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Type: Posts; User: Marshmallow Marshall

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    ►►Re: S-FM Eternal Conflict (off-queue game) Take 2◄◄

    Quote Originally Posted by Paul View Post
    Luke 11:16
    And others, tempting him, sought of him a sign from heaven.
    Your Holiness, we are honored.

    This game is going to be awesome
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    ►►Re: S-FM Eternal Conflict (off-queue game) Take 2◄◄

    Moving this post and the one I'm quoting to the setup thread.

    Quote Originally Posted by OzyWho View Post
    3 weeks for 1 game day is too much of a commitment that I could reasonably promise, though I like the idea.
    The idea is that it's not that much of an intense commitment, and that you can spend an entire day offline without even looking at the game. But you're obviously free of your actions, at least until I come and lock you up my in dungeon to force you to play FM forever.

    Quote Originally Posted by OzyWho View Post
    -What's stopping the God from revealing at start of game?
    Fear from kills: doctors, if they even exist, cannot target the same player twice in a row. There's WIFOM involved in there. I guess there could be some benefit to claiming early, though, so your point is valid. I have an idea to fix this. @AIVION , would you approve if the following ability was added to Satan's rolecard: Alternatively, you may target a player at night by PMing host the role you think that player is. If you are correct, the player will die. This pierces all immunity and protection, and cannot kill vanilla Angels. This shares the one charge the previous ability has (in other words, you can only use one of these abilities per game).
    This should work even better.

    Quote Originally Posted by OzyWho View Post
    -Guardian Angel power's only purpose seems be to defend against Angel Knight? Can you sell the idea?
    Scum have a factional kill :P

    Quote Originally Posted by OzyWho View Post
    -Guardian Angels 2 charges, are they 2 charges of successful heals or 2 charges of attempts?
    Charges are not consumed if the target is not attacked.

    Quote Originally Posted by OzyWho View Post
    -Counsellor Angel communes with some as long as the Counsellor Angel lives. Would they keep communicating if the target died?
    No. Specifying this in the setup.

    Quote Originally Posted by OzyWho View Post
    -After God reveals at the start of the game, what's to stop the Counselor Angel to target God? Even though God is just 1 slot, I think people could quickly come to a consensus to listen to God just for the possible existence of Counselor.
    My suggestion above would fix this.

    Quote Originally Posted by OzyWho View Post
    -Given the special mechanic/-s of this setup, wouldn't it be more logical to balance the setup slightly more scum favored than usual? My impression is it's the opposite.
    No: Mafiascum don't balance their games much differently compared to us, and this kind of game lenght is close to their standards. More time to play means more time to scumhunt, but it also means more time to scumpaint, to prepare anti-spew, fake claims, etc. Plus, I do not expect real life days of this game to be as active as real life days of 48/24 ones.
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    ►►Re: S-FM Eternal Conflict (off-queue game) Take 2◄◄

    Quote Originally Posted by Voss View Post
    might be a good idea to take off the "archon account" user group from nicholas cage, if they're not going to be an archon account.
    Done.

    /confirm sign if it's needed
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