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  1. ISO #1

    Slaol's S-FM Stuff

    Spoiler : Roles :
    Town
    Spoiler : Town :

    - Town Core
    o Citizen – Win 1v1 ties.
    • The final Citizen will gain 1 Auto-Use Vest
    • Immune to role blocking
    o Marhsall – Reveal to confirm self and allow for multi-lynches.
    • Lynches of Town will stop multi-lynches
    o Mason – Attempt to Recruit a Citizen or kill a Cultist at night
    • No limit
    o Mayor – Reveal to confirm self and allow for multi-votes.
    • Votes count for 3
    • May be healed
    • Keeps votes in Cult
    o Pacifist – If there are no lynches you are immune to night death.
    • Immune to roe blocking if immune to nit death

    - Town Investigative
    o Sheriff – Check a person at night for if they are evil.
    • Detect Mafia, Evil Power
    o Investigator – Investigate a person at night for their role type.
    • Does not detect exact role
    o Detective – Track someone at night to see who they visit.
    • Does not ignore immunity
    o Lookout – Watch someone at night to see who visits them.
    • Does not ignore immunity
    • Can watch self
    o Journalist – Interview someone at night, and have them write an article that will be revealed the next day
    • Can not interview self

    - Town Killing
    o Vigilante – Shoot someone at night.
    • No limit on shots
    o Blacksmith – Give a gun to someone at night. If they kill a scum with it they and blacksmith will earn an auto-vest
    • No limit on guns
    o Veteran – Go on Alert every night, killing all visitors.
    • No limit on alerts
    • Ignores immunity
    o Bodyguard – Guard someone at night, killing their attackers.
    • May not be healed if protecting
    • Ignores immunity
    o Jailor – Jail someone, interrogate them, and potentially execute them
    • No limit on executions

    - Town Support
    o Doctor – Protect a player from night offensive abilities.
    • Prevents Culting
    • Learns of Culting and Attacking
    o Escort – Stop a player from acting that night.
    • Detect block immunity
    o Matchmaker – Match two players. Actions done to one will effect both
    • Can match self
    o Nurse – Allow a player to use their buffed ability
    • No limit on adrenaline
    o Body Double – Take a hit for a player. You may advise them at night.
    • Can not be healed when saving

    - Town Power
    o Bus Driver – Swap locations of two targets.
    • Can swap self
    o Operator – Put 2 targets in a night chat, and Switch their night targets
    • Switched may target each other
    o Enchantress – Lure one player, and Repel another player.
    • Repel’d is Role Blocked if targeting Enchantress
    o Shaman – Manipulate a dead player for a night.
    • May not use killing roles more than once
    o Mime – Use a buffed version of a player’s role on them, then silence self the next day
    • No limit

    - Town Specialty
    o Spy – Can see Mafia targets
    • Can also see Mafia kill
    • Can also read PMs without the senders
    o Coroner – Examine bodies for special information
    • Learns original role, and final role
    • Learns all targets and night of target
    • Learns true mode of death
    o Snitch – Reveal the hidden evil roles if killed
    • May reveal Mafia
    • May reveal Evil Power
    o Gossip – Silence someone
    • Immune to Silencing and Ventriloquist/Puppeteer
    o Crier – Make a public announcement to the Town each morning
    • Journalist articles, Crier announcement, Amnesiac announcement, and Joker demands will all appear the same


    Mafia

    Spoiler : Mafia :
    - Mafia -

    - Mafia Power
    o Godfather – Immune to night death, detection, and role blocking
    • May kill without Mafioso
    o Disguiser – Fakes death and takes the body of another player
    • Clean’s targets role
    o Bruiser – Removes immunities of a player permanently, or makes the Mafia kill bypass healing.
    • Knows if immunity removal was successful
    • Also removes vests
    o Thief – Steals a role from a target, and uses it the next night.
    • May keep items even after steal others

    - Mafia Deception
    o Arms Dealer – Changes the Mafia kill to look like a different kill
    • May make kill appear as Town Killing, or Evil Power
    o Janitor – ‘Cleans’ the Mafia kill to hide the role from the Town
    • No limit on cleanings
    o Framer – Frame a target to appear to be evil
    • Immune to detection
    o Drug Dealer – Give a player false feedback.
    • May drug with Attacked&Healed, Given Gun, Given Auto-Vest, Role blocked, Matched, Swapped, Lured, Repeled, Silenced, Fought, Robbed, Doused, Ventriloquisted, Witched, Charged, Poisoned, Annoyed, Infestor

    - Mafia Support
    o Mafioso – Wins ties against all by Citizen
    • Any Mafia role may act out the kills without lose of night action if a Mafioso is around.
    o Consigliere – Detect a player’s role at night.
    • Detect exact role
    o Consort – Block a player from acting for a night.
    • Immune to role blocking
    o Blackmailer – Silence a player for the next day.
    • Victim may not speak if voted


