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  1. Forum:Horrendous Content

    Thread:Poll Test, please ignore

    Thread Author:Lag

    Post Author:Lag

    Replies
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    193

    Poll: ►►Re: Poll Test, please ignore◄◄

    test post, please ignore
  2. Forum:Signups

    Thread:Deck Mafia #008 (Sign Ups)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    41
    Views
    1,212

    ►►Re: Deck Mafia #008 (Sign Ups)◄◄

    Quote Originally Posted by oliverz144 View Post
    /in /sign
    Sign-ups are closed for this game! I'm sure Guillo would be happy to have you as a sub though!

    Going to close this thread now though, please message Guillo directly to sub!
  3. Forum:News

    Thread:MafiaCafe Cross Community Games! Co-Host Positions Open!

    Thread Author:Lag

    Post Author:Lag

    Replies
    6
    Views
    224

    ►►MafiaCafe Cross Community Games! Co-Host Positions Open!◄◄

    I am happy to announce a pair of cross community games between SC2Mafia and MafiaCafe!

    The first of the two games will take place around mid-March.

    The games will be ran by one member of SC2Mafia and one member of MafiaCafe serving together as co-hosts. If you are interested in co-hosting this cross community event, please either post here or reach out to me directly!
  4. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by Stealthbomber16 View Post
    I was originally slated to be the bad guy this game but subbed out because of real life issues -> covid.
    One of Stealth's preferred roles was "reality bender" which sums up the scum role from this game pretty perfectly!
  5. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by deathworlds View Post
    Oh, and if anyone ever uses a solo-scum neutral that resembles anything like the reality bender, i'm demanding royalties
    Researcher (SCP-294) has now played against the majority of reality benders that have been used on this site.
  6. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Names were actually indicative of the player in said slot:

    Silent Night - the most recent game Helz played on the site before this one
    Matrix6 - One of PQ's first (if not his first?) FM games on the site
    Last Hope - Most recent game from CRichard on the site (if not his first?)
    Looney Toons - This slot originally belonged to Stealthbomber16 who had to sub out, but Looney Toons was the KRC game hosted by Stealth
    Gravity Falls - Gikkle's first game on the site
    Once Upon a Town - Loldebite's first game on the site
    Bisected Souls - oliver's first win on the site
    Politico - Paopan's first win on the site


    Which left 3 games (All Stars, Wilder Wastelander, Mid-Atlantic) to 3 players (deathworlds, Zedus, and Mesk) who were just assigned those 3 remaining slots randomly.
  7. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Highest post count small games (less than 12 players):
    1) S-FM 337: Play at Your Own Risk - Over 2650
    2) S-FM 300: Black Flag Nightless [Ladder] - 2635 posts, 10 players
    3) S-FM 207: Island Conflict - 2333 posts, 10 players
    4) S-FM 265: Illuminati - 2326 posts, 9 players
    5) S-FM 249: Lady Gaga - 2197 posts, 10 players
    6) S-FM 260: Agumon's Revenge - 2174 posts, 10 players
    7) S-FM 298: Third Line Butterfly - 2159 posts, 10 players
    S-FM 294: Undercover - 2105 posts, 9 players
    9) S-FM 308: Mallow's Anti-Vaxxing Crusade - 2000 posts, 9 players
    10) S-FM 267: The Secret Society - 1931 posts, 10 players
    11) S-FM 293: C - 1931 posts, 11 players
    12) S-FM 297: BioMed Industries [Ladder] - 1874 posts, 9 players
    13) S-FM 274: Black Flag - 1825 posts, 10 players
    14) S-FM 320: Winder 2020-2021 ?KRC - 1794 posts, 10 players
    15) S-FM 195: In The World of Music - 1769 posts, 11 players

    So that's something, I guess
  8. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    The night 1 death of All Stars is still widely considered the most tragic part of this game

    Lost a great role and a great day 2 blackmail
  9. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    I warned you all, I put it in the title of the game!

    That said I think both sides had reasonable chances to win this game, and I felt it wasn't at all clear who would actually end up winning until the final day.

    Thank you all for playing! I hope you enjoyed the roles you received, I hand made each role for each player based on what they requested!
  10. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk
    MVP Voting

    99 votes to hammer.
    99 votes to hammer.

    Graveyard Link
    https://discord.gg/zhQ7MhC6V6
  11. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Actions Log

    (I have no idea how this will display on mobile, lol. Good luck mobile users)

    Alias Night 0 Day 1 Night 1 Day 2 Night 2 Day 3 Night 3 Day 4 Night 4 Day 5
    FM-Silent Night Renamed Telephone to Telebone
    Gave Telebone to Mid-Atlantic
    Spoiler : Clairvoyance :
    reject assumptions this bastard game. understand you know nothing focus on consistency and intentions to hunt.

    i think there heavy chat mechanics. i join existing one and given an item creates one. seems votes mean more for my role. be cautious same utility could exist for evil alignments.

    when signed up summited favorite roles. good talk for D1 what roles submitted. could have an impact on the game. wont indicate alignment but useful for reveal gamestate late game. i not be surprised if a role exists that draws from the submitted roles.

    i may not send another message this manner. i have ability that frustratingly meta but with strong potential i may focus on. or may throw it away to talk instead.

    Infiltrate MelebonS
    Spoiler : Clairvoance :
    If I am dead today I think I have said everything already. Best of luck and please take some time to do some reads. We have gotten too complacent.

    Infiltration fails, no valid chats.
    Is disguised.
    Helz accepts deal with the devil and is now a hydra.
    Renames MMelebonsS to MMelonsS
    Gives MMelonsS to Mid-Atlantic, redirected to Wilder Wastelander
    Spoiler : Perfect Deception :
    Terminate Wilder Wastelander
    Spoiler : Perfect Deception :
    FM-Matrix6
    Spoiler : Perfect Deception :
    Tailored Silent Night as Wizard Federation, Wizard
    Framed Matrix6 as Town, Architext Matchmaker
    Tailored and Framed All-Stars as Wizard Federation, Researcher (SCP-294)
    Tailored and Framed Wilder Wastelander as Pirates, Dread Pirate Roberts
    Tailored and Framed Looney Toons as Wizard Federation, Warlock
    Tailored and Framed Gravity Falls as Pirates, Blackbeard
    Give fruit to Last Hope, Mid-Atlantic, Silent Night
    Neiborize Last Hope
    Chat Cop Bisected Souls
    Perfect Deception everyone as town, including self
    Executed Disguise as Silent Night
    FM-Last Hope Watch Gravity Falls
    Alignment Cop Politico
    Renamed MelebonS to MMelebonsS
    Gave MMelebonsS to Silent Night
    Watches Mid-Atlantic
    Alignment Cop Wilder Wastelander
    Death Delayed by Borrowed Time.
    Alignment Check Wilder Wastelander
    Died
    FM-All Stars Formed Research Group with Mid-Atlantic Add Last Hope to Research Group
    Schedule Experiment for True Potential
    Died
    FM-Wilder Wastelander Remember Warlock Power Word: Kill Silent Night, Silent Night becomes FM Host, kill ricochets to Gravity Falls Remember ArchiJailor
    ArchiJail Silent Night
    Roleblocks Silent Night
    Spoiler : Blackmails Bisected Souls :
    Copy and paste your full rolecard, including alignment, faction and role abilities, in your first post of the day without any changes. If you do not, you will lose all factional and role abilities until the next day. Don't try to fool me, I can repeat this action forever.
    Wilder.
    ArchiJail Once Upon a Town Renames MmelonsS to MmeosS
    Attempts to give MmeosS to Mid-Atlantic, gets killed, Silent Night steals MmeosS
    Spoiler : Fake Blackmails Wilder Wastelander :
    Copy and paste your full rolecard, including alignment, faction and role abilities, in your first post of the day without any changes. If you do not, all night actions you did last night will be revealed and cancelled after.

