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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by Oberon View Post
    That happened after he died. His in-game reads prior to that (even before he died) were not that good. Comparable to what other people were saying.
    Mike was scumread by multiple people prior to the 4v4. He really was not that good this game. I love Mike, and he's a good friend, but no. He just didn't play that well.
    On wolfing:
    "Your win condition is to kill townies, not to imitate your town game or to side with the town. At the end of the game, people usually hail the mafia players that were considered consensus town, while they should be hailing the mafia players that managed to survive while getting tons of dirt on their hands. There are no bonus points awarded for being "consensus town" when the game has ended. If everyone in the graveyard is calling you an obvious scum, then great - that is why they are there."

    Mike did this extremely well.
  2. Forum:Signups

    Thread:S-FM 335: Bisected Souls (10-20P) Signups

    Thread Author:Auwt

    Post Author:Lag

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    ►►Re: S-FM 335: Bisected Souls (10-20P) Signups◄◄

    Quote Originally Posted by Mizery View Post
    Can someone explain to me exactly what an Archon is?


    In SC2 two high templars (or dark templars) can merge to form an Archon.

    Which is why we call hydras Archons on this site.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Lots of great performances this game!

    @Loldebite with the great blocks on PQ and MM. Even though night 1 was actually a no-kill from bandits, the fact that Loldebite actually targeted a bandit saved town from a disaster involving an miselimination on whoever Loldebite targeted, followed by another miselimination on Loldebite for "framing a townie" and even if Loldebite avoids miselimination, it would "clear" MM for having made a save. Town might have just lost on the spot way earlier if Loldebite didn't pick correctly there! On top of that he had the block on MM to almost give town another chance to win!

    @Frinckles had a game winning PoE by day 2 with all 4 bandits in his bottom 6 slots. If the bandits didn't kill him when they did, I am confident that Frinckles would have lead town to a victory. Very impressive solving from his slot!

    But ultimately I think my MVP vote this game goes to

    -vote Mike


    @Mike led the mafia team to a convincing victory, he had a textbook-perfect open wolf performance, constantly leading town astray, pushing them down all the wrong paths. And sending anyone that caught wind of his openwolfing right to the graveyard! Mike was advocating on day 2 for town to vote out whoever Loldebite blocked... until Loldebite revealed he blocked PQ and Mike did a complete 180 on the spot! Mike's night 2 check was conveniently the person that the mafia killed. The prot roles that ought to have saved said night 2 check were spared of any serious suspicion with Mike controlling the narrative for the game, continuing to push the Paopan/Gikkle false dichotomy.

    The best part of a good openwolf performance is that from the graveyard, knowing he's a wolf, it all feels so obvious - how is no one catching him?? But that's where Mike's excellent play came in this game - by controlling the narrative it makes the detection of these maneuvers so much more difficult, and Mike exploited this fact to the fullest to openly protect his teammates and push townies instead, securing what was - for most intents and purposes - a clean sweep victory for the bandit faction!
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    NotPaopan is the mayor with 1 votes.
  5. Forum:General Discussion

    Thread:Ozy

    Thread Author:SuperJack

    Post Author:Lag

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    ►►Re: Ozy◄◄

    Of all the people on this site, Ozy is definitely one of them.




    But actually, this is a great thread, just like how Ozy is great ^^
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Also @Frinckles had a game winning PoE on the night he was killed, had all 4 of the mafia in the bottom 6 slots on his reads list. Was very impressive to see!
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by OzyWho View Post
    A game for the spectators! Well, the EoDs are.

    I want to express my condolences to @Frinckles
    Dude basically solved the game the night he died, then was forced to observe the living Town.. let's say.. not doing as good... and now he has lost his #1 spot in the FM Ladder. ―\_(ツ)_/―

    Also, the mechanical side of this setup isn't complete in the setup page: Death descriptions, last wills, is 51% Majority vote player count based or total vote power based, etc.
    I realize the setup itself can't really be reworked because it's creator isn't here, but that's ok because I think it's ok balance.

    Btw, do I understand it correct that based on the OoO - lookout is immune to Escort?


    Congratz on MM and Mike in now sharing the #1/#2/#3 spot with Frinckles!
    Lookout is not immune to escort. It's a weird interaction - lookout's visit is immune, but receiving the feedback is not. Which for pretty much every purpose means lookout is not immune to escort except for the case where lookout chooses to target Veteran, in which case they will die to Veteran even if they're blocked by the escort since the escort doesn't stop the visitation.
  8. Forum:Signups

    Thread:S-FM 335: Bisected Souls (10-20P) Signups

    Thread Author:Auwt

    Post Author:Lag

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    ►►Re: S-FM 335: Bisected Souls (10-20P) Signups◄◄

    /sign

    Would be fun to play this as a hydra though, hmu on Discord if you're interested!
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Day 6 - Game Over

    Good game!
    Marshmallow Marshall was found dead. He was executed in a jail cell. Marshmallow Marhsall was killed by the Jailor.

    Marshmallow Marshall was a BANDIT

    Oberon was found dead. He was riddled with bullets at close range. Oberon was killed by the bandits.

    Oberon was TOWN

    oliverz144, Light_Yagami, and Loldebite were outnumbered, rounded up, and gunned down by the bandits.

    oliverz144, Light_Yagami, and Loldebite were TOWN

    The original post has also been updated.

    Players Alive Graveyard

    PQRnHack (Bandit Card Sharp)
    luona (Bandit Coach Driver)
    Mike (Bandit Sheriff)
    Frinckles (Town Bodyguard)
    Gikkle (Town Grave Digger)
    jmw (Town Citizen)
    NotPaopan (Town Mayor)
    Auwt (Town Veteran)
    Marshmallow Marshall (Bandit Doctor)
    Oberon (Town Jailor)
    oliverz144 (Town Survivalist)
    Light_Yagami (Town Lookout)
    Loldebite (Town Escort)

    The bandits have won!

