M-FM XIV - Nasty Rumours Information and FAQ
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  1. ISO #1

    Post M-FM XIV - Nasty Rumours Information and FAQ

    This is another Mini-FM game for 20 players. However, there is a catch. When the game starts, players will be assigned their roles according to the one of 3 setups:

    First setup: Guild Wars

    Guildmaster
    Hidden Mafia
    Hidden Mafia

    Hidden Orange Mafia
    Hidden Orange Mafia
    Hidden Orange Mafia

    Hidden Neutral
    Hidden Neutral

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Citizen
    Citizen
    Citizen

    Hidden Any

    Second setup: The Traitor Within

    Guildmaster
    Hidden Mafia
    Hidden Mafia
    Hidden Mafia
    Hidden Mafia (Traitor)
    Hidden Neutral
    Hidden Neutral
    Hidden Neutral

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Citizen
    Citizen
    Citizen

    Hidden Any

    Third setup: Revolution

    Guildmaster
    Hidden Mafia
    Hidden Mafia

    Rebel
    Rebel

    Hidden Netural
    Hidden Neutral

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Citizen
    Citizen
    Citizen
    Citizen
    Citizen

    Hidden Any


    (Note: Rebels can only recruit Citizens. Rebels can also kill instead of recruiting if they have 3 or more members.)

    Role distribution:

    Hidden Mafia: Consigliere, Mafioso, Consort, Blackmailer, Framer, Janitor, Fabricator, Actor, Drug Dealer, Grave Robber, Enforcer

    Hidden Town: Sheriff, Investigator, Detective, Lookout, Doctor, Bodyguard, Escort, Bus Driver, Town Elder, Mason, Jailor, Vigilante, Veteran, Journalist, Coroner, Citizen

    Hidden Neutral: Serial Killer, Mass Murderer, Arsonist, Electro Maniac, Ravager, Killer Agent, Rebel, Witch, Amnesiac, Jester, Executioner, Survivor, Student, Skyper, Corrupt Journalist

    Hidden Any can be any of the roles listed above (including Mafia)

    In addition to that, players will be able to use their special Overwork abilities (see role cards).

    Here is what Investigators and Consiglieres will see when they are not overworking:

    Sheriff/Investigator/Consigliere/Executioner
    Detective/Blackmailer/Skyper
    Lookout/Framer/Electro Maniac
    Janitor/Grave Robber/Coroner/Witch
    Vigilante/Jailor/Mafioso/Fabricator/Ravager
    Doctor/Serial Killer/Drug Dealer
    Veteran/Mass Murderer/Survivor
    Bus Driver/Arsonist
    Citizen/Guildmaster/Jester/Town Elder/Killer Agent
    Mason/Rebel/Student/Enforcer/Killer Agent
    Bodyguard/Escort/Consort
    Journalist/Corrupt Journalist/Actor/Amnesiac

    If a non-Mafia role is converted by Rebel's Overwork, it will show up as Mason/Rebel as well. When "recruited" by Masons or Rebels, Killer Agent will also appear as Mason/Rebel.

    Finally, here is the current order of night actions:


    • Jailing
    • Journalist Interviews
    • Night Chats Open
    • Bodyguard Protects
    • Veteran Alert / Survivor Vest use
    • Witch Controls
    • Escort / Consort Blocks / Enforcing
    • Lookout / Detective Actions
    • Bus Driving
    • Framing
    • Investigations
    • Actress picking role to act / Skyper Switcheroo
    • Electro Maniac charging
    • Killing Actions / Dousing / Electrocution/ Jailor Execute
    • Disguises take effect
    • Rebel Recruiting / Mason Recruiting
    • Autopsies / Healing
    • Cleaning / Grave Robbing
    • Blackmailing / Drugs Take Effect
    • Amnesiac Remembers His Role / Student Chooses Mentor
    • Jailor Releases
    • Skyper sends his message
    • Publishing a Newspaper


    List of participating Pokemon:

