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    Re: Starcraft Universe

    This looks nice.

    If there's a Facebook page for this project, add it to the KS page. If not, make one and add it. This shit would go viral in social networks, and that's good for kickstarters (Check Alice: Otherlands).

    EDIT: Ignore that, just noticed the facebook thing at the bottom. Was looking on the right side where it usually is.
    Last edited by Sen; August 13th, 2013 at 07:20 PM.

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    Re: Starcraft Universe

    In all the other maps like this as soon as they were tested in multiplayer the lag was prohibitive from having an actual enjoyable game experience. On youtube there are a series of awesome showcases of maps users made over the past couple of years, but none of them were ever feasible for multiplayer because they became unplayable as soon as you introduced more than one player.

    I understand this is not simply just a map but it still uses SC2 and battlenet.

    So does it actually play well in multiplayer or will the lag destroy the game?
    Participant in Forum Mafia:
    FMIV: Citizen Jacqulyn | FMV:Investigator Amber | FMVII: Doctor Jaret| FMVIII: Godfather & Ventriloquist Ike/ Stephen | FM IX: Citizen Matvei| FMX: Escort fm_oops_ur_dead FMXI: Citizen Kony FMXIII: Citizen Greedo FMXIX: Citizen FM Yoshimo

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    Re: Starcraft Universe

    Quote Originally Posted by Admiral View Post
    Just an FYI Chief Warrant is not between Captain and Major. It is actually "below" Second Lieutenant. If you're trying to keep with the accuracy of the "tiers." Also, Brigandier is incorrect- it should be Brigadier.
    Warrants are kinda in a different tier all their own.... Since you don't actually promote from a Warrant to Comissioned..or vice versa..

    Quote Originally Posted by SuperJack View Post
    Look what you have caused. Seems like everyone who posted is now confused about their own gender and are venting their frustration into opinions.

  11. ISO #11

    Re: Starcraft Universe

    Quote Originally Posted by Apocist View Post
    Warrants are kinda in a different tier all their own.... Since you don't actually promote from a Warrant to Comissioned..or vice versa..
    That's why I quoted it.

    Being commo, they are extremely useful to me.

    ---

    Now back to the topic at hand... I may throw a few dollars at this, mostly because I hate World of Warcraft with a passion... even though this isn't going to be MMO.
    Last edited by Admiral; August 14th, 2013 at 04:45 PM.

  12. ISO #12

    Re: Starcraft Universe

    Quote Originally Posted by Apocist View Post
    Warrants are kinda in a different tier all their own.... Since you don't actually promote from a Warrant to Comissioned..or vice versa..
    This is accurate. A W-5 could make a butter bar eat his own shit any day of the week. Their rank power is relative to their billet.

    I am very interested in seeing what this turns into. Sounds like the direction sc ghost was heading. I'm sold

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    Re: Starcraft Universe

    Quote Originally Posted by Capitalier View Post
    no
    yes
    kiss me
    I thought you were dead, so I wonder.. Can a presumed dead person know if a presumed dead game is dead or not?
    https://i.imgur.com/MuBx7.png
    Spoiler : Goremansir <3 :
    Quote Originally Posted by Goremansir View Post
    In a fit of rage (who would insult his voice of an angel? (And by angel, we mean a drunk, fat, middle-aged cop)) ... Duzero stripped out of his uniform, leapt onto CmG and started eating his face. CmG started to protest...

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    Re: Starcraft Universe

    Quote Originally Posted by Capitalier View Post
    i am attached to rev by a trail of tears
    it is not in the coding stage of development; it has went back to the design stages for balancing

    *kiss*
    Love your slurpy kisses <3
    https://i.imgur.com/MuBx7.png
    Spoiler : Goremansir <3 :
    Quote Originally Posted by Goremansir View Post
    In a fit of rage (who would insult his voice of an angel? (And by angel, we mean a drunk, fat, middle-aged cop)) ... Duzero stripped out of his uniform, leapt onto CmG and started eating his face. CmG started to protest...

  21. ISO #21

    Re: Starcraft Universe

    I would be a lot more interested in StarCraft Universe if it actually was an MMO.