    Congratulations to Marshmallow Marshall, PQRnHack, luona, and Mike!

    MVP Voting is open. 99 votes to hammer.
    99 votes to hammer.

    Discord Server Link

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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄


    Once Upon a Town in the West

    Night 5

    Vote Counts
    Loldebite (1 [L-4]):
    Marshmallow Marshall


    A majority could not be reached! No one was executed.

    The original post has also been updated.

    Players Alive Graveyard
    @oliverz144
    @Marshmallow Marshall
    @PQRnHack
    @Light_Yagami
    @Oberon
    @luona
    @Mike
    @Loldebite

    Frinckles (Town Bodyguard)
    Gikkle (Town Grave Digger)
    jmw (Town Citizen)
    NotPaopan (Town Mayor)
    Auwt (Town Veteran)

    Night 5 Ends at 4 PM CDT on Monday October 18th
    [COUNTDOWN]00:23:58:00[/COUNTDOWN]

    Night action deadline is 1 hour before SoD

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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    ANNOUNCEMENT:
    As the day is 4v4, it is impossible for town to eliminate any bandits during the day.

    Since voting for sleep is not included in the setup, players may message me in their private channels with a vote to sleep. If the vote is unanimous then the day will end prematurely.



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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Day 5

    What a plot twist! The game is still going!
    No one died!

    The original post has also been updated.

    Players Alive Graveyard
    @oliverz144
    @Marshmallow Marshall
    @PQRnHack
    @Light_Yagami
    @Oberon
    @luona
    @Mike
    @Loldebite

    Frinckles (Town Bodyguard)
    Gikkle (Town Grave Digger)
    jmw (Town Citizen)
    NotPaopan (Town Mayor)
    Auwt (Town Veteran)

    Day 5 Ends at 4 PM CDT on Sunday October 17th
    [COUNTDOWN]01:20:15:00[/COUNTDOWN]

    8 Players Remain. 8 votes in play. 5 votes to hammer.
    5 votes to hammer.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    ANNOUNCEMENT:
    The win condition of mafia is: "You win when all town aligned members are dead and at least one bandit aligned member is still alive."

    The win condition is NOT to just gain majority or parity.

    Because the game has not ended, it is mechanically confirmed that town must still have at least one way to win. You are both allowed and encouraged to speculate on the implications of this.




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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Night 4

    Vote Counts
    Auwt (5 [L-0]):
    oliverz144, Marshmallow Marshall, PQRnHack, luona, Mike

    PQRnHack (2 [L-3]):
    Loldebite, Oberon

    Auwt has been executed by majority decree!

    Auwt was TOWN

    The original post has also been updated.


    Players Alive Graveyard
    @oliverz144
    @Marshmallow Marshall
    @PQRnHack
    @Light_Yagami
    @Oberon
    @luona
    @Mike
    @Loldebite

    Frinckles (Town Bodyguard)
    Gikkle (Town Grave Digger)
    jmw (Town Citizen)
    NotPaopan (Town Mayor)
    Auwt (Town Veteran)

    Night 4 Ends at 4 PM CDT on Friday October 15th
    [COUNTDOWN]01:22:52:30[/COUNTDOWN]

    Night action deadline is 1 hour before SoD

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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Day 4

    RIP Jmw and Paopan. It's time for a 5v4 showdown for the fate of the town's golden fortunes!
    jmw was found dead. He was riddled with bullets at close range. jmw was killed by the Bandits.

    jmw was TOWN


    NotPaopan was found dead. He was ripped apart by several rounds from a high-caliber gun. NotPaopan was killed by the Vigilante.

    NotPaopan was TOWN
    The original post has also been updated.

    Players Alive Graveyard
    @oliverz144
    @Marshmallow Marshall
    @PQRnHack
    @Auwt
    @Light_Yagami
    @Oberon
    @luona
    @Mike
    @Loldebite

    Frinckles (Town Bodyguard)
    Gikkle (Town Grave Digger)
    jmw (Town Citizen)
    NotPaopan (Town Mayor)

    Day 4 Ends at 4 PM CDT on Wednesday October 15th
    [COUNTDOWN]02:00:00:00[/COUNTDOWN]

    9 Players Remain. 9 votes in play. 5 votes to hammer.
    5 votes to hammer.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Night 3

    Vote Counts
    Gikkle (7 [L-0]):
    Auwt, jmw, NotPaopan (Mayor), Mike, PQRnHack, oliverz144

    Loldebite (1 [L-6]):
    Light_Yagami

    NotPaopan (3 [L-4]):
    Oberon, Loldebite, Marshmallow Marshall

    jmw (1 [L-6]):
    Gikkle

    Gikkle has been executed by majority decree!

    Gikkle was TOWN

    The original post has also been updated.


    Players Alive Graveyard
    @oliverz144
    @Marshmallow Marshall
    @PQRnHack
    @Auwt
    @jmw
    @Light_Yagami
    @NotPaopan
    @Oberon
    @luona
    @Mike
    @Loldebite

    Frinckles (Town Bodyguard)
    Gikkle (Town Grave Digger)

    Night 3 Ends at 4 PM CDT on Monday October 13th
    [COUNTDOWN]00:21:20:00[/COUNTDOWN]

    Night action deadline is 1 hour before SoD

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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by PQRnHack View Post
    @Lag when mafia do their attack and person is chosen for that attack, is it possible that this person is jailed and does not perform the faction kill as a result of the jailing?
    Bandit attack happens at the same time as all other kills in the OoO. The carrier for the attack is chosen during the night. Bandits know if any of them have been jailed and so would know to not select a jailed member to perform the attack.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Day 3

    RIP Frinckles. This one's for you, buddy. If you don't listen to it, then you're not paying respects to the dead.
    Frinckles was found dead. He was riddled with bullets at close range. Frinckles was killed by the Bandits.

