OFFICIAL Setup of the Day Submission Thread - Page 2
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  1. ISO #51

  2. ISO #52

    Re: Setup of the Day Discussion Thread

    Quote Originally Posted by AppleyNO View Post
    Setup Name
    Identity Roulette

    Comments
    I think the Auditor has no incentive to convert others. His win condition is the same as the witch, so why would he give another faction the majority?
    Hi, at the time I first used Auditor, it's win condition was different, it was that it wins if all is left is town. I'll have to revisit the idea now that it's changed.

  3. ISO #53

  4. ISO #54

    Re: OFFICIAL Setup of the Day Submission Thread

    Double Trouble v3

    Role List
    Godfather
    Mafia Random
    Dragon Head
    Triad
    Random
    Sheriff
    Doctor
    Town Investigative
    Town Protect
    Town Killing
    Town Power
    --------------------------------------------------------------------
    Neutral Benign
    Town Goverment
    Neutral Evil
    Any Random
    Town Random


    CHANGELOG V.25.01.2014
    Day-Length increased to 2.1 from 1.8
    Town investigate now exclude sheriff and include coroner.
    Town goverment Excludes citizen again.
    Town random Excludes goverment and Killing.

    All netural evil roles spawn rate is now 1 except Auditor.
    All benign roles spawn rate is now 1.
    Auditor spawn rate increased to 0.2 from 0.1
    Marshall spawn rate increased to 1 from 0.5

    CHANGELOG V.17.01.2014
    Allowed any-random to let killer roles. So town can have a jailor now.
    Wd now can't be dedected by sheriff.
    Now mafia has a higher chance to get a consiglere than triad.
    Town goverment role can spawn citizens but citizen spawn rate is reduced greatly.

    Crier spawn rate lowered to 4 from 5
    Citizen spawn rate lowered to 0.5 from 25(cant go to lower unless 0.2)
    Sheriff spawn rate lowered to 1 from 3
    Auditor added with spawn rate of 0.1


    Spoiler : Code :

    DELETED CUZ SPWAN RATE


    Ps: Please don't call the setup Double Trouble v3 in game. "Double Trouble" is good. Also i am making small changes forcefully and not doing enough test and hoping it wont ruin the balance.
    Last edited by Xentios; January 25th, 2014 at 07:04 AM. Reason: deleted code

  5. ISO #55

    Re: OFFICIAL Setup of the Day Submission Thread

    Mad Mason


    Role List

    1.Mason Leader
    2.Town Government
    3.Town Investigative
    4.Town Investigative
    5.Town Protective
    6.Town Protective
    7.Town Killing
    8.Town Power
    9.Town Random
    10.Mass Murderer
    11.Mass Murderer
    12.Cultist
    13.Witch Doctor
    14.Auditor
    15.Neutral Random




    Role List (With deletion order from bottom)

    Mason Leader
    Town Investigative
    Town Investigative
    Town Protective
    Town Protective
    Town Killing
    Town Power
    Mass Murderer
    Cultist
    -----------------------
    Witch Doctor
    Auditor
    Town Random
    Mass Murderer
    Neutral Random
    Town Government




    Recommended Player Count

    9-15

    Options
    Town Government - Exclude Citizen, Crier, Mason Leader
    Town Investigative - Excclude Sheriff
    Town Power - Exclude Spy
    Town Random - Exclude Killing, Investigative, Protective
    Neutral Random - Exclude Killing Roles

    Weight - Role - Options

    0.0 Mass Murderer - 0 night between sprees, can target self, Invulnerable at night
    2.5 Witch - target does not know he is controlled, can cause self targets, Witch Doctor when converted
    0.0 Cultist - immunity prevents conversion, 0 night between conversions
    0.0 Witch Doctor - Unlimited saves, 0 nights between saves
    1.5 Executioner - Target is not Always Town, Jester Upon Failure, Invulnerable at night
    1.5 Amnesiac: New role is not revealed to town.
    1.5 Jester - Random guilty voter dies
    0.0 Survivor
    0.5 Auditor - Immunity prevents conversion


    0.0 Citizen - one-night bulletproof vest
    2.0 Detective
    2.0 Lookout - can self target
    2.0 Doctor - knows if target is attacked, prevents conversion, does not know if converted, WD when converted
    1.5 Escort - cannot be roleb-locked, detects block immune target
    0.8 Jailor - can make 3 executions
    1.0 Vigilante - limited to 3 kills
    2.5 Mason - becomes Leader when alone
    0.0 Mason Leader - unlimited recruits recruits
    0.0 Spy
    1.5 Bus Driver - can target self
    1.5 Coroner - discovers all
    1.0 Bodyguard - ignores invulnerability, cannot be healed, prevents Cultist conversion
    0.8 Veteran - limited to 3 nights, ignores invulnerability
    5.0 Mayor - vote counts for 3, cannot be healed, loses extra votes in cult
    0.2 Marshall - 2 group execution, 3 executions per group
    0.2 Crier


    Time Setup
    Day Length: 1.3 Min
    Day Type: Trial
    Night Length: 0.6 Min
    Last Will Allowed: Yes
    Discussion Time: 0.5 Min
    Start Game: Day/No Lynch
    Death Descriptions
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes
    Trial Length: 0.8 Min

    Changes in case of Player Loss
    14 players: Remove Town Government
    13 players: Remove Neutral Random
    12 Players: Remove Mass Murderer
    11 Players: Remove Town Random
    10 Players: Remove Auditor
    9 Players: Remove Witch Doctor


    Setup Code

    Spoiler : Bank save code :



















































    Explanation
    Double Mass Murderers give the Witch Doctor a high chance of conversion and the Auditor gives the Mason Leader the option to recruit instead of just purge. High conversion possibilities and rates for both cult and mason factions along with everyone trying to out think and a void the MMs make for an interesting meta game.


    Experience

    Setup seems to play out well, usually coming down to the last couple of players. With the exception of a game where Cultist suicides night 1, Vet kills both MMs night 2, Auditor is lynched day 3, and WD is bludgeoned night 3 giving town Happily ever after achievement, lol. Other than that It has pretty much come to the wire with no faction seeming to be too over powered. MMs may look overpowered at first but they've only won once or twice out of 9 or so games. A BG usually takes one out and the cult or invest role usually finds the other. I've attached some replays, I'm not sure which ones are better than others so I just threw them all up there for now.
    Attached Files Attached Files

  6. ISO #56

    Re: OFFICIAL Setup of the Day Submission Thread

    Serial Justice v2
    Two reformed criminals return to their hometown with guns blazing to remove all the scum that now infests it.

    Theme
    Serial Killer

    Role List (Easy to Read)
    1. Mafia Random
    2. Mafia Random
    3. Mafia Random
    4. Mafia Random
    5. Triad Random
    6. Triad Random
    7. Triad Random
    8. Triad Random
    9. Serial Killer
    10. Serial Killer
    11. Neutral Random
    12. Neutral Random
    13. Neutral Random
    14. Neutral Random
    15. Neutral Random

    Role List (Order of Deletions from bottom)
    1. Serial Killer
    2. Neutral Random
    3. Mafia Random
    -------------------------------------
    4. Triad Random
    5. Mafia Random
    6. Triad Random
    7. Neutral Random
    8. Mafia Random
    9. Triad Random
    10. Serial Killer
    11. Neutral Random
    12. Mafia Random
    13. Triad Random
    14. Neutral Random
    15. Neutral Random

    Options

    Mafioso: Weight 0
    Consigliere: Weight 1.5
    Consigliere: Detect Exact role ON
    Consigliere: Becomes Mafioso if alone OFF
    Godfather: Weight 0
    Disguiser: Weight 0
    Consort: Weight 2.0
    Consort: Becomes Mafioso if alone OFF
    Framer: Weight 0
    Janitor: Weight 0
    Blackmailer: Weight 0.5
    Kidnapper: Weight 0
    Agent: Weight 1.0
    Agent: Becomes Mafioso if alone OFF
    Agent: 1 night between shadowings OFF
    Beguiler: Weight 0

    Enforcer: Weight 0
    Administrator: Weight 1.5
    Administrator: Detects exact role ON
    Administrator: Becomes Enforcer if alone OFF
    Dragon Head: Weight 0
    Informant: Weight 0
    Liason: Weight 2.0
    Liason: Becomes Enforcer if alone OFF
    Forger: Weight 0
    Incense Master: Weight 0
    Silencer: Weight 0
    Silencer: Becomes Enforcer if alone OFF
    Interrogator: Weight 0
    Vanguard: Weight 1
    Vanguard: Becomes Enforcer if alone OFF
    Vanguard: 1 night between shadowings OFF

    Serial Killer: Weight 0
    Arsonist: Weight 0
    Mass Murderer: Weight 0
    Witch: Weight 1
    Auditor: Weight 0
    Survivor: Weight 3
    Survivor: Has 3 bulletproof vests OFF
    Survivor: Has 4 bulletproof vests ON
    Jester: Weight 1
    Executioner: Weight 1
    Executioner: Target is always town OFF
    Cultist: Weight 0
    Witch Doctor: Weight 0
    Amnesiac: Weight 1.5
    Amnesiac: New role is revealed to town OFF

    Time Setup
    Day Length: 1.1 Min
    Day Type: Trial
    Night Length: 0.7 Min
    Last Will Allowed: Yes
    Discussion Time: 0.8 Min
    Start Game: Night
    Night Sequence
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes
    Trial Length: 1 minute

    Changes in case of Player Loss
    14 players: Remove Neutral Random
    13 players: Remove Neutral Random
    12 players: Remove Triad Random
    11 players: Remove Mafia Random
    10 players: Remove Neutral Random
    9 players: Remove Serial Killer
    8 players: Remove Triad Random
    7 players: Remove Mafia Random
    6 players: Remove Neutral Random
    5 players: Remove Triad Random
    4 players: Remove Mafia Random
    3 players: Remove Triad Random
    2 players: Remove Mafia Random
    1 player: Remove Neutral Random
    0 player: Remove Serial Killer
    Setup Code

    Spoiler : Setup Code :































    Explanation of Setup

    This setup is a big update of its previous version. Now, there are only 2 factions both equipped with powerful investigative and defensive abilities.

    In this setup we have 4 triad members and 4 mafia members each of which have investigative and roleblocking abilities but they cannot kill. We have two serial killers which can kill as well as up to 5 neutral players.

    Both the mafia and triad cannot win unless they can work together and agree to vote off the Serial Killers (and even then they may need the help of the other neutrals).

    The Serial Killers need to stay low, racking up kills of the mafia and triad, trying to avoid getting caught and taking advantage of the animosity between the mafia and triad.

    It's very important for the Serial Killers, Mafia, and Triad not to alienate the remaining neutrals because they may provide the necessary swing votes needed to win.

    Competitiveness and Real-Life Experience

    It's difficult for Serial Killers to win this save, but not impossible. Winning seems to depend on a mixture of good choices at night as well as diplomacy during the day. It is vital for the Serial Killer's cause that they both stay alive as long as possible. If one serial killer suicides, it's very very hard for the other one to win in the end

    The game is usually won as a tossup between the mafia and triad. It's difficult to convince the neutrals to spare the side with fewer numbers because voting off the side with fewer members ends the game quicker. That being said, sometimes the side, mafia or triad, with fewer members may wish to negotiate with the serial killers to attack the other side first in exchange for not voting up the serial killers for lynching.

    Opportunities for Improvement

    More testing could be done with setups of 9 or below. High level strategies with more experienced players could help with further refinement.

  7. ISO #57

  8. ISO #58

    Re: OFFICIAL Setup of the Day Submission Thread

    Double Trouble v4

    Role List
    Godfather
    Mafia Random
    Dragon Head
    Triad
    Random
    Sheriff
    Doctor
    Town Investigative
    Town Protect
    Town Killing
    Town Power
    --------------------------------------------------------------------
    Neutral Benign
    Town Goverment
    Any Random
    Neutral Evil
    Town Random

    CHANGELOG V.26.01.2014
    Netural evil and any random swap positions.

