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Type: Posts; User: Deathfire123

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    ►►Re: FM X rules & role cards (not finalized)◄◄

    Quote Originally Posted by Yayap View Post
    You asked for it:
    Rule 6 is a warning that if I have no more reserve players, people can still get modkilled. Don't get modkilled if you don't like it.

    Rule 2 is needed to stop people from joining the game and doing nothing. Very easy to avoid by participating in a game you signed up for.

    Game will start at NIGHT! Day 0 is there simply to get the questions out of the way without anything being held back in fear of people scumhunting.
    Rule 6 makes sense

    Rule 2 is good now that you said there's a limit to the amount of people to be lynched during the day.

    Rule 4 is fine as long as Day 0 isn't really long.
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    ►►Re: FM X rules & role cards (not finalized)◄◄

    Quote Originally Posted by Ambient View Post
    If you are going to criticize these I could probably give a 20 minute rant how stupid your m-fm balance was.


    So be nice
    What's the point of this antagonism? I was merely pointing out the flaws in his own setup, bringing my M-FM into this is irrelevant.
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    ►►Re: FM X rules & role cards (not finalized)◄◄

    Okay Rule #6 is stupid. The point of mafia is, when you're dead, you're dead (unless you're a ghost), this should not change unless you die N1, because you havent actually played the game yet

    Game Mechanics #2 is OP
    #4 is stupid, The fuck is the point of a first day if jailor can't jail and people can't scum hunt?
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