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  1. Forum:Mafia Discussion

    Thread:Proposed Chaos Mode Addition

    Thread Author:lawson

    Post Author:Renegade

    Replies
    6
    Views
    111

    ►►Re: Proposed Chaos Mode Addition◄◄

    Giving people votes? Fine. Taking someone's vote away? No thanks.

    Playing as a role with no vote, town's most important power, is not fun.
  2. Forum:Research and Development

    Thread:Prosecutor & Attorney

    Thread Author:WrathCyber

    Post Author:Renegade

    Replies
    5
    Views
    62

    [New Role] ►►Re: Prosecutor & Attorney◄◄

    They are both too easy to self confirm. Wouldn't then attorney just be a watered down Mayor?
  3. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Re: Poisoner 3 day delay◄◄

    Sadly, I am still seeing the 2 nights later setting being used in trash saves.

    Should be removed.
  4. Forum:Circlejerk

    Thread:ty guys

    Thread Author:theoneceko

    Post Author:Renegade

    Replies
    10
    Views
    457

    ►►Re: ty guys◄◄

    I'll join you ceko
  5. Replies
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    Views
    645

    {Watch List} ►►Re: DeeDeeMaoGI 1-S2-1-4089506◄◄

    Yeah but this is apparently a 'double throw' where pre cult conversion behavior is being used against the reported.
  6. Replies
    8
    Views
    645

    {Watch List} ►►Re: DeeDeeMaoGI 1-S2-1-4089506◄◄

    I know I'm not supposed to post here but I don't really care as this is an important topic.

    Auditor is in no way shape or form OBLIGATED to help cult. Auditor is a NEUTRAL role, is evil, and can try to go for their own solo win if they want.

    How the hell is it griefing if Auditor doesn't side with the cult? It isn't clear they 'sided' with the town, and they aren't obligated to side with cult.

    If you want an extra plus 1 for cult then put it in the save. Don't include auditor because you simultaneously expect them to help cult and allow masons the ability to recruit.

    If you think auditor should be forced to help cult, then make a new cult faction and put him in there.

    Finally, not helping cult does NOT equal helping town. They are not mutually exclusive.

    What a bullshit conclusion.
  7. Forum:Research and Development

    Thread:Prefer nerf/rework

    Thread Author:ChannelMiner

    Post Author:Renegade

    Replies
    7
    Views
    241

    [Other Change] ►►Re: Prefer nerf/rework◄◄

    If I've learned anything, it is that prefer/blacklist is not gonna change.

    Mind as well just accept it now.
  8. Replies
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    1,973

    ►►Re: S-FM 340: Election Day 2.0 Signups◄◄

    Quote Originally Posted by BananaCucho View Post
    /in
    Lmao you did it.
  9. Forum:Mafia Discussion

    Thread:Do Admins actually play arcade?

    Thread Author:Veliaire

    Post Author:Renegade

    Replies
    213
    Views
    10,191

    ►►Re: Do Admins actually play arcade?◄◄

    The playerbase has increased since the crackdown on racist losers. There was also significant overlap between the set of racist losers and the set of trolls/griefers.

    Speaking from my experience, I quit playing because every game in the mod was just racist spam. It is definitely not like that anymore.

    I am very happy that the decision was made to clean up the racism despite it taking FAR too long.
  10. Forum:Mafia Discussion

    Thread:Do Admins actually play arcade?

    Thread Author:Veliaire

    Post Author:Renegade

    Replies
    213
    Views
    10,191

    ►►Re: Do Admins actually play arcade?◄◄

    oh man who rezzed this thread XD
  11. Forum:General Discussion

    Thread:My return

    Thread Author:BananaCucho

    Post Author:Renegade

    Replies
    6
    Views
    398

    ►►Re: My return◄◄

    Sign for election day. Or make an Elden Ring themed setup.
  12. Replies
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    1,973
  13. Forum:Archived S-FMs

    Thread:S-FM 339: ?KRC, M-FM edition

    Thread Author:Lag

    Post Author:Renegade

    Replies
    4,998
    Views
    61,950

    ►►Re: S-FM 339: ?KRC, M-FM edition◄◄

    Gg was the 'abrasive' blue beard
  14. Replies
    12
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    714

    ►►Re: WHY ARE THERE 15 FUCKING MAFIA LOBBIES?!?!?!◄◄

    Sad state of affairs, but don't give him attention and he will get bored.
  15. Forum:Punished Players & Appeals

    Thread:1-S2-1-12390192 Melhorn

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    5
    Views
    337

    {Permanently Banned} ►►Re: 1-S2-1-12390192 Melhorn◄◄

    I don't know if he's hacking, I played another game with him and he didn't seem to have any extra info, though I did call him out on the game reported above.

