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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game


    In-Thread Attacks (ITAs) Window 1 has Ended!
  2. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Tiny Hippo View Post
    fuck it I changed my mind

    -ITA FM-ZOMG

  3. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Scarf View Post
    Oh wait you’d keep them if you didn’t have to drop 2

    Gotta run so

    -ITA FM-The Hat

  4. Replies
    13,471
    Views
    77,875

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Mr Clean View Post
    -ITA FM-Candyfloss cue the itas on me please this isn’t a fps or anything similar. Give me like fifteen wound or something and I’ll murder myself tonight

  5. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Old Lickilicky View Post
    -ITA FM-PLAYER 2

  6. Replies
    13,471
    Views
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Yellow Snow View Post
    We ball

    -ITA FM-Player 2

  7. Replies
    13,471
    Views
    77,875

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Bad Hair Day View Post
    -ITA FM-ZOMG

  8. Replies
    13,471
    Views
    77,875

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Protagonist Hair View Post
    lets do it

    -ITA FM-PLAYER 2

  9. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    A silent shot was fired! The shot hit!

    FM-Oink has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: BAR - Beyond All Reason

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Well, except game balance and hosting reasons. An inexplicable collection of effects and abilities loosely inspired by the name. Also a fun game, but really its more about the name than anything else of the game.

    Everything in this role may or may not be secretly subject to hosts' discretion beyond what is written here (hypothetical examples: additional limitations or conditions or alternative process). Host's discretion is treated as beyond hidden information, and as such no one will be able to find that out with any ability or effect what-so-ever. That would be too reasonable. Additionally, friendly reminder from the role creator that roles which explicitly lie to you are banned from submission, and hence everything here can be trusted to some extent despite the role's name.

    Every Night you have the option of causing someone else's non-factional, non-killpower ability or abilities to occur ad infinitum. You will be seen as targeting and visiting them an infinite amount of times. In the event that doing so is absurdly powerful in terms of balance or would break things, you will only cause the ability to repeat twice. If would still be absurdly powerful, you will do nothing and visit/target yourself. If what you are attempting with this ability is logistically unfeasible to process in one Night phase, but would for some reason be logistically feasible if it was known to occur two whole Day/Night cycles in the future, then that will occur without any possible interference ("any possible" means strictly that -- including your death) and you will have this ability permanently disabled once this specific clause is initiated. In the event that this ability is made forever disabled/gone, you will be notified.

    You are secretly half-submarine, and so every Night you may choose to be on the surface or underwater for the following Day. This is multitaskable with any other abilities you choose to use at Night and cannot be roleblocked or otherwise interfered with. Both of these choices do nothing (wowee).............except the role creator didn't feel like making that joke in full. Instead, underwater state will act in a more protective manner when it comes to ITAs (You gain 1 Level of Armor against ITAs, but your own ITAs decrease by 2 levels) and the surface state will act in an offensive manner when it comes to ITAs (Your ITAs increase by 1 level, but have -2 Armor against ITAs (yes, statuses cannot be below 0, but remember, this role is beyond reason.)). If you forget to check this every day (smh...) then you automatically default to what you most recently were -- you begin the game submerged but may choose to surface on Night 0.

    If you show the hosts appreciation (should be done privately, unless you want the role creator to know who you probably are ( Í¡° ͜ʖ Í¡°) ) for being awesome hosts who put a lot of effort into making this game happen, you'll gain a permanent +1 Level for your ITAs. Bonus points if you do it post-game too, though sadly there can't be any mechanical effects beyond the end of the game.

    Inexplicably, you are considered a spirit or otherwise which makes you a half-submarine spirit (wait, what?) and are targetable by dead-interaction mechanics and similarly styled passive effects no matter how irrational or silly the outcome might be. As a result, you cannot be sent to limbo (death means permadeath) unless an ability for whatever reason specifies that you are sent to limbo in its wording.

    If a post restriction (or otherwise related condition) which originates from a non-factional ability is placed upon you, you automatically fail it (for better or worse). If you are given any sort of conditional trade offer or otherwise, you automatically accept, where possible. It would be too reasonable otherwise. Note that this may include "sharp" post restrictions that are powerful enough to carry a steep penalty, such as ones that would require you to follow the rules but -- since you automatically fail it -- would be killed (not modkilled, as it originates from a role ability) for it.

    In the event that some other role secretly modifies your role, you will be notified of the contents of the change. If someone modifies your role so that you identify as a sub or submarine instead of a half-submarine (excluding the part about being a spirit), you also die because subs are not allowed in the game, only modkills.

    There is one final effect: Unless you directly caused your own death,...

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Old Lickilicky
    @FM-Pareidolia
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
  10. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Player 2 View Post
    WHAT THE FUCK IS THIS, BURN WITH FIRE

    -ITA FM-Snuggles

    FM-Snuggles has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Battleboarder

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are a Battleboarder, someone who debates which characters would win in a fight against each other.

    All players are assigned values [F, E, D, C, B, A, S, S+, infinite] and qualities to the following traits based off of the flavor of their role-card only:

    Weapons
    Armor
    Skills
    Abilities

    For example, a player who received a role card similar to a veteran might have similar traits to the following:

    Weapons: A [Military grade equipment and weaponry]
    Armor: B [Bulletproof vest, helmet]
    Skills: B [Military training, conditioning, physical aptitude]
    Abilities: F [None]

    A player who received a role card similar to a witch might have similar traits to the following:

    Weapons: B [Potions, familiars, wand]
    Armor: D [Human-level durability]
    Skills: B [Manipulation, potioncraft, herbalism]
    Abilities: S [Mind control, precognition, fate manipulation]

    Your*traits*are:

    Weapons: E [Facts and logic, low human-level strength]
    Armor: D [Human-level durability]
    Skills: D [Debating "skill"]
    Abilities: D [Access to internet, ability to consume media at an unparalleled rate]

    • These values and qualities are all hidden to you unless revealed by other role abilities. Players are informed of their own values and qualities in each trait.
    • Changes to a players role-cards may update traits accordingly.

