October 1st, 2023, 09:51 PM
Suggestions:
Make the Mafia Double Voter not know their partners as well. I know traitor role card said they do but I feel like removing that would make it more balanced.
Allow a little bit more overlaps for claims in general.
Allow the neutral role get some kind of choice at start whether they want to be immune to night kills or immune to detection, or whatever ideas you might have. They feel like they need some kind of buff.
You dont have to listen to my suggestions tho, theyre just suggestions.
Suggestions:
Make the Mafia Double Voter not know their partners as well. I know traitor role card said they do but I feel like removing that would make it more balanced.
Allow a little bit more overlaps for claims in general.
Allow the neutral role get some kind of choice at start whether they want to be immune to night kills or immune to detection, or whatever ideas you might have. They feel like they need some kind of buff.
You dont have to listen to my suggestions tho, theyre just suggestions.
October 1st, 2023, 07:04 PM
Also in an event that Double Voter is Mafia Traitor, its basically 10v5v1 in term of votecount, and town can only mislynch twice before it become 6v5v1 and have to rely on neutral to vote with them.
It could even be 4v5v1 if neutral killer killed 2 towns by Day 3. It is really hard for town to win with a Mafia Traitor Double Vote.
Also in an event that Double Voter is Mafia Traitor, its basically 10v5v1 in term of votecount, and town can only mislynch twice before it become 6v5v1 and have to rely on neutral to vote with them.
It could even be 4v5v1 if neutral killer killed 2 towns by Day 3. It is really hard for town to win with a Mafia Traitor Double Vote.
October 1st, 2023, 06:59 PM
I simulated the setup with random.org and see how it would playout because I was bored.
[COLOR="#00FF00"]1. Town
2. Dreamer God
3. Arsonist
4. Doctor
5. Jailkeeper
6. Bus Driver
7. Tracker
8. Detective
9. VT
10. VT
11. VT[/COLOR]
[COLOR="#FF0000"]12. Monk
13. Roleblocker
14. Janitor[/COLOR]
[COLOR="#DDA0DD"]15. Dancer[/COLOR]
If everyone massed claimed:
100% 70% 60% are all claims that know their role flavors.
Town would piece together that if 60% town is Bus Driver, then 90% must be Arsonist; if 70% is Jailkeeper, then 80% must be doctor. It will be hard for mafia to counterclaim those.
50% and 40% are both Tracker/Detective.
It's hard to CC tracker if Tracker can visit a confirmed town and clear themself.
It also hard to CC either of those roles if they found a mafia and clear themselves.
30 20 10% are all VT.
What would happen when Mafia fakeclaim:
Claiming JOAT/Dream God is 1 on 1 CC that mafia dont really want because they dont know what will happen if Dreaming God perform a night action.
Claiming Gun Dealer/Vigilante/Poisoner/Arsonist will just get the real arsonist to douse you and kill you. Roleblocker have to basically RB them, and say you got RBed too because it will be sus you didnt kill either, but you may be risked being found out by the tracker/detective.
Claiming Huntsman meant that doctor is your CC.
Claiming Babysitter/Doctor meant you are CCing either Doctor or Jailkeeper.
Cant claim Assassin as you cant perform the kill.
Claiming Rolestopper meant that you are CCing Jailkeeper, and you can easily get caught because Tracker/Detective will try to make you prove your role, and you will be found out.
Claiming Jailkeeper meant that you are CCing Jailkeeper. Jailkeeper will just roleblock you forever, to the point that you cant be the last wolf alive or you autolose.
Fakeclaiming Lie Detector/Redirector/Bus Driver meant that you are CCing Bus Driver.
Fakeclaiming Cop meant that you are either CCing Jailkeeper or Tracker.
Fakeclaiming Watcher/Tracker meant that you are in a three way CC of yourself Tracker/Detective, where 2 is real 1 is fake.
Fakeclaiming Detective meant that you are either CCing Detective or Bus Driver.
Claiming BP townie meant that you are probably CCing Detective if Tracker/Bus Driver is left uncc'd.
Mafia can safely claim VT or any of the roles in 30/20/10% but you will leave too many PRs uncc'd.
Also how is a neutral killer supposed to win if everyone mass claim? They have no choice but to hide among the VTs as ccing PRs is way too risky. Its really hard for neutrals to win in games where mass claims happen.
I feel like you can break this game with mass claims unless RNG is lucky for mafia/unlucky for town.
I simulated the setup with random.org and see how it would playout because I was bored.
1. Town
2. Dreamer God
3. Arsonist
4. Doctor
5. Jailkeeper
6. Bus Driver
7. Tracker
8. Detective
9. VT
10. VT
11. VT
12. Monk
13. Roleblocker
14. Janitor
15. Dancer
If everyone massed claimed:
100% 70% 60% are all claims that know their role flavors.
Town would piece together that if 60% town is Bus Driver, then 90% must be Arsonist; if 70% is Jailkeeper, then 80% must be doctor. It will be hard for mafia to counterclaim those.
50% and 40% are both Tracker/Detective.
It's hard to CC tracker if Tracker can visit a confirmed town and clear themself.
It also hard to CC either of those roles if they found a mafia and clear themselves.
30 20 10% are all VT.
What would happen when Mafia fakeclaim:
Claiming JOAT/Dream God is 1 on 1 CC that mafia dont really want because they dont know what will happen if Dreaming God perform a night action.
Claiming Gun Dealer/Vigilante/Poisoner/Arsonist will just get the real arsonist to douse you and kill you. Roleblocker have to basically RB them, and say you got RBed too because it will be sus you didnt kill either, but you may be risked being found out by the tracker/detective.
Claiming Huntsman meant that doctor is your CC.
Claiming Babysitter/Doctor meant you are CCing either Doctor or Jailkeeper.
Cant claim Assassin as you cant perform the kill.
Claiming Rolestopper meant that you are CCing Jailkeeper, and you can easily get caught because Tracker/Detective will try to make you prove your role, and you will be found out.
Claiming Jailkeeper meant that you are CCing Jailkeeper. Jailkeeper will just roleblock you forever, to the point that you cant be the last wolf alive or you autolose.
Fakeclaiming Lie Detector/Redirector/Bus Driver meant that you are CCing Bus Driver.
Fakeclaiming Cop meant that you are either CCing Jailkeeper or Tracker.
Fakeclaiming Watcher/Tracker meant that you are in a three way CC of yourself Tracker/Detective, where 2 is real 1 is fake.
Fakeclaiming Detective meant that you are either CCing Detective or Bus Driver.
Claiming BP townie meant that you are probably CCing Detective if Tracker/Bus Driver is left uncc'd.
Mafia can safely claim VT or any of the roles in 30/20/10% but you will leave too many PRs uncc'd.
Also how is a neutral killer supposed to win if everyone mass claim? They have no choice but to hide among the VTs as ccing PRs is way too risky. Its really hard for neutrals to win in games where mass claims happen.
I feel like you can break this game with mass claims unless RNG is lucky for mafia/unlucky for town.
September 29th, 2023, 01:54 PM
[QUOTE=MartinGG99;993285]This cannot be so easily done if every single player proclaims to be the Fancy Lady (or that if they were fancy lady), and they would visit [insert player's choice of target]. All it requires is the real Fancy Lady is truthful, and the mafia would be none the wiser while if the Fancy Lady dies then all you gotta do is look at the Fancy Lady's iso to see what they claimed. If anyone else was actually the fancy lady instead, you would do a similar procedure since they (along with everyone else in the game) proclaimed their targets as if they were the real Fancy Lady. Under such circumstance, Fancy Lady would have little reason to WIFOM too since being truthful (among the mass of fake-claims) is a major component of this working. If they legitimately can't decide which they would visit, maybe they do say "I will visit one of X or Y" but in the case they die and no one of X/Y dies then they know a mafia is in there.
Thus, there is basically no way to tell who the Fancy Lady is if everyone proclaims to be it. And that's an issue that only hurts the non-town. Like say Fancy Lady dies n3. Because they didn't die earlier, their proclaimed target on d2 (for n2) is definitively town and possibly proclaimed target on d1 as well if that target is still alive by that stage of the game. Fancy Lady's proclaimed target on d3 (for n3) would be indiscriminately chopped because what they proclaimed d3 is what they would visit n3. Mafia would've not had a good chance to tell who Fancy Lady actually is unless they were insanely good and managed to pin everyone else as a non-fancy-lady role.
What you have then is an almost night-immune alignment cop with a last will recording their last actions, even if last wills don't exist. Especially if everyone plays optimally and does not lie, as Fancy Lady, what their proclaimed targets are. With 12 players (from the perspective of mafia) or 14 players (from the perspective of neutrals) all claiming Fancy Lady, whittling that down to whoever is the Fancy Lady [I][B]before[/B][/I] fancy lady manages to get a few good checks off is almost entirely luck-driven. There would be no way to discern the real Fancy Lady claim until the flip, and since everyone would be claiming targets, no matter who the Fancy Lady is there'll be an obvious trail to figuring out who they targeted.
I should add a caveat though, in some cases in the sea of fake-claims you could (as mafia) maybe figure out who's most likely to be targeted by Fancy Lady instead of figuring who is the Fancy Lady. But that's really only something that gains reliability in the late-game, at a point where killing Fancy Lady may actually be the worst decision ever (because in order for Fancy Lady to live that long, they will have met several town players who may still be alive as well). So its really not a good solution for the mafia to use to defeat a mass-claim-Fancy-Lady scenario, but its among the best they have currently as far as I can think of.
I still have yet to check the neutrals, I just wanted to clarify this point.[/QUOTE]
Also Fancy Lady could die visiting a neutral.

Originally Posted by
MartinGG99
This cannot be so easily done if every single player proclaims to be the Fancy Lady (or that if they were fancy lady), and they would visit [insert player's choice of target]. All it requires is the real Fancy Lady is truthful, and the mafia would be none the wiser while if the Fancy Lady dies then all you gotta do is look at the Fancy Lady's iso to see what they claimed. If anyone else was actually the fancy lady instead, you would do a similar procedure since they (along with everyone else in the game) proclaimed their targets as if they were the real Fancy Lady. Under such circumstance, Fancy Lady would have little reason to WIFOM too since being truthful (among the mass of fake-claims) is a major component of this working. If they legitimately can't decide which they would visit, maybe they do say "I will visit one of X or Y" but in the case they die and no one of X/Y dies then they know a mafia is in there.
Thus, there is basically no way to tell who the Fancy Lady is if everyone proclaims to be it. And that's an issue that only hurts the non-town. Like say Fancy Lady dies n3. Because they didn't die earlier, their proclaimed target on d2 (for n2) is definitively town and possibly proclaimed target on d1 as well if that target is still alive by that stage of the game. Fancy Lady's proclaimed target on d3 (for n3) would be indiscriminately chopped because what they proclaimed d3 is what they would visit n3. Mafia would've not had a good chance to tell who Fancy Lady actually is unless they were insanely good and managed to pin everyone else as a non-fancy-lady role.
What you have then is an almost night-immune alignment cop with a last will recording their last actions, even if last wills don't exist. Especially if everyone plays optimally and does not lie, as Fancy Lady, what their proclaimed targets are. With 12 players (from the perspective of mafia) or 14 players (from the perspective of neutrals) all claiming Fancy Lady, whittling that down to whoever is the Fancy Lady before fancy lady manages to get a few good checks off is almost entirely luck-driven. There would be no way to discern the real Fancy Lady claim until the flip, and since everyone would be claiming targets, no matter who the Fancy Lady is there'll be an obvious trail to figuring out who they targeted.
I should add a caveat though, in some cases in the sea of fake-claims you could (as mafia) maybe figure out who's most likely to be targeted by Fancy Lady instead of figuring who is the Fancy Lady. But that's really only something that gains reliability in the late-game, at a point where killing Fancy Lady may actually be the worst decision ever (because in order for Fancy Lady to live that long, they will have met several town players who may still be alive as well). So its really not a good solution for the mafia to use to defeat a mass-claim-Fancy-Lady scenario, but its among the best they have currently as far as I can think of.
I still have yet to check the neutrals, I just wanted to clarify this point.
Also Fancy Lady could die visiting a neutral.
September 29th, 2023, 07:54 AM
Updated Monk’s role, they cant save someone who is marked with a bounty.
Updated Monk’s role, they cant save someone who is marked with a bounty.
September 29th, 2023, 07:46 AM
I understand Fancy Lady is a strong role. I will keep the balance in mind of this. This setup is all Hidden(not random) so i basically come up with the setup that I deem is balanced
I understand Fancy Lady is a strong role. I will keep the balance in mind of this. This setup is all Hidden(not random) so i basically come up with the setup that I deem is balanced
September 29th, 2023, 05:27 AM
[QUOTE=MartinGG99;993283]Apologies for the delay. I'll be more active the next few days.
One thing I've done in the past as host is have tie decisions be semi-arbritary. Say, for example, whoever posts first in a day phase gets to live or whoever has the longest / shortest username. Maybe even just randomly assign everyone a number at game-start and whoever has lowest number is chopped. Obviously, to each example there are pros/cons and to some extent could be similarly RNG-based, but its to give you an idea without making an absurdly complex tie resolution system.
Personally, I don't quite care if ties are RNG or skip day. I think RNG is most common, but I don't think its so common so as to assume every game does that. But maybe in certain communities you would assume that. In principle though I do agree with MM that good communication practices would be great in this regard.
[COLOR="#FFFFFF"]I'm just gonna keep the skip day.[/COLOR]
wat. I assume this means until a different person is successfuly dead-ed by [COLOR="#FFFFFF"][/COLOR]vote that day? Or does this mean like you can keep using it till someone actually [i]would[/i] be eliminated but instead are saved?
[COLOR="#FFFFFF"]They can keep using it until their target actually would be eliminated, then it get used up and they get saved. If you use it on Bob during the day, and bob doesnt get lynched that day, you can use it again next day. If Bob did get lynched, then it get used up.[/COLOR]
What happens if a player refuses to respond to the inquiry? Is it just RNG? Does it just default to letting the cat stay? It should clarify this imo, even if you could conjecture the last case.
[COLOR="#FFFFFF"]I'll add to the rolecard that no reply = let the cat stay.
[/COLOR]
Tough Guy, Soul Mate, Sapling are all preety cool.
[COLOR="#FFFFFF"]ty[/COLOR]
I got concerns that Fancy Lady could be over-powered or maybe even game-breaking at late-game. On paper, It has reasonable draw-backs, but I don't think the mafia have a viable/reliable counter-play in the early-to-mid game if people other than the Fancy Lady start fake-claiming that -- if they're the fancy lady, they're visiting X or Y -- as the entire power of Fancy Lady lies in its ability to [i]not die unless its target is non-town or dies as well[/i]. There's basically all the reason to have separate fake-claims for Fancy Lady from [I]everyone in the game[/I] and practically no draw-backs to it, which makes mafia's way of dealing with this quite difficult. Add in the fact that, at this point of my reading from top to down, I haven't really seen any redirectors and etc and so not only if a Fancy Lady dies late-game then a mafia is revealed but [I]also[/I] the Fancy Lady flip reveals a bunch of people being town late-game. Which is just nightmare fuel for the mafia, and since this is so powerful, this sort of mass-fake-claim issue will be caused (assuming optimal play) in every game regardless of Fancy Lady's actual existence.
[COLOR="#FFFFFF"]You can pretty much think of it as an alignment cop. There is no last will in this game. If they visit mafia and die, and never informed town who they visit, well RIP!
If they announce theyre going to visit X, mafia can just kill X and get Fancy Lady killed as well. 2 birds for 1 stone. If X is mafia, then Fancy Lady gave up their life to find 1 mafia. If they announce they will visit X to wifom mafia, and visit Y, and still died. Town is gonna lynch X and it will end up being a mislynch. All which is a major risk when they claim their target.
If they announce they are going to visit "one of X or Y" to keep mafia from knowing which target, this also keep town from knowing which target too, and die next day for finding mafia. then X and Y are basically counter claims. Mafia will have to try to win that CC.
[/COLOR]
Honestly, may want to re-work that role directly or giving the mafia some sort of factional instead of adjusting what roles the mafia have available to them. Even if mafia had like a dedicated role to defeating this, there's a chance that they lose that role early-game and we just return to the same issues I mention here about it.
What kind of salesman is this lmao, life insurance scammer or something???
[COLOR="#FFFFFF"]Leave it up to your imagination :P[/COLOR]
Another reason to re-work Fancy Lady: Parrot + Fancy Lady can create an infinite loop of night immunity to each-other.
[COLOR="#FFFFFF"]I'll make it so that town Parrot cannot visit same target two in a row. Good catch.[/COLOR]
Anyways I'm going to be done for the moment. I'll look at the neutrals and other stuff of the setup later.[/QUOTE]
I also removed Prophet role card. I just recently played a game in FOL (and won) as a neutral third party, this gave me insight on what could be fun to play as when youre third party, and Prophet just doesnt seem fun at all. You just literally pick a day, then afk rest of the game.

