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  1. {Permanently Banned} ►►Re: cat: 1-S2-1-8448719 (Other game - NOT duplicate)◄◄

    SC ID VERIFICATION
    is Correct.


    Respective Hotkey:

    ctrl + 2

    Previous Offenses:

    None.

    Key Points:
    Players in question:

    Cat - Geromino - Coroner - 3

    Game:


    Setup: Nothing important.
    Names: Nothing important.
    Roles: Nothing important.
    D1: Nothing important.
    N1: Nothing important. KILLS: MAFIA
    D2: #2 was shot by the Mafia. He flips ??? (Mayor). #3 claims he has a lead on #6 and that #6 is Mafia, #6 gets trialed and claims PH on stand. #6 gets guiltied 5-3. He flips Jester.
    N2: #3 Gets info on #2 being Mayor, doesn't say anything. KILLS: TRIAD, POISONER, JESTER
    D3: #13 gets shot by the Mafia. He flips Sheriff. #15 commits suicide from the Jester. He flips Mafioso. #7 gets murdered by the Poisoner. He flips Escort.
    N3: KILLS: VETERAN (2x), JAILOR, MAFIA
    D4: #9 gets shot by the Mafia. He flips Party Host. #8 gets shot by a Veteran. She flips Investigator. #10 gets executed by the Jailor. He flips Bus Driver. #14 gets shot by a Veteran. He flips Witch. #3 claims he has a lead, somehow finds #12 as Mafia. Gets trialed, and claims poisoner along with Mayor. Gets pardoned 1-1. #11 gets trialed, claims Escorts, get pardoned 2-2. #12 gets trialed, claims doctor, gets guiltied 3-1. She flips Janitor.
    N4: KILLS: MAFIA
    D5: #3 gets shot by the Mafia. He flips Coroner. #5 gets voted up. He flips Godfather.
    N5: KILLS: POISONER
    D6: #1 gets murdered by the Poisoner. He flips Jailor. The Poisoner has claimed victory!


    Was the game result altered?

    Yes, gave the jester a win via possible role hacks

    Additional offenses or players found in replay?

    No.

    Player Offenses:

    Possible role hacking, (Most likely knew 6 was Jester via rolehacks and that 12 was Mafia) bank cheating, and gamethrowing
    Has 5033 victories and 31111 points but only 13 games played and a few achievements (two of which are high donor achievements)


    Recommended Actions:

    Permaban

    Additional Notes:
    Thank you for reporting this issue and making SC2Mafia a better, more enjoyable game for others!
  2. {Permanently Banned} ►►Re: cat: 1-S2-1-8448719 (Other game - NOT duplicate)◄◄

    Looking into now
  3. Replies
    3
    Views
    625

    {Permanently Banned} ►►Re: MaxWynn: 1-S2-1-13145083◄◄

    SC ID VERIFICATION
    is Correct.


    Respective Hotkey:
    4


    Previous Offenses:
    Name abuse + griefing
    https://www.sc2mafia.com/forum/showt...g-S2-1-3824065


    Key Points:
    Players in question:
    MaxWynn - I R**E PUPPIES - Citizen - 10


    Game:


    Setup: Nothing important.
    Names: MaxWynn makes his name "I R**E PUPPIES"
    Roles: Nothing important.
    D1: #10 complains he's Citizen and decides to AFK all game.
    N1: KILLS: VETERAN, TRIAD, MASS MURDERER.
    D2: #11 was shot by a Veteran. He flips Enchantress. #3 was slain by a Mass Murderer, he flips Silencer. #2 was shot by the Triad and slain by a Mass Murderer. He flips Investigator. #10 gets voted up, he doesn't say anything on trial, he is guiltied 6-0. He flips Citizen.
    N2: KILLS: TRIAD
    D3: #1 was shot by the Triad. He flips Escort. #9 is voted up, she claims doctor. She gets guiltied 3-2. She flips Mass Murderer.
    N3: KILLS: VETERAN, TRIAD
    D4: #5 is shot by Veteran and the Triad. He flips Investigator. Judge courts and lynches #4. He flips Veteran.
    N4: KILLS: TRIAD
    D5: #13 is shot by the Triad. He flips Enchantress. #14 reveals as the Mayor and votes up #6. #6 doesn't claim a role, #6 is guiltiied 5-0. He flips Dragon Head.
    N5: KILLS: TRIAD
    D6: #14 is shot by the Triad. He flips Mayor. Judge courts and lynches #12. He flips Doctor. The game has ended in a Triad Victory!

    Was the game result altered?

    Nope.


    Additional offenses or players found in replay?

    No.