    M-FM Bidoof
    M-FM Celebi
    M-FM Chatot
    M-FM Cresselia
    M-FM Darkrai
    M-FM Diglett
    M-FM Drowzee
    M-FM Dusknoir
    M-FM Grovyle
    M-FM Lapras
    M-FM Loudred
    M-FM Magnezone
    M-FM Manaphy
    M-FM Marill
    M-FM Minun
    M-FM Plusle
    M-FM Skuntank
    M-FM Sunflora
    M-FM Uxie
    M-FM Wigglytuff
    Last edited by Fragos; November 30th, 2012 at 12:23 AM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  2. ISO #2

    Re: M-FM XIV - Nasty Rumours Information and FAQ

    The Town consists of somewhat confused Pokemon that are unaware of the number of threats or the behavior of their enemies. They only win once all Dark Guilds, Rebels and Neutral Killers are eliminated.

    Sheriff
    You can check one Pokemon from being a member of Dark Guild, wanted killer, or a member of Rebels.
    Overwork - Mind Reader: You will ignore any detection immunity or framing effect while checking your target. You will get more accurate information about your target's alignment (Red/Orange Mafia, exact type of Neutral Killer).

    Investigator
    You can check one Pokemon to see a list of possible roles. Your target will be one of the roles in the list.
    Overwork - Anticipation: You will find the exact role of your target. Unlike Sheriff's Overwork, you cannot detect Guildmasterr that way, who will still show up as Citizen during your Overwork.

    Detective
    You can track one Pokemon to learn the name of anyone that was visited by your target this night.
    Overwork - Foresight: You will track and watch your target at the same time. You can see Guildmaster while Overworking.

    Lookout
    You can watch one Pokemon to learn the name of anyone who visits your target.
    Overwork - Foresight: You will track and watch your target at the same time. You can see Guildmaster while Overworking.

    Doctor
    You can heal one Pokemon every night. You can protect your target only from single attack; multiple attacks will still go in.
    Overwork - Recover: You can heal yourself instead of anyone else. Will protect you only from a single attack.

    Bodyguard
    You can protect one Pokemon during the night, taking your life in attempt to kill the attacker. Does not prevent the Doctor from healing you.
    Overwork - Arceus Loves Me: You will not die if you intercept your attacker, and you will ignore the attacker's night immunity. You cannot be roleblocked while Overworking.

    Escort
    You can charm one Pokemon every night, roleblocking then. Roleblocks works on most Overwork actions as well.
    Overwork - Follow Me: Instead of charming your target, you will charm any Pokemon who visits you. Will affect even Pokemon that targeted multiple persons (if one of those Pokemon is you).

    Bus Driver
    You can switch two Pokemon with each other, redirecting night action aimed at then.
    Overwork - Baton Pass: You can switch yourself with another Pokemon.

    Town Elder
    You can reveal yourself normally to town. If you do, you voting power become equal to 3 votes.
    Overwork - Respect the Elder: Activate during the day, either together with your reveal action or after you already revealed yourself. This day, town will be able to perform 2 lynches instead of one.

    Mason
    You can recruit Citizens into Masons, or kill Rebels if you visit then. If you visit a member of Dark Guild, he will know who you are. Also, watch out for possible Killer Agent who can feign a succesful recruit.
    Overwork - Beat Up: Activate only if you control 3 or more Masons. All Mason will visit and beat up your target, killing him. Will not ignore healing or protection.

    Jailor
    You can jail and roleblock one Pokemon at the beginning of night. Your target will be night immune for the duration. You can execute your target if there was no lynch on the last day, or during your Overwork. You have 3 executions. Your executions will ignore any immunity, protection or healing.
    Overwork - Guillotine: Instead of jailing one target, you can jail two Pokemon. You must execute one of then. Your targets can also talk with each other.

    Vigilante
    You can kill one Pokemon during the night. You have 3 shots.
    Overwork - Torment: Instead of killing your target, you will leave a threatening message. The next day, you have the option to day shoot your target (it will use your shot as well).

    Veteran
    You can go on alert up to 3 times. You will attack anyone who visits you while on alert.
    Overwork - Quick Guard: You will not kill Town roles while on your next alert.

    Journalist
    At the beginning of night, you can ask for an article from your target. The article will be posted on the next night.
    Overwork - Hot Interview: Instead of taking an article, you will directly interview your target in the night chat. The entire interview chat will be posted at the beginning of the next day, except that Journalist and his target's name will be anonymous in the interview chat.

