Role: Trapper
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    Role: Trapper

    Role name: Trapper

    Description: Your target seems to be mentally unstable, leading you to believe that they are either a Jester or an Arsonist, or perhaps even a Trapper.

    Alignment: Neutral Evil, Neutral Killing, Neutral Benign, Mafia or Town, you decide.

    Abilities: Annoy people at night.

    Win Condition: Get killed at night.

    Host Options: 1) Immunity survives (On/Off). Default OFF.

    Pros: People might be more reluctant to kill anyone at night. Gives even more wine to people... Balances the OP Veteran (and Jailor/Kidnapper). The role's not OP neither and takes some skills to win.

    Cons: Might affect the Mafia negatively.

    Overall effect on the metagame if implemented: Adds more thought to the game, and is way cooler than a Jester. Trapper is the guy no one wants to touch at night, but aren't either sure to lynch at day lest it be a Jester.

    Comments: The Trapper explodes if killed at night, also killing his murderer.. Get the attention of the mafia/neut killing or even Vigilante (perhaps Jailor too) so that they kill you at night while avoiding being lynched. Annoying a veteran on alert will kill him too. An Arson that doused the Trapper and then lights him on fire will die too.

    Could add an option where the Trapper must click to be ready to trap his victim and has x amount of charges before become a Witch. Or, he has to get killed within x days or he becomes a Witch.
    Last edited by pat_power; August 24th, 2013 at 07:17 PM.

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