    Evil Neutral

    Spoiler : Evils :
    - Evil Neutrals -

    - Evil Power
    o Serial Killer – Kill a target at night.
    • Immune to night death
    • Kills role blockers without stopping his night kill
    • Wins ties against Arsonist
    o Arsonist – Douse a target/Undouse yourself/Undouse a target/or ignite all doused
    • Immune to night death
    • May day ignite and reveal self
    • Doused are alerted
    • Kills role blockers if they are doused
    • Ignore healing and immunity
    • Wins ties against Mass Murderer
    o Mass Murderer – Visit a target and kill all others that visit.
    • Immune to night death
    • 1 night between 2+ kill sprees
    • Wins ties against Joker
    o Joker – Announce a mark in an interview style post. If they are not lynched in 2 days you may kill 2 people.
    • Immune to night death
    • May reset mark and 2 day timer each night
    • May mark self
    • Wins ties against Serial Killer
    o Cultist – Convert a target and turn them into a Cultist.
    • May not recruit immune
    • Max size is 30% of a game, rounded down
    • +1 max size for 2 dead Cultists

    - Evil Support
    o Ventriloquist – Manipulate a target and speak as them the next day
    • May vote as target
    • No limit on time allowed per target
    o Witch – Manipulate a player to target another player.
    • Can cause self targets
    • Can alert to Witching or not
    o Magician – Put a magical wall around a target
    • Those that target your target instead target themselves
    • Those that target you instead target your target
    o ElectroManaic – Charge a target. If Charged targets bump into each other they die.
    • May not double tap
    • Charged are alerted
    • 2+ are killed
    • 3+ are cleaned of last will
    • 4+ are cleaned of role
    • 5+ appear to be ignited
    o Toxicologist – Silence a target with poison.
    • Victims may speak at any time and die the next night
    • Doctor heals on night of poison, or second night will prevent death
    • Doctor heals can not heal a person if they speak


    Benign Neutrals

    Spoiler : Wildcards :
    - Benign Neutrals -

    - Benign Seeker
    o Jester
    • A guilty voter dies, and a chosen target dies if lynched
    o Executioner
    • Immune to night death once his target is lynched
    o Lawyer
    • Can check a target for their Last Will and Death Note
    • Immune to role blocking
    o Survivor
    • Has 3 nights of immunity to night death

    - Benign Power
    o Student – Take a master and their win condition
    • May view a night chat in which his master may speak at night
    • Take the Master's role if they die.
    • Learns all feedback and information of his master each night
    • Student is immune to night death the night his master dies
    o Infestor – Take a host
    • Learns the roles that visit his host
    • Host gains immunity the night of capture
    • May speak 1-way with his host
    • May take any host on night 1
    • Must take Town or Benign on night 2
    • Host take is randomized on night 3
    • If Infestor does not successfully take a Host on night 3 he will die.
    o Amnesiac – Take the role of a dead player after they die.
    • Role may be revealed in an article style if desired
    o Hitman – Does a hit for a client
    • Kills his client if his client wants him to kill himself



    Spoiler : Investigator Pairings :

    1. Citizen / immune to detection = Seemingly innocent.
    2. Investigator / Consigliere = Snoops for information.
    3. Bus Driver / Fire Juggler = Works with gasoline.
    4. Gossip / Blackmailer = Knows a lot of secrets about the Town.
    5. Mayor / Disguiser = No one seems to know who he or she is.
    6. Blacksmith / Arms Dealer = Owns and sells weapons.
    7. Jailor / Mafioso = Owns a personal arsenal.
    8. Escort / Consort = Has a list of ‘clients’
    9. Sheriff / Lawyer = Has a vast knowledge of legal matters.
    10. Mason Leader / Zombie = Spends nights with others.
    11. Doctor / Surgeon = Works with knives.
    12. Snitch / Amnesiac = Seems to avoid contact.
    13. Marshall / Executioner = A charismatic vocal leader.
    14. Veteran / Mass Murderer = Has a flurry of weapons of all sorts and sizes
    15. Lookout / Student = Very observant.
    16. Detective / Infestor = Seems to be some sort of stalker.
    17. Coroner / Janitor = Works with dead bodies.
    18. Bodyguard / Bruiser = A very talented close combat fighter.
    19. Operator / ElectroManiac = Skilled with technology.
    20. Enchantress / Witch = A Mystic.
    21. Shaman / Magician = Able to manipulate bodies.
    22. Matchmaker / Ventriloquist / Godfather = People really follow their directions.
    23. Spy / Theif = Very hard to find.
    24. Crier / Jester = Seeks public attention.
    25. Vigilante / Joker = Seems to hold a lot of grudges.
    26. Nurse / Killer = Knows a lot of how the body works.
    27. Body Double / Toxicologist = Wears a large trench coat
    28. Reporter / Framer = Likes to manipulate information.
    29. Mime / Hitman = Doesn’t speak much.
    30. Pacifist / Survivor = Hates death.


