Not sure all the complicated roles would work, but I think a citizen game could potentially bore the new comers. So I would say having unique roles might be more interesting, the only issue would be balancing the setup
Not sure all the complicated roles would work, but I think a citizen game could potentially bore the new comers. So I would say having unique roles might be more interesting, the only issue would be balancing the setup
[QUOTE=Cryptonic;610399]IMO, If you want to make new players stay, you should have a fun & exciting setup to show how interesting FM can be.
Include roles not in the mod, ect.[/QUOTE]
This.
Originally Posted by Cryptonic
IMO, If you want to make new players stay, you should have a fun & exciting setup to show how interesting FM can be.
Include roles not in the mod, ect.
The only problem would be is if game ends in one phase (Mafioso Lynched day 1, the other one run over night 1) just trying to think that it should be more scum reading others rather then trying to run them over
Originally Posted by MattZed
Mafioso
Mafioso
Bus Driver
Doctor
Citizen
Citizen
Citizen
Citizen
Citizen
The only problem would be is if game ends in one phase (Mafioso Lynched day 1, the other one run over night 1) just trying to think that it should be more scum reading others rather then trying to run them over
[QUOTE=Cryptonic;610031]Consort could find the Sheriff, too. Creates a confirmed town, but ties up Doc. It's a fair trade imo
Unless you're talking about the last setup, IDR what the last setup was[/QUOTE]
Last save was swapping detective and sheriff.
Swapping Mafioso instead of consort as well.
I guess that makes sense, just depends how long sheriff stays hidden and who he checks.
Originally Posted by Cryptonic
Consort could find the Sheriff, too. Creates a confirmed town, but ties up Doc. It's a fair trade imo
Unless you're talking about the last setup, IDR what the last setup was
Last save was swapping detective and sheriff.
Swapping Mafioso instead of consort as well.
I guess that makes sense, just depends how long sheriff stays hidden and who he checks.
[QUOTE=DarknessB;609946]To be fair, the Town lost the last beginner's game, which was not identical but very similar.[/QUOTE]
Not sure this comparison is fair, the detective checked a citizen but couldn't know for sure if he was evil or not with two mafioso's and only one performs the night kill.
Sheriff would be overpowered to a point where if Doctor finds sheriff and Doctor stays hidden, the sheriff could keep confirming people's roles. Last game the doctor/detective died n1/n2 respectively.
Originally Posted by DarknessB
To be fair, the Town lost the last beginner's game, which was not identical but very similar.
Not sure this comparison is fair, the detective checked a citizen but couldn't know for sure if he was evil or not with two mafioso's and only one performs the night kill.
Sheriff would be overpowered to a point where if Doctor finds sheriff and Doctor stays hidden, the sheriff could keep confirming people's roles. Last game the doctor/detective died n1/n2 respectively.
Well, being able to speak from the previous game, I liked the aspect of not knowing what town roles were in the game. When I was a mafioso, it was perhaps easier to be able to identify which set up we were in knowing there was no consort, but all roles other then consort were possible. Apart from the deception, I think there were potential roles that may have been a problem (such as Jailor) because normally we intend to have lynching games.
[COLOR="#F0FFF0"][COLOR="#00FF00"]how would the setup change if it was 7 players? As stated it is 7-9 but your setup is for 9 and would change if not 9.[/COLOR][/COLOR]
Interesting to look at maybe more unique roles in game? Don't know if people would get bored as a citizen, I wasn't a citizen so can't say for sure.
Well, being able to speak from the previous game, I liked the aspect of not knowing what town roles were in the game. When I was a mafioso, it was perhaps easier to be able to identify which set up we were in knowing there was no consort, but all roles other then consort were possible. Apart from the deception, I think there were potential roles that may have been a problem (such as Jailor) because normally we intend to have lynching games.
how would the setup change if it was 7 players? As stated it is 7-9 but your setup is for 9 and would change if not 9.
Interesting to look at maybe more unique roles in game? Don't know if people would get bored as a citizen, I wasn't a citizen so can't say for sure.