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Type: Posts; User: Marshmallow Marshall

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    ►►Re: Setup Discussion for Starter Game.◄◄

    Quote Originally Posted by Marshmallow Marshall View Post
    It was great. However, I'm not so sure it's representative of the normal games on the site... I tend to agree with Deathworlds on the criterias for newbie-friendly games.
    Insert shameless advertisement for La Cosa Nostra, my setup, here

    Throwing a suggestion out there, tell me if you like it.
    Some hosts could explicitely state they accept mentors in their games. Mentors could help a new player get into the game. They obviously wouldn't be playing, and would know all the info their pupil knows, including his role. They could talk to the pupil privately about anything, but never post anything publicly. They would have to be approved privately by both the host and the pupil before officially being mentors in the game; they would need to have a good knowledge of the game, of the FM rules and of the setup. The info about mentor-pupil pairings approved by the Host would be publicly available.
    Spoiler : beware :
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    ►►Re: Setup Discussion for Starter Game.◄◄

    Quote Originally Posted by Ganelon View Post
    My first game was Which Witch is Which
    Ohh yes, that was a good one.
    Quote Originally Posted by SuperJack View Post
    I'm just gonna ask them when enough people are signed up
    Ask what to whom? I'm confused.
    Quote Originally Posted by naz View Post
    The first game I played was just a one day game where if a mafia was lynched, town wins. Town lynch, mafia win. Its easy because no mechanics to discuss and low commitment (i think 72 hours was what the game was given?) so its a nice intro and good way to get foot in the door uwu

    Edit: instant mafia is the setup
    https://www.sc2mafia.com/forum/showth...stant-Mafia-IV
    It's a pretty good setup for training and having a short game. It however isn't fully representative of FM (game's lenght, basically nightless, no flip or vote count analysis). Still a good one to host relatively often, though.
    Quote Originally Posted by Renegade View Post
    Define "new player".
    Someone who plays FM for the first or second time, I'd say?
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    ►►Re: Setup Discussion for Starter Game.◄◄

    Quote Originally Posted by deathworlds View Post
    A couple of things we should consider when deciding what to do for a beginners game then, if we decide to have one at all.

    A.) What our objective specifically is, or rather, what we hope to accomplish by hosting beginner games.
    B.) What appeals to new players?

    I believe our goal is to recruit players, and to have those players improve over time. If this isn't the case, we should clarify with each other.

    My first game of forum mafia was S-FM 96: Gang Wars, it was an appealing setup to me, just because I was obsessed with scumfest saves at the time (and that was the only signups up when I wanted to join in) but it didn't really teach me much about mafia, or any of the principles behind it, it was pretty much just a night action game.
    We were all new at some point, so why don't we share what appealed to us as new players? We can use that information to better craft a setup, instead of talking about the theory behind it.
    A)
    We want new players to enjoy their experience here. That's how they will stay with us in a good way, and how they will become a part of the community. Newbie games would help them knowing what they have to do and what they can do, while creating a fun and welcoming environment.

    B)
    My first game was S-FM Pulp Fiction, by Suntax. I stayed because of four things:
    - Most important thing was that FM was the exact thing I was looking for, because people actually used logic, unlike...
    - @Stealthbomber16 was nice and helped me. Having someone who nicely took the time to explain me things a little bit without wearing "newbie gloves" was really good.
    - @Suntax 's hosting skills (a lot of good roleplay, a lot of colors (yes, it's that dumb)).
    - A beautiful setup. Although it might not have been the most stable and balanced in history, it was very refreshing for someone who came from the mod.


    Basically, having newbie games with good setups (which is always good anyway) and creating a welcoming atmosphere is a good start. Having mentors would be the cherry on the top.
  4. Replies
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    ►►Re: Setup Discussion for Starter Game.◄◄

    Quote Originally Posted by secondpassing View Post
    Yeah. Insanity was a great setup. We could always run it again or run something similar then just add [beginners welcome] at the end of it or something.
    It was great. However, I'm not so sure it's representative of the normal games on the site... I tend to agree with Deathworlds on the criterias for newbie-friendly games.
    Insert shameless advertisement for La Cosa Nostra, my setup, here

    Throwing a suggestion out there, tell me if you like it.
    Some hosts could explicitely state they accept mentors in their games. Mentors could help a new player get into the game. They obviously wouldn't be playing, and would know all the info their pupil knows, including his role. They could talk to the pupil privately about anything, but never post anything publicly. They would have to be approved privately by both the host and the pupil before officially being mentors in the game; they would need to have a good knowledge of the game, of the FM rules and of the setup. The info about mentor-pupil pairings approved by the Host would be publicly available.
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