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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Day 9

    FM-Autumn has been Poisoned and will die at the end of the day unless they are healed.

    FM-Lassie has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Codec Master

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Once Per Night, Can message anyone. The message will be received at the start of the following Day phase. The message does not indicate you as the sender. During the following Day phase, the receiver can respond. The messenger may send up to two more messages that can also be responded to. No two messages can be sent simultaneously. This action is multitaskable.

    Twice per game, you may jail someone. At the start of the next Day phase, they will be placed into a temporary neighborhood with you. You are anonymous in this neighborhood (appearing as “JAILOR”). While in jail, they can not use any actions (including role actions, factional actions, and items) and receive the following feedback: “You are in Jail. You may not use any actions (including role actions, factional actions, and items).” You may release them at any time before the day action deadline. If you detain them past the day action deadline then they will remain in jail over Night and will be considered to be commuting, however you may still target them. They will receive the following feedback: “You have been detained over night. You may not use any actions and are commuting, however your Jailor may still target you.”

    Once per game, you may target 5 players. If any of those players are added to a hood for the following cycle, they will not be added to the hood, and you will be added to the hood in their place, you will appear as “ANONYMOUS” rather than as your true identity. This action is multitaskable.

    This ability can be used in any of the following four ways:

    • As a day action targeting the current day phase and the following night phase.
    • As a day action targeting the following night phase and the following day phase
    • As a night action targeting the current night phase and the following day phase.
    • As a night action targeting the following day phase and the following night phase.

    Note: When targeting a current phase the ability does not work retroactively and you may miss hoods that were created either earlier in the phase or at the start of phase transition.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Lipstick
    @FM-Platypus
    @FM-Player 2
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
    FM-Four Past Seven
    FM-Protagonist Hair
    FM-Breakup
    FM-Chromatography
    FM-Eyescream
    FM-Old Lickilicky
    FM-Chibi Minnie
    FM-Tiny Hippo
    FM-Lassie


    Day 9 Ends at 3 PM CST on Wednesday April 17th

    Day Action Deadline is exactly at 2 PM. Timestamps of 1:59 are accepted. Timestamps of 2:00 are not.

    4 Players Remain. 3 votes to hammer.
    3 votes to hammer.
    Day has changed.

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Night 8

    Vote Counts
    Note: Votes are NOT in chronological order.
    FM-Tiny Hippo (3):
    FM-Autumn, FM-Lipstick, FM-Platypus

    FM-Autumn (1):
    FM-Tiny Hippo

    FM-Platypus (1):
    FM-Player 2

    Not Voting
    FM-Lassie

    FM-Tiny Hippo has become a treestump.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: ∞-Lunatic Queen of Roses

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Trespassers have begun to invade your domain, but none of them can escape your watchful gaze, and every flower beneath their feet is a trap waiting to ensnare them.

    Abilities:

    Flower Field (Non-Consecutive):
    Players visiting you will bloom, making their role actions Strong-Willed for the next cycle.

    Pollinate (Non-Consecutive):
    Players visiting you will become pollinated. Players are not informed of pollination. If a recently pollinated player targets or is targeted by a non-pollinated player in the following night phase, then the non-pollinated player will become pollinated. You may have at most 4 pollinated players before Night 4. After that the maximum is 3.

    Garden Party (Day Action):
    Invite all pollinated players to "pick flowers" with you, putting them in a neighborhood with you for the next 2 Night phases. During these 2 Nights, all killing actions performed by a pollinated player that target you will fail, and you may watch one of the pollinated players at night, learning of all non-killpower visitors to your target. You may not use Flower Field or Pollinate while in Garden Party. After Garden Party ends, all players lose their pollination.

    Crown of Thorns (Passive):
    A successful killing action on you by a pollinated player will make that player choose one of the following effects:

    • Unable to use non-factional actions that night
    • Unable to use non-factional actions the following night.

    Bee Sting (Passive):
    The level of ITAs performed on you by pollinated players is decreased by 2.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Lassie
    @FM-Lipstick
    @FM-Platypus
    @FM-Player 2
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
    FM-Four Past Seven
    FM-Protagonist Hair
    FM-Breakup
    FM-Chromatography
    FM-Eyescream
    FM-Old Lickilicky
    FM-Chibi Minnie
    FM-Tiny Hippo

    Night 8 Ends at 3 PM CST on Monday April 15th

    Night action deadline is 3 hours before SoD


  3. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    The day has ended.
    Stand by for EoD Post.
    EoD Feedback will be arriving later, please be patient.

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    ►►Re: MU's Mafia Championship, Season 11 - Invitation◄◄

    Congratulations to @ikarusdk
    He will be our champs representative this year with @Marshmallow Marshall as our backup
  5. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Day 8

    No one died.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Lassie
    @FM-Lipstick
    @FM-Platypus
    @FM-Player 2
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
    FM-Four Past Seven
    FM-Protagonist Hair
    FM-Breakup
    FM-Chromatography
    FM-Eyescream
    FM-Old Lickilicky
    FM-Chibi Minnie

    Day 8 Ends at 3 PM CST on Sunday April 14th

    Day Action Deadline is exactly at 2 PM. Timestamps of 1:59 are accepted. Timestamps of 2:00 are not.

    6 Players Remain. 4 votes to hammer.
    4 votes to hammer.
    Day has changed.

  6. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Night 7

    Vote Counts
    Note: Votes are NOT in chronological order.
    FM-Chibi Minnie (4):
    FM-Lassie, FM-Tiny Hippo, FM-Player 2, FM-Lipstick

    FM-Lassie (3):
    FM-Chibi Minnie, FM-Platypus, FM-Autumn

    FM-Chibi Minnie has been executed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: ∞-Lunatic Evelyn Thornhill

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    "Evelyn Thornhill" has a sophisticated ring to it, suggesting a character who might come from a well-established background. The name "Evelyn" can evoke a sense of elegance and refinement, while "Thornhill" adds a hint of darkness or unease. This combination could suit a character who appears composed on the surface but harbors deep-seated paranoia beneath.

