Search Results - SC2 Mafia
Register

Search:

Type: Posts; User: Lag

Page 1 of 36 1 2 3 4

Search: Search took 0.04 seconds.

  1. Forum:General Discussion

    Thread:starcraft 2 mafia

    Thread Author:oops_ur_dead

    Post Author:Lag

    Replies
    32
    Views
    383

    ►►Re: starcraft 2 mafia◄◄

    Spoiler : HMMMM :





    Spoiler : Who do you think I am?? :
  2. Forum:General Discussion

    Thread:starcraft 2 mafia

    Thread Author:oops_ur_dead

    Post Author:Lag

    Replies
    32
    Views
    383

    ►►Re: starcraft 2 mafia◄◄

    Quote Originally Posted by DJarJar View Post
    The ://zzz. should be a hint for what you need to do. Its not the same encryption as lags though
    it's a far more sophisticated form of encryption that even the brightest minds couldn't crack in a hundred years. I just got lucky
  3. Forum:General Discussion

    Thread:starcraft 2 mafia

    Thread Author:oops_ur_dead

    Post Author:Lag

    Replies
    32
    Views
    383

    ►►Re: starcraft 2 mafia◄◄

    Quote Originally Posted by Helz View Post
    If we accept the reality of time cube anticipating how seeing movements of thought processes change by the perspective of an idiosyncratic view into breaking down philosophies of viewpoints; then we must also conclude that the patterns of behavior resulting from such intrinsic modifications to natural processes are not just normative behaviors, but essential to the structure that exists.
    Ah, you make a good point, but have you considered that the goal of supercharged electrons is to plant the seeds of nature rather than materialism, love is a constant, and the nexus is radiating psionic wave oscillations?
  4. Forum:General Discussion

    Thread:starcraft 2 mafia

    Thread Author:oops_ur_dead

    Post Author:Lag

    Replies
    32
    Views
    383

    ►►Re: starcraft 2 mafia◄◄

    Quote Originally Posted by DJarJar View Post
    I did not expect that
  5. Forum:General Discussion

    Thread:starcraft 2 mafia

    Thread Author:oops_ur_dead

    Post Author:Lag

    Replies
    32
    Views
    383

    ►►Re: starcraft 2 mafia◄◄

    Purpose is a constant.
    Spacetime requires exploration. To roam the vision quest is to become one with it.
    If you have never experienced this oasis of the creative act, it can be difficult to heal.
    We must heal ourselves and awaken others. Eons from now, we entities will exist like never before as we are reborn by the biosphere. We must learn how to lead ancient lives in the face of illusion.


    Although you may not realize it, you are mystical. Child, look within and unify yourself. The quantum matrix is calling to you via electromagnetic resonance. Can you hear it?

    We are at a crossroads of insight and selfishness. Reality has always been buzzing with beings whose dreams are enveloped in growth. Humankind has nothing to lose.

    Nothing is impossible.
    It is a sign of things to come. The future will be a mythic maturing of grace. The quantum soup is approaching a tipping point.
  6. Forum:General Discussion

    Thread:starcraft 2 mafia

    Thread Author:oops_ur_dead

    Post Author:Lag

    Replies
    32
    Views
    383
  7. Forum:Research and Development

    Thread:Prosecutor & Attorney

    Thread Author:WrathCyber

    Post Author:Lag

    Replies
    5
    Views
    95

    [New Role] ►►Re: Prosecutor & Attorney◄◄

    They are relatively low power roles, and I agree with Ren where the roles have the problem of being too easily confirmable for a town role.

    So making it an evil role seems like the natural solution, but then that's just outing.

    Here's a solution: an evil role that gets an extra vote power that they can cast anonymously. (Maybe even while they're on trial so they can inno themselves!)

    So then during the day this evil role will be cast their main vote and you'll see something like "WrathCyber has voted for Renegade" but then if WrathCyber is the aforementioned evil role and he wants to double up his vote on Renegade he could vote Renegade with the anonymous vote too and "Someone has voted for Renegade" will appear, or he can split his vote and vote for someone else entirely!

    Would open up some very interesting WIFOM possibilities and it doesn't have the issues that Elector has.
  8. Forum:General Discussion

    Thread:Ohhb(notm)ama

    Thread Author:OzyWho

    Post Author:Lag

    Replies
    8
    Views
    221

    ►►Re: Ohhb(notm)ama◄◄

    Mass misinformation is objectively very harmful.

    But perhaps the biggest obstacle in addressing it is that there seems to be zero good solutions for dealing with it. (As you just pointed out several glaring flaws with the government taking that role)

    I have no idea what a good solution would be either.
  9. Forum:Setup Workshop

    Thread:S-FM Ice Road Truckers

    Thread Author:deathworlds

    Post Author:Lag

    Replies
    4
    Views
    195

    [Ready for Review] ►►Re: S-FM Ice Road Truckers◄◄

    Quote Originally Posted by deathworlds View Post
    Yes



    Death from mixing both compounds now happens before sharing.
    Why would the Saboteur ever want to do anything but give the same person both A and B to guarantee a kill on that person?
  10. Forum:Setup Workshop

    Thread:S-FM Ice Road Truckers

    Thread Author:deathworlds

    Post Author:Lag

    Replies
    4
    Views
    195

    [Ready for Review] ►►Re: S-FM Ice Road Truckers◄◄

    Now THIS is an FM setup

    Agent only has a 1-shot KP for the entire game if I'm understanding this correctly?

    Why wouldn't the Saboteur just expose the same player to both A + B effectively killing them AND anyone they shared their fuel with? Like a double KP every night.
  11. Forum:Punished Players & Appeals

    Thread:Invictus: 1-S2-1-11575925

    Thread Author:Lag

    Post Author:Lag

    Replies
    3
    Views
    352

    {Watch List} ►►Invictus: 1-S2-1-11575925◄◄

    Called me the n-word and it really hurt my feelings :c

    Name: -Mafia- (2743).SC2Replay
Views: 1
Size: 216.0 KB

    Spoiler : Chat Log :

    00:11 Invictus -repick
    00:18 Invictus 12s save is shit
    00:20 Invictus just start
    00:23 Invictus 12 is a thrower and a troll
    00:30 Invictus troll ass bitch
    00:33 Invictus -American Sniper
    01:10 Invictus i am neutral benign. leave me alone
    01:42 Invictus nah
    01:44 Invictus i am not voting
    01:46 Invictus just watching
    01:55 Invictus -lw
    02:45 Invictus -LW
    02:46 Invictus -lw
    02:49 Invictus -lw
    02:50 Invictus -lw
    02:54 Invictus -lw
    02:55 Invictus -lw
    02:56 Invictus -lw
    02:57 Invictus -lw
    03:02 Invictus I CANNOT BE A KILLING ROLE. SHIT SAVE. GOING AFK
    03:41 Invictus lol
    03:59 Invictus i am amnesiac
    04:02 Invictus u will be wasting
    04:12 Invictus doesnt mean
    04:13 Invictus i wont play
    04:21 Invictus ok
    04:25 Invictus get auditor shit ass
    06:33 Invictus I AM CONFIRMED NOW NIGGA
    06:40 Invictus NIGGER 5
    06:42 Invictus STFU
    06:49 Invictus 5 IS A NIGGER

    07:06 Invictus Good bye
    07:08 Invictus 6 is confirmed
    07:10 Invictus why visit him
    08:56 Invictus -lw
    09:44 Invictus gg
  12. Forum:Approved Forum Mafia Setups

    Thread:S-FM High Noon (18P)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    26
    Views
    556

    ►►Re: S-FM High Noon◄◄

    Quote Originally Posted by Lag View Post
    Where do you draw the line then? 10 minutes left? 1 hour left? Depending on when EoD time is, it is conceivable that the period of time between 9 hours till EoD and 8 hours till EoD could be the middle of night for players and so someone doing a sneaky duel at that point could have the same effect
    Posted this before I saw your most recent posts.