    Frinckles was TOWN
    The original post has also been updated.

    Players Alive Graveyard
    @oliverz144
    @Marshmallow Marshall
    @PQRnHack
    @Auwt
    @jmw
    @Light_Yagami
    @NotPaopan
    @Oberon
    @luona
    @Mike
    @Gikkle
    @Loldebite

    Frinckles (Town Bodyguard)

    Day 3 Ends at 4 PM CDT on Wednesday October 13th
    [COUNTDOWN]02:00:00:00[/COUNTDOWN]

    12 Players Remain. 13 votes in play. 7 votes to hammer.
    NotPaopan is the mayor with 2 votes.
    7 votes to hammer.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄


    Once Upon a Town in the West

    Night 2

    Vote Counts
    Gikkle (7 [L-1]):
    Auwt, jmw, NotPaopan (Mayor), Mike, Loldebite, PQRnHack

    NotPaopan (1 [L-7]):
    Marshmallow Marshall

    PQRnHack (4 [L-4]):
    Light_Yagami, Frinckles, luona, Gikkle

    Auwt (1 [L-7]):
    oliverz144

    Light_Yagami (1 [L-7]):
    Oberon


    A majority could not be reached! No one was executed.

    The original post has also been updated.



    Night 2 Ends at 4 PM CDT on Monday October 11th
    [COUNTDOWN]00:23:50:00[/COUNTDOWN]

    Night action deadline is 1 hour before SoD

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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    The sun has set. Night is upon us. The second day has ended.

    Roles with day actions have until 4:10 PM CDT to submit their actions.

    The flip occurs after this deadline.

    Night begins only after the flip.
  21. Forum:Approved Forum Mafia Setups

    Thread:S-FM SVM (10P or 14P)

    Thread Author:OzyWho

    Post Author:Lag

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    [Approved Experimental] ►►Re: S-FM SVM◄◄

    Is this a joke? Or is this a serious thread? lol

    EDIT: Actually a cursory look over the setup, this looks to be a legit setup, not just a parody of MM's setup for parody's sake
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by Gikkle View Post
    (Edited this post just to fix the broken quote, just fyi)
    In the future if something is broken just leave it and repost a fixed version rather than editing
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Day 2

    Seriously, I'm not kidding, if you don't listen to the songs, ON LOOP, then you will be sent to the corner of shame.
    No one died!

    The original post has also been updated.


    Day 2 Ends at 4 PM CDT on Sunday October 10th
    [COUNTDOWN]02:00:00:00[/COUNTDOWN]

    13 Players Remain. 14 votes in play. 8 votes to hammer.
    NotPaopan is the mayor with 2 votes.
    8 votes to hammer.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄


    Once Upon a Town in the West

    Night 1

    Vote Counts
    NotPaopan (7 [L-1]):
    jmw, Gikkle, Loldebite, Light_Yagami, Marshmallow Marshall, Frinckles, oliverz144

    Gikkle (5 [L-3]):
    Auwt, Oberon, PQRnHack, NotPaopan (Mayor)

    Light_Yagami (1 [L-7]):
    Mike

    PQRnHack (1 [L-7]):
    luona


    A majority could not be reached! No one was executed.

    The original post has also been updated.



    Night 1 Ends at 4 PM CDT on Friday October 8th
    [COUNTDOWN]00:23:50:00[/COUNTDOWN]

    Night action deadline is 1 hour before SoD

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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    The sun has set. Night is upon us. The first day has ended.

    Roles with day actions have until 4:10 PM CDT to submit their actions.

    The flip occurs after this deadline.

    Night begins only after the flip.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by Oberon View Post
    @Lag is there any chance you could extend this day by a few hours? I will not be home until after EoD. And it would be nice if we could switch to plurality with majority tomorrow.
    EoD times will always occur either exactly when a hammer occurs, or exactly at the stated times.
    Elimination type cannot be changed.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by oliverz144 View Post
    I dont thing anyone here is for a skipped day.
    @Lag how do the votes need to look like for no one to be lynched?
    a lynch today is important.
    We should start first accusations.
    If any player reaches 8 votes before EoD then the thread will lock and that player will be eliminated.

    If no player reaches 8 votes before EoD then there will be no elimination for the day.
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by OzyWho View Post
    Us, and every other community still to this day. ―\_(ツ)_/―

    This stance is unnecessary strong for the topic imho, it's not as black and white. For example, Day1 majority lynch is slightly worse than for other days - but it's just enough for hosts often to disable it for D1.

    Me personally, I'd be less inclined to join a game without Majority lynch - games with it are just more fun and I'd join them instead.
    The majority of the FM world seem to agree that games are better with Majority than without. it's doubtful that they're all idiots.

    To me, this is like taking away a stick from a child because they might hurt themselves.
    How much does the child hurt himself with the stick here? Luckily we have the benefit of hindsight by looking at the Majority lynhches of the past. We can be objective.

    Voss, if you want to show how bad of an effect Majority lynch has on games - I think you can just show all examples of 2021 that Majority lynch affected badly?
    I had to scroll down to Lazy FM to find the first that I could even begin to consider - but it turned out to be a counter claim lyncn and a F5 lynch where all towns voted one of the 2 Mafia.
    Before then it was all counter-wagonless lynches, or Mafia lynches, or both.
    I was honestly too lazy to check any further, for I was already convinced that Majority lynch has a good affect on the game more often than not.