    Player Offenses:

    Name abuse + gamethrowing (went AFK rest of game and didn't claim on stand) + possible smurfing

    Recommended Actions:

    4x BL

    Additional Notes:
    Thank you for reporting this issue and making SC2Mafia a better, more enjoyable game for others!
  4. Replies
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    {Permanently Banned} ►►Re: MaxWynn: 1-S2-1-13145083◄◄

    Looking into now
  5. Forum:Punished Players & Appeals

    Thread:Big - #-S2-1-3824065

    Thread Author:Kat

    Post Author:JeremiahSablan

    Replies
    2
    Views
    613

    {Watch List} ►►Re: Big - #-S2-1-3824065◄◄

    Big: #-S2-1-3824065 - Correct.
    MaxWynn: #-S2-1-3824065 - Correct.


    Respective Hotkey:

    Big: 8
    MaxWynn: 3



    Previous Offenses:

    Big: 2x Warn for Name Abuse
    https://www.sc2mafia.com/forum/showt...hlight=3824065
    MaxWynn: N/A


    Key Points:
    Players in question:

    Big - Man Sniffer - Crier - 12
    MaxWynn - I A**L R**E KIDS - Party Host - 3 [MaxWynn seems to maybe be a smurf(?) due to him getting new mechanic tips.]

    Game:


    Setup:
    Big says "Ni**ers out in time" and "String em by a tree" in set-up chat.
    Names:
    Big makes his name Man Sniffer, MaxWynn makes his name "I A**L R**E KIDS"
    Roles: None.
    D1: #3 (PH/I A**L R**E KIDS) and #2 (Marshall) argues about being PH. #3 hosts a party tonight.
    N1: #3 says "I'm gonna r**e your children TSA agent", "anally" to #1 (Vigilante). KILLS: TRIAD
    D2: #13 is shot by the Triad, he flips Amnesiac. #3 claims that #1 killed #13, and that #1 is DH. #3 gets voted up. #3 claims PH and that he partied last night, claims #14 (Witch) is exe/triad and #1 is obviously evil. Spams to inno and get 1. He is guiltied 6-3. Claims #14 and #1 are confirmed evils and he will "r**e your child a**lly and sniff their assholes". Flips Party Host.
    N2: #3 (Man Sniffer, Crier) says to "Get Odds", acts like a judge. KILLS: VIGILANTE (2x), TRIAD (Hits Immune)
    D3: Vigilante shoots #13, flips Witch. 2nd Vigilante shoots #2, flips Marshall. #1 gets voted up, claims Vigilante, is pardoned 7-1. #9 gets voted up, claims nothing, guilitied 4-0. Flips Incense Master.
    N3: #3 does the same tonight. KILLS: VIGILANTE (2x), TRIAD.
    D4: #10 gets shot by a Vigilante, flips Doctor. #15 gets shot by the Triad, flips Investigator. #11 gets shot by a Vigilante, flips Vanguard. #7 (Arsonist) gets voted up, claims spy, pardoned 4-0. #12 gets voted up, claims crier and confirms it, pardoned 5-0. #8 gets voted up, claims Street Racer and car model, guiltied 4-0. Flips Street Racer.
    N4: #12 claims public role-call. KILLS: TRIAD.
    D5: #12 gets shot by the Triad, flips Crier. #5 (Dragon Head) is voted up, claims Coroner, gets pardoned 2-2. #7 gets voted up, gets guiltied 2-1.
    N5: KILLS: VETERAN.
    D6: #5 gets shot by a Veteran, flips Dragon Head. Game ends in Town victory.



    Was the game result altered?

    Nope.


    Additional offenses or players found in replay?

    Nope.


    Player Offenses:

    Big: Racism (Griefing)
    MaxWynn: Name Abuse + inappropriate mentions of minors (Griefing)

    Recommended Actions:

    Big: 4x WL
    MaxWynn: 4x WL

    Additional Notes:
    Thank you for reporting this issue and making SC2Mafia a better, more enjoyable game for others!
  6. Replies
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    {Point Ban} ►►ToothExtract 1-S2-1-10926930◄◄

    Account Name: ToothExtract
    Account ID: 1-S2-1-10926930
    In-Game Name: Xaiobo

    Crimes Committed: Bank hacking

    Your Account Name: JeremiahS
    Summary:
    Has 21K+ Points, but only 36 games played and three achievements.

    Name: -Mafia- (1173).SC2Replay
Views: 1
Size: 135.6 KB
  7. Replies
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    Sticky: ►►Re: Point Reward Suggestions◄◄

    Battle for bikini bottom playable character models
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    [New Role] ►►Neutral Role Suggestions◄◄

    Mad Bomber - None (Killing, Evil)

    Description:
    You are a grudged bomb smith against the town.

    Goal:
    - Be the last person alive.