    Coroner
    You can check a dead Pokemon's body for their role, last will, and history of night actions.
    Overwork - Differential Diagnosis: You will find your target's role, last will, history of night actions, and any non-investigative feedback that they have received, as well as the role of their killer.

    Citizen
    You have the power in your vote.
    Overwork - Protect: You will barricade your house, protecting yourself from a single night attack. Neither Masons nor Rebels will be able to recruit you tonight. Will not prevent paralyze/burn.
    Last edited by Fragos; November 30th, 2012 at 07:44 AM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  3. ISO #3

    Re: M-FM XIV - Nasty Rumours Information and FAQ

    The Dark Guild's goal is to kill everyone who opposes then. This includes Town, Rebels, Neutral Killers and another Dark Guild. If there is a Traitor and Guildmaster present, the game will not end until either the Traitor or Guildmaster are eliminated.

    Guildmaster
    You can kill one Pokemon every night. You are immune to detection and cannot be watched normally. You will survive the first attack made against you.
    Overwork - Will of the Guildmaster: Activate before night begins. No other player will be able to use their Overwork abilities. A special notice will appear to all players when whis happens.

    Consigliere
    You can kill one Pokemon every night. You can also check one Pokemon for possible roles.
    Overwork - Helping Hand: Detects the exact role of a player instead of a possible role list and relays that role to his guildmates. Works even if Consigliere is killed on the same night. Does not detect the Guildmaster, who will still show up as Citizen to Guild team.

    Mafioso
    You can kill one Pokemon every night.
    Overwork - Imposter: You will kill and disguise as your current target and your original body will be cleaned. Your Overwork will fail if your target survives the attack.

    Consort
    You can kill one Pokemon every night. You can also charm one Pokemon every night, roleblocking then.
    Overwork - Cute Charm: You can roleblock two Pokemon instead of one.

    Blackmailer
    You can kill one Pokemon every night. You can also silence one Pokemon every night. A blackmailed Pokemon cannot speak anything except his own name (example: "Pikachu!"). Blackmailed targets can vote, but only once in a day. Works even if Blackmailer is killed on the same night. A blackmailed Town Elder cannot reveal himself.
    Overwork - Substitute: You will silence your target completely and in addition to that, you may also speak and vote in the place of your target during the next day (similar to ventriloquist). If Blackmailer dies on Overwork night, his target will be simply blackmailed.

    Framer
    You can kill one Pokemon every night. You can frame one Pokemon as any role of your choice. You can do this to your team mates, but you cannot do this on yourself. Detectives without Owl Eyes will see a false report.
    Overwork - Shadow Tag: Your target is framed permanently as long as Framer is alive.

    Janitor

    You can kill one Pokemon every night. You can also clean role of a Pokemon that is about to be killed. You have 2 cleanings (not including your Overwork action)
    Overwork - Conversion 2: Instead of cleaning your target, you can make it to appear as any Town role. No last will will be displayed, though.

    Fabricator
    You can kill one Pokemon every night. You can make your kills come from any possible source (like from Serial Killer, Vigilante, Veteran, etc...
    Overwork - Imprison: Activate before night begins. You will imitate the Jailor and jail your target in a attempt to interrogate then. (this will roleblock then, but will not give then night immunity). During Overwork, you can only kill your chosen target, and no other guild member can make a kill on your Overwork night either. However, your Overwork kill will not ignore any healing, immunity or protection. You can spare your target if you want. Your kill will be shown as if your target was executed by Jailor.

    Actress

    You can kill one Pokemon every night. You can also imitate chosen player's role. If you die on the same night/following day, you will appear as the chosen role in a graveyard.
    Overwork - Color Change: You can imitate any role of your choice during Overwork night/following day. You will stay in house during Overwork night.

    Drug Dealer
    You can kill one Pokemon every night. You can also drug one person, making then to believe they were switched, attacked and healed, charmed, confused, burned, or paralyzed.
    Overwork - Aromatherapy: Your drug will actually heal, charm, burn, paralyze, or confuse your target to a random player. Pick an effect of your choice. Healing drug will still make player to believe he was attacked and healed.

