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Type: Posts; User: Marshmallow Marshall

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  1. ►►Re: Voting systems and their balance worth◄◄

    To be fair, manipulating Condorcet isn't too hard when you understand how it works (and you can't be blamed by most people for "steering the lynch" because they don't get what you're doing, unlike in other systems). However, it's true that different people will be lynched. But is that more pro-town or pro-scum?
  2. ►►Re: Voting systems and their balance worth◄◄

    Quote Originally Posted by Voss View Post
    There are different sub-mechanics at play in voting systems used in all types of mafia, so this thread is kind of open ended. I fear the risk of it devolving into something not useful.

    The following two questions are different.

    If you're looking to answer whether vote system mechanics affect balance at all, I have a no brainer example for you.

    If you're looking to answer to what extent vote system mechanics affect balance, like in terms of saying whether hammer voting is more scum sided than majority vote, that's a much more interesting question. But if you don't believe that vote system mechanics affect balance in the first place than we really need to just discuss the no brainer example.
    Significantly affecting balance by their nature? Mmmm, I don't think so, but I'm ready to hear your example. If they do though, the extent of their effect is very interesting indeed; I'm asking both questions.
  3. ►►Voting systems and their balance worth◄◄

    @Voss recently thought about the hypothesis that voting systems have a significant impact on balance by their nature (and not only through the experience level of the players with the specific vote system in use, like I think). I would like more thoughts on this, because it's an interesting idea, although I don't really agree with it.
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