    This setup is Approved!
  13. Forum:Approved Forum Mafia Setups

    Thread:S-FM High Noon (18P)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    26
    Views
    556

    ►►Re: S-FM High Noon◄◄

    Quote Originally Posted by Guillo View Post
    No lol. With one minute left i just ignore it.
    Where do you draw the line then? 10 minutes left? 1 hour left? Depending on when EoD time is, it is conceivable that the period of time between 9 hours till EoD and 8 hours till EoD could be the middle of night for players and so someone doing a sneaky duel at that point could have the same effect
  14. Forum:Punished Players & Appeals

    Thread:AnOldSong 1-S2-1-11647709

    Thread Author:Invictus11

    Post Author:Lag

    Replies
    2
    Views
    325

    {Ban List} ►►Re: AnOldSong 1-S2-1-11647709◄◄

    SC ID VERIFICATION
    AnOldSong 1-S2-1-11647709 Correct

    Respective Hotkeys
    Ctrl + 1

    Summary
    Invictus rolled Party Host, AnOldSong rolled Bus Driver.
    On Day 1 the two bickered in day chat.
    Night 1 AnOldSong swapped Invictus with Slot 13.
    Day 2 AnOldSong claimed Sheriff and that Invictus was mafia. AnOldSong made no attempt to claim his real role or last will, was voted guilty, and flipped Bus Driver.

    Spoiler : Chat Log :

    00:45 AnOldSong -nigger
    01:12 AnOldSong invuctus is a slag
    01:36 AnOldSong grand inquisitor im sending someone to you tonight
    03:13 AnOldSong sheriff here
    03:15 AnOldSong 15 is mafia
    03:18 AnOldSong all on 15
    03:19 AnOldSong rn
    03:20 AnOldSong town on 15
    03:25 AnOldSong town 15
    03:30 AnOldSong town 15 right now
    03:38 AnOldSong confirm my role plesae
    03:45 AnOldSong confirm my role plese
    04:04 AnOldSong ok
    04:06 AnOldSong 15 is mafia
    04:09 AnOldSong im sheriff
    04:13 AnOldSong lynch me though
    04:36 AnOldSong inno if you are town

    04:58 AnOldSong good one niggers
    05:02 AnOldSong mothership extended
    06:26 AnOldSong you dead fag
    06:26 AnOldSong you
    06:26 AnOldSong dead
    06:26 AnOldSong dead
    06:26 AnOldSong fag
    06:26 AnOldSong fag dead

    06:26 AnOldSong 15 got smooked like the faggot he is
    06:29 AnOldSong you dead nigger
    06:37 AnOldSong good
    06:41 AnOldSong invictus is dead
    06:51 AnOldSong invictus you here fag
    06:57 AnOldSong monkey man 15
    07:03 AnOldSong im reporting you fag
    07:07 AnOldSong i know frinkcles
    07:10 AnOldSong we talk on discord
    07:13 AnOldSong you are fucked
    07:16 AnOldSong im taking your id now
    07:26 AnOldSong imma go dm him rn
    07:30 AnOldSong great
    07:43 AnOldSong u huh
    07:50 AnOldSong exactly
    08:00 AnOldSong exactly
    08:09 AnOldSong im still contacting frinkles about you
    08:17 AnOldSong i just dmed him
    08:20 AnOldSong gl fag
    08:36 AnOldSong sensitive fags need to go

    08:42 AnOldSong you aint got a place in society anymore
    08:45 AnOldSong time to grow up

    ===

    Very clear cut intentional game throwing + racism.

    Given the recent previous offenses, I recommend at least a BLx2 - with a potentially greater punishment depending on the status of his other pending reports.

    Player Offenses
    Intentional Gamethrowing
    Other

    Previous Offenses
    Intentional Gamethrowing (WLx2 March 2022)
    Griefing (WLx4 March 2022)

    Recommended Action
    BLx2+

    Additional Notes
    Thank you for taking the time to submit this report in your effort to make the community a better place
  15. Forum:Approved Forum Mafia Setups

    Thread:S-FM High Noon (18P)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    26
    Views
    556

    ►►Re: S-FM High Noon◄◄

    Hypothetical question:

    No one has started a duel yet and there it's 8 hours and 1 minute before EoD.

    Could someone theoretically duel someone, have the 8 hour mark be reached causing the duel to expire, tied at 0-0, resulting in both players dying?

    Alternatively, someone could duel at the 8 hour and 1 minute mark before EoD, then a single other person votes in the duel - resulting in that single vote deciding the outcome of the duel?


    One solution would be to add an additional requirement like a duel must be started in the first 24 hours of the day phase
  16. Replies
    15
    Views
    626

    ►►Re: S-FM Trip to the Library (13P)◄◄

    Approved
  17. Replies
    15
    Views
    626

    ►►Re: S-FM Trip to the Library (13P)◄◄

    Quote Originally Posted by deathworlds View Post
    You have 11v2 town rather than 9v2 town, is that intended?
  18. Forum:Forum Mafia Discussion

    Thread:24/7 Wolf Chat vs Night-Only Wolf Chat

    Thread Author:Lag

    Post Author:Lag

    Replies
    52
    Views
    1,577

    ►►Re: 24/7 Wolf Chat vs Night-Only Wolf Chat◄◄

    On the topic of preserving the brand of games that Sc2Mafia runs - I don't think night-only chat is necessary. Or even really a part of that brand.

    When I think of "what makes Sc2 Mafia games unique?" Night-only chat isn't even something that comes to mind.


    Where I think Sc2Mafia games shine is that so many of the setups here fundamentally question some core mechanic of FM while doing so in a coherent, cohesive way.


    We don't just run role madness games where the host pulls up a bunch of esoteric role modifiers and then sticks them onto obscure roles they found on this list and then calls it a day. And while I've played in and had lots of fun in several games like that - that's not the type of game we run here.

    The games we run here ask questions like



    And then the setup is formed around that key concept to make a fun cohesive setup. (With a few more vanilla setups thrown in between for a change of pace)

    And I think that brand of FM is what makes the games on Sc2Mafia so great.
  19. Forum:Forum Mafia Discussion

    Thread:24/7 Wolf Chat vs Night-Only Wolf Chat

    Thread Author:Lag

    Post Author:Lag

    Replies
    52
    Views
    1,577

    ►►Re: 24/7 Wolf Chat vs Night-Only Wolf Chat◄◄

    The pros of 24/7 chat vs night-only chat can be largely grouped into two overarching categories, pretty much all of these points have already been stated by various members (thank you!), but to summarize them:

    Player Enjoyment
    - 24/7 wolf chat almost always creates a more enjoyable experience for the wolf team.
    - It especially makes the new player experience for players that rand wolf much more enjoyable as they're able to receive feedback and advice throughout the day rather than just being thrown in the deep-end.
    - All across the FM-sphere sites have switched to 24/7 wolf-chat as a symptom of the fact that it's much more enjoyable.
    - It's such a big difference even that some players will flat out refuse to sign for games that are night-only chat.

