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  1. Forum:Research and Development

    Thread:Remove JUDGE night chat?

    Thread Author:Arrow

    Post Author:Grakylan

    Replies
    27
    Views
    675

    [Role Change] ►►Re: Remove JUDGE night chat?◄◄

    As for the actual Judge night chat. It's fine as it is, although I wouldn't mind it saying "Judge" instead of "Crier". I just disagree with removing it.

    As Judge you have two strategies you can do:

    You can start talking and coordinating with evil from the very first night. This suppresses potential town leaders and investigatives, pressuring them not to reveal themselves or their leads, since you will guarantee the wrath of a united evil vote on their ass.

    ooooor

    You can not talk at all, meaning no coordination with evils and leaving them exposed to town, and you run the risk of being mistakingly shot by a fellow evil. However, this makes it harder for town to find out who the Neutral Evil is at first, since you wouldn't be speaking and making yourself known, allowing for more possible townies or NBs to be mislynched before you court. The best part about this strategy however is that you can lull the town into a false sense of security, and ambush the first townie to dare out an evil or take leadership of the town. The evils will still be united in voting them out anyways.

    Me personally, I play the second strategy. But there is a lot of merit to the first strategy and it comes down to personal perference or what strategy genuinely is better for a certain game. We should not be restricting the strategies you can play with a role.

    Nothing's wrong with Judge. In all actuality, a lot of things are wrong with Crier, and at the very least, before we could agree on a rework, we could atleast agree on making Judge night chat say "Judge" instead of "Crier", since it wouldn't change ability to do the above two strats while giving Crier some sort of a chance.
  2. Forum:Research and Development

    Thread:Remove JUDGE night chat?

    Thread Author:Arrow

    Post Author:Grakylan

    Replies
    27
    Views
    675

    [Role Change] ►►Re: Remove JUDGE night chat?◄◄

    Quote Originally Posted by Frinckles View Post
    That's basically Journalist. I'd rather have that be it's own role.

    I'll post my thoughts on changing crier later.
    Then what do you have in mind for a Crier rework? B/c making a potential rework of Crier be its separate role isn't helping the Crier role itself.
  3. Forum:Mafia 2.0 Public Test

    Thread:Street Racer

    Thread Author:OzyWho

    Post Author:Grakylan

    Replies
    18
    Views
    292

    ►►Re: Street Racer◄◄

    Quote Originally Posted by rumox View Post
    Well now that your perceived weakest role weakest role is removed, what's your new weakest role? Are you going to remove that role too?

    [snip]

    It's why roles like Doctor, Citizen, etc are loathed relentlessly despite them being probably the most played/used roles in Mafia outside of the custom map game.
    Citizen doesn't usually spawn naturally from saves, although if they do then the save creator usually just forgot to account for Citizen weight and its like 2-5% chance. But irregardless, Citizen atleast has a vest, meaning Mafia, Triad, and NKs won't bother hitting them earlygame, which is dangerous for them to do if the citizen survives to final 2, winning in a tiebreaker against Mafia or Triad. Atleast he has that.

    As for roles like Doctors and Bodyguards, which some people might rolequit (and they get reported if they do), but most don't, simply because the role is actually good for the town in the right hands. Sure, the scum usually claim doc or BG pretty frequently, but that is offset by the absolute utility those two have in protecting town leaders, town investigatives, or even other town categories. BG can even massively change the balance of the game on N1 in favor of town by correctly guessing the target of the DH/GF or NK.

    If I were to 0% the shit out of SR and Crier, which I have, as well as Citizen, which is buffed to have vest and tiebreaker and will spawn out of Auditors anyways, I won't 0% any other town role simply because they actually have better utility for the town, even the "next weakest role" naturally spawning in that situation would be far better for town than a Crier, an SR, or a Citizen naturally spawning.

    Quote Originally Posted by rumox View Post
    Maybe try to think of Street Racer as an off-shoot Veteran? The playstyle is basically the same, you WANT evils to visit you when you can drift.
    Hmm let's see...

    spam a fucking bunch on Day 1. People will know its vetbait, meaning townies and mafia/triad alike (smart ones atleast) will hesitate to visit you, especially if you have a colored name while doing so. Ok, but say a dumb maf/triad falls for the "vetbait" and visits you N1 when you drift?....Ok, you accomplished basically nothing besides averting a town kill. If they are exceptionally retarded they might fall for it again N2 b/c they think the game is glitched or you got healed or something. You probably saved the lives of 1 to 2 townies, but this requires a lot of factors outside of your control to pull off. And with some of the retarded towns I've seen since my return, all the effort you put in by faking vet and getting lucky with having retarded evils will be for nothing, b/c the evils are not going to speak up about you somehow drifting away from them lol. Best case scenario for you is that a gullible but not dumb townie visits you N1, gets no feedback, and pipes up about you, allowing you the opportunity (not guarantee) to confirm yourself as SR and start leading town.

    Or stay silent which is current SR meta and we go back to Square One with the problems I have described with SR.
  4. Forum:Mafia 2.0 Public Test

    Thread:Street Racer

    Thread Author:OzyWho

    Post Author:Grakylan

    Replies
    18
    Views
    292

    ►►Re: Street Racer◄◄

    Quote Originally Posted by Takumi Fujiwara View Post
    You just can't play it right.
    Bro its as simple as "leave when you have a good feeling that you would be hit" but having only 2 of your drift ability means you will often skimp out on those. More likely to not use them even when you're at risk, more likely to die.

