Setup Name
Welcome to the Friendzone
Comments
I changed Veteran to only 3 nights of alerts. Seems more balanced that way.
Setup Name
Welcome to the Friendzone
Comments
I changed Veteran to only 3 nights of alerts. Seems more balanced that way.
The Auditor can't have that win condition because then it would just be a town role. His win condition is identical to the Witch.
Double Trouble v3
Role List
Godfather
Mafia Random
Dragon Head
Triad Random
Sheriff
Doctor
Town Investigative
Town Protect
Town Killing
Town Power
--------------------------------------------------------------------
Neutral Benign
Town Goverment
Neutral Evil
Any Random
Town Random
CHANGELOG V.25.01.2014
Day-Length increased to 2.1 from 1.8
Town investigate now exclude sheriff and include coroner.
Town goverment Excludes citizen again.
Town random Excludes goverment and Killing.
All netural evil roles spawn rate is now 1 except Auditor.
All benign roles spawn rate is now 1.
Auditor spawn rate increased to 0.2 from 0.1
Marshall spawn rate increased to 1 from 0.5
CHANGELOG V.17.01.2014
Allowed any-random to let killer roles. So town can have a jailor now.
Wd now can't be dedected by sheriff.
Now mafia has a higher chance to get a consiglere than triad.
Town goverment role can spawn citizens but citizen spawn rate is reduced greatly.
Crier spawn rate lowered to 4 from 5
Citizen spawn rate lowered to 0.5 from 25(cant go to lower unless 0.2)
Sheriff spawn rate lowered to 1 from 3
Auditor added with spawn rate of 0.1
Spoiler : Code :
Ps: Please don't call the setup Double Trouble v3 in game. "Double Trouble" is good. Also i am making small changes forcefully and not doing enough test and hoping it wont ruin the balance.
Last edited by Xentios; January 25th, 2014 at 06:04 AM. Reason: deleted code
Mad Mason
Role List
1.Mason Leader
2.Town Government
3.Town Investigative
4.Town Investigative
5.Town Protective
6.Town Protective
7.Town Killing
8.Town Power
9.Town Random
10.Mass Murderer
11.Mass Murderer
12.Cultist
13.Witch Doctor
14.Auditor
15.Neutral Random
Role List (With deletion order from bottom)
Mason Leader
Town Investigative
Town Investigative
Town Protective
Town Protective
Town Killing
Town Power
Mass Murderer
Cultist
-----------------------
Witch Doctor
Auditor
Town Random
Mass Murderer
Neutral Random
Town Government
Recommended Player Count
9-15
Options
Town Government - Exclude Citizen, Crier, Mason Leader
Town Investigative - Excclude Sheriff
Town Power - Exclude Spy
Town Random - Exclude Killing, Investigative, Protective
Neutral Random - Exclude Killing Roles
Weight - Role - Options
0.0 Mass Murderer - 0 night between sprees, can target self, Invulnerable at night
2.5 Witch - target does not know he is controlled, can cause self targets, Witch Doctor when converted
0.0 Cultist - immunity prevents conversion, 0 night between conversions
0.0 Witch Doctor - Unlimited saves, 0 nights between saves
1.5 Executioner - Target is not Always Town, Jester Upon Failure, Invulnerable at night
1.5 Amnesiac: New role is not revealed to town.
1.5 Jester - Random guilty voter dies
0.0 Survivor
0.5 Auditor - Immunity prevents conversion
0.0 Citizen - one-night bulletproof vest
2.0 Detective
2.0 Lookout - can self target
2.0 Doctor - knows if target is attacked, prevents conversion, does not know if converted, WD when converted
1.5 Escort - cannot be roleb-locked, detects block immune target
0.8 Jailor - can make 3 executions
1.0 Vigilante - limited to 3 kills
2.5 Mason - becomes Leader when alone
0.0 Mason Leader - unlimited recruits recruits
0.0 Spy
1.5 Bus Driver - can target self
1.5 Coroner - discovers all
1.0 Bodyguard - ignores invulnerability, cannot be healed, prevents Cultist conversion
0.8 Veteran - limited to 3 nights, ignores invulnerability
5.0 Mayor - vote counts for 3, cannot be healed, loses extra votes in cult
0.2 Marshall - 2 group execution, 3 executions per group
0.2 Crier
Time Setup
Day Length: 1.3 Min
Day Type: Trial
Night Length: 0.6 Min
Last Will Allowed: Yes
Discussion Time: 0.5 Min
Start Game: Day/No Lynch
Death Descriptions
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 0.8 Min
Changes in case of Player Loss
14 players: Remove Town Government
13 players: Remove Neutral Random
12 Players: Remove Mass Murderer
11 Players: Remove Town Random
10 Players: Remove Auditor
9 Players: Remove Witch Doctor
Setup Code
Spoiler : Bank save code :
Explanation
Double Mass Murderers give the Witch Doctor a high chance of conversion and the Auditor gives the Mason Leader the option to recruit instead of just purge. High conversion possibilities and rates for both cult and mason factions along with everyone trying to out think and a void the MMs make for an interesting meta game.
Experience
Setup seems to play out well, usually coming down to the last couple of players. With the exception of a game where Cultist suicides night 1, Vet kills both MMs night 2, Auditor is lynched day 3, and WD is bludgeoned night 3 giving town Happily ever after achievement, lol. Other than that It has pretty much come to the wire with no faction seeming to be too over powered. MMs may look overpowered at first but they've only won once or twice out of 9 or so games. A BG usually takes one out and the cult or invest role usually finds the other. I've attached some replays, I'm not sure which ones are better than others so I just threw them all up there for now.
Serial Justice v2
Two reformed criminals return to their hometown with guns blazing to remove all the scum that now infests it.
Theme
Serial Killer
Role List (Easy to Read)
1. Mafia Random
2. Mafia Random
3. Mafia Random
4. Mafia Random
5. Triad Random
6. Triad Random
7. Triad Random
8. Triad Random
9. Serial Killer
10. Serial Killer
11. Neutral Random
12. Neutral Random
13. Neutral Random
14. Neutral Random
15. Neutral Random
Role List (Order of Deletions from bottom)
1. Serial Killer
2. Neutral Random
3. Mafia Random
-------------------------------------
4. Triad Random
5. Mafia Random
6. Triad Random
7. Neutral Random
8. Mafia Random
9. Triad Random
10. Serial Killer
11. Neutral Random
12. Mafia Random
13. Triad Random
14. Neutral Random
15. Neutral Random
Options
Mafioso: Weight 0
Consigliere: Weight 1.5
Consigliere: Detect Exact role ON
Consigliere: Becomes Mafioso if alone OFF
Godfather: Weight 0
Disguiser: Weight 0
Consort: Weight 2.0
Consort: Becomes Mafioso if alone OFF
Framer: Weight 0
Janitor: Weight 0
Blackmailer: Weight 0.5
Kidnapper: Weight 0
Agent: Weight 1.0
Agent: Becomes Mafioso if alone OFF
Agent: 1 night between shadowings OFF
Beguiler: Weight 0
Enforcer: Weight 0
Administrator: Weight 1.5
Administrator: Detects exact role ON
Administrator: Becomes Enforcer if alone OFF
Dragon Head: Weight 0
Informant: Weight 0
Liason: Weight 2.0
Liason: Becomes Enforcer if alone OFF
Forger: Weight 0
Incense Master: Weight 0
Silencer: Weight 0
Silencer: Becomes Enforcer if alone OFF
Interrogator: Weight 0
Vanguard: Weight 1
Vanguard: Becomes Enforcer if alone OFF
Vanguard: 1 night between shadowings OFF
Serial Killer: Weight 0
Arsonist: Weight 0
Mass Murderer: Weight 0
Witch: Weight 1
Auditor: Weight 0
Survivor: Weight 3
Survivor: Has 3 bulletproof vests OFF
Survivor: Has 4 bulletproof vests ON
Jester: Weight 1
Executioner: Weight 1
Executioner: Target is always town OFF
Cultist: Weight 0
Witch Doctor: Weight 0
Amnesiac: Weight 1.5
Amnesiac: New role is revealed to town OFF
Time Setup
Day Length: 1.1 Min
Day Type: Trial
Night Length: 0.7 Min
Last Will Allowed: Yes
Discussion Time: 0.8 Min
Start Game: Night
Night Sequence
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 1 minute
Changes in case of Player Loss
14 players: Remove Neutral Random
13 players: Remove Neutral Random
12 players: Remove Triad Random
11 players: Remove Mafia Random
10 players: Remove Neutral Random
9 players: Remove Serial Killer
8 players: Remove Triad Random
7 players: Remove Mafia Random
6 players: Remove Neutral Random
5 players: Remove Triad Random
4 players: Remove Mafia Random
3 players: Remove Triad Random
2 players: Remove Mafia Random
1 player: Remove Neutral Random
0 player: Remove Serial Killer
Setup Code
Spoiler : Setup Code :
Explanation of Setup
This setup is a big update of its previous version. Now, there are only 2 factions both equipped with powerful investigative and defensive abilities.
In this setup we have 4 triad members and 4 mafia members each of which have investigative and roleblocking abilities but they cannot kill. We have two serial killers which can kill as well as up to 5 neutral players.
Both the mafia and triad cannot win unless they can work together and agree to vote off the Serial Killers (and even then they may need the help of the other neutrals).
The Serial Killers need to stay low, racking up kills of the mafia and triad, trying to avoid getting caught and taking advantage of the animosity between the mafia and triad.