    Died
    FM-Looney Toons Executed Vengeful Power Word: Kill Matrix6, ricocheted to All Stars
    FM-Gravity Falls ArchiJail Silent Night
    Spoiler : Fake Blackmail All Stars :
    You slam the door of the bathroom open, and in front of you is a knight
    "Salutations, Ogre! By decree of the glorious Lord Farquaad, you are to abide by the following rules in every place you speak, lest you suffer the punishments listed!"

    1) Do not say anything that you know is the truth.
    -You will die immediately if you violate this rule.

    2) You must quote Shrek at least 10 times throughout the day.
    -You will permanently lose your vote if you do not meet the required amount.

    3) You must speak with a Scottish accent in every post (using a translator like https://scotranslate.com/)
    -You will be vanillaized if you violate this rule.

    4) You may not tell anyone, anywhere, in any way, about this set of rules. You can not soft it, you can not claim it, you cannot mention it at ALL. Even mentioning that you have a post modifier is not allowed, and if anyone thinks you do have one, you must deny it fervently.
    -You will die immediately if you violate this rule, and your vote and role will be transferred to a random player of the opposite alignment.

    5) You must say "Lag is an amazing mod" in at least 5 posts. This is an exception to rule #1.
    -You will be publicly shamed at the end of the day if you do not do this.

    The knight rolls up the scroll and gets upon a horse. He gallops away, and you are left standing in shock.
    ArchiJail Bisected Souls Roleblock Bisected Souls
    Spoiler : Blackmail Politico :
    Both houses of Congress have covertly voted in a new bill called the "Anti-Corruption Transparency Act", or the "ACTA", and the President has signed it into law. Henceforth, you shall be obliged to obey the following:

    1) You must declassify all non-factional chats you are currently in, or have been in over the course of this game, or that you have spied on, within the first 24 hours of the day phase. If you do not, you will face punishment as laid out in clause 1d.
    1a) By "declassify", we mean that you must make the names and members of these chats public to the thread. You must specify whether you spied on the chat or whether you were an active participant.
    1b) By "non-factional chat", we mean any chat that is not the chat the scum faction uses to communicate.
    1c) You must declassify this information within the first 24 hours of the soonest day.
    1d) If you do not declassify this information, you will be removed from all chats, including any factional scum chats, and will be unable to rejoin any chats until the end of the next night. This is not made public.
    2) You must declassify all negative actions you have taken, within the first 24 hours of the day phase. If you do not, you will face punishment as laid out in clause 2d.
    2a) By "declassify", we mean that you must make the nature of these negative actions as well as their targets public.
    2b) By "negative action", we mean any action that negatively affected a player or the town as a whole in some shape or form.
    2c) You must declassify this information within the first 24 hours of the soonest day.
    2d) If you do not declassify this information, you will be incapable of doing ANY action that day or night, even if you have an ability that would normally be able to go through roleblocks. This is not made public.
    3) Every time you say the words "I swear that the words I say shall be the truth, the whole truth, and nothing but the truth, so help me God." in a post, you must tell only the truth. This oath can only be uttered three times. If you lie while saying these words in correct form, you will face punishment as laid out in clause 3d.
    3a) The wording must be exact, but the capitilazation, spacing, and other minute details do not need to be.
    3b) The oath must be in the actual content of the post. It cannot be in a quote or in the title. You can only make this oath a maximum of three times.
    3c) The truth is anything that you know to be aligned with reality. If you know something to be a falsehood, you cannot say it in such a post.
    3d) Failing this will result in the loss of any collected mana, as well as temporary vanillization until the end of the soonest night.
    4) In every post, you must act like a proper politican. You must use proper punctuation and capitilization, and must use political lingo/make vague promises at least 5 times. If you fail, you will suffer punishments as laid out in 4c.
    4a) You must use proper grammar, spelling, and capitilization. A few mistakes are fine, but consistent mistakes will be punished as laid out in 4c.
    4b) You must use political words like "filibuster", or make vague promises at least 5 times.
    4c) If you fail this, you will have a propaganda article written about how un-congressman-like you are, for all to see. You will be laughed at.
    5) This is a classified government act. You cannot tell anyone in the thread about it. You cannot hint at this existing. If someone believes you were to forced to do what you did, you must fervently deny it. If you fail any part of this, you will be punished as stipulated in clause 5c.
    5a) You cannot say or hint anything about this in any shape or form in the thread.
    5b) If someone believes this document exists, you must deny it to the best of your ability. You must make an honest attempt at refuting this idea.
    5c) If you fail any part of rule 5, you will suffer every punishment here, as laid out in 1d, 2d, 3d, and 4c.

    Died
    Vengeful Shoots Last Hope
    FM-Mid-Atlantic Swap Silent Night and Last Hope
    Swap Mid-Atlantic and Once Upon a Town
    Renamed Telebone to MelebonS
    Gave MelebonS to Last Hope, redirected to Silent Night. Invalid Target, new target chosen at random: Last Hope
    Swap Mid-Atlantic and Bisected Souls
    Swap Once Upon a Town and Wilder Wastelander
    Swap Mid-Atlantic and Wilder Wastelander
    Swap Once Upon a Town and Bisected Souls
    Swap Mid-Atlantic and Bisected Souls
    Swap Last Hope and Once Upon a Town
    Died
    FM-Once Upon a Town Douse Silent Night, redirected to Last Hope Douse Wilder Wastelander, redirected to Once Upon a Town Ignite Douse Once Upon a Town, redirected to Last Hope
    FM-Bisected Souls Infiltrate Party Host Borrowed Time Party Host
    Death Delayed by Borrowed Time
    Died
    FM-Politico Double Silent Night, redirected to Last Hope Died
  12. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Game Events

    Event Trigger Time Effect
    Telephone Night 0 A random player receives the following item:
    Telephone
    At night you must perform the following two actions:
    - Make two changes to the name of this item (1 change is either adding a letter, deleting a letter, or changing a letter).
    - Hand this item to another player.

    For the next day and night you will gain access to a private chat with the recipient of this item. You cannot return the item back to the person that gave it to you.

    If the person carrying this item is killed, the killer takes possession of the item instead of the intended recipient.
    If the person carrying this item is lynched, a random voter will take possession of the item.
    A Deal with the Devil Night 0 Upon a player's death, the scum player has the option to invite them to a hydra. The dead player will receive all spoilers about the game state sans player COMs before they are required to make their decision.

    If the dead player accepts, they abandon their original slot and join the solo scum slot as a part of a hydra, adopting the scum win condition.

    If the dead player declines, they join the town graveyard instead.

    There can be at most one player that accepts the deal - after the deal has been accepted once, no further offers will be available.
    Feeling Lucky? Day 5 If the two remaining town cross vote, the solo scum has the option to self-vote to end the day. This will cause a tied vote count of 1v1v1 and a random player will be eliminated.

    There is no practical benefit for the solo scum to do this. But it is an option nonetheless.
  13. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Players and Roles

    Player Alias Preferred Roles Alignment Role
    Helz (Day 1 - Night 2)
    Helz + PQHack (Day 3+)
    FM-Silent Night Evil Mayor
    Angry Druid
    Resurrector
    Town (Day 1 - Night 2)
    FM Host (Day 3+)
    Spoiler : Wizard :
    Alignment: Town
    Role: Wizard

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Mana Gain
    (Passive)
    Gain 2 mana at the start of each day.

