M-FM XIII Amnesia Town Gamethread - Page 2
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  1. ISO #51

    Re: M-FM XIII Amnesia Town! - DAY ONE

    DAY EVENT


    "THE ANSWER IS IN THE NAMES."

    (There will be no further clues.)

    -skip day will take a majority vote.

    There is no lynch on Day One.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

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    Re: M-FM XIII Amnesia Town! - DAY ONE

    Quote Originally Posted by Nick View Post
    Perhaps claim role choices, role selections and night actions?

    Lynch if actions do not make sense.
    What I meant ^

    If we can't lynch whoever has the vigi power can shoot the person with the most votes if they don't claim.

    -vote Chill Kid

    Quote Originally Posted by Cryptonic View Post
    BOO
    Are you a ghost? Why do you want to skip day so early?
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  6. ISO #56

    Re: M-FM XIII Amnesia Town! - DAY ONE

    cits wont claim. Evar.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  7. ISO #57

  8. ISO #58

    Re: M-FM XIII Amnesia Town! - DAY ONE

    Quote Originally Posted by CmG View Post
    cits wont claim. Evar.
    Why not?
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  9. ISO #59

    Re: M-FM XIII Amnesia Town! - DAY ONE

    Quote Originally Posted by Cryptonic View Post
    CmG is a cit i bet
    Are you a ghost? Why do you want to skip day so early?
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  10. ISO #60

  11. ISO #61

    Re: M-FM XII Amnesia Town!

    Note about jailors:

    If you are jailed DO NOT tell the jailor everything you know unless he has claimed his name to you and you think the risk is worth it as the mafia + student can jail people in this setup. If you don't trust him enough that night (you won't know whether he is telling the truth about his identity) then make a code for you to reveal to each other and give info on later days.

    Town jailors should understand you not wanting to claim and shouldn't execute you without a good reason. Mafia jailors are more likely to execute you since they have fewer members competing for their 1 KPN and could have organised which member will kill in their night chat. It's probably a good idea to put a copy of your jail chat in your last will so we can work out who killed you and why they did it.

    Chill Kid [1]: Kromos

    Mostly a random pick. If he claims and he's scum it shouldn't take long for him to slip up or until we have evidence against him. If he's a PR he won't be killed because he has taken the focus off of the other scum and mafia won't want to kill a possible teammate. He can also give info freely after he has claimed. If he's a cit he can be recruited and warn us when he has a killing role.

    If you want to pressure someone else go for it. Whatever gets someone to claim.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  12. ISO #62

    Re: M-FM XII Amnesia Town!

    because cits are like survivors in this. They flip sides when they get recruited from mason leaders... herpaderp.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  13. ISO #63

    Re: M-FM XII Amnesia Town!

    Quote Originally Posted by CmG View Post
    because cits are like survivors in this. They flip sides when they get recruited from mason leaders... herpaderp
    Cits should play to win with town like in any game with cult or revolutionaries.

    Do you want to be recruited?
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  14. ISO #64

    Re: M-FM XII Amnesia Town!

    Thats not the real problem in fact the best bet for today would be a cit who reveals, and gets recruited tonight, tomorrow a town pr sheriff card could check him up together with a lookout town card. So if he is ns he was recruited by town and we have already 2 confirmed town on day 3. There is a pretty high chance that we get the rolecards we need for that.

    What do you think ?
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  15. ISO #65

  16. ISO #66

    Re: M-FM XII Amnesia Town!

    we could debate about if this is a good strategy or not. Mafia has still no night chats they are pretty unorganised right now. Chances are good that they waste more than 1 night action on this idea than they should.

    That's why i ask what ppl think about it.
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  17. ISO #67

    Re: M-FM XII Amnesia Town!

    Quote Originally Posted by CmG View Post
    Thats not the real problem in fact the best bet for today would be a cit who reveals, and gets recruited tonight, tomorrow a town pr sheriff card could check him up together with a lookout town card. So if he is ns he was recruited by town and we have already 2 confirmed town on day 3. There is a pretty high chance that we get the rolecards we need for that.

    What do you think ?
    I think it would be a good idea for a cit to claim today. Preferably one who will be active and is good at scum hunting so he can lead the town and use his night chat effectively.
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

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  20. ISO #70

    Re: M-FM XII Amnesia Town!

    Ahh, such a nice slumber... now to the task at hand.

