November 9th, 2020, 05:35 PM
SmollPP 1-S2-1-10309163, had exactly 1 game prior to this replay and he role-quit this game. Seems like the same guy.
SmollPP 1-S2-1-10309163, had exactly 1 game prior to this replay and he role-quit this game. Seems like the same guy.
November 9th, 2020, 05:13 PM
This looks like an attempt at dodging here, see attachment. Account looks super-fresh. Will post replay after game.
This looks like an attempt at dodging here, see attachment. Account looks super-fresh. Will post replay after game.
November 7th, 2020, 06:27 PM
Account Name: Nastystep
Account ID: 1-S2-1-4851921
In-Game Name: scumdawg billionaire
Crimes Committed: Role-quitting
Your Account Name: TheCheat
Summary: Leaves after getting Lookout role at beginning of the game.
Account Name: Nastystep
Account ID: 1-S2-1-4851921
In-Game Name: scumdawg billionaire
Crimes Committed: Role-quitting
Your Account Name: TheCheat
Summary: Leaves after getting Lookout role at beginning of the game.
November 6th, 2020, 07:01 PM
Account Name: BigPP
Account ID: 1-S2-1-11261054
In-Game Name: Valentino
Crimes Committed: Blatant game-throwing
Your Account Name: TheCheat
Summary: BigPP trolls late game and generally isn't helping cult. Finally comes down to 2v1 scenario with the Cult easily able to lynch SK, and BigPP provides the deciding votes to lynch his teammate sealing the SK's win and his game-throw.
Account Name: BigPP
Account ID: 1-S2-1-11261054
In-Game Name: Valentino
Crimes Committed: Blatant game-throwing
Your Account Name: TheCheat
Summary: BigPP trolls late game and generally isn't helping cult. Finally comes down to 2v1 scenario with the Cult easily able to lynch SK, and BigPP provides the deciding votes to lynch his teammate sealing the SK's win and his game-throw.
October 18th, 2020, 06:04 PM
July 28th, 2015, 11:27 AM
It's not really a game-throw because it's clear that you were attempting to execute a "pretend to be town and convince people" strategy. :P
It's not really a game-throw because it's clear that you were attempting to execute a "pretend to be town and convince people" strategy. :P
July 27th, 2015, 03:31 PM
[QUOTE=DarknessB;500919]Blackmailed players are able to signal that they are blackmailed during the day by voting / quickly unvoting, which has become the common way to claim that you are blackmailed (sans being put on trial and having the message appear). A blackmailed player should actively be signaling to the Town that he is blackmailed like this during the day and the Jailor should be paying attention to players' votes to see if it is likely that someone is blackmailed.[/QUOTE]
Just want to point out that this is supposed to be a lot harder than it is as of [url=https://www.sc2mafia.com/forum/showthread.php/26539-Blackmailer-Silencer-disable-the-vote-ability-during-the-day?p=461951&viewfull=1#post461951]this post[/url]. First few games I played after I came back, the aforementioned change was working; blackmailed/silenced players' votes weren't broadcasting to chat. Recently it seems to have been accidentally reverted, currently have an active bug report thread about it.
That being said, it's still fairly easy to notice votes showing up with no messages if the change is fixed, so I don't think this thread's suggestion is too great for the game.
Originally Posted by
DarknessB
Blackmailed players are able to signal that they are blackmailed during the day by voting / quickly unvoting, which has become the common way to claim that you are blackmailed (sans being put on trial and having the message appear). A blackmailed player should actively be signaling to the Town that he is blackmailed like this during the day and the Jailor should be paying attention to players' votes to see if it is likely that someone is blackmailed.
Just want to point out that this is supposed to be a lot harder than it is as of this post. First few games I played after I came back, the aforementioned change was working; blackmailed/silenced players' votes weren't broadcasting to chat. Recently it seems to have been accidentally reverted, currently have an active bug report thread about it.
That being said, it's still fairly easy to notice votes showing up with no messages if the change is fixed, so I don't think this thread's suggestion is too great for the game.
July 26th, 2015, 12:34 PM
Well the last few games I've played, every blackmailed player's votes have been broadcasting to chat now. So it seems like the change in the thread I linked in my OP has been accidentally reverted.
Well the last few games I've played, every blackmailed player's votes have been broadcasting to chat now. So it seems like the change in the thread I linked in my OP has been accidentally reverted.