It's very important for the Serial Killers, Mafia, and Triad not to alienate the remaining neutrals because they may provide the necessary swing votes needed to win.
Competitiveness and Real-Life Experience
It's difficult for Serial Killers to win this save, but not impossible. Winning seems to depend on a mixture of good choices at night as well as diplomacy during the day. It is vital for the Serial Killer's cause that they both stay alive as long as possible. If one serial killer suicides, it's very very hard for the other one to win in the end
The game is usually won as a tossup between the mafia and triad. It's difficult to convince the neutrals to spare the side with fewer numbers because voting off the side with fewer members ends the game quicker. That being said, sometimes the side, mafia or triad, with fewer members may wish to negotiate with the serial killers to attack the other side first in exchange for not voting up the serial killers for lynching.
Opportunities for Improvement
More testing could be done with setups of 9 or below. High level strategies with more experienced players could help with further refinement.
Parliament has been updated to the new file format.
Double Trouble v4
Role List
Godfather
Mafia Random
Dragon Head
Triad Random
Sheriff
Doctor
Town Investigative
Town Protect
Town Killing
Town Power
--------------------------------------------------------------------
Neutral Benign
Town Goverment
Any Random
Neutral Evil
Town Random
CHANGELOG V.26.01.2014
Netural evil and any random swap positions.
Doctor spawn rate reduced to 4 from 5.
Citizen spawn rate increased to 12.8 from NA.
Jailor spawn rate increased to 6 from 0.8.
Spoiler : Old Change Logs :
Spoiler : Code :
Under Pressure v2
Role List
Godfather
Mafia Random
Dragon Head
Deceiver
Triad Support
Doctor
Jailor
Town Investigative
Town Investigative
Town Protect
Town Killing
Town Goverment
Town Random
Neutral Killer
-------------------------------------------------------------
Any Random
CHANGELOG V.26.01.2014
-So much little thing changed this is basicly a new setup as a copy-cat of Under Pressure.
-Most of them are for town roles.
-Any random(only allows neturals) is NOT changed to Netural random beacuse it changes spawn chance.
PS:As changelog said so many little things changed and this setup is not tested by me. It is still same in the big picture ,so i don't excpect much chance in win rates still it is UNTESTED by me.
Spoiler : Code :
(my bnet name is DragoonRuler)
Name: Brainies
1. Detective
2. Lookout
3. Jailor
4. Doctor
5. Town Investigate
6. Enfocer
7. Triad Support
8. Neutral Killing
-----------------------------------------
9. Town Protective
10. Town Power
11. Triad Random
12. Town Killing
13. Town Random
14. Neutral Random
15. Neutral Random
Recommended player count: 12-15
Options
Town
Citizen: Ratio: 3.6, all checked
Sherif: Ratio: 0
Investigator: Ratio: 0
Detective: Ratio: 2.0, ignore immunity
Lookout: Ratio: 2.0, all checked
Doc: Ratio: 3.0, knows target attacked, knows if target converted, witch doc when converted
Escort: Ratio: 1.5, all checked
Jailor: Ratio: 0.8, 2 exec
Vigi: Ratio: 1.2, 2 shots
Mason: Ratio: 1.5, becomes leader
ML: Ratio: 0.5, 3 recruits
Spy: Ratio: 1.2, all checked
BD: Ratio: 1.0, can target self
Coroner: 1.5, all checked
BG: 1.0, ignores inv, cannot be healed
Vet: 0.8, 2 nights, ignore inv
Mayor: 1.0, loses votes in cult, votes:3, cannot b healed
Marshal: 0.5, 1 group exe, 3 exe per group
Crier: 1.8
Triad
Enfocer: 0.0
Admin: 1.5, becomes enfocer if alone
DH: 0.5, all but becomes enfocer if alone
Informant: 0.5, becomes enfocer
Liason: 1.5, enfocer, detects block immune
Forger: 1.0, enfocer
Incense master: 1.0, enfocer, 2 clean
Silencer: 1.0, enfocer
Itterogator: 0.5, all checked
Vanguard: 1.0, 1 night between, enfocer
Deceiver: 1.0, enfocer, hide 3 times, can hide behind triad
Neutral
SK: 1.1, inv at night only
arso: 0.8, all checked but not victim knows doused
MM: 0.8, inv at night, can target self, 1 nights between
Witch: 1.5, can cause self, witch doc
Auditor: 1.5, all checked but limited to 3 conv
Surv: 2.0, 3 bullet
Jester: 1.5, random guilty dies
Exe: 1.0, all checked
Cult: 0.0, immunity prevents, 1 night between
Witch doc: 0.2, limited to 2 saves
Amne: 1.5, all off
Randoms
Town random: excludes killing, investigate
Town invest: exclude sherif,invest
Town power: excludes jailor
Triad support: excludes itterogator
Neut random: excludes killing
Time setup
day length: 1.6
day type: trial
night: 0.8
LW allowed = true
discussion time: 0.8
start at: day/no lynch
death description
PM Allowed : not
discussion = yes
trial pauses day: true
trial def: true
choose names: true
trial length: 1.0
Changes in case player loss
remove players from 15 downward.
Spoiler : code :
ive tried it, it got good reviews, no sherif/investigate to point "2 triad" or something like that, we need to carefully read last wills to understand everything.
for example, i was vigi, and i killed a witch that actually left a last will, and saw that she controlled 2 to 11, that night 11 died.
so i shot 2 - enfocer.
Another example, lookout was on 1 the first game, 4 ppl visited him, but he left only 3 in his last will
thats why we thought 1 of the players lying saying he visited this guy. and that was because the lo missed him.
Dragon head is possible in triad random - but its a surprise if he will spawn (for town).
There is low chance of witch doc, no cult (unless witch doc) - not to kill town fast (As no invest roles).
this will make ur brain explode.
Last edited by Mugy; January 27th, 2014 at 03:22 PM.
hm.. the spoiler tag didnt work..
Current Rotation
**Inferno v3 by Numbertwo [5]: 1/12/14
Under Pressure v2 by Xentios [4]: 1/26/14
Welcome to the Friendzone v1.1 by Tony [4]: 1/24/14
*Don't Get Audited by kyle1234513 [4]: 1/21/14
*Generic by kyle1234513 [4]: 1/17/14
***Uncertainty by RLVG [4]: 12/26/13
Serial Justice v2 by Aldaris [3]: 1/26/14
Mad Mason by Hollercaust [3]: 1/25/14
**Sherlock by Gyver [3]: 1/12/14
***Classic with the Triads by powerofdeath [3]: 12/26/13
***Survival of the Fittest by kyle1234513 [3]: 12/26/13
Brainies by DragoonRuler [2]: 1/27/14
Double Trouble v4 by Xentios [2]: 1/26/14
*Forgetful Champions v2 by Aldaris [2]: 1/21/14
***Witch Hunt by Aldaris [2]: 1/4/14
***Beijing by RLVG [2]: 12/26/13
***Outlaws by RLVG [2]: 12/26/13
***Shanghai by SamSparta [2]: 12/26/13
***Generic by ThinkLiveLife [1]: 12/26/13
*Spymaster by Aldaris [1]: 1/17/14
**Shang-Hide by Hollercaust [1]: 1/17/14
***The People's Mafia by Aldaris [1]: 1/9/14
Parliament v1.1 by Aldaris [0.5]: 1/26/14
*Truth and Lies v2 by Aldaris [0.5]: 1/21/14
* Setups using an old version of the game. Can have strangeness due to different random options.
** Setups using an even older version of the game. Auditor is excluded. Can have strangeness due to different random options.
*** Setups using a horribly outdated version of the game. Weights will be default. Auditor is excluded. Strangeness can and will occur. Setups may be broken.
Brainies by DragoonRuler [2]: 1/27/14
DragoonRuler did not submit this setup to this thread. This setup should not be in the setups list.
Nvm. My mistake. Please delete post.
Last edited by Aldaris; January 28th, 2014 at 09:36 AM.
Hi, as stated before, based on the original win description of Auditor before you changed it is how I based the save on. See this thread on how I propose to change Auditor as it is currently (and what I thought Auditor was).
Detecta Jesta Dilemma v2
Our resident Detectives and Lookouts have to find the murderers rampaging the Town apart from the Jesters with poor alibis.
Theme
Jester
Role List (Easy to Read)
1. Town Random
2. Town Random
3. Town Random
4. Town Random
5. Town Random
6. Town Random
7. Town Random
8. Town Random
9. Town Random
10. Town Government
11. Neutral Killing
12. Neutral Killing
13. Jester
14. Jester
15. Jester
Role List (Order of Deletions from bottom)
1. Neutral Killing
2. Town Government
3. Town Random
-------------------------------------
4. Town Random
5. Town Random
6. Town Random
7. Jester
8. Town Random
9. Town Random
10. Town Random
11. Neutral Killing
12. Jester
13. Town Random
14. Town Random
15. Jester
Options
Citizen: Weight 0
Sheriff: Weight 0
Investigator: Weight 0
Detective: Weight 1.0
Lookout: Weight 1.0
Lookout: Ignore Detection Immunity ON
Lookout: Can Target Self ON
Doctor: Weight 1.0
Escort: Weight 0
Jailor: Weight 0
Vigilante: Weight 0
Mason: Weight 0
Spy: Weight 0
Bus Driver: Weight 1.0
Coroner: Weight 0
Bodyguard: Weight 0
Veteran: Weight 0
Mayor: Weight 1.0
Mayor: Vote counts for 3 OFF
Mayor: Vote counts for 4 ON
Marshall: Weight 0.5
Crier: Weight 2.0
Serial Killer: Weight 0.5
Arsonist: Weight 2.0
Arsonist: Ignition Always Kills
Mass Murderer: Weight 1.0
Muss Murderer: Can Target Self ON
Mass Murderer: 1 night between sprees OFF
Town Random: Exclude Government ON
Time Setup
Day Length: 1.1 Min
Day Type: Trial
Night Length: 0.7 Min
Last Will Allowed: Yes
Discussion Time: 0.8 Min
Start Game: Night
Night Sequence
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 1 minute
Changes in case of Player Loss
14 players: Remove Jester
13 players: Remove Town Random
12 players: Remove Town Random
11 players: Remove Jester
10 players: Remove Neutral Killing
9 players: Remove Town Random
8 players: Remove Town Random
7 players: Remove Town Random
6 players: Remove Jester
5 players: Remove Town Random
4 players: Remove Town Random
3 players: Remove Town Random
2 players: Remove Town Random
1 player: Remove Town Government
0 player: Remove Neutral Killing
Setup Code
Spoiler : Setup Code :
Explanation of Setup
This setup is a big update of its previous version. Now, there are only 2 "bad guys" but they are very powerful and hard to track as well as the standard 3 jesters. Town now has 10 starting members in order to have a good chance to win through the confusion.