    You have the following role-abilities:

    ---

    1. Do some online research [Night Action, Multitaskable, Non-Visiting, 2-Shot]

    At Night you may research a player, learning their traits and the name of their role. If you research a player who has a role based on a fictional pop culture character, then you gain +1 nerd point (you won't be informed about this). This ability can be used twice.

    ---

    2. Host a debate [Day Action, Non-Visiting, Five Targets, 1-Cycle Cooldown]

    During the Day, you may invite three other players to an anonymous chat the following Night (referred to as "debaters") along with selecting two other players to scrutinize (referred to as "subjects") who are not added to the anonymous chat. You must also select one of the available buffs (listed below). In this chat, the traits of both of the subjects are revealed, but not their usernames or role names. The debaters must debate on which of the subjects would win in a fight (with the exact rules and the definition of "winning" left to their own discretion to decide).

    Each debater in the chat privately votes on which subject would win. These votes will be made public at the end of the Night and the subject who wins the fight gains the buff that the Battleboarder selected.*The debaters are informed that the subject who wins will receive a prize but not the nature of the prize or how it is given. Ties are decided randomly.

    Each buff can only be selected once per game. The player who receives the buff is informed of its full effects. They are also informed that "someone, somewhere, thinks you are better".

    The Battleboarder may view the chat, but may not participate, and named in the chat only as "The Spectator". The Battleboarder may not "Host a Debate" and "Simulate a Fight" in the same Night. This ability has a 1-cycle cooldown before it can be used again.

    Available Buffs:

    • Power:*The victor's non-factional actions and become Strong-Willed for the following cycle.
    • Durability:*The victor gains 1 level of Shielding for the following cycle
    • Speed:*The victor's non-factional actions become Tracker, Watcher, Follower, and Roleblock-Immune for the following cycle.
    • Skill:*The victor's vote counts for two for the of the following cycle.
    • Hax:*The victor may self-target with their role abilities, even if they do not have the option to self-target normally, for the following cycle. (Exceptions may apply at host discretion.)

    ---

    3. Simulate a fight [Day Action, Non-Visiting, Three Targets, 1-Cycle Cooldown]

    During the Day, you may invite three other players to an anonymous Night chat - you select two to be "combatants" and one to be a "judge". The Battleboarder may view the chat, but may not participate, and named in the chat only as "The Spectator".

    In this chat, the traits of both of the combatants are revealed. The combatants must then debate who would win in a fight based off their own assigned traits.

    The judge must secretly decide who wins the debate before the end of the Night phase. This will then be announced at the end of the Night. Each combatant may secretly decide which "Special Move" to perform on the other, the winner performs their "Special Move" and the loser does not. The winner may optionally also decide to pick a custom flavor name for their "Special Move". You may also predict which combatant wins, if you correctly predict the victor then you gain +3 nerd points. You may also predict which "Special Move" the winning combatant will perform, if you predict correctly, then you gain +8 nerd points.

    If the judge or either combatant fails to make a decision, then their respective selections are randomized. Once a "Special Move" has been used, it can no longer be selected for the rest of the game.

    You may not "Simulate a Fight", and "Host a Debate" in the same Night. This ability has a 1-cycle cooldown before it can be used again.

    Available Special Moves:

    "Victor" refers to the one performing the move, "loser" refers to the one who the move is performed upon
    The victor is never directly informed of the identity of the loser and vice versa.
    The loser is informed of what they are inflicted with.
    In addition to being informed of what they are inflicted with. The loser is also informed that "you lost the fight, you also got your wallet stolen, can't have shit in krc"

    • Leg Sweep:*The loser's actions submitted during the following cycle have a 1-cycle delay.
    • Outmaneuver:*Any action the loser takes the following cycle is processed last in the Order of Operations.
    • Taunt:*All of the loser's role-actions are redirected to the victor the following cycle. The loser is not compelled to use their actions.
    • Stun:*The next Protect action targeting the loser is rolestopped. This lasts for the following cycle.
    • Go for the Throat:*The victor gains a silent Level 3 ITA shot for the following cycle that when used will automatically target the loser.

    ---

    4. Write a blog [Night action, Multitaskable, Non-Visiting]

    At Night you may write a blogpost, creating a message to be anonymously posted at the start of the Day. This message must be either of the "respect-thread" variety, or the "vs debating" variety.

    • A "respect-thread" message must include mention of the*values and qualities of traits*of exactly*1*player, and focus somewhat (defined as at least 50% of the message's overall content) on their "feats" (what the player can do), history, or jokes regarding them.
    • A "vs debating" message must include mention of the*values and qualities of traits*of exactly*2*players, and focus somewhat on their "feats", history, or jokes regarding them. There must be a script created alongside this (of any length) depicting how a hypothetical fight would go.
    • Traits may be falsified in a blogpost.
    • A player may be mentioned by either their in-game username*and or*by a role name (which may be falsified).
    • In place of players/roles, you may instead discuss fictional pop culture characters, you do not have to provide any values or qualities of traits if you do (but still you may do so, if you so choose).
    • Players are given the option to privately vote on if they agree or disagree with your blogpost. Votes from surviving players will be made public at the end of the Day. If a majority of players who voted agree, then you gain an extra shot of your research ability and you also gain +2 nerd points. If 75% or more players who voted agree, you can choose to bypass the cooldown on simulating a fight or hosting a debate that Day phase. If a majority of players disagree, then you may not create another blogpost the next Night.

    ---

    • As all of your abilities involve communication through the internet, you are never considered "visiting" another player via use of them, you are immune to investigative actions which track who you visit or target with your role-abilities.
    • The effect of Nerd points is not revealed to you.


    [Hidden Information: Nerd points have no mechanical effect, if the player somehow receives 50 nerd points, then the host will publicly call the player a nerd and the player will acquire bragging rights]

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Oink
    @FM-Old Lickilicky
    @FM-Pareidolia
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
  11. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Snuggles View Post
    [B]-ITA FM-Player 2[/B

  12. Replies
    13,471
    Views
    77,875

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Chromatography View Post
    Okay, I guess it's time then. If I'm still alive for ITA 2, I will offer suggestions.