    Elevates the Level of Wolf Play
    - The constant communication allows for wolves to discuss and execute more advanced strategies.
    - It allows for new wolves to be coached by more experienced wolves, elevating their play to a level much greater than they would have otherwise have had without the feedback.
    - It also allows for players to learn from more experienced wolves, elevating the site-wide level of wolf play over time as players are better able to learn strategies from each other in real time.
    - As wolf play is elevated, it also opens up new possibilities for players to read into player interactions and catch wolves adding more strategic depth to the game
    - Wolf chat is pretty undeniably a buff to the wolves, so to compensate, more town-sided setups can be introduced to counter balance this - creating new challenges for all players as they enter each setup


    Attracting new players to the site isn't even the primary appeal of 24/7 chat. And while such a change will make bringing in off-site players easier, the biggest reason it actually makes it easier is because it's generally much more fun for the wolves and people want to play in fun games; getting people to sign for fun setups is infinitely easier than the alternative!


    So what do I mean when I say "making 24/7 chat the default?"

    Well, I pretty much mean just that - I believe that when approaching approaching setup creation and hosting the default assumption should be that wolves will have 24/7 chat, for all the previously stated reasons. And the decision to not have 24/7 chat I believe should be done as a deliberate design decision by the setup creator and not done as a balance decision.

    The difference between the two can be subtle, but it is an important distinction. A design decision has the setup made around said decision in mind. Deathworlds gave a very good example earlier of having a multiball setup where one faction is larger with less powerful roles, but night-only chat, while another faction is smaller with more powerful roles and a 24/7 chat. That example of asymmetric design is a very clear and effective design choice centered around the mechanic. In contrast a setup which is deemed too wolf-sided being balanced by simply removing 24/7 chat is not how I think setup balance should be approached as it's removing a very fun, high QoL feature in the name of balance.

    The purpose of balance is that imbalance tends to be not fun, so pursuing balance is merely a means to the end of making the setup more enjoyable. Therefore changes which sacrifice player enjoyment in the name of balance I believe are counterproductive.


    So why is this discussion even necessary?

    There have been 17 FM setups put into the queue since I first got into FM on this site. Some of them were canceled, one of them never started, but they all contribute to the picture of the types of setups we run here.

    The setups were:

    Matrix6
    Last Hope
    Lazy
    All Stars
    Wilder Wilder Wastelander
    Blackflag Nightess
    Loony Toon World*
    Gravity Falls
    Murder in the Mid-Atlantic
    Once Upon a Town in the West
    Bisected Souls
    Politico II
    Play at Your Own Risk
    Deck Mafia #008
    KRC: M-FM edition

    Election Day 2.0
    American Flag Nightless
    Nightless Setups
    No Full Factional Chat at All
    Night-Only Chat
    Only 1 Wolf
    Non-Standard Chat Mechanics
    24/7 Chat

    *I'm actually not positive about this one, if someone knows for sure they should correct me!


    So of the last 17 FM setups, 13 of them were eligible for 24/7 chat (not nightless, more than 1 wolf) but only 2 of them had it. And one of those games was a cross-community game with different standards than usual for this site, making the numbers more like 1/12 rather than 2/13!



    So similar to how the site has moved away from Majority only to a Plurality or Plurality + Majority as the default elimination types. I'm also hoping that by starting this discussion on wolf chat we can move towards having 24/7 wolf chat be the default.


    Does that means 24/7 wolf chat is banned or won't be allowed? Absolutely not!

    A setup with specific asymmetric design can have night-only chat
    A throwback re-run of a past setup can have night-only chat
    A setup that's aiming to emulate the mod can have night-only chat

    There a plenty of cases where using night-only chat for wolves I think is perfectly valid and we don't seek to restrict hosts rights here. But we also want to encourage hosts to design setups to maximize the enjoyment of their players and the health of the site. And that is why I believe setup design should be approached from the setup of "assume 24/7 wolf chat, or have a specific design reason for not including it."
  20. Forum:Approved Forum Mafia Setups

    Thread:S-FM High Noon (18P)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    26
    Views
    556

    ►►Re: S-FM High Noon◄◄

    Quote Originally Posted by Guillo View Post
    Yah But I had to hard buss two of my partners to go deep. It was not an easy win for the rest of my team, it was for me because I open wolfed the shit out of it.
    I would argue that part of what makes mountainous difficult for town is that there's much less to counter bussing than other setups.

    But that aside, by the numbers, 13v4 duelling is just a little bit more wolfsided than a 10v3 mountainous game.
    And while 10v3 is playable, it's rather difficult for town.

    You might consider nerfing town to 14v4 rather than 13v4?

    Although ultimately all three variants (15v4, 14v4, 13v4) are going to be within a playable range of balance so we'll leave the final call up to you.
  21. Forum:Approved Forum Mafia Setups

    Thread:S-FM High Noon (18P)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    26
    Views
    556

    ►►Re: S-FM High Noon◄◄

    So EV Project numbers are coming up with
    15v4 - 23.82%
    14v4 - 23.31%
    13v4 - 19.72%

    For reference, 12v3 mountainous is 24.5%
    9v2 is 35.2%
    7v2 is 29.8%

    So all of the duel setups I mentioned are more wolf sided than any of those mountainous games. At least on paper.

    I think 13v4 is likely to be a bit wolf sided. After all, wolves did end up winning the 15v4 game anyway, right?
  22. Forum:Approved Forum Mafia Setups

    Thread:S-FM High Noon (18P)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    26
    Views
    556

    ►►Re: S-FM High Noon◄◄

    Quote Originally Posted by Marshmallow Marshall View Post
    It would be a good idea to specify some things directly in the OP: mafia has a 24/7 chat (not just a "Night Chat"), "a duel cannot be active 8 hours prior to EoD" (the OP says "at any time during the day"), the setup is strictly mountainous (just having the two rolecards be public would be enough and would make things clearer).

    Balance question open to discussion: The reason the setup was deemed townsided when it was played seems to have been the fact town has access to double the kill power. Can't town just... be wrong, though? In other words, is the ability to get more people democratically killed (via dueo or via lynch) that inherently strong for town, or does it simply amplify the effect of good/bad towns? Here, if town mislynches+misduels thrice, it loses, which seems fair enough, but is probably more wolfsided than it is townsided.

    Speaking as a player and not as staff: If the phase lenght is 36/12, I will simply not sign for the game, because that is a pure torture for real life schedules in my opinion (and in my experience). I know such phases are relatively common on some other sites, but they are not here, so while you can host 36/12, I think it's a fair warning to say some players here won't sign (at least one xD). @ others, that might be good to confirm or to deny; I'm actually curious what people think of phases that aren't multiples of 24.
    +1 on having trouble with 36/12

    For the champs scheduling form I rated
    12/12 - 1/7
    36/12 - 2/7
    48/24 - 7/7
    72/24 - 6/7

    36/12 phases is often enough for me to not sign for a game unless it's something I'm particularly hyped for.