    Abilities:
    - Place a bomb at a player’s house.
    - You may wait a night to level up your bomb, making it more powerful

    Special attributes:
    - if you decide to wait no nights, your bomb will kill your selected target
    - If you wait one night, your bomb will kill your target and their visitors.
    - If you wait two nights, your bomb will erase the player’s role and list will.
    - If you wait three nights, your bomb will bypass protection
    - If you wait four nights, you will be able to place two bombs at two separate
    - Being roleblocked will not stop your bomb’s charges
    - You are night immune

    Sheriff: Mad Bomber/Not Suspicious
    Investigator: Trespassing, Arson, Destruction of Property, Murder

    Options:
    Night Immune [ON] = Default
    Must wait one night before placing another level 2 bomb [ON] = Default
    Must wait two nights before placing another level 2 bomb [OFF] = Default
    Immune to detection [OFF] = Default

    Win Achievement:
    Boom Boom, Baby


    Night-Kill text:
    You hear a countdown with an explosion afterwards and horrid screams..
    You have been blown to pieces by a Mad Bomber.

    Death Description:
    They were blown to bits.
    Their body parts were blown apart in an explosion.
    They became an unidentifiable pile of body parts due to an explosion.

    -----------------------

    Drunk Driver - None (Killing, Evil)

    Description:
    You are an AA member who thinks he/she's off the hook.

    Goal:
    - Be the last person alive.

    Abilities:
    - Visit a player at night, killing who they visit

    Special attributes:
    - If your target visits nobody, you will kill them instead
    - If your target's victim is being protected, you will kill their protector instead
    - You kill any Bus Drivers that visit you, regardless if they bussed themselves or not
    - You are night immune

    Sheriff: Drunk Driver/Not Suspicious
    Investigator: Trespassing, Destruction of Property, Murder, Speeding

    Options:
    Night Immune [ON] = Default
    Immune to detection [OFF] = Default

    Win Achievement:
    Think before you drink

    Night-Kill text:
    You hear a car speed by as they run somebody over..
    You have been ran over by a Drunk Driver.

    Death Description:
    They were ran over.
    They had tire marks on the back of their body. They were ran over by a truck.
    Their body was flatten by a speeding car.

    -----------------------

    Scientist - None (Killing, Evil)

    Description:
    You are an evil scientist with a deadly surprise for the town.

    Goal:
    - Be the last person alive.

    Abilities:
    - Visit a player at any night, infecting them with a deadly virus
    OR
    - Kill all infected targets

    Special attributes:
    - You may only infect one player
    * - You may only infect two players
    * - You may only infect three players
    - Players who visit infected targets will also become infected
    - Your targets will know they've been infected
    - You will know who's infected
    - If your original infected target dies or is healed, you may infect another
    * - If your original infected targets die or healed, you may infect others <- [If infected 2/3 players is enabled]
    - You are immune to infections
    - Your kills bypass night immunity, but not healing
    * - Your kills bypass night immunity, including healing
    - Your infections can be healed by a doctor
    * - Your infections can NOT be healed by a doctor
    - You are night immune

    Sheriff: Scientist/Not Suspicious
    Investigator: Murder, Conspiracy

    Options:
    Doctor heals infection [ON] = Default
    Target is notified of infection [ON] = Default
    Can infect 2 players [OFF] = Default
    Can infect 3 players [OFF] = Default
    Night Immune [ON] = Default
    Immune to detection [OFF] = Default

    Win Achievement:
    Oops.. That wasn't medicine..

    Infection Message:
    You feel as if you've whipped up a horrible cough.. You've became infected of a deadly illness..

    Night-Kill text:
    You hear sounds of constant vomiting with a loud thump sound to the floor afterwards..
    You have died of an infection by the Scientist.

    Death Description:
    They laid on the floor completely lifeless with vomit next to their body.
    There were no signs of struggle, they died with a bottle of medicine in their hand.
    Their body has turned completely pale, they've died of a horrible illness.

    -----------------------

    Philanderer - None (Killing, Evil)

    Description:
    You are a charming romantic who seduces others to do his/her bidding.

    Goal:
    - Be the last person alive.

    Abilities:
    - On any night, charm a player to fall in love with you
    - Once you've charmed a victim, control them to visit and kill another player
    - If you are killed, your charmed victim will commit suicide, if your charmed victim is killed, then maybe it wasn't mean to be.
    OR
    - If you haven't fallen in love with anyone, you may choose to attack somebody yourself

    Special attributes:
    - When you are charming a player, you are immune to all roleblocks and manipulation
    - Your target will know they've fallen in love with somebody, but not who
    * - Your target will not know they've been fallen in love with
    - Your target will still do their original night actions as well with your attack action
    - When your victim is attacking a player, they will be immune to all roleblocks and manipulation
    - If your charmed victim dies, you may charm another
    - You are night immune

    Sheriff: Philanderer
    Investigator: Conspiracy, Murder, Trespassing

    Options:
    Can kill without a lover [ON] = Default
    Target knows he's in love [ON] = Default
    Night Immune [ON] = Default

    Win Achievement:
    Love Kills

    Your Love Message:
    You've fallen in love with NAME but you don't really care.

    Victim's Love Message:
    You've fallen in love with a mysterious beautiful person!