    Spoiler : Thief Items :
    Thief Items
    1. Sheriff- all of his past notes
    2. Investigator- all of his past notes
    3. Detective- all of his past notes
    4. Lookouts- all of his past notes
    5. Reporter- all of his interviewees
    6. Vigilante- full ammo for Blacksmith gun
    7. Bodyguard- a 1-use gun
    8. Blacksmith- a bullet-less gun
    9. Veteran- 1-use MM style attack that kills with Veteran death
    10. Jailor- 1-use jailing. Mafia can kill the target to ignore immunity
    11. Citizen- nothing
    12. Marshall- his identification, Godfather may reveal as Marshall. Marshall may not reveal until Thief dies.
    13. Mason- learn list of Masons
    14. Mayor- his identification, Godfather may reveal as Mayor. Mayor may not reveal until Thief dies.
    15. Pacifist- nothing
    16. Doctor- healing ability
    17. Escort- immunity to role blocking
    18. Matchmaker- tricks to matchmaking, can match someone at night
    19. Nurse- 1-use of adrenaline
    20. Body Double- costumes, may disguise 1 time
    21. Bus Driver- keys to the bus. Bus Driver may not swap until Thief dies.
    22. Operator- switching mainframe. Operator may not switch until Thief dies.
    23. Enchantress- love potion. Ability to lure. Enchantress may not Lure until Thief dies.
    24. Shaman- spell book. Ability to manipulate dead. Shaman can not use dead until Thief dies.
    25. Mime- invisible wall. 1-use immunity to detection
    26. Spy- can read PMs. Spy can not see targets until Thief dies.
    27. Coroner- all his past notes
    28. Snitch- role of the neutral evil, then he will edit what the Snitch reveals. Snitch reveal is broken until Thief dies.
    29. Gossip- secrets on town. may silence players the Gossip has silenced. Gossip may not silence them until Thief dies.
    30. Crier- May edit the Crier message
    31. Serial Killer- Mafia night kill can look like Serial Killer
    32. Arsonist- List of those doused
    33. Mass Murderer- Mafia night kill can look like Mass Murderer
    34. Joker- Mafia kill can look like Joker
    35. Cultist- list of Cult member
    36. Ventriloquist- immunity to ventriloquist
    37. Witch- immunity to Witching
    38. Magician- immunity to Magician's redirection
    39. ElectroManiac- list of charged
    40. Toxicologist- immunity to poison and list of poisoned
    41. Jester- nothing
    42. Executioner- knowledge of his target
    43. Survivor- 1 use vest
    44. Lawyer- knowledge of his target
    45. Student- knowledge of his master
    46. Infestor- makes the Thief the host (must be early game)
    47. Amnesiac- nothing
    48. Hitman- list of clients and hits


    Spoiler : Buffed Powers (Nurse) :
    Buffed powers
    1. Citizen- Will gain an Auto-Vest (1 time)
    2. Marshall- Mislynch does not stop Multi-lynch.
    3. Mason- Any Town role can be recruited the next night
    4. Mayor- Vote counts for 4 more.
    5. Pacifist- Gains immunity to non-death abilities too.
    6. Sheriff- Detect Evil Support and Benign
    7. Investigator- Detect exact role
    8. Detective- Ignore detection immunity
    9. Lookout- Ignore detection immunity
    10. Reporter- Can write his own article
    11. Vigilante- Pierce immunity
    12. Blacksmith- May give out an Auto-Vest
    13. Veteran- Will only kill scum
    14. Bodyguard- Will not die defending target
    15. Jailor- May jail on days with executions
    16. Doctor- Prevents ALL attacks, not just 1.
    17. Escort- Immune to role block
    18. Matchmaker- The matched players are alerted to whom they are matched with.
    19. Nurse- Can give out 2 Adrenaline shots
    20. Body Double- Can guard, and potentially save, two people.
    21. Bus Driver- Can swap 2 sets of people
    22. Operator- Can switch 2 sets of people
    23. Enchantress- Repel'd can not target Lure'd
    24. Shaman- Uses a buffed version of his dead target
    25. Mime- Mimic on 2 different people
    26. Spy- Know if Mafia targets are successful
    27. Coroner- Learn target's night feedback messages
    28. Snitch- Reveal Benigns too
    29. Gossip- prevent night chats
    30. Crier- Anonymously send another message at any moment in the day.
    31. Godfather- Can reveal as Marshall the next day
    32. Disguiser- Disguised target has another Disguiser charge
    33. Bruiser- Guaranteed kill does not use the charge
    34. Thief- All items stolen are permanent role blocks (until Thief dies)
    35. Arms Dealer- Can make a player look mod killed
    36. Janitor- Learns the role of the player he cleans
    37. Framer- can defensively frame allies
    38. Drug Dealer- Can blank a player’s feedback
    39. Mafioso- May make 2 kills
    40. Consigliere- May make 2 inspections
    41. Consort- May make 2 role blocks
    42. Blackmailer- May silence 2 players
    43. Serial Killer- May make 2 kills
    44. Arsonist- May douse 2 targets or douse 1 target and ignite
    45. Mass Murderer- May spree at his own home
    46. Joker- Attacks pierce immunity
    47. Cultist- Will kill a Mason if targeting, as well as recruit immune roles
    48. Ventriloquist- target may reveal as Marshall
    49. Witch- Target is buffed
    50. Magician- may setup 2 magic walls
    51. ElectroManiac- may charge 2 people
    52. Toxicologist- may poison 2 people
    53. Lawyer- saves his target from the next night kill
    54. Student- gains permanent buff if he takes his master’s role that night
    55. Infestor- host gains permanent immunity
    56. Amnesiac- permanent buff of role chosen
    57. Survivor- permanent immunity if he is attacked
    58. Hitman- pierce immunity


    Spoiler : Cult Power Roles :
    (Original) Cultist- If lynched all Cultists will die.