    -ITA FM-Hon Hon Hon

    FM-Hon Hon Hon has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Inefficient JOAT

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Inefficient JOAT - you must cycle through all of your abilities before being allowed to reuse any of them. You may not use any specific ability on two consecutive Nights.

    Insecure Doctor: Target yourself with a Level 30 Protect. However, if you are targeted by another Protect on the same phase, all Protects targeting you will fail, including your own.

    Useless Cop: Target a player at Night to learn their role card, all statuses they're affected by and their respective levels, and all role abilities they used and their respective targets. Your action may only succeed if your target is not visited by anybody else.

    Noisy Kidnapper: During the Day, make the decision to kidnap someone for a Night. They will Commute and be unable to perform any actions of their own (including role actions, factional actions, and item usage), however you may still target them as normal. Your target may not speak in any private chats that night, however they may still speak in factional chats. The Night will begin with an announcement informing the thread that ‘X has been Kidnapped!', where X is your target.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Oink
    @FM-Old Lickilicky
    @FM-Pareidolia
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Snuggles
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
  13. Replies
    13,471
    Views
    77,875

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Space Pizza View Post
    -ITA FM-Chromatography

  14. Replies
    13,471
    Views
    77,875

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Platypus View Post
    Guess I’ll go for it then too

    -ITA FM-Talking Anthill

    FM-Talking Anthill has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Time Wizard

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Retroactive Roleblock (Night, 1-shot, Night 2+): Go back in time and apply a Level 4 Roleblock to a player last Night, potentially causing their actions to never occur. Not all actions are reversible. This ability will not create chain reactions of events. If this Roleblock would revive multiple players, only one is revived (chosen randomly). If this Roleblock revives a player, said player is revived with the Macho modifier permanently and Level 24 Scarred. (Scar levels function identically to Wound except they cannot be reduced by any means)

    You may not cause your own death with a time travel paradox caused by this ability.

    Day Action Recharge (Day, 1-shot): Target a player and restore a charge of all limited-charge abilities and items that player uses during the current Day phase. This is processed at the end of Day. Cannot recharge killing abilities nor killing items. Other abilities and items may be ineligible for restoration.

    You may not use both of these abilities within the same Day/Night cycle. Both of these abilities cannot be refreshed by any means.

    Wisdom: At any point in the game, you may ask the hosts to post the following image in the thread:
    Spoiler : IMAGE :


    • The image will be posted at the end of the current phase.
    • After using this ability, you cannot use it again for two full cycles.
    • This has no effect on the game... as far as you know.

    Your time magic prevents any of your role abilities from being roleblocked.

    You begin the game with the following items:

    Refresher Orb: You may activate the Refresher Orb to refresh all of your ability cooldowns. This can be done concurrently with another Night action. The Refresher Orb then goes on cooldown for 180 Days. You may spend a Night action to gift the Refresher Orb to another player. The cooldown is global and does not reset when passed between players.

    Pondering Orb: Grants access to the Ponder Night action. You may spend a Night action to gift the Pondering Orb to another player.
    Ponder: You ponder into your orb. Ask the orb a question, and the orb will respond. The answer may not be truthful. This ability is multitaskable.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Hon Hon Hon
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Oink
    @FM-Old Lickilicky
    @FM-Pareidolia
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Snuggles
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
  15. Replies
    13,471
    Views
    77,875

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Monet Rocket View Post
    ffs lmao
    -ITA FM-Talking Anthill

  16. Replies
    13,471
    Views
    77,875

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Eyescream View Post
    -ITA FM-Talking Anthill

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Hon Hon Hon View Post
    -ITA FM-Chromatography

  18. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    In-Thread Attacks (ITAs) Window 1 has Begun!
    Every player gets a low-accuracy gun today.
    The gun can only be used during an ITA window.
    Unless modified by a role ability, this shot is public, regardless of if it hits or not.
    The player who is shot will have a percentage chance of immediately dying and flipping.

    To shoot a player you MUST use the following formatting:
    Code:
    [B][COLOR="#DAA520"]-ITA FM-PLAYERNAME[/COLOR][/B]
    E.g:
    -ITA FM-PLAYERNAME

    The Window Ends in 2 Hours!

  19. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    Quote Originally Posted by FM-Diamond View Post
    thumbs up whoever sent it
    Go home, you're drunk.



    This post was made accidentally by a player, please do not discuss it.
  20. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Day 3

    FM-Goldfish Bowl has been Poisoned and will die at the end of the day unless they are healed.

    FM-Mining Peep's vote counts for 2 today.

    FM-Matchstick Man has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: ∞-Lunatic The Oracle

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Choose one person every Night. If you die that Night or any time during the following Day, the person you selected gets who they visited each Night published in the thread at the end of the current phase. This action is multitaskable.

    Additionally, foretell the death of a player every odd-numbered Night. That player will die at EoD of the following day. This death is Piercing and will be treated as happening after the elimination vote is processed.

    FM-Naptime has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: DVC Warrior

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    For years people have disregarded the power of the masses. The power of the majority. One mind alone may not hold much power. But a collective, a hivemind? The centralized power of human(?) thought, gathered into one concentrated power. That is terrifying. That, alone, could be argued as the most powerful thing known to man.

    I am, of course, talking about the spectator chat of any given Mafia game.

    The DVC of a Mafia game is filled with warriors. Warriors who can snipe wolves on just a skim. Who can lock the game within a few hours, if even that. And that's just one spec chat resident. Take that and multiply it. A terrifying concept, yes? You understand. The spec chat hivemind is a force to be reckoned with. After all, spec chat is never wrong.