    Grave Robber
    You can kill one Pokemon every night. You can rob a grave, giving you the one-use ability of a dead player. Each grave can be only robbed once.
    Overwork - Foul Play: You can rob the grave and use stolen ability at the same time during Overwork night. But there is a restriction - your target cannot be dead for more than 1 night.

    Enforcer
    You can kill one Pokemon every night. You can also enforce a Pokemon, preventing his role from changing.
    Overwork - Embargo: In addition to enforcing, you will also permanently seal your target's Overwork action. Any Overwork action that would be done by your target on the same night becomes normal action (in case of multiple targets one will be picked randomly).

    Traitor
    Is a sub-role, can appear as any Mafia role in the red Guild. Your goal is the same as your guildmates, except that you also needs to eliminate Guildmaster first. You can ignore Guildmaster's orders and act on your own. You CAN target Guildmaster with your night actions. The Traitor gains detection immunity from normal actions of Sheriff/Detective/Lookout after Godfather is dead. You will appear as Orange Guild member in the graveyard if you die.
    Overwork: You have the same Overwork action as the Mafia role that you are posing as.
    Last edited by Fragos; November 30th, 2012 at 12:46 AM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  4. ISO #4

    Re: M-FM XIV - Nasty Rumours Information and FAQ

    Each Neutral role has their own goals. Killing roles will have a goal to destoy Town, Dark Guilds, and Rebels (unless converted by Rebel's Overwork). Killing neutrals CAN win with each other. Rebels need to eliminate Dark Guild, killing Neutrals, and Town Power roles before they are able to win. Other neutrals have their own objectives.

    Serial Killer
    Can kill one Pokemon every night. Wins once all oppostion has been eliminated. Has one auto-use vest. Will kill anyone who tries to charm him.
    Overwork - Mold Breaker: You next kill ignores any healing, protection, or night immunity you target has. Dos not prevent Bus Driver from switching his target and does not prevent Bodyguard from counterattacking you (his target still dies).

    Mass Murderer
    Can visit one Pokemon's house and kill everyone present in that player's house. Wins once all oppostion has been eliminated. Can target self, but does not prevent enemies from attacking him. Has one auto-vest. The Mass Murderer must rest for 1 night if he performed 2 or more kills.
    Overwork - Giga Impact: You cannot be roleblocked, and you will kill your exact target and anyone else who visit your target's house.

    Arsonist
    Can burn one Pokemon, or ignine all Pokemon that were previously burned. Wins once all oppostion has been eliminated. Has one auto-vest. Can ignite only at night. Targets will know if they are burned.
    Overwork - Will-O-Wisp: Burns your target with mystic fire. If your target visit someone else on your Overwork night, that person will be burned as well (counts for multiple targets too).

    Electro Maniac
    Can paralyze one Pokemon, or kill already paralyzed Pokemon. Paralyzed Pokemon have 25% chance of being roleblocked each night (including the same night they are paralyzed). If one paralyzed Pokemon visits another, they will both electrocute. Wins once all oppostion has been eliminated. Has one auto-vest. Targets will know if they are paralyzed. Can paralyze self. Cannot be roleblocked by his own paralyze effect, but will lose hist vest or die if he becomes electrocuted.
    Overwork - Zap Cannon: You will paralyze 3 uncharged Pokemon. The Electro Maniac must rest for 1 night after performing his Overwork.

    Ravager
    You can kill one Pokemon every other night. Wins once all oppostion has been eliminated. Has one auto-vest. While not ravaging, you can use your last target's normal action (including kill). The stolen ability is one-use, and you can override it with your Overwork.
    Overwork - Mimic: You will use Overwork action of your last ravaged target in place of normal action.

    Killer Agent
    Can kill one Pokemon every night. Wins once all oppostion has been eliminated. Has one auto-vest. Appears as Citizen or Mason even to overworking investigators and can be "recruited" by Masons and Rebels, but still retains his original goal. Counted as Mason/Rebel for the purpose of 3-member kill. Can choose to follow their actions or act on his own. Sheriff will always see Killer Agent as "neutral killer".
    Overwork - Infiltrator: You will kill and disguise yourself as your current target and your original body will be cleaned. If you kill a Mafia, Mason, or Rebel that way, you will immediately gain access to their respective night chat (and lose access to any previous chat if you were "recruited" before). Your Overwork will fail if your target survives the attack.