    Cultist- Any role may act out the conversion if a Cultist is had. - comes from any role not specified below

    Witch Doctor- May guard a player, if that player is attacked it will be saved and converted. – comes from Doctor or Serial Killer

    Extremist- May sacrifice itself to convert all players at a target house. – comes from Veteran or Mass Murderer

    Puppeteer- May manipulate a target and make them speak for him. They may break their silence, but will be converted. – comes from Ventriloquist

    Zealot- May fight a target, removing all feedback. – comes from Bodyguard or Escort

    Acolyte- Earns a night kill as a Cultist. – comes from a random Citizen or Hitman

    Crazy Cat Lady- Silences a target. That player is blocked if visiting a Cult member the next night. (May not silence a player more than once) – comes from Gossip or Toxicologist

    Overlord- May manipulate a player, and convert them after the action. – comes from Shaman or Witch


    Spoiler : Win Conditions :
    o Town
    • Win with other Towns, eliminate all Mafia and Evil roles
    o Mafia
    • Win with other Mafia, eliminate all Town and Evil Power roles
    o Evil Power
    • Win with Evil Support roles, eliminate all Town, Mafia and other Evil Power roles
    o Evil Support
    • See Town lose, eliminate all Town and win with Mafia, Evil Power, and/or Evil Support
    o Jester
    • Get lynched
    o Executioner
    • Get your target lynched
    o Lawyer
    • See your target survive every day
    o Survivor
    • Survive until the end of the game
    o Student
    • Survive until the end of the game or see your master win
    o Infestor
    • See your host survive until the end of the game or win
    o Amnesiac
    • Survive until the end of the game or take a new role and win for it’s alignment
    o Hitman
    • Make a kill for a Town, Mafia, Evil, and survive until the end of the game


    Spoiler : Tie Breakers :
    - 1 vs 1 Tiebreakers -
    o Citizen
    o Mafioso
    o Evil Power
    • Serial Killer > Arsonist > Mass Murderer > Joker > Serial Killer ...
    o Non-Mafioso Mafia
    o Cultist
    o Evil Support
    • Magician / Witch / Ventriloquist / ElectroManiac / Toxicologist
    o Non-Citizen Town
    o Benign
    • Executioner (alive), Infestor, Student, Amnesiac, Hitman, Jester, Executioner (dead)
    o No one


    Spoiler : Order of Operations :
    Order of Operations
    1. Changing
    a. Mime/Shaman/Pacifist gains immunity
    2. Special
    a. Hitman Hire
    b. Amnesiac
    c. Infestor
    d. Student
    3. Jailor jails
    4. Night Chats
    5. Redirection
    a. Magician - Immune to other redirection based on ability
    b. Matchmaker - Always goes before Bus Driver, can be switched, manipulated, lured, and blocked
    c. Bus Driver - Can be switched, manipulated, lured, and blocked
    d. Operator - Always goes before Enchantress/Overlord/With, will visit if targeted by them
    e. Enchantress - If manipulated before action Lure is changed, if manipulated thanks to Lure Repel is changed
    f. Overlord - Can be Witched, but has precedence if they target eachother
    g. Witch
    h. Consort/Escort - Can role block anyone in 'Redirection' before them if they cross paths
    6. Protection
    a. Bodyguard / Doctor / Body Double / Witch Doctor
    7. Miscellaneous 1
    a. ElectroManiac / Arsonist / Framer / Blackmailer / Gossip / Crazy Cat Lady / Zealot / Drug Dealer / Toxicologist
    8. Kills
    9. Kill Assist
    a. Janitor / Arms Dealer / Bruiser
    10. Investigation
    a. Sheriff / Investigator / Consigliere / Detective / Lookout / Coroner / Spy / Reporter
    11. Miscellaneous 2
    a. Nurse / Blacksmith / Judge / Joker Announce / Cirer / Thief / Ventriloquist / Puppeteer
    12. Cultist Convert
    13. Masons Recruit