Originally Posted by
MartinGG99
Apologies for the delay. I'll be more active the next few days.
One thing I've done in the past as host is have tie decisions be semi-arbritary. Say, for example, whoever posts first in a day phase gets to live or whoever has the longest / shortest username. Maybe even just randomly assign everyone a number at game-start and whoever has lowest number is chopped. Obviously, to each example there are pros/cons and to some extent could be similarly RNG-based, but its to give you an idea without making an absurdly complex tie resolution system.
Personally, I don't quite care if ties are RNG or skip day. I think RNG is most common, but I don't think its so common so as to assume every game does that. But maybe in certain communities you would assume that. In principle though I do agree with MM that good communication practices would be great in this regard.
I'm just gonna keep the skip day.
wat. I assume this means until a different person is successfuly dead-ed by vote that day? Or does this mean like you can keep using it till someone actually would be eliminated but instead are saved?
They can keep using it until their target actually would be eliminated, then it get used up and they get saved. If you use it on Bob during the day, and bob doesnt get lynched that day, you can use it again next day. If Bob did get lynched, then it get used up.
What happens if a player refuses to respond to the inquiry? Is it just RNG? Does it just default to letting the cat stay? It should clarify this imo, even if you could conjecture the last case.
I'll add to the rolecard that no reply = let the cat stay.
Tough Guy, Soul Mate, Sapling are all preety cool.
ty
I got concerns that Fancy Lady could be over-powered or maybe even game-breaking at late-game. On paper, It has reasonable draw-backs, but I don't think the mafia have a viable/reliable counter-play in the early-to-mid game if people other than the Fancy Lady start fake-claiming that -- if they're the fancy lady, they're visiting X or Y -- as the entire power of Fancy Lady lies in its ability to not die unless its target is non-town or dies as well. There's basically all the reason to have separate fake-claims for Fancy Lady from everyone in the game and practically no draw-backs to it, which makes mafia's way of dealing with this quite difficult. Add in the fact that, at this point of my reading from top to down, I haven't really seen any redirectors and etc and so not only if a Fancy Lady dies late-game then a mafia is revealed but also the Fancy Lady flip reveals a bunch of people being town late-game. Which is just nightmare fuel for the mafia, and since this is so powerful, this sort of mass-fake-claim issue will be caused (assuming optimal play) in every game regardless of Fancy Lady's actual existence.
You can pretty much think of it as an alignment cop. There is no last will in this game. If they visit mafia and die, and never informed town who they visit, well RIP!
If they announce theyre going to visit X, mafia can just kill X and get Fancy Lady killed as well. 2 birds for 1 stone. If X is mafia, then Fancy Lady gave up their life to find 1 mafia. If they announce they will visit X to wifom mafia, and visit Y, and still died. Town is gonna lynch X and it will end up being a mislynch. All which is a major risk when they claim their target.
If they announce they are going to visit "one of X or Y" to keep mafia from knowing which target, this also keep town from knowing which target too, and die next day for finding mafia. then X and Y are basically counter claims. Mafia will have to try to win that CC.
Honestly, may want to re-work that role directly or giving the mafia some sort of factional instead of adjusting what roles the mafia have available to them. Even if mafia had like a dedicated role to defeating this, there's a chance that they lose that role early-game and we just return to the same issues I mention here about it.
What kind of salesman is this lmao, life insurance scammer or something???
Leave it up to your imagination :P
Another reason to re-work Fancy Lady: Parrot + Fancy Lady can create an infinite loop of night immunity to each-other.
I'll make it so that town Parrot cannot visit same target two in a row. Good catch.
Anyways I'm going to be done for the moment. I'll look at the neutrals and other stuff of the setup later.
I also removed Prophet role card. I just recently played a game in FOL (and won) as a neutral third party, this gave me insight on what could be fun to play as when youre third party, and Prophet just doesnt seem fun at all. You just literally pick a day, then afk rest of the game.
September 23rd, 2023, 07:32 PM
Heavily considering removing Prophet. It doesnt look fun to play.
Heavily considering removing Prophet. It doesnt look fun to play.
September 23rd, 2023, 05:25 PM
[QUOTE=Marshmallow Marshall;993262]Regarding Wildcard: Sounds good; it at least gives wildcard some leeway.
Regarding permanent mafia chat: I would have thought it makes the game [I]even more interesting[/I] if the Mafia can coordinate their powerful day actions if their skill level is high enough, making room for spectacular and thoroughly skill-dependent mafia plays; balancing can be achieved through other means. That said, if you really want night-only specifically because of the design of scum rolecards, I won't force you to change it; I however maintain the suggestion.
Regarding coinflip in ties: You're probably one of the first people I hear saying that, tbh, so I'm not sure how popular that concern is, but I can see where it comes from. The only actual low-complexity alternative I see would be to have [I]all[/I] tied people get lynched, which is how Paradox Interactive FM games handle it (TIE FOR THE TIE GODS). As a player, I wholeheartedly prefer the coinflip option, especially in a setup where the focus is supposed to be on the "nonstandard roles" that bring interesting interactions rather than on playing around the lynch system, but that's just personal preference. However, if you do choose to go through with the "ties result in skipping the day" mechanic, it is imperative that you make it [I]very[/I] clear for players, because people are otherwise likely going to miss it lol (as much as they're supposed to have read the setup).[/QUOTE]
Okay I guess I'll compromise. Mafia will get 24/7 chat, but I am keeping the skip if tied votes.
I already highlighted it in white. I will also mention it few times when game start and during signup.

Originally Posted by
Marshmallow Marshall
Regarding Wildcard: Sounds good; it at least gives wildcard some leeway.
Regarding permanent mafia chat: I would have thought it makes the game even more interesting if the Mafia can coordinate their powerful day actions if their skill level is high enough, making room for spectacular and thoroughly skill-dependent mafia plays; balancing can be achieved through other means. That said, if you really want night-only specifically because of the design of scum rolecards, I won't force you to change it; I however maintain the suggestion.
Regarding coinflip in ties: You're probably one of the first people I hear saying that, tbh, so I'm not sure how popular that concern is, but I can see where it comes from. The only actual low-complexity alternative I see would be to have all tied people get lynched, which is how Paradox Interactive FM games handle it (TIE FOR THE TIE GODS). As a player, I wholeheartedly prefer the coinflip option, especially in a setup where the focus is supposed to be on the "nonstandard roles" that bring interesting interactions rather than on playing around the lynch system, but that's just personal preference. However, if you do choose to go through with the "ties result in skipping the day" mechanic, it is imperative that you make it very clear for players, because people are otherwise likely going to miss it lol (as much as they're supposed to have read the setup).
Okay I guess I'll compromise. Mafia will get 24/7 chat, but I am keeping the skip if tied votes.
I already highlighted it in white. I will also mention it few times when game start and during signup.
September 22nd, 2023, 04:07 PM
Oops yeah I always confuse majority vs plurarity
Being Wild does nothing. I will add to rolecard to clarify. I also added: Upon death, you have the ability to choose 1 more person to become Wild.
Mafia have potential to Pacify, use Flower Child, Shadow the votes, and even have Vengeful change targets during the day. Hence the reasons for no discussion between the Mafia during the day. They gotta discuss everything out at night. I may even add more rolecards for Mafia to make it easier for them to hide behind claims.
If the rules are still very strict about it, I will make it 24/7.
I hate the idea of coinflip and letting "RNG" decide the outcome of tie votes. If you have better ideas than to skip the day, let me know.
Oops yeah I always confuse majority vs plurarity
Being Wild does nothing. I will add to rolecard to clarify. I also added: Upon death, you have the ability to choose 1 more person to become Wild.
Mafia have potential to Pacify, use Flower Child, Shadow the votes, and even have Vengeful change targets during the day. Hence the reasons for no discussion between the Mafia during the day. They gotta discuss everything out at night. I may even add more rolecards for Mafia to make it easier for them to hide behind claims.
If the rules are still very strict about it, I will make it 24/7.
I hate the idea of coinflip and letting "RNG" decide the outcome of tie votes. If you have better ideas than to skip the day, let me know.
September 22nd, 2023, 01:42 PM
[QUOTE=Marshmallow Marshall;993249]This setup looks very cool at first glance ^^
3 neutrals makes this potentially very swingy. It also makes town outnumbered pretty fast (9v3v3), which is a potential balance concern. This also makes it unlikely for saplings to choose to become trees, considering how that deprives town from highly necessary votes. I think turning one Neutral slot into a [COLOR="#00FF00"]Town[/COLOR]/[COLOR="#F0FFFF"]Neutral[/COLOR] Hidden could be a good way to ensure optimal balance, depending on the exact roles that have been selected.
[COLOR="#00FF00"]Bully[/COLOR] might be in the realm of anti-fun, and could probably achieve similar results without being as annoying by simply removing a player's ability to vote for the day instead of silencing them entirely. This isn't a decree, btw, I'm just saying it for the sake of fun.
(If it is meant to be a town mirror for Blackmailer, this is not clearly apparent in the current role descriptions, considering it says Bully will generate "wedgies" whereas Blackmailer will generate "blackmails"; if the intent is for them to be hard to distinguish between, this should be made obvious in the setup.)
How does [COLOR="#FF0000"]Shadow [/COLOR]work, exactly? Does it hide ALL votes (i.e. make all votes private), or does it simply hide the additional votes created by the role? It would be a good idea to specify in the rolecard.
How do [COLOR="#00FF00"]Pacifist[/COLOR]/[COLOR="#FF0000"]Evil Pacifist [/COLOR]work, exactly? The current wording seems to imply nobody can ever vote again when the ability is used, but I assume that isn't the case, considering it is entirely silly xD. Is the effect limited to the day the ability is used on? It would be a good idea to specify in the rolecard.
Does the [COLOR="#F0FFFF"]Wild Card[/COLOR] have to die in order to win? The current rolecard seems to imply so, considering the Wild Card itself cannot be "wild". A clarification on the matter in the rolecard could be nice. Also, if that is really how the role is meant to be played, it seems incredibly difficult to pull off, to the point of the role being almost unwinnable (having to die very late into the game while surviving for a long time earlier AND targeting the right people AND making sure the game doesn't end too soon... that's a lot of constraints).
Majority-only lynch system is pretty much out of fashion (and has been so for years) and is usually disliked compared to plurality+majority, unless there is a specific design reason for it. Hence, plurality+majority is advised. Judge can still be useful in that context if people end up skipping; it can also give an interesting possible incentive to skip.
Idem for scum night-only chat as opposed to permanent chat. Permanent chat is advised.[/QUOTE]
isnt 9v3v3 the norm in the arcade sc2mafia? I tend to compensate town by making it PR heavy for 3v9v3. I can also run it through with Lumi to have it pass the balance test (if Lumi isnt playing). For now I changed it to town/neutral
Yeah I could adjust Bully so it wouldnt blackmail.
Shadow make all votes 100% anonymous and even the vote count is anonymous. I will add to the rolecard to expand on it.
Pacifist just make it that nobody can be lynched the day pacifist use their powers, aka day will be skipped and it will go to next day like normal. That’s the price of revealing someone’s role publicly. I can word it better in the rolecard.
Yes Wild Card need to die. It does have the power to become any roles they want to help them, which could make or break their wincon. Though I am open to suggestions to buff it. I still want the Wild Card to die though.
I used Majority only in my last 2 games I hosted and I liked it. I’m a fan of the idea of forcing the game to use all 48 hours instead of having mafia blitz or town decide to skip too early.
As for mafia not having Day chat, the idea behind it is that they have powers to do things during the day which is already a little bit op. Though I can adjust it back if its really necessary to let them chat 24/7.