    Doctor spawn rate reduced to 4 from 5.
    Citizen spawn rate increased to 12.8 from NA.
    Jailor spawn rate increased to 6 from 0.8.

    Spoiler : Old Change Logs :

    CHANGELOG V.25.01.2014
    Day-Length increased to 2.1 from 1.8
    Town investigate now exclude sheriff and include coroner.
    Town goverment Excludes citizen again.
    Town random Excludes goverment and Killing.

    All netural evil roles spawn rate is now 1 except Auditor.
    All benign roles spawn rate is now 1.
    Auditor spawn rate increased to 0.2 from 0.1
    Marshall spawn rate increased to 1 from 0.5

    CHANGELOG V.17.01.2014
    Allowed any-random to let killer roles. So town can have a jailor now.
    Wd now can't be dedected by sheriff.
    Now mafia has a higher chance to get a consiglere than triad.
    Town goverment role can spawn citizens but citizen spawn rate is reduced greatly.

    Crier spawn rate lowered to 4 from 5
    Citizen spawn rate lowered to 0.5 from 25(cant go to lower unless 0.2)
    Sheriff spawn rate lowered to 1 from 3
    Auditor added with spawn rate of 0.1


    Spoiler : Code :





































  9. ISO #59

    Re: OFFICIAL Setup of the Day Submission Thread

    Under Pressure v2

    Role List
    Godfather
    Mafia Random
    Dragon Head
    Deceiver
    Triad
    Support
    Doctor
    Jailor
    Town Investigative
    Town Investigative
    Town Protect
    Town Killing
    Town Goverment
    Town Random
    Neutral Killer
    -------------------------------------------------------------
    Any Random


    CHANGELOG V.26.01.2014
    -So much little thing changed this is basicly a new setup as a copy-cat of Under Pressure.
    -Most of them are for town roles.
    -Any random(only allows neturals) is NOT changed to Netural random beacuse it changes spawn chance.

    PS:As changelog said so many little things changed and this setup is not tested by me. It is still same in the big picture ,so i don't excpect much chance in win rates still it is UNTESTED by me.


    Spoiler : Code :





























  10. ISO #60

    Re: OFFICIAL Setup of the Day Submission Thread

    (my bnet name is DragoonRuler)

    Name: Brainies
    1. Detective
    2. Lookout
    3. Jailor
    4. Doctor
    5. Town Investigate
    6. Enfocer
    7. Triad Support
    8. Neutral Killing
    -----------------------------------------
    9. Town Protective
    10. Town Power
    11. Triad Random
    12. Town Killing
    13. Town Random
    14. Neutral Random
    15. Neutral Random

    Recommended player count: 12-15

    Options
    Town
    Citizen: Ratio: 3.6, all checked
    Sherif: Ratio: 0
    Investigator: Ratio: 0
    Detective: Ratio: 2.0, ignore immunity
    Lookout: Ratio: 2.0, all checked
    Doc: Ratio: 3.0, knows target attacked, knows if target converted, witch doc when converted
    Escort: Ratio: 1.5, all checked
    Jailor: Ratio: 0.8, 2 exec
    Vigi: Ratio: 1.2, 2 shots
    Mason: Ratio: 1.5, becomes leader
    ML: Ratio: 0.5, 3 recruits
    Spy: Ratio: 1.2, all checked
    BD: Ratio: 1.0, can target self
    Coroner: 1.5, all checked
    BG: 1.0, ignores inv, cannot be healed
    Vet: 0.8, 2 nights, ignore inv
    Mayor: 1.0, loses votes in cult, votes:3, cannot b healed
    Marshal: 0.5, 1 group exe, 3 exe per group
    Crier: 1.8
    Triad
    Enfocer: 0.0
    Admin: 1.5, becomes enfocer if alone
    DH: 0.5, all but becomes enfocer if alone
    Informant: 0.5, becomes enfocer
    Liason: 1.5, enfocer, detects block immune
    Forger: 1.0, enfocer
    Incense master: 1.0, enfocer, 2 clean
    Silencer: 1.0, enfocer
    Itterogator: 0.5, all checked
    Vanguard: 1.0, 1 night between, enfocer
    Deceiver: 1.0, enfocer, hide 3 times, can hide behind triad

    Neutral
    SK: 1.1, inv at night only
    arso: 0.8, all checked but not victim knows doused
    MM: 0.8, inv at night, can target self, 1 nights between
    Witch: 1.5, can cause self, witch doc
    Auditor: 1.5, all checked but limited to 3 conv
    Surv: 2.0, 3 bullet
    Jester: 1.5, random guilty dies
    Exe: 1.0, all checked
    Cult: 0.0, immunity prevents, 1 night between
    Witch doc: 0.2, limited to 2 saves
    Amne: 1.5, all off

    Randoms
    Town random: excludes killing, investigate
    Town invest: exclude sherif,invest
    Town power: excludes jailor
    Triad support: excludes itterogator
    Neut random: excludes killing

    Time setup
    day length: 1.6
    day type: trial
    night: 0.8
    LW allowed = true
    discussion time: 0.8
    start at: day/no lynch
    death description
    PM Allowed : not
    discussion = yes
    trial pauses day: true
    trial def: true
    choose names: true
    trial length: 1.0

    Changes in case player loss
    remove players from 15 downward.
    Spoiler : code :

































    ive tried it, it got good reviews, no sherif/investigate to point "2 triad" or something like that, we need to carefully read last wills to understand everything.
    for example, i was vigi, and i killed a witch that actually left a last will, and saw that she controlled 2 to 11, that night 11 died.
    so i shot 2 - enfocer.

    Another example, lookout was on 1 the first game, 4 ppl visited him, but he left only 3 in his last will
    thats why we thought 1 of the players lying saying he visited this guy. and that was because the lo missed him.

    Dragon head is possible in triad random - but its a surprise if he will spawn (for town).
    There is low chance of witch doc, no cult (unless witch doc) - not to kill town fast (As no invest roles).

    this will make ur brain explode.
    Last edited by Mugy; January 27th, 2014 at 04:22 PM.

  11. ISO #61

  12. ISO #62

    Re: OFFICIAL Setup of the Day Submission Thread

    Current Rotation
    **Inferno v3 by Numbertwo [5]: 1/12/14

    Under Pressure v2 by Xentios [4]: 1/26/14
    Welcome to the Friendzone v1.1 by Tony [4]: 1/24/14
    *Don't Get Audited by kyle1234513 [4]: 1/21/14
    *Generic by kyle1234513 [4]: 1/17/14
    ***Uncertainty by RLVG [4]: 12/26/13

    Serial Justice v2 by Aldaris [3]: 1/26/14
    Mad Mason by Hollercaust [3]: 1/25/14
    **Sherlock by Gyver [3]: 1/12/14
    ***Classic with the Triads by powerofdeath [3]: 12/26/13
    ***Survival of the Fittest by kyle1234513 [3]: 12/26/13

    Brainies by DragoonRuler [2]: 1/27/14
    Double Trouble v4 by Xentios [2]: 1/26/14
    *Forgetful Champions v2 by Aldaris [2]: 1/21/14
    ***Witch Hunt by Aldaris [2]: 1/4/14
    ***Beijing by RLVG [2]: 12/26/13
    ***Outlaws by RLVG [2]: 12/26/13
    ***Shanghai by SamSparta [2]: 12/26/13

    ***Generic by ThinkLiveLife [1]: 12/26/13
    *Spymaster by Aldaris [1]: 1/17/14
    **Shang-Hide by Hollercaust [1]: 1/17/14
    ***The People's Mafia by Aldaris [1]: 1/9/14

    Parliament v1.1 by Aldaris [0.5]: 1/26/14
    *Truth and Lies v2 by Aldaris [0.5]: 1/21/14


    * Setups using an old version of the game. Can have strangeness due to different random options.
    ** Setups using an even older version of the game. Auditor is excluded. Can have strangeness due to different random options.
    *** Setups using a horribly outdated version of the game. Weights will be default. Auditor is excluded. Strangeness can and will occur. Setups may be broken.

  13. ISO #63

  14. ISO #64

    Re: Setup of the Day Discussion Thread

    Quote Originally Posted by Dark.Revenant View Post
    The Auditor can't have that win condition because then it would just be a town role. His win condition is identical to the Witch.
    Hi, as stated before, based on the original win description of Auditor before you changed it is how I based the save on. See this thread on how I propose to change Auditor as it is currently (and what I thought Auditor was).

  15. ISO #65

    Re: OFFICIAL Setup of the Day Submission Thread

    Detecta Jesta Dilemma v2
    Our resident Detectives and Lookouts have to find the murderers rampaging the Town apart from the Jesters with poor alibis.

    Theme
    Jester

    Role List (Easy to Read)
    1. Town Random
    2. Town Random
    3. Town Random
    4. Town Random
    5. Town Random
    6. Town Random
    7. Town Random
    8. Town Random
    9. Town Random
    10. Town Government
    11. Neutral Killing
    12. Neutral Killing
    13. Jester
    14. Jester
    15. Jester

    Role List (Order of Deletions from bottom)
    1. Neutral Killing
    2. Town Government
    3. Town Random
    -------------------------------------
    4. Town Random
    5. Town Random
    6. Town Random
    7. Jester
    8. Town Random
    9. Town Random
    10. Town Random
    11. Neutral Killing
    12. Jester
    13. Town Random
    14. Town Random
    15. Jester

    Options

    Citizen: Weight 0
    Sheriff: Weight 0
    Investigator: Weight 0
    Detective: Weight 1.0
    Lookout: Weight 1.0
    Lookout: Ignore Detection Immunity ON
    Lookout: Can Target Self ON
    Doctor: Weight 1.0
    Escort: Weight 0
    Jailor: Weight 0
    Vigilante: Weight 0
    Mason: Weight 0
    Spy: Weight 0
    Bus Driver: Weight 1.0
    Coroner: Weight 0
    Bodyguard: Weight 0
    Veteran: Weight 0
    Mayor: Weight 1.0
    Mayor: Vote counts for 3 OFF
    Mayor: Vote counts for 4 ON
    Marshall: Weight 0.5
    Crier: Weight 2.0

    Serial Killer: Weight 0.5
    Arsonist: Weight 2.0
    Arsonist: Ignition Always Kills
    Mass Murderer: Weight 1.0
    Muss Murderer: Can Target Self ON
    Mass Murderer: 1 night between sprees OFF

    Town Random: Exclude Government ON

    Time Setup
    Day Length: 1.1 Min
    Day Type: Trial
    Night Length: 0.7 Min
    Last Will Allowed: Yes
    Discussion Time: 0.8 Min
    Start Game: Night
    Night Sequence
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes
    Trial Length: 1 minute

    Changes in case of Player Loss
    14 players: Remove Jester
    13 players: Remove Town Random
    12 players: Remove Town Random
    11 players: Remove Jester
    10 players: Remove Neutral Killing
    9 players: Remove Town Random
    8 players: Remove Town Random
    7 players: Remove Town Random
    6 players: Remove Jester
    5 players: Remove Town Random
    4 players: Remove Town Random
    3 players: Remove Town Random
    2 players: Remove Town Random
    1 player: Remove Town Government
    0 player: Remove Neutral Killing
    Setup Code

    Spoiler : Setup Code :































    Explanation of Setup

    This setup is a big update of its previous version. Now, there are only 2 "bad guys" but they are very powerful and hard to track as well as the standard 3 jesters. Town now has 10 starting members in order to have a good chance to win through the confusion.

    In this setup town can only investigate with its detectives and lookouts, who visited who and cannot know directly who is "evil" or not except via circumstances. As such, there will be a lot of information going back and forth. This person visited that person, and so forth.

    Meanwhile, Jesters influence and add doubt to the results through moving at night as well as their normal bsing during the day. The town has to be sure to take account of the actions of their bus drivers, so they don't create their own false leads.

    Difficulty is increased because the Mass Murderer and Arsonist can both kill multiple targets. However, whenever an Arsonist douses it can still be tracked as well as when someone is saved from an Mass Murderer's kill.

    The Town Government role (Crier, Mayor, or Marshall) is very important because it's an easy to confirm role and they can help organize information that the town receives.