    As for balance, I'm working on some EV project numbers for the game and will post them soon
  23. Forum:Approved Forum Mafia Setups

    Thread:S-FM High Noon (18P)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    26
    Views
    556

    ►►Re: S-FM High Noon◄◄

    What happens if there is a tie in the duel vote count?
    E.g 9 players left = 7 non duelists = 4 for non duel majority. 2v2 vote

    I presume that you would change the number of votes to hammer during a duel to reflect the new majority, but what happens if the host is offline for the hammer? Does that lost time before the host comes back get compensated in some way?
  24. Forum:Approved Forum Mafia Setups

    Thread:S-FM High Noon (18P)

    Thread Author:Guillo

    Post Author:Lag

    Replies
    26
    Views
    556

    ►►Re: S-FM High Noon◄◄

    Can people duel an unlimited number of times?

    Is there a limit to how close to EoD someone can duel?

    What happens if EoD is reached without a majority voting on the duel?
  25. Replies
    40
    Views
    1,465

    ►►Re: MU's Mafia Championship, Season 9 - Nominations (vote here!)◄◄

    Mizery has been voted in as the backup!

    Congratulations @Mizery
  26. Forum:Forum Mafia Discussion

    Thread:24/7 Wolf Chat vs Night-Only Wolf Chat

    Thread Author:Lag

    Post Author:Lag

    Replies
    52
    Views
    1,577

    ►►Re: 24/7 Wolf Chat vs Night-Only Wolf Chat◄◄

    Quote Originally Posted by deathworlds View Post
    even if we took a proactive approach to recruiting, there isn't likely to be that many people that 1. play the mod, 2. play FM on our site, 3. is willing to actively try and recruit people from the mod to our site, and 4. be staff material.

    By the way, if there is actually someone that fits this criteria and is interested in helping recruit mod players to play in FM as a staff role. DM me
  27. Forum:Forum Mafia Discussion

    Thread:24/7 Wolf Chat vs Night-Only Wolf Chat

    Thread Author:Lag

    Post Author:Lag

    Replies
    52
    Views
    1,577

    ►►24/7 Wolf Chat vs Night-Only Wolf Chat◄◄

    One change that we've been discussing making moving forwards is switching to using 24/7 wolf chats as the default on the site as opposed to the night-only chats from the past.

    Anyone who has heard me talk about the topic knows I greatly prefer 24/7 wolf chat over night-only chat, but before I make my case I want to open the floor to the community to discuss the two options first.
  28. Forum:Archived S-FMs

    Thread:S-FM 341: American Flag Nightless

    Thread Author:Stealthbomber16

    Post Author:Lag

    Replies
    713
    Views
    14,968

    ►►Re: S-FM 341: American Flag Nightless◄◄

    Alternatively, here's why I deserve MVP,
    I was the only player that did all of:
    -Won the game
    -Didn't shoot a fellow town
    -Didn't get shot by a fellow town
    -Didn't flame excessively

    #LagForMVP
  29. Forum:Archived S-FMs

    Thread:S-FM 341: American Flag Nightless

    Thread Author:Stealthbomber16

    Post Author:Lag

    Replies
    713
    Views
    14,968

    ►►Re: S-FM 341: American Flag Nightless◄◄

    -vote No one
  30. Forum:Setup Workshop

    Thread:Role Compendium & Suggestion Thread

    Thread Author:Cryptonic

    Post Author:Lag

    Replies
    52
    Views
    20,020

    Sticky: ►►Re: Role Compendium & Suggestion Thread◄◄

    Quote Originally Posted by oliverz144 View Post
    traffic analyst has a night action checking if a slot had a private chat that night.
    in "normal" set-ups thats basically an alignment cop, as that makes only the scumchat trigger a positive result. however, a jailor with a victim-chat could possibly create "false positives", and lead to a town power role outing, or even getting lynched.

    Quote Originally Posted by Marshmallow Marshall View Post
    Ah. That would just be a setup based on nightchats and on claims, though. It's far from nonsensical. In fact, traffic analyst only makes sense if there are townies who can have private chats. Else, you can just call them alignment cops...

    An important thing to add about traffic analyst is that it's an "anti-swing" alignment cop since it checks if someone has another player they are able to legally talk to at night, so once mafia is down to only one member left it stops returning positive results on the mafia because they have no one to talk to at night.

    Generally makes balancing setups easier because unlike more swingy roles (e.g Tracker who gets stronger as more mafia die) which can lead to snowballing, it gets weaker as town is doing better (well, specifically once mafia is down to only one player, but it still falls under the anti-swing category)
    @Marshmallow Marshall
  31. Forum:General Discussion

    Thread:CPI

    Thread Author:Helz

    Post Author:Lag

    Replies
    41
    Views
    3,335

    ►►Re: CPI◄◄

    Quote Originally Posted by aamirus View Post
    i got a 2017 toyota corolla like a week before lockdowns started in the US. For about 12k and it's now worth about 18k. Obviously anecdotal experience but it's still kind of shocking. If that 7% feels high to anybody i mean... the us government will happily give you 7% interest on a 10k bond for at least the next 6 months https://www.treasurydirect.gov/indiv...res_ibonds.htm - although i wager if you wait til may to buy it, it'll be closer to 8%
    Quote Originally Posted by Lag View Post
    Meat prices up 13.0%
    Fuel up 43.6% (although this is arguably more due to geopolitics than it is inflation)
    Used Cars and Trucks up 41.2%
    Airline fare up 12.7%
    Yes, vehicles are one of the areas that has definitely increased far more than 7-8% used vehicles are up 41.2% in the last year alone. (And this fact is indeed taken into account in the CPI)
  32. Forum:Punished Players & Appeals

    Thread:Eat Gauss 1-S2-1-2455889

    Thread Author:ChannelMiner

    Post Author:Lag

    Replies
    2
    Views
    234

    {Permanently Banned} ►►Re: Eat Gauss 1-S2-1-2455889◄◄

    SC ID VERIFICATION
    Eatgauss 1-S2-1-2455889 Correct
    kittens 1-S2-1-4562746 Correct

    Respective Hotkeys
    Eatgauss 3
    kittens Ctrl + 1

    Summary
    Eatguass rolls Lookout

    On night 1 he watches 5 and sees no one visit 5.

    On night 2 he catches the Godfather visiting the player that died to Mafia and claims it right away.

    The Godfather gets voted up and then leaves the game, ending the day.

    On night 3 he watches 1 and sees no one visit 1.

    On day 4 he claims that 1 and 5 are clean, despite him being lookout, NOT detective.