    The spectator chat is, undoubtedly, the best part of the game for the lowly player as well. While any given player might tremble in the face of a spec chat resident, they still appreciate the joys of reaching the graveyard. The ascension to Valhalla after a well fought battle of tunneling townies and taking no blame. The afterlife after living through getting ghosted by town while trying to kill an outed wolf. The spectator chat is a safe haven for poor souls. Poor souls like you.

    You are the chosen one. You are spec chat's warrior. Why wait for death to embrace the DVC? You'll bring the DVC to the thread yourself.

    ---

    Spec Chat Is Never Wrong

    Everyone knows the famous spec chat tunnel. It is fabled amongst players how quickly spec chat will lock in a member of the Mafia, how swiftly that read will spread amongst the masses. You'll do the same. Spec chat cannot possibly be wrong, and neither can you.

    During the Day you may target a town player that died during the previous Night or the current Day, if no player is selected, you will choose one randomly (including the Day elimination). That Night you will enter an anonymous neighborhood with said player. The dead player will be told by the hosts that they must submit an answer to “Who are your top 3 wolf reads?” before the end of the night. The following day you may choose to tunnel one of those three players. If they fail to answer, or if all three die that Night, you may choose any player to tunnel.

    Spec Chat Weighing In
    In addition to your usual ITA, you may also fire a Level 5 ITA Attack at the tunnel target (submitted privately). This ITA will be displayed as being fired by the dead town player you were in a hood with.

    *

    If your tunnel dies that Night or during the following Day and flips as non-town:

    Never Ever Wrong!

    DVC is always right! Good job. Spec Chat Hivemind level increases by 1 point.

    If your tunnel dies that Night or during the following Day and flips as town:
    …Ever.

    You enter one of the 5 spec chat stages of grief.

    Denial: The first time this happens, no it didn't. Spec chat couldn't possibly be wrong. Don't be silly. Nothing will happen in this instance, because it didn't happen.

    Anger: The second time this happens, it'll probably start getting annoying. It's okay. Just a fluke. It's entirely the fault of that last dead town, they didn't know what they were talking about, you just need to believe in the next one. It's definitely getting to you, though, as your hands are shaking. (Spec Chat Weighing In ITA becomes a Level 7 ITA Attack)

    Bargaining: The third time this happens, ouch. Spec chat is always right though, aren't they? Maybe you just need to give them more chances. (Spec Chat Weighing in ITA becomes a Level 4 ITA Attack. Additionally each day you may fire a Silent Level 4 ITA Attack at one of the three players suggested by the dead town, including but not limited to your current tunnel.)

    Depression: The fourth time this happens, it's probably just really sad. . You don't feel up to talking with DVC anymore, you need time to recover. There, there. (You no longer get a neighborhood with the dead town you targeted. They simply get prompted to choose their top three wolf reads without further explanation via the hood.)

    Acceptance: The fifth time this happens, you've given in. Blessed be the DVC, but you cannot bear to see their reputation tarnished further. There's far too many obvious wolves alive and no one seems to be doing anything about it. Guess you'll have to do it yourself ¯\(ツ)\/¯ (You lose Spec Chat Is Never Wrong and Spec Chat Weighing In. Instead you gain an additional Silent Level 8 ITA with no targeting restrictions.)

    *

    Spec Chat Hivemind Levels

    For every level of Spec Chat Hivemind, the level of the ITA attack given by Spec Chat Weighing In increases by 2. (e.g being on the Anger stage with 2 levels of Spec Chat Hivemind yields a 7+2*2 = Level 11 ITA Attack).

    Spec Chat Is Inevitable

    Once regular ITAs have ended, you may continue to use your Spec Chat Weighing In shot. It may now be fired at any point during the Day phase.

    FM-Sad Super Saiyan has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: ∞-Lunatic Door Salesman

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    During the Day you pick a player, to knock on their door and to try to sell your goods to them. You may also choose to send a sales pitch of no more than 10 words to your target, with the limitation that all words in your message must be fully in caps.

    At the start of Night, the target learns that there's a crazy guy at the door when they're trying to sleep, along with your message. The target can choose to either answer the door, wasting their time and being Blocked for the Night, or completely ignore it and resume their Night as usual.

    Should they answer the door, you will manage to 100% convince them with your sales talk and sell them a mysterious item that only your target knows what it is. If they don't answer, you go home feeling defeated that you couldn't make any sales today.

    After 1 successful sale, you gain a better understanding of your inventory. You will be aware of what type of action (investigative, protective, etc) the item you are selling corresponds to but not the exact abilities it gives.

    After 2 successful sales, your work becomes more efficient. You will no longer block your targets on a successful sale. From this point onwards, you gain a bonus (in the form of a usable item) for every sale you make.

    After 3 successful sales, you will gain full access to your inventory. You will now know exactly what items you are trying to sell before you make your submission.

    After 4 successful sales, knocking on a door is just a formality for you. Your targets no longer get the option to refuse to open the door.

    You may not target the same person twice.

    [Hidden info]
    The item pool is the same both for bonuses and for sales. The item pool will be cycled through in a random order and will be refreshed if all items are used. Items are multitaskable unless stated otherwise.