Originally Posted by
Marshmallow Marshall
This setup looks very cool at first glance ^^
3 neutrals makes this potentially very swingy. It also makes town outnumbered pretty fast (9v3v3), which is a potential balance concern. This also makes it unlikely for saplings to choose to become trees, considering how that deprives town from highly necessary votes. I think turning one Neutral slot into a Town/Neutral Hidden could be a good way to ensure optimal balance, depending on the exact roles that have been selected.
Bully might be in the realm of anti-fun, and could probably achieve similar results without being as annoying by simply removing a player's ability to vote for the day instead of silencing them entirely. This isn't a decree, btw, I'm just saying it for the sake of fun.
(If it is meant to be a town mirror for Blackmailer, this is not clearly apparent in the current role descriptions, considering it says Bully will generate "wedgies" whereas Blackmailer will generate "blackmails"; if the intent is for them to be hard to distinguish between, this should be made obvious in the setup.)
How does Shadow work, exactly? Does it hide ALL votes (i.e. make all votes private), or does it simply hide the additional votes created by the role? It would be a good idea to specify in the rolecard.
How do Pacifist/Evil Pacifist work, exactly? The current wording seems to imply nobody can ever vote again when the ability is used, but I assume that isn't the case, considering it is entirely silly xD. Is the effect limited to the day the ability is used on? It would be a good idea to specify in the rolecard.
Does the Wild Card have to die in order to win? The current rolecard seems to imply so, considering the Wild Card itself cannot be "wild". A clarification on the matter in the rolecard could be nice. Also, if that is really how the role is meant to be played, it seems incredibly difficult to pull off, to the point of the role being almost unwinnable (having to die very late into the game while surviving for a long time earlier AND targeting the right people AND making sure the game doesn't end too soon... that's a lot of constraints).
Majority-only lynch system is pretty much out of fashion (and has been so for years) and is usually disliked compared to plurality+majority, unless there is a specific design reason for it. Hence, plurality+majority is advised. Judge can still be useful in that context if people end up skipping; it can also give an interesting possible incentive to skip.
Idem for scum night-only chat as opposed to permanent chat. Permanent chat is advised.
isnt 9v3v3 the norm in the arcade sc2mafia? I tend to compensate town by making it PR heavy for 3v9v3. I can also run it through with Lumi to have it pass the balance test (if Lumi isnt playing). For now I changed it to town/neutral
Yeah I could adjust Bully so it wouldnt blackmail.
Shadow make all votes 100% anonymous and even the vote count is anonymous. I will add to the rolecard to expand on it.
Pacifist just make it that nobody can be lynched the day pacifist use their powers, aka day will be skipped and it will go to next day like normal. That’s the price of revealing someone’s role publicly. I can word it better in the rolecard.
Yes Wild Card need to die. It does have the power to become any roles they want to help them, which could make or break their wincon. Though I am open to suggestions to buff it. I still want the Wild Card to die though.
I used Majority only in my last 2 games I hosted and I liked it. I’m a fan of the idea of forcing the game to use all 48 hours instead of having mafia blitz or town decide to skip too early.
As for mafia not having Day chat, the idea behind it is that they have powers to do things during the day which is already a little bit op. Though I can adjust it back if its really necessary to let them chat 24/7.
September 20th, 2023, 02:03 PM
[COLOR="#FFFFFF"]Well... What a stomp that was.
Mafia just steamrolled you all.
[spoiler=""]
[SIZE=7]Congratulations goes to Tutuu, scumbot5679, and Vittae for winning! [/SIZE][/COLOR][/spoiler]
[COLOR="#FFFFFF"]I will open the mafia chat for anyone who is interested in reading in 30 min or so from now for whoever is curious.[/COLOR]
Well... What a stomp that was.
Mafia just steamrolled you all.
I will open the mafia chat for anyone who is interested in reading in 30 min or so from now for whoever is curious.
September 20th, 2023, 02:00 PM
MartinGG99 (2):
scumbot5679, CRichardForumLies
CRichardForumLies (4):
MartinGG99, ikarusdk, Vittae, tutuu
tutuu (1):
bakermir
MartinGG99 (2):
scumbot5679, CRichardForumLies
CRichardForumLies (4):
MartinGG99, ikarusdk, Vittae, tutuu
tutuu (1):
bakermir
September 19th, 2023, 05:27 PM
I hosted Nonstandard Roles 1 and 2 back in the days and they were pretty popular. Decided to do a third edition in 2023!
I might add more crazy roles, and I will post all future edits here.
9/20 Update: I submitted this as Ready to be Reviewed.
9/22 Update: Removed blackmail from Bully. Reworded some rolecards to be more clear. Made 13th Slot potential to be hidden town or hidden neutral. Added: "Upon death, you have the ability to choose 1 more person to become Wild" to Wild Card
9/23 Update: Mafia now have 24/7 Chat.
9/29 Update: Removed Prophet rolecard. Added to Cat Lady rolecard that default is letting cat stay. Added to Town Parrot rolecard that they cannot visit the same target twice in a row. Monk cant save a person marked with a bounty.
I hosted Nonstandard Roles 1 and 2 back in the days and they were pretty popular. Decided to do a third edition in 2023!
I might add more crazy roles, and I will post all future edits here.
9/20 Update: I submitted this as Ready to be Reviewed.
9/22 Update: Removed blackmail from Bully. Reworded some rolecards to be more clear. Made 13th Slot potential to be hidden town or hidden neutral. Added: "Upon death, you have the ability to choose 1 more person to become Wild" to Wild Card
9/23 Update: Mafia now have 24/7 Chat.
9/29 Update: Removed Prophet rolecard. Added to Cat Lady rolecard that default is letting cat stay. Added to Town Parrot rolecard that they cannot visit the same target twice in a row. Monk cant save a person marked with a bounty.
September 19th, 2023, 05:26 PM
[COLOR="#800080"][FONT=Impact][U]S-FM Nonstandard Roles 3[/U][/FONT][/COLOR]
[COLOR="#FFFFFF"][U]Role List:[/U][/COLOR]
[COLOR="#FF0000"]Hidden Mafia
Hidden Mafia
Hidden Mafia[/COLOR]
[COLOR="#00FF00"]Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town[/COLOR]/[COLOR="#ADD8E6"]Hidden Neutral
Hidden Neutral
Hidden Neutral[/COLOR]
[COLOR="#FFFFFF"][U]Possible Roles:[/U][/COLOR]
[COLOR="#FF0000"]Mafia roles: Fabricator; Evil Flower Child; Shadow; Evil Vengeful; Evil Pacifist; Janitor; Evil Parrot; Evil Cat Lady; Blackmailer[/COLOR]
[COLOR="#00FF00"]Town roles: Gambler; Pacifist; Night Watchman; Tough Guy; Soul Mate; Sapling; Flower Child; Vengeful; Fancy Lady; Judge; Bully; Grave Robber; Door Salesman; Detector; Parrot; Bride; Cat Lady; Teacher[/COLOR]
[COLOR="#ADD8E6"]Neutral roles: Werewolf; Evil Teacher; Corruptor; Bounty Hunter; Ghost; Prophet; Monk; Wild Card[/COLOR]
[COLOR="#FFFFFF"][U]Role Card:[/U][/COLOR]
[Quote= Mafia Role Cards]
[COLOR="#FF0000"]Fabricator[/COLOR] - [U]Visit[/U] one person every night. That person will receive a fake feedback of your choice. Cannot use Corruptor's Feedback.
[COLOR="#FF0000"]Evil Flower Child[/COLOR] - During the day, choose a player to be prevented from lynching. This will be hidden and not take effect/use up the charge until the person is successfully lynched. 1x use only. It will be announced at end of the day that the person was protected. Can target self.
[COLOR="#FF0000"]Shadow[/COLOR] - Once per game you can double your team's votes during the day, while hiding all votes. (All votes for the rest of the day will become 100% anonymous. Nobody will know the vote count. All I will announce is who got lynched at the end of the day).
[COLOR="#FF0000"]Evil Vengeful[/COLOR] - You may select another player to be also killed when you are killed by any means. You must choose while alive, and may change your targets as many times as you like. The effect will trigger immediately upon death.
[COLOR="#FF0000"]Evil Pacifist[/COLOR] - Once per game you may publicly reveal a player's role to the entire game. This must be done during the day. However once you use your ability, nobody can be lynched during this day. (Day will be skipped with no lynch). Cannot target self.
[COLOR="#FF0000"]Janitor[/COLOR] - Once per game during the night you may choose to thoroughly clean the entire town. All players that die that night, and the following day (including lynching) will be cleaned, and their roles will remain hidden.
[COLOR="#FF0000"]Evil Parrot[/COLOR] - [U]Visit[/U] a player each night. If your target have a night action, you will use the same night action on your target. Cannot target self.
[COLOR="#FF0000"]Evil Cat Lady[/COLOR] - During the day give a player a cat. At night the player may choose to either let the cat out and be roleblocked for the night, or let the cat stay, and have the Evil Cat Lady learn your role. (If your target is indecisive, the default is cat will stay for the night).
[COLOR="#FF0000"]Blackmailer[/COLOR] - [U]Visit[/U] a player each night and blackmail them. This will prevent them from speaking or voting during the day. It will be publicly announced that your target was blackmailed. Cannot target teammates.[/quote]
[quote=Town Role Cards][COLOR="#00FF00"]Gambler[/COLOR] - [U]Visit[/U] a player and guess their alignment to see if you are correct or not. You may either guess if they are a member of the mafia, a member of the town, or if they are neutral third party. If you guess wrong, your identity will be revealed to the mafia.
[COLOR="#00FF00"]Pacifist[/COLOR] - Once per game you may publicly reveal a player's role to the entire game. This must be done during the day. However once you use your ability, nobody can be lynched during this day. (Day will be skipped with no lynch). Cannot target self.
[COLOR="#00FF00"]Night Watchman[/COLOR] - Thrice per game you may protect a player from dying. You can use your ability multiple times in a single night or spread them out in separate nights. Cannot target self.
[COLOR="#00FF00"]Tough Guy[/COLOR] - [U]Visit[/U] and protect a player from dying at night. If your target is attacked, you and your attacker will see each others' roles. You will die at the end of the day. Cannot target self.
[COLOR="#00FF00"]Soul Mate[/COLOR] - [U]Visit[/U] and protect a player from dying at night. If your target is attacked, your target will learn your identity and role, and you are bound to your target. Once bound, you may not visit again and if you OR the person you're bound to get attacked again, both of you will die. Cannot target self.
[COLOR="#00FF00"]Sapling [/COLOR]- Power in vote. Each night you may choose to grow into a tree. Once you become a tree, you cannot vote, and you will become deathproof. You will no longer count toward the town's majority for the purpose of Mafia trying to achieve 51% majority/Killers achieving 50% majority.
[COLOR="#00FF00"]Flower Child[/COLOR] - During the day, choose a player to be prevented from lynching. This will be hidden and not take effect/use up the charge until the person is successfully lynched. 1x use only. It will be announced at end of the day that the person was protected. Can target self.
[COLOR="#00FF00"]Vengeful[/COLOR] - You may select another player to be also killed when you are killed by any means. You must choose while alive, and may change your targets as many times as you like. The effect will trigger immediately upon death.
[COLOR="#00FF00"]Fancy Lady[/COLOR] - You may [U]visit[/U] a player at night. When visiting a player, you become immune from being attacked. If your target is not sided with town, you will die, and it will be announced that you died visiting an evil player. If your target is killed at night, you will die and it will be announced that you died visiting a player that got killed. Cannot target self.
[COLOR="#00FF00"]Judge[/COLOR] - If nobody is lynched, you may overturn it to a living player of your choice. However if you tried to lynch a town, town will riot and lynch you instead. It will be announced at the end of the day that you tried to judge someone, and who got judged.
[COLOR="#00FF00"]Bully[/COLOR] - During the day, give a person a wedgie. This will prevent them from voting for the day and prevent them from taking any night actions that night. If they already placed a vote, their vote will no longer count. Wedgies are public, but Bully’s identity will remain hidden.
[COLOR="#00FF00"]Grave Robber[/COLOR] - The first town that die, you become their role. At night, you may forfeit your role, and revert back to being a grave robber. This will prevent you from taking any night actions. You will not revert back to being a graverobber until the start of the following day.
[COLOR="#00FF00"]Door Salesman[/COLOR] - [U]Visit[/U] a player each night. If they die that night you gain 1 extra vote permanently. You can stack infinity.
[COLOR="#00FF00"]Detector[/COLOR] - Passively learn all roles that visit you each night. Once per game you may also learn the identity of each roles that visit you that night.
[COLOR="#00FF00"]Parrot[/COLOR] - [U]Visit[/U] a player each night. If your target have a night action, you will use the same night action on your target. Cannot target self. You cannot visit the same person twice in a row.
[COLOR="#00FF00"]Bride[/COLOR] - During the day, you may give a proposal to another player. If they accept the proposal, you both see each others role and become lover. When one of you die, the other die. This will not affect either of your win conditions. If they deny the proposal, the target will be publicly revealed as someone who denied the proposal. They have 24 hours to accept the proposal.
[COLOR="#00FF00"]Cat Lady[/COLOR] - During the day give a player a cat. At night the player may choose to either let the cat out and be roleblocked for the night, or let the cat stay, and have the Cat Lady learn your role. (If your target is indecisive, the default is cat will stay for the night).
[COLOR="#00FF00"]Teacher[/COLOR] - Choose 2 players at night. Learn if their alignments match or not. (Mafia/Town/neutral). Cannot target self.[/quote]
[quote=Neutral Role Cards][COLOR="#ADD8E6"]Werewolf[/COLOR] - [U]Visit[/U] a player to guess a player's exact role each night. If the werewolf was correct, the player will be devoured. The werewolf will become kill immune and lynch immune for 1 night and day cycle. If the werewolf was incorrect, the werewolf dies.
[COLOR="#ADD8E6"]Evil Teacher[/COLOR] - Choose 2 players at night. If their alignment don't match, they both will die. You may choose yourself and someone else. If they don't match your Neutral Alignment, only they will die.(Mafia/Town/Neutral). You cannot be killed by the Mafia.
[COLOR="#ADD8E6"]Corruptor[/COLOR] - Each night you can [U]visit[/U] a player to glitch. That player won't be able to speak, vote, or use their role abilities the following day, and will die at the end of the day. Their roles will remain completely hidden on flip. When Corruptor die, any living players that was glitched will unglitch themselves and may resume the game normally. Players being protected cannot be glitched. You cannot be killed by the Mafia.
[COLOR="#ADD8E6"]Bounty Hunter[/COLOR] - Each odd nights [U]visit[/U] a player and place a bounty on them. The bounty will prevent them from being killed at night. The bounty will be announced at the start of the day. If they are not lynched within 3 days, the bounty hunter become pernamently immune to kills and lynching. End the game with a victory the second time this happen.
[COLOR="#ADD8E6"]Ghost[/COLOR] - You must die by any means or forms. Once killed, you must see your killer's faction lose. When you are killed, you may haunt a player during the day to learn their alignment and role. You will have 100% complete control over their actions/role card until the start of following day. Target will not know they were haunted until the start of the following day.
[COLOR="#ADD8E6"]Monk[/COLOR] - [U]Visit[/U] a player and protect them from dying each night. During the night, predict a player who might get lynched. If they are lynched, protect them from being lynched during the day. It will be announced at end of the day that the person was protected. Exit with a win when you successfully protect a total of 3 players. Can target self. You cannot save a person that is marked with a bounty.
[COLOR="#ADD8E6"]Wild Card[/COLOR] - Anyone that [U]visit[/U] you become wild. Anyone that you [U]visit[/U] become wild. Win when everyone ALIVE are wild. You can never be wild yourself. You may pick any roles in the rolelist during the day and become that role for the rest of the day and following night. However your actions are incapable of killing anyone. Upon death, you have the ability to choose 1 more person to become Wild. (Being Wild in general does nothing except to achieve wincon for Wild Card).[/quote]
[COLOR="#FFFFFF"][U]Order of Operations: [/U][/COLOR]
1. Release the Cat
2. Fancy Lady Visit
3. Fabricator/Parrot/Night Watchman/Tough Guy/Ghost Lady/Monk
4. Mafia/Werewolf/Evil Teacher kills
5. Blackmailer/Gambler/Door Salesman/Teacher/Bounty Hunter
6. Corruptor
7. Sapling Grow into Trees/Grave Robber Reverts back
[COLOR="#FFFFFF"][U]Feedback:[/U][/COLOR]
[quote]You found a cat in your house. You must choose to either let the cat out, and be roleblocked for the night, or let the cat stay, and the Cat Lady will learn your role.[/quote]
[quote]You cat came back to you, reporting that (Name) is (Role).[/quote]
[quote]You are blackmailed. You cannot speak or vote today.[/quote]
[quote]Your alignment's guess is correct.[/quote]
[quote]Your alignment's guess is incorrect. The Mafia now know your identity![/quote]
[quote](Name), the Gambler lost the gamble and went in debt and they owe the Mafia a lot of money.[/quote]
[quote]You fought off your attacker: (Name) the (Role). You are bleeding to death, and will die at the end of the day.[/quote]
[quote](Name) the Tough Guy fought you off from killing your target.[/quote]
[quote]You failed to kill your target as they were protected last night![/quote]
[quote]You fought off your attacker, and you are now bound to your target.[/quote]
[quote](Name), the Soul Mate, fought off your attacker, and is now bound to you.[/quote]
[quote]You received a wedgie! You can no longer vote for the rest of the day. You cannot perform any night actions this night.[/quote]
[quote](Role), (Role), (Role)... visited you last night.[/quote]
[quote](Name and Role), (Name and Role), (Name and Role)... visited you last night.[/quote]
[quote](Name), the Bride proposed to you. You have 24 hours to decide if you want to accept the proposal. If you do not answer/Deny the proposal, it will be publicly revealed that you denied the proposal. If you accept the proposal, you and the Bride will learn each other's roles and become lover. As a lover, if one of you die, the other dies as well. This will not affect your win conditions.[/quote]
[quote](Name and Role) accepted your proposal. You are now in love with them. As a lover, if one of you die, the other dies as well. This will not affect your win conditions.[/quote]
[quote]Your targets have matching alignments.[/quote]
[quote]Your targets do not have matching alignments.[/quote]
[quote]You successfully devoured your target. You are deathproof for 1 day and night cycle.[/quote]
[quote]You have been glitched. You cannot speak or vote today. You will die at the end of the day and your role will remain hidden.[/quote]
[quote]The Corruptor is dead. You are no longer glitched.[/quote]
[quote]You successfully died. You now must see (Alignment) lose.[/quote]
[quote]You learned that you were possessed by a ghost last night.[/quote]
[quote]You haunted (Name). Their role is (Role). You have 100% complete control over their actions/role card until the start of the following day.[/quote]
[quote]You successfully protected your target. You only need X more protections to win![/quote]
[quote](Name) is now wild![/quote]
[quote]You successfully became (Role).[/quote]
[quote]You successfully grew into a big beautiful tree.[/quote]
[quote]You successfully reverted back to being a Grave Robber.[/quote]
[COLOR="#FFFFFF"][U]Mechanics:[/U][/COLOR]
Days are 48 hours. Nights are 24 hours.
Game start on Day 1 with a lynch.
All Neutral Roles are 100% unique. There will not be duplicate of Neutral Roles. There may be duplicate of Town and Mafia Roles.
Mafia share 24/7 chat. Mafia can decide who to send to perform a factional kill. Mafia can still perform their rolecard alongwith performing the factional kill.
Plurality vote will be used. [COLOR="#FFFFFF"]Not voting will count as Skipping the Day[/COLOR]. Hammering does not lynch the person or end the day. Whoever have the most votes by 48 hours will be voted out. [COLOR="#FFFFFF"]In an event of a tie, the day is skipped.[/COLOR]
Death Notes/Last Wills are not allowed. Roles/Alignments will be revealed upon death, but you will not know what killed them(unless stated otherwise).
[U][COLOR="#FFFFFF"]Rules: [/COLOR][/U]
[COLOR="#FFFF00"]You must have discord to play. Add me powerofdeath#0997.[/COLOR]
No editing, no deleting posts
No videos
Cannot mention anything at all from your DMs with the host. This may result in a modkill depend on severity.
If you have questions, do not hesitate to ask me on discord. If you have questions you wanted to be answered publicly ask in [COLOR="#00FF00"]GREEN TEXT[/COLOR] and I will answer them.
No cheating, contacting out of game, or playing against your win condition.
You must post at least five times every 24 hours interval. You will receive 1 warning, and will be replaced if this happen the second time. (Unless a role is preventing you from speaking).
In an event of a replacement, I may extend day by 24 more hours. (This only apply if replacement occurs within 18 hours of EotD.)
[U][COLOR="#FFFFFF"]Win Condition: [/COLOR][/U]
[COLOR="#FF0000"]Mafia:[/COLOR] Gain 50% Majority. Must see Werewolf/Evil Teacher/Corruptor killed as well. Alternately you win with a victory if a living member of the Mafia survive to see all Town/Werewolf/Evil Teacher/Corruptor killed even if you have yet to achieve 50% majority. Victory will end the game.
[COLOR="#00FF00"]Town:[/COLOR] Have one living member (No Trees) survive to see All Mafia/Werewolf/Evil Teacher/Corruptor killed. Victory will end the game.
[COLOR="#ADD8E6"]Werewolf:[/COLOR] Gain 50% Majority. Victory will end the game.
[COLOR="#ADD8E6"]Evil Teacher:[/COLOR] Gain 50% Majority. Victory will end the game.
[COLOR="#ADD8E6"]Corruptor:[/COLOR] Gain 50% Majority. Victory will end the game.
[COLOR="#ADD8E6"]Bounty Hunter:[/COLOR] Win when 2 bounties do not get lynched on time. Victory will end the game.
[COLOR="#ADD8E6"]Ghost:[/COLOR] Die and see your killer's faction Lose. Victory does not end the game.
[COLOR="#ADD8E6"]Monk:[/COLOR] Successfully protect a total of 3 players. Victory does not end the game.
[COLOR="#ADD8E6"]Wild Card:[/COLOR] Win when all living players are wild. Victory does not end the game.
S-FM Nonstandard Roles 3
Role List:
Hidden Mafia
Hidden Mafia
Hidden Mafia
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town/Hidden Neutral
Hidden Neutral
Hidden Neutral
Possible Roles:
Mafia roles: Fabricator; Evil Flower Child; Shadow; Evil Vengeful; Evil Pacifist; Janitor; Evil Parrot; Evil Cat Lady; Blackmailer
Town roles: Gambler; Pacifist; Night Watchman; Tough Guy; Soul Mate; Sapling; Flower Child; Vengeful; Fancy Lady; Judge; Bully; Grave Robber; Door Salesman; Detector; Parrot; Bride; Cat Lady; Teacher
Neutral roles: Werewolf; Evil Teacher; Corruptor; Bounty Hunter; Ghost; Prophet; Monk; Wild Card
Role Card:

Originally Posted by
Mafia Role Cards
Fabricator - Visit one person every night. That person will receive a fake feedback of your choice. Cannot use Corruptor's Feedback.
Evil Flower Child - During the day, choose a player to be prevented from lynching. This will be hidden and not take effect/use up the charge until the person is successfully lynched. 1x use only. It will be announced at end of the day that the person was protected. Can target self.
Shadow - Once per game you can double your team's votes during the day, while hiding all votes. (All votes for the rest of the day will become 100% anonymous. Nobody will know the vote count. All I will announce is who got lynched at the end of the day).
Evil Vengeful - You may select another player to be also killed when you are killed by any means. You must choose while alive, and may change your targets as many times as you like. The effect will trigger immediately upon death.
Evil Pacifist - Once per game you may publicly reveal a player's role to the entire game. This must be done during the day. However once you use your ability, nobody can be lynched during this day. (Day will be skipped with no lynch). Cannot target self.
Janitor - Once per game during the night you may choose to thoroughly clean the entire town. All players that die that night, and the following day (including lynching) will be cleaned, and their roles will remain hidden.
Evil Parrot - Visit a player each night. If your target have a night action, you will use the same night action on your target. Cannot target self.
Evil Cat Lady - During the day give a player a cat. At night the player may choose to either let the cat out and be roleblocked for the night, or let the cat stay, and have the Evil Cat Lady learn your role. (If your target is indecisive, the default is cat will stay for the night).
Blackmailer - Visit a player each night and blackmail them. This will prevent them from speaking or voting during the day. It will be publicly announced that your target was blackmailed. Cannot target teammates.