    Night-Kill text:
    You hear sounds of gunshots through-out the town by a heavy hand-gun..
    You were shot by a Philanderer's Lover.
    You were shot by a Philanderer.

    Lover Suicide Kill text:
    You hear sounds of a shattering broken heart...
    You couldn't bare to live with yourself knowing your true love was gone.

    Death Description:
    There were signs of struggle, he/she was shot was a heavy hand-gun.
    There were bullet-holes in their torso, they've been shot with a hand-gun.
    They were bleeding through-out the night, they've been murdered with a hand-gun.

    Lover Suicide Death Description:
    They have shot themselves in their temple, there was a note by their body expressing grief and heartbreak from losing their true love.

    -----------------------

    Pretender - None (Killing, Benign)

    Description:
    You are a retired assassin, hoping to leave his/her past behind and start a new.

    Goal:
    - Take a player's role, then complete their role's win condition.

    Abilities:
    - Visit a player at night, killing and taking their role

    Special attributes:
    - You can only kill once
    - Upon killing your target, you will clean their role and last will
    - If your target's role has any charges, you will have the same amount as when they died, you will have always have atleast one
    - You are immune to other Pretenders' kills

    Sheriff: Not Suspicious
    Investigator: Murder, Identity Theft

    Options:
    Must wait a night before disguising [OFF] = Default
    Must wait two nights before disguising [OFF] = Default
    Disguises pierce through immunity [OFF] = Default
    Cannot disguiser as Town [OFF] = Default
    Cannot disguiser as Triad [OFF] = Default
    Cannot disguise as Mafia [OFF] = Default
    Night Immune [OFF] = Default

    Win Achievement:
    New beginnings

    Taken Role Message:
    You have successfully killed your target and taken their role. You are now a ROLE NAME.

    Failed To Take Role Message:
    You have failed to kill your target.

    Night-Kill text:
    You hear a silent shot then a dull thud as a body hits the ground..
    You have been killed and cleaned by a Pretender.

    Death Description:
    He/She was shot at close range.
    He/She was also riddled with bullets at close range.
    There were signs of struggle. He/she was shot at close range.


    -----------------------

    More to come...?
  9. Replies
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    [Role Change] ►►Re: !! JEREMY'S ROLE CHANGE IDEAS !!◄◄

    Sheriff not being able to detect electro doesn't even work lol..
  10. Replies
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    [Role Change] ►►Re: !! JEREMY'S ROLE CHANGE IDEAS !!◄◄

    Ok so, unknowing of me, Electro actually cannot be detected by sheriff anymore, i mightve missed this patch
  12. Replies
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    [Role Change] ►►!! JEREMY'S ROLE CHANGE IDEAS !!◄◄

    Hello everyone... Long time, no see.. I know this game hasn't really been updated since 22', but you never know! I still have faith this game will get a HUGE update one day..
    Anyways, let me get to my ideas!

    First off:

    Auditor

    Ok, so I assume none of us here are strangers to Auditor, it's a decent NE, quite powerful out of the few that exist..
    However, I noticed a small flaw w/ it being compatible with the new NK roles.
    Electro isn't NI at all, and Poisoner's night immunity only lasts until they're attacked, so my idea here is to make a "Cannot convert Neutral Killing" option.
    I know there's no "Cannot covert Neutral" option so Auditor wouldn't be too overpowered, but I think in this case, this option is needed, especially when NK is a very important alignment to Auditors (and NEs in general).
    I also wanna say, cult has this same issue, but it isn't AS bad as Auditor. (Still would be a good option for cult)

    Sheriff

    Nothing too much to say here, just please make an option where Electro cannot be detected by Sheriff, especially since it's a somewhat silent killer role like Arso and Poisoner.

    Electromaniac and Poisoner

    Again, nothing too much to say here, I do think both should get a "Immune to Detection" option, both are silent killers, having this will help them achieve their win status easier.. I know the argument for this is that they don't visit upon their target upon their death, but I really think this option would be good against Investigators. (Plus, most saves have LO + Detective bypassing immunity detection)

    I also think it'd be cool if electromaniac electricifies all visitors who visit them. Cause honestly, electromaniac feels a bit underwhelming to me, don't get me wrong, it's fun, but most of the time I find myself just visiting a charged target again to kill them, which playing like that makes me a somewhat worse Poisoner. And having a charged target visit another charged target is really all just luck based, which is a bit lame... Which I guess could be said the same with MM, but MM is more effective at killing. And yes, I'm aware Electro gets NI piercing, but that doesn't really matter since all you'll really need the piercing for is GF and MAYBE TG.