    • Solar Panels (Passive, Not Passable): If the sun was out the previous Day phase (assumed yes by default), using an x-shot ability will only consume 66% of the usual number of uses.
    • DIY Home Security Kit (Active, Not Passable, 1-shot): When activated, if any number of players visit you during the Night, publicly announces that your security alarm has been triggered. Triggering your security alarm has no further effects.
    • Energy-Efficient Vacuum (Active, Not Passable, 1-shot): Steal an item from your target. If your target has no items, steal 5 rupees instead. If your target is a ghost, they will be killed (and be unable to enter limbo, if applicable).
    • Broken Radio (Active, Passable, 2-shot): When activated, if you visit a player with killpower in their role, are visited by a player with killpower in their role, or someone with killpower in their role visits the player you are visiting, the radio will start making noise. Factional abilities do not cause the radio to start playing.
    • Paint Supplies (Active, Not Passable, 1-shot): Add a Modifier to your non-factional actions (choice of adding Ninja, Loud, Redirect-Immune or Rolecop-immune modifiers). Lasts for 1 cycle. Using this also permanently changes the colour of your role on flip.
    • Holiday Booking (Active, Not Passable, Day, 1-shot): Using this item gives you a list of holiday destinations. Choose one and see where it takes you.
    • Life Insurance (Active, Not Passable, 1-shot): While held, you may choose a player to inherit all of your items and 25% of your rupees (rounded down) on death. The player must be chosen before your death and you can change your target an unlimited number of times.
    • Unloaded Gun (Active, Not Passable, Day, 1-shot): Choose a player to threaten and another player as a target. The player you are trying to threaten will then receive the message "SOMEONE IS THREATENING YOU AT GUNPOINT TO TARGET [X] TONIGHT." at the end of the current Day phase, where [X] is the name of the target player. The threatening has no further mechanical consequences, regardless of who the player targets.
    • Newspaper Subscription (Active, Passable, 1-shot): When activated, receive information on news in your area.
    • Freshly-Baked Cookies (Active, Passable, 1-shot): When activated, restores hunger. This has no direct effect.

    [Host Notes - Reveal only on death. Reveal Holiday Booking mech only if Manager is dead. Reveal Newspaper Subscription only if News Reporter is dead.:]

    • Holiday Booking creates a list of ongoing hoods under codenames. The player joins the hood they choose, same choice limitations as the Manager role.
    • Newspaper Subscription allows the user to see the Interview questions asked by the Reporter role and the response given by the player interviewed at the end of the Night. They will learn the identity of the interviewee but not the Reporter. If the Reporter uses this item, they will instead be able to use their Interview ability twice the following cycle.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Hon Hon Hon
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Oink
    @FM-Old Lickilicky
    @FM-Pareidolia
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Snuggles
    @FM-Space Pizza
    @FM-Talking Anthill
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan


    Day 3 Ends at 3 PM CST on Friday March 29th

    Day Action Deadline is exactly at 2 PM. Timestamps of 1:59 are accepted. Timestamps of 2:00 are not.

    38 Players Remain. 99 votes to hammer.
    99 votes to hammer.
    Day has changed.
  21. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    A Player has written a blogpost

    The player's blogpost:
    Respect Thread: The Qualities and Values of FM-Joycat

    Have you ever wondered what kind of traits FM-Joycat has? FM-Joycat is an amazing, beautiful, empathetic, patient, generous, compassionate, intelligent, and humorous mafia player. FM-Joycat is one of the best mafia players ever. They just bring so much joy to every single game! The way FM-Joycat is so analytical in their mafia games, it’s like they know the alignment of at least 1 player! I have never seen a game that FM-Joycat hasn’t solved frame one.

    This isn’t to mention every single good deed that FM-Joycat has done such as giving thousands of joybucks to charity, and even adopted over 200 cats from their local shelter! How sweet! And FM-Joycat’s resourcefulness has led to a very successful funny business that has earned FM-Joycat’s business the “Eide Bailly's Resourcefullness Award” in 2021!

    FM-Joycat’s positive mental attitude is indeed infectious and has touched the lives of many people all across the world. The worldwide impact of FM-Joycat’s kindness cannot be overstated! One time FM-Joycat volunteered at local children’s hospital in Ghana leading to FM-Joycat saving thousands of children’s lives!

    FM-Joycat is an excellent entertainer! FM-Joycat hosts comedy shows all around the world bringing smiles and laughter to thousands of adoring fans! I say with the utmost confidence there is no comedian out there funnier then FM-Joycat! In 2003, FM-Joycat even made a very special appearance in an unfortunately lost episode of Sesame Street. The aim of the episode was for kids to learn about the feeling of pure joy! Isn’t that so wonderful?
    Did you know that FM-Joycat is also an amazing chef? In nineteen ought seven, FM-Joycat prepared only the most delectable omelet! FM-Joycat even made it with pasta sauce in a pasta sauce pan which is very thoughtful! FM-Joycat makes sure to use plenty of peppers and seasoning to make the flavors pop and taste really good. FM-Joycat somehow got 3 Michelin Stars for that dish alone, which is wild because they usually reserve that for restaurants! Oh the things FM-Joycat can cook up, besides smiles and joy!

    There is something special about FM-Joycat and the many accomplishments they have been able to garner up throughout their lifetime. If there is a historical figure I would say most closely describes FM-Joycat, there is only one answer. Jesus Christ himself! We may be in the presence of greatness never to be seen ever again for thousands, no, millions of years to come! I for one am a FM-Joycat stan and you should be too for how amazing, beautiful, empathetic, patient, generous, compassionate, intelligent, and humorous they truly are! They have talked about how nothing has ever stopped them before and I truly believe this is factual. Godspeed!

    Host Instructions: All players in the game may privately vote on if they agree or disagree with the blogpost.
    The votes will be made public at the end of the day.


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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    FM-Catnip was promoted last night!

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    A Player is hosting a Walrus Event!

    The player is announcing the following message associated with the event:




    I love my town people. â•°(*´ï¸¶`*)╯♡

    In case I am dead, BHD was supposed to check The Hat tonight.

    I used my two-shot on Goblin N1.

    We got this bla bla et cetera

    *vinly scratch sound*
    YOU ARE NOW LISTENING TO
    *car crash sound*
    102.3
    *elephant sound*
    KRC FM
    *explosion*
    WHERE WE PLAY NOTHIN BUT MAFIA, MAFIA, AND MORE MAFIA
    *glass shattering sound*
    *police siren*
    THIS AIN'T YOUR GRANNY'S STATION
    *imagine dragons - radioactive starts playing*


    Host Instructions: All players in the game may submit one song in their private player channels.
    The Walrus Host will then receive the list of songs with their submitters anonymized.
    The Walrus event host will pick a winner who will receive a prize!