    Competitiveness and Real-Life Experience

    It's very important for town to compare notes, discuss, and take their time for choosing a target to lynch.

    Overall, I give town roughly a 50% chance win rate despite their numbers. It's very important that town have 10 starting members, but this can whittle down quickly due to night kills and mislynches.

    This is a more difficult save that I recommend to veterans and new players alike to hone their skills.

    Opportunities for Improvement

    More testing could be done with setups of 12 or below. More analysis could be done on the merits of Mass Murderer vs. Arsonist and Mayor vs. Marshall vs. Crier in the Random slots.

  16. ISO #66

  17. ISO #67

    Re: OFFICIAL Setup of the Day Submission Thread

    Quote Originally Posted by arielb View Post
    (my bnet name is DragoonRuler)

    Name: Brainies
    1. Detective
    2. Lookout
    3. Jailor
    4. Doctor
    5. Town Investigate
    6. Enfocer
    7. Triad Support
    8. Neutral Killing
    -----------------------------------------
    9. Town Protective
    10. Town Power
    11. Triad Random
    12. Town Killing
    13. Town Random
    14. Neutral Random
    15. Neutral Random

    Recommended player count: 12-15

    Options
    Town
    Citizen: Ratio: 3.6, all checked
    Sherif: Ratio: 0
    Investigator: Ratio: 0
    Detective: Ratio: 2.0, ignore immunity
    Lookout: Ratio: 2.0, all checked
    Doc: Ratio: 3.0, knows target attacked, knows if target converted, witch doc when converted
    Escort: Ratio: 1.5, all checked
    Jailor: Ratio: 0.8, 2 exec
    Vigi: Ratio: 1.2, 2 shots
    Mason: Ratio: 1.5, becomes leader
    ML: Ratio: 0.5, 3 recruits
    Spy: Ratio: 1.2, all checked
    BD: Ratio: 1.0, can target self
    Coroner: 1.5, all checked
    BG: 1.0, ignores inv, cannot be healed
    Vet: 0.8, 2 nights, ignore inv
    Mayor: 1.0, loses votes in cult, votes:3, cannot b healed
    Marshal: 0.5, 1 group exe, 3 exe per group
    Crier: 1.8
    Triad
    Enfocer: 0.0
    Admin: 1.5, becomes enfocer if alone
    DH: 0.5, all but becomes enfocer if alone
    Informant: 0.5, becomes enfocer
    Liason: 1.5, enfocer, detects block immune
    Forger: 1.0, enfocer
    Incense master: 1.0, enfocer, 2 clean
    Silencer: 1.0, enfocer
    Itterogator: 0.5, all checked
    Vanguard: 1.0, 1 night between, enfocer
    Deceiver: 1.0, enfocer, hide 3 times, can hide behind triad

    Neutral
    SK: 1.1, inv at night only
    arso: 0.8, all checked but not victim knows doused
    MM: 0.8, inv at night, can target self, 1 nights between
    Witch: 1.5, can cause self, witch doc
    Auditor: 1.5, all checked but limited to 3 conv
    Surv: 2.0, 3 bullet
    Jester: 1.5, random guilty dies
    Exe: 1.0, all checked
    Cult: 0.0, immunity prevents, 1 night between
    Witch doc: 0.2, limited to 2 saves
    Amne: 1.5, all off

    Randoms
    Town random: excludes killing, investigate
    Town invest: exclude sherif,invest
    Town power: excludes jailor
    Triad support: excludes itterogator
    Neut random: excludes killing

    Time setup
    day length: 1.6
    day type: trial
    night: 0.8
    LW allowed = true
    discussion time: 0.8
    start at: day/no lynch
    death description
    PM Allowed : not
    discussion = yes
    trial pauses day: true
    trial def: true
    choose names: true
    trial length: 1.0

    Changes in case player loss
    remove players from 15 downward.
    Spoiler : code :

































    ive tried it, it got good reviews, no sherif/investigate to point "2 triad" or something like that, we need to carefully read last wills to understand everything.
    for example, i was vigi, and i killed a witch that actually left a last will, and saw that she controlled 2 to 11, that night 11 died.
    so i shot 2 - enfocer.

    Another example, lookout was on 1 the first game, 4 ppl visited him, but he left only 3 in his last will
    thats why we thought 1 of the players lying saying he visited this guy. and that was because the lo missed him.

    Dragon head is possible in triad random - but its a surprise if he will spawn (for town).
    There is low chance of witch doc, no cult (unless witch doc) - not to kill town fast (As no invest roles).

    this will make ur brain explode.

    Hey, i'd like to replace Town random with #14 (neutral random)
    means, if 13 players, town random and neut rand is out.

    is it ok?

  18. ISO #68

  19. ISO #69

    Re: Setup of the Day Discussion Thread

    Setup name: Brainies

    Comments:
    well i've created the save, and i think that with 13 players, 1 neutral random is needed.
    So, i'd like to update the save and replace #13 (town random) with #14 (neutral random).

    so if we're 13 players, then 1 neut random is out, and also 1 town random.
    thx.

  20. ISO #70

    Re: Setup of the Day Discussion Thread

    Quote Originally Posted by arielb View Post
    Setup name: Brainies

    Comments:
    well i've created the save, and i think that with 13 players, 1 neutral random is needed.
    So, i'd like to update the save and replace #13 (town random) with #14 (neutral random).

    so if we're 13 players, then 1 neut random is out, and also 1 town random.
    thx.
    That sounds like a fine idea with fewer players.

  21. ISO #71

    Re: Setup of the Day Discussion Thread

    Quote Originally Posted by Xentios View Post
    Setup Name
    Shanghaied or Shang-Hide by Hollercaust
    Comments
    Well i think any random should exclude triads. Last game there was 2 triad even as we sucked as town they still could not do anything.
    That's the whole point of the save. The triads have to use their cunning for a chance at winning. And don't say it's not possible, I've won twice spawning as the ONLY triad. Ok, one of the times another triad spawned but he rage quit night 1 so I was really the only triad.

    Also it's fun if you get 3 liaisons or 3 silencers, you can totally shut the town down. Administrator and Vanguard are less trolly but they offer advantages over town Invest roles in that Admin detects exact role and Vanguard is a Detective and Lookout combined. You just have to blend in and use foresight on when to turn over the mafia and neutral killing, and use diplomacy as when/if Admin discovers a witch or survivor/other neutral random. It's not a save for the average pub, but even if the random triads rage quit, then it just becomes a normal save with only 2 to 3 less players.

  22. ISO #72

    Re: OFFICIAL Setup of the Day Submission Thread

    Current Rotation
    **Inferno v3 by Numbertwo [5-I]: 1/12/14

    Under Pressure v2 by Xentios [4-I]: 1/26/14
    Welcome to the Friendzone v1.1 by Tony [4-B]: 1/24/14
    *Generic by kyle1234513 [4-B]: 1/17/14
    ***Uncertainty by RLVG [4-A]: 12/26/13

    Serial Justice v2 by Aldaris [3-A]: 1/26/14
    Mad Mason by Hollercaust [3-A]: 1/25/14
    **Sherlock by Gyver [3-I]: 1/12/14
    ***Classic with the Triads by powerofdeath [3-B]: 12/26/13
    ***Survival of the Fittest by kyle1234513 [3-A]: 12/26/13

    Brainies by DragoonRuler [2-B]: 1/27/14
    Double Trouble v4 by Xentios [2-I]: 1/26/14
    *Forgetful Champions v2 by Aldaris [2-A]: 1/21/14
    ***Witch Hunt by Aldaris [2-A]: 1/4/14
    ***Beijing by RLVG [2-I]: 12/26/13
    ***Outlaws by RLVG [2-I]: 12/26/13
    ***Shanghai by SamSparta [2-I]: 12/26/13

    Detecta Jesta Dilemma v2 by Aldaris [1-A]: 1/29/14
    **Shang-Hide by Hollercaust [1-I]: 1/17/14
    ***The People's Mafia by Aldaris [1-A]: 1/9/14
    ***Generic by ThinkLiveLife [1-B]: 12/26/13

    Parliament v1.1 by Aldaris [0.5-A]: 1/26/14
    *Truth and Lies v2 by Aldaris [0.5-A]: 1/21/14


    * Setups using an old version of the game. Can have strangeness due to different random options.
    ** Setups using an even older version of the game. Auditor is excluded. Can have strangeness due to different random options.
    *** Setups using a horribly outdated version of the game. Weights will be default. Auditor is excluded. Strangeness can and will occur. Setups may be broken.

  23. ISO #73

    Re: OFFICIAL Setup of the Day Submission Thread

    Escort Escapades
    The Town sends out its Escorts on a mission to die to find the local killers

    Theme
    Escort

    Role List (Easy to Read)
    1. Escort
    2. Escort
    3. Escort
    4. Town Investigative
    5. Town Investigative
    6. Town Random
    7. Town Random
    8. Town Random
    9. Town Random
    10. Town Random
    11. Neutral Killing
    12. Neutral Killing
    13. Neutral Killing
    14. Neutral Random
    15. Neutral Random

    Role List (Order of Deletions from bottom)
    1. Neutral Killing
    2. Escort
    3. Town Investigative
    -------------------------------------
    4. Neutral Random
    5. Town Random
    6. Escort
    7. Town Investigative
    8. Neutral Killing
    9. Town Random
    10. Escort
    11. Town Random
    12. Town Random
    13. Neutral Killing
    14. Neutral Random
    15. Town Random

    Options

    Citizen: Weight 0
    Sheriff: Weight 1.0
    Investigator: Weight 1.0
    Detective: Weight 1.0
    Lookout: Weight 1.0
    Lookout: Ignore Detection Immunity ON
    Lookout: Can Target Self ON
    Doctor: Weight 1.0
    Doctor: Witch Doctor when converted
    Escort: Weight 0.5
    Jailor: Weight 1.0
    Jailor: Can make 1 execution OFF
    Jailor: Can make 2 executions ON
    Vigilante: Weight 0
    Mason: Weight 0
    Spy: Weight 0
    Bus Driver: Weight 1.0
    Coroner: Weight 0.5
    Bodyguard: Weight 1.0
    Veteran: Weight 1.0
    Veteran: Limited to 2 nights OFF
    Veteran: Limited to 3 nights ON
    Veteran: Ignores Invulnerability ON
    Mayor: Weight 1.0
    Mayor: Vote counts for 3 OFF
    Mayor: Vote counts for 4 ON
    Marshall: Weight 0.5
    Crier: Weight 0.5

    Serial Killer: Weight 2.0
    Serial Killer: Kills roleblockers ON
    Serial Killer: Wins ties over Arsonist ON
    Arsonist: Weight 1.0
    Arsonist: Douses roleblockers ON
    Mass Murderer: Weight 0

    Witch: Weight 1.0
    Auditor: Weight 0
    Survivor: Weight 1.0
    Jester: Weight 1.0
    Executioner: Weight 1.0
    Executioner: Target is always town OFF
    Cultist: Weight 0.2
    Witch Doctor: Weight 0.2
    Witch Doctor: Limited to 2 saves OFF
    Witch Doctor: Limited to 3 saves ON
    Amnesiac: Weight 1.0
    Amnesiac: New role is revealed to town OFF

    Town Random: Exclude Investigative ON
    Neutral Random: Exclude Killing ON

    Time Setup
    Day Length: 1.1 Min
    Day Type: Trial
    Night Length: 0.7 Min
    Last Will Allowed: Yes
    Discussion Time: 0.8 Min
    Start Game: Day/No Lynch
    Night Sequence
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes
    Trial Length: 1 minute

    Setup Code

    Spoiler : Setup Code :































    Explanation of Setup

    In this setup, there are 3 guaranteed escorts with 3 killers that are detrimental to the escorts. The Serial Killer automatically kills any escorts that visit him while the Arsonist automatically douses any escorts that visit him.

    While the Escorts may get killed or doused by visiting others, they can provide very valuable information from their last wills. Thus, if an Escort that died revealed in their last will that they visited 11 at night, 11 is likely a killer. Similarly, if an Escort visited 12 during the night and got doused, there's a good possibility that 12 is an arsonist.

