November 16th, 2020, 11:46 AM
Oh I see, I guess its back to the drawing board for my arcade save then.
Looks like its time to see what FM has to offer :)
Thanks for letting me know!
Oh I see, I guess its back to the drawing board for my arcade save then.
Looks like its time to see what FM has to offer
Thanks for letting me know!
November 16th, 2020, 12:42 AM
oooo that formula sounds interesting, I guess I gotta find that.
Well I was of the idea of making the killing roles (mm sk) have these requirements (but still not sure how to arrange as such):
1. Need to find their own teammates, instead of the usual 3 mafia knowing whos their team straight away (iirc, the game can end with 2 sk, meaning sks can work together. I assume the same would apply to mm)
2. Killing roles can blend in by not attacking at night OR high risk for attacking at night (hence the vets and bd, still adjusting numbers)
3. Everyone wants to lynch Arso since hes the only un-killable force (except lynch) - so far only sk mm vigi can find arso
I kinda want those mega faction saves, except ppl start out without knowing their teammates. Not sure if its possible tho, or whether theres a way to make such a save.
oooo that formula sounds interesting, I guess I gotta find that.
Well I was of the idea of making the killing roles (mm sk) have these requirements (but still not sure how to arrange as such):
1. Need to find their own teammates, instead of the usual 3 mafia knowing whos their team straight away (iirc, the game can end with 2 sk, meaning sks can work together. I assume the same would apply to mm)
2. Killing roles can blend in by not attacking at night OR high risk for attacking at night (hence the vets and bd, still adjusting numbers)
3. Everyone wants to lynch Arso since hes the only un-killable force (except lynch) - so far only sk mm vigi can find arso
I kinda want those mega faction saves, except ppl start out without knowing their teammates. Not sure if its possible tho, or whether theres a way to make such a save.
November 15th, 2020, 07:41 PM
Hello, trying to make a not your everyday save (some variation away from 933 942 9XX). Some ppl found it interesting but were asking me to make it more balanced so yeaaaaa. Also note, the voting is by [B][U]ballot [/U][/B]
[B][U]Initially was:[/U][/B]
1 arso - NI
2 mm - no NI
2 sk - no NI
2 witch
3 bus driver
2 vet - does not kill NI, 3 alerts
2 vigi - 4 kills
1 sheriff
FEEDBACK - Too many die on n1, need to control, so I added Jailors
[B][U]Reworked:[/U][/B]
1 arso - NI
2 mm - no NI
2 sk - no NI
2 witch
3 jailor - 1 exe
2 bus driver
2 vet - does not kill NI, 2 alerts
1 vigi - 4 kills
[B][U]Not tested yet[/U][/B], im thinking the jailors might be trigger happy?
Thoughts?
Hello, trying to make a not your everyday save (some variation away from 933 942 9XX). Some ppl found it interesting but were asking me to make it more balanced so yeaaaaa. Also note, the voting is by ballot
Initially was:
1 arso - NI
2 mm - no NI
2 sk - no NI
2 witch
3 bus driver
2 vet - does not kill NI, 3 alerts
2 vigi - 4 kills
1 sheriff
FEEDBACK - Too many die on n1, need to control, so I added Jailors
Reworked:
1 arso - NI
2 mm - no NI
2 sk - no NI
2 witch
3 jailor - 1 exe
2 bus driver
2 vet - does not kill NI, 2 alerts
1 vigi - 4 kills
Not tested yet, im thinking the jailors might be trigger happy?
Thoughts?