    To the question of how much does the child hurt himself with the stick - apparently, it's a rubber stick as far as I can tell from our games.
    And even if it wasn't the case - removing it would still remove an aspect of gameplay.

    I'm kinda curious tbh. There's so many aspects in game setups that affect their balance. This is one of the lesser ones. Why this strong attitude towards this one in particular?
    This is a super interesting topic for a discussion, should make a thread about it - although probably after the current game is over as the current game is going to be occupying most of the FM players on the site
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by Voss View Post
    I'm not going to continue derailing this thread. Just wanted to unsign, say why, while also saying Lag is super cool.
    Ya, no worries, I was just joking when I said to complain to Auckmid

    I prefer plurality elim as well - but as this is a ladder game there is very limited room for altering the setup away from what was approved at the start of the season.
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by Voss View Post
    /unreserve.

    I think Lag's great, but I cannot, in good conscience, support super scum sided mechanic of majority yeeting.
    Please file all setup complaints via hunting down Auckmid and complaining directly to him
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Day 1

    In order to enhance immersion, all players are required to listen to the song of the day on loop while playing the game. This is not a joke. If you are found to be not listening to the song of the day on loop, you will be sent to sit in the corner of shame.


    Day 1 Ends at 4 PM CDT on Thursday October 7th
    [COUNTDOWN]03:00:00:00[/COUNTDOWN]

    Day Action Deadline is 10 minutes after EoD.

    The thread will lock at EoD, but flips will not occur until after the day action deadline.

    13 Players Remain. 14 votes in play. 8 votes to hammer.
    NotPaopan is the mayor with 2 votes.
    8 votes to hammer.

    Remember, MAJORITY elimination ONLY.

    If a majority is not reached, then there will be no elimination.

  32. Forum:Setup Workshop

    Thread:S-FM D e m o c r a z y (14P)

    Thread Author:Marshmallow Marshall

    Post Author:Lag

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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    I think the real effect of this kind of mechanic is that it will make it far easier to CFD.

    Imagine day 1, the trains are dead locked with 6 votes for Player A and 6 votes for Player B (with a single player not voting, and another player casting a vanity vote for Player C)

    Because the main trains are A vs B, anyone that wants A eliminated will place a support vote on B. Anyone that wants B eliminated places a support vote on A. So now the trains are at 6+ votes and 6- votes each, for a total weight of 3v3

    Nearing EoD a CFD engages, 1 player from train A and 1 player from train B switch their votes off to vote for C instead, C now goes from 1 vote to 3 votes. The two main trains, that still have 5 voters a piece on them, are now sitting at 2 and 2. Player C is eliminated.

    Normally you would need 4 voters, 2 from each wagon, to switch to C to get them cleanly eliminated. But with this system you only need 2

    So are CFD's generally good for town? Or are they generally bad for town?

    I think they're usually not bad for town because of the amount of extra information town gets out of the flip from a CFD

    Although a clear downside for town is that it lets a very small number of players heavily manipulate the flip for a day when you have two entrenched trains.
    And that one can definitely be seen as a big boon to wolves.
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    ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West

    Role cards have been sent! The game will begin Monday, October 4th at 4 PM CDT


    Day 1 Starts at 4 PM CDT
    [COUNTDOWN]00:21:13:00[/COUNTDOWN]
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    ►►S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Once Upon a Town in the West
    Presented by: Lag

    Yes, I am aware that The Good, The Bad, and The Ugly is a different movie than Once Upon a Time in the West
    Spoiler : Setup :
    The small, dusty, backwater town of Flagstone was a hidden gem of the wild west to those that called it home. It all changed when the discovery of gold in Flagstone's foothills lead to a string of murders. Four of the townsfolk formed a makeshift gang of bandits - conspiring to kill off the rest of the town to take the golden fortunes for themselves.

    Now will the people of Flagstone root out these murderous traitors in time? Or will the bandits seize the town's fortunes for themselves?

    Only time will tell... until then. Stay vigilant, and watch your back.


    Spoiler : Setup :

    Overview
    The setup follows the small-town rules, which are as follows:

    - Each player will be randomly assigned both ONE character role and ONE faction role from the list below. Every one of the thirteen given character roles will appear EXACTLY once upon game startup

    -Factions roles determine the players win condition, in addition to any other abilities they might get, such as bandit night kills. Faction roles are private.

    -Character roles give each player additional abilities to assist them, such as being able to heal players as the doctor. Character roles have no effect on alignment. Character roles are public, which means at the beginning of day 1, the character role assigned to each player will be revealed to everyone. As such, everyone will know which player was given the doctor ability, but will not know whether the doctor is pro-town or pro-bandit.

    Character Roles
    Mayor
    Doctor
    Lookout
    Veteran
    Survivalist
    Vigilante
    Grave Digger
    Jailor
    Escort
    Card Sharp
    Coach Driver
    Bodyguard
    Sheriff
    Faction Roles
    Bandit
    Bandit
    Bandit
    Bandit

    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Town
    Spoiler : Specific Role Descriptions :

    Character Role Descriptions

    Mayor

    • Your vote counts as 2 votes for the purposes of lynching
    • You are NOT confirmed town


    Doctor

    • Protect 1 person each night from death
    • Protects target against bandit and vigilante kills. Does not protect against jailor executions or veteran/bodyguard kills.
    • No feedback is given or received for a successful heal


    Lookout

    • Watch over someone each night, seeing which people target that person
    • Sees all people who visit your target, regardless of where they appear on the OoO


    Compulsive Veteran

    • Go on alert each night, killing anyone who targets you
    • You MUST go on alert and have unlimited charges
    • Kills through this ability bypass any protection/healing
    • You are immune to bandit and vigilante kills. You are not immune to bodyguard kills or jailor executions.
    • You do not kill anyone who targets you with a day action, and being jailed prevents you from going on alert.


