Alignment: Mafia
Role: Pride
Factional Abilities:
Factional Communication
You share a permanent (Day and Night) factional chat with all other members of the Mafia.
Tactician (Night 0 Only)
Before the night 0 action deadline, the mafia may select up to four factional members.
They may freely redistribute roles among those members.
Night Kill
The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.
Roleblock (3-shot)
Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.
Lost Wolf
[REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are.
Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.
Wolf Leader's Silent Shot
The Wolf Leader is: [REDACTED]
This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.
Conditional Bonus Kill (3-Shot)
The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.
On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.
The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.
Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)
Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)
Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)
Win Condition:
The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
- There is at least one mafia alive
- There are no other anti-town factions alive
- The mafia consists of 50% or more of the living players
Rolecard:
At the start of Day 1, your royal items will be randomly distributed to five different players.
Each item has the following compulsive ability:
- If you held this item during the Night, then during the following Day, you must pass this item to someone. This action is multitaskable and the target receives the item at EoD.
If one of your items is passed to a player that had previously possessed that same item, then the item will instead be passed to you.
The items grant the following effects when held by other players (in addition to being passable; usage refreshes after being passed):
1.
Crown - At Night, you may target a player and learn what items they have.
2.
Robe - At Night, you may send an anonymous message to someone. They may send one back the following Day.
3.
Sword - At Night, target someone with a Level 3
Wound.
4.
Ring - At Night, target a player and learn what statuses and status levels they're affected by.
5.
Scepter - At Night, you may choose a player: you learn one sentence of a role ability they use tonight, if any.
When any player with one of these items dies, it is passed to you automatically. If you are dead, then the item disappears after their death.
You possess the following abilities to aid you in tracking down your lost items:
Scan - Choose up to 3 people at Night, learn what royal items they have, if any. This action is multitaskable.
Steal (2-shot) - Target a player at Night, if they pass any items during the following Day phase, you will gain those items instead.
You gain power depending on how many of your items you hold and which items you hold. After you receive one of your royal items, it still counts as an item, but it cannot be stolen from you, you cannot pass it to another player, and you will take them with you to the grave. Items are in general multitaskable, this applies to your royal items as well.
1.
Crown - If you hold the crown, your steal action may be used during the Day. If you hold two items, including the crown, your base ITA also increases in strength by 1. If you hold 4 items, your base ITA strength increases by 2.
2.
Robe - If you hold the robe, then the first X investigative actions that target you fail without feedback, where X is the number of royal items you possess. You may disable or enable this passive freely. If you hold three or more of your items, one of which is the robe, players may also send anonymous messages to "Pride." Sending a message to “Pride” is a non-visiting, multitaskable night action. These messages are sent to you. The latter effect will be publicly revealed when active.
3.
Sword - If you hold the sword, you may target someone with it at night and affect them with a Level 10
Injure, Level 2
Wound. If you hold three or more items, one of which is the sword, you may do this twice. If you hold all five of your items, you may do this three times, including during the day as non-silent ITAs. (Note: when used during the day ITA window, these are still
Wounds, not
Attacks)
4.
Ring - If you hold the ring, then once per game target a player at night with a Level 15
Protect, unless they hold a one of your royal items, in which case you target them with a Level 40
Injure. If you hold all five of your items then you may additionally use the ring to target a player at Night with either a Level 10
Empower or a Level 10
Daze (you choose which). Unlike the protection, this ability has unlimited charges.
5.
Scepter - If you hold the scepter, each Night, choose a player: if they hold one of your items, you learn their role. If you possess three of your royal items, including your scepter, then you learn your target's role if they possess one of your royal items
or if they ever possessed one at any point.