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Type: Posts; User: Kenny

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    ►►Re: to what extent is FM skill subjective?◄◄

    The ability to pull off gambits. A player succeeding at every shit strat he tries or a player being told to drop it off after trying one single thing.

    The ability to identify and judge gambits. Reacting appropriately or falling right into it.

    Resilience. Continuing to play a strong game after being called out for mistakes, or flopping like a flounder after stepping on a stone.

    Knowledge about scumtells, both to identify them and to protect oneself from showing them.

    The ability to convince others. Establishing a strong standing in the thread through good, and possibly even few, arguments, or going under as a coasting lurker.

    Activity. Posting 24/7 or struggling with the minimum post count either due to a lack of time or the simple inability to express oneself with words.

    Paying attention. Noticing every detail and using the skills one has at their disposal when possible, or skipping large chunks of posts and forgetting the current gamestate.

    Passive charisma. Having others want one alive for reasons not even game-related, or being a day 1 lynch for a meme.

    Luck and good gut reads. A player sometimes having unexplained sparks and saving the game through them, or a player doing it more often than not and being a massive pain in the ass for everyone else involved.

    All that can be measured to some extent and qualifies as skill imo. How much each aspect individually matters and how they correlate to each other is a more complicated matter. Everyone usually plays differently every game too.
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