    Survivalist

    • Automatically protect yourself each night, giving yourself immunity.
    • If you are targeted by a bandit or vigilante kill, you do not die. Instead, your receive feedback that you were targeted by a kill, and have your role converted to citizen (losing all character abilities, but not faction abilities)
    • You are not immune to jailor executions or veteran/bodyguard kills.


    Vigilante

    • May kill 1 target on any given night
    • If a town aligned member is successfully killed using this action, your role is converted to citizen (losing all character abilities, but not faction abilities).
    • Aside from this restriction, you have unlimited shots


    Grave Digger

    • Once per day, you may target any character in the graveyard, gaining all of their CHARACTER abilities for the rest of that day and the following night.
    • Survivalists or vigilantes who died as citizens are treated as having no character ability.
    • Saving yourself as a survivalist or killing a town aligned character as a vigilante will permanently convert you to a citizen (losing all character abilities, but not faction abilities).
    • You may NOT target a dead mayor, all other roles are fair game.


    Jailor

    • Once per day, you may target any character to be jailed
    • If, and only if, no lynch occurs on that day, target character will jailed by you during the following night.
    • You may communicate with jailed characters during the night, and jailed characters are role blocked and unable to join any other night chats.
    • Jailed characters are NOT protected against other attacks.
    • You may execute a jailed character at the end of the night, bypassing all healings and immunities.
    • You have unlimited executions


    Escort

    • Each night, you may target 1 person to be role-blocked, preventing any night actions.
    • Can not prevent jailor executions, which are performed earlier in the OoO.
    • No feedback is given to the target from this ability.


    Card Sharp

    • Each day, you may target up to 4 people (including yourself) to invite to a card game.
    • The following night, all people targeted will form a night chat.
    • You may target less then 4 people.
    • If you do not target yourself, you will not be included in the chat.
    • Jailed people will not be able to join the chat.
    • You may not setup a night chat if you are jailed or dead.


    Coach Driver

    • Each night, target 2 people to be swapped.
    • All other actions targeting one of the swapped persons will instead target the other person.
    • Does not affect jailor executions or escort roleblocks, which occur earlier in the OoO.
    • No feedback is given to either of the swapped individuals.


    Bodyguard

    • Target 1 person each night, protecting them.
    • If the protected individual is targeted by a bandit or vigilante attack, they do not die. Instead both you and the attacker die.
    • Both of these deaths cannot be prevented by any means.
    • Protection does not trigger on jailor executions or veteran kills.
    • No feedback will be given for a successful protection.


    Sheriff

    • Target 1 person each night to investigate
    • If the target has a mafioso faction role, you will be informed they appear to be bandit aligned.
    • If the target has a town faction role, you will be informed they appear town aligned.

    Faction Roles

    Bandit

    • You are aligned with the bandits. You win when all town aligned members are dead and at least one bandit aligned member is still alive.
    • You know the identities of all other bandit-aligned players, and may chat with them each night.
    • Each night, one member of the bandits may kill a target player as a free action, in addition to any character actions.


    Town

    • You are aligned with the town. You win when all bandit aligned members are dead and at least one town aligned member is still alive.
    • You have no additional abilities (aside from your character ability)



    Setup Specific Rules:

    1. Blackout: To give the bandits more freedom with who they target with their character abilities, no feedback will be given for the following roles which usually do give feedback: Escort, Coach Driver, Doctor and Bodyguard.
    2. Free faction kills: For the same reason as blackout, the bandit member who carries out the faction kill may still use any character night actions.
    3. Longer Day 1: Day 1 will be 72 hours. Future days will be 48 hours. Nights will be a constant 24 hours.


    Other Rules:

    1. All Standard FM Rules apply unless stated otherwise.
    2. All Ladder Rules apply unless stated otherwise.


    Order of operations (OoO):
    Start of Night:

    1. Jailing
    2. Card Sharp sets up a night chat
    3. All night chats open


    End of night

    1. Jailor executes
    2. Veteran goes on alert, Survivalist protects himself
    3. Lookout goes into position
    4. Escort roleblocks
    5. Coach driver switches targets
    6. Bodyguard protects
    7. Doctor protects
    8. Kills/Investigation Feedback


    Optional Reading:
    Spoiler : Q&A :

    Note: Questions that involve multiple roles are not duplicated. Ctrl+F a role to see all questions relevant to that role.

    NO Self Targeting unless otherwise specified
    NO Last Wills
    NO Death Notes
    YES Death Descriptions
    Majority (51%) of available votes with hammer.
    Factional Kill is Optional
    High Noon Tiebreaker to be used in Stalemates

    Protection Priority:
    1) Bodyguard
    2) Survivalist
    3) Doctor

    Any form of protection protects against an unlimited number of applicable attacks.

    General Setup Questions

    Does the game end if bandits control 50% of the vote?
    No. Bandits win when all town aligned players are dead or there is nothing that can stop that from happening. (Example 2v2 scenario where the game continues: Town Jailor, Town Escort, Bandit Not-Veteran x2)

    Mayor

    Mayor and two other players are alive in final 3, how many votes to hammer?
    51% of the votes in play. Therefore 3 votes.

    Lookout

    Does the Lookout die if they target the Veteran?
    Yes.