    You are an anonymous neighboriser-JOAT (Level 4 Roleblock, Level 25 Wound).
    At the start of each Day you will receive a random list of X players, where X is equal to one quarter of the number of living players, rounded up. You may invite one player from your list into an anonymous neighborhood, and your goal is to get the neighbor to approve a Roleblock/Wound shot of your choosing that will be carried out by you that night.

    Your Neighbor must submit an ability and a target. If their submitted ability and target matches your choice of ability and target, they will approve of your action.

    If they do not approve your action, or if they die before approving, then you take no action with this role. The neighborhood will dissolve at the start of the following Day. You must cycle through all of your actions before reusing any.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Lassie
    @FM-Lipstick
    @FM-Platypus
    @FM-Player 2
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
    FM-Four Past Seven
    FM-Protagonist Hair
    FM-Breakup
    FM-Chromatography
    FM-Eyescream
    FM-Old Lickilicky
    FM-Chibi Minnie

    Night 7 Ends at 3 PM CST on Friday April 12th

    Night action deadline is 3 hours before SoD


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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    A Séance with FM-Peekaboo has been conducted!

    The spirit speaks:
    V
    Lip
    Aut
    P2

    TH-deep?
    Old-breakup GTH

    GTH V
    Chi

    POE
    Chr
    Pla

    Eye-not W/W TH #10663. #15286 Thumbs copy eye & maf think 3p? 5lines eye, 1line wolves. allwolfunlikely?
    Las-W=eval TH, #15299 sus, #21001 bad v/v/v





    GL!
    This post has been updated, it should have been posted at SoD, apologies for the delay.
  8. Replies
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    Views
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Day 7

    FM-Chromatography has become a tree stump.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: The Giving Tree of Life or (The Unexpected Virtue of the Unconditional Giving Away of Oneself for the Nourishment of the Beloved)

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    The Giving Tree of Life or (The Unexpected Virtue of the Unconditional Giving Away of Oneself for the Nourishment of the Beloved)

    Watching the progression of these people around you as they grow up from snot nosed little buggers to decrepit old men is rewarding, but also draining. As a tree, you want to embrace your faction within your branches to keep them safe, but sometimes helping foster life means letting your loved ones make their own choices.

    Active abilities:
    The Sacred Trees:
    Each night, you are tasked with giving away bits of your own life force in order to help your beloveds live, You have 5 unique tree powers to give out. Giving is compulsory, and each power can only be given out a single time. You may not gift the same player multiple trees, because that's just silly. No one has the space to plant multiple trees. In this economy????

    The Assyrian Sacred Tree:
    The three most common images in Assyrian palace reliefs are sacred trees, lion hunts, and self-inserts of Ashurnasirpal II as a divine god king taking over duties that don't really belong to him. Since art is a perfect and flawless depiction of history, this means that the most important aspects of Assyrian life were maintaining the sacred tree of life, and hunting lions.

    In honor of this kingly life, the player who receives this tree is granted a single-use Level 5 ITA Attack that can only be used against a player with an animal in their profile picture. Additionally, the tree's life-giving branches grant the recipient of this tree one level of Shielding, so that they might hunt in peace. This Shielding is only active during the day and does not regenerate after it is consumed.

    The Tree of Life & Tree of the Knowledge of Good and Evil
    At the intersection of the Pishon, the Gihon, the Tigris, and the Euphrates sit two trees with extremely tempting fruit. The tree of Life is fair game for afternoon munchies, but if you eat of the other… well, the wrong kind of knowledge can come at the ultimate cost.

    The player who receives this tree gains one level of Shielding for the duration of the night phase. However, they can choose to trade in that protection in order to gain the ability to track and follow a player that Night instead and see both who they visited, and what type of action they performed. If this power is used to track any sort of killing action, then they have seen too much and immediately die.

    Yggdrasill
    The Poetic Edda recounts how the god Odin sacrificed himself by hanging from the world tree for nine days in order to gain knowledge of the nine worlds to better protect his people and ensure them victory in battles across the realms so that they might retire to Valhalla. This sacrifice led to the world tree becoming known as Yggdrasill, meaning Odin's Gallows.

    The player who receives this tree may attempt to channel Odin's sacrifice. The first time they end the Day with a wagon of at least three votes cast against them (not including you or themselves), they earn a single Level 30 Protect to be used the following Night.

    The Mahabodhi Tree
    According to legend, the Buddha attained enlightenment while meditating under the Mahabodhi tree. While this tree is less of a traditional tree of life, it is still an important symbolic representation of the moment where one was freed from the cycle of life and death. In a way, a mafia game is also a samsara—a painful cycle of life, death, and life.

    In order to find closure in the samsara that is mafia, the player who receives this tree must work towards their own enlightenment. Each night upon receiving this gift, the recipient must predict 3 ITA targets for the following cycle. Their own target cannot count towards this number. If all 3 predicted targets die from ITAs, then the player has obtained enlightenment and they gain a one-shot, Level 10 Mend day action. (This action cannot be gained multiple times)

    The Egyptian Tree of Life
    Sacred trees in mythology are often tied to fertility and mother goddesses. One quirk of Egyptian mythology is that the names of duties of gods and goddesses would change across dynasties. The original mother goddess, Nut, was often depicted next to sycamore trees, and would provide life by secreting fruit, milk, and sap from her own body. The later usurper goddess, Isis, was born out of an Acacia tree, which turned the tree into an ultimate symbol of fertility and motherhood.

    The player who receives this tree may channel Nut and Isis once per Night, to bind their soul with the tree and allow it to “bear fruit”. They may target a player and provide them with the fruit, milk, and sap from the Tree of Life. If the targeted player were to die that Night then instead the Tree of Life will nourish them back to health, but doing so is gravely taxing and the player who bound their soul to the tree of life will perish in their stead.