    The Escort can perform a very valuable role in being a form of sacrificial detective. Care must be taken though, because an Escort dying or being doused at night is not a guarantee that the role they visited was "Evil". However, if an Escort was not adversely affected during the night, they can be fairly sure (barring a Witch or Bus Driver) that their original target was innocent.

    Competitiveness and Real-Life Experience

    I have played this setup roughly 7 times before submitting it. Town tends to win this setup. Having 3 killers and vulnerable Escorts can be dangerous, but having 10 town members is usually enough to stay the good folks to victory.

    Opportunities for Improvement

    More testing could be done with setups of 13 or below. More analysis could be done on the merits of the ratios of the Town Random members and the effectiveness of a witch or cult in this setup
    Last edited by Aldaris; February 4th, 2014 at 02:43 PM. Reason: Changed for Dark Rev

  24. ISO #74

  25. ISO #75

  26. ISO #76

    Re: OFFICIAL Setup of the Day Submission Thread

    Chaotic Chaos

    ROLE LIST
    Triad Random
    Triad Killing
    Triad Deception
    Jailor
    Town Power
    Town Power
    Town Invest
    Town Killing
    Town Random
    -------------------------------------------------------
    Neutral Benign
    Town Random
    Neutral Random
    Town Random
    Any Random
    Neutral Random

    Random Role Options
    Triad Killing-Exclude Enforcer
    Triad Deception-Exclude Informant

    Town Power-Exclude Bus Driver
    Town Killing- Exclude Veteran

    Netural Random-Exclude Killing
    Any Random-Exclude town/mafia/triad.

    Other Options
    Spoiler : .. :

    Well not sure if i should add

    Setup Settings
    Default settings.
    Pm allowed.

    Setup Code

    Spoiler : Setup Code :































    Notes
    Well it is a fun setup,Anything can happen in a semi-balanced way. But still many RNG elements. A hard setup for bad towns. Intermedite or Advanced is recomended slots.

  27. ISO #77

    Re: OFFICIAL Setup of the Day Submission Thread

    All Hail Town

    9 Town VS 3 Mafia VS 3 Neutrals
    Roles List
    1. Mayor
    2. Marshall
    3. Mason
    4. Town Investigative
    5. Town Investigative
    6. Town Protective
    7. Town Protective
    8. Town Random
    9. Town Random
    10. Godfather
    11. Mafia Random
    12. Mafia Random
    13. Auditor
    14. Neutral Random
    15. Neutral Killing

    Options

    Godfather: Cannot be Roleblocked - ON
    Mafioso: Weight - 0
    Auditor: Limited to 3 Conversions - ON
    Town Random: Exclude Killing - ON
    Citizens: Weight - 0
    Marshall: 2 Group Executions - ON

    Changes in case of player loss(From bottom to Top)
    1 player: Mayor
    2 players: Marshall
    3 players: Godfather
    4 players: Mason
    5 players: Town Investigative
    -----------------------------
    6 players: Mafia Random
    7 players: Town Investigative
    8 players: Town Random
    9 players: Mafia Random
    10 players: Town Random
    11 players: Neutral Random
    12 players: Town Protective
    13 players: Auditor
    14 players: Town Protective
    15 players: Neutral Killing

    Time Setup and Game Options
    Day Length: 1.5 Minutes
    Discussion: .5 Minutes
    Night Length: .5 Minutes
    Day Type: Trial
    Last Will Allowed: Checked
    Start Game: Day/No Lynch
    Night Sequence
    PM Allowed: Unchecked
    Discussion: Checked
    Trial Pauses Day: Checked
    Trial Defense: Checked
    Choose Names: Checked
    Trail Length: .5 Minutes

    Save Code
    Spoiler : Code :



























    Last edited by AppleyNO; February 7th, 2014 at 03:23 AM.
    Quote Originally Posted by Elixir View Post
    You should be priviledged to experience bestmas.

    "waah the screen is shaking, waah my delicate eyes".

    Fuck sake.

  28. ISO #78

  29. ISO #79

    Re: OFFICIAL Setup of the Day Submission Thread

    Setup :
    Bending the Rules of Sanity

    Mayor
    Mayor
    Mayor
    Mayor
    Sheriff
    Sheriff
    Sheriff
    Mason
    Mason

    Jester
    Jester

    Executioner
    Cultist
    Serial Killer
    Serial Killer


    Mayor : Keep votes when converted, votes count for 3.
    Citizen : Got a vest.
    Sheriff : Can detect all.
    Mason : Can't become Mason Leader.
    Jester : Cause someone to suicide.
    Executioner : No options enabled.
    Cultist : Can cult past immunity, 1 night between conversions.
    Serial Killer : Invulnerable at night.

    Day : 1.8min, Night : 0.7min, Discussion : 0.8min, Trial Length : 1.0min.
    Day Type : Trial, Start Game : Night; Night Sequence.
    All check-options checked.



    Changes if Players Leave :
    15. None
    14. Jester
    13. Mayor.
    12. Serial Killer.
    11. Sheriff.
    10. Jester.
    09. Mayor.
    08. Mason.
    07. Executioner.
    06. Mayor.
    05. Serial Killer.
    04. Sheriff.
    03. Sheriff.
    02. Mayor.
    01. Cultist.


    Spoiler : Code :




























    I really hope this can be done, since 1 Marshall and 1 Mayor can be done, I thought of thinking outside the box.
    Last edited by RLVG; February 7th, 2014 at 10:51 AM.

  30. ISO #80

    Re: OFFICIAL Setup of the Day Submission Thread

    Witch Hunt v2
    A group of investigators have to distinguish the eccentric doctors from the dark witches manipulating the town, all the while a gang of killers have started their own spree.

    Theme
    Witch / Witch Doctor

    Role List (Easy to Read)
    1. Town Random
    2. Town Random
    3. Town Random
    4. Town Random
    5. Town Random
    6. Town Random
    7. Town Random
    8. Town Random
    9. Town Random
    10. Godfather
    11. Any Random
    12. Any Random
    13. Any Random
    14. Any Random
    15. Any Random

    Role List (Order of Deletions from bottom)
    1. Godfather
    2. Town Random
    3. Town Random
    -------------------------------------
    4. Town Random
    5. Town Random
    6. Any Random
    7. Town Random
    8. Any Random
    9. Town Random
    10. Any Random
    11. Town Random
    12. Any Random
    13. Town Random
    14. Any Random
    15. Town Random

    Options
    Citizen: Weight 0
    Sheriff: Weight 0
    Investigator: Weight 3.0
    Detective: Weight 0
    Lookout: Weight 0
    Doctor: Weight 3.0
    Escort: Weight 0
    Jailor: Weight 0
    Vigilante: Weight 1
    Mason: Weight 1
    Mason Leader: Weight 1
    Spy: Weight 0
    Bus Driver: Weight 0
    Coroner: Weight 0
    Bodyguard: Weight 0
    Veteran: Weight 0
    Mayor: Weight 0
    Marshall: Weight 0
    Crier: Weight 0

    Mafioso: Weight 0
    Consigiliere: Weight 1
    Godfather: Weight 0
    Disguiser: Weight 0
    Consort: Weight 0
    Framer: Weight 0
    Janitor: Weight 0
    Blackmailer: Weight 0
    Kidnapper: Weight 0
    Agent: Weight 0
    Beguiler: Weight 0

    Enforcer: Weight 0
    Administrator: Weight 0
    Dragon Head: Weight 0
    Informant: Weight 0
    Liason: Weight 0
    Forger: Weight 0
    Incense Master: Weight 0
    Silencer: Weight 0
    Interrogator: Weight 0
    Vanguard: Weight 0
    Deceiver: Weight 0

    Serial Killer: Weight 1
    Arsonist: Weight 0
    Mass Murderer: Weight 0
    Witch: Weight 2
    Auditor: Weight 0
    Survivor: Weight 0
    Jester: Weight 0
    Executioner: Weight 0
    Cultist: Weight 0.5
    Witch Doctor: Weight 1
    Amnesiac: Weight 0

    Doctor: Prevent Cultist Conversion ON
    Doctor: Witch Doctor when converted ON
    Mason: Becomes Leader if alone ONE
    Mason Leader: Limited to 4 recruits ON

    Consigiliere: Detects exact role ON
    Consigliere: Becomes Mafioso if alone OFF
    Godfather: Immune to detection OFF

    Cultist: 1 night between conversions OFF
    Cultist: 2 nights between conversions ON

    Witch Doctor: Limited to 2 saves OFF
    Witch Doctor: Limited to 3 saves ON

    Doctor: Check Witch Doctor When Converted
    Godfather: Uncheck Immune to Detection
    Witch: Uncheck Victim Knows he is Controlled
    Witch Doctor: Uncheck Limited to 2 saves
    Witch Doctor: Check Limited to 3 saves

    Time Setup
    Day Length: 1.1 Min
    Day Type: Trial
    Night Length: 0.7 Min
    Last Will Allowed: Yes
    Discussion Time: 0.8 Min
    Start Game: Day/No Lynch
    Classic Night
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes
    Trial Length: 1 Min

    Setup Code

    Spoiler : Setup Code :































    Explanation of Setup

    This setup is a revision of a previous setup. Now, instead of set roles, all roles except for Godfather are randomized.

    The basic idea behind this save is dual identity. Each role has a good and an evil counterpart so every claim has a direct doubt. The dual identities are as follows: The Mason Leader could be a Godfather, The Doctor could be a Witch or Witch Doctor, the Investigator could be a Consigliere, the Mason could be a Cultist, the Vigilante could be a Serial Killer

    The only investigative role the town has is the Investigator which makes these "either or" possibilities work. Because there are no Jesters or Executioners, it is very risky to false claim a role other than the dual identity because both the Investigator and the Consigliere will detect it.

    The town has some power to it, with the ability to determine roles of everyone down to the "dual identity" and the ability to save town members. The investigators are aided because they will know whether they witched or not and induce conidence into their findings.

    The town needs to be careful though because someone posing as an Investigator could be a Consigliere

    Our doctors need to try their best to protect their investigators from getting killed while trying to be sure they aren't protecting a Consigliere.

    The vigilante needs to aim for suspicious targets at night especially witches. Be careful, they only have two shots.

    The Mason Leader needs to spend every night trying to kill the Witch Doctor and Cultists and work with the Mason to prevent the town from lynching either of them.

    The evil teams have an interesting situation, only the serial killer and the godfather can't win together, but the witches, witch doctors, and cultists if converted can win together as well as either the serial killer or the mafia. Often, "team evil" may have an incentive to come out in the open later on.

    Competitiveness and Real-Life Experience

    Although it is 9 town vs. 6 evil, town tends to win this setup as the evil forces are fractured and may have difficulty working together.

    Opportunities for Improvement

    More testing could be done to determine if 3 Mafia members at start is too much or not. Although most setups for games created will be balanced, because of limitations of weights, it is unlikely but not impossible for say there to be 5 starting cultists and 1 Witch Doctor. This could be circumvented if future coding instituted maximum number of repeated roles or something in that nature.

    More testing could be used to determine if Death Descriptions or Classic Night is more appropriate. With Death Descriptions, one can confirm as a Vigilante or Serial Killer. This may or may not be a good thing.