    Spoiler : Feedback Messages :
    Feedback Messages
    1. Mason- ___ has converted you to the Masons.
    a. ___ tried to convert you to the Masons.
    2. Sheriff- Your target was a ___.
    3. Investigator- Your target____.
    4. Detective- Your target visited ___.
    5. Lookout- Your target was visited by___.
    6. Reporter- You have been selected to be interviewed. Write an article to be revealed to the Town the next day!
    a. Someone has announced____
    7. Vigilante- Your target survived your attack!
    8. Blacksmith- You were given a gun!
    a. You were given an auto-vest!
    9. Veteran- You noticed an intruder and eliminated them!
    10. Bodyguard- Your target was attacked! You died defending them!
    a. Your target was attacked! You defeated your enemy without a scratch!
    11. Jailor- You have been jailed!
    12. Doctor- Your target was attacked!
    a. You were attacked, but saved by a stranger!
    b. Your target was being brainwashed by the Cult, but you saved them!
    c. Your target was attacked, but you were too late to save them!
    13. Escort- You were role blocked!
    a. Your target was immune to role blocking!
    14. Matchmaker- You were matched by a Matchmaker last night!
    a. You were matched with ___ by a Matchmaker last night!
    15. Nurse- You were injected with adrenaline!
    16. Body Double- You were almost killed, but ___ stepped in and saved you! They took you back to their home to rest.
    17. Bus Driver- You were swapped by a Bus Driver!
    18. Operator- You were pulled into a call by an Operator!
    a. You were switched by the Operator in charge of your call.
    19. Enchantress- You were Lured by an Enchantress!
    a. You were Repeled by an Enchantress!
    b. You were stopped by the Repel!
    20. Shaman- Your dead body was manipulated last night!
    21. Spy- The Mafia visited ____, ___, and ___.
    a. The Mafia tried to kill _____.
    b. A message reading _____ was sent today.
    22. Coroner- Your target’s original role was ____.
    a. Your targets final role was ____.
    b. Your targets visited ____ on night _.
    c. Your target’s last will read ____.
    d. Your target has ____ feedback on night _.
    23. Gossip- You were silenced!
    a. You were blackmailed, but you ignored the threats
    24. Crier- Someone has announced ____.
    25. Godfather- Your target survived the attack!
    a. You were role blocked, but you averted it.
    b. You were attacked, but your guards protected you.
    c. You were followed by Police, but they never questioned you.
    26. Disguiser- Your target survived the attack!
    a. You were Disguised! You are now a member of the Mafia!
    27. Bruiser- Your target was injured in your attack. They are no longer immune!
    a. You stole a bullet proof vest from your target!
    28. Thief- You stole ____ from your target! You may now ____.
    29. Janitor- Your target’s role was ___.
    30. Framer- You were followed by Police, but they never questioned you.
    31. Consigliere- Your target’s role is ___.
    32. Consort- You were role blocked!
    a. You were role blocked, but you averted it.
    33. Blackmailer- You were silenced!
    34. Serial Killer- You were role blocked… but you had other plans!
    a. You were murdered by the Serial Killer you blocked!
    b. You were released from prison, but you had other plans!
    c. Your target survived your attack!
    d. You were attacked, but you escaped!
    35. Arsonist- You were doused by an Arsonist!
    a. You were undoused by an Arsonist!
    b. You were attacked, but you hid from them!
    c. You were role blocked, but luckily you eliminated them!
    d. You were burnt by the Arsonist you blocked!
    36. Mass Murderer- You were attacked, but you scared them away!
    37. Joker- You were attacked, but you talked your way out of it!
    a. Someone has announced ___.
    38. Cultist- You were converted to the Cult!
    a. Your conversion failed!
    b. You may recruit ___ more times!
    39. Ventriloquist- You were possessed by a Ventriloquist!
    40. Witch- You were manipulated by a Witch!
    41. ElectroManiac- You were Charged by an ElectroManiac!
    42. Toxicologist- You were poisoned by a Toxicologist! You may speak, but you will die the next night!
    43. Jester- You were annoyed by a Jester!
    44. Executioner- You were attacked, but you bought your way out of it!
    45. Lawyer- You were role blocked, but you averted it!
    46. Survivor- You were attacked, but you evaded the attack!
    47. Student- A Student has chosen you!
    a. Your master has died, your new role is ___.
    b. Your master death inspired you to evade death on this night!
    48. Infestor- You were attacked by an alien, but seem to have no ill effects!
    a. The alien also fought off an attacker before you blacked out!
    b. Your host was visited by a ___.
    49. Amnesiac- You have remembered that you are like ___. Your new role is ___!
    50. Hitman- You have hired the Hitman for the night, you may select his kill!
    a. Your target survived your attack!


    Spoiler : Death Descriptions :

    1. Normal lynch- Lynched by an angry mob
    2. Marshall lynch- Lynched by the Marshall and his gang
    3. Mason kill- Pummeled by a blunt object
    4. Mayor lynch- Lynched by the Mayor's decision
    5. Vigilante- Shot by a Vigilante
    6. Blacksmith- Killed by a gunman
    7. Veteran- Eliminated by a Veteran
    8. Bodyguard- Defeated in a duel
    9. Jailor- Executed by a Jailor
    10. Matchmaker- Died of a broken heart
    11. Bus Driver- Run over by a bus
    12. Operator- Died in a car accident while on the phone
    13. Mime- Suffocated in a box
    14. Mafia kill- Hit by the Mafia
    15. Bruiser assisted kill- Beaten to death
    16. Serial Killer- Murdered by a Serial Killer
    17. Arsonist- Incinerated by an Arsonist
    18. Mass Murderer- Ripped apart by a chainsaw
    19. Joker- Went missing, but a video was found of their gruesome murder
    20. Cultist- Was found cut into bits and placed around a ritualistic symbol
    21. Acolyte- Was found cut into bits and placed around a ritualistic symbol
    22. Extremist- Was found with wrists slit and a ceremonial blade in their hand
    23. Cult suicide- Was found dead with a glass of punch in their hand
    24. Witch- Committed suicide
    25. Magician- suffocated in a box
    26. ElectroManiac- Electrocuted to death
    27. Toxicologist- Died of poison
    28. Jester- Killed himself in guilt of the Jester's death
    29. Hitman- Killed by a gunman

    Last edited by Slaol; March 18th, 2013 at 06:24 PM.