    That's pretty much it, thanks for reading
  13. Replies
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    [New Role] ►►Re: Jeremy role dump◄◄

    # Loner - Neutral (Benign)

    Description: You are a hopeless outcast, wishing to be accepted into a society one day.
    Goal:
    - Be visited by a role and join their alignment

    Abilities:
    - None.
    Special attributes:
    - Your target will be identified of you once they visit you.
    - You cannot die at night.
    - If you are visited by Town, you’ll become a Citizen.
    - If you are visited by a Mason Leader, you’ll become a Mason.
    - If you are visited by Mafia, you’ll become a Mafioso.
    - If you are visited by Triad, you’ll become an Enforcer.
    - If you are visited by Neutral Benign, you’ll become a Survivor.
    - If you are visited by Neutral Evil, you’ll become a Scumbag.
    - If you are visited by a Cultist or Witch Doctor, you’ll become a cultist.

    Sheriff: Not Suspicious.
    Investigator: Conspiracy.

    Options:
    Cannot become Town = [OFF]
    Cannot become Mafia/Triad = [OFF]
    Cannot become Mason/Cultist = [OFF]
    Target learns identity = [ON]

    Solo losing achievement: Just like real life!
  14. Replies
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    [New Role] ►►Re: Jeremy role dump◄◄

    # Bouncer - Mafia (Killing, Support)

    Description: You are an ex-war hero, working underground for extra cash.
    Goal:
    - Kill off the Town and everyone else who would oppose you.

    Abilities:
    - Choose a member of the mafia to make their attack pierce night immunity and protection.
    Special attributes:
    - You may bypass immunity 2 times.
    - You must wait a night before using your ability again.
    - You cannot be roleblocked.
    - You can talk to other mafia members at night.
    - You will become a mafioso if there are no other kill-capable mafia roles.

    Sheriff: Member of the Mafia!
    Investigator: Murder, soliciting.

    Options:
    May bypass immunity 3 times = [OFF]
    May bypass immunity 4 times = [OFF]
    Must wait a night before using their ability again = [ON]
    Cannot be roleblocked = [ON]
    Becomes mafioso if no kill-capable roles = [ON]
  15. Replies
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    [New Role] ►►Re: Jeremy role dump◄◄

    # Patrol Officer - Mafia (Support)

    Description: You are a retired cop secretly working for the Mafia.

    Goal:
    - Kill off the Town and everyone else who would oppose you.

    Abilities:
    - Choose a player to target, redirecting one visitor to themselves
    Special attributes:
    - Your target will not know they were redirected.
    - You cannot be roleblocked.
    - You can talk to other mafia members at night.
    - You will become a mafioso if there are no other kill-capable mafia roles.

    Sheriff: Member of the Mafia!
    Investigator: No crimes.

    Options:
    May target themselves = [OFF]
    May target mafia members = [OFF]
    Cannot be roleblocked = [ON]
    Target does not know if they were directed = [ON]
    Becomes mafioso if no kill-capable roles = [ON]
  16. Replies
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    [New Role] ►►Re: Jeremy role dump◄◄

    # Journalist - Neutral (Benign)

    Description: You are a savvy news researcher and article writer.

    Goal:
    - Obtain 3 scoops.

    Abilities:
    - You are given 3 crimes at night that other players are guaranteed to have.
    - If you don't obtain 3 crimes, that means there aren't enough roles with different crimes still alive.
    - You may research another player at night, if they have one of the crimes you were told that night, you will gain a scoop.
    - Your list of crimes changes every night.
    Special Attributes:
    - If your target has a framed crime, it’ll count as a scoop.

    Sheriff: Not Suspicious
    Investigator: Trespassing, Corruption.

    Options:
    Needs 4 scoops to win [OFF] = Default
    Needs 2 scoops to win [OFF] = Default
    (Game can't start with both enabled)
    Knows what crimes they need to find at night [ON] = Default
    (If disabled, they won't be told any crimes at night but will still know if their target had any of the crimes they needed to get that night.)

    Solo Achievement: In today’s news
  17. Replies
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    [New Role] ►►Re: Jeremy role dump◄◄

    # Mad Bomber - Neutral (Killing, Evil)

    Description: You are a grudged bomb smith against the town.

    Goal:
    - Be the last person alive.

    Abilities:
    - Place a bomb at a player’s house.
    - You may wait a night to level up your bomb, making it more powerful
    Special attributes:
    - if you decide to wait no nights, your bomb will kill your selected target
    - If you wait one night, your bomb will kill your target and their visitors.
    - If you wait two nights, your bomb will erase the player’s role and list will.
    - If you wait three nights, your bomb will bypass protection
    - If you wait four nights, you will be able to place two bombs at two separate
    - Being roleblocked will not stop your bomb’s charges
    - You are night immune

    Sheriff: Mad Bomber/Not Suspicious
    Investigator: Trespassing, Conspiracy, Arson, Destruction of Property, Murder

    Options:
    Night Immune [ON] = Default
    Must wait one night before placing another level 2 bomb [ON] = Default
    Must wait two nights before placing another level 2 bomb [OFF] = Default
    Immune to detection [OFF] = Default
  18. Replies
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    [New Role] ►►Jeremy role dump◄◄

