A ROLL WITH THESE ROLES THIS WEEK
    NO PUN INTENDED o.o
    Last edited by ShadowLing; February 27th, 2014 at 12:21 AM.

 

 

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