  31. ISO #81

    Re: OFFICIAL Setup of the Day Submission Thread

    Current Rotation
    ***Inferno v3 by Numbertwo [5-I]: 1/12/14

    *Under Pressure v2 by Xentios [4-I]: 1/26/14
    *Welcome to the Friendzone v1.1 by Tony [4-B]: 1/24/14
    **Generic by kyle1234513 [4-B]: 1/17/14
    ****Uncertainty by RLVG [4-A]: 12/26/13

    *All Hail the Town by AppleyNO [3-I]: 2/7/14
    *Serial Justice v2 by Aldaris [3-A]: 1/26/14
    *Mad Mason by Hollercaust [3-A]: 1/25/14
    ***Sherlock by Gyver [3-I]: 1/12/14
    ****Classic with the Triads by powerofdeath [3-B]: 12/26/13
    ****Survival of the Fittest by kyle1234513 [3-A]: 12/26/13

    *Witch Hunt v2 by Aldaris [2-A]: 1/9/14
    *Bending the Rules of Sanity by RLVG [2-A]: 2/7/14
    *Chaotic Chaos by Aldaris [2-I]: 2/5/14
    *Escort Escapades by Aldaris [2-I]: 2/5/14
    *Brainies by DragoonRuler [2-B]: 1/27/14
    *Double Trouble v4 by Xentios [2-I]: 1/26/14
    **Forgetful Champions v2 by Aldaris [2-A]: 1/21/14
    ****Beijing by RLVG [2-I]: 12/26/13
    ****Outlaws by RLVG [2-I]: 12/26/13
    ****Shanghai by SamSparta [2-I]: 12/26/13

    *Detecta Jesta Dilemma v2 by Aldaris [1-A]: 1/29/14
    ***Shang-Hide by Hollercaust [1-I]: 1/17/14
    ****The People's Mafia by Aldaris [1-I]: 1/9/14
    ****Generic by ThinkLiveLife [1-B]: 12/26/13

    *Parliament v1.1 by Aldaris [0.5-A]: 1/26/14
    **Truth and Lies v2 by Aldaris [0.5-A]: 1/21/14


    * Setups using an old version of the game. Judge is excluded. Can have strangeness.
    ** Setups using an even older version of the game. Judge is excluded. Will have strangeness due to different random options.
    *** Setups using a horribly outdated version of the game. Judge and Auditor are excluded. Will have strangeness due to different random options.
    **** Setups using a fucking ancient version of the game. Weights will be default. Judge and Auditor are excluded. Setups may be broken.

  32. ISO #82

    Re: OFFICIAL Setup of the Day Submission Thread

    All Hail Town V1.1

    9 Town VS 3 Mafia VS 3 Neutrals
    Roles List
    1. Mayor
    2. Marshall
    3. Mason
    4. Town Investigative
    5. Town Investigative
    6. Town Protective
    7. Town Protective
    8. Town Random
    9. Town Random
    10. Godfather
    11. Mafia Random
    12. Mafia Random
    13. Auditor
    14. Neutral Random
    15. Neutral Killing

    Options

    Godfather: Cannot be Roleblocked - ON
    Mafioso: Weight - 0
    Auditor: Limited to 3 Conversions - ON
    Town Random: Exclude Killing - ON
    Citizens: Weight - 0
    Mason: Becomes Leader when Alone - ON
    Doctor: Prevents Cultist Conversion - ON
    Doctor: Knows if Target is converted - ON
    Doctor: Witch Doctor when converted - ON

    Changes in case of player loss(From bottom to Top)
    1 player: Mayor
    2 players: Marshall
    3 players: Godfather
    4 players: Mason
    5 players: Town Investigative
    -----------------------------
    6 players: Mafia Random
    7 players: Town Investigative
    8 players: Town Random
    9 players: Mafia Random
    10 players: Town Random
    11 players: Neutral Random
    12 players: Town Protective
    13 players: Auditor
    14 players: Town Protective
    15 players: Neutral Killing

    Time Setup and Game Options
    Day Length: 1.5 Minutes
    Discussion: .5 Minutes
    Night Length: .5 Minutes
    Day Type: Trial
    Last Will Allowed: Checked
    Start Game: Day/No Lynch
    Night Sequence
    PM Allowed: Unchecked
    Discussion: Checked
    Trial Pauses Day: Checked
    Trial Defense: Checked
    Choose Names: Checked
    Trail Length: .5 Minutes

    Save Code
    Spoiler : Code :



























    Quote Originally Posted by Elixir View Post
    You should be priviledged to experience bestmas.

    "waah the screen is shaking, waah my delicate eyes".

    Fuck sake.

  33. ISO #83

    Re: OFFICIAL Setup of the Day Submission Thread

    Setup :
    Gambit's Hell

    Town Government
    Town Government
    Town Investigative
    Town Investigative
    Town Investigative
    Town Protective
    Town Protective
    Town Power
    Town Random
    Godfather
    Mafia Random
    Neutral Killing
    Neutral Evil
    Neutral Benign
    Neutral Random





    Role Options :

    Spoiler : Town Roles :
    Citizen
    • Has a one-night bulletproof vest
    • Wins ties with the Mafia



    Sheriff
    • Detects Mafia / Triad
    • Detects Serial Killers
    • Detects Arsonists
    • Detects Cultists
    • Does not detect Mass Murderer



    Investigator
    • Does not detect exact role.



    Detective
    • Ignore detection immunity



    Lookout
    • Ignore detection immunity
    • Can target self



    Doctor
    • Knows if target is attacked
    • Does not prevent Cultist conversion
    • Knows if target is converted
    • Witch Doctor when converted.



    Escort
    • Cannot be role-blocked
    • Does not detect block-immune targets.



    Jailor
    • Can make 2 executions



    Vigilante
    • Limited to 2 kills



    Mason
    • Becomes Leader if alone



    Mason Leader
    • Limited to 2 recruits



    Spy
    • Can see all Mafia / Triad targets
    • Can see Mafia / Triad kill



    Bus Driver
    • Can target self



    Coroner
    • Discovers all targets
    • Discovers Last Will
    • Discovers death type
    • Discovers visitor roles



    Bodyguard
    • Ignores invulnerability
    • Cannot be healed
    • Prevents Cultist conversion



    Veteran
    • Limited to 2 nights
    • Ignores invulnerability



    Mayor
    • Does not loose extra votes if converted
    • Vote counts for 3
    • Cannot be healed



    Marshall
    • 1 group execution allowed
    • 3 executions per group



    Spoiler : Mafia Roles :
    Consigliere
    • Does not replace the Godfather
    • Detects exact role
    • Becomes Mafioso if alone


    Godfather
    • Invulnerable at night
    • Cannot be role-blocked
    • Immune to detection
    • Can kill without a Mafioso
    • Becomes Mafioso if alone



    Disguiser
    • Does not clean the target's role
    • Becomes Mafioso if alone



    Consort
    • Becomes Mafioso if alone
    • Cannot be role-blocked
    • Detects block-immune targets



    Framer
    • Does not become Mafioso if alone
    • Immune to detection



    Janitor
    • Becomes Mafioso if alone
    • Limited to 2 cleanings



    Blackmailer
    • Becomes Mafioso if alone
    • Victim can talk during trial



    Kidnapper
    • Becomes Mafioso if alone
    • Can kidnap Mafia members



    Agent
    • Becomes Mafioso if alone
    • No nights between shadowings



    Beguiler
    • Becomes Mafioso if alone
    • Can hide 3 times
    • Target is notified
    • Can hide behind Mafia



    Spoiler : Neutral :
    Serial Killer
    • Invulnerable at night
    • Does not kill roleblockers
    • Wins ties over Arsonist
    • Not immune to detection



    Arsonist
    • Ignition kills victim's targets
    • Ignition does not always kill
    • Invulnerable at night
    • Victim does not know he is doused
    • Douses roleblockers



    Mass Murderer
    • Invulnerable at night
    • Can target self
    • 2 nights between sprees
    • Not immune to detection



    Witch
    • Can cause self-targets
    • Victim knows he is controlled
    • Witch Doctor when converted



    Auditor
    • Converts Mafia to Mafioso
    • Converts Triad to Enforcer
    • Immunity prevents Conversion
    • Limited to 3 conversions



    Judge
    • 2 court calls allowed
    • 1 day between court calls
    • Court vote counts for 3



    Survivor
    • Has 3 bulletproof vests



    Jester
    • Random guilty voter dies



    Executioner
    • Becomes Jester upon failure
    • Target is not always town
    • Must survive to the end
    • Invulnerable at Night



    Cultist
    Immunity does not prevent conversion
    • 1 night between conversions



    Witch Doctor
    • Limited to 3 saves
    • 1 night between saves
    • Not immune to detection



    Amnesiac
    • New role is not revealed to town
    • Can become Town
    • Can become Mafia / Triad
    • Cannot become a Killing Role





    Time & Setup Options :

    Day Length : 1.8 min
    Night Length : 0.7 min
    Discussion Time : 0.8 min
    Trial Length : 1.0 min
    Start Game at: Night & Night Sequence

    All options enabled. LW, PM, Name, etc.



    Roles removed if players leave :
    15 : No one
    14 : Town Random
    13 : Neutral Random
    12 : Town Investigation
    11 : Town Government
    10 : Neutral Evil

    09 : Town Protective
    08 : Neutral Killing
    07 : Town Government
    06 : Mafia Random
    05 : Town Investigative
    04 : Neutral Benign
    03 : Town Power
    02 : What's the point of this?
    01 : What's the point of this?




    Code :
    Spoiler : The Save Codes :




























  34. ISO #84

    Re: OFFICIAL Setup of the Day Submission Thread

    Current Rotation
    ***Inferno v3 by Numbertwo [5-I]: 1/12/14

    *Under Pressure v2 by Xentios [4-I]: 1/26/14
    *Welcome to the Friendzone v1.1 by Tony [4-B]: 1/24/14
    **Generic by kyle1234513 [4-B]: 1/17/14
    ****Uncertainty by RLVG [4-A]: 12/26/13

    *All Hail the Town by AppleyNO [3-I]: 2/7/14
    *Serial Justice v2 by Aldaris [3-A]: 1/26/14
    *Mad Mason by Hollercaust [3-A]: 1/25/14
    ***Sherlock by Gyver [3-I]: 1/12/14
    ****Classic with the Triads by powerofdeath [3-B]: 12/26/13
    ****Survival of the Fittest by kyle1234513 [3-A]: 12/26/13

    Gambit's Hell by RLVG [2-I]: 1/9/14
    *Witch Hunt v2 by Aldaris [2-A]: 1/9/14
    *Bending the Rules of Sanity by RLVG [2-A]: 2/7/14
    *Chaotic Chaos by Aldaris [2-I]: 2/5/14
    *Escort Escapades by Aldaris [2-I]: 2/5/14
    *Brainies by DragoonRuler [2-B]: 1/27/14
    *Double Trouble v4 by Xentios [2-I]: 1/26/14
    **Forgetful Champions v2 by Aldaris [2-A]: 1/21/14
    ****Beijing by RLVG [2-I]: 12/26/13
    ****Outlaws by RLVG [2-I]: 12/26/13
    ****Shanghai by SamSparta [2-I]: 12/26/13

    *Detecta Jesta Dilemma v2 by Aldaris [1-A]: 1/29/14
    ***Shang-Hide by Hollercaust [1-I]: 1/17/14
    ****The People's Mafia by Aldaris [1-I]: 1/9/14
    ****Generic by ThinkLiveLife [1-B]: 12/26/13

    *Parliament v1.1 by Aldaris [0.5-A]: 1/26/14
    **Truth and Lies v2 by Aldaris [0.5-A]: 1/21/14


    * Setups using an old version of the game. Judge is excluded. Can have strangeness.
    ** Setups using an even older version of the game. Judge is excluded. Will have strangeness due to different random options.
    *** Setups using a horribly outdated version of the game. Judge and Auditor are excluded. Will have strangeness due to different random options.
    **** Setups using a fucking ancient version of the game. Weights will be default. Judge and Auditor are excluded. Setups may be broken.

  35. ISO #85

  36. ISO #86

  37. ISO #87

  38. ISO #88

    Re: Setup of the Day Discussion Thread

    Quote Originally Posted by RLVG View Post
    Setup :
    Bending the Rules of Sanity

    Mayor
    Mayor
    Mayor
    Mayor
    Sheriff
    Sheriff
    Sheriff
    Mason
    Mason

    Jester
    Jester

    Executioner
    Cultist
    Serial Killer
    Serial Killer


    I really hope this can be done, since 1 Marshall and 1 Mayor can be done, I thought of thinking outside the box.
    Why are you submitting saves you haven't tested!

  39. ISO #89

    Re: Setup of the Day Discussion Thread

    Well i saw some 3 arsonist saves. I was the arso last time i play one. at n2 I was not doused and decied to burn my last victim. Yeah i know it burns every doused targets targets and the doused jester decied to visit me n2 and i burned myself.