    Passive Ability:
    “And the tree was happy”: Once you give out all 5 powers, you will become a tree stump for one cycle after death. As a tree stump, you cannot participate in ITAs, don't count for parity, and cannot vote.

    FM-Eyescream has become a tree stump.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Sinner

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are a Sinner. Specifically, dealing with the Seven Deadly Sins. You may submit either one Greater Sin and one Lesser Sin each Night or one Special Sin instead

    All abilities are 1-shot and cannot be refreshed by any means.

    Wrath (Lesser Sin): During the Night, target three players, dealing a Level 1 Wound to each. However, your targets' ITA shots will be boosted by 1 level for the following Day phase. Your target learns of their boosted ITA shot, but not why.

    Pride (Greater Sin): Protect a player from all kills at Night and make all of their actions Strong-Willed (cannot be roleblocked or redirected), but they become Macho afterwards (cannot be protected by any means). They are informed they became Macho, but not why.

    Greed (Lesser Sin): During the Night, select two players. Any Day abilities targeting either of these players will instead target you. Players targeting the two you picked will not be informed of their actions being redirected. ITAs are counted as Day abilities for this ability. At the end of the Day, if you redirected at least two abilities from one of your targets onto you, you may choose to have that target unknowingly bodyguard you for the Night to pay back the debt. You many only choose one target to bodyguard you, even if both had two or more abilities redirected away from them.

    Envy (Greater Sin): At Night, select a player. You will learn their full role but not their alignment. The next Day or Night, alongside any of your sinful abilities, you can use one of their active abilities. You do not gain any of their passive abilities. If the effects of an ability you choose would cause somebody to die, the ability backfires and kills you instead. At the end of the cycle, you lose this role and any ongoing abilities caused by it will be cancelled. Your target still has access to their role, and is informed that their role was copied, but not who or why. If your target's role is uncopyable or your target is investigation-immune, this ability will not be able to copy their role.

    Lust (Greater Sin): At Night, select a player. You will fall in love with them, making them your lover for the duration of the following cycle. You will die if they die, but the opposite is not true. You will also, in addition to any other night action you take, visit and watch the player, seeing anybody who visits your target (however, you will not be able to see killpower this way). Your lover does NOT learn you are loverized to them. You can tell them, if you wish.

    Sloth (Lesser Sin): At Night, select this ability to slack off (equivalent to inflicting a Level 3 Wound on yourself). However, whichever Greater Sin (not Gluttony) you use the following Night, you perform twice. If you use Envy after this, instead of targeting two players, you will gain full use of the role abilities of the player you targeted in addition to your regular abilities for one cycle.

    Gluttony (Special Sin, N2+): During the Night, select a list of x/4 players, including yourself, where x is the number of alive players (rounded down). At the start of the following Day, all players selected will be announced and the following (truthful) message will be posted by the hosts:

    "Everybody here has been invited to a feast this Night phase. However, it is revealed that the main course will be somebody here!

    The person who initiated this event is hidden among the guests. If the host is still alive at the start of the Night, all surviving invitees will join a private chat and be able to cast a vote for the person they want to become a main course (die). If the host is the player who receives the most votes, there will be a special reward for one of the guests who helped vote them out.”

    The reward for the players will be determined by the hosts. If you survive the event, you will instead gain the reward. It will be tasty, probably.

    FM-Old Lickilicky has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Ghost Lady

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Congratulations, you have died! You are refusing to pass on, however, clinging to the realm of the living until you have wreaked your revenge!

    • You still retain your ability to speak, vote, be voted, and shoot ITAs as normal (as well as any other things living players can do, unless stated otherwise).
    • However, as a ghost, you are Ethereal - actions fail to affect you, even Strong-Willed ones, however Unstoppable actions may still affect you. You may target as normal.
    • Your incorporeal nature also makes you much more resistant to wounding effects. You have Armor Level 2 (This Armor does not reduce Wound gains mentioned on this rolecard.)
    • You count as being dead for all powers that target such or that distinguish between living or dead players, such actions bypass your Ethereal condition.
    • While non-dead-interaction powers fail to affect you, having them directed at you disrupts your ability to cling to life. Every time an action is directed at you, you gain levels of Wound according to the action type. These levels cannot be reduced by Armor:
      • Protective: 1 Level
      • Communicative: 1 Level
      • Investigative: 2 Levels
      • Manipulative: 3 Levels
      • Killing: Special
      • Other: Host discretion
    • Killing actions are processed against you normally with the following processing modification:
      • Excluding the examples below, a single Wound will deal at least 1 Level of Wound and at most 13 Levels of Wound (calculated after your Armor reduction)
      • An Attack (including ITAs) that would normally have killed you, will instead inflict 13 Levels of Wound.
      • A Terminate action instead inflicts 13 Levels of Wound.
      • An ability that causes a player to unavoidably die will still cause you to die.
    • Unstoppable actions or mass-targeting actions do not cause you to take levels of Wound. Mass-targeting actions are defined as actions that may target an unlimited number of players or actions that base their number of targets off of the size of the player-list.
    • Being targeted by an ability that would remove a dead player from the game will immediately kill you and will not trigger Vengeance.
    • You cannot reduce your Wounds by any means. At 25 levels of Wound, you will die.
    • You may know how many levels of Wounds you have, but you must request this information from hosts. You can request this information no more than two times per cycle.
    • Your role is Uncopiable

    The Mark: Each Night, starting N1, you must mark one player. They will be told that they were marked by the Ghost Lady and, for the next cycle, they will be prevented from performing actions corresponding to two action types of your choosing. The player will be aware that they are marked by the Ghost Lady and the action types that they are unable to use. (Action types are Investigative/Protective/Killing/Manipulative/Communicative/Other and must be submitted when you submit your target at Night). You may only mark a given player once. Marking cannot prevent the use of items nor a target's first ITA shot.