    It seems to have all the characteristics of an MMO (endless endless endless grind, endless gear hunting, long character leveling process, etc., what some call the worst parts of an MMO), without the one defining aspect that really ties it together and makes it all enjoyable: Massively Multiplayer.

    The reason MMO's have been so successful is because an MMO is majorly a social game. There's so many people playing at any one point in time that you're virtually guaranteed to find players that are around your skill, level, and gear, and you can form a group for cooperative quests, or large raids for hardcore end-game that represent the ultimate in large-scale team organization and cooperation, all through systems that the game itself provides. You play in a vast and persistent world that gives the sense of always having something new to do, some place to explore, some boss to kill (and loot to gain), while letting you feel as if you are always improving upon yourself, always making progress, always meeting new people.

    From what I can tell, this game seems to have boiled it all down just to the grind, leveling, raids, and loot, while relying on StarCraft's abysmal chat system or your own real life initiative to find people to play with, in one small instance at a time (that people can easily drop from and cannot reconnect to, thanks to Blizzard again).

    Longer story short: I like MMO's, this game took an MMO and made it not MM, I will not be playing.

    That's not to say that the game isn't incredible for what it is. An enormous amount of work has gone into it, and it will be an awesomely fluid, well-crafted, professional game, and the people that made it should start their own AAA gaming company that will be hugely successful and hopefully will come out with many products that I enjoy. StarCraft Universe, however, is just not my cup of tea.
    Last edited by Glip; August 15th, 2013 at 01:36 PM.

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    Re: Starcraft Universe

    Quote Originally Posted by Glip View Post
    <Snip>
    While a lot of this is true, I loved Diablo 10x more when I was playing Local than when I was playing Battle.Net.

    Why? Everyone and their mother has all the good shit. Nothing you find is rare. Nothing. Many people have bought their way to the top. You get spoiled on everything. Etc.

    Offline you don't to get to have the whole entire loot library at your disposal from the start.
    Offline shit you find has a decent chance of being rare / unique. In Diablo II was walking around with Isenharts Lightbrand on my Sorceress that I picked up in Act II because it was a fucking set piece weapon and my three other buddies kept trying to trade me for it because THEY wanted to complete the set. We didn't know how terrible it was, but that did not matter anyways. We were determined acquire and trade rarities to our advantage. Then I got Chance Guards Chain Gloves from Duriel. I was so baller.

    Online that is fucking trash and nobody cares but we were having a blast. That's also why I avoid guides of any sort. I hate knowing all the best things without discovering them for myself. Having an imperfect character is part of actually playing the game.

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    Re: Starcraft Universe

    Quote Originally Posted by Admiral View Post
    While a lot of this is true, I loved Diablo 10x more when I was playing Local than when I was playing Battle.Net.

    Why? Everyone and their mother has all the good shit. Nothing you find is rare. Nothing. Many people have bought their way to the top. You get spoiled on everything. Etc.

    Offline you don't to get to have the whole entire loot library at your disposal from the start.
    Offline shit you find has a decent chance of being rare / unique. In Diablo II was walking around with Isenharts Lightbrand on my Sorceress that I picked up in Act II because it was a fucking set piece weapon and my three other buddies kept trying to trade me for it because THEY wanted to complete the set. We didn't know how terrible it was, but that did not matter anyways. We were determined acquire and trade rarities to our advantage. Then I got Chance Guards Chain Gloves from Duriel. I was so baller.

    Online that is fucking trash and nobody cares but we were having a blast. That's also why I avoid guides of any sort. I hate knowing all the best things without discovering them for myself. Having an imperfect character is part of actually playing the game.
    I agree 100% with everything you said, but your main beef seems to be with pay2win systems, not online multiplayer games in general. I didn't play Diablo II, but I did play Diablo III, and their "Auction House" combined with the incredible difficulty increase relative to loot gain in Inferno difficulty practically turned the game into pay2play, especially for melee classes. Add PvP to that, and you've got pay2win. Any self-respecting multiplayer game wouldn't have any sort of pay2win at all. After that, it's just a matter of finding people at the same stage of the game as you, which is where MASSIVELY comes in. You were lucky enough to already have a set of buddies to play with. Many others are not so lucky.

    This game has so much promise as a standalone MMORPG. I'm rather sad that it's stuck as a series of SC2 arcade maps.

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