Originally Posted by
Town Role Cards
Gambler - Visit a player and guess their alignment to see if you are correct or not. You may either guess if they are a member of the mafia, a member of the town, or if they are neutral third party. If you guess wrong, your identity will be revealed to the mafia.
Pacifist - Once per game you may publicly reveal a player's role to the entire game. This must be done during the day. However once you use your ability, nobody can be lynched during this day. (Day will be skipped with no lynch). Cannot target self.
Night Watchman - Thrice per game you may protect a player from dying. You can use your ability multiple times in a single night or spread them out in separate nights. Cannot target self.
Tough Guy - Visit and protect a player from dying at night. If your target is attacked, you and your attacker will see each others' roles. You will die at the end of the day. Cannot target self.
Soul Mate - Visit and protect a player from dying at night. If your target is attacked, your target will learn your identity and role, and you are bound to your target. Once bound, you may not visit again and if you OR the person you're bound to get attacked again, both of you will die. Cannot target self.
Sapling - Power in vote. Each night you may choose to grow into a tree. Once you become a tree, you cannot vote, and you will become deathproof. You will no longer count toward the town's majority for the purpose of Mafia trying to achieve 51% majority/Killers achieving 50% majority.
Flower Child - During the day, choose a player to be prevented from lynching. This will be hidden and not take effect/use up the charge until the person is successfully lynched. 1x use only. It will be announced at end of the day that the person was protected. Can target self.
Vengeful - You may select another player to be also killed when you are killed by any means. You must choose while alive, and may change your targets as many times as you like. The effect will trigger immediately upon death.
Fancy Lady - You may visit a player at night. When visiting a player, you become immune from being attacked. If your target is not sided with town, you will die, and it will be announced that you died visiting an evil player. If your target is killed at night, you will die and it will be announced that you died visiting a player that got killed. Cannot target self.
Judge - If nobody is lynched, you may overturn it to a living player of your choice. However if you tried to lynch a town, town will riot and lynch you instead. It will be announced at the end of the day that you tried to judge someone, and who got judged.
Bully - During the day, give a person a wedgie. This will prevent them from voting for the day and prevent them from taking any night actions that night. If they already placed a vote, their vote will no longer count. Wedgies are public, but Bully’s identity will remain hidden.
Grave Robber - The first town that die, you become their role. At night, you may forfeit your role, and revert back to being a grave robber. This will prevent you from taking any night actions. You will not revert back to being a graverobber until the start of the following day.
Door Salesman - Visit a player each night. If they die that night you gain 1 extra vote permanently. You can stack infinity.
Detector - Passively learn all roles that visit you each night. Once per game you may also learn the identity of each roles that visit you that night.
Parrot - Visit a player each night. If your target have a night action, you will use the same night action on your target. Cannot target self. You cannot visit the same person twice in a row.
Bride - During the day, you may give a proposal to another player. If they accept the proposal, you both see each others role and become lover. When one of you die, the other die. This will not affect either of your win conditions. If they deny the proposal, the target will be publicly revealed as someone who denied the proposal. They have 24 hours to accept the proposal.
Cat Lady - During the day give a player a cat. At night the player may choose to either let the cat out and be roleblocked for the night, or let the cat stay, and have the Cat Lady learn your role. (If your target is indecisive, the default is cat will stay for the night).
Teacher - Choose 2 players at night. Learn if their alignments match or not. (Mafia/Town/neutral). Cannot target self.

Originally Posted by
Neutral Role Cards
Werewolf - Visit a player to guess a player's exact role each night. If the werewolf was correct, the player will be devoured. The werewolf will become kill immune and lynch immune for 1 night and day cycle. If the werewolf was incorrect, the werewolf dies.
Evil Teacher - Choose 2 players at night. If their alignment don't match, they both will die. You may choose yourself and someone else. If they don't match your Neutral Alignment, only they will die.(Mafia/Town/Neutral). You cannot be killed by the Mafia.
Corruptor - Each night you can visit a player to glitch. That player won't be able to speak, vote, or use their role abilities the following day, and will die at the end of the day. Their roles will remain completely hidden on flip. When Corruptor die, any living players that was glitched will unglitch themselves and may resume the game normally. Players being protected cannot be glitched. You cannot be killed by the Mafia.
Bounty Hunter - Each odd nights visit a player and place a bounty on them. The bounty will prevent them from being killed at night. The bounty will be announced at the start of the day. If they are not lynched within 3 days, the bounty hunter become pernamently immune to kills and lynching. End the game with a victory the second time this happen.
Ghost - You must die by any means or forms. Once killed, you must see your killer's faction lose. When you are killed, you may haunt a player during the day to learn their alignment and role. You will have 100% complete control over their actions/role card until the start of following day. Target will not know they were haunted until the start of the following day.
Monk - Visit a player and protect them from dying each night. During the night, predict a player who might get lynched. If they are lynched, protect them from being lynched during the day. It will be announced at end of the day that the person was protected. Exit with a win when you successfully protect a total of 3 players. Can target self. You cannot save a person that is marked with a bounty.
Wild Card - Anyone that visit you become wild. Anyone that you visit become wild. Win when everyone ALIVE are wild. You can never be wild yourself. You may pick any roles in the rolelist during the day and become that role for the rest of the day and following night. However your actions are incapable of killing anyone. Upon death, you have the ability to choose 1 more person to become Wild. (Being Wild in general does nothing except to achieve wincon for Wild Card).
Order of Operations:
1. Release the Cat
2. Fancy Lady Visit
3. Fabricator/Parrot/Night Watchman/Tough Guy/Ghost Lady/Monk
4. Mafia/Werewolf/Evil Teacher kills
5. Blackmailer/Gambler/Door Salesman/Teacher/Bounty Hunter
6. Corruptor
7. Sapling Grow into Trees/Grave Robber Reverts back
Feedback:
You found a cat in your house. You must choose to either let the cat out, and be roleblocked for the night, or let the cat stay, and the Cat Lady will learn your role.
You cat came back to you, reporting that (Name) is (Role).
You are blackmailed. You cannot speak or vote today.
Your alignment's guess is correct.
Your alignment's guess is incorrect. The Mafia now know your identity!
(Name), the Gambler lost the gamble and went in debt and they owe the Mafia a lot of money.
You fought off your attacker: (Name) the (Role). You are bleeding to death, and will die at the end of the day.
(Name) the Tough Guy fought you off from killing your target.
You failed to kill your target as they were protected last night!
You fought off your attacker, and you are now bound to your target.
(Name), the Soul Mate, fought off your attacker, and is now bound to you.
You received a wedgie! You can no longer vote for the rest of the day. You cannot perform any night actions this night.
(Role), (Role), (Role)... visited you last night.
(Name and Role), (Name and Role), (Name and Role)... visited you last night.
(Name), the Bride proposed to you. You have 24 hours to decide if you want to accept the proposal. If you do not answer/Deny the proposal, it will be publicly revealed that you denied the proposal. If you accept the proposal, you and the Bride will learn each other's roles and become lover. As a lover, if one of you die, the other dies as well. This will not affect your win conditions.
(Name and Role) accepted your proposal. You are now in love with them. As a lover, if one of you die, the other dies as well. This will not affect your win conditions.
Your targets have matching alignments.
Your targets do not have matching alignments.
You successfully devoured your target. You are deathproof for 1 day and night cycle.
You have been glitched. You cannot speak or vote today. You will die at the end of the day and your role will remain hidden.
The Corruptor is dead. You are no longer glitched.
You successfully died. You now must see (Alignment) lose.
You learned that you were possessed by a ghost last night.
You haunted (Name). Their role is (Role). You have 100% complete control over their actions/role card until the start of the following day.
You successfully protected your target. You only need X more protections to win!
You successfully became (Role).
You successfully grew into a big beautiful tree.
You successfully reverted back to being a Grave Robber.
Mechanics:
Days are 48 hours. Nights are 24 hours.
Game start on Day 1 with a lynch.
All Neutral Roles are 100% unique. There will not be duplicate of Neutral Roles. There may be duplicate of Town and Mafia Roles.
Mafia share 24/7 chat. Mafia can decide who to send to perform a factional kill. Mafia can still perform their rolecard alongwith performing the factional kill.
Plurality vote will be used. Not voting will count as Skipping the Day. Hammering does not lynch the person or end the day. Whoever have the most votes by 48 hours will be voted out. In an event of a tie, the day is skipped.
Death Notes/Last Wills are not allowed. Roles/Alignments will be revealed upon death, but you will not know what killed them(unless stated otherwise).
Rules:
You must have discord to play. Add me powerofdeath#0997.
No editing, no deleting posts
No videos
Cannot mention anything at all from your DMs with the host. This may result in a modkill depend on severity.
If you have questions, do not hesitate to ask me on discord. If you have questions you wanted to be answered publicly ask in GREEN TEXT and I will answer them.
No cheating, contacting out of game, or playing against your win condition.
You must post at least five times every 24 hours interval. You will receive 1 warning, and will be replaced if this happen the second time. (Unless a role is preventing you from speaking).
In an event of a replacement, I may extend day by 24 more hours. (This only apply if replacement occurs within 18 hours of EotD.)
Win Condition:
Mafia: Gain 50% Majority. Must see Werewolf/Evil Teacher/Corruptor killed as well. Alternately you win with a victory if a living member of the Mafia survive to see all Town/Werewolf/Evil Teacher/Corruptor killed even if you have yet to achieve 50% majority. Victory will end the game.
Town: Have one living member (No Trees) survive to see All Mafia/Werewolf/Evil Teacher/Corruptor killed. Victory will end the game.
Werewolf: Gain 50% Majority. Victory will end the game.
Evil Teacher: Gain 50% Majority. Victory will end the game.
Corruptor: Gain 50% Majority. Victory will end the game.
Bounty Hunter: Win when 2 bounties do not get lynched on time. Victory will end the game.
Ghost: Die and see your killer's faction Lose. Victory does not end the game.
Monk: Successfully protect a total of 3 players. Victory does not end the game.
Wild Card: Win when all living players are wild. Victory does not end the game.
September 19th, 2023, 02:10 PM
[center][COLOR="#FFFF00"][SIZE=7][U]Day 4 has begun![/U][/SIZE][/COLOR][/center][COLOR="#FFFFFF"]
[COLOR="#00FF00"]lol[/COLOR] nominated:
[COLOR="#FFFF00"][SIZE=5]tutuu; CRichardForumLies; MartinGG99[/SIZE][/COLOR]
[URL="https://www.tickcounter.com/countdown/4463401/my-countdown"]Day 4 end on Wednesday, 5:10 PM EST. Click here for reference to when Day 3 end.[/URL]
If you have any questions, do not hesitate to DMs me on Discord or via the website.[/color]
[COLOR="#FFFFFF"][U]Player List:[/U]
1. MartinGG99
2. [COLOR="#00FF00"][s]Marshmallow Marshall[/s][/color] - Lynched Day 1
3. [COLOR="#00FF00"][s]Varcron[/s][/COLOR] - Lynched Day 2
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. [COLOR="#00FF00"][s]lol[/s][/COLOR] - Lynched Day 3
10. CRichardForumLies [COLOR="#000000"][s]The Scarlet Letters (Nancy/Italiano Hydra)[/s][/COLOR]
White = Alive, [COLOR="#00FF00"]Color = [COLOR="#FF0000"]Dead with[/COLOR] alignment reveal[/COLOR] This list will be updated as game start to unfold.[/COLOR]
Day 4 has begun!
lol nominated:
tutuu; CRichardForumLies; MartinGG99
Day 4 end on Wednesday, 5:10 PM EST. Click here for reference to when Day 3 end.
If you have any questions, do not hesitate to DMs me on Discord or via the website.
Player List:
1. MartinGG99
2. Marshmallow Marshall - Lynched Day 1
3. Varcron - Lynched Day 2
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. lol - Lynched Day 3
10. CRichardForumLies The Scarlet Letters (Nancy/Italiano Hydra)
White = Alive, Color = Dead with alignment reveal This list will be updated as game start to unfold.
September 19th, 2023, 02:03 PM
[COLOR="#FFFFFF"]lol was lynched. His role is [COLOR="#00FF00"]Town.[/COLOR]
You have 24 hours to nominate three players that will be up for lynching tomorrow. Day 4 will begin immediately as soon as you lock in your nomination. It could start in 5 min or 24 hours. I will ping everyone on Discord when Day 4 begins.
In an event that all 3 nominations are town, I will just immediately end the game with [COLOR="#FF0000"]Mafia victory[/COLOR].[/COLOR]
[resetcount][/resetcount]
lol was lynched. His role is Town.
You have 24 hours to nominate three players that will be up for lynching tomorrow. Day 4 will begin immediately as soon as you lock in your nomination. It could start in 5 min or 24 hours. I will ping everyone on Discord when Day 4 begins.
In an event that all 3 nominations are town, I will just immediately end the game with Mafia victory.
September 19th, 2023, 02:01 PM
lol (4):
tutuu, CRichardForumLies, MartinGG99, scumbot5679
tutuu (2):
lol, ikarusdk
scumbot5679 (2):
bakermir, Vittae
lol (4):
tutuu, CRichardForumLies, MartinGG99, scumbot5679
tutuu (2):
lol, ikarusdk
scumbot5679 (2):
bakermir, Vittae
September 19th, 2023, 07:36 AM
Fyi, 15 ppl is a large amount of players. You may get like 8-10 from this site, but you will prob need to do offsite advertising
Fyi, 15 ppl is a large amount of players. You may get like 8-10 from this site, but you will prob need to do offsite advertising
September 18th, 2023, 02:01 PM
[resetcount][/resetcount]
forgot to reset votecounter
forgot to reset votecounter
September 18th, 2023, 02:00 PM
[center][COLOR="#FFFF00"][SIZE=7][U]Day 3 has begun![/U][/SIZE][/COLOR][/center][resetcount][/resetcount][COLOR="#FFFFFF"]
[COLOR="#00FF00"]Varcron[/COLOR] nominated:
[COLOR="#FFFF00"][SIZE=5]lol; scumbot5679; tutuu[/SIZE][/COLOR]
[URL="https://www.tickcounter.com/countdown/4460488/my-countdown"]Day 3 end on Tuesday, 5:00 PM EST. Click here for reference to when Day 3 end.[/URL]
If you have any questions, do not hesitate to DMs me on Discord or via the website.[/color]
[COLOR="#FFFFFF"][U]Player List:[/U]
1. MartinGG99
2. [COLOR="#00FF00"][s]Marshmallow Marshall[/s][/color] - Lynched Day 1
3. [COLOR="#00FF00"][s]Varcron[/s][/COLOR] - Lynched Day 2
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. lol
10. CRichardForumLies [COLOR="#000000"][s]The Scarlet Letters (Nancy/Italiano Hydra)[/s][/COLOR]
White = Alive, [COLOR="#00FF00"]Color = [COLOR="#FF0000"]Dead with[/COLOR] alignment reveal[/COLOR] This list will be updated as game start to unfold.[/COLOR]
Day 3 has begun!
Varcron nominated:
lol; scumbot5679; tutuu
Day 3 end on Tuesday, 5:00 PM EST. Click here for reference to when Day 3 end.
If you have any questions, do not hesitate to DMs me on Discord or via the website.
Player List:
1. MartinGG99
2. Marshmallow Marshall - Lynched Day 1
3. Varcron - Lynched Day 2
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. lol
10. CRichardForumLies The Scarlet Letters (Nancy/Italiano Hydra)
White = Alive, Color = Dead with alignment reveal This list will be updated as game start to unfold.
September 18th, 2023, 07:42 AM
[COLOR="#FFFFFF"]Varcron was lynched. His role is [COLOR="#00FF00"]Town.[/COLOR]
You have 24 hours to nominate three players that will be up for lynching tomorrow. Day 3 will begin immediately as soon as you lock in your nomination. It could start in 5 min or 24 hours. I will ping everyone on Discord when Day 3 begins.[/COLOR]
Varcron was lynched. His role is Town.
You have 24 hours to nominate three players that will be up for lynching tomorrow. Day 3 will begin immediately as soon as you lock in your nomination. It could start in 5 min or 24 hours. I will ping everyone on Discord when Day 3 begins.
September 18th, 2023, 07:40 AM
lol (2):
tutuu, MartinGG99
Varcron (5):
bakermir, Vittae, CRichardForumLies, scumbot5679, lol
CRichardForumLies (1):
ikarusdk
lol (2):
tutuu, MartinGG99
Varcron (5):
bakermir, Vittae, CRichardForumLies, scumbot5679, lol
CRichardForumLies (1):
ikarusdk
September 17th, 2023, 07:42 AM
[COLOR="#FFFF00"]A nominee is allowed to vote other nominees before anyone ask.[/COLOR]
A nominee is allowed to vote other nominees before anyone ask.
September 17th, 2023, 07:40 AM
[center][COLOR="#FFFF00"][SIZE=7][U]Day 2 has begun![/U][/SIZE][/COLOR][/center][resetcount][/resetcount][COLOR="#FFFFFF"]
[COLOR="#00FF00"]Marshmallow Marshall[/COLOR] nominated:
[COLOR="#FFFF00"][SIZE=5]CRichardForumLies; lol; Varcron[/SIZE][/COLOR]
[URL="https://www.tickcounter.com/countdown/4457219/my-countdown"]Day 2 end on Monday, 10:40 AM EST. Click here for reference to when Day 2 end.[/URL]
If you have any questions, do not hesitate to DMs me on Discord or via the website.[/color]
Day 2 has begun!
Marshmallow Marshall nominated:
CRichardForumLies; lol; Varcron
Day 2 end on Monday, 10:40 AM EST. Click here for reference to when Day 2 end.
If you have any questions, do not hesitate to DMs me on Discord or via the website.
September 17th, 2023, 06:06 AM
[COLOR="#FFFFFF"][U]Player List:[/U]
1. MartinGG99
2. [COLOR="#00FF00"][s]Marshmallow Marshall[/s][/color] - Lynched Day 1
3. Varcron
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. lol
10. CRichardForumLies [COLOR="#000000"][s]The Scarlet Letters (Nancy/Italiano Hydra)[/s][/COLOR]
White = Alive, [COLOR="#00FF00"]Color = [COLOR="#FF0000"]Dead with[/COLOR] alignment reveal[/COLOR] This list will be updated as game start to unfold.[/COLOR]
Player List:
1. MartinGG99
2. Marshmallow Marshall - Lynched Day 1
3. Varcron
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. lol
10. CRichardForumLies The Scarlet Letters (Nancy/Italiano Hydra)
White = Alive, Color = Dead with alignment reveal This list will be updated as game start to unfold.
September 17th, 2023, 06:03 AM
[COLOR="#FFFFFF"]Marshmallow Marshall was lynched. His role is [COLOR="#00FF00"]Town.[/COLOR]
You have 24 hours to nominate three players that will be up for lynching tomorrow. Day 2 will begin immediately as soon as you lock in your nomination. It could start in 5 min or 24 hours. I will ping everyone on Discord when Day 2 begins.[/COLOR]
Marshmallow Marshall was lynched. His role is Town.
You have 24 hours to nominate three players that will be up for lynching tomorrow. Day 2 will begin immediately as soon as you lock in your nomination. It could start in 5 min or 24 hours. I will ping everyone on Discord when Day 2 begins.
September 17th, 2023, 06:01 AM
scumbot5679 (1):
bakermir
Marshmallow Marshall (3):
scumbot5679, Vittae,
tutuu (2):
lol, ikarusdk
The Scarlet Letters (1):
tutuu
scumbot5679 (1):
bakermir
Marshmallow Marshall (3):
scumbot5679, Vittae,
tutuu (2):
lol, ikarusdk
The Scarlet Letters (1):
tutuu
September 16th, 2023, 08:24 PM
[QUOTE=tutuu;991576]who might you be, blue eyes white dragon?[/QUOTE]
He goes as Zorvo on Discord.