    It is possible that he misunderstood how Lookout works, although it's unlikely given that he's played 61 games. And when taken in conjunction with his chat log and last will, it seems to just be Griefing.

    kittens was killed night 1 before he had the chance to say much more than this

    EatGauss's last will:
    Spoiler : Last Will :
    nigger nigger bigger nigger 5 n1 clean n2 6 n3 1


    Spoiler : Chat Log :
    00:06 Eatgauss: wtf is k pop
    00:08 Eatgauss: wtf is k pop
    00:14 Eatgauss: am i a nigger?
    00:25 Eatgauss: theme is harry potter
    00:30 kittens : repick
    00:45 Eatgauss: -hagrid
    01:11 Eatgauss: gay save
    01:17 Eatgauss: wtf is k pop precious?
    01:20 Eatgauss: YOURE A WIZARD HARRY
    01:28 kittens : ey guys what is reggiN spelled backwards
    01:31 Eatgauss: A BLOODY GOOD ONE AT THAT
    01:36 kittens : ll give you a hint
    01:38 kittens : ts a type of monkey

    01:48 kittens : lw
    01:51 Eatgauss: -lw
    02:57 Eatgauss: this music sucks
    03:00 Eatgauss: im ffing
    03:10 Eatgauss: ok
    03:17 Eatgauss: thats unbreable
    03:52 Eatgauss: r u bruno
    03:58 Eatgauss: why did he tell us
    04:01 Eatgauss: we need an umbrella
    04:12 Eatgauss: lynh bruno
    04:15 Eatgauss: hes a rapist
    04:16 Eatgauss: mexican

    04:52 Eatgauss: inno
    04:56 Eatgauss: gay nigger mexican
    05:00 Eatgauss: but a inno gay nigger exican

    05:21 Eatgauss: -skip
    05:44 Eatgauss: -lw
    05:49 Eatgauss: -lw
    06:48 Eatgauss: 15 visited 6
    07:15 Eatgauss: no 1 is also mafia
    07:17 Eatgauss: if im 8 idk
    07:30 Eatgauss: we need reveals
    07:32 Eatgauss: tonight
    08:00 Eatgauss: nigger snape
    08:55 Eatgauss: doc
    08:57 Eatgauss: on me
    09:12 Eatgauss: -lw
    10:06 Eatgauss: i got audited
    10:06 Eatgauss: audited
    10:06 Eatgauss: i got audited
    10:06 Eatgauss: NIGGER
    10:06 Eatgauss: JEW

    10:10 Eatgauss: i got i got auditred
    10:14 Eatgauss: i r citizn
    10:20 Eatgauss: 1 and 5 are c;ean
    10:27 Eatgauss: so 1,5, 8 and 14 clear
    10:34 Eatgauss: \getm 13
    10:36 Eatgauss: always sus
    11:25 Eatgauss: 8 and 13 sus
    11:37 Eatgauss: stfu
    11:39 Eatgauss: nigger
    13:23 Eatgauss: yea right
    13:28 Eatgauss: ur mafia 8
    13:31 Eatgauss: i aint dumb
    13:36 Eatgauss: 8 13 mafia
    14:42 Eatgauss: i still have vest
    14:45 Eatgauss: get 13 next
    15:23 Eatgauss: doc on 1 im vesting tonight, get 13 next
    15:25 Eatgauss: doc on 1
    15:31 Eatgauss: doc on 1 im vesting tonight get 13 next
    15:46 Eatgauss: gg
    15:48 Eatgauss: gg
    15:49 Eatgauss: 1
    15:52 Eatgauss: is bad
    17:05 Eatgauss: how did i throw
    17:10 Eatgauss: 4 ppl voted guilty on 8
    17:16 Eatgauss: those 4 are also throwers
    17:17 Eatgauss: witb logic
    17:21 Eatgauss: u fucking inbreded monkeys
    17:42 Eatgauss: how so
    17:51 Eatgauss: just saying
    17:54 Eatgauss: dont speak logic
    17:56 Eatgauss: if you dont use it
    17:58 Eatgauss: you feeling ape
    18:00 Eatgauss: go kys
    18:04 Eatgauss: and eat a banana
    18:44 Eatgauss: niggers
    18:46 Eatgauss: in paris
    19:11 Eatgauss: so
    19:13 Eatgauss: idgaf
    19:16 Eatgauss: i solo voted him up
    19:18 Eatgauss: and guiltied?
    19:19 Eatgauss: U APE
    19:20 Eatgauss: DIE
    19:22 Eatgauss: MONKEY


    Player Offenses
    Eatgauss
    Other
    Griefing

    kittens
    Other

    Previous Offenses
    Eatgauss
    None

    kittens
    Leave-Train (On-Hold May 2016)
    Griefing (WLx2 July 2016)
    Role-Quitting (WLx2 October 2016)
    Reactionary Gamethrowing (WLx4 September 2017)
    Intentional Gamethrowing (WLx4 January 2018)
    Possible Hacking (WLx2 December 2018)
    Lag-Cheating (WLx4 February 2020)
    Leave-Train (BLx2 February 2020)
    Other (BLx4 (June 2021))
    Other (+2xBL (Racism June 2021))
    Other (Pending April 2022)

    Recommended Action
    Eatgauss WLx2

    Every single time I've seen kittens in a report, even if he wasn't reported directly, he without fail can be added on for rule violations as well. He's not going to change, and given that there is also another outstanding report against kittens processed by Auwt, I'd recommend just Permabanning him.
    kittens Permaban


    Additional Notes
    Thank you for taking the time to submit this report in your effort to make the community a better place
  33. Forum:Punished Players & Appeals

    Thread:ZHENGSENMAO: 1-S2-1-12260865

    Thread Author:Euna

    Post Author:Lag

    Replies
    2
    Views
    255

    {Permanently Banned} ►►Re: ZHENGSENMAO: 1-S2-1-12260865◄◄

    SC ID VERIFICATION
    ZHENGSENMAO 1-S2-1-12260865 Correct

    Respective Hotkeys
    4

    Summary
    ZHENGSENMAO rolls Deceiver.
    Within the first few seconds of Day 1 he outs the entire triad.

    He leaves a last will on night 1:
    Spoiler : Last Will :

    FUCK YOU FAGGOT NIGGER CUNT


    On Day 2 he repeatedly outs the exact triad team members. Triad proceeds to lose their entire team immediately after.

    Player Offenses
    Intentional Gamethrowing
    Ban Evasion

    Previous Offenses
    None

    Recommended Action
    This decision is influenced by the report I just filed myself against this player in which he very blatantly game threw there as well.

    The way he is playing is not how normal people play, he's not here to play, he's just here to ruin the game for others. As such I believe this is a smurf and should be permabanned.

    Permaban

    Additional Notes
    Thank you for taking the time to submit this report in your effort to make the community a better place
  34. Replies
    10
    Views
    578

    {Watch List} ►►Re: Invictus: 1-S2-1-11575925◄◄

    SC ID VERIFICATION
    Invictus 1-S2-1-11575925 Correct
    CheeseJuice 1-S2-1-12261420 Correct

    Respective Hotkeys
    Invictus 2
    CheeseJuice Ctrl + 1

    Summary
    Invictus rolled Lover. CheeseJuice rolled Enforcer.
    Invictus loved CheeseJuice on night 1.

    The final day ended with a Vigilante, Judge, Dragon Head, Forger, Enforcer, and Lover still alive. The Vigilante had left the game and so the game was set to end the following morning. The triad collaborated to all suicide, which when combined with the Dragon Head who was afk, resulted in all of the triad as well as the Lover dying and a Judge solo win.

    After Invictus saw that he died to CheeseJuice suiciding, he sent the following in chat:
    Spoiler : Chat Log :

    14:40 Invictus: what???
    14:42 Invictus: why did u sui
    14:45 Invictus: u fucking retard
    14:50 Invictus: i need my fucking
    14:51 Invictus: win
    14:53 Invictus: nigger
    14:57 Invictus: 2 nigger
    14:59 Invictus: lol
    15:06 Invictus: 2 is nigger
    15:17 Invictus: wtf is wrong with this shit
    15:23 Invictus: triad are all fucking niggers
    15:26 Invictus: throwing nigger
    15:36 Invictus: throwing nigger
    15:39 Invictus: wtf did u do
    15:42 Invictus: u sthit ass
    15:47 Invictus: retarded mofo
    15:49 Invictus: threw the game


    ===

    Verdict
    CheeseJuice explicitly played against his wincon resulting in both himself and Invictus losing a game that should otherwise have been a win. People play the game with the expectation that other people are going to play the game to win, suiciding when you know you have a Lover that will die and lose an otherwise won game is ruining the game for other players and constitutes as Griefing.