    I wouldn't permaban him on this report alone, but I wanted it on the record.
  16. Forum:Punished Players & Appeals

    Thread:1-S2-1-12390192 Melhorn

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    5
    Views
    337

    {Permanently Banned} ►►1-S2-1-12390192 Melhorn◄◄

    Account Name: Melhorn
    Account ID: 1-S2-1-12390192
    In-Game Name: Enzo Costa (slot 9)

    Crimes Committed: Hacking

    Your Account Name: Renegade
    Summary:

    This guy rolls armorsmith in slot 9. Claims he is an "exact role sheriff" and correctly identifies every day the d2 liason, d4 the silencer, and d5 the DH.

    There is no way he could have deduced this all. Must be hacking.

    Name: -Mafia- (2343).SC2Replay
Views: 2
Size: 260.8 KB
  17. Forum:Mafia Discussion

    Thread:Every new role is fun except....

    Thread Author:PrinceKO

    Post Author:Renegade

    Replies
    6
    Views
    496

    ►►Re: Every new role is fun except....◄◄

    I've yet to see a lover win. It's just another death n1 n2 n3.
  18. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Re: Poisoner 3 day delay◄◄

    Another day, another host either unaware or trolling(more likely, cuz they played stupid afterward), with 3 day delay kill on, can be healed by doc on, and knows they are poisoned on.
  19. Replies
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    943

    [Role Change] ►►Re: Jailor/Interrogator/Kidnapper Rework◄◄

    This would turn kidnapper/interro into a confirmed town kill role. Gov reveals, jail and exe. Too powerful?
  20. Forum:Research and Development

    Thread:Point Reward Suggestions

    Thread Author:Frinckles

    Post Author:Renegade

    Replies
    18
    Views
    988

    Sticky: ►►Re: Point Reward Suggestions◄◄

    Quote Originally Posted by Veliaire View Post
    Yes. Something to make people feel their time is actually worth something.

    You can relax though, it would take days for a person to earn enough points to use a vest once, and there's no guarantee they'd actually even be shot the night they use it.
    https://www.reddit.com/r/StarWarsBat...RV&sh=5997c5a5
  21. Forum:Research and Development

    Thread:Point Reward Suggestions

    Thread Author:Frinckles

    Post Author:Renegade

    Replies
    18
    Views
    988

    Sticky: ►►Re: Point Reward Suggestions◄◄

    Quote Originally Posted by Veliaire View Post
    I currently have 3x as many points as are needed for the highest reward, so I am a fan of adding more ways to spend points--especially point sinks!

    How about something like a vest that costs 750 points? Or some other ability that costs points per use?
    Oh yes, more point rewards that affect the game. That will attract the new players to grind away in games for points.
  22. ►►Re: Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    You can heckle me all you want, but it doesn't change the fact that all of what you are asking for Helz has already been done and (apparently) largely ignored.

    And of course I understand the thankless task of being a developer. I'm a donor, I don't expect anything of it, but that doesn't mean I won't point out how this has been an issue brought up for YEARS and tabled every single time.

    So many complaints about lobbies not filling, yet you let the so called "veterans" reign over the game with broken mechanics like prefer for... reasons? to appease them?

    I guarantee you would get more new players over time than lose so called "veterans" if they couldn't prefer.

    And if somemone needs prefer to enjoy sc2mafia, then that says a lot about them.
  23. ►►Re: Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    Quote Originally Posted by Helz View Post

    Just imagine how different this conversation could have gone if you were like "Hey guys, The prefer/blacklist system is unfair to new players and this has been an issue for years. Why don't we limit the slots to X under X logic?"
    You didn't look at the recent threads I listed, did you.
  24. Replies
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    ►►Re: Can you please clean up the list of in game moderators?◄◄

    Quote Originally Posted by Helz View Post
    Just put a pin in this. Conversations are happening and stuff will be done.

    Just gotta give it time to allow for a best course of action to be decided and for whatever comes from that to be implemented.
    What does this even mean?

