January 7th, 2020, 04:59 AM
[QUOTE=yzb25;842096]I'm curious about how you'd determine when it makes more sense to lynch for information than it does to lynch your top scumread.
Also, I'm curious about whether you'd lynch to stifle "entropy". I'm not referring to policy lynches, which have an almost moral aspect. I'm talking strategically.[/QUOTE]
I think I make lynching for information and lynching a top scumread sound mutually exclusive, which isn't my intention.
Maybe I should say "how you'd determine the extent to which you should forgo scumminess for information on a given day", or smth.
I was prompted to ask this when you were talking about the hypothetical dude with loads of game-relevant posts. And Helz said his flip could unravel the game, which suggested lynching him would be worthwhile irrespective of how you read him.
Originally Posted by
yzb25
I'm curious about how you'd determine when it makes more sense to lynch for information than it does to lynch your top scumread.
Also, I'm curious about whether you'd lynch to stifle "entropy". I'm not referring to policy lynches, which have an almost moral aspect. I'm talking strategically.
I think I make lynching for information and lynching a top scumread sound mutually exclusive, which isn't my intention.
Maybe I should say "how you'd determine the extent to which you should forgo scumminess for information on a given day", or smth.
I was prompted to ask this when you were talking about the hypothetical dude with loads of game-relevant posts. And Helz said his flip could unravel the game, which suggested lynching him would be worthwhile irrespective of how you read him.
January 6th, 2020, 02:16 PM
I'm curious about how you'd determine when it makes more sense to lynch for information than it does to lynch your top scumread.
Also, I'm curious about whether you'd lynch to stifle "entropy". I'm not referring to policy lynches, which have an almost moral aspect. I'm talking strategically.
I'm curious about how you'd determine when it makes more sense to lynch for information than it does to lynch your top scumread.
Also, I'm curious about whether you'd lynch to stifle "entropy". I'm not referring to policy lynches, which have an almost moral aspect. I'm talking strategically.
January 4th, 2020, 08:49 AM
of course you seem a lot better now tbf
of course you seem a lot better now tbf
January 4th, 2020, 08:47 AM
[QUOTE=yzb25;841972]I noticed when I started doing that I started getting much more rep from the town for obvious reasons lmao. I personally enjoy reading people's stream of consciousness. You can really get a feel for the player and build some solid reads on them. But a lot of people seem to just end up scumreading anyone who thinks differently to them because they think "different agenda = different role". :([/QUOTE]
When I was scum against you in Cold War I clocked quickly you have a disorganized and fast thought process which made you easy to misrep. Even if people are vaguely aware "oh that guy gets misunderstood a lot" it doesn't stop them from continuing to misunderstand that player.
Sorry XD
Originally Posted by
yzb25
I noticed when I started doing that I started getting much more rep from the town for obvious reasons lmao. I personally enjoy reading people's stream of consciousness. You can really get a feel for the player and build some solid reads on them. But a lot of people seem to just end up scumreading anyone who thinks differently to them because they think "different agenda = different role".
When I was scum against you in Cold War I clocked quickly you have a disorganized and fast thought process which made you easy to misrep. Even if people are vaguely aware "oh that guy gets misunderstood a lot" it doesn't stop them from continuing to misunderstand that player.
Sorry XD
January 4th, 2020, 08:44 AM
[QUOTE=Magoroth;841970]I agree tbh, it’s not very good play at all. It only works when the towns relatively bad/inactive to begin with.
that’s a fair point, it’s always a good idea to post a summary of your thoughts, I will try to do that in future games, limiting your ‘dribble’ to your private notes and only posting the summary is an interesting idea[/QUOTE]
I noticed when I started doing that I started getting much more rep from the town for obvious reasons lmao. I personally enjoy reading people's stream of consciousness. You can really get a feel for the player and build some solid reads on them. But a lot of people seem to just end up scumreading anyone who thinks differently to them because they think "different agenda = different role". :(
Originally Posted by
Magoroth
I agree tbh, it’s not very good play at all. It only works when the towns relatively bad/inactive to begin with.
that’s a fair point, it’s always a good idea to post a summary of your thoughts, I will try to do that in future games, limiting your ‘dribble’ to your private notes and only posting the summary is an interesting idea
I noticed when I started doing that I started getting much more rep from the town for obvious reasons lmao. I personally enjoy reading people's stream of consciousness. You can really get a feel for the player and build some solid reads on them. But a lot of people seem to just end up scumreading anyone who thinks differently to them because they think "different agenda = different role".
January 3rd, 2020, 02:15 PM
To what extent do you agree with the following POV?:
[I]
"The more a scum talks and the more stances a scum takes, the more likely they are to give away scumtells. The only reason scums do not constantly lurk is for the following reasons:
-They sometimes need to sway the game to prevent their teammates deaths.
-They sometimes need to contribute and/or behave aggressively to earn the town's approval.
Hence, the goal of a scum is to essentially minimize how much they talk and play it safe, with respect to these two caveats and a few other complications. Rocking the boat may make the best scumgames, but it does not make the best scum."[/I]
[B][10 marks][/B]
To what extent do you agree with the following POV?:
"The more a scum talks and the more stances a scum takes, the more likely they are to give away scumtells. The only reason scums do not constantly lurk is for the following reasons:
-They sometimes need to sway the game to prevent their teammates deaths.
-They sometimes need to contribute and/or behave aggressively to earn the town's approval.
Hence, the goal of a scum is to essentially minimize how much they talk and play it safe, with respect to these two caveats and a few other complications. Rocking the boat may make the best scumgames, but it does not make the best scum."
[10 marks]