  24. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    The death of FM-Matchstick Man has revealed that FM-Goblin and Worg has performed the following visits:

    Night 1: No visits
    Night 2: No visits



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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    As the day begins and people begin emerging from their homes expecting a sunrise, they are instead met with the sky growing red.

    In lieu of the sun, the Blood Moon rises above the horizon.

    An unidentified voice can be heard, speaking through the rising moon:

    dead chat popped off, speaking of what else is popping off does zomg may have signaled disco and also disco asked them for who they think should be executed?
    Post 3969
    Post 3974
    NEL asked me to say oink anthil are stinky (non biased source fr fr lol) also I think dredge/snoot cleared from Red Cross trying to probably roleblock dredge from investigating and hard pushing snoot
    also convinced none has read cleans posts if they don’t want him dead
    also, LW joined every chat created, and fluff died the night eye claimed to be in a chat with fluff…


    The Blood Moon has blessed:

    @FM-Matchstick Man
    @FM-Space Pizza
    @FM-Tiny Hippo


  26. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    Night 2

    Vote Counts
    Note: Votes are NOT in chronological order.
    FM-Red Cross (19):
    FM-Goblin and Worg, FM-Dredge, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-Tiny Hippo, FM-Oink, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Scarf, FM-Protagonist Hair, FM-Old Lickilicky, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-Lassie, FM-Talking Anthill

    FM-Old Lickilicky (:
    FM-Choo-Choo, FM-Mr Clean, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Droopy Snout, FM-Catnip

    FM-Goldfish Bowl (2):
    FM-Eyescream, FM-Autumn

    FM-Hon Hon Hon (1):
    FM-Chromatography

    FM-Choo-Choo (1):
    FM-Sad Super Saiyan

    FM-Droopy Snout (1):
    FM-Red Cross

    Not Voting (11):
    FM-Candyfloss, FM-Four Past Seven, FM-Goldfish Bowl, FM-Joycat, FM-Monet Rocket, FM-Peekaboo, FM-Player 2, FM-Ringmaster, FM-Snuggles, FM-Space Pizza, FM-ZOMG



    FM-Red Cross has been executed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: FM Mech Master

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Each night you are informed of how many times you were targeted by each category of role action (not factional actions or items):

    • Killing
    • Protective
    • Manipulative
    • Investigative
    • Communicative
    • Other

    Abilities that mass-target players (e.g target the entire playerlist or a number of players based on the size of the playerlist) or detection-immune actions are not counted.

    Additionally, each Night you may make one prediction that includes:

    • The player you predict will target you
    • The type of action you predict they will take
    • Whether or not you want them to be Blocked

    If your prediction is correct, then you will gain a copy of that ability to use the following Night. If the ability you predicted was any form of killpower, you will learn what the ability was but you will not copy it. Abilities gained from predictions cannot be Blocked or Manipulated and may be multitasked.

    Additionally, if your prediction was correct and you wished for them to be Blocked, then they will be Blocked for the Night.

    FM-Disco Dancer has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Lost Wolf
    Role: Alan, Overbearing Manager

    Factional Abilities:
    Alone But Not Forgotten
    You start the game without access to the mafia factional chat, the other mafia factional abilities, and without knowing who the other mafia are. However, the other members of your faction know of your existence, your identity, and your condition for joining factional chat.

    Homeward Bound
    If you are still alive when there are only six mafia players left (excluding yourself), you will be given full access to the mafia factional chat and mafia factional abilities.

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    In The Loop (Passive): Whenever a chat between two or more living players is created (aside from any factional chats), you will non-anonymously join that chat. Unless stated otherwise, you are unaffected by all mechanics that would usually affect members of the chats you are in. There may exist certain chats which you do not automatically join due to reasons mechanical or otherwise.

    Propose Motion (Day or Night Action, Redirect-Immune, Once per Cycle, Instant): Choose a chat you are in. Any player who is in the chat, including you, may vote on targets for an action from the following list. The action is picked at random (without repeats) before the vote, so players know what they're voting on. If this ability is used during the day, then you will perform the action that night. If this ability is used during the night, then you will perform the action the following night. Votes are submitted privately but are made public in the hood at the end of the night when you would perform the action. If the hood closes before voting would end, players may still continue to submit votes for the action. Tied votes are selected between the tied choices, favoring your vote if it is on a top target, otherwise picked at random.

    The possible actions are:

    • Audit: Learn who your target visited last night.
    • PTO: The target is affected by a Level 25 Protect and Level Level 10 Roleblock.
    • 2 Weeks Notice: Grant the target a last will.
    • New Hire: Invite target player to this chat. If the chat would end that Night, extend it until the end of Day.
    • Promotion: Grant the target a tripled vote during the next day. (Triplevote is disabled if receiving it would cause the mafia to gain parity, even if it is given to town).

    Abilities picked for the vote must cycle through all options before one can be picked again.

    Meeting Adjourned (1-Shot, Instant): Permanently close a chat you're in. If there is an active vote because of your role, it closes with no result. Some chats may not be affected by this ability, in which case your shot will be refunded.

    Forced Overtime (1-Shot, Instant): Extend one of the chats you are in so that it lasts for another cycle.

    Workplace Politics (Passive): You cannot be protected from death by any means.


    Night 2 Ends at 3 PM CST on Wednesday March 27th

    Night action deadline is 3 hours before SoD


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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    The day has ended.
    Stand by for EoD Post.
    EoD Feedback will be arriving later, please be patient.

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game


    In-Thread Attacks (ITAs) Window 2 has Ended!
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Protagonist Hair View Post
    goodnight

    -ITA FM-RED CROSS

  30. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Snuggles View Post
    -ITA FM-Hon Hon Hon

  31. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Dredge View Post
    -ITA BAD HAIR DAY

    the french goes next.

  32. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    10,000 posts!