    Finding a Cit ASAP is definitely a good concept to follow. Considering people can't just go around killing everyone without a larger risk of killing off a teammate, we'll need to find a clear line between players and their actions throughout the game. With the Mafia separated, along with any other possible roles that have a night chat, all it would take is one wrong move and the first few days could fall apart.
    Spoiler : FM History :
    5-Sided Town: Escort (Replacement)|​Lose Amnesia Town: Town Power|Win

  21. ISO #71

  22. ISO #72

    Re: M-FM XII Amnesia Town!

    Quote Originally Posted by Ubernox View Post
    How many cits are there in this setup?
    There's 3.

    Quote Originally Posted by ReauxTzunami View Post
    Ahh, such a nice slumber... now to the task at hand.

    Finding a Cit ASAP is definitely a good concept to follow. Considering people can't just go around killing everyone without a larger risk of killing off a teammate, we'll need to find a clear line between players and their actions throughout the game. With the Mafia separated, along with any other possible roles that have a night chat, all it would take is one wrong move and the first few days could fall apart.
    You sound like you're warning your mafia teammates not to kill you. The mafia should be more worried about killing their teammates and the game falling apart in the first few days than the town.

    A lookout should observe Cryptonic tonight so we can see who recruits him. If Cryptonic flips scum or is checked by the sheriff we will know his recruiter's alignment as well.

    What will a mafia or student recruited citizen show up as in the graveyard?
    Spoiler : FM History :
    FM VI: Commoner | FM VIII: Citizen (Tweek Tweak) | FM IX: Detective (Alexei) | FM X: Citizen (Zack) | FM XI: Citizen (Nautilus) | FM XII: Consigliere (Bronn) | FM XIII: Grave Robber (Tarkin) | FM XIV: Citizen (Mohiam) | FM XV: Electro Maniac (Togepi) | FM XVII: Citizen / Rebel (Tony Tony Chopper)

  23. ISO #73

    Re: M-FM XII Amnesia Town!

    Quote Originally Posted by Kromos View Post
    What will a mafia or student recruited citizen show up as in the graveyard?
    A recruited Citizen will appear to be the alignment of their most recent recruiter.

    EDIT: I should clarify, a dead Citizen will show up as (Mafia) Citizen, (SK) Citizen, or Citizen in the graveyard.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

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  27. ISO #77

    Re: M-FM XII Amnesia Town!

    -skip fuckin day
    FMX: fm Kevinpowers - Citizen (WIN)
    Quote Originally Posted by Helz View Post
    I will go ahead and fuck this cat
    Quote Originally Posted by S-FM Heavy Handed View Post
    yeah I'm not gonna sit around here analyzing the fucking particle fluctuations in the quantum foam or whatever the fuck trying to find shit on D1

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  33. ISO #83

    Re: M-FM XII Amnesia Town!

    VOTE TALLY

    -skip day {8/11}: Nick, Cryptonic, Capitalier, FrostByte, Chill Kidd, Auckmid, Ubernox, LeaD
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

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  42. ISO #92

    Re: M-FM XII Amnesia Town!

    Quote Originally Posted by Kromos View Post
    You sound like you're warning your mafia teammates not to kill you. The mafia should be more worried about killing their teammates and the game falling apart in the first few days than the town.
    I'm more worried about anyone killing anyone with the amount of sporadic actions we'll have going on in the first few days. If I was any role in a normal game, typical WIFOM would protect me. Considering the options everyone has at their disposal, especially how risky actions will become until some knowledge is sustained between the masses, a simple WIFOM game wouldn't save anything if I end up with my player alignment and role alignment completely opposite.

    I simply suggest we should be careful with our choices.
    Spoiler : FM History :
    5-Sided Town: Escort (Replacement)|​Lose Amnesia Town: Town Power|Win

  43. ISO #93

    Re: M-FM XII Amnesia Town!

    VOTE TALLY

    -skip day {11/11}: Nick, Cryptonic, Capitalier, FrostByte, Chill Kidd, Auckmid, Ubernox, LeaD, Bahkieh, pebrock, ReauxTzunami




    Day One has been skipped and will end early.

    Night One will last 24 hours. (@ this time).

    Keep in mind that all night actions should be sent in at least one hour before night ends. Any night actions sent in after that time will not be accepted. Any players that do not submit a night action (or a -skip action if they are eligible) will be modkilled and replaced.



    "Night has fallen!" the Sphinx echoed throughout the island as darkness swept over all of its denizens. "The time for guessing has now ended. Three players correctly guessed the answer and the winner among them was randomized."