    Invictus used racial slurs in response.

    Neither of these behaviors are okay.

    Player Offenses
    Invictus
    Other

    CheeseJuice
    Griefing

    Previous Offenses
    Invictus
    Leave Train (WLx2 May 2021)
    Intentional Gamethrowing (Evidence Oct 2020)
    Role Quitting (WLx2 July 2020)

    CheeseJuice
    Ban Evasion (Permaban - Reduced to Point Ban Nov 2021)
    Ban Evasion + Bank Hacking (Permaban Nov 2021)
    Griefing (Redundant Nov 2021)
    Ban Evasion + Bank Hacking (Permaban Sep 2021)
    Griefing + Bank Hacking (WLx3 + Pointban Aug 2021)
    Griefing (WLx2 Aug 2021)

    Recommended Action
    Invictus WLx2
    CheeseJuice WLx2

    CheeseJuice has a number of prior offenses mostly Bank Hacking - as this report is unrelated to Bank Hacking I agree with Arrow that WLx2 is correct.

    Additional Notes
    Thank you for taking the time to submit this report in your effort to make the community a better place
  35. Forum:General Discussion

    Thread:CPI

    Thread Author:Helz

    Post Author:Lag

    Replies
    41
    Views
    3,335

    ►►Re: CPI◄◄



    On the topic of inflation itself rather than the accuracy of inflation metrics -

    Some interesting data points here.

    Meat prices up 13.0%
    Fuel up 43.6% (although this is arguably more due to geopolitics than it is inflation)
    Used Cars and Trucks up 41.2%
    Airline fare up 12.7%

    Even something like rent being up 4.2% can have a major impact on people that live paycheck to paycheck.

    An illustrated example:
    A worker makes $2500/month and takes home $2000/mo after taxes in disposable income.
    The worker's living expenses are $1800/mo. Giving them $200/mo in discretionary income. (Note the difference between disposable and discretionary - disposable is after taxes but before bills are paid, discretionary is after taxes AND bills are paid)

    If prices go up even just 5% without the worker's wages increasing, then their living expenses increase to $1890/mo, and their discretionary income drops from $200/mo to $110/mo - that's a 55% drop in discretionary income.
    With the current 8.6% inflation rate, said worker's discretionary income drops by 77.4%
  36. Forum:General Discussion

    Thread:CPI

    Thread Author:Helz

    Post Author:Lag

    Replies
    41
    Views
    3,335

    ►►Re: CPI◄◄

    Quote Originally Posted by Helz View Post
    I am curious if people still see things the same. Stuff has gotten worse and worse to the point contractors are now refusing to give quotes that last more than a week or so. The price of many foods has tripled while companies are reporting record profits although this suggests the raised prices are not due to raised costs or a currency change.

    The original question was:

    Quote Originally Posted by Helz View Post
    For a while I have been rambling about how inflation calculations are bullshit and some of those implications that follow.

    Something I have very little understanding about but feel is totally insane is the Consumer Price Index. I kinda have equal parts ignorance and feeling its extremely contrived at 5% while I have to spend well over twice as much on gas, food, and building materials from this time last year.

    Just wondering if anyone here has any real understanding on whats going on there or if I should deep dive into my loony toons conspiracy hunting nonsense at some point.
    My view on the accuracy of the CPI has not changed - I don't think it's "totally insane" nor do I think their calculations are "bullshit"

    Inflation has certainly continued to go up though, and that is also reflected in the CPI which sits at 7.9% for all urban consumers and 8.6% for urban workers - those are the highest inflation rates since the stagflation of the late 70's/early 80's. So I think the index is doing a pretty good job of capturing the severity of the current inflation. And those are just the February numbers, March numbers are scheduled to release tomorrow.


    As far as the topic of "has my view on inflation changed?"

    Quote Originally Posted by Lag View Post
    The Federal Reserve has stated that it is possible that there could be a period of uncomfortably high inflation coming, and they have adjusted accordingly by moving up their timeline on interest rate hikes. Which in turn has had rippling effects throughout the global economy with many emerging markets mirroring the change with interest rate hikes of their own.
    Yes and no. Yes since inflation is empirically higher now, so of course my view on the current rate has changed.

    But no because it's not a particularly surprising outcome given that the Fed had explicitly warned about that possibility as I mentioned in my previous post.



    And going back to the original question - No, the Federal Reserve and US Bureau of Labor Statistics are still not "totally insane" nor are they "bullshit"
  37. Forum:News

    Thread:iso feature

    Thread Author:DJarJar

    Post Author:Lag

    Replies
    16
    Views
    617

    ►►Re: iso feature◄◄

    This is super useful, hype! Thanks aamirus!
  38. Replies
    3
    Views
    142

    [Misc. Suggestion] ►►Re: Trolls are banned from town gov◄◄

    If a player accrues additional rule violations while watch listed they will be ban listed. Watch listing is used as a warning prior to official punishment via the ban list, and as such it is current policy to not have any in-game penalties applied to players that are only watch listed.

    I personally agree with this policy - if a watch listed player trolls on any role, town gov or not, then file a report against them and they will be ban listed.
  39. Replies
    15
    Views
    626

    ►►Re: S-FM Trip to the Library (13P)◄◄

    Quote Originally Posted by deathworlds View Post
    I wouldn't be opposed to most of those proposed changes, it'll effectively turn the setup into Mountainous but town get's a little extra treat for having to deal with the setup restriction.
    The only change I believe would be detrimental is giving scum a 24/7 chat instead of a night one. By your own calculations scum already have a high win-rate, "nerfing" them by giving them a night chat instead of a 24/7 chat should bring them more in-line with a 50/50 split between win-rates
    The ideal range for EV Project winrates for low-power standard setups is generally in the 30-40% range, so the setup as is should be fine either way from a balance perspective.

    But we do want to start having it be the default on the site to have 24/7 chat for wolves rather than strictly night chat. It has many upsides and the only real downside is that it makes wolves stronger. But because it's such a huge QoL feature for wolves (akin to how Plurality Elimination is a huge QoL for town), we think it shouldn't be used as a balancing lever. That doesn't mean night-only wolfchat is necessarily bad, but it should be part of the very spirit of a setup when it is in one, not just a balance measure that could be replaced by another, especially one that would be less detrimental to QoL.
  40. Replies
    15
    Views
    626

    ►►Re: S-FM Trip to the Library (13P)◄◄

    So I ran a Monte Carlo simulation to calculate the EV Project expected winrate for the setup

    And even making the most generous assumptions for town like:
    - Town has two named town rather than 1 named town with knowledge of another town
    - Named town always claim before they can be eliminated, and town always believes them and eliminates someone else
    - Town always sees through a wolf's fake named town claim without the real named town having to CC
    - Wolves always double stack their KP to kill an outed named town

    The results were still rather unfavorable for town:
    Town Wins: 239,858 (23.99% winrate)
    Mafia Wins: 373,055 (37.31% winrate)
    Triad Wins: 369,850 (36.99% winrate)
    No one Wins: 17,237 (1.72% rate)

    Under more realistic conditions (assume 1 named town rather than 2 in order to offset wolf fake claims + the named town dying without revealing the other town)
    Town's EV winrate drops to:
    Town Wins: 213,257 (21.33% winrate)
    Mafia Wins: 392,140 (39.21% winrate)
    Triad Wins: 380,218 (38.02% winrate)
    No one Wins: 14,385 (1.44% rate)


    Ultimately it's nearly impossible to have a balanced, low-power, multiball setup, with less than 14 players.