In this setup town can only investigate with its detectives and lookouts, who visited who and cannot know directly who is "evil" or not except via circumstances. As such, there will be a lot of information going back and forth. This person visited that person, and so forth.
Meanwhile, Jesters influence and add doubt to the results through moving at night as well as their normal bsing during the day. The town has to be sure to take account of the actions of their bus drivers, so they don't create their own false leads.
Difficulty is increased because the Mass Murderer and Arsonist can both kill multiple targets. However, whenever an Arsonist douses it can still be tracked as well as when someone is saved from an Mass Murderer's kill.
The Town Government role (Crier, Mayor, or Marshall) is very important because it's an easy to confirm role and they can help organize information that the town receives.
Competitiveness and Real-Life Experience
It's very important for town to compare notes, discuss, and take their time for choosing a target to lynch.
Overall, I give town roughly a 50% chance win rate despite their numbers. It's very important that town have 10 starting members, but this can whittle down quickly due to night kills and mislynches.
This is a more difficult save that I recommend to veterans and new players alike to hone their skills.
Opportunities for Improvement
More testing could be done with setups of 12 or below. More analysis could be done on the merits of Mass Murderer vs. Arsonist and Mayor vs. Marshall vs. Crier in the Random slots.
Setup Name
Shanghaied or Shang-Hide by Hollercaust
Comments
Well i think any random should exclude triads. Last game there was 2 triad even as we sucked as town they still could not do anything.
Post discussion to setup of the day discussion thread
Setup name: Brainies
Comments:
well i've created the save, and i think that with 13 players, 1 neutral random is needed.
So, i'd like to update the save and replace #13 (town random) with #14 (neutral random).
so if we're 13 players, then 1 neut random is out, and also 1 town random.
thx.
That's the whole point of the save. The triads have to use their cunning for a chance at winning. And don't say it's not possible, I've won twice spawning as the ONLY triad. Ok, one of the times another triad spawned but he rage quit night 1 so I was really the only triad.
Also it's fun if you get 3 liaisons or 3 silencers, you can totally shut the town down. Administrator and Vanguard are less trolly but they offer advantages over town Invest roles in that Admin detects exact role and Vanguard is a Detective and Lookout combined. You just have to blend in and use foresight on when to turn over the mafia and neutral killing, and use diplomacy as when/if Admin discovers a witch or survivor/other neutral random. It's not a save for the average pub, but even if the random triads rage quit, then it just becomes a normal save with only 2 to 3 less players.
Current Rotation
**Inferno v3 by Numbertwo [5-I]: 1/12/14
Under Pressure v2 by Xentios [4-I]: 1/26/14
Welcome to the Friendzone v1.1 by Tony [4-B]: 1/24/14
*Generic by kyle1234513 [4-B]: 1/17/14
***Uncertainty by RLVG [4-A]: 12/26/13
Serial Justice v2 by Aldaris [3-A]: 1/26/14
Mad Mason by Hollercaust [3-A]: 1/25/14
**Sherlock by Gyver [3-I]: 1/12/14
***Classic with the Triads by powerofdeath [3-B]: 12/26/13
***Survival of the Fittest by kyle1234513 [3-A]: 12/26/13
Brainies by DragoonRuler [2-B]: 1/27/14
Double Trouble v4 by Xentios [2-I]: 1/26/14
*Forgetful Champions v2 by Aldaris [2-A]: 1/21/14
***Witch Hunt by Aldaris [2-A]: 1/4/14
***Beijing by RLVG [2-I]: 12/26/13
***Outlaws by RLVG [2-I]: 12/26/13
***Shanghai by SamSparta [2-I]: 12/26/13
Detecta Jesta Dilemma v2 by Aldaris [1-A]: 1/29/14
**Shang-Hide by Hollercaust [1-I]: 1/17/14
***The People's Mafia by Aldaris [1-A]: 1/9/14
***Generic by ThinkLiveLife [1-B]: 12/26/13
Parliament v1.1 by Aldaris [0.5-A]: 1/26/14
*Truth and Lies v2 by Aldaris [0.5-A]: 1/21/14
* Setups using an old version of the game. Can have strangeness due to different random options.
** Setups using an even older version of the game. Auditor is excluded. Can have strangeness due to different random options.
*** Setups using a horribly outdated version of the game. Weights will be default. Auditor is excluded. Strangeness can and will occur. Setups may be broken.
Escort Escapades
The Town sends out its Escorts on a mission to die to find the local killers
Theme
Escort
Role List (Easy to Read)
1. Escort
2. Escort
3. Escort
4. Town Investigative
5. Town Investigative
6. Town Random
7. Town Random
8. Town Random
9. Town Random
10. Town Random
11. Neutral Killing
12. Neutral Killing
13. Neutral Killing
14. Neutral Random
15. Neutral Random
Role List (Order of Deletions from bottom)
1. Neutral Killing
2. Escort
3. Town Investigative
-------------------------------------
4. Neutral Random
5. Town Random
6. Escort
7. Town Investigative
8. Neutral Killing
9. Town Random
10. Escort
11. Town Random
12. Town Random
13. Neutral Killing
14. Neutral Random
15. Town Random
Options
Citizen: Weight 0
Sheriff: Weight 1.0
Investigator: Weight 1.0
Detective: Weight 1.0
Lookout: Weight 1.0
Lookout: Ignore Detection Immunity ON
Lookout: Can Target Self ON
Doctor: Weight 1.0
Doctor: Witch Doctor when converted
Escort: Weight 0.5
Jailor: Weight 1.0
Jailor: Can make 1 execution OFF
Jailor: Can make 2 executions ON
Vigilante: Weight 0
Mason: Weight 0
Spy: Weight 0
Bus Driver: Weight 1.0
Coroner: Weight 0.5
Bodyguard: Weight 1.0
Veteran: Weight 1.0
Veteran: Limited to 2 nights OFF
Veteran: Limited to 3 nights ON
Veteran: Ignores Invulnerability ON
Mayor: Weight 1.0
Mayor: Vote counts for 3 OFF
Mayor: Vote counts for 4 ON
Marshall: Weight 0.5
Crier: Weight 0.5
Serial Killer: Weight 2.0
Serial Killer: Kills roleblockers ON
Serial Killer: Wins ties over Arsonist ON
Arsonist: Weight 1.0
Arsonist: Douses roleblockers ON
Mass Murderer: Weight 0
Witch: Weight 1.0
Auditor: Weight 0
Survivor: Weight 1.0
Jester: Weight 1.0
Executioner: Weight 1.0
Executioner: Target is always town OFF
Cultist: Weight 0.2
Witch Doctor: Weight 0.2
Witch Doctor: Limited to 2 saves OFF
Witch Doctor: Limited to 3 saves ON
Amnesiac: Weight 1.0
Amnesiac: New role is revealed to town OFF
Town Random: Exclude Investigative ON
Neutral Random: Exclude Killing ON
Time Setup
Day Length: 1.1 Min
Day Type: Trial
Night Length: 0.7 Min
Last Will Allowed: Yes
Discussion Time: 0.8 Min
Start Game: Day/No Lynch
Night Sequence
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 1 minute
Setup Code
Spoiler : Setup Code :
Explanation of Setup
In this setup, there are 3 guaranteed escorts with 3 killers that are detrimental to the escorts. The Serial Killer automatically kills any escorts that visit him while the Arsonist automatically douses any escorts that visit him.
While the Escorts may get killed or doused by visiting others, they can provide very valuable information from their last wills. Thus, if an Escort that died revealed in their last will that they visited 11 at night, 11 is likely a killer. Similarly, if an Escort visited 12 during the night and got doused, there's a good possibility that 12 is an arsonist.
The Escort can perform a very valuable role in being a form of sacrificial detective. Care must be taken though, because an Escort dying or being doused at night is not a guarantee that the role they visited was "Evil". However, if an Escort was not adversely affected during the night, they can be fairly sure (barring a Witch or Bus Driver) that their original target was innocent.
Competitiveness and Real-Life Experience
I have played this setup roughly 7 times before submitting it. Town tends to win this setup. Having 3 killers and vulnerable Escorts can be dangerous, but having 10 town members is usually enough to stay the good folks to victory.