    Rebel
    You can recruit one Citizen every night. If you visit a Mason or Town Elder, they will know who are you. If Rebel numbers reach 3, then you can choose to kill instead of recruiting. Wins once all Dark Guilds, killing Neutrals and Town Power roles are eliminated.
    Overwork - Conversion: You can recruit any non-Mafia role during Overwork night, and your recruiting priority will take effect before any kills. Works only once for entire Rebel team, however any Rebel can use it. Your new recruit will keep his normal abilities, but will be unable to use his Overwork anymore. Your Overwork will fail if you try to recruit Mafia, Town Elder, or Mason, and Killer Agent will still retain the goal of killing you, so be careful!

    Witch
    Can confuse one Pokemon to make then visit visit another Pokemon. Witch wins if she survives and Town loses. Victims are notified of being confused.
    Overwork - Attract: Confuses two target players, forcing then to visit each other.

    Corrupt Journalist
    At the beginning of night, you can ask for an article from your target. The article will be posted on the next night. Corrupt Journalist wins if Town loses.
    Overwork - Paper Hoax: Instead of interviewing a Pokemon, you will stay in house and forge an article of any content yourself. You can forge either a normal interview or Hot Interview. Forged interviews can be used to defend possible scum roles and cause confusion in town.

    Amnesiac
    During the night, can remember any role in the graveyard, excluding Guildmaster and Town Elder. Can only use his own Overwork instead of a picked role's Overwork. Wins if he survives once game ends, or using his new role win conditions. Does not get vests from remembering Neutral Killing roles. Town will be notified if Amnesiac remembered a role.
    Overwork - Amnesia: Activate only after you have remembered a role. You will turn back into Amnesiac with the ability to choose role from the graveyard again. Town will not be notified of that, and you can still use your last role's night action during Overwork. You also have the option to replace yourself with a reserved player.

    Jester
    Wins once he is sussesfully lynched during the day. Once Jester is lynched, one random guilty voter will commit suicide on the folllowing night. Can annoy target Pokemon, even during Overwork night.
    Overwork - Lucky Chant: If Jester is lynched after Overwork night, three gulity voters will commit suicide instead of one.

    Executioner
    Has the goal to see his target lynched. Target Pokemon is always town. Executioner will turn into Jester without Overwork if his target is killed at night. Can annoy his target at night.
    Overwork - Nasty Plot: The Executioner will frame his target as role of his choice during Overwork night.

    Survivor
    To win, a Survivor must survive until any side wins. Survivor has 3 vests which must be used manually.
    Overwork - Counter: Uses up 1 vest. If Survivor is attacked, paralyzed or burned during Overwork night, he will try to kill his attacker.

    Student
    Can target one player to become his mentor. Student and mentor will share a night chat. The Student's win objective is the same as his mentor. If the mentor Pokemon dies, Student gets his role, loses Overwork and town will be notified of that.
    Overwork - Assist: Activate only if your mentor is alive. You will use the same normal action as your mentor (you can even kill if he is Guildmaster or Mafioso for example).

    Skyper
    At the start of the game can pick one Pokemon to become his teammate, or already starts with an ally. Skyper does not know the role or alignment of his friend, only the name. Each night, Skyper can send a message to his target (including Overwork night), which will be received at the end of night. Skyper's goal is to see his target's faction win - but he must find out his target's alignment first. Skyper's message can be "accidentaly" redirected by Bus Driver or Witch. Skyper's win condition does not change if his target becomes disgused, however, the disguiser will receive Skyper's messages in place of his target. If all members of his target's faction are dead, then Skyper will commit suicide (unless Overwork effect was used).
    Overwork - Switcheroo: If your friend Pokemon dies on the Overwork night or is lynched on the same day, he will show up as Skyper in the graveyard and you will take his role in place (this will give your target another chance to win with you if he was Neutral Killer for example) Does not work if your target was killed by a disguser.
    Last edited by Fragos; November 30th, 2012 at 08:18 AM.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  5. ISO #5

    Re: M-FM XIV - Nasty Rumours Information and FAQ

    Frequently Asked Questions:

    No death descriptions?
    Death descripions are on, but even with then I am sure that people will not be able to recognise immediately what setup will appear in game. Orange Mafia can choose not to kill, for example. And Rebel is possible to appear even if setup is not set as "Revolution".