    (This has no mechanical significance)
  33. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Peekaboo View Post
    -ITA FM-Red Cross

  34. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Lipstick View Post
    -ITA FM-Monet Rocket

  35. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Player 2 View Post
    -ITA FM-Monet Rocket

  36. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Chromatography View Post
    -ITA FM-MONET ROCKET

  37. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Goblin and Worg View Post
    -ITA FM-Monet Rocket

  38. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Chibi Minnie View Post
    -ITA FM-Popcorn Axolotl

    FM-Popcorn Axolotl has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Swarm of Bees and The Beekeeper

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    A beekeeper since she was young she always felt more secure around them, treating them with more respect than the people around her. The swarm was a special breed unlike any other, their strength and intelligence stronger than all others. The pair trusts each other with everything they have and work as one entity.

    Swarm Of Bees (Passive): Your swarm of bees has its ups and downs relying on them to help you in this game.

    • You can only perform one role action by default however can perform an additional unique role action per item type you use in a night. Max 4 role actions in a Night.
    • All role actions you perform show both you and a swarm of bees visiting your target.
    • You are immune to kills that trigger off you visiting.

    Swarm: Protocol Protection (3 Charges): Target player gains 1 Shielding tonight. If this Shielding prevents a kill, lose one additional charge.

    Swarm: Order Attack (3 Charges): ITA Attacks at your target player tomorrow are rolled with advantage (i.e. roll twice and pick higher roll). If the target dies by anything but an ITA before the next Night, you lose an additional charge. If the target dies to an ITA recharge two of your abilities by one.

    Swarm: Operation Order (2 Charges): All non-killing role actions made by your target receive the Strong-Willed modifier.

    Swarm: Rushed Robbery (3 Charges): Steal a random item target player has. If they have no items but would gain one tonight, steal that one instead. If you successfully steal an item you gain a charge back.

    Swarm: Host Protection (1 Charge): Gain 1 Shielding for the duration of the night. You can't gain charges in this ability by your own abilities and lose 1 charge from all other abilities upon use.

  39. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Red Cross View Post
    -ITA FM-popcorn axolot

  40. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    Thumbs up shots fired after Lassie are refunded
  41. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Lassie View Post
    -ITA FM-THUMBS UP

    FM-Thumbs Up has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Forum Mafia Player

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Each Night, you may use one of the following abilities. After using all shots of both abilities, they will be recharged back to their starting values.

    1. Substitute (Active, Night, 2-shot): You may target a player that died within the last cycle to gain their role for one cycle, in addition to this role. You may not target the same player twice per game, and if the target has multiple roles, you will only get one role, chosen at random.
    2. Gimmick player (Active, Night, Cooldown, 1-shot): You may target a living player to gain their role for one cycle, in addition to this role. You may not target the same player twice per game, and if the target has multiple roles, you will only get one role, chosen at random.

    You may multitask one of the above actions each Night with any abilities from the new roles you gained but you may not multitask them with each other.

    Your action will fail under any of the following circumstances without feedback (e.g. indistinguishable from being Blocked):

    • The target's role has the “Uncopyable” flag.
    • You have copied the role before.
    • The target was cleaned.
    • The target is investigative-immune.

    Any killpower that you copy and attempt to use will automatically fail.

    Your role copying and role reversion both occur at SoD.

    If you are currently copying a role, then rolecops will treat you as if said role is your true role with no indication of this role.

    To illustrate:
    Night 1: Copy a target.
    SoD 2: Receive copied rolecard. Perform relevant actions with copied rolecard
    Night 2: Perform relevant actions with copied rolecard. Copy a new target.
    SoD 3: Old copied rolecard expires. Receive new copied rolecard. Perform relevant actions with new copied rolecard.
    Night 3: Perform relevant actions with copied rolecard. Copy a new target.
    etc.

  42. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-The Great Flood View Post
    -ITA FM-Thumbs Up

  43. Replies
    13,471
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Autumn View Post
    -ITA FM-Thumbs Up

  44. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Naptime View Post
    -ITA FM-THUMBS UP

  45. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    All Wakka Wakka shots fired after Candyfloss are refunded
  46. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Candyfloss View Post
    -ITA FM-WakkaWakka

    FM-Wakka Wakka has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: News Reporter

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Interview (Day-Action)

    Target a player and select three accusations to make against them.
    The accusations must be of the following form:

    • You visited at least one of W, X, or Y last night!
    • You performed a Z role action last night!
    • You are in/not in a neighborhood!

    Submit these accusations to the host, where W, X, and Y are player names and Z is a type of role action from (Killing, Protective, Manipulative, Investigative, Communicative, Other, No Action).

    Your target is then informed of the accusations, but not who they are coming from and may prepare a short (max 100 characters) statement in response. You will receive their response as soon as they respond, or if they do not respond by the day action deadline.

    Regardless of their response, if at least 2 of your 3 accusations are true then you gain a charge of Penguin Shot.

    Penguin Shot (0 Charges, multitaskable)

    Target a player, you will receive one of the following pieces of information about them, picked at random:

    X visited Y last night.
    X did not visit anyone nights Y, Z, etc. // X has visited every night.
    X has a Y ability (Y being one of the aforementioned action types)
    X was targeted by a Y role last night. (Y being one of the aforementioned action types)
    X was visited Y times last night.
    X is in a neighborhood // X is not in a neighborhood

    *

    Accusation (2-shot, day action)
    Two times per game during the day phase, you may accuse a player of being mafia by using the following command in thread:

    “I accuse @Player of being mafia. The Jury of [PLAYER NAMES] will preside.”

    The players you list will act as the jury, you may not select yourself to be on the Jury, if the majority votes that the player is mafia, they will be vanillaized for the remainder of the day phase and the following night phase. If the majority votes that the player isn't mafia, nothing happens. You lose a shot regardless of outcome.

    Jury votes by posting something in the format of @Player is [GUILTY/NOT GUILTY]"

    Votes are final and cannot be changed after they're cast.

    *

    Bureaucracy (Odd-Night)
    Target a player, you will give them the ability to write a last will.