    Vengeance: When you die, you must choose one marked player to die alongside you. This player must be chosen in advance of your death and your target can be changed at any time. If you do not choose a valid player to die, your most recent marked target will be chosen

    After death, you will move straight on to dead chat without passing time in limbo, because you were technically already dead.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Chibi Minnie
    @FM-Lassie
    @FM-Lipstick
    @FM-Platypus
    @FM-Player 2
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
    FM-Four Past Seven
    FM-Protagonist Hair
    FM-Breakup
    FM-Chromatography
    FM-Eyescream
    FM-Old Lickilicky

    Day 7 Ends at 3 PM CST on Thursday April 11th

    Day Action Deadline is exactly at 2 PM. Timestamps of 1:59 are accepted. Timestamps of 2:00 are not.

    7 Players Remain. 4 votes to hammer.
    4 votes to hammer.
    Day has changed.

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    ITAs have Ended
    Hammer is now enabled.
    Early Hammers: Night is always at least 20 hours long with SoD occurring at the soonest following 3 PM time.
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    A Séance with FM-Peekaboo has been conducted!

    The spirit speaks:
    V
    Lip
    Aut
    P2

    TH-deep?
    Old-breakup GTH

    GTH V
    Chi

    POE
    Chr
    Pla

    Eye-not W/W TH #10663. #15286 Thumbs copy eye & maf think 3p? 5lines eye, 1line wolves. allwolfunlikely?
    Las-W=eval TH, #15299 sus, #21001 bad v/v/v





    GL!
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    ►►MU's Mafia Championship, Season 11 - Invitation◄◄

    It's that time of year again! Champs invites!

    You can read the official invite here.

    This year's eligibility requirements are:

    To be eligible to rep:
    - The representative must have played, hosted, or co-hosted at least one FM game on Sc2 Mafia since the previous nomination vote (S-FM 348 and later, excluding S-FM 349 KRC: Game of the Decade and S-FM 357 KRC: 13th Anniversary Game)
    - The representative must be willing to represent us and able to meet the activity requirements to play in the Championship game(s)
    - The representative must have no FM infraction history on Sc2 Mafia. (This requirement can be overruled with approval from FM Staff)

    To be eligible to vote:
    - You must have have played, hosted, or co-hosted at least one FM game on Sc2 Mafia since the previous nomination vote (S-FM 348 and later, excluding S-FM 349 KRC: Game of the Decade and S-FM 357 KRC: 13th Anniversary Game)
    - Only one vote per person, alt voting not allowed.

    This year players who wish to represent Sc2Mafia will privately enter the running to represent Sc2Mafia. (DM me on Discord)
    All entries must be submitted no later than April 12th


    On April 13th, all entrants will be publicly revealed and voting for our rep will begin.
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Night 6

    Vote Counts
    Note: Votes are NOT in chronological order.
    FM-Breakup (4):
    FM-Autumn, FM-Eyescream, FM-Old Lickilicky, FM-Chibi Minnie

    Not Voting (7):
    FM-Breakup, FM-Chromatography, FM-Lassie, FM-Lipstick, FM-Platypus, FM-Player 2, FM-Tiny Hippo

    FM-Breakup has been executed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Grim Reaper

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    The personification of death, you are here to collect souls of the other contestants.

    Soul reap (Day and Night Action, Night 0*) - Once each phase, select a player. If they die during the next phase, you will gain 1 soul point. You will have until 24 hours after the start of Day 1 to submit your Night 0 action. This is still counted as being submitted during Night 0 and can be used alongside your regular Day 1 submission.

    Ghostly shield (Self-targetable) - Spend 1 soul point to stand watch at another player's house at Night, and defend them from one attack that would have otherwise killed them.

    Scythe of death (Day Action) - Spend 1 soul point to get another ITA shot. This can be used up to twice in one Day, but can't be used in combination with Death mark.

    Death mark - At Night, spend 3 soul points and your ITA shot from the following day to mark someone for death, any ITA shots on that person that have a chance to succeed will automatically succeed.

    Deathly Quiet (Day Action, 1-shot) - Costing 0 soul points, you may fire a Silent, Level 10 Terminate at a player that has posted less than 30 times per phase. (Valid targets are locked in at SoD. E.g. On day 3 valid targets are players that have posted less than 60 times.

    Death Acts Alone (Passive) - You cannot gain soul points from kills performed by anyone you share a factional chat with.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Chibi Minnie
    @FM-Chromatography
    @FM-Eyescream
    @FM-Lassie
    @FM-Lipstick
    @FM-Old Lickilicky
    @FM-Platypus
    @FM-Player 2
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
    FM-Four Past Seven
    FM-Protagonist Hair
    FM-Breakup

    Night 6 Ends at 3 PM CST on Tuesday April 9th

    Night action deadline is 11 PM CST on Monday April 8th

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game


    In-Thread Attacks (ITAs) Window 2 has Ended!
  14. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Lassie View Post
    I am so good
    -ITA FM-Platypus

  15. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Tiny Hippo View Post
    -ITA FM-Platypus

  16. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Chromatography View Post
    -ITA FM-Platypus

  17. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Autumn View Post
    -ITA FM-Platypus

    i guess i'll also do this and hope it doesnt kill town

  18. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Chibi Minnie View Post
    -ITA FM-Platypus

  19. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Breakup View Post
    Hold on technical diffculties

    -ITA FM-Platypus

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    In-Thread Attacks (ITAs) Window 2 has Begun!
    Every player gets a low-accuracy gun today.
    The gun can only be used during an ITA window.
    Unless modified by a role ability, this shot is public, regardless of if it hits or not.
    The player who is shot will have a percentage chance of immediately dying and flipping.

    To shoot a player you MUST use the following formatting:
    Code:
    [B][COLOR="#DAA520"]-ITA FM-PLAYERNAME[/COLOR][/B]
    E.g:
    -ITA FM-PLAYERNAME

    The Window Ends in 1 Hour!