    Can all mafia roles kill and use their normal action at the same time?
    No, they can only either kill or use their Normal/Overwork action. Some killing roles, like Mafioso and Fabricator can replace their normal kill with Overwork listed above. Guildmaster can activate Overwork and kill on the same night.

    What happens when masons and rebels recruit the same cit?
    Rebel recruits first, then mason bludgeons the citizen that was recruited.

    Escort/consort/enforcer/lookout/detective/witch/bodyguard all unaffected by bus driving?
    They are affected. But those actions comes first just to make sure that bus driver is roleblocked/controlled before any actual switch will take place.

    Rebel Recruiting / Mason Recruiting
    Autopsies / Healing
    Cleaning / Grave Robbing
    Blackmailing / Drugs Take Effect
    Amnesiac Remembers His Role / Student Chooses Mentor

    Does any of these actions not occur if the player is killed before they can execute it?
    Killing comes before recruiting, so this can be interrupted.
    Same with autopsies and healing.
    Cleaning will occur before player's death; if that player will not die after that, nothing will happen. So Janitor can clean Mafia's target even if he dies on the same night as well.
    Grave Robber CAN target a person that is alive, but only if he is sure that that target will die on the same night.
    Blackmailing and drugging will take effect even if Blackmailer and Drug dealer die on the same night.
    Of course Amnesiac and Student must be alive by the end of night in order to pick their new role/mentor.

    Bodyguard Protects
    Veteran Alert / Survivor Vest use
    Witch Controls

    Which ones of these can be roleblocked? Witched?
    Bodyguard can be roleblocked only if he is not overworking. Veteran cannot be roleblocked while on alert, i'll add this to his role card. Survivor can be roleblocked in any case.
    Most of the roles above can be witched, but Witch will die and fail if she tries to control a Veteran under alert. Witch all alos force a Survivor to use his vest. Nothing happens if Witch targets a Veteren who is not on alert.

    Are the OverWorks a one time use deal (with exceptions to Town Elder)?
    Yes, they are one time use deal. But if you are roleblocked during your Overwork, you can try your Overwork again on the next night. Note that certain Overwork abilities cannot be roleblocked and only they are through, you can't use then anymore. Pick a perfect night/day to use your Overwork. But be aware that Will of the Guildmaster can prevent ALL players (inculding his teammates) to use Overwork abilities on a single night.
    The Town Elder's ability to make two lynches instead of one works only ONCE, and only if his identity is revealed to town.


    Any extra questions should be asked by sending a PM to me.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



  6. ISO #6

  7. ISO #7

    Re: M-FM XIV - Nasty Rumours Information and FAQ

    Quote Originally Posted by Fragos View Post
    Cleaning will occur before player's death; if that player will not die after that, nothing will happen. So Janitor can clean Mafia's target even if he dies on the same night as well.
    Grave Robber CAN target a person that is alive, but only if he is sure that that target will die on the same night.
    Blackmailing and drugging will take effect even if Blackmailer and Drug dealer die on the same night.

    Can you edit OoO to show this, pls? putting them before kills.

  8. ISO #8

    Re: M-FM XIV - Nasty Rumours Information and FAQ

    Quote Originally Posted by Cryptonic View Post
    If a Doctor dies, does their heal still go through?

    If a Mason or Rebel is killed, then healed, does their recruit still go through?
    Doctor's heal will still go through.

    The recruiter was healed, and as such, did NOT die. So the recruit will still go through.

    Spoiler : Forum Mafia History :
    FMVI: Seer FMVII: Lookout FMIX: Propagandist FMX: Arsonist FMXI:Janitor FMXIII: Corrupt Journalist
    FMXIV: Lookout FM XVI: Vigilante FM XVII: Host FM XVIII: Witch FM XIX: Bounty Hunter FMXX: Electro Maniac



 

 

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