  2. ISO #2

    Re: Slaol's S-FM Stuff

    So, Survivor just sits there? It would make more sense if he had vests instead of just immune.
    And a juiced Mason can convert Mafia/Neutrals? Do win conditions change?
    If a Student's Mentor dies, but he survives until the end, does he win like your win condition says?
    Also, Spy seeing Mafia night chat is not a good option to have. How will GF send people to do a night action without spy knowing exactly who everyone is, or a minimum, every role?
    Thief's stolen stuff ever returned, or are people effectively a Citizen?
    What does a framed target appear as to investigators?
    If a Cultist turns people into Zombies, where is Zombie rolecard? Do Zombies count towards the increase in Cult size?

    Is any of your redirection affected by anything lower on the list? Nothing above Escort/Consort can be blocked?
    Last edited by Cryptonic; March 6th, 2013 at 08:12 AM.

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  3. ISO #3

    Re: Slaol's S-FM Stuff

    Quote Originally Posted by Cryptonic View Post
    So, Survivor just sits there? It would make more sense if he had vests instead of just immune.
    And a juiced Mason can convert Mafia/Neutrals? Do win conditions change?
    If a Student's Mentor dies, but he survives until the end, does he win like your win condition says?
    Also, Spy seeing Mafia night chat is not a good option to have. How will GF send people to do a night action without spy knowing exactly who everyone is, or a minimum, every role?
    Thief's stolen stuff ever returned, or are people effectively a Citizen?
    What does a framed target appear as to investigators?
    If a Cultist turns people into Zombies, where is Zombie rolecard? Do Zombies count towards the increase in Cult size?

    Is any of your redirection affected by anything lower on the list? Nothing above Escort/Consort can be blocked?
    Survivor- meh, could do vests
    Mason- no, he can not recruit mafia/neutrals. Well clarify 'any *town* role'
    Student- he would win, not sure what this question means lol
    Spy- since I was going to use night chats I was going to give them night chat names so he couldn't just see them and GG, but I guess there would be a bit too much information discussed in the night chat, even if names weren't directly stated
    Thief- roles that are effectively Citizens are stated to not have their power until Thief dies and it is returned. It is under Thief's spoiler. If it doesn't mention them losing their power then they don't.
    Framed target- whatever the framer wishes
    Zombie- whoops, translation error from when list was used for kids. 'Cultist' doesn't work at a church so I called them zombies. Thought I fixed them all XD
    Role blocks, and more redirection shitfuckery- To avoid cluttering didn't include all the descriptions of the redirection roles in OoO, but the order is of who gains precedence if their targets interact in a way that would create an issue. If they do not overlap or irritate each other then all but Magician may be role blocked

  4. ISO #4

    Re: Slaol's S-FM Stuff

    Quote Originally Posted by Slaol View Post
    Survivor- meh, could do vests
    Mason- no, he can not recruit mafia/neutrals. Well clarify 'any *town* role'
    Student- he would win, not sure what this question means lol
    Spy- since I was going to use night chats I was going to give them night chat names so he couldn't just see them and GG, but I guess there would be a bit too much information discussed in the night chat, even if names weren't directly stated
    Thief- roles that are effectively Citizens are stated to not have their power until Thief dies and it is returned. It is under Thief's spoiler. If it doesn't mention them losing their power then they don't.
    Framed target- whatever the framer wishes
    Zombie- whoops, translation error from when list was used for kids. 'Cultist' doesn't work at a church so I called them zombies. Thought I fixed them all XD
    Role blocks, and more redirection shitfuckery- To avoid cluttering didn't include all the descriptions of the redirection roles in OoO, but the order is of who gains precedence if their targets interact in a way that would create an issue. If they do not overlap or irritate each other then all but Magician may be role blocked
    Survivor - pointless without vests. He's just omnipotent and doesn't have to do anything except avoid being lynched.
    Mason - ok
    Student - If Student picks a Town Mentor, then Town is wiped out, does Student still win?
    Spy - Yea it's really hard to do spy seeing nightchats unless you just copy a transcript and erase all name-slips.
    Thief - ok
    Framer - ok
    Zombie - ok
    Redirection - GL. Investigative Pairings and OoO are a main reason why people don't include this many roles

    Quote Originally Posted by S-FM Blue Masquerader View Post
    Hey moron. shut the fuck up or I will shut you up, k? I'm not the person your going to insult and live happily ever after. K? Understand that,