    Harvest Malice
    (Passive)
    Gain an additional 1 mana per player that is voting you at EoD. You may self-vote to trigger this ability too.

    Ability Thief
    (Multitaskable, Unlimited Use)
    Spend 3 mana, target another player, and guess the name of a role ability that they possess. If your guess is correct, you permanently steal that ability from them.

    Note: Unlimited Use means you may use the ability multiple times in the same phase, if you had 30 mana, you could attempt to steal 10 abilities.

    Clairvoyance
    (Multitaskable)
    Spend mana equal to the amount of mana you began the night with to cast both of the following spells:
    - Infiltrate
    - Anonymous Post

    - Infiltrate
    You will join one random existing non-factional private chat at the start of the next day.

    Alternatively you may elect to delay the infiltration to instead join one random existing non-factional private chat at the start of the next night.

    - Anonymous Post
    You may submit a SoD and an EoD message. The messages will be anonymously posted at SoD and EoD respectively.
    PQHack FM-Matrix6 Converter Roles (Mason Leader, Cultist Leader, etc.)
    Jack of all trades with choice of abilities and limited uses
    Elector manipulating votes
    FM Host
    Spoiler : FM Host :
    Alignment: FM Host
    Role: FM Host

    Role Abilities:
    Architect
    (Day)
    Each day you may target 2 to 3 players to create a night chat containing those players. You are not automatically added to the night chat, if you wish to participate in it you must select yourself as one of the players. The night chat only lasts that single night.

    Neighborizer
    Each night you may choose one of the following options:
    - Invite a player to your neighborhood
    - Remove a player from your neighborhood

    Chat Cop
    You may check the alignment of a player you share a private chat with.

    Factional Abilities:
    Passive Abilities
    First in the OoO
    Your actions always go first in the OoO and are therefore unpreventable.

    Unlimited Power
    All of your factional actions have the following modifiers:
    - Multitaskable
    - Unlimited Use
    - Strongman
    - Ninja

    Perfect Information
    - You learn all night actions at SoD
    - You instantly are notified of all day actions
    - You are a member of every private chat created under the name "FM Host" sending messages from FM Host will result in a modkill
    - You know every players role and any changes to roles that occur

    Plot Armor
    (1-shot)
    If you are lynched, your lynch message is replaced with:
    When we went to arrest {PLAYER_NAME} for the execution, a charred and unrecognizable body was found in their home.

    Their identity could not be confirmed.
    Their role could not be determined.
    Their alignment could not be determined.
    That night you must target another player to disguise as that player. You may perform no other actions on the night you disguise with this ability.

    Ricochet
    (Disabled in F3)
    If you are targeted by a killing action the killing action is instead redirected to a random player.

    Enhanced Disguises
    When disguised as another player you gain nerfed versions of their abilities necessary to maintain the disguise without granting you significant additional power.

    Lone Wolf
    You are the only anti-town player in the game. Any actions that would attempt to change this fail without providing any feedback.

    Night 0
    You may use Perfect Deception on Night 0.

    Active Abilities
    Perfect Deception
    Target a player, you may self target, modify as many of the following about that player as you wish:
    - Death Tailor: modify what alignment they reveal as when they die.
    - Role Tailor: modify what role they reveal as when they die.
    - Framer: modify what alignment they appear as to investigative checks.
    - Role Framer: modify what role they appear as to investigative checks.
    - Action Framer: modify what players they appear to visit to investigative checks.

    Kill
    (1-shot, Day or Night Action, Disabled in F3)
    Target a player and select the killing method:
    - Terminate
    - Disguise

    - Terminate
    The target dies and their true role and true alignment are revealed. (Overriding Perfect Deception)

    If used during the day, then their death description is: "A sniper shot rings out, {TARGET} drops dead. Their role and alignment will be revealed at EoD."

    If used during the night, then their death description is: "{TARGET} was found dead."

    - Disguise
    You replace the target. Your slot appears to die with the death description:
    {YOU} was found dead.

    Their role could not be determined.
    Their alignment could not be determined.
    CRichard FM-Last Hope Cop
    Watcher
    Tracker
    Town
    Spoiler : Shuichi Saihara, Ultimate Detective :
    Alignment: Town
    Role: Shuichi Saihara, Ultimate Detective

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Clue Collector
    (Passive)
    You begin the game with 6 clues. At the end of each day you gain 2 clues.

    Alignment Cop
    (Multitaskable, Unlimited Use)
    Spend 4 clues to target another player to check their alignment.

    Tracker
    (Multitaskable, Unlimited Use)
    Spend 2 clues to track another player.

    Watcher
    (Multitaskable, Unlimited Use)
    Spend 2 clues to watch another player.

    Alert
    (Multitaskable)
    Spend 1 clue to watch yourself.

    Note: Unlimited Use + Multitaskable means you may use that ability multiple times in the same night. For example: On night 1 you would have 8 clues, you may therefore track two players, watch a third player, and alert, spending 7 clues, leaving you with 1 clue.
    deathworlds FM-All Stars Researcher (SCP-294) from S-FM: ????
    Ghost from M-FM: The Curse of Castle Varen
    Jester King (any variant)
    Town
    Spoiler : Researcher (SCP-294) :
    Alignment: Town
    Role: Researcher (SCP-294)

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    https://scp-wiki.wikidot.com/scp-294
    You are a researcher studying SCP-294.

    Schedule Experiment
    Schedule an experiment by submitting a word or phrase to enter into SCP-294.

    You will receive one of the following:
    - A cup of the requested liquid
    - "OUT OF RANGE" feedback
    - "Request Denied by O5 Council" feedback

    Cups of liquid may be either kept, consumed, given to another player, or discarded. These actions may be done at any time, although cups given to other players during the night will only be received at SoD.

    Players that receive a cup of liquid will receive a visual description of it, but will not be informed of how it was created. They may also choose to pass the cup along.

    Request Permission
    (Multitasking, Unlimited Use, Day or Night Action, Instant)
    You will receive one of the following:
    - "Experiment Approved by O5"
    - "Experiment Denied by O5"

    Note: The (Multitasking, Unlimited Use, Day or Night Action, Instant) modifier basically means you can use this ability whenever you want to pre-emptively check if O5 will deny an experiment.

    Addendum 1:
    "It has now been confirmed that SCP-294 has the ability to directly gather information from someone's mind in order to comply with the given conditions."
    Therefore use of the device to gain information you do not already have will be severely limited.

    Addendum 2:
    The O5 Council has currently prohibited use of the device in causing direct harm to others.
    Requests such as "The spinal fluid of {PLAYER}" will be denied.
    Requests such as "Poisoned Water" will still be accepted.

    Research Group
    (Passive)
    You are the leader of a research group. The research group provides its members with 24/7 communication outside of the main thread. If you die then the research group is dissolved.

    You begin the game with one other random player in your research group.

    Expand Research Group
    (Multitaskable)
    Invite a player to join your research group.
    Invited players automatically join.

    Dismiss Researcher
    (Multitaskable)
    Remove a player from your research group.
    Zedus FM-Wilder Wastelander Amnesiac
    Jester
    Auditor
    Town
    Spoiler : Forgetful Amnesiac :
    Alignment: Town
    Role: Forgetful Amnesiac

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Remember
    (Day Action, Multitaskable)
    You may target a rolecard in the graveyard. You become that role (but not that alignment) until you use this ability again.