    Anyways does anyone see Arsonist's win in a 3 arso setup? Because arso's are doomed to burn themself.

  40. ISO #90

    Re: OFFICIAL Setup of the Day Submission Thread

    Broken Government
    The Judge and his team of auditors seek to finance the mafia for their own gains while the rest of the town defend themselves.

    Theme
    Auditor / Judge

    Role List (Easy to Read)
    1. Town Government
    2. Town Government
    3. Town Investigative
    4. Town Investigative
    5. Town Protective
    6. Town Power
    7. Town Random
    8. Town Random
    9. Mafia Random
    10. Mafia Random
    11. Mafia Random
    12. Neutral Killing
    13. Auditor
    14. Auditor
    15. Judge

    Role List (Order of Deletions from bottom)
    1. Neutral Killing
    2. Town Government
    3. Town Investigative
    -------------------------------------
    4. Town Random
    5. Judge
    6. Town Protective
    7. Auditor
    8. Town Protective
    9. Town Random
    10. Any Random
    11. Town Random
    12. Any Random
    13. Town Random
    14. Town Investigative
    15. Town Random

    Options
    Citizen: Weight 0
    Sheriff: Weight default
    Investigator: Weight default
    Detective: Weight default
    Lookout: Weight default
    Doctor: Weight 3.0
    Escort: Weight default
    Jailor: Weight default
    Vigilante: Weight default
    Mason: Weight default
    Mason Leader: Weight default
    Spy: Weight default
    Bus Driver: Weight default
    Coroner: Weight 0
    Bodyguard: Weight default
    Veteran: Weight default
    Mayor: Weight default
    Marshall: Weight default
    Crier: Weight default

    Mafioso: Weight 0
    Consigiliere: Weight 1
    Godfather: Weight 0
    Disguiser: Weight 0
    Consort: Weight 2
    Framer: Weight 1
    Janitor: Weight 0
    Blackmailer: Weight 1.5
    Kidnapper: Weight 0
    Agent: Weight 1
    Beguiler: Weight 0

    Enforcer: Weight 0
    Administrator: Weight 0
    Dragon Head: Weight 0
    Informant: Weight 0
    Liason: Weight 0
    Forger: Weight 0
    Incense Master: Weight 0
    Silencer: Weight 0
    Interrogator: Weight 0
    Vanguard: Weight 0
    Deceiver: Weight 0

    Serial Killer: Weight 1
    Arsonist: Weight 1
    Mass Murderer: Weight 1
    Witch: Weight 0
    Auditor: Weight 0
    Survivor: Weight 0
    Jester: Weight 0
    Executioner: Weight 0
    Cultist: Weight 0
    Witch Doctor: Weight 0
    Amnesiac: Weight 0

    Jailor: Can make 1 execution OFF
    Jailor: Can make 2 executions ON

    Mason: Becomes Leader if alone ONE
    Mason Leader: Limited to 2 recruits ON

    Veteran: Limited to 2 nights OFF
    Veteran: Limited to 3 nights ON
    Veteran: Ignores Invulnerability ON

    Mayor: Loses extra votes if converted oFF
    Mayor: Votes count for 3 OFF
    Mayor: Votes coutnf or 4 ON
    Mayor: Cannot be healed OFF

    Marshall: 1 group execution allowed OFF
    Marshall: 2 group executions allowed ON
    Marshall: 3 executions per group OFF
    Marshall: 4 executions per group ON

    Consigiliere: Detects exact role ON
    Consigliere: Becomes Mafioso if alone OFF

    Framer: Immune to detection ON
    Framer: Becomes Mafioso if alone OFF

    Consort: Becomes Mafioso if alone OFF

    Blackmailer: Becomes Mafioso if alone OF

    Agent: Becomes Mafioso if alone OFF
    Agent: 1 night between shadowings OFF

    Arsonist: Douses roleblockers ON

    Mass Murderer: 1 night between sprees Off

    Auditor: Limited to 3 conversions OFF

    Judge: 2 court calls allowed
    Judge: Court vote counts for 3 OFF
    Judge Court vote counts for 4 ON

    Time Setup
    Day Length: 1.1 Min
    Day Type: Trial
    Night Length: 0.7 Min
    Last Will Allowed: Yes
    Discussion Time: 0.8 Min
    Start Game: Day/No Lynch
    Death Descriptions
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes
    Trial Length: 1 Min

    Setup Code

    Spoiler : Setup Code :































    Explanation of Setup

    Before I go further, let me tell you a disclaimer: Don't freak out! Yes, it's 8 town vs. 7 evil and it's more balanced than it looks.

    This setup features a strong but limited town vs. a strong but limited opposition. This setup features the following themes.

    Unlocked Mafia: The Mafia have powers that affect the town during the day, but they cannot kill at night unless one of their members is first audited, which turns one of them into an Auditor.

    Good Gov. vs. Bad Gov: The Town has access to the Marshall/Mayor, Crier, and/or Mason Leader, while the evil side has access to the Judge

    The Auditors want to try to audit the mafia at night so that they will turn into mafiosos and can kill. They want to avoid if possible auditing each other or the Judge. The Neutral Killer (Arsonist or Mass Murderer) is immune to being converted, and if they find who that is, they should try to work with him/her to win.

    The Judge wants to use court to quickly earn an advantage. If a Mayor or Marshall reveals, consider calling court quickly to try to vote them to death. Or, if someone claims Sheriff, consider trying to call court to vote them dead quickly.

    The Neutral Killer and the Mafia want to try to kill each other, the town, but avoid killing the Auditors or Judge.

    Competitiveness and Real-Life Experience

    The town is plenty powerful with it's existing members. The Auditors and Mafia untouched by Auditors are relatively weak and tend to lose to town. The only real threat to town life tends to be the neutral killer which is a threat to the town as much as the other evils.

    While there is a significant amount of evil, their lack of unity tends to get the better of them and cause their defeat.

    Nonetheless, people tend to have fun with this save, as it is different from most and can be very close.

    Opportunities for Improvement

    More testing could be done with fewer members.

    The exact right settings for Mason Leader and Mason are yet to be decided. If a Mason Leader is Audited, the Mason still knows that the Mason leader is good. If Mason turns into Mason Leader, then they automatically get 1 conversion which means that they can overcome the results of an Auditor rather easily. In some ways, Masons and Mason Leader are a good defense against a high number of evils, but in some ways they negate the coolness of Auditor, the theme of this save. More testing could be done to determine if Mason Leaders are fine or should be removed.

  41. ISO #91

  42. ISO #92

  43. ISO #93

    Re: OFFICIAL Setup of the Day Submission Thread

    Quote Originally Posted by Dark.Revenant View Post
    You've still missed it. Your role list does not match the bank file. Make sure the save file and your post's role list match exactly. (Also, order them in the save file correctly, i.e. make the top-to-bottom order of roles in the save slot match what you put in your post.)
    Aha! It's the order! Thanks! Sorry!

    Save Name: Everybody's Human

    Role List
    1. Dragon Head
    2. Triad Random
    3. Godfather
    4. Mafia Random
    5. Town Government
    6. Town Power
    7. Town Killing
    8. Town Protective
    9. Town Protective
    10. Town Investigative
    11. Town Investigative
    ---------------------------------
    12. Neutral Random
    13. Town Random
    14. Neutral Evil
    15. Neutral Killing


    Recommended Player Count: 12


    Options
    Spoiler : Town Options :
    Town Options
    Citizen:
    Ratio-2.5

    Sheriff:
    Ratio-1.5
    Detects Serial Killers-OFF
    Detects Arsonists-OFF

    Lookout:
    Ignore detection immunity-ON

    Doctor:
    Prevents Cultist conversion-ON
    Knows if target is converted-ON
    Witch Doctor when converted-ON

    Escort:
    Cannot be role-blocked-ON
    Detects block-immune target-ON

    Jailor:
    Can make 1 execution-OFF
    Can make 3 executions-ON

    Mason:
    Becomes Leader if alone-ON

    Spy:
    Can see all Mafia/Triad targets-ON

    Bus Driver:
    Can target self-ON

    Coroner:
    Ratio-0.7

    Bodyguard:
    Prevents Cultist conversion-ON

    Veteran:
    Limited to 2 nights-OFF
    Limited to 3 nights-ON
    Ignores invulnerability-ON


    Spoiler : Mafia Options :
    Mafia Options
    Mafioso:
    Ratio-0

    Consigliere:
    Replaces the Godfather-ON
    Detects exact role-ON
    Becomes Mafioso if alone-OFF

    Godfather:
    Invulnerable at night-OFF
    Cannot be role-blocked-ON

    Disguiser:
    Ratio-0.0
    Cleans the target's role-ON

    Consort:
    Ratio-0.0
    Cannot be role-blocked-ON
    Detects block-immune target-ON

    Framer:
    Immune to detection-ON

    Janitor:
    Ratio-0.0

    Agent:
    Ratio-0.0

    Beguiler:
    Can hide 3 times-ON


    Spoiler : Triad Options :
    Triad Options
    Enforcer:
    Ratio- 0

    Administrator:
    Replaces the Dragon Head-ON
    Detects exact role-ON
    Becomes Enforcer if alone-OFF

    Dragon Head:
    Invulnerable at night-OFF
    Cannot be role-blocked-ON

    Informant:
    Cleans the target's role-ON

    Liaison:
    Cannot be role-blocked-ON
    Detects block-immune target-ON

    Forger:
    Ratio-0.0
    Immune to detection-ON

    Silencer:
    Ratio-0.0

    Interrogator:
    Ratio-0.0

    Deceiver:
    Ratio-0.0
    Can hide 3 times-ON


    Spoiler : Neutral Options :
    Neutral Options
    Serial Killer:
    Invulnerable at night-OFF
    Kills roleblockers-ON
    Immune to detection-ON

    Arsonist:
    Invulnerable at night-OFF
    Douses roleblockers-ON

    Mass Murderer:
    Invulnerable at night-OFF
    1 night between sprees-OFF

    Witch:
    Ratio-0.7

    Auditor:
    Ratio-1.5

    Judge:
    Ratio-1.5
    2 court calls allowed-ON
    1 day between court calls-ON

    Survivor:
    Ratio-1.0

    Executioner:
    Invulnerable at night-ON
    Target is always town-OFF
    Must survive to the end-ON

    Witch Doctor:
    Ratio-0.5
    Limited to 2 saves-OFF
    Limited to 3 saves-ON
    1 night between saves-ON


    Spoiler : Random Options :
    Random Options
    Town Government:
    Exclude Citizen-ON
    Exclude Mason-ON
    Exclude Mason Leader-ON

    Town Protective:
    Exclude Bus Driver-ON

    Town Killing:
    Exclude Bodyguard-ON

    Town Power:
    Exclude Veteran-ON
    Exclude Jailor-ON

    Neutral Random:
    Exclude Killing-ON
    Exclude Evil-ON

    Neutral Evil:
    Exclude Killing-ON



    Time Options
    Night length: 0.5 min
    Discussion Time: 0.5 min
    Start Game at: Day/No Lynch
    Death Description
    Trial Length: 0.7 min


    Changes in case of Player Loss
    14 Players Remaining
    Neutral Evil:
    Exclude Killing-OFF

    13 Players Remaining
    Neutral Random:
    Exclude Killing-OFF
    Exclude Evil-OFF

    Spoiler : Setup Code: :
    Setup Code






























    Description: None of the killers are immune to dying at night, but there are a very limited number of town killing roles as well. It often ends with a shootout during the last night where the potential is for the final Mafia and Triad to face a fun problem where they cannot be sure the other enemy will not hit them while they go for the last townie, and if they both go for each other, the town wins. It's fun, chaotic, and difficult for town to win, but there are no last days where a pair of night immune crime lords try to convince the lone townie to lynch one or the other. It goes to night, and we find out who kills whom.

    To be clear, in role structure it is similar to Double Trouble. In functionality it tends to play out in a very different manner.