    "Where are your memories?"

    "GONE."

    "For those of you unable to figure out why that is the answer, I do not hold out much hope for your survival."

    "The prize for this riddle was as follows: At any time during the day, provided you are still alive, you may PM the host to -double vote.

    This gives you the power to vote twice for one particular player OR to place one vote on two different players.

    NOTE: This power can only be used once. If you die, the power will die along with you. It cannot be transferred to other players.

    ADDITIONAL NOTE: You do not have to tell other players you have this power, nor will the tally be updated to reflect the second vote you make (unless you do it yourself). "

    "Now is the time for worry. Night time is the killers time. Be wary, innocent ones. They will come for you in the dark."

    The Sphinx closed its eyes and all became quiet.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

  44. ISO #94

    Re: M-FM XII Amnesia Town!

    DAY TWO


    OPPORTUNITY COST





    "Come, innocents and murderers!" the Sphinx called from the clearing. "I have information for you."

    Everyone gathered round, wary and distrustful of their neighbor.

    "It is imperative that you all listen. In front of you lies the body of Vagrant, also known as Jr4life24. It appears he belonged to the faction known as Mafia! Congratulations, innocents. You are well on your way to victory."

    He left you all a last will:

    "Got vigilante; shooting auckmid"
    There was also a death note left at the scene of the crime:

    "you're gay"
    "Today will be a day that tests your mind and your will. It will be an arduous task. Prepare for the challenges ahead, innocents, as things will not be as easy as they appear to be for much longer."

    "For doing so well, I will give you all a choice! One of three, as it may be, in order to gather more knowledge. Some of you most certainly need it."






    GRAVEYARD:

    -Vagrant (Jr4life24) - (Mafia), forehead pierced by a bullet on Night 1.
    -Xanax, death by Mist on Night 0.
    -Zero, death by Mist on Night 0.




    LIVING PLAYERS:

    pebrock
    Fatalis
    Glip
    Bahkieh
    ReauxTzunami
    Ubernox
    Kromos
    Bluejay
    Capitalier
    Cryptonic
    Brendan
    ajkei
    Auckmid
    Chill Kidd
    Nick
    FrostByte
    LeaD
    Rocshi
    CmG





    DAY EVENT


    "You must make a decision, townfolk. Take this as a reprieve. Choose wisely."

    CHOICE A: Five random night actions that took place the previous night (including dead players) will be revealed to the Town.

    CHOICE B: Four players will be chosen at random at the end of the day. At least one of these four players will not be Town-aligned (note: Framed targets have the possibility of showing up as "not Town-aligned").

    CHOICE C: Select a living player along with this option. At day's end, all players will be informed who visited the player with the majority of the Option C votes (if Option C wins), provided that player is still alive. In the event of a tie for most votes, the player will be randomized (and not revealed who was selected between those who tied).

    -If a majority is reached before the end of the day on Option A, the night actions will be revealed before nightfall.
    -If a majority is reached before the end of the day for Options B or C, the information they grant will not be given until day's end.
    -If no consensus is made (i.e. - no one votes), the choice will be randomized.


    Vote for options in cyan or red because people have been messing it up. (i.e. - -vote option A or -vote option A)




    Day will end at this time.



    DAY LINKS:


    DAY LINKS:

    Day One (The Sphinx): https://www.sc2mafia.com/forum/showth...l=1#post207548
    Day Two (Opportunity Cost): https://www.sc2mafia.com/forum/showth...l=1#post209446
    Day Three (The Lottery): https://www.sc2mafia.com/forum/showth...l=1#post211688
    Day Four (Yin & Yang): https://www.sc2mafia.com/forum/showth...l=1#post213972
    Day Five (The Mist): https://www.sc2mafia.com/forum/showth...l=1#post215930
    Day Six (Luck of the Draw): https://www.sc2mafia.com/forum/showth...l=1#post217575
    Day Seven (Deja Vu): https://www.sc2mafia.com/forum/showth...l=1#post218950
    Last edited by Escaho; September 27th, 2012 at 08:57 PM.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

  45. ISO #95

  46. ISO #96

    Re: M-FM XII Amnesia Town!

    I would like to take credit for killing jr4life24.
    I love oops

    Spoiler : :

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  47. ISO #97

    Re: M-FM XII Amnesia Town!

    -option C Auckmid I second your notion. I am head vigilante.
    I love oops

    Spoiler : :

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  48. ISO #98

  49. ISO #99

  50. ISO #100

 

 

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