    You retain this ability even after remembering a new roles.
    Renegade FM-Looney Toons Witch
    Vigilante
    Parity Cop
    Town
    Spoiler : Warlock :
    Alignment: Town
    Role: Warlock

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Power Word: Kill
    (1-shot, Vengeful)
    Target a player. That player dies. This does not count as a visit, although it may still be healed, blocked, redirected, etc.
    This ability is vengeful. Meaning if you die before using your shot, then you must use it to kill someone during the soonest night after you die. You do not enter graveyard chat until you lock in your target.

    Dark Magics
    Target two player with Mind Control. You receive as feedback if they have the same alignment or different alignments.

    - Mind Control
    Select another player to force the controlled player to target them. If the controlled player has multiple actions, all of their actions will target this player. If the controlled player has actions which require multiple targets, the first player in their list of targets will be replaced with your chosen target. You may force a player to self target, even if they are normally not able to.
    Gikkle FM-Gravity Falls Town Killing roles, Day Vigilante
    Falsifier/Blackmailer
    Architect/Jailor
    Town
    Spoiler : Armed Blackmailing ArchiJailBlocker :
    Alignment: Town
    Role: Armed Blackmailing ArchiJailBlocker

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Armed
    (Passive)
    You begin the game with a 1-shot, multitasking, loud, vengeful, night-only gun.
    - 1-shot: Single-use item
    - Multitasking: May be used in conjunction with other actions
    - Loud: Both the shooter and the target are announced at SoD
    - Vengeful: If you die, you must fire the gun during the soonest night. You do not enter the graveyard chat until after you lock in your target.
    - Night-Only: May only be used at night and counts as a normal KP in the OoO

    Blackmail
    You may send an anonymous threat to someone, they will receive the threat at the start of the day.

    The threat may be used to just send information, to impose rules on the player for the following day, or both.

    If rules are included, a punishment for failing the rules must also be included.

    The punishments may be anything subject to my approval. It is the player's responsibility to be pro-active in designing punishments in advance and providing alternatives in the event that punishments are vetoed.

    Killing actions, actions that benefit the target, or effects that last for longer than the following day/night will always be vetoed.

    Fake Blackmail
    There are no restrictions on what punishments may contain. Although none of the listed punishments will actually be imposed.
    The target has no way of knowing if the blackmail is real or fake.

    ArchiJail
    (Day Action)
    Target another player, that night you will enter a night chat with that player.

    Block
    (Multitaskable)
    You may roleblock the player you have ArchiJailed. The jailed player will be notified of your decision.
    Mesk514 FM-Mid-Atlantic Any role
    Uninformed Majority
    Town
    Spoiler : Secretary of Transportation :
    Alignment: Town
    Role: Secretary of Transportation

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Unlimited Bus Drives
    (Multitaskable, Unlimited Use)
    You may drive (swap) an unlimited number of times, although you may not affect more than 4 players with your actions.

    You may target yourself.

    Swaps are performed in the order that you list them.

    Example:
    Swap Player A and Player B
    Swap Player B and Player C
    Swap Player A and Player D

    What happens:
    Before any swaps:
    Target -> Person you actually target
    A->A
    B->B
    C->C
    D->D

    Swap A and B:
    A->B
    B->A
    C->C
    D->D

    Swap B and C
    A->B
    B->C
    C->A
    D->D

    Swap A and D
    A->D
    B->C
    C->A
    D->B
    Loldebite FM-Once Upon a Town Addictive Cop
    Arsonist
    Citizen
    Town
    Spoiler : Arsonist Cop :
    Alignment: Town
    Role: Arsonist Cop

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Douse
    Douse someone with Investoline™
    You will be told the person you end up dousing, even if the person you douse is not your intended target.

    Ignite
    Ignite all previously doused individuals.
    This will perform an alignment cop, tracker, and watcher action on all doused individuals.

    (Note: This role does not have KP, the use of "douse" and "ignite" is a joke. I am legally obligated to tell you this to avoid confusion.)
    oliverz144 FM-Bisected Souls JOAT
    Jailor
    Poisoner
    Town
    Spoiler : JOAT :
    Alignment: Town
    Role: JOAT

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    JOAT
    Perform one of the following actions:
    - Borrowed Time
    - Party Host
    - Infiltrate

    As a JOAT you must cycle through all your abilities before you may use any ability a second time. This ability may only be used once per day/night cycle.

    - Borrowed Time
    Any deaths that occur during the night or the following day, including the lynch, are delayed until the start of the next day.

    - Party Host
    (Day Action)
    The thread will remain open for posting during the night.

    - Infiltrate
    (Day or Night Action)
    You will join one random existing non-factional private chat. If activated during the day, this occurs at Start of Night. If activated during the night, this occurs at Start of Day.
    Paopan -> Dum -> Frinckles FM-Politico Any support/utility role, but not investigative Town
    Spoiler : Doubler :
    Alignment: Town
    Role: Doubler

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Double
    Target a player, for the next day and night all numbers on that player's rolecard are doubled where applicable.
    The number of players their abilities target are also doubled.
    This buff also affects any factional abilities that the target may have.

    The target will be notified of this buff and its effects, but will not know how long it lasts.
    If you target yourself, then you double your own action, allowing you to quadruple the next player you target - multiplying everything by four instead of two. (Further stacks are not possible)
  14. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk
    Game Over

    The FM Host Faction is victorious!

    Congratulations to PQHack and Helz
  15. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    End of Day 5

    Vote Counts
    FM-Silent Night (1 [L-1]):
    FM-Mid-Atlantic

    FM-Mid-Atlantic (2 [L-0]):
    FM-Once Upon a Town, FM-Silent Night

    FM-Mid-Atlantic has been executed.

    Spoiler : Flip :
    Alignment: My Little Pony Fan Club
    Role: My Toilet Paper Guy

    Factional Abilities:
    Arcane Initiation
    Allocate 10 mana from members of the My Little Pony Fan Club to recruit a player at night. If the target is town, they will join the club and be given their very own pony. If not, then mana deposits and pony will be refunded.

    Mana Gain
    (Passive)
    Gain 2 mana at the start of each day.

    Harvest Malice
    (Passive)
    Gain an additional 1 mana per player that is voting you at EoD. You may self-vote to trigger this ability too.


    Role Abilities:
    Wipe
    (2-shot, Day or Night Action, Multitaskable)
    Target a player during the Day or at Night, if they die during that phase, then their flip will be erased and identity will not be determined. This action may be used only once in any Day and Night Cycle.

    Clogged toilet
    Your target will be sitting on it all night and unable to perform any action (the poofect roleblock).

    Inventory Adjustment
    Costco won't move our product anymore, so swap up to 4 different stores/players to move our product around. The number of swaps is unlimited.
    You may target yourself.
    Swaps are performed in the order that you list them.


    The original post has also been updated.

    Players Alive Graveyard

    @FM-Silent Night
    @FM-Once Upon a Town
    FM-Looney Toons (Warlock)
    FM-All Stars (Researcher (SCP-294))
    FM-Matrix6 (?????)
    FM-Gravity Falls (Armed Blackmailing ArchiJailBlocker)
    FM-Politico (Doubler)
    FM-Last Hope (You're gonna love my nuts)
    FM-Wilder Wastelander (Forgetful Armed Blackmailing ArchiJailBlocker)
    FM-Bisected Souls (Robot Chicken)
    FM-Mid-Atlantic (My Toilet Paper Guy)


  16. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Day 5

    FM-Last Hope was found dead.