  5. ISO #5

    Re: Slaol's S-FM Stuff

    Quote Originally Posted by Cryptonic View Post
    Survivor - pointless without vests. He's just omnipotent and doesn't have to do anything except avoid being lynched.
    Mason - ok
    Student - If Student picks a Town Mentor, then Town is wiped out, does Student still win?
    Spy - Yea it's really hard to do spy seeing nightchats unless you just copy a transcript and erase all name-slips.
    Thief - ok
    Framer - ok
    Zombie - ok
    Redirection - GL. Investigative Pairings and OoO are a main reason why people don't include this many roles
    Survivor- my point for him was to be a balance role for claims and such. immunity matches the evils that have it. It could still be made vests..... *goes to make it vests*
    Student- oh, no, he must win for his master. 'Survive until the end' is in the event that he doesnt take an early master, and could potentially win alone for megalulz. If he takes a master he gains that win condition
    Spy- meh, just ditching that
    Redirection- Yea, I cut this down from 220 roles, I had 55 Town, 'Crime', '3rd Party', and Neutral roles each. lol. The general idea for it is that there are a lot of options, but that it will not EVER be random.org'd lol. It will be put together in a way that makes sense. (i.e.- all redirection roles will not be in game, lol)

  6. ISO #6

  7. ISO #7

    Re: Slaol's S-FM Stuff

    Role cards OP!

    Spoiler : Roles :

    Town
    Spoiler : Town :

    Town Core
    Spoiler : Town Core :
    Spoiler : Citizen :

    Role Name: Citizen
    Alignment: Town, Town Core
    Game Size(s): SS-FM, S-FM, M-FM, FM
    Abilities: Win ties against all but Prisoner. The last remaining Citizen may receive an Auto-Vest
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: To make up the majority of a game (at least more than any other single role), and control the vote as a whole mass.
    Meta-Game Implications: Inspire discussion and give all roles a place to hide.
    Possible Cons: General lack of interest in the game due to lack of effect.
    One Sentence Summary: He is a dude, he votes. -Elixir


    Spoiler : Marshall :

    Role Name: Marshall
    Alignment: Town, Town Core
    Game Size(s): S-FM, M-FM, FM
    Abilities: Reveal during the day to allow for multiple lynches in a single day, and confirmation of role.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: To allow a swift action in a situation where scum are about to take control of the game. Allowing for Town to maximize their numbers advantage before it it lost.
    Meta-Game Implications: Evil roles will not be as confident or open when it appears they have the advantage inbound. It also allows for Counter-Claim strategies to be less effective for scum, since it will not guaranteed buy them a night after a mis-lynch.
    Possible Cons: Little effect, and allowing quality scum to mis-lynch more Town at once. Also, confirmability can be overpowered if not built around correctly.
    One Sentence Summary: A last ditch effort before the tide is turned.


    Spoiler : Mason :

    Role Name: Mason
    Alignment: Town, Town Core
    Game Size(s): SS-FM, S-FM, M-FM, FM
    Abilities: Recruit Target, Reveal Self, Kill Cult Roles
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: Allow for growing of a Town voting block and confirm-ability.
    Meta-Game Implications: It allows for silence confirmation and trust to grow by being a sending point for information instead of in-taking it. As well as a voting block and growing confirm-ability for town.
    Possible Cons: It could reveal itself to scum early and be useless. Also, too much confirmability isn't always good. Needs proper build.
    One Sentence Summary: Illuminati.


    Spoiler : Mayor :

    Role Name: Mayor
    Alignment: Town, Town Core
    Game Size(s): S-FM, M-FM, FM
    Abilities: Reveal self during day to allow for increase voting weight and confirmation of role.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: To be a beacon for Town's decision making and potentially allow for a reversal of the loss of majority using addition vote weight.
    Meta-Game Implications: Confirmability can allow of an increase of forced discussion, and role claiming. This allows for an easier time sifting through impossible roles and coming to conclusion on scum. Then Mayor can make up for Town players that do not see the logic.
    Possible Cons: Confirmability is not always good, and a bad player using more day-power can spell disaster for a Town.
    One Sentence Summary: He is a Mayor, he votes like 4 times.


    Spoiler : Pacifist :

    Role Name: Pacifist
    Alignment: Town, Town Core
    Game Size(s): S-FM, M-FM, FM
    Abilities: If a day does not end in a lynch you gain full night immunity.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: Pacifist is intended to be a pro-town speaker that gains through a lack of lynch. This should cause them to pay extra attention and ensure that lynches are used optimally. It also gives scum a place to hide behind in terms of not wanting a lynch.
    Meta-Game Implications: Create a voice more intent on proper lynches, and give scum a role to hide behind to be anti-lynch.
    Possible Cons: Being too scared to lynch for loss of immunity is not good for town. This could happen easily.
    One Sentence Summary: A pansy.



    Town Investigative
    Spoiler : Town Investigative :
    Spoiler : Sheriff :

    Role Name: Sheriff
    Alignment: Town, Town Investigative
    Game Size(s): SS-FM, S-FM, M-FM, FM
    Abilities: Can check a player for their alignment.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: The classic investigative role. Checks for scummy-ness and gets a flat answer of evil or not.
    Meta-Game Implications: The typical and basic investigative role.
    Possible Cons: Flat out 'Scum or not scum' answers can be a bit over powered.
    One Sentence Summary: Sheriff, l2p if you dont know what he is.