Opportunities for Improvement
More testing could be done with setups of 13 or below. More analysis could be done on the merits of the ratios of the Town Random members and the effectiveness of a witch or cult in this setup
Last edited by Aldaris; February 4th, 2014 at 01:43 PM. Reason: Changed for Dark Rev
Change the name; I can't have the word "whore" in the map, sadly.
done.
Chaotic Chaos
ROLE LIST
Triad Random
Triad Killing
Triad Deception
Jailor
Town Power
Town Power
Town Invest
Town Killing
Town Random
-------------------------------------------------------
Neutral Benign
Town Random
Neutral Random
Town Random
Any Random
Neutral Random
Random Role Options
Triad Killing-Exclude Enforcer
Triad Deception-Exclude Informant
Town Power-Exclude Bus Driver
Town Killing- Exclude Veteran
Netural Random-Exclude Killing
Any Random-Exclude town/mafia/triad.
Other Options
Spoiler : .. :
Setup Settings
Default settings.
Pm allowed.
Setup Code
Spoiler : Setup Code :
Notes
Well it is a fun setup,Anything can happen in a semi-balanced way. But still many RNG elements. A hard setup for bad towns. Intermedite or Advanced is recomended slots.
All Hail Town
9 Town VS 3 Mafia VS 3 Neutrals
Roles List
1. Mayor
2. Marshall
3. Mason
4. Town Investigative
5. Town Investigative
6. Town Protective
7. Town Protective
8. Town Random
9. Town Random
10. Godfather
11. Mafia Random
12. Mafia Random
13. Auditor
14. Neutral Random
15. Neutral Killing
Options
Godfather: Cannot be Roleblocked - ON
Mafioso: Weight - 0
Auditor: Limited to 3 Conversions - ON
Town Random: Exclude Killing - ON
Citizens: Weight - 0
Marshall: 2 Group Executions - ON
Changes in case of player loss(From bottom to Top)
1 player: Mayor
2 players: Marshall
3 players: Godfather
4 players: Mason
5 players: Town Investigative
-----------------------------
6 players: Mafia Random
7 players: Town Investigative
8 players: Town Random
9 players: Mafia Random
10 players: Town Random
11 players: Neutral Random
12 players: Town Protective
13 players: Auditor
14 players: Town Protective
15 players: Neutral Killing
Time Setup and Game Options
Day Length: 1.5 Minutes
Discussion: .5 Minutes
Night Length: .5 Minutes
Day Type: Trial
Last Will Allowed: Checked
Start Game: Day/No Lynch
Night Sequence
PM Allowed: Unchecked
Discussion: Checked
Trial Pauses Day: Checked
Trial Defense: Checked
Choose Names: Checked
Trail Length: .5 Minutes
Save Code
Spoiler : Code :
mayor marshall can be in same game now?
FM XVII: Bonney Jewelry (Journalist)
FM XVIII: Kalou (Savage Godfather)
FM XX: Joseph Bertrand (Marshall)
FM XXI: USA (Escort)
FM XV: Whiskey (Whore)
Setup :
Bending the Rules of Sanity
Mayor
Mayor
Mayor
Mayor
Sheriff
Sheriff
Sheriff
Mason
Mason
Jester
Jester
Executioner
Cultist
Serial Killer
Serial Killer
Mayor : Keep votes when converted, votes count for 3.
Citizen : Got a vest.
Sheriff : Can detect all.
Mason : Can't become Mason Leader.
Jester : Cause someone to suicide.
Executioner : No options enabled.
Cultist : Can cult past immunity, 1 night between conversions.
Serial Killer : Invulnerable at night.
Day : 1.8min, Night : 0.7min, Discussion : 0.8min, Trial Length : 1.0min.
Day Type : Trial, Start Game : Night; Night Sequence.
All check-options checked.
Changes if Players Leave :
15. None
14. Jester
13. Mayor.
12. Serial Killer.
11. Sheriff.
10. Jester.
09. Mayor.
08. Mason.
07. Executioner.
06. Mayor.
05. Serial Killer.
04. Sheriff.
03. Sheriff.
02. Mayor.
01. Cultist.
Spoiler : Code :
I really hope this can be done, since 1 Marshall and 1 Mayor can be done, I thought of thinking outside the box.
Last edited by RLVG; February 7th, 2014 at 09:51 AM.
Witch Hunt v2
A group of investigators have to distinguish the eccentric doctors from the dark witches manipulating the town, all the while a gang of killers have started their own spree.
Theme
Witch / Witch Doctor
Role List (Easy to Read)
1. Town Random
2. Town Random
3. Town Random
4. Town Random
5. Town Random
6. Town Random
7. Town Random
8. Town Random
9. Town Random
10. Godfather
11. Any Random
12. Any Random
13. Any Random
14. Any Random
15. Any Random
Role List (Order of Deletions from bottom)
1. Godfather
2. Town Random
3. Town Random
-------------------------------------
4. Town Random
5. Town Random
6. Any Random
7. Town Random
8. Any Random
9. Town Random
10. Any Random
11. Town Random
12. Any Random
13. Town Random
14. Any Random
15. Town Random
Options
Citizen: Weight 0
Sheriff: Weight 0
Investigator: Weight 3.0
Detective: Weight 0
Lookout: Weight 0
Doctor: Weight 3.0
Escort: Weight 0
Jailor: Weight 0
Vigilante: Weight 1
Mason: Weight 1
Mason Leader: Weight 1
Spy: Weight 0
Bus Driver: Weight 0
Coroner: Weight 0
Bodyguard: Weight 0
Veteran: Weight 0
Mayor: Weight 0
Marshall: Weight 0
Crier: Weight 0
Mafioso: Weight 0
Consigiliere: Weight 1
Godfather: Weight 0
Disguiser: Weight 0
Consort: Weight 0
Framer: Weight 0
Janitor: Weight 0
Blackmailer: Weight 0
Kidnapper: Weight 0
Agent: Weight 0
Beguiler: Weight 0
Enforcer: Weight 0
Administrator: Weight 0
Dragon Head: Weight 0
Informant: Weight 0
Liason: Weight 0
Forger: Weight 0
Incense Master: Weight 0
Silencer: Weight 0
Interrogator: Weight 0
Vanguard: Weight 0
Deceiver: Weight 0
Serial Killer: Weight 1
Arsonist: Weight 0
Mass Murderer: Weight 0
Witch: Weight 2
Auditor: Weight 0
Survivor: Weight 0
Jester: Weight 0
Executioner: Weight 0
Cultist: Weight 0.5
Witch Doctor: Weight 1
Amnesiac: Weight 0
Doctor: Prevent Cultist Conversion ON
Doctor: Witch Doctor when converted ON
Mason: Becomes Leader if alone ONE
Mason Leader: Limited to 4 recruits ON
Consigiliere: Detects exact role ON
Consigliere: Becomes Mafioso if alone OFF
Godfather: Immune to detection OFF
Cultist: 1 night between conversions OFF
Cultist: 2 nights between conversions ON
Witch Doctor: Limited to 2 saves OFF
Witch Doctor: Limited to 3 saves ON
Doctor: Check Witch Doctor When Converted
Godfather: Uncheck Immune to Detection
Witch: Uncheck Victim Knows he is Controlled
Witch Doctor: Uncheck Limited to 2 saves
Witch Doctor: Check Limited to 3 saves
Time Setup
Day Length: 1.1 Min
Day Type: Trial
Night Length: 0.7 Min
Last Will Allowed: Yes
Discussion Time: 0.8 Min
Start Game: Day/No Lynch
Classic Night
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 1 Min
Setup Code
Spoiler : Setup Code :
Explanation of Setup
This setup is a revision of a previous setup. Now, instead of set roles, all roles except for Godfather are randomized.
The basic idea behind this save is dual identity. Each role has a good and an evil counterpart so every claim has a direct doubt. The dual identities are as follows: The Mason Leader could be a Godfather, The Doctor could be a Witch or Witch Doctor, the Investigator could be a Consigliere, the Mason could be a Cultist, the Vigilante could be a Serial Killer
The only investigative role the town has is the Investigator which makes these "either or" possibilities work. Because there are no Jesters or Executioners, it is very risky to false claim a role other than the dual identity because both the Investigator and the Consigliere will detect it.
The town has some power to it, with the ability to determine roles of everyone down to the "dual identity" and the ability to save town members. The investigators are aided because they will know whether they witched or not and induce conidence into their findings.
The town needs to be careful though because someone posing as an Investigator could be a Consigliere
Our doctors need to try their best to protect their investigators from getting killed while trying to be sure they aren't protecting a Consigliere.
The vigilante needs to aim for suspicious targets at night especially witches. Be careful, they only have two shots.
The Mason Leader needs to spend every night trying to kill the Witch Doctor and Cultists and work with the Mason to prevent the town from lynching either of them.
The evil teams have an interesting situation, only the serial killer and the godfather can't win together, but the witches, witch doctors, and cultists if converted can win together as well as either the serial killer or the mafia. Often, "team evil" may have an incentive to come out in the open later on.
Competitiveness and Real-Life Experience
Although it is 9 town vs. 6 evil, town tends to win this setup as the evil forces are fractured and may have difficulty working together.
Opportunities for Improvement
More testing could be done to determine if 3 Mafia members at start is too much or not. Although most setups for games created will be balanced, because of limitations of weights, it is unlikely but not impossible for say there to be 5 starting cultists and 1 Witch Doctor. This could be circumvented if future coding instituted maximum number of repeated roles or something in that nature.
More testing could be used to determine if Death Descriptions or Classic Night is more appropriate. With Death Descriptions, one can confirm as a Vigilante or Serial Killer. This may or may not be a good thing.