  21. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Player 2 View Post
    -ITA FM-Protagonist Hair

    FM-Protagonist Hair has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Darth Musa the Music Fairy

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are Musa the Music Fairy from Winx.

    At Night you can select 2 people to receive some cool music, they will not know your identity. Music can be picked from Youtube, Soundcloud, etc.

    Additionally, you can have one song posted to the thread if you are killed by any means. You can submit the song at any time while you are in Limbo and it will be posted at the end of the current phase.

    The Walrus (Night 2+, 1-shot, cannot be refreshed):

    Once during the game, you may choose to host a miniature Walrus event.

    When you activate this ability, you must submit a modpost detailing a category of music you would like players to submit / some other grading criteria at your discretion.

    At the start of the following Day, the Walrus event will be announced along with your modpost and all players in the game will be allowed to submit one song. These submissions must be kept anonymous.

    At the start of the following Night, you will receive all submitted songs. You must then choose your top three favorites, ranked, as well as giving each a score out of ten.

    The winner(s) of the Walrus event will win an unknown prize, at host discretion. If you do not submit, the event will be cancelled and no prize will be won.

    This ability cannot be interfered with in any way. If you die at any point after the Walrus event announcement, you will forego your ability to post a song to the thread after death and instead continue to host the Walrus event after death.

    *

    Additionally, you also have the following abilities:

    Apprentice Powers

    A Master and an Apprentice. No more, no less (Passive): You are the apprentice of the Sith Lord. Your role's name gains the “Darth” modifier. Having trained you, they know all your force abilities. You share a private chat with them, but they are anonymous. They have stronger force powers then your own, and are known to be extremely paranoid. Being caught scheming against, or lying to them will surely have dire consequences.

    The Dark Side (Passive): You are rolecop-immune. Your role is not copyable.

    False Action Report (Every Phase, Multitaskable): Every SoD you report to the Sith Lord how you used your Sith powers that Night. You have the option to override this report by submitting a false usage alongside your night actions. There may be consequences for this.

    The Apprentice (1 Shot, Night, Unstoppable, Multitaskable): The Master trains the apprentice for the moment they will be ready to surpass them and strike them down, beginning the cycle again and carrying on the legacy of the Sith. But that doesn't mean they will make it easy for you.Choose a player. If they are the Sith Lord, you will strike them down, inheriting any remaining charges of their enhanced force abilities (and keeping your original role abilities). This kill pierces all forms of protection. However, if you are wrong, the Sith Lord will be informed of your treachery.

    Stand Guard (2-Shot, Night): Stand guard outside a player's house, rolestop all visiting actions to your chosen player. If they get 1 or fewer visit, not counting you or the Sith Lord, then they are affected by a Level 4 Roleblock. (This ability cannot prevent Roleblock-Immune or Redirect-Immune visits).This ability will not stop the Sith Lord from affecting your target.

    Force Push (3-Shot, Night, Multitaskable): Force push your target, causing them to bang their head against a wall, and suffer a Level 10 Daze.

    Study the Dark Side (Night, Multitaskable): Target up to three players, learn if any are the Sith Lord.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Breakup
    @FM-Chibi Minnie
    @FM-Chromatography
    @FM-Eyescream
    @FM-Lassie
    @FM-Lipstick
    @FM-Old Lickilicky
    @FM-Platypus
    @FM-Player 2
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
    FM-Four Past Seven
    FM-Protagonist Hair
  22. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Eyescream View Post
    Fuck it

    -ITA FM-Protagonist Hair

  23. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game


    In-Thread Attacks (ITAs) Window 1 has Ended!
  24. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Breakup View Post
    -ITA FM-Four Past Seven

    FM-Four Past Seven has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: 2007 Bank

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are a bank in 2007. You must navigate high risk high reward investments without losing favor with the government.

    You have a one level of Shielding. Once per game, the government will bail you out.

    Each Night, you may choose to perform two of the following, you may not choose the same action twice in the same night, except the option to reduce risk:

    • Target a player and submit a type of action (Killing, Manipulative, Communicative, Protective, Investigative). If the targeted player has at least one action of that type, learn their role (not alignment). Gain 1 Risk if it succeeds or 2 Risk if it fails.
    • Target a player. You will learn the name of every player that visits them during the night. If they die that night then your investment fails, you fail to see who visits them that night, and you gain 3 Risk, otherwise gain 1 Risk.
    • Target up to three players. If none of them die that Night, increase the strength of their ITAs by 1 tomorrow. Otherwise, decrease the strength of their ITAs by 1 level tomorrow and gain 1 Risk for each player you targeted.
    • Target a player, they gain the Strong-Willed modifier for all their role actions as long as you live and you gain 1 Risk. If that player is ever not targeted in a cycle (your visits and self-visits do not count for this), they are no longer a profitable investment. The player loses the modifier and you gain 2 Risk.
    • Reduce your risk by 1.

    You begin with zero risk. These effects stack, except for the 3 Risk threshold, if you go above a threshold and then back below then you are no longer affected by the corresponding penalty.

    • At 3 risk, you exceed the threshold for government protection, and you permanently lose your 1 level of Shielding.
    • At 6 risk, your risky investments begin building up. Gain one risk every time someone targets you with an ITA.
    • At 8 risk, the government sees you responsible for your own bad investments, and restricts you to only one action per Night.
    • At 12 risk, your bank has failed beyond salvaging, and you will immediately die. You cannot be protected from this death.

    When you have 9 risk or higher, you may declare bankruptcy during the night. This declaration is Unstoppable. You gain the Macho modifier and all ITAs that target you inflict twice as much Wound. All previous abilities and risk you had are removed. When you declare bankruptcy you must do the following:

    • Pick a player, they were one of your executives who escapes into another high-paying job with a golden parachute. They receive an extra vote as long as you are both alive. This effect is announced in thread. You also gain a permanent neighborhood with them.
    • Every Night you liquidate and restructure your assets. Any player that targets you at Night rolecops you along with their normal action.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Breakup
    @FM-Chibi Minnie
    @FM-Chromatography
    @FM-Eyescream
    @FM-Lassie
    @FM-Lipstick
    @FM-Old Lickilicky
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
    FM-Four Past Seven
  25. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Old Lickilicky View Post
    -ITA FM-CHOO-CHOO

    FM-Choo-Choo has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: ∞-Lunatic Empowered Bookie

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    You are Rolecop Immune + Uncopiable.