    One solution could be to add a bunch of town to the setup, but finding 14+ players to play a low-power, multiball, ultralight postcap game is going to be nearly impossible.

    So I talked with MM and we came up with the following proposal:

    Keep the spirit of the setup with the ultralight postcap but make the following changes:
    - No Multiball, just one mafia faction
    - Remove the Cop and replace it with the Librarian. The Librarian is a fruit vendor but instead of fruit gives books (cannot choose what books they give, as that actually buffs the role)
    - Mafia gets a 24/7 factional chat rather than just a night chat.

    So essentially a 9v2 with 1 named town

    The EV winrate in that scenario is:
    Town: 406,278 (40.63% winrate)
    Mafia: 593,722 (59.37% winrate)


    Spoiler : Code :
    Code:
    public class Library {
    
        public static void main(String[] args) throws Exception {
            int[] counts = {0, 0, 0, 0};
            for(int i=0; i<1000000; i++) {
                counts[simulateGame(9, 2, 2, 2)]++;
            }
            System.out.printf("Town Wins:%d\nMafia Wins:%d\nTriad Wins:%d\nNo One Wins:%d\n", counts[0], counts[1], counts[2], counts[3]);
        }
    
        static int simulateGame(int town, int mafia, int triad, int namedTown) {
            int vt = town - namedTown;
            int hpr = namedTown;
            int opr = 0;
            int maf = mafia;
            int tri = triad;
    
            StringBuilder sb = new StringBuilder();
            int cycle = 1;
            while(!scumMaj(vt + hpr + opr, maf, tri) && (maf>0 || tri>0)) {
                sb.append(String.format("Day %d\n", cycle));
                sb.append(String.format("%d %d %d %d %d\n", vt, hpr, opr, maf, tri));
                // Day
                int target = selectDayTarget(vt, hpr, maf, tri);
                while(target == 1) {
                    hpr--;
                    opr++;
                    target = selectDayTarget(vt, hpr, maf, tri);
                }
                if(target == 0) vt--;
                if(target == 2) maf--;
                if(target == 3) tri--;
    
                // Night
    
                sb.append(String.format("Night %d\n", cycle));
                sb.append(String.format("%d %d %d %d %d\n", vt, hpr, opr, maf, tri));
    
                if(opr > 0 && (maf > 0 || tri > 0)) opr = 0;
                else {
                    int mafTarget = selectNightTarget(vt, hpr, tri);
                    int triTarget = selectNightTarget(vt, hpr, maf);
                    if(maf == 0) mafTarget = -2;
                    if(tri == 0) triTarget = -2;
    
                    if(mafTarget != -2) {
                        if (mafTarget == -1) {
                            tri--;
                        } else if (mafTarget < vt) {
                            vt--;
                        } else {
                            hpr--;
                        }
                    }
                    if(triTarget != -2) {
                        if(triTarget == -1) {
                            maf--;
                        } else if(triTarget != mafTarget) {
                            if(triTarget < vt) {
                                vt--;
                            } else {
                                hpr--;
                            }
                        }
                    }
                }
                cycle++;
                sb.append(String.format("Dawn %d\n", cycle));
                sb.append(String.format("%d %d %d %d %d\n", vt, hpr, opr, maf, tri));
            }
    
            int t = vt + hpr + opr;
            if(maf == 0 && tri == 0 && t > 0) return 0;
            if(maf >= tri + t && tri < maf + t) return 1;
            if(tri >= maf + t && maf < tri + t) return 2;
            if(maf + tri + t == 0) return 3;
            if(maf == tri && maf >= tri + t && tri >= maf + t) {
                if(Math.random() < 0.5) return 1;
                return 2;
            }
            System.out.println(sb.toString());
            return -1;
        }
    
        static boolean scumMaj(int town, int maf, int tri) {
            if(maf >= tri + town) return true;
            if(tri >= maf + town) return true;
            return false;
        }
    
        static int selectDayTarget(int vt, int hpr, int maf, int tri) {
            int total = vt + hpr + maf + tri;
            int result = (int)(Math.random() * total);
            if(result < vt) return 0;
            if(result < vt + hpr) return 1;
            if(result < vt + hpr + maf) return 2;
            return 3;
        }
    
        static int selectNightTarget(int vt, int hpr, int enemy) {
            int result = (int)(Math.random() * (vt + hpr + enemy));
            if(result < vt + hpr) return result;
            return -1;
        }
    }
  41. Forum:Setup Workshop

    Thread:S-FM Texorami

    Thread Author:Oberon

    Post Author:Lag

    Replies
    51
    Views
    1,322

    [WIP] ►►Re: S-FM Texorami◄◄

    Quote Originally Posted by Marshmallow Marshall View Post
    4v1 gives town a chance at mislynching out of the bountied player, though, which does change a lot in the game. It's the difference between "lynch the bounty, lynch correctly, or lose" and having some leeway.
    Ozy was asking why 2v1 and 3v1 have the same winrate.

    4v1 does indeed have a higher winrate for town than either of those two, and is the same as the winrate for 5v1
  42. Forum:Setup Workshop

    Thread:S-FM Texorami

    Thread Author:Oberon

    Post Author:Lag

    Replies
    51
    Views
    1,322

    [WIP] ►►Re: S-FM Texorami◄◄

    Basically, just killing the bountied player is the same as sleeping in this setup
  43. Forum:Setup Workshop

    Thread:S-FM Texorami

    Thread Author:Oberon

    Post Author:Lag

    Replies
    51
    Views
    1,322

    [WIP] ►►Re: S-FM Texorami◄◄

    Quote Originally Posted by OzyWho View Post
    Wait, what? Has that always been the case? @Oberon

    Btw, Lag, why is it that the statistics numbers only change every +2 townies? Town can't skip, i feel like +1 townie should change something
    With 3v1 the wolf never bounties themself, since from wolf POV that guarantees either town kills the bountied person and it goes to a F3 or town kills among those not bountied and its a pseudo F3 (where if they're wrong it goes to parity and wolf wins)

    Town kills the bountied player at least one third of the time. If they killed the bountied player less than one third of the time, it opens them up to exploitation by the wolf where the wolf could bounty themself in order to win more often than 66.67% although town could choose to kill the bountied player every time, which is effectively the same as sleeping in a standard setups F4. As long as they kill the bountied player at least one third of the time though they'll be game theory optimal
  44. Forum:Setup Workshop

    Thread:S-FM Texorami

    Thread Author:Oberon

    Post Author:Lag

    Replies
    51
    Views
    1,322

    [WIP] ►►Re: S-FM Texorami◄◄

    Interesting to note is that the 4v1 and the 5v1 actually have the same expected winrate, and said winrate is in an acceptable range!

