New Town Roles Discussion Thread
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  1. ISO #1

    New Town Roles Discussion Thread

    Alright so the new roles were released! Marshal and Crier were both released not too long ago.

    Post your discussions and feelings about them here!!!


    1 - A marshals group execution is ended by the majority typing -skip. A group execution is no trial; straight to execution.

    2 - CRIER CAN SPEAK TO EVERY SINGLE PLAYER. Not just town. Don't give out your number.

    Spoiler : FM History :
    KF S-FM (X) : Citizen (Lost, last to be lynched) | WD S-FM (XI) : Jailor : Lost | WFC SF-M (77) : Doctor : Won | SR SF-M (79) : Citizen : Killed N1 | Trust S-FM (80) : Exec. Lynched D1 | C S-FM (82) : Colonist/Armorsmith : Won | HotS S-FM (84) : Framer/Mafioso : Lost | SWT S-FM (85) : Citizen : Won | PC S-FM (86) : Manipulator : Won | DK2 S-FM (87) : Escort : Lost | FotNS (89) : Escort : Won | BCOWYL S-FM (91) : In Progress |

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  4. ISO #4

    Re: New Town Roles Discussion Thread

    Quote Originally Posted by Tydorstus View Post
    Marshal is really strong. Was in game with sinclair and the MArshal went 3/3 on night 3 and end the game in towns win.
    I was in 2 games where people got Marshall and proceed to lynch everyone starting from top going to bottom. It's hilarious alongside the music that plays.

  5. ISO #5

    Re: New Town Roles Discussion Thread

    Marshall has been changed.

    Options are now:
    Excluded from Randoms
    1 Group Execution (default)
    2 Group Executions
    3 Lynches per Group execution (default)
    4 lynches per Group execution

    If either option 2 or 3 is not selected, it becomes invalid. If either option 4 or 5 is not selected, it defaults to 2 lynches.

  6. ISO #6

    Re: New Town Roles Discussion Thread

    Quote Originally Posted by creedkingsx View Post
    Marshall has been changed.

    Options are now:
    Excluded from Randoms
    1 Group Execution (default)
    2 Group Executions
    3 Lynches per Group execution (default)
    4 lynches per Group execution

    If either option 2 or 3 is not selected, it becomes invalid. If either option 4 or 5 is not selected, it defaults to 2 lynches.
    Sweet, thanks for informing us.

    Spoiler : FM History :
    KF S-FM (X) : Citizen (Lost, last to be lynched) | WD S-FM (XI) : Jailor : Lost | WFC SF-M (77) : Doctor : Won | SR SF-M (79) : Citizen : Killed N1 | Trust S-FM (80) : Exec. Lynched D1 | C S-FM (82) : Colonist/Armorsmith : Won | HotS S-FM (84) : Framer/Mafioso : Lost | SWT S-FM (85) : Citizen : Won | PC S-FM (86) : Manipulator : Won | DK2 S-FM (87) : Escort : Lost | FotNS (89) : Escort : Won | BCOWYL S-FM (91) : In Progress |

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  14. ISO #14

    Re: New Town Roles Discussion Thread

    Marshall is just garbage. Hey, lets make this cool 'town' role, just goes and forces the whole town to random and set this Marshall on a killing spree until there is nothing left.

    I played like 4 games that had a Marshall. The Marshall can BE KILLED and still continue to dominate and win the game. Hahahaha so funny.

    This role needs some serious work. This role should have been the April Fool's prank. It's definitely 10000 times worse than a 4 minute night.

    Please fix this or remove it or something. Otherwise I'm quitting the game I've played for years and usually only log into SC to play.

  15. ISO #15

    Re: New Town Roles Discussion Thread

    lynches are supposed to stop when they mislynch a person. i hope that's currently implemented, or i can agree that it's a poorly made role.

    FM XVII: Bonney Jewelry (Journalist)
    FM XVIII: Kalou (Savage Godfather)
    FM XX: Joseph Bertrand (Marshall)
    FM XXI: USA (Escort)
    FM XV: Whiskey (Whore)

  16. ISO #16

    Re: New Town Roles Discussion Thread

    Quote Originally Posted by Boss View Post
    lynches are supposed to stop when they mislynch a person. i hope that's currently implemented, or i can agree that it's a poorly made role.
    Ypmagic wrote on this on the Wiki
    • All lynched players' roles will be revealed at the end of the day, not one by one.
    not sure it's correct or not... as i haven't played with any of the new roles...

    and i am still waiting for the roles to be posted in Display Case
    Last edited by Deantwo; April 24th, 2013 at 01:45 AM.

    Wiki User: Deantwo

    the SC2Mafia Wiki is my playground!
    Spoiler : FM History :


    FM18: Bushwalter (Drug Dealer)

  17. ISO #17

    Re : New Town Roles Discussion Thread

    Marshall is really a joke.......it must be an april fool joke because this role IS PURELY A JOKE i never seen such an overpowered role and it's the first time i call one role overpowered in this game


    please change marshall....i'd rather play doctor for 1000 game row than having marshall in a game ,

    the concept of this role who decide to lynch when he want is really stupid, please remove it or change it at least it make game very boring

    and the sad story is, it's better to reveal asap as marshall than playing smart and not reveal -,-

  18. ISO #18

    Re: Re : New Town Roles Discussion Thread

    Quote Originally Posted by creedkingsx View Post
    Marshall has been changed.

    Options are now:
    Excluded from Randoms
    1 Group Execution (default)
    2 Group Executions
    3 Lynches per Group execution (default)
    4 lynches per Group execution

    If either option 2 or 3 is not selected, it becomes invalid. If either option 4 or 5 is not selected, it defaults to 2 lynches.
    Quote Originally Posted by psg View Post
    Marshall is really a joke.......it must be an april fool joke because this role IS PURELY A JOKE i never seen such an overpowered role and it's the first time i call one role overpowered in this game


    please change marshall....i'd rather play doctor for 1000 game row than having marshall in a game ,

    the concept of this role who decide to lynch when he want is really stupid, please remove it or change it at least it make game very boring

    and the sad story is, it's better to reveal asap as marshall than playing smart and not reveal -,-
    Hey, psg, how about you read the thread next time before you post. Okay?

    Spoiler : FM History :
    KF S-FM (X) : Citizen (Lost, last to be lynched) | WD S-FM (XI) : Jailor : Lost | WFC SF-M (77) : Doctor : Won | SR SF-M (79) : Citizen : Killed N1 | Trust S-FM (80) : Exec. Lynched D1 | C S-FM (82) : Colonist/Armorsmith : Won | HotS S-FM (84) : Framer/Mafioso : Lost | SWT S-FM (85) : Citizen : Won | PC S-FM (86) : Manipulator : Won | DK2 S-FM (87) : Escort : Lost | FotNS (89) : Escort : Won | BCOWYL S-FM (91) : In Progress |

  19. ISO #19

    Re: Re : New Town Roles Discussion Thread

    Quote Originally Posted by psg View Post
    Marshall is really a joke.......it must be an april fool joke because this role IS PURELY A JOKE i never seen such an overpowered role and it's the first time i call one role overpowered in this game


    please change marshall....i'd rather play doctor for 1000 game row than having marshall in a game ,

    the concept of this role who decide to lynch when he want is really stupid, please remove it or change it at least it make game very boring

    and the sad story is, it's better to reveal asap as marshall than playing smart and not reveal -,-
    well then dont sheep with the mafia

  20. ISO #20

    Re: Re : New Town Roles Discussion Thread

    Quote Originally Posted by ika View Post
    well then dont sheep with the mafia
    I don't believe he said he was sheeping lol

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

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