New Role: Zombie
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  1. ISO #1

    Unhappy New Role: Zombie

    Role: Zombie

    Ability - Visit one person each night, if that person dies the same night they are infected

    Zombies do not meet together at night.

    Additional Atrributes - 1-Zombies Cannot vote, if you are visited by a doctor you die instantly, if you visit a cult, you die.
    2-zombies cannot be killed by unconventional attacks (i.e arson burn) (maybe sk stab?)
    If you successfully infect a witch they become a zombie witch
    if you visit a vet or mass murderer they become a Zombie Tank
    If you Successfully infect an sk they become a Hunter zombie

    If infection is successful message reads: you bite your victim, tasting his sweet sweet blood!, yum! or You scratch your victim with your disgusting fingernails, ouch!



    Host role options -
    Zombies cannot talk (default off)
    Zombies auto-attempt to infect all visitors (default off)
    If infects Serial killer becomes Hunter Zombie(I'll make a separate post xD) (default on)
    if infects Vet becomes Tank Zombie (default off)
    If infects mm becomes Tank Zombie (default off)
    If infects witch becomes witch Zombie (LOL) (default on)

    Cannot infect survivors (default on)
    Survivors auto kill zombies (default off)
    by the way.. sin and shoes stole my suicide bomber idea .-. but w/e https://www.sc2mafia.com/forum/images...es/noworry.gif
    Last edited by ShadowLing; December 11th, 2013 at 12:19 PM.

  2. ISO #2

  3. ISO #3

  4. ISO #4

    Re: New Role: Zombie

    New role: hunter zombie (infected Serial killer)

    Ability - choose one person to stalk during the night, learn of everyone who they visit and then kill them (or infect I don't know which)

    You lose Sk night immunity

    special atributes: cannot vote but always talk (even if regular zombies cant talk)
    Auto Kills roleblockers (he is basically still sk just with zombies now) - (same as sk setting)
    Last edited by ShadowLing; December 11th, 2013 at 12:10 PM.

  5. ISO #5

    Re: New Role: Zombie

    New role: Tank Zombie

    Ability: Go on a rampage at your house(if was vet) or anyone's house (if was mm) killing everyone who visits.
    Special attributes: cannot vote but can always talk (even if regular zombies cannot)

    you are night immune


    ------------------------------------------


    New Role: witch zombie

    (Same as witch)

    Can Talk and vote normally, is aligned with zombies


    also, It maybe fun to make it so that if zombies win, it should say nobody wins xD I dunno. seems to me that would be realistic.

    ofc they still get points and such, I just think it would be funny and make more sense.
    Last edited by ShadowLing; December 11th, 2013 at 12:12 PM.

  6. ISO #6

    Re: New Role: Zombie

    I recall that I saw better zombie before in R&D or somewhere else.

    Why people start to post old ideas without making them better?
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  7. ISO #7

  8. ISO #8

    Re: New Role: Zombie

    Quote Originally Posted by ShadowLing View Post
    Did not know about the other thread

    Great minds think alike?
    :P
    Yes, because ideas unite themselves at high level.
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

 

 

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