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  1. Forum:Mafia Discussion

    Thread:Mafia 2.0

    Thread Author:Dark.Revenant

    Post Author:Espozito

    Replies
    37
    Views
    31,506

    Sticky: ►►Re: Mafia 2.0◄◄

    Quote Originally Posted by Voss View Post
    When you say 3d, you don't mean something that you can walk around in right?
    Of course not. I'm talking about the way the game is right now. Middle-sized detailed map with spread out buildings and props and nice night lighting making you feel your presence in an actual town, with all the camera night trips. And also about giving more life to animations, including lynch animations. I love the style of SC2Mafia, and it would be perfect to implement it into standalone project.
    Was also thinking about adding night kill animations if someone does you. For example, the camera blacks out at the end of the night, you hear someone's footsteps and then out of darkness a hand with a tommy gun appears in your face and feeds you with bullets, red screen, "You have been killed by Mafia" message.

    Quote Originally Posted by Voss View Post
    Anyway, I've been working on something for the past few years. It definitely isn't as flashy as you seem to hope, but the back-end customization is all there. It's a web browser version of mafia that's way closer to the original sc2mafia game than ToS is, without their corny animations/characters.
    The Narrator, right? I'm trying to keep up and I'll be in a day or two, now, is your version made completely of UI for easier interaction? It sounds promising!
  2. Forum:Mafia Discussion

    Thread:Mafia 2.0

    Thread Author:Dark.Revenant

    Post Author:Espozito

    Replies
    37
    Views
    31,506

    Sticky: ►►Re: Mafia 2.0◄◄

    I must be like really late, but I have some sort of suggestion, which is a

    DR's Mafia game on Unity3D

    So, I've spent some time playing Town of Salem thinking it would be the Future of SC2Mafia outside SC2. My God, the last time I was that wrong was when I decided to place my money on Clinton during the election (fuck me life). They get the mechanics, the gameplay and so on, but if you really are a true SC2Mafia fan, then you'd agree that the game deserves much MUCH BETTER.

    I mean, look at that design (google it to have a picture)! Those plain blurry textures over little-to-nothing-poly geometry! That static interface with poor choice of style! The overall artstyle and animation worth of a simple flash game from 2000s! Is that what you truely want from a real Mafia game? Don't think so!

    What I suggest is we take this game out of a Mod zone and make it independent. You know why is the community growing slowly or isn't growing at all (correct me on the statistics if I'm wrong, I'm a little maniac right now). That's because people need to be interested in StarCraft2 first to even find Mafia. And even then because of such games as Town of Salem, most newcomers might think reversely that SC2Mafia is a rip-off of ToS. IMO, the DarkRevenant's Mafia is a legend that deserves a new breath on its own, apart from any other game. So that it would be a straight path for the player, and not the long route of loading an entire different game that even has nothing to do with Mafia.

    Oi, mate, yer talking about making another Town'o'Salem, calm yer tits!
    Nu-uh. I'm talking about an actual Mafia on a more enjoyable design level, 3D, with good textures, possibly a noire atmosphere with music related to the theme, with decent animation. The game that pleases your eyes, draws attention to it, makes it enjoyable for you with a confortable interface.

    I'd make it a FreeToPlay as it's a 100% guaranteed way of luring new people, with Ranked mode to count out obviously bad/annoying players and a ban system to keep the trolls/cheaters away. And then add purchasable hats, skins, avatars, whatsoever that would bring you extra income (practice shows there are tons of people willing to spend money on good digital customization stuff).
    The game itself could be on Unity3D while the network communication, lobbies, chat could be controlled via SmartFoxServer. Database is held on the server obviously.

    It's really not that hard to implement the mechanics into Unity, since I suppose it's partly coded in C#. And it gives you an absolute freedom on the models design, map design, UI, music, sounds - everything is under your own control!

    I mean, I'm not saying that I would love to work on such an enjoyable project... Oh, wait, I am!
    Just not right now since I'm... I'm actually out of steam. I'm coming b
    ack home in 2 months from a long long trip and will totally rethink this idea to come up with some sort of a plan. Let me know what you think about it, please.
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