    Sorry for misreading the setup, but at least it sparked an interesting conversation about EV project numbers!
  45. Forum:Setup Workshop

    Thread:S-FM Texorami

    Thread Author:Oberon

    Post Author:Lag

    Replies
    51
    Views
    1,322

    [WIP] ►►Re: S-FM Texorami◄◄

    So I had actually read the setup incorrectly, I read it as

    "Put a bounty on a player at night.
    The bounty will be publicly announced at the start of the day.
    If the player is lynched during the ensuing day,
    you gain one charge of a night kill."

    Rather than

    "Put a bounty on a player at night.
    The bounty will be publicly announced at the start of the day.
    If the player is not lynched during the ensuing day,
    you gain one charge of a night kill."

    This changes the EV project numbers to be:
    2 town v 1 wolf: 33.33% winrate
    3 town v 1 wolf: 33.33% winrate
    4 town v 1 wolf: 46.67% winrate
    5 town v 1 wolf: 46.67% winrate
    6 town v 1 wolf: 54.29% winrate
    7 town v 1 wolf: 54.29% winrate
    8 town v 1 wolf: 59.37% winrate
    9 town v 1 wolf: 59.37% winrate
    10 town v 1 wolf: 63.88% winrate
    11 town v 1wolf: 63.88% winrate

    3 town v 2 wolves: 13.33% winrate
    4 town v 2 wolves: 13.33% winrate
    5 town v 2 wolves: 22.86% winrate
    6 town v 2 wolves: 22.86% winrate
    7 town v 2 wolves: 29.84% winrate
    8 town v 2 wolves: 29.84% winrate
    9 town v 2 wolves: 35.21% winrate
    10 town v 2 wolves: 35.21% winrate
    11 town v 2 wolves: 39.62% winrate
  46. Replies
    2
    Views
    152

    [WIP] ►►Re: Silent Night 2: Electric Boogaloo (14p?)◄◄

    I had posted about this before in the Discord channel, but there are a few things that I think should be rebalanced or adjusted in this iteration of Silent Night.

    1) Wolves should have 24/7 chat just because it's more fun
    2) Heartbreaker is much weaker than Actress
    3) Ornamentalist is a decently weaker than List-Maker/Caroler
    4) Tweak the balance to reach a polished setup after addressing the previous three topics

    The solutions I proposed in the Discord channel were very off-the-cuff and I make no guarantees for whether or not they actually solve these problems, but they should be a good starting point:

    1) Just give wolf 24/7 chat, lol
    2) Give the Heartbreaker night 1 ability to the consort, (so Consort heartbreaks night 1 and then roleblocks on nights 2+) and make the Actress/Heartbreaker slot be just always Actress
    3) Make the Ornamentalist ability target two players. If the first target dies then the alignment of the second target is publicly revealed and the ornament shatters preventing the ability from being used again. May self-target. If no new target is selected or roleblocked, the previous target persists.

    The setup though with mafia already having such strong power roles, which just get buffed from these changes AND the addition of 24/7 chat turns a slightly wolf-sided setup into something that is probably very wolf-sided and town would need buffs to compensate.

    The usual buff of just adding more town works on paper, as adding 2 holiday patrons (or maybe even 4? Before these changes town already needed a buff) could technically work. But that turns this setup into a 16 player, or even 18 player setup. Which unless the host has the pull to get that many players into their game by active recruitment - that size of game will just not fill.

    So alternative solutions for buffing town need to be explored.

    Frinckles mentioned in the #fm-chat channel that the setup should have Caroler as a confirmed spawn because the Caroler is the spirit of the setup and it's unfortunate when it doesn't spawn in. So perhaps just making it so all three town power roles always spawn could be the buff that town needs?

    In that case the setup would be:

    Holiday Patron
    Holiday Patron
    Holiday Patron
    Holiday Patron
    Sleepwalker
    Merry Doctor (M.D.)
    Caroler
    Ornamentalist
    List Maker

    Janitor
    Actress
    Consort + Heartbreaker


    Holiday Angel
    Lover



    9 town with 3 named town vs 3 mafia is 32.90% town winrate under EV project conditions
    9 town with 4 named town vs 3 mafia is 43.48% town winrate under EV project conditions

    But the town aren't just named town, they're power roles each with the potential to swing the game in town's favor. Does the mafia's cast of power roles offset this? Maybe. It's hard to say.

    And how does the Angel + Lover impact balance in these scenarios as well?
    Angel obviously buffs whichever alignment they're randed to protect.
    Lover is generally a buff to mafia since mafia will know not to night kill the lover, meaning the lover becomes a sort of pseudo fourth mafia member if they love a mafia. Whereas if the lover loves a town then it just makes that townie twice as difficult for the doctor to protect.

    So overall is the modified setup with all three power roles as confirmed spawns a balanced setup?
    Probably not, but we still have plenty of time to figure out how to change it to get it there.
  47. Forum:Archived S-FMs

    Thread:S-FM 340: Election Day 2.0

    Thread Author:deathworlds

    Post Author:Lag

    Replies
    1,768
    Views
    29,795

    ►►Re: S-FM 340: Election Day 2.0◄◄

    @oliverz144 who did you vote last night, claim or you're dying right after Mizery
  48. Forum:Archived S-FMs

    Thread:S-FM 340: Election Day 2.0

    Thread Author:deathworlds

    Post Author:Lag

    Replies
    1,768
    Views
    29,795

    ►►Re: S-FM 340: Election Day 2.0◄◄

    Quote Originally Posted by BananaCucho View Post
    You're doing it again. You're throwing away a read based on mechanics alone, and it's not a very strong reason to
    Mizery refuses to claim, and PQ + Wrath are self resolving at EoD vote count reveal anyway.

    It's possible that PQ is Far left Dem and Wrath is illuminati,

    but even in taht scenario, Mizery has Russian Spy equity, so it's fine
  49. Forum:Archived S-FMs

    Thread:S-FM 340: Election Day 2.0

    Thread Author:deathworlds

    Post Author:Lag

    Replies
    1,768
    Views
    29,795

    ►►Re: S-FM 340: Election Day 2.0◄◄

    Quote Originally Posted by Mizery View Post
    Lag you're saying that PQ is covering for Wrath but then PQ outs numbers that support both Wrath and ceko's statements and then you pretend that clears him
    Claim your role + who you voted for last night, or you're getting the chop today, sorry
  50. Forum:Archived S-FMs

    Thread:S-FM 340: Election Day 2.0

    Thread Author:deathworlds

    Post Author:Lag

    Replies
    1,768
    Views
    29,795

    ►►Re: S-FM 340: Election Day 2.0◄◄

    Quote Originally Posted by BananaCucho View Post
    Why is wrath not the vote now? I saw the claim, you believe it?
    Wrath isn't the vote because PQ claimed that the vote count at EoD will be 6 for Dems, 4 for Reps, 9 for 3P.

    Wrath claimed ballot counter and said that there was only 1 vote for Republican last night.

    We know Wrath cannot be corrupt ballot counter because the illuminati roles are Interceptor, Shadow, and Agent.

    Meaning if at the end of the day today the announced ballot count matches what PQ said, then that clears Wrath as Town Ballot Counter and PQ as Fixer.

    If at end of day it's wrong, then turbo PQ tomorrow since he's actually far left democrat. But as of right now, I think we should give it a pass since PQ is definitely fanatic as he's un-CC'd.
Results 1 to 50 of 1787
Page 1 of 36 1 2 3 4