    Since I hadn't heard back I edited a few things:
    Mafia and Triad both have unique roles (other roles are set to 0%)
    Neutral killing has some protection (Sheriff cannot detect SK or Arsonist, Mass Murderer can spree every night). Killers were having a difficult (though not impossible) time winning. So a mild tweak may help.
    Last edited by Shepherd; February 24th, 2014 at 06:04 AM.

  44. ISO #94

    Re: OFFICIAL Setup of the Day Submission Thread

    Welcome to the Friendzone

    Role List

    1. Jailor
    2. Veteran
    3. Town Government
    4. Town Killing
    5. Town Killing
    6. Town Killing
    7. Town Killing
    8. Town Protective
    9. Town Protective
    10. Dragonhead
    11. Incense Master
    12. Informant
    13. Neutral Killing
    14. Neutral Evil
    15. Neutral Benign

    Options
    Dragon Head: Invulnerable at night ON
    Dragon Head: Can kill without an Enforcer ON
    Dragon Head: Becomes Enforcer in alone OFF

    Incense Master has infinite cleanings
    Incense Master: Becomes Enforcer if alone ON
    Incense Master: Limited to 1 cleaning OFF
    Incense Master: Limited to 2 cleaning OFF
    Incense Master: Limited to 3 cleaning OFF

    Informant: Cleans the target's role ON
    Informant: Becomes Enforcer if alone ON

    Veteran: Limited to 2 nights OFF
    Veteran: Limited to 3 nights ON
    Veteran: Ignores Immunity ON

    Jailor: Can make 3 executions ON

    Mayor: Weight 1.0
    Mayor: Loses extra votes if converted OFF
    Mayor: Votes count for 3 OFF
    Mayor: Votes count for 4 ON

    Marshall: Weight 1.0
    Marshall: 1 group execution allowed ON
    Marshall: 4 executions per group ON

    Vigilante: Weight 9.5
    Vigilante: Limited to 4 kills

    Bodyguard: Weight 0.5
    Bodyguard: Ignores invulnerability ON
    Bodyguard: Prevents Cultist conversion ON

    Bus Driver: Weight 0.5
    Bus Driver: Can target self ON

    Serial Killer: Weight 1.0
    Serial Killer: Invulnerable at night ON

    Mass Murderer has 0 nights between sprees
    Mass Murderer: Weight 1.0
    Mass Murderer: Invulnerable at night ON
    Mass Murderer: Can target self ON
    Mass Murderer: 1 night between sprees OFF
    Mass Murderer: 2 nights between sprees OFF

    Cultist has 0 nights between conversions
    Cultist: Weight 1.0
    Cultist: Immunity prevents conversion OFF
    Cultist: 1 night between conversions OFF
    Cultist: 2 nights between conversions OFF

    Auditor can convert maximum amount of times
    Auditor: Weight 1.0
    Auditor: Converts Triad to Enforcer ON
    Auditor: Immunity prevents conversion OFF
    Auditor: Limited to 2 conversions OFF
    Auditor: Limited to 3 conversions OFF

    Judge: Weight 1.0
    Judge: 2 court calls allowed OFF
    Judge: 1 day between court calls OFF
    Judge: Court vote counts for 2 OFF
    Judge: Court vote counts for 3 OFF
    Judge: Court vote counts for 4 ON

    Executioner: Weight 1.0
    Executioner: Becomes Jester upon failure ON
    Executioner: Target is always town ON
    Executioner: Must survive to the end OFF
    Executioner: Invulnerable at Night ON

    Jester: Weight 1.0
    Jester: Random guilty voter dies ON

    Amnesiac: Weight 1.0
    Amnesiac: New role is revealed to town ON
    Amnesiac: Cannot become town OFF
    Amnesiac: Cannot become Mafia/Triad OFF
    Amnesiac: Cannot become a killing role OFF

    Equal chance of spawning Mayor or Marshall
    Town Government: Exclude Citizen ON
    Town Government: Exclude Mason ON
    Town Government: Exclude Mayor/Marshall OFF
    Town Government: Exclude Mason Leader ON
    Town Government: Exclude Crier ON

    Small chance of spawning Bodyguard instead of Vigilante
    Town Killing: Exclude Veteran ON
    Town Killing: Exclude Jailor ON
    Town Killing: Exclude Bodyguard OFF
    Town Killing: Exclude Vigilante OFF

    Equal chance of spawning Bus Driver or Bodyguard
    Town Protective: Exclude Bus Driver OFF
    Town Protective: Exclude Bodyguard OFF
    Town Protective: Exclude Doctor ON
    Town Protective: Exclude Escort ON

    Equal chance of spawning SK or MM
    Neutral Killing: Exclude Serial Killer OFF
    Neutral Killing: Exclude Arsonist ON
    Neutral Killing: Exclude Mass Murderer OFF

    Equal chance of spawning Auditor or Cultist
    Neutral Evil: Exclude Serial Killer ON
    Neutral Evil: Exclude Arsonist ON
    Neutral Evil: Exclude Mass Murderer ON
    Neutral Evil: Exclude Witch ON
    Neutral Evil: Exclude Auditor OFF

    Equal chance of spawning Executioner, Jester, or Amnesiac
    Neutral Benign: Exclude Survivor ON
    Neutral Benign: Exclude Jester OFF
    Neutral Benign: Exclude Executioner OFF
    Neutral Benign: Exclude Amnesiac OFF
    Arsonist: Weight 0
    Witch: Weight 0
    Survivor: Weight 0
    Witch Doctor: Weight 0

    Time Setup
    Day Length: 1.8
    Day Type: Trial
    Night Length: 0.7
    Last Will Allowed: ON
    Discussion Time: 0.8
    Start Game at: Day/No Lynch
    Death Description
    PM Allowed: ON
    Discussion: ON
    Trial Pauses Day: ON
    Trial Defense: ON
    Choose Names: ON
    Trial Length: 1.0

    Changes in case of Player Loss
    14: Remove Town Protective
    13: Remove Neutral Benign
    12: Remove Town Killing
    11: Remove Neutral Evil
    10: Remove Town Government
    9: Remove Incense Master
    8: Remove Neutral Killing
    7: Remove Town Protective
    6: Remove Town Killing

    Spoiler : Code :

    Setup Code





























    Updated with Judge. Equal chance to spawn with Cult and Auditor.
    Last edited by Tony; February 15th, 2014 at 12:19 AM.

  45. ISO #95

    Re: OFFICIAL Setup of the Day Submission Thread

    Checks and Balances

    By Wumbologist


    Role List

    1. Marshall
    2. Mason Leader
    3. Town Random
    4. Town Random
    5. Town Random
    6. Town Random
    7. Town Random
    8. Mass Murderer
    9. Mass Murderer
    10. Witch Doctor
    11. Cultist
    12. Neutral Evil
    --------------------
    13. Neutral Evil
    14. Town Random
    15. Executioner



    Recommended Player Count

    12



    Options

    (#) Denotes Weight
    Town Random - Investigator (5), Lookout (2), Coroner (1), Crier (1), Mason (1)
    Neutral Evil - Auditor (5), Judge (3), Cultist (1)
    Everything else has 0 weight.

    Marshall - 2 group executions allowed, 2 executions per group
    Mason Leader - Unlimited recruits
    Investigator - Does not detect exact roles
    Lookout - Ignore detection immunity, Can target self
    Coroner - All options on
    Mason - Becomes Mason Leader if alone

    Mass Murderer - Not invulnerable at night, Cannot target self, 1 night between sprees, Immune to detection
    Witch Doctor - Unlimited saves, No nights between saves, Immune to detection
    Cultist - Immunity prevents conversion, 1 night between conversions
    Executioner - Does not become jester upon failure, Target is not always town, Does not have to survive to the end, Invulnerable at night
    Auditor - Immunity prevents conversion, Limited to 4 conversions
    Judge - 1 court call allowed, Court vote counts for 2



    Time Setup

    Day Length: 1.0 min
    Night Length: 0.5 min
    Discussion Time: 1.0 min
    Trial Length: 0.5 min

    Day Type: Trial
    Last Will Allowed: Yes
    Start Game: Day/No Lynch
    Death Description
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes



    In Case of Player Loss

    As noted in the Role List.

    -1: Executioner taken off
    -2: Executioner + Town Random taken off
    -3: Executioner + Town Random + Neutral Evil taken off
    -4: Setup does not appear



    Setup Code

    Spoiler : Code :






























    Notes

    Every role has clear strengths and weaknesses that balances the game out.

    Marshall - Autoconfirmable, but can be countered by a possible Judge. Invest messages overlap with Judge.
    Mason Leader - Unlimited recruits for killing Cultists and recruiting Citizens; perhaps the most powerful role in this setup.
    Mason - Somewhat autoconfirmable through ML, but is a sitting duck for MMs.
    Investigator - Can autoconfirm some town roles, but most roles have overlapping invest messages.
    Lookout - Less powerful in this setup, but can be autoconfirmed by an Investigator and cannot die to MMs.
    Coroner - Less powerful in this setup, but can be autoconfirmed by an Investigator and cannot die to MMs (Except for nights where there is no one in graveyard).
    Crier - Only reason Crier can be randomed is to give Judge a bit of breathing space from invest messages. Probably the least powerful role in this setup. May coordinate a town after Judge is dead.
    Mass Murderer - Immune to detection, but not invulnerable at night and cannot target himself. Easily countered by a Lookout.
    Witch Doctor - Immune to detection, and the only Doctor possible in the game. However, due to the wild nature of MM kills, fairly hard to get converts with healing. Also can be killed off by ML.
    Cultist - Majority of the roles are convertable (Executioner and Mason are the only unconvertable roles). However, can be killed of by ML.
    Executioner - Similar to Crier; added to give Auditor a bit of breathing space from invest messages. Cannot be converted nor audited. However, suicides if his target is killed at night, and lynching may be hard if your target is in a Cult or Mason.
    Auditor - Can snipe Town PRs, but also creates Citizens, who can be converted by ML.
    Judge - Can cause chaos after a Marshall reveal, but is a sitting duck for MMs.

    Cooperation and communication is required to win as Town. Strategy is required to win as Neutral.
    Last edited by oqwnM; February 18th, 2014 at 07:11 PM.

  46. ISO #96

    Re: OFFICIAL Setup of the Day Submission Thread

    Serial Justice v3
    Two reformed criminals return to their hometown with guns blazing to remove all the scum that now infests it.