    You start with 0 points.

    Multitasking (Passive) - You can use any number of your role abilities in the same Day/Night. However, each ability can only be used once per Day/Night.

    Gamble (Night, Infinite-Shot, Unstoppable, Non-targeting) - Choose as many players as you want. These players must not be in any factional chats with you, and cannot be yourself. For each player you target, guess who they will ITA or who they will be voting (if anyone) at the end of the following day*.

    You gain 1 point for gambling on 1 player, (1+2) points for gambling on 2 players, (1+2+3) points for gambling on 3 players, (1+2+3+4) points for gambling on 4 players, etc.

    For every incorrect guess, you lose 25% of your point gain. Points are rounded down.

    Example: You gamble on 6 players and get 2 guesses wrong, you gain (1+2+3+4+5+6)\*(100% - 25% - 25%) = 21 \* 50% = 10.5, rounded down is +10 points.

    Edge cases: You do not need to specify whether you think they will vote or ITA your guess, either condition will count as a correct guess.

    If you guess Player A will vote Player B:

    • If either of them die at Night, then Player A is removed from your guess pool (you do not gain points from them, nor are you penalized with an incorrect guess)
    • If either of them die before Player A casts a vote or publicly ITAs another player, Player A is also removed from your guess pool.
    • Else, if Player A publicly ITAs Player B at any point during the day, the guess is correct.
    • Else, if Player B dies during the day, the guess is correct if Player A voted for Player B at any point that day, and incorrect otherwise.
    • Else, If Player A dies during the day, then the guess is correct if they died voting Player B, and incorrect otherwise.

    Measure Scales (Night, Variable points, Infinite-shot) - Choose an EoD wagon from the previous day with at least 3 voters, and a list of role types from {Investigative, Killing, Protective, Manipulative, Communicative, Other}. For each chosen role type, learn how many players on the wagon have an ability that corresponds to the chosen type. This ability costs N*T/2 (rounded down) where N is the number of players on the wagon and T is the number of role types chosen.

    Neighborize (Night, Variable points, Infinite-shot) - Choose as many players as you want. They will all be put into a single neighborhood with you. This ability costs 1 point to invite 1 player to a hood with you. (1+2) = 2 points to invite 2 players, (1+2+3) = 6 points to invite 3 players, (1+2+3+4)=10 points to invite 4 players, etc.

    If you use this ability again then your previous neighborhood will dissolve. The neighborhood will close if you die or if there are no surviving players in it who are not aligned with your faction (if you are a member of one). You may also choose to dissolve the neighborhood at any time.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Breakup
    @FM-Chibi Minnie
    @FM-Chromatography
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Lassie
    @FM-Lipstick
    @FM-Old Lickilicky
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo
    FM-Choo-Choo
  26. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Choo-Choo View Post

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    In-Thread Attacks (ITAs) Window 1 has Begun!
    Every player gets a low-accuracy gun today.
    The gun can only be used during an ITA window.
    Unless modified by a role ability, this shot is public, regardless of if it hits or not.
    The player who is shot will have a percentage chance of immediately dying and flipping.

    To shoot a player you MUST use the following formatting:
    Code:
    [B][COLOR="#DAA520"]-ITA FM-PLAYERNAME[/COLOR][/B]
    E.g:
    -ITA FM-PLAYERNAME

    The Window Ends in 1 Hour!

  28. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Day 6

    FM-Mining Peep has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Aspiring Film Producer

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are a young filmmaker who has a small budget and wants to make the film of your dreams and win fame, money and success.

    Hire a Crew (Day 1, Compulsive)
    During Day 1, hire three players to join your crew in three different roles. You may change this selection at any time and, unlike most Day actions, it locks in at EoD rather than at the Day action deadline.

    Your film crew has four roles in total:

    Producer. You are the Producer.

    Screenwriter. You may hire anyone, but a good screenwriter should be able to write better than anyone. The more posts your screenwriter made on Day 1, the better. Highest poster grants +10 Film Quality, scaling linearly down to -10 Film Quality for the lowest poster.

    Director. You may hire any player, but a good director is decisive and has vision for future success. The first voter on one of the elimination wagons (changing vote and coming back resets position) grants +10 Film Quality, scaling linearly down to +0 Film Quality for a player who was last to an elimination wagon or who voted off-wagon.

    Lead Actor/Actress. You may hire any player, but a true star is popular, the player who received the most votes at the end of the day but was not executed grants +10 Film Quality, scaling linearly down to +0 Film Quality for a player that received the least votes.

    The Show Must Go On! (Day Action, Compulsive): Film crews must always have four members, if a crew member dies before the premiere, you must select a replacement to join the crew at the start of the Night. You may pre-submit an ordered list of replacements in the event that you are offline or if a crew member dies at EoD. If no selection is made, then a random living player will join as a crew member.

    A Tragic Death (Passive): If a crew member dies and they flip town, their tragic death captures the audience's attention. +20 Film Quality.

    A Scandalous Death (Passive): If a crew member dies and they flip wolf, their involvement in your film sparks a scandal. -20 Film Quality.

    You may not gain more than +20 Film Quality in total from the combined effects of A Tragic Death and A Scandalous Death.

    Replace Crew Member (Day Action): You may replace a crew member, but doing so sets you back as audiences question your indecisiveness. -20 Film Quality

    Vindicated Dismissal (Passive): If you removed a player from your crew and they flip wolf before the premiere, then your decision to remove them is vindicated. +30 Film Quality.