  47. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Yellow Snow View Post
    -ITA FM-WAKKA WAKKA

  48. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    In-Thread Attacks (ITAs) Window 2 has Begun!
    Every player gets a low-accuracy gun today.
    The gun can only be used during an ITA window.
    Unless modified by a role ability, this shot is public, regardless of if it hits or not.
    The player who is shot will have a percentage chance of immediately dying and flipping.

    To shoot a player you MUST use the following formatting:
    Code:
    [B][COLOR="#DAA520"]-ITA FM-PLAYERNAME[/COLOR][/B]
    E.g:
    -ITA FM-PLAYERNAME

    The Window Ends in 2 Hours!

  49. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    A silent shot was fired! The shot hit!
    FM-Decepticon has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Towb Leader (Coup Mastermind)

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are the leader of a secret society plotting to overthrow the regime and take control of this hopeless town. As the pioneer of this movement, you must carefully choose whom to trust with the task of orchestrating a coup to reclaim freedom and justice for all.

    Fortune Cookie (4-shot, any phase, multitaskable): Anonymously send a message to any target of no more than 10 words. They receive a fortune cookie item at the end of the phase containing the message. They can choose to open it, receiving the message, or pass it on to another player at the end of the phase.

    Clandestine Cells (1-shot, any phase): Recruit a Sleeper Agent by sending an anonymous message of no more than 1000 characters to another living player. They'll receive it with a Secret Journal, a Cat Brooch, and the "Find Comrades" ability at the end of phase. If this ability fails to reach your target for any reason, you will be able to use it again.

    If you die by any means, the rebellion will fail and the "Find Comrades" ability will be removed from all other players.

    Wake the Cells (1-shot, Night, N3+): Remove all "Find Comrades" and abilities from all other players. The Secret Journal is publicly revealed and you may choose to make a modpost of no more than 2000 characters. If no one chose to sell out the cause, you and every current member of the rebellion with a Cat Brooch will have their ITAs boosted by 3 Levels for the next Day phase and everyone with a Cat Brooch receives the feedback "Day of Awakening!".

    Make History (1-shot, Day, D5+): Remove all "Find Comrades" abilities from other players. Trigger "Wake the Cells" if not activated before. Eliminate yourself and a player of your choice from the game. This kill is Piercing.

    \-

    Sleeper Agent Abilities:

    Find Comrades (1-shot, any phase, compulsive): Send an anonymous message of no more than 500 characters to another player along with the Secret Journal. They'll receive the "Find Comrades" ability and a cat brooch at the end of phase.

    Sell Out (1-shot, any phase): Betray your allies for your own personal gain. Steal weapons from the secret stash and receive a silent Level 6 ITA shot.

    Cat Brooch (Item, passable at Night): Useless, for now.

    Secret Journal (Item):

    ===

    SECTIONS:

    1. Instructions

    Receiving a Cat Brooch will allow you to receive a signal when the “Day of Awakening” begins.

    Revealing yourself or discussing the contents of the Secret Journal with outsiders could result in dire consequences. Proceed at your own risk.

    Any player with the journal is given the option to secretly sell out the cause for a reward (a silent ITA shot).

    If nobody sells out, you and everyone else in the rebellion receives an ITA boost on the Day of Awakening.

    1. Journal of Messages

    =

    Entry 1 - Day 1 – Author:

    Message:

    =

    Entry 2 - Night 1 - Author:

    Message:

    =

    Entry 3 - Day 2 - Author:

    Message:

    =

    Entry x - Night x - Author:

    Message:

    =

    1. Map to the stash

    At the hidden cave, we will be equipping ourselves on the Coup Day.

    We have a sniper rifle, a jacket and a bunch of binoculars in our stash.

    ====

  50. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    FM-Dredge has revealed their role.

    Their Role
    Spoiler : Role :
    Role: Mall Tycoon
    Rolecard:
    Every night, you can do one of these seven things, if available:

    Security Protection:

    You may have a security guard protect you while you spend the night in your office.
    When protecting yourself with your security guard you are Kill-Immune because he will die in your place if you are attacked.
    If you are not attacked, then your security guard will instead tell you the names of all your visitors.
    This ability can only be used ONCE, revealing will NOT recharge this use.

    Ready for a good time?:

    You can send Sarah The Dance Instructor of the mall's Dance Studio to perform a Level 3 Roleblock on a player.
    Sarah will tell you if your target was immune to Roleblocks in any way in the morning. (E.g. Willpower, Strong-Willed, etc.)

    On Duty:

    You can send Paul The Cop of the mall's Police Department to investigate a player.
    Paul will detect your target's rolecard to you, but not their alignment in the morning.
    Paul forgets to return the investigative documents to the police station, making the target Investigation-Immune for the rest of the game.

    The doctor is in!

    You can send Greg the Doctor from the mall's clinic to perform a Level 25 Protect on your target.

    He did what?:

    You can send Elizabeth the Nail Specialist of the Mall's Nail Saloon to gossip a player.
    Elizabeth will tell you who visited your target and who they visited.
    Elizabeth does not learn about any visits that involve any form of killpower.

    Public Transit:

    You can send Stephen the Mall's Bus Driver of the Bus Depot to swap two players.
    Swapping two players will make actions that target the first player instead target the second player and vice versa.
    Your two swapped players will know they've been bussed.
    The swapping will not affect killpower.
    You may order Stephen to target you.

    Mall Grand Opening:

    You may reveal to the town your role during the day once per game, this will remove your current cool-down on your Store Owners.
    Revealing will publicly reveal your rolecard but not your alignment.

    Extra Info:

    • You have a 2-cycle cooldown on abilities. E.g. An Ability used Night 1 cannot be used again until Night 4.
    • You are seen visiting nobody when you send your Store Owners to a player, any visit detecting roles will instead see your Store Owners visit their target.
    • You will know if any of your Store Owners were stopped from doing their action on a player in the morning.
    • If a Store Owner dies (such as by targeted a role that kills visitors), then you are unable to use that ability for the remainder of the game.
    • As your store owners perform visits in your steed, outside of the aforementioned exceptions you are unaffected by any effect that relies on visiting.

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