July 23rd, 2015, 10:47 AM
[B]Account Name:[/B] HustleTrees
[B]Account ID:[/B] 1-S2-1-1269107
[B]In-Game Name:[/B] Antonio Pesci (randomed after naming phase)
[B]Crimes Committed:[/B] Role-Leaving
[B]Your Account Name:[/B] TheCheat
[B]Summary:[/B] Kind of a unique situation, but figured I'd report it to get some clarification. HustleTrees is a repeat role-leaver at this point (and informally, a known save troller). I called it out at the beginning of this game and we repicked from him. This time around, however, he rolls Veteran and stays long enough to set an alert on Night 1 before leaving. If this was any other person I didn't know, I'd probably just think they had to leave suddenly or something. But because it's this specific person, I felt a report was warranted since the he has already set the precedent multiple times. Game outcome wasn't changed, but it's still lame to leave with roles that can be useful for the Town.
Also, his player view in the replay gets stuck on the "Everyone" selection for some odd reason instead of showing up as his name. Dunno why that happened, never seen it before.
Account Name: HustleTrees
Account ID: 1-S2-1-1269107
In-Game Name: Antonio Pesci (randomed after naming phase)
Crimes Committed: Role-Leaving
Your Account Name: TheCheat
Summary: Kind of a unique situation, but figured I'd report it to get some clarification. HustleTrees is a repeat role-leaver at this point (and informally, a known save troller). I called it out at the beginning of this game and we repicked from him. This time around, however, he rolls Veteran and stays long enough to set an alert on Night 1 before leaving. If this was any other person I didn't know, I'd probably just think they had to leave suddenly or something. But because it's this specific person, I felt a report was warranted since the he has already set the precedent multiple times. Game outcome wasn't changed, but it's still lame to leave with roles that can be useful for the Town.
Also, his player view in the replay gets stuck on the "Everyone" selection for some odd reason instead of showing up as his name. Dunno why that happened, never seen it before.
July 23rd, 2015, 09:07 AM
Right, but the change in the thread I linked has already been put in the game. Blackmailed/silenced votes still count, they just aren't supposed to broadcast to chat. In this specific case, the Crier being silenced ignored this new rule. I'm not personally interested in starting a re-discussion of that thread, just wanted to report that the change clearly isn't always working.
Right, but the change in the thread I linked has already been put in the game. Blackmailed/silenced votes still count, they just aren't supposed to broadcast to chat. In this specific case, the Crier being silenced ignored this new rule. I'm not personally interested in starting a re-discussion of that thread, just wanted to report that the change clearly isn't always working.
July 22nd, 2015, 03:15 PM
Just played a game where the Crier got silenced, and his spam-votes were still appearing in Day chat. I was already dead as the SK but I was convinced this person was Triad due to it since I've already seen the effect of [url=https://www.sc2mafia.com/forum/showthread.php/26539-Blackmailer-Silencer-disable-the-vote-ability-during-the-day?p=461951&viewfull=1#post461951]this change[/url] in other games (and we've actually caught Mafia/Triad faking BM/silence due to this). Maybe a Crier-specific bug?
In this replay, the Crier is silenced at the end of Night 2 and his votes are still showing during Day 3. Crier hotkey is 4.
Just played a game where the Crier got silenced, and his spam-votes were still appearing in Day chat. I was already dead as the SK but I was convinced this person was Triad due to it since I've already seen the effect of this change in other games (and we've actually caught Mafia/Triad faking BM/silence due to this). Maybe a Crier-specific bug?
In this replay, the Crier is silenced at the end of Night 2 and his votes are still showing during Day 3. Crier hotkey is 4.
July 21st, 2015, 04:17 PM
[QUOTE=Mikecall;498725]Seems that 7 (Consort) went to 4 (Serial Killer) whilst he was jailed night 2. Usually in this incidence, the serial killer cannot kill both jailor and consort due to being limited to 1 KPN and not being able to kill multiple roleblockers at once.[/QUOTE]
Yes, I did see this. Problem was we didn't see any SK kill at all from that night, so I figured at least something broke here. SK and Consort both did not have messages in their night sequences about it.
Originally Posted by
Mikecall
Seems that 7 (Consort) went to 4 (Serial Killer) whilst he was jailed night 2. Usually in this incidence, the serial killer cannot kill both jailor and consort due to being limited to 1 KPN and not being able to kill multiple roleblockers at once.