    The Filming Studio (Passive): All members of the film crew join the filming studio (neighborhood). If the producer dies, the film crew falls apart and the filming studio neighborhood is dissolved.

    Creative Consensus (Passive): The film crew votes on the target of Outdoor Shooting, Staged Shootout, and Closed Preview. If the voting is tied 2 to 2 or 1 to 1 to 1 to 1, then the Producer's vote breaks the tie. The producer is treated as the one visiting and other crew members may use their actions as normal. Votes are submitted privately but are publicly revealed at the end of the Night.

    Outdoor Shooting (Night 1, Compulsive, Roleblock-Immune): Your film needs an outdoor shoot, select any player's house to film at.

    • If the targeted player lives, all members of the crew receive feedback on everyone who visited the filming set that night (Watcher). +10 Film Quality per non-crew-member-visitor, max: +30 Film Quality.
    • If the targeted player dies, then the shooting has to be scrapped as the police turn people away. No feedback is received and no Film Quality is gained.

    Staged Shootout (Night 2, Compulsive, Roleblock-Immune): The film crew films an action scene at the chosen house. The target player will be affected by a Level 10 Protect. The audience will be captivated by an incident in a shootout with a real weapon, if the protected player is targeted by any killing action, +15 Film Quality. If the protected player would have died if not for the protection, +15 additional Film Quality.

    Closed Preview (Night 3, Compulsive, Roleblock-Immune): The chosen player becomes a member of a focus group and spends their night watching an unfinished version of the film. The player is targeted by a Level 15 Roleblock. +20 Film Quality.

    Premiere Night (Day 4/Night 4, Passive): At the start of Day 4, the premiere of the film will be announced. During Night 4, the thread remains open all Night as the film is premiered. After Premiere Night, the Film Crew neighborhood is disbanded.

    Personal Bodyguard. During filming (Nights 1-4), the producer is protected by studio security. The first time the producer would be killed by non-piercing killpower, the bodyguard instead takes the bullet. In effect, the producer as 1 level of Shielding. If this shielding is used, then the death of studio security sets filming back significantly. -40 Film Quality.

    *

    After Premiere Night…

    Filming is over, the film crew chat is disbanded, and the reviews start coming in:
    Failure (<51 Film Quality) The producer loses everything, including all abilities, items, the ability to use ITAs, the ability to vote, etc. The producer then fades into irrelevance after a cycle (Treestumped for a cycle and then die)

    Small Success (51-80 Film Quality) The film recovers its costs, the Producer becomes a regular member of their faction (Vanillaize)

    Hit Film (81-105 Film Quality) The film is a hit! All crew members have their role cards upgraded. And the film producer starts planning their next project: they may interview (role-cop + status cop) a player each Night.

    Award Winning Film (106+ Film Quality) The producer has gained a degree of notoriety and influence. In addition to receiving the Role-Cop action and crew members receiving upgrade role cards, the Producer's vote also counts for two.

    FM-Peekaboo has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: King

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are the king of your very own kingdom, filled with power and absolute authority of the land.

    Once per Day, you may choose to knight someone and make them part of your King's Guard (to a maximum of four guards). Using this ability is compulsive if you have fewer than the maximum number of guards alive. Knights are notified that you knighted them and receive their benefits at the start of the following night. This ability is multitaskable.

    Knight's ITA's are 1 level stronger and Knights have +1 Armor during the day. (E.g 0 → 1 or 2 → 3)

    During the Day, you may exercise your supreme authority and publicly execute someone, killing them off and revealing their role to the public. To use this, you must make a post in the format of a decree ( Ex: “As the king of the land, I order that you, X, are to be executed!â€) and link the post to the hosts. Be extravagant. This kill cannot be prevented in any way. You may also only do this once you have at least 3 knights. If you execute a member of the town, you lose all your knights due to disgrace. This may only be done once.

    Each Night, a member of the King's Guard (chosen by the King) will devote themselves to defending the kingdom, acting as a Level 25 Protect on a target of your choice. You must cycle through choosing all possible guards to perform the Protection before you can choose any guard for a second time. All abilities will see the Protection being performed by the chosen guard, not by you. The King will be notified if the guard's target was attacked and that a member of the King's Guard valiantly saved them. If a Protect is successful, once the next Day begins, The King's first post must be commending the guard for saving the life of an innocent civilian.

    Each Night (twice per game), instead of using the previous ability, you may direct a knight to apply a Level 25 Injure and a Level 5 Wound to another player. The knight you chose will learn of your command. In your first post, should the player killed not be town, The King's first post must be commending the guard for smiting down evil.

    If three or more members of the King's Guard die through the elimination vote, non-Silent ITAs, or leave due to you ordering an execution, the King will be overthrown and will be vanillaized for the rest of the game.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Breakup
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Lassie
    @FM-Lipstick
    @FM-Old Lickilicky
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip
    FM-Mining Peep
    FM-Peekaboo

    Day 6 Ends at 3 PM CST on Sunday April 7th

    Day Action Deadline is exactly at 2 PM. Timestamps of 1:59 are accepted. Timestamps of 2:00 are not.

    14 Players Remain. 99 votes to hammer.
    99 votes to hammer.
    Day has changed.
  29. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    Night 5

    Vote Counts
    Note: Votes are NOT in chronological order.
    FM-Catnip (6):
    FM-Eyescream, FM-Chromatography, FM-Player 2 (2), FM-Chibi Minnie, FM-Four Past Seven

    FM-Four Past Seven (4):
    FM-Autumn, FM-Tiny Hippo, FM-Lipstick, FM-Platypus

    FM-Breakup (4):
    FM-Choo-Choo, FM-Catnip, FM-Old Lickilicky, FM-Peekaboo

    FM-Catnip has been executed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Kill Stealer

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Target a player with a Level 1 Roleblock and a Level 25 Protect.

    If this ability prevents a death that would have otherwise happened by any means, gain 1 point.

