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  1. Forum:Mafia Discussion

    Thread:Make 12228 Save a thing

    Thread Author:TiMe

    Post Author:TiMe

    Replies
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    1,363

    ►►Re: Make 12228 Save a thing◄◄

    Oh I see, I guess its back to the drawing board for my arcade save then.

    Looks like its time to see what FM has to offer

    Thanks for letting me know!
  2. Forum:Mafia Discussion

    Thread:Make 12228 Save a thing

    Thread Author:TiMe

    Post Author:TiMe

    Replies
    7
    Views
    1,363

    ►►Re: Make 12228 Save a thing◄◄

    oooo that formula sounds interesting, I guess I gotta find that.

    Well I was of the idea of making the killing roles (mm sk) have these requirements (but still not sure how to arrange as such):
    1. Need to find their own teammates, instead of the usual 3 mafia knowing whos their team straight away (iirc, the game can end with 2 sk, meaning sks can work together. I assume the same would apply to mm)
    2. Killing roles can blend in by not attacking at night OR high risk for attacking at night (hence the vets and bd, still adjusting numbers)
    3. Everyone wants to lynch Arso since hes the only un-killable force (except lynch) - so far only sk mm vigi can find arso

    I kinda want those mega faction saves, except ppl start out without knowing their teammates. Not sure if its possible tho, or whether theres a way to make such a save.
  3. Forum:Mafia Discussion

    Thread:Make 12228 Save a thing

    Thread Author:TiMe

    Post Author:TiMe

    Replies
    7
    Views
    1,363

    ►►Make 12228 Save a thing◄◄

    Hello, trying to make a not your everyday save (some variation away from 933 942 9XX). Some ppl found it interesting but were asking me to make it more balanced so yeaaaaa. Also note, the voting is by ballot

    Initially was:
    1 arso - NI
    2 mm - no NI
    2 sk - no NI
    2 witch

    3 bus driver
    2 vet - does not kill NI, 3 alerts
    2 vigi - 4 kills
    1 sheriff
    FEEDBACK - Too many die on n1, need to control, so I added Jailors

    Reworked:
    1 arso - NI
    2 mm - no NI
    2 sk - no NI
    2 witch

    3 jailor - 1 exe
    2 bus driver
    2 vet - does not kill NI, 2 alerts
    1 vigi - 4 kills
    Not tested yet, im thinking the jailors might be trigger happy?

    Thoughts?
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