    Here is where I post roles in which I’ve created out of boredom
  19. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Man I’m ngl, FM feels pretty experienced but it’s pretty fun.
  20. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Quote Originally Posted by Gikkle View Post
    ...
    You were supposed to list them
    Who are your town reads
    I think Lolde and Ren are pretty townie, that yos guy too.
  21. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Despite me just being an ordinary townie, I can proudly say yes to that.
  22. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    To be honest, I think imma have to agree with Frinck. Gik doesn’t sit well with me, but what does I say matter? I am just an normal vanilla townie after all.
  23. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Seeing as I’m a VT and I have no use other than to vote, which I think I have who I wanna vote locked on, does anybody wanna hear a joke related to carols? Well, seeing as there’s a caroler, it’s only fitting.
  24. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Sorry Town, as your self proclaimed leader I should be doing better on these leads, but I’m pretty confident on one of them.
  25. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Kinda between Gik and Ira on this one.
  26. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    I think I know who I wanna vote now, it’s -vote then # right? It’s been quite a while since I’ve played forum mafia
  27. Replies
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  28. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Alright. I am back from taking notes and reading logs. I have two people I’ve been keeping my eyes on, which one is kinda quiet so they may or may not be AFK. I’ll lay them off from my susp list. Now, fellow Townies, let’s get to voting.
  29. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Hello boys. I am back and had time to analyze
  30. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Give me a moment to read the rest, shouldn’t take more than an hour or so
  31. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Ok, maybe not all of it, but most. Yes, I've read most.
  32. Replies
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  33. Replies
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    ►►Re: S-FM 350: Chaotic Executioner◄◄

    So boys, who do we think is susp?
  34. Replies
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    92,522

    ►►Re: S-FM 350: Chaotic Executioner◄◄

    Good morning pallies
  35. Replies
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  36. Replies
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  37. Forum:Horrendous Content

    Thread:Is it just me or...

    Thread Author:JeremiahSablan

    Post Author:JeremiahSablan

    Replies
    6
    Views
    1,430
  38. Forum:Horrendous Content

    Thread:Is it just me or...

    Thread Author:JeremiahSablan

    Post Author:JeremiahSablan

    Replies
    6
    Views
    1,430

    ►►Is it just me or...◄◄

    Does sunscreen smell actually good? Smells better than women.
    What do you guys think?
    Guys, this is very important I really think I need help but I just can't stop smelling sunscreen, I haven't done anything except constantly stiff sun screen. Is this ok?
  39. Replies
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    ►►Re: Every new role is fun except....◄◄

    I enjoy playing lover.
  40. Forum:Research and Development

    Thread:Repick Train Issue

    Thread Author:Exeter350

    Post Author:JeremiahSablan

    Replies
    23
    Views
    2,825

    ►►Re: Repick Train Issue◄◄

    Does doing -default not put it in the 8331/933 saves, I thought it did.
  41. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:JeremiahSablan

    Replies
    19
    Views
    2,909

    ►►Re: Poisoner 3 day delay◄◄

    I mean poisons pierce through almost every protection ever, and unlike arso where he can be RBed from igniting his victims Poisoners poisons can automatically kill their victims. Plus with the kill being delayed you’re most likely never going to be detected by a LO, Detect, Agent/Van. Pretty sure poisoner was really just meant to be a silent but deadly killer… (Plus it wouldn’t really be that fair and fun if one NK could pierce through all protections, can’t easily be detected, and night immune, but the others couldn’t.)
  42. Replies
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  43. Replies
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    ►►More role ideas◄◄

    Bomber (#3c4344) - Neutral (Killing, Evil)

    Description: You are a retired Bombsmith who's always had a grudge against the town's Government.

    =
    Ability:
    - Place a bomb at a target's house, if there are two or more visitors you will explode and kill 2-4 of the visitors (Depending on how many visited)
    OR
    - Ignite the bomb, this will only kill the target and non of their visitors.
    Special Attributions:
    - Your visitor attacks will pierce through Night Immunity except for heals.
    - Your targets bomb will stay at their house until you ignite or two visits visit them.
    - You may only play 1 bomb.
    - You must wait 1 night before crafting another bomb.
    - Your bombs will still stay once you're dead.
    - You are immune at night.
    - You will not be shown as visiting your target when you ignite your bomb.
    =
    Sheriff: Bomber.
    Crimes: Trespassing, Murder, Destruction of property.
    =
    Options:
    Immune at night [X] (ON by default)
    Must wait 1 night before a crafting bomb [X] (ON by default)
    Must wait 2 nights before a crafting bomb [ ] (OFF by default)
    Pierce through Night Immunity [X] (ON by default)
    Immune to investigative roles [ ] (OFF by default)
    =
    Achievements: Bomb's Graving: Kill a player with your bomb while dead.
    =
    Singer - Town (Protection) (#00a800)