    Only 1 point may be gained per Night and only 1 point may be gained over the course of the game from targeting any one specific player.

    Gain a Silent, 1-Shot, Day-Action, Level 1 Terminate usable during the following Day at the following point thresholds:

    • 1 Point
    • 3 Points
    • 5 Points
    • 7 Points


    Players Alive Graveyard
    @FM-Autumn
    @FM-Breakup
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Old Lickilicky
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
    FM-Catnip

    Night 5 Ends at 3 PM CST on Friday April 5th

    Night action deadline is 3 hours before SoD

  30. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    The day has ended.
    Stand by for EoD Post.
    EoD Feedback will be arriving later, please be patient.

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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game


    In-Thread Attacks (ITAs) Window 2 has Ended!
  32. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Lassie View Post
    -ITA FM-Catnip

    this is a bad shot

  33. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Chibi Minnie View Post
    -ITA FM-Catnip

    Going w my gut

  34. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Protagonist Hair View Post
    i am not feeling this one. fingers crossed


    -ITA FM-Four Past Seven

  35. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Chromatography View Post
    -ITA FM-Catnip

  36. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Autumn View Post
    -ITA FM-Four Past Seven

    i decided i dont trust myself enough

    (i'm not sure this is flipping wolf either tbh)

  37. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Player 2 View Post
    SIW but on the day it was outed I was commuting 4p7 didnt seem in sync with the wolf posting that occurred. Yellow Snow also claimed to have shot at me that night so why would they shoot and investigate me? I dont think its him, and Im afraid Catnip needs resolving

    -ITA Catnip

  38. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Peekaboo View Post
    ITA FM-Four Past Seven

    We do need shots now since we're low on time
    hopefully this is a wolf hit, if not I apologize and we solve from there. Let's take it slow

  39. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    A Pre-Submitted shot by @FM-Tiny Hippo:

    -ITA FM-Four Past Seven
  40. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    A Pre-Submitted shot by @FM-Breakup:

    -ITA FM-Four Past Seven
  41. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    In-Thread Attacks (ITAs) Window 2 has Begun!
    Every player gets a low-accuracy gun today.
    The gun can only be used during an ITA window.
    Unless modified by a role ability, this shot is public, regardless of if it hits or not.
    The player who is shot will have a percentage chance of immediately dying and flipping.

    To shoot a player you MUST use the following formatting:
    Code:
    [B][COLOR="#DAA520"]-ITA FM-PLAYERNAME[/COLOR][/B]
    E.g:
    -ITA FM-PLAYERNAME

    The Window Ends in 1 Hour!

  42. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Old Lickilicky View Post
    -ITA FM-Four Past Seven

  43. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Catnip View Post
    -ITA FM-Four Past Seven

  44. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game


    In-Thread Attacks (ITAs) Window 1 has Ended!
  45. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Eyescream View Post
    Fuck it, if I'm wrong, hopefully it misses

    -ITA FM-Catnip

  46. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Mining Peep View Post
    -ITA FM-Platypus

    changed my mind

  47. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot missed. Wound was inflicted!
    Quote Originally Posted by FM-Choo-Choo View Post
    -ITA FM-Catnip

    but this works, i guess
    cat must die

  48. Replies
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    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Lipstick View Post
    -ITA FM-The Great Flood

    FM-The Great Flood has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: ∞-Lunatic Home Security

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    You can install a camera on a player to see everyone who visits them for the rest of the game or until the player dies.

    You can also install the camera on yourself.

    Install Camera (Night): Install a camera on a player. At the end of each Night, you will learn who visits each player you have a camera on. Cameras do not detect killing actions. You may have at most 2 cameras active at a time. If you already have two cameras active, you may spend a Night to uninstall the camera and place it on another player, when you do this you will be seen as visiting both players to trackers/watchers. You will still receive investigative feedback on the Night you spent uninstalling the camera. Dead players do not count against your active camera count.

    Example Feedback:
    Camera 1 ([playername]): They were visited by [x], [y]
    Camera 2 ([playername]): They were visited by [z]
    Home Security Protocols (Non-targeting, Night): Choose one of the players you currently have a camera on (you cannot target yourself, even though you may self-target with Install Camera). You activate home security protocols locking down their house, turning it into a bunker for the Night (mechanically is a commute). For this Night and the next, you only learn if any players visited them during the Night from your Install Camera feedback, not who targeted them. After targeting a player with this, you must wait 2 nights before targeting that same player (e.g if you use this on a player on Night 2, you cannot target that same player with this ability until Night 5)

    Players Alive Graveyard
    @FM-Autumn
    @FM-Breakup
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Old Lickilicky
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Tiny Hippo
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    FM-Scarf
    FM-Monet Rocket
    FM-Goldfish Bowl
    FM-Bad Hair Day
    FM-Joycat
    FM-Mr Clean
    FM-The Hat
    FM-Yellow Snow
    FM-Space Pizza
    FM-Dredge
    FM-Candyfloss
    FM-Droopy Snout
    FM-Ringmaster
    FM-The Great Flood
  49. Replies
    22,857
    Views
    185,043

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game
    In-Thread Attacks (ITAs) Window 1 has Begun!
    Every player gets a low-accuracy gun today.
    The gun can only be used during an ITA window.
    Unless modified by a role ability, this shot is public, regardless of if it hits or not.
    The player who is shot will have a percentage chance of immediately dying and flipping.

    To shoot a player you MUST use the following formatting:
    Code:
    [B][COLOR="#DAA520"]-ITA FM-PLAYERNAME[/COLOR][/B]
    E.g:
    -ITA FM-PLAYERNAME

    The Window Ends in 1 Hour!

  50. Replies
    22,857
    Views
    185,043

    ►►Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)◄◄

    KRC: Sc2Mafia 13th Anniversary Game

    A minor mod error was made, the SoD post should have included mention that FM-Catnip visited FM-Lipstick last night.

    The SoD post has been amended.



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