    Spoiler : Flip :
    Alignment: My Little Pony Fan Club
    Role: You're gonna love my nuts

    Role Abilities:
    Architect
    (Day)
    Each day you may target 2 to 3 players to create a night chat containing those players. You are not automatically added to the night chat, if you wish to participate in it you must select yourself as one of the players. The night chat only lasts that single night.

    Neighborizer
    Each night you may choose one of the following options:
    - Invite a player to your neighborhood
    - Remove a player from your neighborhood

    Chat Cop
    You may check the alignment of a player you share a private chat with.

    Factional Abilities:
    Passive Abilities
    First in the OoO
    Your actions always go first in the OoO and are therefore unpreventable.

    Unlimited Power
    All of your factional actions have the following modifiers:
    - Multitaskable
    - Unlimited Use
    - Strongman
    - Ninja

    Perfect Information
    - You learn all night actions at SoD
    - You instantly are notified of all day actions
    - You are a member of every private chat created under the name "FM Host" sending messages from FM Host will result in a modkill
    - You know every players role and any changes to roles that occur

    Plot Armor
    (1-shot, Disabled in F3)
    If you are lynched, your lynch message is replaced with:
    When we went to arrest {PLAYER_NAME} for the execution, a charred and unrecognizable body was found in their home.

    Their identity could not be confirmed.
    Their role could not be determined.
    Their alignment could not be determined.
    That night you must target another player to disguise as that player. You may perform no other actions on the night you disguise with this ability.

    Ricochet
    (Disabled in F3)
    If you are targeted by a killing action the killing action is instead redirected to a random player.

    Enhanced Disguises
    When disguised as another player you gain nerfed versions of their abilities necessary to maintain the disguise without granting you significant additional power.

    Lone Wolf
    You are the only anti-town player in the game. Any actions that would attempt to change this fail without providing any feedback.

    Night 0
    You may use Perfect Deception on Night 0.

    Active Abilities
    Perfect Deception
    Target a player, you may self target, modify as many of the following about that player as you wish:
    - Death Tailor: modify what alignment they reveal as when they die.
    - Role Tailor: modify what role they reveal as when they die.
    - Framer: modify what alignment they appear as to investigative checks.
    - Role Framer: modify what role they appear as to investigative checks.
    - Action Framer: modify what players they appear to visit to investigative checks.

    Kill
    (1-shot, Day or Night Action, Disabled in F3)
    Target a player and select the killing method:
    - Terminate
    - Disguise

    - Terminate
    The target dies and their true role and true alignment are revealed. (Overriding Perfect Deception)

    If used during the day, then their death description is: "A sniper shot rings out, {TARGET} drops dead. Their role and alignment will be revealed at EoD."
    Votes will be reset, and if there are less than 24 hours remaining in the day, the day will be extended by 24 hours.

    If used during the night, then their death description is: "{TARGET} was found dead."

    - Disguise
    You replace the target. Your slot appears to die with the death description:
    {YOU} was found dead.

    Their role could not be determined.
    Their alignment could not be determined.
    https://youtube.com/watch?v=dQw4w9WgXcQ



    FM-Wilder Wastelander was found dead.

    Spoiler : Flip :
    Alignment: Town
    Role: Forgetful Armed Blackmailing ArchiJailBlocker

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Remember
    (Day Action, Multitaskable)
    You may target a rolecard in the graveyard. You become that role (but not that alignment) until you use this ability again.

    Armed
    (Passive)
    NOTE: Because this ability triggers at the start of the game, you do not gain a copy of this gun
    You begin the game with a 1-shot, multitasking, loud, vengeful, night-only gun.
    - 1-shot: Single-use item
    - Multitasking: May be used in conjunction with other actions
    - Loud: Both the shooter and the target are announced at SoD
    - Vengeful: If you die, you must fire the gun during the soonest night. You do not enter the graveyard chat until after you lock in your target.
    - Night-Only: May only be used at night and counts as a normal KP in the OoO

    Blackmail
    You may send an anonymous threat to someone, they will receive the threat at the start of the day.

    The threat may be used to just send information, to impose rules on the player for the following day, or both.

    If rules are included, a punishment for failing the rules must also be included.

    The punishments may be anything subject to my approval. It is the player's responsibility to be pro-active in designing punishments in advance and providing alternatives in the event that punishments are vetoed.

    Killing actions, actions that benefit the target, or effects that last for longer than the following day/night will always be vetoed.

    Fake Blackmail
    There are no restrictions on what punishments may contain. Although none of the listed punishments will actually be imposed.
    The target has no way of knowing if the blackmail is real or fake.

    ArchiJail
    (Day Action)
    Target another player, that night you will enter a night chat with that player.

    Block
    (Multitaskable)
    You may roleblock the player you have ArchiJailed. The jailed player will be notified of your decision.

    You retain this ability even after remembering a new roles.

    FM-Bisected Souls was found dead.

    Spoiler : Flip :

    Alignment: Resurrections
    Role: Robot Chicken

    Factional Abilities:
    Bullet Time
    Spend 3 mana to dodge any projectiles or chickens flying at you that night.

    Matrix Vision
    Spend 3 mana to target a player to crack their shell and expose their role.

    Mana Gain
    (Passive)
    Gain 2 mana at the start of each day.

    Harvest Malice
    (Passive)
    Gain an additional 1 mana per player that is voting you at EoD. You may self-vote to trigger this ability too.

    Role Abilities:
    You must cluck through all six abilities before you may use any ability a second time, but you are allowed to double-dip once per game (can choose an ability to use twice prior to cycling through all six). An ability may only be used once per day/night cycle.

    Lay an egg
    (Day or Night Action)
    You will join one random existing non-factional private chat. If activated during the day, this occurs at Start of Night. If activated during the night, this occurs at Start of Day.

    What the Cluck?
    (Day Action)
    Talk like a chicken during the day to gain additional 1 mana that day.

    Midnight Tenders
    (Day Action)
    The thread will remain open for posting during the night.

    KFC bucket
    Spend 4 mana to feed anyone visiting you that night. After food poisoning, they will kick the bucket at the end of the night.

    IMMA FIRIN' MAH LAZOR
    Spend 5 mana to deep fry the targeted player.

    Hammer Time
    Any deaths that occur during the night or the following day, including the lynch, are delayed until the start of the next day.

    The original post has also been updated.

    Players Alive Graveyard

    @FM-Silent Night
    @FM-Mid-Atlantic
    @FM-Once Upon a Town
    FM-Looney Toons (Warlock)
    FM-All Stars (Researcher (SCP-294))
    FM-Matrix6 (?????)
    FM-Gravity Falls (Armed Blackmailing ArchiJailBlocker)
    FM-Politico (Doubler)
    FM-Last Hope (You're gonna love my nuts)
    FM-Wilder Wastelander (Forgetful Armed Blackmailing ArchiJailBlocker)
    FM-Bisected Souls (Robot Chicken)

    Day 5 Ends at 4 PM CST on Wednesday January 19th
    [COUNTDOWN]01:23:00:00[/COUNTDOWN]

    Day Action Deadline is exactly at 4 PM. Timestamps of 3:59 are accepted. Timestamps of 4:00 are not.

    Early hammers affect the day action deadline accordingly.

    3 Players Remain. 2 votes to hammer.
    2 votes to hammer.
  17. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk
    Night 4 has Ended!

    Await SoD post in 2 hours.
  18. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Please Keep the Game Civil
    Just a reminder to keep the game civil. Attack the play, not the player. And if you feel anything is going too far, do not hesitate to let me know.