    Theme
    Serial Killer

    Role List (Easy to Read)
    1. Mafia Random
    2. Mafia Random
    3. Mafia Random
    4. Triad Random
    5. Triad Random
    6. Triad Random
    7. Serial Killer
    8. Serial Killer
    9. Neutral Random
    10. Neutral Random
    11. Neutral Random
    12. Neutral Random
    13. Neutral Random
    14. Neutral Random
    15. Neutral Random

    Role List (Order of Deletions from bottom)
    1. Serial Killer
    2. Mafia Random
    3. Triad Random
    -------------------------------------
    4. Neutral Random
    5. Neutral Random
    6. Neutral Random
    7. Mafia Random
    8. Triad Random
    9. Serial Killer
    10. Neutral Random
    11. Mafia Random
    12. Triad Random
    13. Neutral Random
    14. Neutral Random
    15. Neutral Random

    Options

    Mafioso: Weight 0
    Consigliere: Weight 1.5
    Consigliere: Detect Exact role ON
    Consigliere: Becomes Mafioso if alone OFF
    Godfather: Weight 0
    Disguiser: Weight 0
    Consort: Weight 0.5
    Consort: Becomes Mafioso if alone OFF
    Framer: Weight 0
    Janitor: Weight 0
    Blackmailer: Weight 0.5
    Kidnapper: Weight 0
    Agent: Weight 1.0
    Agent: Becomes Mafioso if alone OFF
    Agent: 1 night between shadowings OFF
    Beguiler: Weight 0

    Enforcer: Weight 0
    Administrator: Weight 1.5
    Administrator: Detects exact role ON
    Administrator: Becomes Enforcer if alone OFF
    Dragon Head: Weight 0
    Informant: Weight 0
    Liason: Weight 0.5
    Liason: Becomes Enforcer if alone OFF
    Forger: Weight 0
    Incense Master: Weight 0
    Silencer: Weight 0
    Silencer: Becomes Enforcer if alone OFF
    Interrogator: Weight 0
    Vanguard: Weight 1
    Vanguard: Becomes Enforcer if alone OFF
    Vanguard: 1 night between shadowings OFF

    Serial Killer: Weight 0
    Arsonist: Weight 0
    Mass Murderer: Weight 0
    Witch: Weight 1
    Witch: Victim knows he is controlled OFF
    Judge: Weight 1
    Judge: 2 Court calls allowed ON
    Judge: Court vote counts for 3 OFF
    Judge: Court vote counts for 4 ON
    Auditor: Weight 0
    Survivor: Weight 3
    Survivor: Has 3 bulletproof vests OFF
    Survivor: Has 4 bulletproof vests ON
    Jester: Weight 1
    Executioner: Weight 1
    Executioner: Target is always town OFF
    Cultist: Weight 0
    Witch Doctor: Weight 0
    Amnesiac: Weight 1.5
    Amnesiac: New role is revealed to town OFF

    Time Setup
    Day Length: 1.1 Min
    Day Type: Trial
    Night Length: 0.7 Min
    Last Will Allowed: Yes
    Discussion Time: 0.8 Min
    Start Game: Night
    Night Sequence
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes
    Trial Length: 1 minute

    Setup Code

    Spoiler : Setup Code :































    Explanation of Setup

    This setup is a moderate update of its previous version. Previously, it was 4 Mafia, 4 Triad, 2 Serial Killers and 5 Neutrals. Now, it's 3 Mafia, 3 Triad, 2 Serial Killers and 7 Neutrals. Now, Serial Killers kill roleblockers and the Judge is included. In the previous version, Serial Killers tended to have a hard time winning. With reduced Mafia and Triad, it is more feasible for the Serial Killer to win without seeming to be too big a burden on the Mafia and Triad factions.

    In this setup we have 3 triad members and 3 mafia members each of which have investigative and roleblocking abilities but they cannot kill. We have two serial killers which can kill as well as up to 5 neutral players.

    Both the mafia and triad cannot win unless they can work together and agree to vote off the Serial Killers (and even then they may need the help of the other neutrals).

    The Serial Killers need to stay low, racking up kills of the mafia and triad, trying to avoid getting caught and taking advantage of the animosity between the mafia and triad.

    It's very important for the Serial Killers, Mafia, and Triad not to alienate the remaining neutrals because they may provide the necessary swing votes needed to win.

    Competitiveness and Real-Life Experience

    It's difficult for Serial Killers to win this save, but not impossible. Winning seems to depend on a mixture of good choices at night as well as diplomacy during the day. It is vital for the Serial Killer's cause that they both stay alive as long as possible. If one serial killer suicides, it's very very hard for the other one to win in the end

    The game is usually won as a tossup between the mafia and triad. It's difficult to convince the neutrals to spare the side with fewer numbers because voting off the side with fewer members ends the game quicker. That being said, sometimes the side, mafia or triad, with fewer members may wish to negotiate with the serial killers to attack the other side first in exchange for not voting up the serial killers for lynching.

    Opportunities for Improvement

    Setups with 3 Serial Killers instead of 2 were tested. 3 Serial Killers tended to cause Serial Killers to win every game. A compromise was reached by keeping the Serial Killers to 2 while making the Serial Killers kill roleblockers. To ensure that the Mafia and Triad aren't likely to be utterly screwed by having too many roleblockers, the weight of Consort and Liason was reduced to 0.5. More testing can be done to determine the most optimal way of ensuring roughly a 50% chance of victory for the Serial Killer faction vs. the rest without nearly overly guaranteeing victory for them.

    The Judge seems to be a fun random addition and element in this game. Similarly, this is one of the few setups where the Witch is a friend to all and their manipulative powers aren't necessarily looked badly upon.

  47. ISO #97

    Re: Setup of the Day Discussion Thread

    For my save, I noticed through some more testing (and someone pointed it out as well) that it was VERY difficult for Executioner to win. Normal games it is too easy (imo) but now it was too difficult. So I compromised and made the Executioner night immune. I re-uploaded the keys and set the spoiler flags to reflect this. I hope this is appropriate.

  48. ISO #98

    Re: Setup of the Day Discussion Thread

    A Freaking creepy Jester breaks in your house and hoops toward you with a burning gas tank on his back!

    RUN FOR YOUR LIFE!


    TOO LAAATEEEE
    When we talked about pubs, we are talking about us.
    When they talked about pubs, they exclude themselves.
    They say only bad players want to modify citizens, and they do not satisfy bad players.
    Are we bad players? We include bad players, but that is just a part of us.
    ---They put veteran, mayor, allowed jester to visit for nothing, and they regretted and say those things are brainless.

  49. ISO #99

    Re: OFFICIAL Setup of the Day Submission Thread

    Broken Government v1.1
    The Judge and his team of auditors seek to finance the mafia for their own gains while the rest of the town defend themselves.

    Theme
    Auditor / Judge

    Role List (Easy to Read)
    1. Town Government
    2. Town Government
    3. Town Investigative
    4. Town Investigative
    5. Town Protective
    6. Town Power
    7. Town Random
    8. Town Random
    9. Mafia Random
    10. Mafia Random
    11. Mafia Random
    12. Neutral Killing
    13. Auditor
    14. Auditor
    15. Judge

    Role List (Order of Deletions from bottom)
    1. Neutral Killing
    2. Town Government
    3. Town Investigative
    -------------------------------------
    4. Town Random
    5. Judge
    6. Town Protective
    7. Auditor
    8. Town Random
    9. Mafia Random
    10. Town Investigative
    11. Mafia Random
    12. Town Power
    13. Auditor
    14. Town Government
    15. Mafia Random

    Options
    Citizen: Weight 0
    Sheriff: Weight default
    Investigator: Weight default
    Detective: Weight default
    Lookout: Weight default
    Doctor: Weight 3.0
    Escort: Weight default
    Jailor: Weight default
    Vigilante: Weight default
    Mason: Weight default
    Mason Leader: Weight default
    Spy: Weight default
    Bus Driver: Weight default
    Coroner: Weight 0
    Bodyguard: Weight default
    Veteran: Weight default
    Mayor: Weight default
    Marshall: Weight default
    Crier: Weight default

    Mafioso: Weight 0
    Consigiliere: Weight 1
    Godfather: Weight 0
    Disguiser: Weight 0
    Consort: Weight 2
    Framer: Weight 1
    Janitor: Weight 0
    Blackmailer: Weight 1.5
    Kidnapper: Weight 0
    Agent: Weight 1
    Beguiler: Weight 0

    Enforcer: Weight 0
    Administrator: Weight 0
    Dragon Head: Weight 0
    Informant: Weight 0
    Liason: Weight 0
    Forger: Weight 0
    Incense Master: Weight 0
    Silencer: Weight 0
    Interrogator: Weight 0
    Vanguard: Weight 0
    Deceiver: Weight 0

    Serial Killer: Weight 1
    Arsonist: Weight 1
    Mass Murderer: Weight 1
    Witch: Weight 0
    Auditor: Weight 0
    Survivor: Weight 0
    Jester: Weight 0
    Executioner: Weight 0
    Cultist: Weight 0
    Witch Doctor: Weight 0
    Amnesiac: Weight 0

    Jailor: Can make 1 execution OFF
    Jailor: Can make 2 executions ON

    Mason: Becomes Leader if alone ON
    Mason Leader: Limited to 2 recruits ON

    Veteran: Limited to 2 nights OFF
    Veteran: Limited to 3 nights ON
    Veteran: Ignores Invulnerability ON

    Mayor: Loses extra votes if converted OFF
    Mayor: Votes count for 3 OFF
    Mayor: Votes count for 4 ON
    Mayor: Cannot be healed OFF

    Marshall: 1 group execution allowed OFF
    Marshall: 2 group executions allowed ON
    Marshall: 3 executions per group OFF
    Marshall: 4 executions per group ON

    Consigiliere: Detects exact role ON
    Consigliere: Becomes Mafioso if alone OFF

    Framer: Immune to detection ON
    Framer: Becomes Mafioso if alone OFF

    Consort: Becomes Mafioso if alone OFF

    Blackmailer: Becomes Mafioso if alone OFF

    Agent: Becomes Mafioso if alone OFF
    Agent: 1 night between shadowings OFF

    Arsonist: Douses roleblockers ON

    Mass Murderer: 1 night between sprees Off

    Auditor: Limited to 3 conversions OFF

    Judge: 2 court calls allowed
    Judge: Court vote counts for 3 OFF
    Judge Court vote counts for 4 ON

    Time Setup
    Day Length: 1.1 Min
    Day Type: Trial
    Night Length: 0.7 Min
    Last Will Allowed: Yes
    Discussion Time: 0.8 Min
    Start Game: Day/No Lynch
    Death Descriptions
    PM Allowed: Yes
    Discussion: Yes
    Trial Pauses Day: Yes
    Trial Defense: Yes
    Choose Names: Yes
    Trial Length: 1 Min

    Setup Code

    Spoiler : Setup Code :































    Explanation of Setup

    This setup fixes an error in the original post.

    Before I go further, let me tell you a disclaimer: Don't freak out! Yes, it's 8 town vs. 7 evil and it's more balanced than it looks.

    This setup features a strong but limited town vs. a strong but limited opposition. This setup features the following themes.

    Unlocked Mafia: The Mafia have powers that affect the town during the day, but they cannot kill at night unless one of their members is first audited, which turns one of them into an Auditor.

    Good Gov. vs. Bad Gov: The Town has access to the Marshall/Mayor, Crier, and/or Mason Leader, while the evil side has access to the Judge

    The Auditors want to try to audit the mafia at night so that they will turn into mafiosos and can kill. They want to avoid if possible auditing each other or the Judge. The Neutral Killer (Arsonist or Mass Murderer) is immune to being converted, and if they find who that is, they should try to work with him/her to win.

    The Judge wants to use court to quickly earn an advantage. If a Mayor or Marshall reveals, consider calling court quickly to try to vote them to death. Or, if someone claims Sheriff, consider trying to call court to vote them dead quickly.

    The Neutral Killer and the Mafia want to try to kill each other, the town, but avoid killing the Auditors or Judge.

    Competitiveness and Real-Life Experience

    The town is plenty powerful with it's existing members. The Auditors and Mafia untouched by Auditors are relatively weak and tend to lose to town. The only real threat to town life tends to be the neutral killer which is a threat to the town as much as the other evils.

    While there is a significant amount of evil, their lack of unity tends to get the better of them and cause their defeat.

    Nonetheless, people tend to have fun with this save, as it is different from most and can be very close.

    Opportunities for Improvement

    More testing could be done with fewer members.

    The exact right settings for Mason Leader and Mason are yet to be decided. If a Mason Leader is Audited, the Mason still knows that the Mason leader is good. If Mason turns into Mason Leader, then they automatically get 1 conversion which means that they can overcome the results of an Auditor rather easily. In some ways, Masons and Mason Leader are a good defense against a high number of evils, but in some ways they negate the coolness of Auditor, the theme of this save. More testing could be done to determine if Mason Leaders are fine or should be removed.

  50. ISO #100

    Re: OFFICIAL Setup of the Day Submission Thread

    Triad Vanilla

    Role List


    1. Dragon Head
    2. Triad Deception
    3. Sheriff
    4. Investigator
    5. Town Invest
    6. Doctor
    7. Town Power
    -----------------------
    8. Town Random
    9. Neut Evil
    10. Town Protective
    11. Neut Killer
    12. Town Protective
    13. Neutral Benign
    14. Triad Support
    15. Town Invest



    Recommended Player Count: 7


    Options
    None

    Time Setup
    Start Day/no lynch
    all else default

    Changes in case of Player Loss
    Only removal based on the list above

    Spoiler : Code :

    Setup Code



























    Last edited by Gyver; February 25th, 2014 at 06:02 AM.
    Spoiler : Accolades :


 

 

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