Originally Posted by
tutuu
who might you be, blue eyes white dragon?
He goes as Zorvo on Discord.
September 16th, 2023, 06:00 PM
[quote][COLOR="#FFFF00"][U]Rules:[/U][/COLOR]
[COLOR="#FFFFFF"]You must post at least five times every 24 hours. You will receive 1 warning, and will be replaced if this happen the second time. If you posted 0 times in 24 hours, its immediate replacement without warning. In an event of a replacement, I may extend day by 12 more hours. [/COLOR][/quote]
[COLOR="#00FF00"][COLOR="#FFFFFF"]The Scarlet Letters[/COLOR] only made 1 post, and I do not deem it enough to keep them in the game.
[COLOR="#FFFFFF"]CRichardForumLies [/COLOR]has replaced [COLOR="#FFFFFF"]The Scarlet Letters[/COLOR]. (This may make the vote count look funky, but please switch your votes as soon as you can. I will still count it regardless).
Day 1 is extended by 12 more hours. Tiebreaker extension will still apply at the end of 12 additional hours.
[URL="https://www.tickcounter.com/countdown/4456356/my-countdown"]Day 1 will end Sunday 9:00 AM EST. Click here for reference.[/URL][/COLOR]
Rules:
You must post at least five times every 24 hours. You will receive 1 warning, and will be replaced if this happen the second time. If you posted 0 times in 24 hours, its immediate replacement without warning. In an event of a replacement, I may extend day by 12 more hours.
The Scarlet Letters only made 1 post, and I do not deem it enough to keep them in the game.
CRichardForumLies has replaced The Scarlet Letters. (This may make the vote count look funky, but please switch your votes as soon as you can. I will still count it regardless).
Day 1 is extended by 12 more hours. Tiebreaker extension will still apply at the end of 12 additional hours.
Day 1 will end Sunday 9:00 AM EST. Click here for reference.
September 16th, 2023, 03:44 PM
[QUOTE=ikarusdk;991762]I'm assuming now that we are tying scumbot andscarlet till everyone shows up.
[MENTION=3897]powerofdeath[/MENTION] [COLOR="#00FF00"]does this mean that as the day extend, the following EoD will also extend or will the next day have fewer hours?[/COLOR][/QUOTE]
[COLOR="#FFFF00"]Day cycle is always 24 hours, so if day start at 4 am, it will end 4 am.[/color]

Originally Posted by
ikarusdk
I'm assuming now that we are tying scumbot andscarlet till everyone shows up.
@
powerofdeath
does this mean that as the day extend, the following EoD will also extend or will the next day have fewer hours?
Day cycle is always 24 hours, so if day start at 4 am, it will end 4 am.
September 16th, 2023, 11:55 AM
[QUOTE=Vittae;991703][MENTION=3897]powerofdeath[/MENTION] [COLOR="#00FF00"]is deliberately extending the length of the day phase by forcing an indefinitely tied vote allowed or breaking the rules?[/COLOR][/QUOTE]
[COLOR="#FFFF00"]Its allowed. But be aware, the moment 1 person decide to break the tie, day ends. [/COLOR]