  19. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Night is Open for Posting

    The thread remains open for posting tonight. The thread will close again at the action submission deadline 2 hours before SoD.

    There is no lynch during the night.


    Night thread closes at 2 PM CST on Monday January 17th
    [COUNTDOWN]00:20:56:00[/COUNTDOWN]

    6 Players Remain.
    99 votes to hammer.
  20. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Night 4

    Vote Counts
    FM-Bisected Souls (3 [L-1]):
    FM-Mid-Atlantic, FM-Once Upon a Town, FM-Silent Night

    FM-Mid-Atlantic (1 [L-3]):
    FM-Bisected Souls

    No One Died!

    The original post has also been updated.

    Players Alive Graveyard
    @FM-Silent Night
    @FM-Last Hope
    @FM-Wilder Wastelander
    @FM-Mid-Atlantic
    @FM-Once Upon a Town
    @FM-Bisected Souls
    FM-Looney Toons (Warlock)
    FM-All Stars (Researcher (SCP-294))
    FM-Matrix6 (?????)
    FM-Gravity Falls (Armed Blackmailing ArchiJailBlocker)
    FM-Politico (Doubler)

    Night 4 Ends at 4 PM CST on Monday January 17th
    [COUNTDOWN]00:22:56:15[/COUNTDOWN]

    Night action deadline is 2 hours before SoD

  21. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk
    Day 4 has Ended!

    Standby for End of Day post.
  22. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Please Keep the Game Civil
    Just a reminder to keep the game civil. Attack the play, not the player. And if you feel anything is going too far, do not hesitate to let me know.


  23. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by FM-Bisected Souls View Post
    Lol
    Thats a mod error
    Am i right @Lag ?
    (Watch his answer destroy your tiny scum mind)
    I cannot directly confirm or deny any mod errors in any of the following, due to the fact that such a confirmation would indirectly confirm or deny the existence and/or accuracy of such feedback/rolecards:
    Copy-pasted day feedback
    Copy-pasted night feedback
    Copy-pasted rolecards

    Both of the following are true statements about games I've ran and been in prior to this game with no comment on this game itself:
    - I am not infallible and have made typos in feedback and rolecards in the past
    - Players are not infallible and have made typos in fake feedback/rolecards in the past
  24. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    A Shot Rings Out!
    The vengeful spirit of FM-Gravity Falls targeted FM-Last Hope to die last night.
  25. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Day 4

    No One Died!

    The original post has also been updated.

    Players Alive Graveyard
    @FM-Silent Night
    @FM-Last Hope
    @FM-Wilder Wastelander
    @FM-Mid-Atlantic
    @FM-Once Upon a Town
    @FM-Bisected Souls
    FM-Looney Toons (Warlock)
    FM-All Stars (Researcher (SCP-294))
    FM-Matrix6 (?????)
    FM-Gravity Falls (Armed Blackmailing ArchiJailBlocker)
    FM-Politico (Doubler)

    Day 4 Ends at 4 PM CST on Sunday January 16th
    [COUNTDOWN]01:23:00:00[/COUNTDOWN]

    Day Action Deadline is exactly at 4 PM. Timestamps of 3:59 are accepted. Timestamps of 4:00 are not.

    Early hammers affect the day action deadline accordingly.

    6 Players Remain. 4 votes to hammer.
    4 votes to hammer.
  26. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Night 3

    Vote Counts
    FM-Politico (4 [L-0]):
    FM-Last Hope, FM-Bisected Souls, FM-Wilder Wastelander, FM-Once Upon a Town

    FM-Bisected Souls (1 [L-3]):
    FM-Politico

    FM-Last Hope (1 [L-3]):
    FM-Mid-Atlantic

    FM-Politico has been executed.

    Spoiler : Flip :
    Alignment: Town
    Role: Doubler

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Double
    Target a player, for the next day and night all numbers on that player's rolecard are doubled where applicable.
    The number of players their abilities target are also doubled.
    This buff also affects any factional abilities that the target may have.

    The target will be notified of this buff and its effects, but will not know how long it lasts.
    If you target yourself, then you double your own action, allowing you to quadruple the next player you target - multiplying everything by four instead of two. (Further stacks are not possible)

    The original post has also been updated.

    Players Alive Graveyard
    @FM-Silent Night
    @FM-Last Hope
    @FM-Wilder Wastelander
    @FM-Mid-Atlantic
    @FM-Once Upon a Town
    @FM-Bisected Souls
    FM-Looney Toons (Warlock)
    FM-All Stars (Researcher (SCP-294))
    FM-Matrix6 (?????)
    FM-Gravity Falls (Armed Blackmailing ArchiJailBlocker)
    FM-Politico (Doubler)

    Night 3 Ends at 4 PM CST on Friday January 14th
    [COUNTDOWN]00:22:55:00[/COUNTDOWN]

    Night action deadline is 2 hours before SoD

  27. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Day 3 has Ended!
    Standby for End of Day post.
  28. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Substitution Notice
    FM-Politico has been substituted.

    Do not discuss substitutions.
  29. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by FM-Bisected Souls View Post
    Hello @Lag !
    please take time to rate to level of "bastard" contained in this game on a scale from 0 to 10
    No comment
  30. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    An Anonymous Message:
    If I am dead today I think I have said everything already. Best of luck and please take some time to do some reads. We have gotten too complacent.
  31. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
    2,709
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    29,967

    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Day 3

    FM-Gravity Falls was found dead.

    Spoiler : Flip :
    Alignment: Town
    Role: Armed Blackmailing ArchiJailBlocker

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    Armed
    (Passive)
    You begin the game with a 1-shot, multitasking, loud, vengeful, night-only gun.
    - 1-shot: Single-use item
    - Multitasking: May be used in conjunction with other actions
    - Loud: Both the shooter and the target are announced at SoD
    - Vengeful: If you die, you must fire the gun during the soonest night. You do not enter the graveyard chat until after you lock in your target.
    - Night-Only: May only be used at night and counts as a normal KP in the OoO

    Blackmail
    You may send an anonymous threat to someone, they will receive the threat at the start of the day.

    The threat may be used to just send information, to impose rules on the player for the following day, or both.

    If rules are included, a punishment for failing the rules must also be included.

    The punishments may be anything subject to my approval. It is the player's responsibility to be pro-active in designing punishments in advance and providing alternatives in the event that punishments are vetoed.

    Killing actions, actions that benefit the target, or effects that last for longer than the following day/night will always be vetoed.

    Fake Blackmail
    There are no restrictions on what punishments may contain. Although none of the listed punishments will actually be imposed.
    The target has no way of knowing if the blackmail is real or fake.

    ArchiJail
    (Day Action)
    Target another player, that night you will enter a night chat with that player.

    Block
    (Multitaskable)
    You may roleblock the player you have ArchiJailed. The jailed player will be notified of your decision.

    The original post has also been updated.

    Players Alive Graveyard
    @FM-Silent Night
    @FM-Last Hope
    @FM-Wilder Wastelander
    @FM-Mid-Atlantic
    @FM-Once Upon a Town
    @FM-Bisected Souls
    @FM-Politico

    FM-Looney Toons (Warlock)
    FM-All Stars (Researcher (SCP-294))
    FM-Matrix6 (?????)
    FM-Gravity Falls (Armed Blackmailing ArchiJailBlocker)

    Day 3 Ends at 4 PM CST on Thursday January 13th
    [COUNTDOWN]01:23:00:00[/COUNTDOWN]

    Day Action Deadline is exactly at 4 PM. Timestamps of 3:59 are accepted. Timestamps of 4:00 are not.