    Does the Jailor visit their target, or does their target visit the Jailor?
    The Jailor visits their target.

    The Lookout comes before the Escort in OoO, does that mean they cannot be roleblocked?
    The Lookout's visitation cannot be roleblocked, but a roleblocked Lookout would receive no investigative feedback.

    Does the Lookout see any interactions caused by the Card Sharp?
    No.

    Veteran

    Who can roleblock the Veteran?
    The Jailor can, the Escort cannot.

    Survivalist

    Who can roleblock the Survivalist?
    The Jailor can, the Escort cannot.

    The Survivalist gets attacked by the Bandits, and healed by the Doctor. What happens?
    The Survivalist gets converted to Citizen.

    The Survivalist is a Bandit and duels the Bodyguard. The Survivalist also gets attacked by the Vigilante, what happens?
    The Survivalist protects against the Vigilante shot and gets converted to Citizen.
    The Survivalist and the Bodyguard both die in the duel, the Survivalist appears as Citizen in the graveyard.

    Vigilante

    The Vigilante attacks a player that flips town but was also killed some other way. Do they lose their gun still?
    Yes. If the Vigilante attack hits a player and that player flips town. They are converted to Citizen, regardless of how many other times that player was attacked.

    The Vigilante kills themselves due to the Coach Driver. If the Vigilante is town, do they appear in the graveyard as a Citizen becuase they killed a town?
    No - the Coach Driver is credited as the killer in this case and the Vigilante flips as Vigilante.

    Grave Digger

    Is the role the Grave Digger chose publicly announced?
    No.

    Does Jailing prevent the Grave Digger from assuming their role?
    No.

    If the Grave Digger targets the Jailor/Card Sharp, can they use their day actions on the same day?
    Yes.

    Escort

    What investigative feedback does a roleblocked Sheriff/Lookout receive?
    They receive no feedback.

    Card Sharp

    Do players invited to a card game know who else was invited to the game?
    No. They will know who is able to attend the game, but only the Card Sharp will be told if a player cannot attend due to being jailed. The Card Sharp receives this information even if they did not invite themselves to the game.

    Coach Driver

    The Veteran is swapped with the Mayor by the Coach Driver. The Doctor, the Lookout, the Vigilante, the Escort, the Bodyguard, the Sheriff, and the Survivalist Bandit all target the Mayor. The Jailor jailed the Mayor during the day and chooses to execute. The Card Sharp invited the Mayor to a card game during the day. What happens?
    The Card Sharp is notified that the Mayor cannot join the card game at the start of the night.
    The Mayor is jailed by the Jailor at the start of the night.
    The Coach Driver, the Doctor, the Vigilante, and the Sheriff all die to the Veteran.
    The Survivalist and the Bodyguard die to both the Veteran and the Bodyguard duel.
    The Lookout sees the Coach Driver, the Escort, and the Jailor visit the Mayor.
    The Mayor is roleblocked by the Escort.
    The Mayor is executed by the Jailor.

    Can the Doctor self-heal / the Bodyguard self-guard with the Coach Driver's help?
    Yes.

    What happens if a Vigilante/Bandit is swapped with their kill target?
    The Vigilante/Bandit dies - ran over by a coach.

    Does the Survivalist's vest protect against being ran over by a coach?
    Yes.
    Optional Reading:
    Spoiler : High Noon Tiebreaker :

    If the game reaches any sort of stalemate scenario, then the High Noon tiebreaker can be invoked either by the host or by the bandits.

    Host-Invoked Tiebreaker
    If the game reaches a stalemate deemed by the host, then the host may invoke the high noon tiebreaker at their discretion.

    Example: Town Card Sharp, Town Lookout, Town Doctor, Bandit Survivalist
    There is no way to gain any information on who the bandit is as long as the bandit holds their night kill.
    Town chooses to not eliminate since they prefer final 3 LYLO over final 4 MYLO.
    The bandit chooses to not kill because they prefer final 4 MYLO over final 3 LYLO.
    The host resolves this deadlock by invoking the High Noon Tiebreaker.
    Invalid Example: Town Card Sharp, Town Lookout, Town Doctor, Bandit Sheriff
    With a sheriff alive, there is a way to gain information on who the bandit is - even though the Sheriff is the bandit. Therefore High Noon tiebreaker will not be invoked.
    Example: Town Veteran, Bandit Sheriff
    The two have no way of killing each other. Therefore the tiebreaker will be invoked.
    Bandit-Invoked Tiebreaker
    Requirements:
    - Bandits control exactly 50% of the vote
    - Town does NOT have any ways to eliminate any bandits as long as the bandits hold their night kill
    - Town does have ways of stopping the bandits from guaranteeing victory

    Mandatory if:
    - The requirements to invoke the tiebreaker have been met two nights in a row and the bandits chose to
    hold the night kill the first night without invoking the tiebreaker. On the second night, the bandits must
    either invoke the tiebreaker OR make a night kill.

    Example: Town Doctor, Town Coach Driver, Bandit Sheriff, Bandit Card Sharp.
    The Doctor heals the Coach Driver.
    The Coach Driver randomly chooses one of the following options:
    - Don't swap the doctor.
    - Swap the Doctor with the Sheriff.
    - Swap the Doctor with the Card Sharp.

    The Bandits control 50% of the vote. Town has no way to kill the Bandits if they hold their night kill, but the Bandits have only a 1 in 3 chance of successfully killing the Doctor and a 2 in 3 chance of killing a teammate if they use their night kill - therefore victory cannot be guaranteed. Therefore the bandits have the option to invoke the High Noon Tie breaker rather than gambling on the night kill.
    Tiebreaker
    If the Tiebreaker has been invoked then it will be announced at SoD. The thread will remain locked but each player's vote is replaced with a 1-shot day pistol.