Current Rotation
***Inferno v3 by Numbertwo [5-I]: 1/12/14
*Under Pressure v2 by Xentios [4-I]: 1/26/14
*Welcome to the Friendzone v1.1 by Tony [4-B]: 1/24/14
**Generic by kyle1234513 [4-B]: 1/17/14
****Uncertainty by RLVG [4-A]: 12/26/13
*All Hail the Town by AppleyNO [3-I]: 2/7/14
*Serial Justice v2 by Aldaris [3-A]: 1/26/14
*Mad Mason by Hollercaust [3-A]: 1/25/14
***Sherlock by Gyver [3-I]: 1/12/14
****Classic with the Triads by powerofdeath [3-B]: 12/26/13
****Survival of the Fittest by kyle1234513 [3-A]: 12/26/13
*Witch Hunt v2 by Aldaris [2-A]: 1/9/14
*Bending the Rules of Sanity by RLVG [2-A]: 2/7/14
*Chaotic Chaos by Aldaris [2-I]: 2/5/14
*Escort Escapades by Aldaris [2-I]: 2/5/14
*Brainies by DragoonRuler [2-B]: 1/27/14
*Double Trouble v4 by Xentios [2-I]: 1/26/14
**Forgetful Champions v2 by Aldaris [2-A]: 1/21/14
****Beijing by RLVG [2-I]: 12/26/13
****Outlaws by RLVG [2-I]: 12/26/13
****Shanghai by SamSparta [2-I]: 12/26/13
*Detecta Jesta Dilemma v2 by Aldaris [1-A]: 1/29/14
***Shang-Hide by Hollercaust [1-I]: 1/17/14
****The People's Mafia by Aldaris [1-I]: 1/9/14
****Generic by ThinkLiveLife [1-B]: 12/26/13
*Parliament v1.1 by Aldaris [0.5-A]: 1/26/14
**Truth and Lies v2 by Aldaris [0.5-A]: 1/21/14
* Setups using an old version of the game. Judge is excluded. Can have strangeness.
** Setups using an even older version of the game. Judge is excluded. Will have strangeness due to different random options.
*** Setups using a horribly outdated version of the game. Judge and Auditor are excluded. Will have strangeness due to different random options.
**** Setups using a fucking ancient version of the game. Weights will be default. Judge and Auditor are excluded. Setups may be broken.
All Hail Town V1.1
9 Town VS 3 Mafia VS 3 Neutrals
Roles List
1. Mayor
2. Marshall
3. Mason
4. Town Investigative
5. Town Investigative
6. Town Protective
7. Town Protective
8. Town Random
9. Town Random
10. Godfather
11. Mafia Random
12. Mafia Random
13. Auditor
14. Neutral Random
15. Neutral Killing
Options
Godfather: Cannot be Roleblocked - ON
Mafioso: Weight - 0
Auditor: Limited to 3 Conversions - ON
Town Random: Exclude Killing - ON
Citizens: Weight - 0
Mason: Becomes Leader when Alone - ON
Doctor: Prevents Cultist Conversion - ON
Doctor: Knows if Target is converted - ON
Doctor: Witch Doctor when converted - ON
Changes in case of player loss(From bottom to Top)
1 player: Mayor
2 players: Marshall
3 players: Godfather
4 players: Mason
5 players: Town Investigative
-----------------------------
6 players: Mafia Random
7 players: Town Investigative
8 players: Town Random
9 players: Mafia Random
10 players: Town Random
11 players: Neutral Random
12 players: Town Protective
13 players: Auditor
14 players: Town Protective
15 players: Neutral Killing
Time Setup and Game Options
Day Length: 1.5 Minutes
Discussion: .5 Minutes
Night Length: .5 Minutes
Day Type: Trial
Last Will Allowed: Checked
Start Game: Day/No Lynch
Night Sequence
PM Allowed: Unchecked
Discussion: Checked
Trial Pauses Day: Checked
Trial Defense: Checked
Choose Names: Checked
Trail Length: .5 Minutes
Save Code
Spoiler : Code :
Setup :
Gambit's Hell
Town Government
Town Government
Town Investigative
Town Investigative
Town Investigative
Town Protective
Town Protective
Town Power
Town Random
Godfather
Mafia Random
Neutral Killing
Neutral Evil
Neutral Benign
Neutral Random
Role Options :
Spoiler : Town Roles :
Spoiler : Mafia Roles :
Spoiler : Neutral :
Time & Setup Options :
Day Length : 1.8 min
Night Length : 0.7 min
Discussion Time : 0.8 min
Trial Length : 1.0 min
Start Game at: Night & Night Sequence
All options enabled. LW, PM, Name, etc.
Roles removed if players leave :
15 : No one
14 : Town Random
13 : Neutral Random
12 : Town Investigation
11 : Town Government
10 : Neutral Evil
09 : Town Protective
08 : Neutral Killing
07 : Town Government
06 : Mafia Random
05 : Town Investigative
04 : Neutral Benign
03 : Town Power
02 : What's the point of this?
01 : What's the point of this?
Code :
Spoiler : The Save Codes :
Current Rotation
***Inferno v3 by Numbertwo [5-I]: 1/12/14
*Under Pressure v2 by Xentios [4-I]: 1/26/14
*Welcome to the Friendzone v1.1 by Tony [4-B]: 1/24/14
**Generic by kyle1234513 [4-B]: 1/17/14
****Uncertainty by RLVG [4-A]: 12/26/13
*All Hail the Town by AppleyNO [3-I]: 2/7/14
*Serial Justice v2 by Aldaris [3-A]: 1/26/14
*Mad Mason by Hollercaust [3-A]: 1/25/14
***Sherlock by Gyver [3-I]: 1/12/14
****Classic with the Triads by powerofdeath [3-B]: 12/26/13
****Survival of the Fittest by kyle1234513 [3-A]: 12/26/13
Gambit's Hell by RLVG [2-I]: 1/9/14
*Witch Hunt v2 by Aldaris [2-A]: 1/9/14
*Bending the Rules of Sanity by RLVG [2-A]: 2/7/14
*Chaotic Chaos by Aldaris [2-I]: 2/5/14
*Escort Escapades by Aldaris [2-I]: 2/5/14
*Brainies by DragoonRuler [2-B]: 1/27/14
*Double Trouble v4 by Xentios [2-I]: 1/26/14
**Forgetful Champions v2 by Aldaris [2-A]: 1/21/14
****Beijing by RLVG [2-I]: 12/26/13
****Outlaws by RLVG [2-I]: 12/26/13
****Shanghai by SamSparta [2-I]: 12/26/13
*Detecta Jesta Dilemma v2 by Aldaris [1-A]: 1/29/14
***Shang-Hide by Hollercaust [1-I]: 1/17/14
****The People's Mafia by Aldaris [1-I]: 1/9/14
****Generic by ThinkLiveLife [1-B]: 12/26/13
*Parliament v1.1 by Aldaris [0.5-A]: 1/26/14
**Truth and Lies v2 by Aldaris [0.5-A]: 1/21/14
* Setups using an old version of the game. Judge is excluded. Can have strangeness.
** Setups using an even older version of the game. Judge is excluded. Will have strangeness due to different random options.
*** Setups using a horribly outdated version of the game. Judge and Auditor are excluded. Will have strangeness due to different random options.
**** Setups using a fucking ancient version of the game. Weights will be default. Judge and Auditor are excluded. Setups may be broken.
* Setups using an old version of the game. Judge is excluded. Can have strangeness.
Well i will not refresh my setups code again just to exclude Judge which i believe already working like that.
Also why not we clean "Four Star" setups?
I don't understand your last sentence Xentios.
You only have to update if you want to add Judge to your setup. He's already excluded from 1-4 star setups.
Well i saw some 3 arsonist saves. I was the arso last time i play one. at n2 I was not doused and decied to burn my last victim. Yeah i know it burns every doused targets targets and the doused jester decied to visit me n2 and i burned myself.
Anyways does anyone see Arsonist's win in a 3 arso setup? Because arso's are doomed to burn themself.
Broken Government
The Judge and his team of auditors seek to finance the mafia for their own gains while the rest of the town defend themselves.