    Early hammers affect the day action deadline accordingly.

    7 Players Remain. 4 votes to hammer.
    4 votes to hammer.
  32. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk
    Night 2 has Ended!

    Await SoD post in 2 hours.
  33. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by FM-Bisected Souls View Post
    @Lag
    is there a way to get an autopsy on matrix?
    No comment.
  34. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    To clarify, there is no lynch during the night.
  35. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Night is Open for Posting

    The thread remains open for posting tonight. The thread will close again at the action submission deadline 2 hours before SoD.

    There is no lynch during the night.


    Night thread closes at 2 PM CST on Tuesday January 11th
    [COUNTDOWN]00:20:53:43[/COUNTDOWN]

    8 Players Remain.
    99 votes to hammer.
  36. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Night 2

    Vote Counts
    FM-Matrix6 (6 [L-0]):
    FM-Wilder Wastelander, FM-Silent Night, FM-Last Hope, FM-Mid-Atlantic, FM-Bisected Souls, FM-Matrix6

    FM-Matrix6 has been executed.

    Spoiler : Flip :
    When we went to arrest FM-Matrix6 for the execution, a charred and unrecognizable body was found in their home.

    Their identity could not be confirmed.
    Their role could not be determined.
    Their alignment could not be determined.

    The original post has also been updated.

    Players Alive Graveyard
    @FM-Silent Night
    @FM-Last Hope
    @FM-Wilder Wastelander
    @FM-Gravity Falls
    @FM-Mid-Atlantic
    @FM-Once Upon a Town
    @FM-Bisected Souls
    @FM-Politico

    FM-Looney Toons (Warlock)
    FM-All Stars (Researcher (SCP-294))
    FM-Matrix6 (?????)

    Night 2 Ends at 4 PM CST on Tuesday January 11th
    [COUNTDOWN]00:22:54:00[/COUNTDOWN]

    Night action deadline is 2 hours before SoD

  37. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk
    Day 2 has Ended!

    Standby for End of Day post.
  38. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by FM-Once Upon a Town View Post
    You reminded me of a question i forgot to ask :
    @Lag Did Toons have access to his Factional chat when he used his Vengeful killing ability ?
    No comment.
  39. Replies
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    [Miscellaneous Feedback] ►►Re: Remove Admin Ability to Broadcast Messages◄◄

    The Frinckles reign of terror continues
  40. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by FM-Gravity Falls View Post
    @Lag does this mean day is over or no
    The day is not over.
  41. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by Lag View Post

    Play at Your Own Risk

    About Self Votes and Hammers
    The Vote Count bot does not recognize self-votes. But they still fully count during the EoD tally. Consider any interactions with self-votes and inducing hammers to be fair game. That is to say, if a slot is hammered to end the day when it "shouldn't" have been hammered because of self-votes, the day still ends. Or if a slot "should" be hammered because of self-votes, but isn't because self-votes don't count for the bot - then the day continues.

    It's not a bug, it's a feature!

    If the bot doesn't end the day, then the day continues.

    The bot hasn't ended this day, so the day is still live.
  42. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by FM-Silent Night View Post
    This is a good point. I think that works?

    @Lag
    If day's end is a hammer and a players vote is not somewhere does their no vote count as a 'sleep' or 'skip' vote?

    And what happens to a player if they do break this rule?
    No sleep/skip vote means that in a roleless vacuum, every day will end where a player tied for the most votes is eliminated. Someone gets chopped, no days with no elimination.

    If everyone voted sleep and hammered sleep - then the EoD vote tally is 0 votes for all players. Therefore all players are tied for most votes and a random player from the whole list is eliminated.

    If no one voted all day - then the EoD vote tally will also be 0 votes for all players. Therefore all players are tied for most votes and a random player from the whole list is eliminated.
  43. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    About Self Votes and Hammers
    The Vote Count bot does not recognize self-votes. But they still fully count during the EoD tally. Consider any interactions with self-votes and inducing hammers to be fair game. That is to say, if a slot is hammered to end the day when it "shouldn't" have been hammered because of self-votes, the day still ends. Or if a slot "should" be hammered because of self-votes, but isn't because self-votes don't count for the bot - then the day continues.

    It's not a bug, it's a feature!

  44. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    The role flip for All Stars was cut off and an incomplete role card was originally posted at SoD 2.

    This was a mod error, the role card has been corrected to include the full role in the Sod 2 post.

    No fancy formatting for this announcement post because I'm on mobile right now, someone ping everyone for me, thanks.
  45. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    An Anonymous Message:

    Reasonable Assumptions about the flip-
    I feel it makes sense for this to be alignment scum. Specifically the fact it’s a killing cult witch but the cult recruitment requires 10 mana while generating 2 per day. This means with 1 person and no votes on them it takes until N5 to get a recruitment. In an 11p game with mandatory voting its unlikely for the game to even last that long. However- if there were 2 of them gaining 2 mana per day they would only need 2 votes to recruit N2. The fact its phrased "Allocate 10 mana from members" also suggests multiple. For balance I think 3 would be unreasonable as the game would be won extremely quickly unless we have some crazy powerful town roles or mechanics madness going on. For this reasoning I think its valid to alignment hunt off toons. It also places us in a gamestate of 2 aligned scum and 'maybe' a neutral? Neutral benign might make more sense otherwise the setup is by design walking into D2 with 8 players and a 2p scum team. D3 with a recruitment and no kill/lynch on the team 6 players 3p scum team 2 town and 1 neutral killer. All things considered I feel its logical for 2p scum team and maybe some kinda neutral benign. It is of note the recruitment role card specifically says "If the target is town" suggesting a neutral (or some other non town) exists. I also feel a multiball is unlikely but not impossible. Allowing from cross killing between factions would offset the issue of a 7/2/2 but thats a tough pill to swallow. I am going to function under the assumption we are in a 8/2/1 because it makes sense for balance and the information from the flip.

    Unless the flip is whats bastard about this game in which case there is little we can do about it. Apply Neutons Flaming Laser Sword there..

    (Afterthought- If scum team had a factional kill + bulletproof vengeful shot and we see it D2 there is pretty much no chances of a multiball or a neutral killer imo)

    After going through Toons ISO :
    Matrix- Toons calls them town in 206 then flips to not town in 628. Near the end of the game he is flatly calling them Neutral at best. In hind sight I should have picked up on the certainty gap in that voiced position as well as it was neutral hunting. There is someone in the site who just hard busses all day. If thats not what Matrix was doing and Toons responded to then they should be viewed as clear..

    Gravity- Some interactions with and about Gravity. I feel its more likely they are not aligned.

    Wilder- Kinda odd. 814 voices he does not care for Wilder or Bisected trains but then at the end of the day he was insulting Wilder? Feels strange although I am not sure it means aligned. Maybe just venting and was pissed off Wilder kept insulting everyone and going ATE?
    Claimed a 5 complexity and No N0 feedback

    Wagon association:

    Last Hope- Looks great. Being the counter wagon is a positive but the fact Toons counter claimed invest on Hope strongly suggests they are not W/W. It turned the situation into a dead set 1v1 eliminating the potential that existed for a train to go elsewhere and that claim would have been absolutely unnecessary for a W/W situation.