Originally Posted by
Vittae
@
powerofdeath
is deliberately extending the length of the day phase by forcing an indefinitely tied vote allowed or breaking the rules?
Its allowed. But be aware, the moment 1 person decide to break the tie, day ends.
September 15th, 2023, 06:23 PM
Rules have been updated. Lumi brought my attention that the site’s rule require players to post 5 times per day cycle(upped from my requirement of 1 post per day cycle)
Rules have been updated. Lumi brought my attention that the site’s rule require players to post 5 times per day cycle(upped from my requirement of 1 post per day cycle)
September 15th, 2023, 06:00 PM
[center][COLOR="#FFFF00"][SIZE=7][U]Day 1 has begun![/U][/SIZE][/COLOR][/center]
[COLOR="#FFFFFF"]Reminder that Day 1 will only last for 24 hours. You may vote anyone you want. The person with most votes at the end of the day will die, and they will nominate 3 players for you to vote between on Day 2.[/COLOR]
[URL="https://www.tickcounter.com/countdown/4454772/my-countdown"]Day 1 end on Saturday, 9:00 PM EST. Click here for reference to when Day 1 end.[/URL]
[COLOR="#FFFFFF"]If you have any questions, do not hesitate to DMs me on Discord or via the website. If you want anything answered publicly in this thread,[/COLOR] [COLOR="#00FF00"]please ask your question in GREEN COLOR.[/COLOR]
Day 1 has begun!
Reminder that Day 1 will only last for 24 hours. You may vote anyone you want. The person with most votes at the end of the day will die, and they will nominate 3 players for you to vote between on Day 2.
Day 1 end on Saturday, 9:00 PM EST. Click here for reference to when Day 1 end.
If you have any questions, do not hesitate to DMs me on Discord or via the website. If you want anything answered publicly in this thread, please ask your question in GREEN COLOR.
September 15th, 2023, 02:48 PM
[CENTER][FONT=Palatino Linotype][COLOR="#FFD700"][SIZE=6][U]NOTICE![/U][/SIZE][/COLOR][/FONT][/CENTER]
[URL="https://www.sc2mafia.com/forum/showthread.php/51032-S-FM-352-Silent-Night-2?p=988728#post988728"]For those who are new to the website, here is a quick tutorial on how to vote, how to view vote count, how to view ISOs, and how to view voting history. All you gotta do is click on this.[/URL]
[CENTER][FONT=Palatino Linotype][COLOR="#FFD700"][SIZE=6][U]NOTICE![/U][/SIZE][/COLOR][/FONT][/CENTER]
[URL="https://www.sc2mafia.com/forum/showthread.php/51032-S-FM-352-Silent-Night-2?p=988728#post988728"]If you have further questions related to this, please do not hesistate to contact me on discord[/URL]
[url]https://www.sc2mafia.com/forum/showthread.php/51032-S-FM-352-Silent-Night-2?p=988728#post988728[/url]
[CENTER][FONT=Palatino Linotype][COLOR="#FFD700"][SIZE=6][U]NOTICE![/U][/SIZE][/COLOR][/FONT][/CENTER]
[URL="https://www.sc2mafia.com/forum/showthread.php/51032-S-FM-352-Silent-Night-2?p=988728#post988728"]YOUR VOTES WILL NOT COUNT UNLESS YOU USE PROPER VOTE TAGS. YOU MUST USE EXACT FULL USERNAME FOR THE BOT TO REGISTER YOUR VOTES[/URL]
NOTICE!
For those who are new to the website, here is a quick tutorial on how to vote, how to view vote count, how to view ISOs, and how to view voting history. All you gotta do is click on this.
NOTICE!
If you have further questions related to this, please do not hesistate to contact me on discord
https://www.sc2mafia.com/forum/showt...728#post988728
NOTICE!
YOUR VOTES WILL NOT COUNT UNLESS YOU USE PROPER VOTE TAGS. YOU MUST USE EXACT FULL USERNAME FOR THE BOT TO REGISTER YOUR VOTES
September 14th, 2023, 04:34 PM
[COLOR="#FFFFFF"][U]Role List:[/U][/COLOR]
[COLOR="#FF0000"]Mafia
Mafia
Mafia[/color]
[COLOR="#00FF00"]Town
Town
Town
Town
Town
Town
Town[/COLOR]
[COLOR="#FFFF00"][U]Special Mechanics:[/U][/COLOR]
[COLOR="#FFFFFF"]Game start on Day 1 like a normal day. The game is "nightless" where there are no mafia kills. It is impossible to skip days.
Unlike other games, once someone get voted out, they must nominate 3 different living players. It can be anybody you want. The next day [COLOR="#FFFF00"][U][SIZE=2]ONLY[/SIZE][/U][/COLOR] those 3 players can be voted. The cycle repeat until the game end.
Mafia will share a chat with each others 24/7.
The game thread will be locked after the flip, and reopened once they nominate 3 players. This will count as "breaks" between day cycles.
Day Cycles are 24 hours. It will last 24 hours no matter what. Votes are not locked until the end of 24 hours cycle.
IN AN EVENT OF A [COLOR="#FFFF00"][U]TIE[/U][/COLOR], the person who is first of the tied players in the list of 3 names will die. Make sure when making a list to put them in order in consideration of this. Ties on Day 1 will extend until the first moment the tie get broken.
[U][COLOR="#FFFF00"]Rules: [/COLOR][/U]
No editing, no deleting posts
No videos
Cannot mention anything at all from your DMs with the host. This may result in a modkill depend on severity.
If you have questions, ask in [COLOR="#00FF00"]GREEN TEXT[/COLOR] and I will answer them, or ask via DMs
[COLOR="#FFFF00"]You must have discord to play. Add me powerofdeath#0997.[/COLOR]
No cheating, contacting out of game, or playing against your win condition.
You must post at least five times every 24 hours. You will receive 1 warning, and will be replaced if this happen the second time. If you posted 0 times in 24 hours, its immediate replacement without warning. In an event of a replacement, I may extend day by 12 more hours.
[U][COLOR="#FFFF00"]RoleCards: [/COLOR][/U]
[COLOR="#FF0000"]Mafia [/COLOR]- Share a 24/7 chat with each others. If you are voted out, you may choose 3 living players of your choice to be eligible for votes the next day. Mafia may choose their teammates to be in the list for wifom purposes.
You may discuss the nominations after your death with your teammates, but once you submit your nominations, you will be removed from the chat.
[COLOR="#00FF00"]Town [/COLOR]- Power in votes. If you are voted out, you may choose 3 living players of your choice to be eligible for votes the next day.
[U][COLOR="#FFFF00"]Order of Operation/Feedbacks: [/COLOR][/U]
None
[U][COLOR="#FFFF00"]Win Condition: [/COLOR][/U]
[COLOR="#00FF00"][COLOR="#FF0000"]Mafia [/COLOR][/COLOR]- Win whenever a flip put Mafia in a 50% majority or more.
[COLOR="#00FF00"]Town [/COLOR]- Vote out ALL members of the MAFIA.[/color]
Role List:
Mafia
Mafia
Mafia
Town
Town
Town
Town
Town
Town
Town
Special Mechanics:
Game start on Day 1 like a normal day. The game is "nightless" where there are no mafia kills. It is impossible to skip days.
Unlike other games, once someone get voted out, they must nominate 3 different living players. It can be anybody you want. The next day ONLY those 3 players can be voted. The cycle repeat until the game end.
Mafia will share a chat with each others 24/7.
The game thread will be locked after the flip, and reopened once they nominate 3 players. This will count as "breaks" between day cycles.
Day Cycles are 24 hours. It will last 24 hours no matter what. Votes are not locked until the end of 24 hours cycle.
IN AN EVENT OF A TIE, the person who is first of the tied players in the list of 3 names will die. Make sure when making a list to put them in order in consideration of this. Ties on Day 1 will extend until the first moment the tie get broken.
Rules:
No editing, no deleting posts
No videos
Cannot mention anything at all from your DMs with the host. This may result in a modkill depend on severity.
If you have questions, ask in GREEN TEXT and I will answer them, or ask via DMs
You must have discord to play. Add me powerofdeath#0997.
No cheating, contacting out of game, or playing against your win condition.
You must post at least five times every 24 hours. You will receive 1 warning, and will be replaced if this happen the second time. If you posted 0 times in 24 hours, its immediate replacement without warning. In an event of a replacement, I may extend day by 12 more hours.
RoleCards:
Mafia - Share a 24/7 chat with each others. If you are voted out, you may choose 3 living players of your choice to be eligible for votes the next day. Mafia may choose their teammates to be in the list for wifom purposes.
You may discuss the nominations after your death with your teammates, but once you submit your nominations, you will be removed from the chat.
Town - Power in votes. If you are voted out, you may choose 3 living players of your choice to be eligible for votes the next day.
Order of Operation/Feedbacks:
None
Win Condition:
Mafia - Win whenever a flip put Mafia in a 50% majority or more.
Town - Vote out ALL members of the MAFIA.
September 14th, 2023, 04:34 PM
[CENTER][FONT=Palatino Linotype][COLOR="#FFD700"][SIZE=6][U]S-FM 353: Death Nominations[/U][/SIZE][/COLOR][/FONT][/CENTER]
[COLOR="#FFFFFF"]
[U]Player List:[/U]
1. MartinGG99
2. [COLOR="#00FF00"][s]Marshmallow Marshall[/s][/color] - Lynched Day 1
3. [COLOR="#00FF00"][s]Varcron[/s][/COLOR] - Lynched Day 2
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. [COLOR="#00FF00"][s]lol[/s][/COLOR] - Lynched Day 3
10. CRichardForumLies [COLOR="#000000"][s]The Scarlet Letters (Nancy/Italiano Hydra)[/s][/COLOR]
White = Alive, [COLOR="#00FF00"]Color = [COLOR="#FF0000"]Dead with[/COLOR] alignment reveal[/COLOR] This list will be updated as game start to unfold.[/COLOR]
[URL="https://www.tickcounter.com/countdown/4440932/my-countdown"]Game will begin Friday 8:00 PM EST. Click here for reference.[/URL]
__
[URL="https://www.sc2mafia.com/forum/showthread.php/51068-S-FM-353-Death-Nominations?p=991980#post991980"]Link to Day 2[/URL]
[COLOR="#FFFF00"]Day 2 Nominations: CRichardForumLies; lol; Varcron
[URL="https://www.sc2mafia.com/forum/showthread.php/51068-S-FM-353-Death-Nominations?p=992430#post992430"]Link to Day 3[/URL]
Day 3 Nominations: lol; scumbot5679; tutuu
[URL="https://www.sc2mafia.com/forum/showthread.php/51068-S-FM-353-Death-Nominations?p=992615#post992615"]Link to Day 4[/URL]
Day 4 Nominations: tutuu; CRichardForumLies; MartinGG99
[/color]
S-FM 353: Death Nominations
Player List:
1. MartinGG99
2. Marshmallow Marshall - Lynched Day 1
3. Varcron - Lynched Day 2
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. lol - Lynched Day 3
10. CRichardForumLies The Scarlet Letters (Nancy/Italiano Hydra)
White = Alive, Color = Dead with alignment reveal This list will be updated as game start to unfold.
Game will begin Friday 8:00 PM EST. Click here for reference.
__
Link to Day 2
Day 2 Nominations: CRichardForumLies; lol; Varcron
Link to Day 3
Day 3 Nominations: lol; scumbot5679; tutuu
Link to Day 4
Day 4 Nominations: tutuu; CRichardForumLies; MartinGG99
September 10th, 2023, 11:04 AM
[SIZE=5][FONT=Arial Black][COLOR="#FFFFFF"]Update: Current Player Count is 10/10. I will keep this signup open until Wednesday. If for some reasons theres a sudden spike in interests by then, I will increase playercount to 13. 4 mafia, 9 town.
I will be sending official ping on Wednesday after signup closes and the game will start Friday evening 8:00 PM EST. Role cards will be sent 24 hours beforehand.[/COLOR][/FONT][/SIZE]
[URL="https://www.tickcounter.com/countdown/4440932/my-countdown"]Link to the timer until Game starts[/URL]
Update: Current Player Count is 10/10. I will keep this signup open until Wednesday. If for some reasons theres a sudden spike in interests by then, I will increase playercount to 13. 4 mafia, 9 town.
I will be sending official ping on Wednesday after signup closes and the game will start Friday evening 8:00 PM EST. Role cards will be sent 24 hours beforehand.
Link to the timer until Game starts
September 8th, 2023, 05:21 PM
[SIZE=5][FONT=Arial Black][COLOR="#FFFFFF"]Update: Mafia count reduced to 3 instead of 4.[/COLOR][/FONT][/SIZE]
Update: Mafia count reduced to 3 instead of 4.
September 4th, 2023, 05:53 PM
[COLOR="#FFD700"][FONT=Impact][U][SIZE=3]S-FM Death Nominations[/SIZE][/U][/FONT][/COLOR]
[COLOR="#FFFFFF"][U]Role List:[/U][/COLOR]
[COLOR="#FF0000"]Mafia
Mafia
Mafia[/color]
[COLOR="#00FF00"]Town
Town
Town
Town
Town
Town
Town[/COLOR]
[COLOR="#FFFF00"][U]Special Mechanics:[/U][/COLOR]
[COLOR="#FFFFFF"]Game start on Day 1 like a normal day. The game is "nightless" where there are no mafia kills. It is impossible to skip days.
Unlike other games, once someone get voted out, they must nominate 3 different living players. It can be anybody you want. The next day [COLOR="#FFFF00"][U][SIZE=2]ONLY[/SIZE][/U][/COLOR] those 3 players can be voted. The cycle repeat until the game end.
Mafia will share a chat with each others 24/7.
The game thread will be locked after the flip, and reopened once they nominate 3 players. This will count as "breaks" between day cycles.
Day Cycles are 24 hours. It will last 24 hours no matter what. Votes are not locked until the end of 24 hours cycle.
IN AN EVENT OF A [COLOR="#FFFF00"][U]TIE[/U][/COLOR], the person who is first of the tied players in the list of 3 names will die. Make sure when making a list to put them in order in consideration of this. Ties on Day 1 will extend until the first moment the tie get broken.
[U][COLOR="#FFFF00"]Rules: [/COLOR][/U]
No editing, no deleting posts
No videos
Cannot mention anything at all from your DMs with the host. This may result in a modkill depend on severity.
If you have questions, ask in [COLOR="#00FF00"]GREEN TEXT[/COLOR] and I will answer them, or ask via DMs
[COLOR="#FFFF00"]You must have discord to play. Add me powerofdeath#0997.[/COLOR]
No cheating, contacting out of game, or playing against your win condition.
You must post at least once every 24 hours. You will receive 1 warning, and will be replaced if this happen the second time. In an event of a replacement, I may extend day by 12 more hours.
[U][COLOR="#FFFF00"]RoleCards: [/COLOR][/U]
[COLOR="#FF0000"]Mafia [/COLOR]- Share a 24/7 chat with each others. If you are voted out, you may choose 3 living players of your choice to be eligible for votes the next day. Mafia may choose their teammates to be in the list for wifom purposes.
You may discuss the nominations after your death with your teammates, but once you submit your nominations, you will be removed from the chat.
[COLOR="#00FF00"]Town [/COLOR]- Power in votes. If you are voted out, you may choose 3 living players of your choice to be eligible for votes the next day.
[U][COLOR="#FFFF00"]Order of Operation/Feedbacks: [/COLOR][/U]
None
[U][COLOR="#FFFF00"]Win Condition: [/COLOR][/U]
[COLOR="#00FF00"][COLOR="#FF0000"]Mafia [/COLOR][/COLOR]- Win whenever a flip put Mafia in a 50% majority or more.
[COLOR="#00FF00"]Town [/COLOR]- Vote out ALL members of the MAFIA.[/color]
S-FM Death Nominations
Role List:
Mafia
Mafia
Mafia
Town
Town
Town
Town
Town
Town
Town
Special Mechanics:
Game start on Day 1 like a normal day. The game is "nightless" where there are no mafia kills. It is impossible to skip days.
Unlike other games, once someone get voted out, they must nominate 3 different living players. It can be anybody you want. The next day ONLY those 3 players can be voted. The cycle repeat until the game end.
Mafia will share a chat with each others 24/7.
The game thread will be locked after the flip, and reopened once they nominate 3 players. This will count as "breaks" between day cycles.
Day Cycles are 24 hours. It will last 24 hours no matter what. Votes are not locked until the end of 24 hours cycle.
IN AN EVENT OF A TIE, the person who is first of the tied players in the list of 3 names will die. Make sure when making a list to put them in order in consideration of this. Ties on Day 1 will extend until the first moment the tie get broken.
Rules:
No editing, no deleting posts
No videos
Cannot mention anything at all from your DMs with the host. This may result in a modkill depend on severity.
If you have questions, ask in GREEN TEXT and I will answer them, or ask via DMs
You must have discord to play. Add me powerofdeath#0997.
No cheating, contacting out of game, or playing against your win condition.
You must post at least once every 24 hours. You will receive 1 warning, and will be replaced if this happen the second time. In an event of a replacement, I may extend day by 12 more hours.
RoleCards:
Mafia - Share a 24/7 chat with each others. If you are voted out, you may choose 3 living players of your choice to be eligible for votes the next day. Mafia may choose their teammates to be in the list for wifom purposes.
You may discuss the nominations after your death with your teammates, but once you submit your nominations, you will be removed from the chat.
Town - Power in votes. If you are voted out, you may choose 3 living players of your choice to be eligible for votes the next day.
Order of Operation/Feedbacks:
None
Win Condition:
Mafia - Win whenever a flip put Mafia in a 50% majority or more.
Town - Vote out ALL members of the MAFIA.
September 4th, 2023, 05:53 PM
[SIZE=6][URL="https://www.sc2mafia.com/forum/showthread.php/51011-S-FM-Death-Nominations"]Here is the link to the setup[/URL][/SIZE]
[COLOR="#FFFFFF"]Basically the theme of this setup is that the game start with 3 vanilla mafia and 7 vanilla town.
Game start on Day 1 like a normal day. The game is "nightless" where there are no mafia kills. It is impossible to skip days.
Unlike other games, once someone get voted out, they must nominate 3 different living players. It can be anybody you want. The next day [U]ONLY[/U] those 3 players can be voted. The cycle repeat until the game end.
If you are interested in playing, please post /sign in this thread.
If you are unsure but you might play, post /maybe or /reserve and I'll dm you again at a later date to double check if you have decided or not.
People who /reserve will be able to replace someone in the game in an event of inactivity or rulebreak.
First come first serve, Game will start shortly after the sign up get filled.
Make sure you add my discord: [COLOR="#FFFF00"]powerofdeath [/COLOR]before you sign up.
DISCLAIMER: The playercount might be downsized/upsized depending on the amount of signups (Only if there are big enough of a difference in the amount of signups) if you do not want to play small sized game/large sized game, please put a note next to your post saying you prefer to only play 10 players setup.
[U]Signup:[/U]
1. MartinGG99
2. Marshmallow Marshall
3. Varcron
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. lol
10. The Scarlet Letters (Nancy/Italiano hydra)
[U]Maybe/Reserves:[/U]
1. Auwt
2. Ultra
3. CRichardForumLies
4. DarkMagician
Spectators:
1.
2.
3.[/color]
Here is the link to the setup
Basically the theme of this setup is that the game start with 3 vanilla mafia and 7 vanilla town.
Game start on Day 1 like a normal day. The game is "nightless" where there are no mafia kills. It is impossible to skip days.
Unlike other games, once someone get voted out, they must nominate 3 different living players. It can be anybody you want. The next day ONLY those 3 players can be voted. The cycle repeat until the game end.
If you are interested in playing, please post /sign in this thread.
If you are unsure but you might play, post /maybe or /reserve and I'll dm you again at a later date to double check if you have decided or not.
People who /reserve will be able to replace someone in the game in an event of inactivity or rulebreak.
First come first serve, Game will start shortly after the sign up get filled.
Make sure you add my discord: powerofdeath before you sign up.
DISCLAIMER: The playercount might be downsized/upsized depending on the amount of signups (Only if there are big enough of a difference in the amount of signups) if you do not want to play small sized game/large sized game, please put a note next to your post saying you prefer to only play 10 players setup.
Signup:
1. MartinGG99
2. Marshmallow Marshall
3. Varcron
4. ikarusdk
5. tutuu
6. scumbot5679
7. Vittae
8. bakermir
9. lol
10. The Scarlet Letters (Nancy/Italiano hydra)
Maybe/Reserves:
1. Auwt
2. Ultra
3. CRichardForumLies
4. DarkMagician
Spectators:
1.
2.
3.
August 27th, 2023, 06:24 PM
[QUOTE=Wiisp;991410][MENTION=3897]powerofdeath[/MENTION]
I actually went through ur iso and saw mostly u harping on ikarus lol[/QUOTE]
harping?