Yes, I did see this. Problem was we didn't see any SK kill at all from that night, so I figured at least something broke here. SK and Consort both did not have messages in their night sequences about it.
July 21st, 2015, 12:49 AM
The "take no action" thing makes sense to me since otherwise a Witch could force a Disguiser to disguise unintentionally. Disguiser essentially gains immunity to this by taking no action most nights, and it extends to the other Mafia/Triad killing roles.
I wonder though...if a Witch controls a Disguiser on the night the Disguiser chooses to kill, does Disguiser disguise as the Witch's target?
The "take no action" thing makes sense to me since otherwise a Witch could force a Disguiser to disguise unintentionally. Disguiser essentially gains immunity to this by taking no action most nights, and it extends to the other Mafia/Triad killing roles.
I wonder though...if a Witch controls a Disguiser on the night the Disguiser chooses to kill, does Disguiser disguise as the Witch's target?
July 21st, 2015, 12:41 AM
Just finished a game where, on Night 2, I apparently jailed a Serial Killer. Claimed Survivor to me, let him go. Wasn't killed. SK kills role-blockers was on. I wasn't healed or anything. From SK's point of view, there was no message about the escape.
Just finished a game where, on Night 2, I apparently jailed a Serial Killer. Claimed Survivor to me, let him go. Wasn't killed. SK kills role-blockers was on. I wasn't healed or anything. From SK's point of view, there was no message about the escape.
July 20th, 2015, 12:28 PM
The white text on yellow background for last wills being revealed after one's death is just bad. Please change it to contrasting colors. Thanks, <3.
For detail, it looks fine in the chat log when you scroll back. But when it comes up in the live chat box, it's much tougher to distinguish.
The white text on yellow background for last wills being revealed after one's death is just bad. Please change it to contrasting colors. Thanks, <3.
For detail, it looks fine in the chat log when you scroll back. But when it comes up in the live chat box, it's much tougher to distinguish.
January 27th, 2013, 12:39 AM
[QUOTE=Deantwo;271086]as i was made aware of recently (and have fixed on the Wiki)... all options off would be bad... because of the [B]Nights between conversions[/B] option...
[URL="https://wiki.sc2mafia.com/en/index.php/Cultist#Options"]Link[/URL]
3 nights between conversions wouldn't be good in a normal game with Mafia and one Killer... maybe in a long long game[/QUOTE]
Is this still true? If so, it doesn't match the role card in-game when the nights between conversions options are unchecked. The Cultist role card will say "Collaborate with the Cult to convert one person each night" when they are both unchecked. Furthermore, Cultists in said games where I noticed this claimed they were able to attempt to convert each night after successful conversions, so I dunno if they were just lying and the role card is bugged or what.
Originally Posted by
Deantwo
as i was made aware of recently (and have fixed on the Wiki)... all options off would be bad... because of the
Nights between conversions option...
Link
3 nights between conversions wouldn't be good in a normal game with Mafia and one Killer... maybe in a long long game
Is this still true? If so, it doesn't match the role card in-game when the nights between conversions options are unchecked. The Cultist role card will say "Collaborate with the Cult to convert one person each night" when they are both unchecked. Furthermore, Cultists in said games where I noticed this claimed they were able to attempt to convert each night after successful conversions, so I dunno if they were just lying and the role card is bugged or what.
January 26th, 2013, 06:54 PM
The last time I saw Necroplant, which was about 3-5 days ago, he was actively trolling and hostaging game lobbies by inviting AFK people and/or adding Computer players to game slots, thus making it such that games could not launch. I'm still not convinced he's not a worthless piece of shit.
The last time I saw Necroplant, which was about 3-5 days ago, he was actively trolling and hostaging game lobbies by inviting AFK people and/or adding Computer players to game slots, thus making it such that games could not launch. I'm still not convinced he's not a worthless piece of shit.
January 26th, 2013, 06:12 PM
Account Name: WereDuck
Account ID: 1-S2-1-1629760
In-Game Name: thefisherman
Account Name: zackfoto
Account ID: 1-S2-1-872639
In-Game Name: Gugliehno
Crimes Committed: Cheating
Your Account Name: TheCheat (Rinaldo the Trustworthy)
Summary: Day 4, WereDuck calls me out as Mafia. This is impossible for him to know, as (among other reasons) he's a Survivor and our Consig noted him as such at the end of Night 3. When asked for his proof, he admits that he has a friend in the room with him that is Mafia. I eventually deduce this to be zackfoto, 11, and am subsequently lynched with WereDuck's and zack's votes being the last two to put me up to trial.