Theme
Auditor / Judge
Role List (Easy to Read)
1. Town Government
2. Town Government
3. Town Investigative
4. Town Investigative
5. Town Protective
6. Town Power
7. Town Random
8. Town Random
9. Mafia Random
10. Mafia Random
11. Mafia Random
12. Neutral Killing
13. Auditor
14. Auditor
15. Judge
Role List (Order of Deletions from bottom)
1. Neutral Killing
2. Town Government
3. Town Investigative
-------------------------------------
4. Town Random
5. Judge
6. Town Protective
7. Auditor
8. Town Protective
9. Town Random
10. Any Random
11. Town Random
12. Any Random
13. Town Random
14. Town Investigative
15. Town Random
Options
Citizen: Weight 0
Sheriff: Weight default
Investigator: Weight default
Detective: Weight default
Lookout: Weight default
Doctor: Weight 3.0
Escort: Weight default
Jailor: Weight default
Vigilante: Weight default
Mason: Weight default
Mason Leader: Weight default
Spy: Weight default
Bus Driver: Weight default
Coroner: Weight 0
Bodyguard: Weight default
Veteran: Weight default
Mayor: Weight default
Marshall: Weight default
Crier: Weight default
Mafioso: Weight 0
Consigiliere: Weight 1
Godfather: Weight 0
Disguiser: Weight 0
Consort: Weight 2
Framer: Weight 1
Janitor: Weight 0
Blackmailer: Weight 1.5
Kidnapper: Weight 0
Agent: Weight 1
Beguiler: Weight 0
Enforcer: Weight 0
Administrator: Weight 0
Dragon Head: Weight 0
Informant: Weight 0
Liason: Weight 0
Forger: Weight 0
Incense Master: Weight 0
Silencer: Weight 0
Interrogator: Weight 0
Vanguard: Weight 0
Deceiver: Weight 0
Serial Killer: Weight 1
Arsonist: Weight 1
Mass Murderer: Weight 1
Witch: Weight 0
Auditor: Weight 0
Survivor: Weight 0
Jester: Weight 0
Executioner: Weight 0
Cultist: Weight 0
Witch Doctor: Weight 0
Amnesiac: Weight 0
Jailor: Can make 1 execution OFF
Jailor: Can make 2 executions ON
Mason: Becomes Leader if alone ONE
Mason Leader: Limited to 2 recruits ON
Veteran: Limited to 2 nights OFF
Veteran: Limited to 3 nights ON
Veteran: Ignores Invulnerability ON
Mayor: Loses extra votes if converted oFF
Mayor: Votes count for 3 OFF
Mayor: Votes coutnf or 4 ON
Mayor: Cannot be healed OFF
Marshall: 1 group execution allowed OFF
Marshall: 2 group executions allowed ON
Marshall: 3 executions per group OFF
Marshall: 4 executions per group ON
Consigiliere: Detects exact role ON
Consigliere: Becomes Mafioso if alone OFF
Framer: Immune to detection ON
Framer: Becomes Mafioso if alone OFF
Consort: Becomes Mafioso if alone OFF
Blackmailer: Becomes Mafioso if alone OF
Agent: Becomes Mafioso if alone OFF
Agent: 1 night between shadowings OFF
Arsonist: Douses roleblockers ON
Mass Murderer: 1 night between sprees Off
Auditor: Limited to 3 conversions OFF
Judge: 2 court calls allowed
Judge: Court vote counts for 3 OFF
Judge Court vote counts for 4 ON
Time Setup
Day Length: 1.1 Min
Day Type: Trial
Night Length: 0.7 Min
Last Will Allowed: Yes
Discussion Time: 0.8 Min
Start Game: Day/No Lynch
Death Descriptions
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 1 Min
Setup Code
Spoiler : Setup Code :
Explanation of Setup
Before I go further, let me tell you a disclaimer: Don't freak out! Yes, it's 8 town vs. 7 evil and it's more balanced than it looks.
This setup features a strong but limited town vs. a strong but limited opposition. This setup features the following themes.
Unlocked Mafia: The Mafia have powers that affect the town during the day, but they cannot kill at night unless one of their members is first audited, which turns one of them into an Auditor.
Good Gov. vs. Bad Gov: The Town has access to the Marshall/Mayor, Crier, and/or Mason Leader, while the evil side has access to the Judge
The Auditors want to try to audit the mafia at night so that they will turn into mafiosos and can kill. They want to avoid if possible auditing each other or the Judge. The Neutral Killer (Arsonist or Mass Murderer) is immune to being converted, and if they find who that is, they should try to work with him/her to win.
The Judge wants to use court to quickly earn an advantage. If a Mayor or Marshall reveals, consider calling court quickly to try to vote them to death. Or, if someone claims Sheriff, consider trying to call court to vote them dead quickly.
The Neutral Killer and the Mafia want to try to kill each other, the town, but avoid killing the Auditors or Judge.
Competitiveness and Real-Life Experience
The town is plenty powerful with it's existing members. The Auditors and Mafia untouched by Auditors are relatively weak and tend to lose to town. The only real threat to town life tends to be the neutral killer which is a threat to the town as much as the other evils.
While there is a significant amount of evil, their lack of unity tends to get the better of them and cause their defeat.
Nonetheless, people tend to have fun with this save, as it is different from most and can be very close.
Opportunities for Improvement
More testing could be done with fewer members.
The exact right settings for Mason Leader and Mason are yet to be decided. If a Mason Leader is Audited, the Mason still knows that the Mason leader is good. If Mason turns into Mason Leader, then they automatically get 1 conversion which means that they can overcome the results of an Auditor rather easily. In some ways, Masons and Mason Leader are a good defense against a high number of evils, but in some ways they negate the coolness of Auditor, the theme of this save. More testing could be done to determine if Mason Leaders are fine or should be removed.
Everybody's Human needs to be re-submitted because the bank file does not match the setup he described. Read the instructions carefully.
You've still missed it. Your role list does not match the bank file. Make sure the save file and your post's role list match exactly. (Also, order them in the save file correctly, i.e. make the top-to-bottom order of roles in the save slot match what you put in your post.)
Aha! It's the order! Thanks! Sorry!
Save Name: Everybody's Human
Role List
1. Dragon Head
2. Triad Random
3. Godfather
4. Mafia Random
5. Town Government
6. Town Power
7. Town Killing
8. Town Protective
9. Town Protective
10. Town Investigative
11. Town Investigative
---------------------------------
12. Neutral Random
13. Town Random
14. Neutral Evil
15. Neutral Killing
Recommended Player Count: 12
Options
Spoiler : Town Options :
Spoiler : Mafia Options :
Spoiler : Triad Options :
Spoiler : Neutral Options :
Spoiler : Random Options :
Time Options
Night length: 0.5 min
Discussion Time: 0.5 min
Start Game at: Day/No Lynch
Death Description
Trial Length: 0.7 min
Changes in case of Player Loss
14 Players Remaining
Neutral Evil:
Exclude Killing-OFF
13 Players Remaining
Neutral Random:
Exclude Killing-OFF
Exclude Evil-OFF
Spoiler : Setup Code: :
Description: None of the killers are immune to dying at night, but there are a very limited number of town killing roles as well. It often ends with a shootout during the last night where the potential is for the final Mafia and Triad to face a fun problem where they cannot be sure the other enemy will not hit them while they go for the last townie, and if they both go for each other, the town wins. It's fun, chaotic, and difficult for town to win, but there are no last days where a pair of night immune crime lords try to convince the lone townie to lynch one or the other. It goes to night, and we find out who kills whom.
To be clear, in role structure it is similar to Double Trouble. In functionality it tends to play out in a very different manner.
Since I hadn't heard back I edited a few things:
Mafia and Triad both have unique roles (other roles are set to 0%)
Neutral killing has some protection (Sheriff cannot detect SK or Arsonist, Mass Murderer can spree every night). Killers were having a difficult (though not impossible) time winning. So a mild tweak may help.
Last edited by Shepherd; February 24th, 2014 at 05:04 AM.
Welcome to the Friendzone
Role List
1. Jailor
2. Veteran
3. Town Government
4. Town Killing
5. Town Killing
6. Town Killing
7. Town Killing
8. Town Protective
9. Town Protective
10. Dragonhead
11. Incense Master
12. Informant
13. Neutral Killing
14. Neutral Evil
15. Neutral Benign
Options
Dragon Head: Invulnerable at night ON
Dragon Head: Can kill without an Enforcer ON
Dragon Head: Becomes Enforcer in alone OFF
Incense Master has infinite cleanings
Incense Master: Becomes Enforcer if alone ON
Incense Master: Limited to 1 cleaning OFF
Incense Master: Limited to 2 cleaning OFF
Incense Master: Limited to 3 cleaning OFF
Informant: Cleans the target's role ON
Informant: Becomes Enforcer if alone ON
Veteran: Limited to 2 nights OFF
Veteran: Limited to 3 nights ON
Veteran: Ignores Immunity ON
Jailor: Can make 3 executions ON
Mayor: Weight 1.0
Mayor: Loses extra votes if converted OFF
Mayor: Votes count for 3 OFF
Mayor: Votes count for 4 ON
Marshall: Weight 1.0
Marshall: 1 group execution allowed ON
Marshall: 4 executions per group ON
Vigilante: Weight 9.5
Vigilante: Limited to 4 kills
Bodyguard: Weight 0.5
Bodyguard: Ignores invulnerability ON
Bodyguard: Prevents Cultist conversion ON
Bus Driver: Weight 0.5
Bus Driver: Can target self ON
Serial Killer: Weight 1.0
Serial Killer: Invulnerable at night ON
Mass Murderer has 0 nights between sprees
Mass Murderer: Weight 1.0
Mass Murderer: Invulnerable at night ON
Mass Murderer: Can target self ON
Mass Murderer: 1 night between sprees OFF
Mass Murderer: 2 nights between sprees OFF
Cultist has 0 nights between conversions
Cultist: Weight 1.0
Cultist: Immunity prevents conversion OFF
Cultist: 1 night between conversions OFF
Cultist: 2 nights between conversions OFF
Auditor can convert maximum amount of times
Auditor: Weight 1.0
Auditor: Converts Triad to Enforcer ON
Auditor: Immunity prevents conversion OFF
Auditor: Limited to 2 conversions OFF
Auditor: Limited to 3 conversions OFF
Judge: Weight 1.0
Judge: 2 court calls allowed OFF
Judge: 1 day between court calls OFF
Judge: Court vote counts for 2 OFF
Judge: Court vote counts for 3 OFF
Judge: Court vote counts for 4 ON
Executioner: Weight 1.0
Executioner: Becomes Jester upon failure ON
Executioner: Target is always town ON
Executioner: Must survive to the end OFF
Executioner: Invulnerable at Night ON
Jester: Weight 1.0
Jester: Random guilty voter dies ON
Amnesiac: Weight 1.0
Amnesiac: New role is revealed to town ON
Amnesiac: Cannot become town OFF
Amnesiac: Cannot become Mafia/Triad OFF
Amnesiac: Cannot become a killing role OFF
Equal chance of spawning Mayor or Marshall
Town Government: Exclude Citizen ON
Town Government: Exclude Mason ON
Town Government: Exclude Mayor/Marshall OFF
Town Government: Exclude Mason Leader ON
Town Government: Exclude Crier ON
Small chance of spawning Bodyguard instead of Vigilante
Town Killing: Exclude Veteran ON
Town Killing: Exclude Jailor ON
Town Killing: Exclude Bodyguard OFF
Town Killing: Exclude Vigilante OFF
Equal chance of spawning Bus Driver or Bodyguard
Town Protective: Exclude Bus Driver OFF
Town Protective: Exclude Bodyguard OFF
Town Protective: Exclude Doctor ON
Town Protective: Exclude Escort ON
Equal chance of spawning SK or MM
Neutral Killing: Exclude Serial Killer OFF
Neutral Killing: Exclude Arsonist ON
Neutral Killing: Exclude Mass Murderer OFF
Equal chance of spawning Auditor or Cultist
Neutral Evil: Exclude Serial Killer ON
Neutral Evil: Exclude Arsonist ON
Neutral Evil: Exclude Mass Murderer ON
Neutral Evil: Exclude Witch ON
Neutral Evil: Exclude Auditor OFF
Equal chance of spawning Executioner, Jester, or Amnesiac
Neutral Benign: Exclude Survivor ON
Neutral Benign: Exclude Jester OFF
Neutral Benign: Exclude Executioner OFF
Neutral Benign: Exclude Amnesiac OFF
Arsonist: Weight 0
Witch: Weight 0
Survivor: Weight 0
Witch Doctor: Weight 0
Time Setup
Day Length: 1.8
Day Type: Trial
Night Length: 0.7
Last Will Allowed: ON
Discussion Time: 0.8
Start Game at: Day/No Lynch
Death Description
PM Allowed: ON
Discussion: ON
Trial Pauses Day: ON
Trial Defense: ON
Choose Names: ON
Trial Length: 1.0
Changes in case of Player Loss
14: Remove Town Protective
13: Remove Neutral Benign
12: Remove Town Killing
11: Remove Neutral Evil
10: Remove Town Government
9: Remove Incense Master
8: Remove Neutral Killing
7: Remove Town Protective
6: Remove Town Killing
Spoiler : Code :
Updated with Judge. Equal chance to spawn with Cult and Auditor.