    23 hours and 55 minutes after SoD, the thread will unlock. High Noon is half way through the game day - 24 hours after SoD.

    If a player posts in the thread before High Noon, then they count as being distracted, too busy talking rather than staring dramatically during the wild west standoff. They won't be able to shoot until 1 minute after High Noon.

    If a player shoots before High Noon, then their gun jams, and they must unjam it. They won't be able to shoot until 1 minute after High Noon.

    If a player is shot before they take their shot - then their shot does not go off.

    Shots kill guaranteed.

    Success and order of shots is based on their timestamp and order as they appear on the forums.

    Example:
    Marshmallow Marshall and Auwt are town.
    AIVION and PQRnHack are bandits.

    SoD is at 4 PM on Saturday.
    Saturday at 4 PM the High Noon Tiebreaker is announced, the thread remains locked.
    Sunday at 3:55 PM the thread unlocks.

    Marshmallow Marshall shoots AIVION at 3:59:59 PM
    Auwt shoots PQRnHack at 4:00:00 PM
    PQRnHack shoots Marshmallow Marshall at 4:00:01 PM
    AIVION shoots Auwt at 4:00:02 PM

    After the dust settles, MM's gun jammed because he shot too early. PQRnHack dies to Auwt, so his shot on MM does not go through. Auwt dies to AIVION. AIVION and MM are left. MM's gun unjams at 4:01 PM and MM shoots AIVION, MM is the lone survivor and town wins.
    Note: This game is functionally identical to the Original Setup, the only changes were renaming Networker to Card Sharp and Bus Driver to Coach Driver to fit the Wild West theme.
    Signups

    Roles were assigned to each faction by randomly generating three setups and then picking the setup I deemed to be the most balanced among the three.

    After the factional role distribution was determined, players were randomly assigned to slots a single time with no option for re-rolling.

    Host Questions

    If you would like a question answer publicly, mention me in the thread. Questions must include a mention
    Code:
    [MENTION=11411]Lag[/MENTION]
    If you would like a question answered privately, feel free to message me in the private Discord channel in the server.

    Day Links
    SoD 1 • EoD 1
    SoD 2 • EoD 2
    SoD 3 • EoD 3
    SoD 4 • EoD 4
    SoD 5 • EoD 5
    SoD 6 - Bandits Win!

    Host ISO

    The Bandits Have Won!

    # Name Status Role ISO
    1 oliverz144 Outnumbered and Killed Day 6 Survivalist ISO
    2 Marshmallow Marshall Executed Night 5 by Jailor Doctor ISO
    3 PQRnHack Alive Card Sharp ISO
    4 Auwt Executed Day 4 by Majority Veteran ISO
    5 jmw Killed Night 3 by Bandits Vigilante ISO
    6 Light_Yagami Outnumbered and Killed Day 6 Lookout ISO
    7 NotPaopan Killed Night 3 by Vigilante Mayor ISO
    8 Frinckles Killed Night 2 by Bandits Bodyguard ISO
    9 Oberon Killed Night 5 by Bandits Jailor ISO
    10 luona Alive Coach Driver ISO
    11 Mike Alive Sheriff ISO
    12 Gikkle Executed Day 3 by Majority Grave Digger ISO
    13 Loldebite Outnumbered and Killed Day 6 Escort ISO

    72H Day 1 / 48H Days / 24H Nights
    Majority Lynch
    NO Last Wills
    Role Revealed Upon Death
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Invites to the game server have been sent! In order to maximize the number of days that have EODs during the weekend, the game will start on Monday October 4th at 4 PM CDT
  36. Replies
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    ►►Re: Interesting off-site experiences◄◄

    Quote Originally Posted by OzyWho View Post
    I thought that not allowing claims is common for IRL and Werewolf communities. You mentioning a French site I guess means it's not that common? It'd be hard for me to believe anyone here has played on more sites than you. :/
    In every IRL game I've played claiming was 100% allowed and FPS claiming was even encouraged. But then again, I'm usually the one introducing groups to mafia, so that probably skews that sample just a bit
  37. Replies
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    ►►Re: Interesting off-site experiences◄◄

    Recently played in a game offsite where rather than using PMs on the forum for feedback + action submissions, a single Discord server with all the players in the game was used. Mafia chat was in the same server as well.

    The way to make this work without leaking who mafia is based on name colors/roles in the server is that each player is given their player slot as their role. So the person in slot 1 is given Role 01, slot 2 is given role 02, etc. Then if slots 2 5 and 12 are mafia, you just give roles 02, 05, and 12 permissions to view the mafia channel. It doesn't leak who is mafia because all other players can see is that someone has role 02, but they have no way of knowing if role 02 has access to the mafia channel.

    Overall being able to put all channels of mod to player communication + feedback + mafia chats + role assignments in one place on one discord server was very convenient and it's definitely they way I plan on running any future games
  38. Replies
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    ►►Re: Request: Doctor should be able to save people with heart attacks◄◄

    Quote Originally Posted by OzyWho View Post
    @Lag
    I was wondering if it was possible for you to do your computer magic thingy and pull up statistics, which roles heart attack the most?

    I remember dying from heart attack often even though being present in the game. Just not talking + having a role that I don't want to night action with or something.

    I feel like the heart attack's theoretical purpose doesn't correspond with how it is in practice at all.
    If we knew that roles like Jailor, Government and Benign died far more than the rest - that'd prove it I think.
    ―\_(ツ)_/―
    Not currently. In the future, maybe.