While I'm not quite sure the outcome of the game would have changed, I abhore cheating in any form which is why I'm reporting this. It does seem a bit fishy that zackfoto manages to kill some pretty important town roles the first three nights and the people owning those roles are the players that bridged WereDuck and zackfoto in the player list at the start, but there's no real proof for them. If they all indeed were playing together (which would be 6 players total based on the original player list) then the outcome of the game was certainly swung in favor of Mafia. But, without proof it's just hearsay.
On an unrelated note, it doesn't seem that I'm allowed to view my own reports if they're moved to On-Hold. I'm guessing that's where they're going since that's the only forum I have no threads in and I can see my one in Ignored just fine.
Account Name: WereDuck
Account ID: 1-S2-1-1629760
In-Game Name: thefisherman
Account Name: zackfoto
Account ID: 1-S2-1-872639
In-Game Name: Gugliehno
Crimes Committed: Cheating
Your Account Name: TheCheat (Rinaldo the Trustworthy)
Summary: Day 4, WereDuck calls me out as Mafia. This is impossible for him to know, as (among other reasons) he's a Survivor and our Consig noted him as such at the end of Night 3. When asked for his proof, he admits that he has a friend in the room with him that is Mafia. I eventually deduce this to be zackfoto, 11, and am subsequently lynched with WereDuck's and zack's votes being the last two to put me up to trial.
While I'm not quite sure the outcome of the game would have changed, I abhore cheating in any form which is why I'm reporting this. It does seem a bit fishy that zackfoto manages to kill some pretty important town roles the first three nights and the people owning those roles are the players that bridged WereDuck and zackfoto in the player list at the start, but there's no real proof for them. If they all indeed were playing together (which would be 6 players total based on the original player list) then the outcome of the game was certainly swung in favor of Mafia. But, without proof it's just hearsay.
On an unrelated note, it doesn't seem that I'm allowed to view my own reports if they're moved to On-Hold. I'm guessing that's where they're going since that's the only forum I have no threads in and I can see my one in Ignored just fine.
January 13th, 2013, 09:05 PM
[QUOTE=Raptorblaze;267257]Wins were reset in April when achievements were added. Even if you waited a long time before playing again it would still reset the wins.[/QUOTE]
I see. Makes sense. Thanks.
Originally Posted by
Raptorblaze
Wins were reset in April when achievements were added. Even if you waited a long time before playing again it would still reset the wins.
I see. Makes sense. Thanks.
January 13th, 2013, 03:41 PM
I'd like to add to this a little bit. I stopped playing before MM was added, and when I came back I had all my points and Games Played but my Win count was reset. It makes it look really odd having nearly 300 games played and so few wins. I hadn't done anything to my SC2 install between then and now, so not sure what caused it.
I'd like to add to this a little bit. I stopped playing before MM was added, and when I came back I had all my points and Games Played but my Win count was reset. It makes it look really odd having nearly 300 games played and so few wins. I hadn't done anything to my SC2 install between then and now, so not sure what caused it.
January 13th, 2013, 03:31 PM
Account Name: zoroEX
Account ID: 1-S2-1-2830978
In-Game Name: NiggerCoffey
Crimes Committed: Game-Throwing
Your Account Name: TheCheat (Officer Hat Glowman)
Summary:
Mayor reveals on Day 2.
[img]https://i46.tinypic.com/2nhpxue.jpg[/img]
Jailor jails the newly-revealed Mayor the same night and executes.
[img]https://i48.tinypic.com/11qpi0i.jpg[/img]
Since the Town ended up losing the game, I figured this would classify as Game-Throwing. It's hard to say if we could have won with the Mayor alive since it happened so early, but zoroEX's intent was clear.
Account Name: zoroEX
Account ID: 1-S2-1-2830978
In-Game Name: NiggerCoffey
Crimes Committed: Game-Throwing
Your Account Name: TheCheat (Officer Hat Glowman)
Summary:
Mayor reveals on Day 2.
Jailor jails the newly-revealed Mayor the same night and executes.
Since the Town ended up losing the game, I figured this would classify as Game-Throwing. It's hard to say if we could have won with the Mayor alive since it happened so early, but zoroEX's intent was clear.