    What needs to be decided? People who aren't mods shouldn't have mod powers.
  25. ►►Re: Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    Quote Originally Posted by Helz View Post
    You would have to ask Frinckles if that is intended. I believe it was something like 5/5 when I messed with the map and I remember at one point Rev intentionally nerfed the function to be less than it was originally.

    Again though, There may be an issue worth addressing here but you are not going about it in a way that is productive to creating that change. The level of aggression and assumption of bad faith actions you are pushing do not line up with what you can reason about the situation.
    I linked several posts that show the discussion over YEARS has gone absolutely no where.

    So what do you suggest? Another thread of suggestions to add to the pile?
  26. ►►Re: Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    Quote Originally Posted by Helz View Post

    To the point it would be more constructive for you to talk about potential solutions
    Potential solutions have been discussed ad nauseum in the linked threads.

    As for changes to them, I was always under the impression that blacklist was 10 roles and prefer 3, in some of the referenced threads people believe it is 5 and 5. Come to find out it is actually 10/10.
  27. Replies
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    ►►Re: Can you please clean up the list of in game moderators?◄◄

    Oh I didn't realize that is why my name was Renegade when I got my slot.

    I wasn't paying attention to if I got a default name, but irrelevant.
  28. Replies
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    ►►Can you please clean up the list of in game moderators?◄◄

    I feel like this has happened several times now, where somehow the 2.0 map has the wrong people as moderators.

    TauntShaman just changed my name in game. And once roles were given he is pming me, so he must have used a command to see who I was.

    BrockSamson apparently still has mod powers to, and this happened as well during the beta.

    Can you clean up the list? Please?
  29. ►►Re: Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    Quote Originally Posted by Recett View Post
    I suggest remove the -prefer feature. Troll always abuse that feature.

    From 2014!
  30. ►►Re: Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    And dear rumox, regarding this:

    rumox — Today at 10:25 PM
    What annoys me the most about this entire situation is Frinckles has publicly stated his is aware of peoples concerns regarding the commands. If you are upset that he isn't working fast enough, cry me a fucking river because you don't pay him to do that

    I'm pointing out how again and again there has been absolutely nothing concrete on the record about these systems changing, other than nebulous "let's look at it", despite time and time again many people bringing it up.

    Sorry that you feel the need to abuse your discord mod powers, but, then again, I'm not surprised.
  31. ►►Re: Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    Funny how Voss realized prefer ws a terrible idea for Narrator.

    Quote Originally Posted by Voss View Post
    Thinking about implementing prefer. Does 'prefer'ing give the user any information on what's in the game? If so what could be a good system to implement that avoids this?

    *I'm thinking of generating the roles list first, then doling out roles based on what's available.
    Quote Originally Posted by Cryptonic View Post
    It does give information. If you prefer something in a game and don't receive that role, it means that the role isn't in the game or that someone else who has prefer got it.

    I am kind of against prefer function, tbh lol, so I am biased against it.
    Quote Originally Posted by Elixir View Post
    ^ this.

    blacklist gives a whole lot less information. So if you were going to put any reward system in, the ability to veto a few roles generally can't tell you anything.

    Quote Originally Posted by Voss View Post
    yeah, I definitely see how introducing prefer could impact people who play a lot, and motivation, so the actual allowed use cases should probably be revisited at some point. I was just asking on if there's any extra info on playing with prefer.
  32. ►►Re: Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    Aha, look at this discussion from 2016.

    https://www.sc2mafia.com/forum/showt...t=prefer+abuse
  33. ►►Why do admins, developers, and moderators allow prefer and blacklist abuse system to persist?◄◄

    How many times does the actual playerbase need to tell you prefer and blacklist is broken before something is done about it? Just like the racism problem which took far long to start banning, it seems that the powers that be, the developers, and admins, seem to prefer to have this system in place to allow people who paid for points the ability to abuse the system.

    Stop pandering to the so called 'veterans' who do nothing but abuse the system. You lose far more new players than you would lose vets from removing or severely nerfing these functions.

    And it is sad thin skinned people like rumox have chosen to silence any discussion of this topic on discord, but I don't expect much from him anyway.