Last edited by Tony; February 14th, 2014 at 11:19 PM.
Checks and Balances
By Wumbologist
Role List
1. Marshall
2. Mason Leader
3. Town Random
4. Town Random
5. Town Random
6. Town Random
7. Town Random
8. Mass Murderer
9. Mass Murderer
10. Witch Doctor
11. Cultist
12. Neutral Evil
--------------------
13. Neutral Evil
14. Town Random
15. Executioner
Recommended Player Count
12
Options
(#) Denotes Weight
Town Random - Investigator (5), Lookout (2), Coroner (1), Crier (1), Mason (1)
Neutral Evil - Auditor (5), Judge (3), Cultist (1)
Everything else has 0 weight.
Marshall - 2 group executions allowed, 2 executions per group
Mason Leader - Unlimited recruits
Investigator - Does not detect exact roles
Lookout - Ignore detection immunity, Can target self
Coroner - All options on
Mason - Becomes Mason Leader if alone
Mass Murderer - Not invulnerable at night, Cannot target self, 1 night between sprees, Immune to detection
Witch Doctor - Unlimited saves, No nights between saves, Immune to detection
Cultist - Immunity prevents conversion, 1 night between conversions
Executioner - Does not become jester upon failure, Target is not always town, Does not have to survive to the end, Invulnerable at night
Auditor - Immunity prevents conversion, Limited to 4 conversions
Judge - 1 court call allowed, Court vote counts for 2
Time Setup
Day Length: 1.0 min
Night Length: 0.5 min
Discussion Time: 1.0 min
Trial Length: 0.5 min
Day Type: Trial
Last Will Allowed: Yes
Start Game: Day/No Lynch
Death Description
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
In Case of Player Loss
As noted in the Role List.
-1: Executioner taken off
-2: Executioner + Town Random taken off
-3: Executioner + Town Random + Neutral Evil taken off
-4: Setup does not appear
Setup Code
Spoiler : Code :
Notes
Every role has clear strengths and weaknesses that balances the game out.
Marshall - Autoconfirmable, but can be countered by a possible Judge. Invest messages overlap with Judge.
Mason Leader - Unlimited recruits for killing Cultists and recruiting Citizens; perhaps the most powerful role in this setup.
Mason - Somewhat autoconfirmable through ML, but is a sitting duck for MMs.
Investigator - Can autoconfirm some town roles, but most roles have overlapping invest messages.
Lookout - Less powerful in this setup, but can be autoconfirmed by an Investigator and cannot die to MMs.
Coroner - Less powerful in this setup, but can be autoconfirmed by an Investigator and cannot die to MMs (Except for nights where there is no one in graveyard).
Crier - Only reason Crier can be randomed is to give Judge a bit of breathing space from invest messages. Probably the least powerful role in this setup. May coordinate a town after Judge is dead.
Mass Murderer - Immune to detection, but not invulnerable at night and cannot target himself. Easily countered by a Lookout.
Witch Doctor - Immune to detection, and the only Doctor possible in the game. However, due to the wild nature of MM kills, fairly hard to get converts with healing. Also can be killed off by ML.
Cultist - Majority of the roles are convertable (Executioner and Mason are the only unconvertable roles). However, can be killed of by ML.
Executioner - Similar to Crier; added to give Auditor a bit of breathing space from invest messages. Cannot be converted nor audited. However, suicides if his target is killed at night, and lynching may be hard if your target is in a Cult or Mason.
Auditor - Can snipe Town PRs, but also creates Citizens, who can be converted by ML.
Judge - Can cause chaos after a Marshall reveal, but is a sitting duck for MMs.
Cooperation and communication is required to win as Town. Strategy is required to win as Neutral.
Last edited by oqwnM; February 18th, 2014 at 06:11 PM.
Serial Justice v3
Two reformed criminals return to their hometown with guns blazing to remove all the scum that now infests it.
Theme
Serial Killer
Role List (Easy to Read)
1. Mafia Random
2. Mafia Random
3. Mafia Random
4. Triad Random
5. Triad Random
6. Triad Random
7. Serial Killer
8. Serial Killer
9. Neutral Random
10. Neutral Random
11. Neutral Random
12. Neutral Random
13. Neutral Random
14. Neutral Random
15. Neutral Random
Role List (Order of Deletions from bottom)
1. Serial Killer
2. Mafia Random
3. Triad Random
-------------------------------------
4. Neutral Random
5. Neutral Random
6. Neutral Random
7. Mafia Random
8. Triad Random
9. Serial Killer
10. Neutral Random
11. Mafia Random
12. Triad Random
13. Neutral Random
14. Neutral Random
15. Neutral Random
Options
Mafioso: Weight 0
Consigliere: Weight 1.5
Consigliere: Detect Exact role ON
Consigliere: Becomes Mafioso if alone OFF
Godfather: Weight 0
Disguiser: Weight 0
Consort: Weight 0.5
Consort: Becomes Mafioso if alone OFF
Framer: Weight 0
Janitor: Weight 0
Blackmailer: Weight 0.5
Kidnapper: Weight 0
Agent: Weight 1.0
Agent: Becomes Mafioso if alone OFF
Agent: 1 night between shadowings OFF
Beguiler: Weight 0
Enforcer: Weight 0
Administrator: Weight 1.5
Administrator: Detects exact role ON
Administrator: Becomes Enforcer if alone OFF
Dragon Head: Weight 0
Informant: Weight 0
Liason: Weight 0.5
Liason: Becomes Enforcer if alone OFF
Forger: Weight 0
Incense Master: Weight 0
Silencer: Weight 0
Silencer: Becomes Enforcer if alone OFF
Interrogator: Weight 0
Vanguard: Weight 1
Vanguard: Becomes Enforcer if alone OFF
Vanguard: 1 night between shadowings OFF
Serial Killer: Weight 0
Arsonist: Weight 0
Mass Murderer: Weight 0
Witch: Weight 1
Witch: Victim knows he is controlled OFF
Judge: Weight 1
Judge: 2 Court calls allowed ON
Judge: Court vote counts for 3 OFF
Judge: Court vote counts for 4 ON
Auditor: Weight 0
Survivor: Weight 3
Survivor: Has 3 bulletproof vests OFF
Survivor: Has 4 bulletproof vests ON
Jester: Weight 1
Executioner: Weight 1
Executioner: Target is always town OFF
Cultist: Weight 0
Witch Doctor: Weight 0
Amnesiac: Weight 1.5
Amnesiac: New role is revealed to town OFF
Time Setup
Day Length: 1.1 Min
Day Type: Trial
Night Length: 0.7 Min
Last Will Allowed: Yes
Discussion Time: 0.8 Min
Start Game: Night
Night Sequence
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 1 minute
Setup Code
Spoiler : Setup Code :
Explanation of Setup
This setup is a moderate update of its previous version. Previously, it was 4 Mafia, 4 Triad, 2 Serial Killers and 5 Neutrals. Now, it's 3 Mafia, 3 Triad, 2 Serial Killers and 7 Neutrals. Now, Serial Killers kill roleblockers and the Judge is included. In the previous version, Serial Killers tended to have a hard time winning. With reduced Mafia and Triad, it is more feasible for the Serial Killer to win without seeming to be too big a burden on the Mafia and Triad factions.