Originally Posted by
Wiisp
@
powerofdeath
I actually went through ur iso and saw mostly u harping on ikarus lol
harping?
August 27th, 2023, 11:29 AM
[QUOTE=powerofdeath;990883]I would say it depend on few things. If Dark Magician is indeed town, then I honestly think the mafia are probably the active players since theyre pretty excited about running this game and easily causing 3 mislynches in a row. Stellaria is probably mafia for this. One of you/Ikarus if not both are mafia. I believe if its Ikarus + Stellaria, then its probably Mac as third. It make sense since both of them protected Mac Day 1. All three of them had terrible reads so far. If its MM instead of Ikarus, then I would say Arrow fits the description as third Mafia.
If Dark Magician flip Solo scum (neutral vs solo mafia). Then it would be quite hard to find other mafia except for reads alone because mafia would easily jump on this slot as well as town. I would still scumread Stellaria here. Arrow is easily to slot in as third mafia because I got nothing towny from him tbh. New forum players playing as mafia are usually reserved compared, while new players as town usually have some weird interactions/reads. Arrow fits the reserved type of player.
If Dark Magician flip Mafia (in a group). I would reread and see who was "defending" him, who was "bussing" him, and who Dark Magician was trying to protect. I think it would make Stellaria look better in my eyes. It make Wiisp look better unless you consider Wiisp bussing. I would have to reread Ikarus slot to see if their weird interaction Day 2 was forced or not. It will make few other slots look bad, such as Mac. Arrow can still be third mafia here just because.
All in all, Arrow is probably mafia.
My reads from yesterday:
[COLOR="#FF0000"]Dark Magician
Stellaria[/COLOR]
[COLOR="#FFA500"]Loldebite
Arrow[/COLOR]
[COLOR="#FFFF00"]Mac
Wiisp[/COLOR]
[COLOR="#00FF00"]Ikarus
Ultra
MM[/COLOR]
My reads currently: (Yes I'm a lot less confident in my reads because so many mislynches does kinda ruin your confidence)
[COLOR="#FF0000"]Dark Magician
Stellaria[/COLOR]
[COLOR="#FFA500"]Arrow[/COLOR]
[COLOR="#FFFF00"]Mac
Wiisp
Ikarus
MM[/COLOR]
[COLOR="#00FF00"]Ultra[/COLOR][/QUOTE]
OP reads

Originally Posted by
powerofdeath
I would say it depend on few things. If Dark Magician is indeed town, then I honestly think the mafia are probably the active players since theyre pretty excited about running this game and easily causing 3 mislynches in a row. Stellaria is probably mafia for this. One of you/Ikarus if not both are mafia. I believe if its Ikarus + Stellaria, then its probably Mac as third. It make sense since both of them protected Mac Day 1. All three of them had terrible reads so far. If its MM instead of Ikarus, then I would say Arrow fits the description as third Mafia.
If Dark Magician flip Solo scum (neutral vs solo mafia). Then it would be quite hard to find other mafia except for reads alone because mafia would easily jump on this slot as well as town. I would still scumread Stellaria here. Arrow is easily to slot in as third mafia because I got nothing towny from him tbh. New forum players playing as mafia are usually reserved compared, while new players as town usually have some weird interactions/reads. Arrow fits the reserved type of player.
If Dark Magician flip Mafia (in a group). I would reread and see who was "defending" him, who was "bussing" him, and who Dark Magician was trying to protect. I think it would make Stellaria look better in my eyes. It make Wiisp look better unless you consider Wiisp bussing. I would have to reread Ikarus slot to see if their weird interaction Day 2 was forced or not. It will make few other slots look bad, such as Mac. Arrow can still be third mafia here just because.
All in all, Arrow is probably mafia.
My reads from yesterday:
Dark Magician
Stellaria
Loldebite
Arrow
Mac
Wiisp
Ikarus
Ultra
MM
My reads currently: (Yes I'm a lot less confident in my reads because so many mislynches does kinda ruin your confidence)
Dark Magician
Stellaria
Arrow
Mac
Wiisp
Ikarus
MM
Ultra
OP reads
August 19th, 2023, 09:38 AM
[QUOTE=Dark Magician;990890][vote]MarshmallowMarshall[/vote]
Group Wolves likely win if I get voted out though.[/QUOTE]
are u just trolling at this point??? like the 5th time u voted improperly

Originally Posted by
Dark Magician
-vote MarshmallowMarshall
Group Wolves likely win if I get voted out though.
are u just trolling at this point??? like the 5th time u voted improperly
August 19th, 2023, 08:05 AM
Throw in Kutiplz as orange from reads for yesterday. I wasnt sure on the slot but i had no reasons to protect him from being lynched
Throw in Kutiplz as orange from reads for yesterday. I wasnt sure on the slot but i had no reasons to protect him from being lynched
August 19th, 2023, 08:01 AM
[QUOTE=Marshmallow Marshall;990880]They aren't allowed. DM tried to hammer himself and failed (or knew that self-votes weren't allowed and faked it/showed that he gave up).
Also, since the day isn't over just yet, I'm gonna use that time and ask [MENTION=3897]powerofdeath[/MENTION] what he thinks of Arrow. I think you're town, PoD, but on the other hand, Wisp becoming suddenly townier gives me pause a little, even though I still scumread him. What's your world, PoD?[/QUOTE]
I would say it depend on few things. If Dark Magician is indeed town, then I honestly think the mafia are probably the active players since theyre pretty excited about running this game and easily causing 3 mislynches in a row. Stellaria is probably mafia for this. One of you/Ikarus if not both are mafia. I believe if its Ikarus + Stellaria, then its probably Mac as third. It make sense since both of them protected Mac Day 1. All three of them had terrible reads so far. If its MM instead of Ikarus, then I would say Arrow fits the description as third Mafia.
If Dark Magician flip Solo scum (neutral vs solo mafia). Then it would be quite hard to find other mafia except for reads alone because mafia would easily jump on this slot as well as town. I would still scumread Stellaria here. Arrow is easily to slot in as third mafia because I got nothing towny from him tbh. New forum players playing as mafia are usually reserved compared, while new players as town usually have some weird interactions/reads. Arrow fits the reserved type of player.
If Dark Magician flip Mafia (in a group). I would reread and see who was "defending" him, who was "bussing" him, and who Dark Magician was trying to protect. I think it would make Stellaria look better in my eyes. It make Wiisp look better unless you consider Wiisp bussing. I would have to reread Ikarus slot to see if their weird interaction Day 2 was forced or not. It will make few other slots look bad, such as Mac. Arrow can still be third mafia here just because.
All in all, Arrow is probably mafia.
My reads from yesterday:
[COLOR="#FF0000"]Dark Magician
Stellaria[/COLOR]
[COLOR="#FFA500"]Loldebite
Arrow[/COLOR]
[COLOR="#FFFF00"]Mac
Wiisp[/COLOR]
[COLOR="#00FF00"]Ikarus
Ultra
MM[/COLOR]
My reads currently: (Yes I'm a lot less confident in my reads because so many mislynches does kinda ruin your confidence)
[COLOR="#FF0000"]Dark Magician
Stellaria[/COLOR]
[COLOR="#FFA500"]Arrow[/COLOR]
[COLOR="#FFFF00"]Mac
Wiisp
Ikarus
MM[/COLOR]
[COLOR="#00FF00"]Ultra[/COLOR]

Originally Posted by
Marshmallow Marshall
They aren't allowed. DM tried to hammer himself and failed (or knew that self-votes weren't allowed and faked it/showed that he gave up).
Also, since the day isn't over just yet, I'm gonna use that time and ask
@
powerofdeath
what he thinks of Arrow. I think you're town, PoD, but on the other hand, Wisp becoming suddenly townier gives me pause a little, even though I still scumread him. What's your world, PoD?
I would say it depend on few things. If Dark Magician is indeed town, then I honestly think the mafia are probably the active players since theyre pretty excited about running this game and easily causing 3 mislynches in a row. Stellaria is probably mafia for this. One of you/Ikarus if not both are mafia. I believe if its Ikarus + Stellaria, then its probably Mac as third. It make sense since both of them protected Mac Day 1. All three of them had terrible reads so far. If its MM instead of Ikarus, then I would say Arrow fits the description as third Mafia.
If Dark Magician flip Solo scum (neutral vs solo mafia). Then it would be quite hard to find other mafia except for reads alone because mafia would easily jump on this slot as well as town. I would still scumread Stellaria here. Arrow is easily to slot in as third mafia because I got nothing towny from him tbh. New forum players playing as mafia are usually reserved compared, while new players as town usually have some weird interactions/reads. Arrow fits the reserved type of player.
If Dark Magician flip Mafia (in a group). I would reread and see who was "defending" him, who was "bussing" him, and who Dark Magician was trying to protect. I think it would make Stellaria look better in my eyes. It make Wiisp look better unless you consider Wiisp bussing. I would have to reread Ikarus slot to see if their weird interaction Day 2 was forced or not. It will make few other slots look bad, such as Mac. Arrow can still be third mafia here just because.
All in all, Arrow is probably mafia.
My reads from yesterday:
Dark Magician
Stellaria
Loldebite
Arrow
Mac
Wiisp
Ikarus
Ultra
MM
My reads currently: (Yes I'm a lot less confident in my reads because so many mislynches does kinda ruin your confidence)
Dark Magician
Stellaria
Arrow
Mac
Wiisp
Ikarus
MM
Ultra
August 18th, 2023, 09:02 PM
isnt your other wincon to let ika live til day 5?
isnt your other wincon to let ika live til day 5?
August 18th, 2023, 05:27 PM
[QUOTE=Arrow;990852]I'm trying to figure out why we switched to DM from MM right now, and why Ikarus isn't being considered. I get Achro gets his wincon from killing MM, but MM seems scummy as hell to me.
PoD seems town. Mac and Ultra just seem to be piling on wherever they can.[/QUOTE]
my advice for someone new is be more aggressive and less passive. who cares if youre new or wrong about your reads, go for it. its fastest way to grow tbh

Originally Posted by
Arrow
I'm trying to figure out why we switched to DM from MM right now, and why Ikarus isn't being considered. I get Achro gets his wincon from killing MM, but MM seems scummy as hell to me.
PoD seems town. Mac and Ultra just seem to be piling on wherever they can.
my advice for someone new is be more aggressive and less passive. who cares if youre new or wrong about your reads, go for it. its fastest way to grow tbh
August 18th, 2023, 04:46 PM
is everyone mass claiming today? I’m sure it doesnt matter anymore since roles are NAI, and mafia is most likely killing either Ultra or me if they fear my medium powers(if DM flip scum) Wouldnt surprise me if I’m last PR for town.
is everyone mass claiming today? I’m sure it doesnt matter anymore since roles are NAI, and mafia is most likely killing either Ultra or me if they fear my medium powers(if DM flip scum) Wouldnt surprise me if I’m last PR for town.
August 18th, 2023, 03:12 PM
[QUOTE=Wiisp;990820]for the same reason i do, everything feels theatrical
but again im just voting DM here till he full claims[/QUOTE]
you havent voted yet.
Also DM’s vote on MM didnt count, need to use full name [MENTION=45531]Dark Magician[/MENTION]

Originally Posted by
Wiisp
for the same reason i do, everything feels theatrical
but again im just voting DM here till he full claims
you havent voted yet.
Also DM’s vote on MM didnt count, need to use full name
@Dark Magician