    Dec 31, 2021
    https://www.sc2mafia.com/forum/showt...ghlight=prefer

    Nov 22, 2021
    https://www.sc2mafia.com/forum/showt...ghlight=prefer

    May 8th, 2021
    https://www.sc2mafia.com/forum/showt...ghlight=prefer

    July 10th, 2013
    https://www.sc2mafia.com/forum/showt...efer+blacklist

    March 31, 2012
    https://www.sc2mafia.com/forum/showt...efer+blacklist



    Is the solution for people to start preferring gov, using the same name over and over again, and dying n1?
  34. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Re: Poisoner 3 day delay◄◄

    NI and remove the past one day options.
  35. Forum:Research and Development

    Thread:Street Racer

    Thread Author:OzyWho

    Post Author:Renegade

    Replies
    18
    Views
    923

    ►►Re: Street Racer◄◄

    Quote Originally Posted by OzyWho View Post
    I don't feel like Street Racer has a net positive impact on the game. At least for me the role itself feels less interesting than doctor and escort. Though, personally, I still prefer it over having Coroner.

    How do you guys feel about Street Racer?


    Offtopic: btw how do you guys write a LW as Enchantress and think of the role in general? It seems powerful role but I never yet experienced it's presence being even noticed in the game with 30 games played so far.
    SR is underwhelming.

    For enchantress for now I've been typing n1 lure 5 repel 10 to be more explicit. In the future it might turn into l3 r6 once people get more familiar with it.
  36. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Re: Poisoner 3 day delay◄◄

    Quote Originally Posted by RufusPL View Post
    The delayed kill is already a big deal and makes it harder to decrease triad votes endgame. Also it decreases amount of kills overall because ur victims can be easier killed by other means (other killings roles, lynch) before ur poison works. And it's not really that much harder to detect if u are paying attention. Not having night immunity on neut killer makes it really hard to beat triad, most of the time Poisoner will just exist to help Triad win. I would pick Serial Killer over any other NK any day.
    Honestly I played a game yesterday as triad, and we killed the poisoner N1 randomly. It completely sucked, and given the choice as triad would want to keep the poisoner alive until much later.

    Having no other kills severely hampered the triad and we lost bigley.

    Just an anecdote.
  37. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Re: Poisoner 3 day delay◄◄

    Mind as well not even have NK in this game they can't kill anyone.
  38. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Re: Poisoner 3 day delay◄◄

    Well, again, I'm in another game where Poisoner NK has this stupid 3 day option on.

    I understand it exists for a multi poisoner save, but I have yet to see a single one, and only games where this option is on.
  39. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Renegade

    Replies
    2,709
    Views
    50,971

    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    When my role flipped, I was legit confused, I had to triple check with Lag that I was indeed a townie and that my flip was fake.

    How dare you tailor me as a cultist @PQRnHack . I hate the cult!
  40. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Re: Poisoner 3 day delay◄◄

    Quote Originally Posted by MrMostache View Post
    I think Poisoner needs to:

    1. Target dies 1 night later.
    2. Appears as NS, and has NC.
    3. should not have night immunity.

    I'm imagining a mix between Nonkilling and killing neutrals to make Poisoner unique.
    That seems like a fair trade off.
  41. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Re: Poisoner 3 day delay◄◄

    Quote Originally Posted by rumox View Post
    There will always be a totem pole of what's good, average and "bad" with Mafia roles. Not everything will be a top tier. The game already has the crux roles implemented, so all that is left to add are more niche leaning roles. Poisoner is probably the last NK that will be added before we are forced to start looking into rather fkn weird roles tbh.

    1. Instant single kill - SK
    2. Instant multi kill - MM
    3. Delayed multi kill - Arson
    4. Delayed single kill - Poisoner

    That's pretty much all there is for "vanilla style" killing roles. All that is left is the weird fucks.
    It is more nuanced than that.

    Instant single kill - you get to choose who dies.
    Instant multi kill - you don't necessarily choose who dies, you pick a house to visit. But the trade off is you can kill more than 1 person each (or every other) night.
    Delayed multi kill - here you also get to choose who you douse. The trade off for that choice is having to wait to light them up.
    Delayed single kill - you get to choose who you kill, but have to wait? There is no trade off here, you gain nothing but lose NI.
  42. Forum:Research and Development

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Renegade

    Replies
    19
    Views
    904

    ►►Poisoner 3 day delay◄◄

    NK wins always come down to the last few days and last few players. I can imagine a lot more scenarios where winning in a f3 or f4 becomes near impossible, compared to any other NK.