In this setup we have 3 triad members and 3 mafia members each of which have investigative and roleblocking abilities but they cannot kill. We have two serial killers which can kill as well as up to 5 neutral players.
Both the mafia and triad cannot win unless they can work together and agree to vote off the Serial Killers (and even then they may need the help of the other neutrals).
The Serial Killers need to stay low, racking up kills of the mafia and triad, trying to avoid getting caught and taking advantage of the animosity between the mafia and triad.
It's very important for the Serial Killers, Mafia, and Triad not to alienate the remaining neutrals because they may provide the necessary swing votes needed to win.
Competitiveness and Real-Life Experience
It's difficult for Serial Killers to win this save, but not impossible. Winning seems to depend on a mixture of good choices at night as well as diplomacy during the day. It is vital for the Serial Killer's cause that they both stay alive as long as possible. If one serial killer suicides, it's very very hard for the other one to win in the end
The game is usually won as a tossup between the mafia and triad. It's difficult to convince the neutrals to spare the side with fewer numbers because voting off the side with fewer members ends the game quicker. That being said, sometimes the side, mafia or triad, with fewer members may wish to negotiate with the serial killers to attack the other side first in exchange for not voting up the serial killers for lynching.
Opportunities for Improvement
Setups with 3 Serial Killers instead of 2 were tested. 3 Serial Killers tended to cause Serial Killers to win every game. A compromise was reached by keeping the Serial Killers to 2 while making the Serial Killers kill roleblockers. To ensure that the Mafia and Triad aren't likely to be utterly screwed by having too many roleblockers, the weight of Consort and Liason was reduced to 0.5. More testing can be done to determine the most optimal way of ensuring roughly a 50% chance of victory for the Serial Killer faction vs. the rest without nearly overly guaranteeing victory for them.
The Judge seems to be a fun random addition and element in this game. Similarly, this is one of the few setups where the Witch is a friend to all and their manipulative powers aren't necessarily looked badly upon.
For my save, I noticed through some more testing (and someone pointed it out as well) that it was VERY difficult for Executioner to win. Normal games it is too easy (imo) but now it was too difficult. So I compromised and made the Executioner night immune. I re-uploaded the keys and set the spoiler flags to reflect this. I hope this is appropriate.
A Freaking creepy Jester breaks in your house and hoops toward you with a burning gas tank on his back!
RUN FOR YOUR LIFE!
TOO LAAATEEEE
When we talked about pubs, we are talking about us.
When they talked about pubs, they exclude themselves.
They say only bad players want to modify citizens, and they do not satisfy bad players.
Are we bad players? We include bad players, but that is just a part of us.
---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.
Broken Government v1.1
The Judge and his team of auditors seek to finance the mafia for their own gains while the rest of the town defend themselves.
Theme
Auditor / Judge
Role List (Easy to Read)
1. Town Government
2. Town Government
3. Town Investigative
4. Town Investigative
5. Town Protective
6. Town Power
7. Town Random
8. Town Random
9. Mafia Random
10. Mafia Random
11. Mafia Random
12. Neutral Killing
13. Auditor
14. Auditor
15. Judge
Role List (Order of Deletions from bottom)
1. Neutral Killing
2. Town Government
3. Town Investigative
-------------------------------------
4. Town Random
5. Judge
6. Town Protective
7. Auditor
8. Town Random
9. Mafia Random
10. Town Investigative
11. Mafia Random
12. Town Power
13. Auditor
14. Town Government
15. Mafia Random
Options
Citizen: Weight 0
Sheriff: Weight default
Investigator: Weight default
Detective: Weight default
Lookout: Weight default
Doctor: Weight 3.0
Escort: Weight default
Jailor: Weight default
Vigilante: Weight default
Mason: Weight default
Mason Leader: Weight default
Spy: Weight default
Bus Driver: Weight default
Coroner: Weight 0
Bodyguard: Weight default
Veteran: Weight default
Mayor: Weight default
Marshall: Weight default
Crier: Weight default
Mafioso: Weight 0
Consigiliere: Weight 1
Godfather: Weight 0
Disguiser: Weight 0
Consort: Weight 2
Framer: Weight 1
Janitor: Weight 0
Blackmailer: Weight 1.5
Kidnapper: Weight 0
Agent: Weight 1
Beguiler: Weight 0
Enforcer: Weight 0
Administrator: Weight 0
Dragon Head: Weight 0
Informant: Weight 0
Liason: Weight 0
Forger: Weight 0
Incense Master: Weight 0
Silencer: Weight 0
Interrogator: Weight 0
Vanguard: Weight 0
Deceiver: Weight 0
Serial Killer: Weight 1
Arsonist: Weight 1
Mass Murderer: Weight 1
Witch: Weight 0
Auditor: Weight 0
Survivor: Weight 0
Jester: Weight 0
Executioner: Weight 0
Cultist: Weight 0
Witch Doctor: Weight 0
Amnesiac: Weight 0
Jailor: Can make 1 execution OFF
Jailor: Can make 2 executions ON
Mason: Becomes Leader if alone ON
Mason Leader: Limited to 2 recruits ON
Veteran: Limited to 2 nights OFF
Veteran: Limited to 3 nights ON
Veteran: Ignores Invulnerability ON
Mayor: Loses extra votes if converted OFF
Mayor: Votes count for 3 OFF
Mayor: Votes count for 4 ON
Mayor: Cannot be healed OFF
Marshall: 1 group execution allowed OFF
Marshall: 2 group executions allowed ON
Marshall: 3 executions per group OFF
Marshall: 4 executions per group ON
Consigiliere: Detects exact role ON
Consigliere: Becomes Mafioso if alone OFF
Framer: Immune to detection ON
Framer: Becomes Mafioso if alone OFF
Consort: Becomes Mafioso if alone OFF
Blackmailer: Becomes Mafioso if alone OFF
Agent: Becomes Mafioso if alone OFF
Agent: 1 night between shadowings OFF
Arsonist: Douses roleblockers ON
Mass Murderer: 1 night between sprees Off
Auditor: Limited to 3 conversions OFF
Judge: 2 court calls allowed
Judge: Court vote counts for 3 OFF
Judge Court vote counts for 4 ON
Time Setup
Day Length: 1.1 Min
Day Type: Trial
Night Length: 0.7 Min
Last Will Allowed: Yes
Discussion Time: 0.8 Min
Start Game: Day/No Lynch
Death Descriptions
PM Allowed: Yes
Discussion: Yes
Trial Pauses Day: Yes
Trial Defense: Yes
Choose Names: Yes
Trial Length: 1 Min
Setup Code
Spoiler : Setup Code :
Explanation of Setup
This setup fixes an error in the original post.
Before I go further, let me tell you a disclaimer: Don't freak out! Yes, it's 8 town vs. 7 evil and it's more balanced than it looks.
This setup features a strong but limited town vs. a strong but limited opposition. This setup features the following themes.
Unlocked Mafia: The Mafia have powers that affect the town during the day, but they cannot kill at night unless one of their members is first audited, which turns one of them into an Auditor.
Good Gov. vs. Bad Gov: The Town has access to the Marshall/Mayor, Crier, and/or Mason Leader, while the evil side has access to the Judge
The Auditors want to try to audit the mafia at night so that they will turn into mafiosos and can kill. They want to avoid if possible auditing each other or the Judge. The Neutral Killer (Arsonist or Mass Murderer) is immune to being converted, and if they find who that is, they should try to work with him/her to win.
The Judge wants to use court to quickly earn an advantage. If a Mayor or Marshall reveals, consider calling court quickly to try to vote them to death. Or, if someone claims Sheriff, consider trying to call court to vote them dead quickly.
The Neutral Killer and the Mafia want to try to kill each other, the town, but avoid killing the Auditors or Judge.
Competitiveness and Real-Life Experience
The town is plenty powerful with it's existing members. The Auditors and Mafia untouched by Auditors are relatively weak and tend to lose to town. The only real threat to town life tends to be the neutral killer which is a threat to the town as much as the other evils.
While there is a significant amount of evil, their lack of unity tends to get the better of them and cause their defeat.
Nonetheless, people tend to have fun with this save, as it is different from most and can be very close.
Opportunities for Improvement
More testing could be done with fewer members.
The exact right settings for Mason Leader and Mason are yet to be decided. If a Mason Leader is Audited, the Mason still knows that the Mason leader is good. If Mason turns into Mason Leader, then they automatically get 1 conversion which means that they can overcome the results of an Auditor rather easily. In some ways, Masons and Mason Leader are a good defense against a high number of evils, but in some ways they negate the coolness of Auditor, the theme of this save. More testing could be done to determine if Mason Leaders are fine or should be removed.
Triad Vanilla
Role List
1. Dragon Head
2. Triad Deception
3. Sheriff
4. Investigator
5. Town Invest
6. Doctor
7. Town Power
-----------------------
8. Town Random
9. Neut Evil
10. Town Protective
11. Neut Killer
12. Town Protective
13. Neutral Benign
14. Triad Support
15. Town Invest
Recommended Player Count: 7
Options
None
Time Setup
Start Day/no lynch
all else default
Changes in case of Player Loss
Only removal based on the list above
Spoiler : Code :
Last edited by Gyver; February 25th, 2014 at 05:02 AM.
Spoiler : Accolades :