    Unless there is a clever solution that I am missing, parsing information from replays that doesn't involve player inputs is very difficult because SC2 is a deterministic game. It takes a starting seed + the map file + the player inputs and then just recreates the game from those three things in the replay viewer. Meaning anything that isn't directly tied to player inputs (such as chat input or button presses), then in order to extract that information you'd have to emulate the entire Mafia map file ran using the starting seed (which is exactly what the SC2 client does when viewing a replay).
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by jmw View Post
    /sign

    Same situation as Oliver, played a game offsite with Lag and was directed to this game. Looking forward to playing with you all!
    Hi Jmw! Happy to see you here!
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by oliverz144 View Post
    I feel in my blood that im gonna win
    so all im gonna say is: /in

    jokes aside, i just played a game with luminous lag, and got invited to this forum and this game. I am a newbie, and looking forward to a interesting game!
    good luck, oli
    Hi oliver, glad to see you here!

    Just 2 more signs now and the game can begin
  41. Forum:General Discussion

    Thread:Arizona Election Proven Stolen

    Thread Author:Voss

    Post Author:Lag

    Replies
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    Views
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    ►►Re: Arizona Election Proven Stolen◄◄

    Some of this going on in here



    (Also is there a way to resize images with the IMG tag??)
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    A couple of players have temporarily unsigned due to scheduling conflicts. I've updated the post with the ones that have notified me. If you won't be able to play until after a certain date due to your schedule, and are currently signed, let me know so I can update the post.

    If you haven't signed because of a busy schedule, but will be free after a certain date and wish to auto-sign for the game after that date, I can also add you to the post.
  43. Forum:Mafia Discussion

    Thread:How many bodyguards will die if...?

    Thread Author:gregl

    Post Author:Lag

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    ►►Re: How many bodyguards will die if...?◄◄

    Quote Originally Posted by gregl View Post
    Let's say three bodyguards protect a mayor, Godfather decides to shoot the mayor, will all three bodyguards die or just one? According to a previous post, two doctors are needed to protect a target from two separate attacks at night, so will only one bodyguard die? They are all protectors.


    What if two bodyguards protect one person, but that person gets a visit from the Godfather on the same night who has an unsuspecting bodyguard on him, how many bodyguards die?


    Another scenario, two bodyguards protect a vigilante who attacks a veteran at night who has a hapless bodyguard on him, how many people die?
    I am by no means a definitive source on this, but I believe the way it works is that:

    3 BG protect Mayor, GF attacks = 1 Bodyguard dies, GF dies. The bodyguard dies is, for most purposes, random. But I believe whichever BG is in the lowest numbered lobby slot will be the one that dies. (Lobby slot is different from the in-game numbered slot. It's the order of players in the lobby, not in game)

    Second case I believe the bodyguard protecting the mayor dies and the godfather dies. I do not think that a bodyguard can protect someone from another bodyguard.

    Third case - the Veteran does not die, he cannot die on alert except to Arsonist burn (Or Jester suicide iirc). So the Veteran lives. The bodyguard duels the veteran to protect the vig, so the vig lives. Just the bodyguard dies in a duel with the veteran.
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    ►►Re: Request: Doctor should be able to save people with heart attacks◄◄

    Quote Originally Posted by gregl View Post
    Witch doctors can rescue players with heart attacks, why can't regular doctors? They're both doctors!
    Is this real? What the heck
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by Mizery View Post
    I'm Dwai#4188
    Didn't come up with anything.

    "Hm, didn't work. Double check that the capitalization, spelling, any spaces, and numbers are correct."

    Message me on Discord Lag#0773
  46. Replies
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Quote Originally Posted by Mizery View Post
    ....
    /sign
    Nice! One more slot! I don't have you on Discord, can you message me? (Will be running the game through Discord)
  47. Forum:General Discussion

    Thread:Who is this person?

    Thread Author:WrathCyber

    Post Author:Lag

    Replies
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    Views
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    ►►Re: Who is this person?◄◄

    You appear online in every server you're in as long as you have Discord running.
    Leaving Discord running in the background nearly 24/7 is fairly common.

    Meaning he's just some random person who has a username that starts with A so they appear at the top of the online user list.
  48. Forum:Site Discussion

    Thread:New mod Lag

    Thread Author:OzyWho

    Post Author:Lag

    Replies
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    Views
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    ►►Re: New mod Lag◄◄

    With how much Ozy is committing to the chainsaw defense of oops, trying to distract from the top wagon - I think seeing how oops flips will give us a lot of information. If he flips scum, then Ozy-Oops is almost certainly a W/W pairing.

    -vote oops_ur_dead
  49. Forum:Site Discussion

    Thread:New mod Lag

    Thread Author:OzyWho

    Post Author:Lag

    Replies
    26
    Views
    1,258

    ►►Re: New mod Lag◄◄

    Quote Originally Posted by AIVION View Post
    Congrats good sir :3 welcome to the cool kids club!
    Thanks AIVION ^^

    Quote Originally Posted by OzyWho View Post
    Chansaw defending MM, possible Lag - MM wolf team?

    -vote Lag
    Look at this OMGUS, copying the exact thing I accused him of! Ozy is outed wolf?? :P

    Quote Originally Posted by Varcron View Post
    Half dead tbh

    went from having nothing to being really busy in the span of a few days...

    basically right after my last fm game
    Hope things get better for you soon then! We miss having you around!
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    Poll: ►►Re: S-FM 334 (Ladder): Once Upon a Town in the West (Small-Town Mafia) (13P)◄◄

    Finished the flavor for the game! Welcome to the Wild West!

    (And yes I know we just had a Wild West game, but Wilder Wilder Wastelander hardly counts )
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