    Matrix- Looks good. Was voting on Toons long before they were the train and in 896 advocated for their lynch

    Gravity- Looks ok. Was vote parked on Hope 793 and 832 they flatly voice intentions to lynch either Hope or Toons. I would expect a scum team mate to consider swapping wagons or do something to shift them but that can be wifomed
    Once Upon a Town- Null. An utter mess of vote flopping but with both slots scum read in 805 and a voiced lynch pool including Hope and Toons on 836 I don't feel like any negative conclusion can be drawn.
    Politico- Utterly null. Had no thread presence at the end of the day. Could WIFOM if that was intentional or NAI

    Wilder- Null with concerns. Lots of vote flopping and weirdly kinda following Once Upon's votes? Post 893 and 895 are of note where he moves his vote to Hope and apologizes if he is wrong. Potential TMI but he also later questions if its TvT wagons so maybe its nothing.

    Atlantic- Doesn't look good. Was sitting on hope advocating for hopes lynch and last second swapped trains for the hammer. I have seen scum jump at the last second so they are not on the wrong side of the lynch they know will look bad. The lynch was set to go through at 3-5 votes before they swapped so doing so did nothing but ensure they would be on the other train. I did like that when questioned by Last Hope they dont back down and respond "imma double down. you can be scum with exact role check"

    Bisected Souls- Null to bad. They were there pushing their survival and hanging out.. Not voting or really pushing a lynch. I don't get an aligned feel so much as a neutral who could give a shit who dies kinda feel.

    All Stars- Looks bad. In 673 they voiced reading Hope as Town and Toons as Null. But then at the end of the day when they stepped in at 935 to swing the wagon the way they wanted they went against their voiced reads voting on Hope. If they town read one side and null read the other voting to lynch opposite of those reads is unnatural and a red flag.

    I will also note I know many chats exist and have a few myself. Leaving it up to people what they want to talk about but just be careful saying who is in what chat incase some crazy mechanic exists that would punish the town for revealing such info. Consider what has value in revealing vs potential risk.


    https://ibb.co/ZdNSfzN
    You can draw some conclusions from this chart but it should visually reflect the basic gamestate EOD1. Please don't try to make me the designated town note taker or argue about your positions. Just clarify if I got something wrong for my own notes. I may not be able to speak like this again (especially if I am dead.)
    Politico and Atlantic should clarify their reads. I might ramble about patterns if I am alive.
  46. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Day 2

    FM-All Stars was found dead.

    Spoiler : Flip :
    Alignment: Town
    Role: Researcher (SCP-294)

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities. Use your vote and your role to win!

    Role Abilities:
    https://scp-wiki.wikidot.com/scp-294
    You are a researcher studying SCP-294.

    Schedule Experiment
    Schedule an experiment by submitting a word or phrase to enter into SCP-294.

    You will receive one of the following:
    - A cup of the requested liquid
    - "OUT OF RANGE" feedback
    - "Request Denied by O5 Council" feedback

    Cups of liquid may be either kept, consumed, given to another player, or discarded. These actions may be done at any time, although cups given to other players during the night will only be received at SoD.

    Players that receive a cup of liquid will receive a visual description of it, but will not be informed of how it was created. They may also choose to pass the cup along.

    Request Permission
    (Multitasking, Unlimited Use, Day or Night Action, Instant)
    You will receive one of the following:
    - "Experiment Approved by O5"
    - "Experiment Denied by O5"

    Note: The (Multitasking, Unlimited Use, Day or Night Action, Instant) modifier basically means you can use this ability whenever you want to pre-emptively check if O5 will deny an experiment.

    Addendum 1:
    "It has now been confirmed that SCP-294 has the ability to directly gather information from someone's mind in order to comply with the given conditions."
    Therefore use of the device to gain information you do not already have will be severely limited.

    Addendum 2:
    The O5 Council has currently prohibited use of the device in causing direct harm to others.
    Requests such as "The spinal fluid of {PLAYER}" will be denied.
    Requests such as "Poisoned Water" will still be accepted.

    Research Group
    (Passive)
    You are the leader of a research group. The research group provides its members with 24/7 communication outside of the main thread. If you die then the research group is dissolved.

    You begin the game with one other random player in your research group.

    Expand Research Group
    (Multitaskable)
    Invite a player to join your research group.

    Dismiss Researcher
    (Multitaskable)
    Remove a player from your research group.

    The original post has also been updated.

    Players Alive Graveyard
    @FM-Silent Night
    @FM-Matrix6
    @FM-Last Hope
    @FM-Wilder Wastelander
    @FM-Gravity Falls
    @FM-Mid-Atlantic
    @FM-Once Upon a Town
    @FM-Bisected Souls
    @FM-Politico

    FM-Looney Toons (Warlock)
    FM-All Stars (Researcher (SCP-294))

    Day 2 Ends at 4 PM CST on Monday January 10th
    [COUNTDOWN]01:23:03:00[/COUNTDOWN]

    Day Action Deadline is exactly at 4 PM. Timestamps of 3:59 are accepted. Timestamps of 4:00 are not.

    Early hammers affect the day action deadline accordingly.

    9 Players Remain. 5 votes to hammer.
    5 votes to hammer.
  47. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk

    Night 1

    Vote Counts
    FM-Looney Toons (6 [L-0]):
    FM-Once Upon a Town, FM-Matrix6, FM-Last Hope, FM-Wilder Wastelander, FM-Silent Night, FM-Mid-Atlantic

    FM-Last Hope (2 [L-4]):
    FM-All Stars, FM-Gravity Falls

    FM-Matrix6 (2 [L-4]):
    FM-Bisected Souls, FM-Looney Toons

    FM-Silent Night (1 [L-5]):
    FM-Politico

    FM-Looney Toons has been executed.

    Spoiler : Flip :
    Alignment: Wizard Federation
    Role: Warlock

    Factional Abilities:
    Arcane Initiation
    Allocate 10 mana from members of the Federation to recruit a player at night. If the target is town, they will join the Federation. If not, then mana deposits will be refunded.

    Mana Gain
    (Passive)
    Gain 2 mana at the start of each day.

    Harvest Malice
    (Passive)
    Gain an additional 1 mana per player that is voting you at EoD. You may self-vote to trigger this ability too.

    Role Abilities:
    Power Word: Kill
    (1-shot, Vengeful)
    Target a player. That player dies. This does not count as a visit, although it may still be healed, blocked, redirected, etc.
    This ability is vengeful. Meaning if you die before using your shot, then you must use it to kill someone during the soonest night after you die. You do not enter graveyard chat until you lock in your target. This 1-shot ability does not consume mana.

    Mind Control
    Spend 3 mana to control a player to force and direct their night actions to another player of your choice. If the controlled player has multiple actions, all of their actions will target this player. If the controlled player has actions with multiple targets, the first player in their list of targets will be replaced with your chosen target. You may force a player to self target, even if they are normally not able to.

    Win Condition:
    Eliminate all players that are not members of your faction, or have nothing that can prevent this from happening.

    The original post has also been updated.


    Night 1 Ends at 4 PM CST on Saturday January 8th
    [COUNTDOWN]00:22:30:00[/COUNTDOWN]

    Night action deadline is 2 hours before SoD

  48. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Thread is closed
  49. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

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    ►►Re: S-FM 337: Play at Your Own Risk◄◄


    Play at Your Own Risk
    Day 1 has Ended!

    Standby for End of Day post.
  50. Forum:Archived S-FMs

    Thread:S-FM 337: Play at Your Own Risk

    Thread Author:Lag

    Post Author:Lag

    Replies
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    ►►Re: S-FM 337: Play at Your Own Risk◄◄

    Quote Originally Posted by FM-All Stars View Post
    @Lag if trains are tied does a random lynch occur?
    Yes
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