    Spoiler : Investigator :

    Role Name: Investigator
    Alignment: Town, Town Investigative
    Game Size(s): S-FM, M-FM, FM
    Abilities: Investigate a player for their role class. Determining a set of roles they could be.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: To allow a player to be able to consolidate what the other players are expected to claim, and put pro-town boundaries on scum claims.
    Meta-Game Implications: It forces scum to be more worried about what they claim until no Investigators are possible.
    Possible Cons: Forcing players to answer a certain claim is potentially dangerous to the meta and claiming potential for a game. Hindering scum too much.
    One Sentence Summary: Option A, or Option B.


    Spoiler : Detective :

    Role Name: Detective
    Alignment: Town, Town Investigative
    Game Size(s): S-FM, M-FM, FM
    Abilities: Track a target to see who they visit.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: Give the town a piece of information that is not a flat out answer of role, but can be more powerful than that answer when combined with feedback messages and claims.
    Meta-Game Implications: Scum must think about where they are going and what role they will claim afterwards that might have visited that person. Makes claiming feedback incredibly important.
    Possible Cons: Might be too powerful if Town has too many roles that can't/won't move.
    One Sentence Summary: A stalker.


    Spoiler : Lookout :

    Role Name: Lookout
    Alignment: Town, Town Investigative
    Game Size(s): S-FM, M-FM, FM
    Abilities: Watch a target to see all those that visit them.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: A defensive investigative role that catches people visiting obvious targets.
    Meta-Game Implications: Work as a defensive investigative role and try to lead people to not target the obvious player.
    Possible Cons: It could easily not effect a game at all, as all information has to come to it.
    One Sentence Summary: Peeping Tom


    Spoiler : Journalist :

    Role Name: Journalist
    Alignment: Town, Town Investigative
    Game Size(s): S-FM, M-FM, FM
    Abilities: Interview a target at night, and publish their interview anonymously the next morning.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: It can gain information by picking different targets and getting their claims, and perspectives on the games. Or it can facilitate information by selecting an investigative Town to secretly lead through the morning interview.
    Meta-Game Implications: A Last Will before the person dies.
    Possible Cons: It is very vulnerable to good players tricking the town and Journalist.
    One Sentence Summary: Paparazzi.



    Town Killing
    Spoiler : Town Killing :
    Spoiler : Blacksmith :

    Role Name: Blacksmith
    Alignment: Town, Town Killing
    Game Size(s): S-FM, M-FM, FM
    Abilities: Arm a target with a gun. They may shoot it the next night.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: To allow distribution of killing potential and to gauge alignments and motives based on kills.
    Meta-Game Implications: Allows for investigation through kills, and distribution of power roles.
    Possible Cons: It could give guns to the evil roles and self destruct the town.
    One Sentence Summary: A gun salesman.


    Spoiler : Bodyguard :

    Role Name: Bodyguard
    Alignment: Town, Town Killing
    Game Size(s): S-FM, M-FM, FM
    Abilities: Guard a player at night, and kill all offensive enemies. Dies to attackers.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: A protective killing role that protects a player and kills an enemy. A higher risk for enemy roles to try to get by.
    Meta-Game Implications: A secondary style of defense that asks enemy offensive roles to target non-obvious players.
    Possible Cons: Suicide type roles are not as popular and are a 1-shot.
    One Sentence Summary: Bodyguard train OP.


    Spoiler : Jailor :

    Role Name: Jailor
    Alignment: Town, Town Killing
    Game Size(s): M-FM, FM
    Abilities: Jail a target at the beginning of night to interrogate them. This also role blocks them and protect them from all attacks. You may execute them.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: To be a second chance at a trial if no lynch takes place, and a hard role block and heal.
    Meta-Game Implications: Games with Jailor Town will be more willing to not lynch and let the Jailor handle it, but is useless and meaningless if the Town is effective in the day.
    Possible Cons: Games with multiple Jailors is GG for Town.
    One Sentence Summary: Trial: Take 2


    Spoiler : Veteran :

    Role Name: Veteran
    Alignment: Town, Town Killing
    Game Size(s): S-FM, M-FM, FM
    Abilities: Full night immunity. Alert at your home or the home of one you share a night chat with and kill all visitors. Every night.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: A reactant defensive killing role that can kill enemies or confirm itself through a sacrifice of a Town.
    Meta-Game Implications: People will be hesitant to target a Veteran. Also, people will play like a Veteran and draw attention to fake the powers.
    Possible Cons: Mass Town suicides without realizing what they are doing.
    One Sentence Summary: A Mass Murderer with a bed time.


    Spoiler : Vigilante :

    Role Name: Vigilante
    Alignment: Town, Town Killing
    Game Size(s): S-FM, M-FM, FM
    Abilities: Shoot a target at night, killing them.
    Win Condition: Win with Town, and possibly Benign.
    Intended Purpose: The basic Town killer.
    Meta-Game Implications: A basic Town killer, able to get hard results on a suspicion.
    Possible Cons: It could easily team kill with improper leads.
    One Sentence Summary: 'I can shoot, so I should.'





    15/61 complete
    Last edited by Slaol; March 21st, 2013 at 05:16 PM.

  8. ISO #8

 

 

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