    Description: A small local vocalist who entertains the whole town with their songs.
    =
    Abilities:
    - Visit a player and roleblock all visitors.
    Special attributes:
    - You cannot be roleblocked.
    - You must wait 1 night before roleblocking again.
    Crimes:
    Disturbing the peace.
    Sheriff:
    NS.
    Options:
    Cannot be roleblocked [X] (ON by default)
    Must wait 1 night after successfully roleblocking [X] (ON by default)
  44. Forum:Research and Development

    Thread:Short Idea:

    Thread Author:JeremiahSablan

    Post Author:JeremiahSablan

    Replies
    0
    Views
    387

    ►►Short Idea:◄◄

    Making make assassinations available for DF and Constable during parties?
  45. Forum:Research and Development

    Thread:Elector Rework

    Thread Author:JeremiahSablan

    Post Author:JeremiahSablan

    Replies
    0
    Views
    398

    ►►Elector Rework◄◄

    Elector Rework:
    *The Elector:* (Cannot spawn with judge)

    Description: You are a corrupt government official who screws with the voting system to deceive town.
    =
    Abilities:
    - Switch A and B’s votes, if A is voted up, B will be voted up instead since the votes on them would be switched.

    THEN

    - Enable this ability by pressing the day button, votes will change into an anonymous ballot majority and everyone will be named as “Voter”.

    Special Attributes:
    - You can always change your targets as long as it’s before you cause an anonymous ballot.
    - You may only cause an anonymous ballot once.
    - You may target yourself.
    - Players with extra votes (Exp: Mayor) will have their votes changed to 1 if revealed already.
    =
    Goal:
    Survive and see the town lose the game.
    =
    Investigation results:
    (Still the same lol.)
    =
    Elector Summary:
    Elector hates town! Deceive the voting system by changing the vote positions of others then cause an anonymous voting trial!
    =
    Options:
    - Named as “Elector” instead of “Voter” when revealed [ ] (OFF by default)
    - Can cause an anonymous vote twice [ ] (OFF by default.)
    - Wait a day before causing another anonymous vote [ ] (OFF by default.)
    - You can target yourself [X] (ON by default.)
    - Targets who had extra votes lose votes when activated [X] (ON by default.)
  46. Replies
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    Sticky: ►►Re: Point Reward Suggestions◄◄

    Custom song tracks for Party Host
  47. ►►The neighborhood (CHAOS MODE FACTION GAMEMODE)◄◄

    The Neighborhood (Yellow team) [#ffea00] (CHAOS MODE ONLY)

    Goal: Defeat the Mafia/Triad, and Cult at all costs.
    =
    You win with: Town, Auditors, Arsonists, Serial Killers, Survivors, Mass Murderers, Poisoners, Witches, Lovers, and The Judge.

    You must defeat: Cult, Triad, and Mafia.
    =
    Block Captain - Neighborhood (Leader) [#fff344]

    Description: A retired officer trying their best to patrol the neighborhood.
    =
    Abilities:
    - Investigate a player and find out if they’re recruitable or not.
    OR
    - Attempt to recruit a player into a Villager.
    Special Attributes:
    - You may only recruit Citizens, and Neutral Benign roles.
    - You may only recruit 2 times.
    - You are immune to roleblocks.
    - You are immune to killings at night.
    - You may talk with other Neighbors at night.
    - You can cause no recruits by typing “-No Recruit.”
    Crimes:
    Trespassing, Conspiracy, Soliciting.
    Sheriff:
    Neighbor
    Options:
    Roleblock Immunity [X] (ON by default)
    Immune to kills [X] (ON by default)
    Immune to detection [ ] (OFF by default)
    2 Recruits [X] (ON by default)
    3 Recruits [ ] (OFF by default)
    =
    Block Deputy - Neighborhood (Leader, Investigative) [#fcff33]

    Description: A partner to the Block Captain hoping to gain skills like them one day.
    =
    Abilities:
    - Investigate a player for their alignment.
    Special attributes:
    - If the Block Captain dies, you replace them with 1 recruit charge.
    - You may talk with other Neighbors at night.
    - You can suggest to recruit by typing “-Recruit #”
    Crimes:
    Trespassing.
    Sheriff:
    Neighbor
    Options:
    Detects exact role [ ] (Off by default)
    =
    Singer - Neighborhood (Support) [#f6ff00]

    Description: A small local vocalist who entertains the whole town with their songs.
    =
    Abilities:
    - Visit a player and roleblock all visitors.
    Special attributes:
    - You cannot be roleblocked.
    - You must wait 1 night before roleblocking again.
    - You may talk with other Neighbors at night.
    - You can suggest to recruit by typing “-Recruit #”
    Crimes:
    Disturbing the peace.
    Sheriff:
    Neighbor
    Options:
    Cannot be roleblocked [X] (ON by default)
    Must wait 1 night after successfully roleblocking [X] (ON by default)
    =
    Watchman - Neighborhood (Investigative) [#d3ff21]