    In my humble opinion, poisoner is already the weakest NI. SK and MM get immediate kills. Arson trades the immediacy for dousing multiple targets. Poisoner trades the immediacy for... losing NI and really nothing else. What advantage is there to playing poisoner over one of the other NKs, especially with settings like 2 and 3 day delay?

    For discussion. Thanks
  43. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Renegade

    Replies
    2,709
    Views
    50,971

    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Not gonna lie, I too thought Matrix was Mesk...
  44. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Renegade

    Replies
    2,709
    Views
    50,971

    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    -vote PQRnHack
    well played my dude.
  45. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Renegade

    Replies
    2,709
    Views
    50,971

    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    PQhack is the MVP. I'm impressed, being the solo scum must have been exhausting.

    For the record, I knew something was fucky with the random BS from matrix day 1. That's why I also used my vengeful kill on them, but oh well.

    Had I known Wilder was Zedus I wouldn't have given his boo hoo cry me a river don't lynch me argument any weight and would've pushed him a lot harder. I thought the slot was one of the korean mafia folks who recently have been playing the mod.
  46. Forum:Research and Development

    Thread:Remove JUDGE night chat?

    Thread Author:Arrow

    Post Author:Renegade

    Replies
    28
    Views
    1,563

    [Role Change] ►►Re: Remove JUDGE night chat?◄◄

    I'm not entirely opposed to removing Judge night chat.

    Judge is perhaps the most powerful neutral evil role, even on the weakest settings.
  47. ►►Re: Remove -prefer -blacklist, mafia2 vest hogging up all the "fun" roles◄◄

    The good news is I've been using the prefer out of game information to great effect. Town gov eats it right up when you say you preferred a role to claim or counter claim.

    The game can be broken with prefer abuse.
  48. ►►Re: Remove -prefer -blacklist, mafia2 vest hogging up all the "fun" roles◄◄

    Quote Originally Posted by ikarusdk View Post
    I wholeheartedly disagree with where this is going.

    I see a lot of new players complain about it after they learn about its existence, but how many of us consistently use -prefer? Do you -prefer every game? Do you -prefer same roles all the time?

    On top of this, consider these facts:

    1) The game decides list of roles before game initialises. - No guarantee of Prefer working.
    2) If a role is open, -prefer does not guarantee you that role - No guarantee of Prefer working.
    3) If there are others -prefering the same role - Again, No guarantee of Prefer working.

    Your argument that new players cannot enjoy it is simply wrong and misguided.

    Before my points reset several times over a course of 10 years or more, I've enjoyed ALL the roles available in the game more or less equally without uses of -prefer, even against players with high points.

    Now when I -prefer, I get the role in perhaps 20-30% of the games. But hey, maybe the role went to another player who used -prefer. Perhaps. But in a lot of cases, they went to newer players.


    Another thing you forget is veteran players need certain privileges to set them apart from new players. Apart from use of colours and various characters that unlock during progression, there aren't that many privileges veteran players can use. -Blacklist is much more powerful than -prefer, but people focus more on what others get because grass is always greener on the other side.

    Leave -Prefer alone. It is nerfed enough and does not guarantee you a role. New players competing against -prefer can also get the role.
    Just enjoy what you get and not what others can get. Stop being so jealous and salty.
    Leave prefer alone? I've had the ability to use prefer for a long time. I'm not jealous and salty. I'm sad that the powerful roles get slurped up by the "veterans" who feel they deserve something.

    I've never got a role I blacklisted, and infrequently I don't get a role I preferred if it spawned in game.

    It brings OUT OF GAME INFORMATION into THE GAME. That shouldn't be allowed.

    If you as a "veteran" need some special ability to lord over new players in order to have fun, well, that just says enough doesn't it.
  49. Forum:Research and Development

    Thread:Remove JUDGE night chat?

    Thread Author:Arrow

    Post Author:Renegade

    Replies
    28
    Views
    1,563

    [Role Change] ►►Re: Remove JUDGE night chat?◄◄

    Then maybe change the crier role all together.

    Each night the crier can select one person who's feedback will be broadcast to the town in the morning. Like that.
  50. ►►Re: Remove -prefer -blacklist, mafia2 vest hogging up all the "fun" roles◄◄

    https://www.sc2mafia.com/forum/showt...efer-Blacklist
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