    Description: An all-nighter trained lookout who was sent to patrol a quiet neighborhood.
    =
    Abilities:
    - Visit a player and discover all of their visitors and who they visit.
    Special attributes:
    - You may visit yourself.
    - You may talk with other Neighbors at night.
    - You can suggest to recruit by typing “-Recruit #”
    Crimes:
    Trespassing.
    Sheriff:
    Neighbor
    Options:
    Can target self [X] (ON by default)
    Must wait 1 night before watching again [ ] (OFF by default)
    Must wait 2 nights before watching again [ ] (OFF by default)
    =
    Captor - Neighborhood (Support, Killing) [#aaa833]

    Description: A retired detainer trying to interrogate victims who cause trouble to their neighborhood.
    =
    Abilities:
    - Jail and cause a perfect roleblock to one player each night, jailing the player causes there to be a secret night chat between you and the jailee.
    - Execute your jailee captive.
    - Jail a target by saying "-Capture #"
    Special attributes:
    - You have 2 executions.
    - You can only jail if there hasn't been a lynch during the day.
    - Your tatget gains immunity while jailed.
    - You may jail a neighborhood member but not execute them.
    - Executions will guarantee a kill, no matter if target is protected or has immunity.
    - Your jailees will see you as a "Captor" and not a "Jailor".
    - The other members of the Neighborhood will not see your night chats between you and your target.
    - You may talk with other Neighbors at night.
    - You can suggest to recruit by typing “-Recruit #”
    Crimes:
    Kidnapping, Murder.
    Sheriff: Neighbor
    Options:
    Can make 1 execution [ ] (OFF by default)
    Can make 2 executions [x] (ON by default)
    Can capture neighborhood members [X] (ON by default)
    =
    Cleric - Neighborhood (Support) [#ffeb55]

    Description: A magical healer who uses their magical powers to heal the hurt.
    =
    Abilities:
    - Heal a fellow neighborhood team member from dying.
    OR
    - Heal a non neighborhood member and recruit them into a Villager.
    Special Attributes:
    - You only have 3 heals.
    - You can heal Mafia/Triad/Cult members but not recruit them.
    - You must wait a night before healing if you've recruited a Villager.
    - You will purge a Witch Doctor if you heal them, but if they heal you, you will be purged by them.
    - You may talk with other Neighbors at night.
    - You can suggest to recruit by typing “-Recruit #”
    Crimes:
    Witchcraft, Conspiracy, Murder.
    Sheriff:
    Neighbor
    =
    Villager - Neighborhood (Support) [#ccbd33] {VANILLA ROLE}

    Description: A proud Villager who believes this neighborhood can purge all evil from the towns within.
    =
    Abilities:
    - Vote on a player to convert.
    - Put on a vest at night.
    - If there happens to be a tie against you and the triad/mafia/cult, if you're alive, your team or Town will win.
    Special Attributes:
    - Block Captain will always overrule your convert vote, but you gain 2x the votes than the other Neighborhood members.
    - You have 1 vest.
    - You may talk with other Neighbors at night.
    Crimes:
    Conspiracy, Soliciting.
    Sheriff:
    Neighbor
    Options:
    Wins ties against Mafia/Triad/Cult [X] (ON by default)
    Has one vest [X] (ON by default)
    =
    Neighborhood Leaders:
    Block Captain,
    Block Deputy.

    Neighborhood Support:
    Singer,
    Captor,
    Cleric,
    Villager.

    Neighborhood Investigative:
    Block Deputy,
    Watchman.

    Neighborhood Killing:
    Captor.
    =
    [More roles probably to come.]
  48. Replies
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    Sticky: ►►Re: Mafia 2.0 screenshot competition◄◄

    Decided to play around with mine a bit, otherwise, it's pretty self-explanatory. Name: Mafia2.png
Views: 29
Size: 3,082.0 KB
  49. Replies
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    ►►More role ideas (again)◄◄

    FBI Agent - Town Support

    Description: You are a special agent hired by the town's governor to aid the town.

    Ability: Place a camera at a player's home to detect what roles visit them.

    Special Attributes:
    Your camera stays until you break it down or a role other than you visits your target.
    You must wait a day before placing another camera.

    Crimes:
    None.
    -
    Stalker/Watcher - Mafia/Triad Support

    Description: You are a careful listener stealing private information to aid the Mafia/Triad.

    Ability: Visit a player and learn what feedback they've received.

    Special Attributes:
    You may only learn feedback 4 times.
    You must wait a night before learning more feedback.

    Crimes:
    Trespassing.
    Tampering with evidence.
  50. Replies
    8
    Views
    1,364

    ►►Re: Yet another role idea, Cop - Town Investigative◄◄

    Quote Originally Posted by Voss View Post
    What happens if the alignments of the players differ?
    Mismatched pairs will be seen as unknown.
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