    On the other hand, a lot of evils now use the street racer claim to try and get away with being lynched.

    There's just no winning as Street Racer.
  5. Replies
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    466

    [Mechanics / Gameplay] ►►Re: Petition : Restore Option for Executioner Night Immunity◄◄

    -support

    Executioner was too easy a role to win in 1.0, and a low-commitment claim for GF/DH.

    I never want Executioner Night Immune back. One day we have it as an de jure option, and the next it becomes de facto default among all saves again. We need to force people to re-evaluate Exe's role and play by not re-adding NI.
  6. Forum:Mafia 2.0 Public Test

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Grakylan

    Replies
    15
    Views
    273

    [Miscellaneous Feedback] ►►Re: Poisoner 3 day delay◄◄

    I still stand by Night Immunity for Poisoner. Half the games I've played that had a Poisoner saw him offed by Mafia or Triad night 1.
  7. Forum:Mafia 2.0 Public Test

    Thread:Street Racer

    Thread Author:OzyWho

    Post Author:Grakylan

    Replies
    18
    Views
    292

    ►►Re: Street Racer◄◄

    Street Racer is a shit role.

    - His ability really only becomes useful late game when town needs to clutch up.
    - He only has 2 of his ability, maximum
    - He is an easy claim for scum to use.
    - He may or may not be racist (lol)

    Because of that, town govs just lynch every SR claim they see unless there are 100% no town support counterclaims (which only happened once in all the games I played since my return). Then I started lynching every SR claim. Now I'm making Street Racer 0% in my saves b/c next to Crier they are the absolute weakest town roles, and I don't want people to roll weak roles and feel the urge to rolequit out of my saves.
  8. Replies
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    Views
    83

    [Mechanics] ►►Arso Day Burn during the trial softlocks game◄◄

    On about Day 3 or 4 (i dont remember), the evils finally outnumber the town. Vig has suicided after witch controlled him all game, triad is still full, and arso has yet to make a move.

    A townie found the triad, but b/c evils outnumber town, the townie was put up. During the trial, the arsonist activates the day burn, killing the townie on trial during his defense phase.

    The innocent and gulity buttons disappeared for everyone, meaning no votes. And the timer, once it ran out to 0, stayed at 0. Everyone was stuck at the inno/gulity voting phase with no way out. Game softlocked. Frozen. We had to leave.
  9. Replies
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    199

    [Role Change] ►►Re: Lover/Swinger/Heartbreaker are underwhelming◄◄

    I frankly don't like how you are forced to choose at N1. I think those roles would be more flexible to play if you were allowed to delay the Choice (TM) until maybe n2 or n3 before you get suicided or softlocked out of your ability.

    And the HBer/Swinger's victim being told who they are being held hostage by really doesn't help HBer/Swinger gameplay, since it forces them into a Lover claim that can still be easily seen through by a spy, and depending on how sus you and/or your target looks to town, the town would just want to lynch you faster. If the victim wasn't told who loved them, then maybe Lover/HBer/Swinger would have more flexibility.
  10. Replies
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    110

    [Misc. Suggestion] ►►Re: Oracles that die during the middle of the day◄◄

    Quote Originally Posted by RufusPL View Post
    Oracle is already one of the easiest claims to make, i don't see a reason to encourage it.
    Frankly, if you claim Oracle as evil, esp if theres unrevealed Constable in play, you are just asking to be shot by Constable or lynched.
  11. Forum:Research and Development

    Thread:Grakylan's Cult role dump

    Thread Author:Grakylan

    Post Author:Grakylan

    Replies
    15
    Views
    1,290

    [New Role] ►►Re: Grakylan's Cult role dump◄◄

    Quote Originally Posted by Guy View Post
    Coroner -> Blood Brother, and Oracle -> Sightseer.
    Partial on Oracle -> Sightseer although Sightseer could be more powerful in certain saves.
    But Coroner literally interacts with the graveyard on a daily basis and is a rare town role, why wouldn't he become Necromancer, a role that interacts with the graveyard?

    Quote Originally Posted by Guy View Post
    Achivement Idea: At What Cost?
    As the Zealot, be the last player alive.
    Basically the Apocalypse achievement but even harder. Hard pass.
  12. Forum:Mafia 2.0 Public Test

    Thread:Poisoner 3 day delay

    Thread Author:Renegade

    Post Author:Grakylan

    Replies
    15
    Views
    273

    [Miscellaneous Feedback] ►►Re: Poisoner 3 day delay◄◄

    I usually do 1 night later and make Poisoner completely silent. No Crimes, NS, Nothing. But more often than not he gets noscoped by triad/mafia n1 or by a jailor.

    Actually here's some food for thought, maybe the Poisoner poisons whoever attempts to RB him? Escort, Consort, Liaison, Jailor, Kidnapper, Interrogator...
  13. Forum:Research and Development

    Thread:Grakylan's Cult role dump

    Thread Author:Grakylan

    Post Author:Grakylan

    Replies
    15
    Views
    1,290

    [New Role] ►►Re: Grakylan's Cult role dump◄◄

    TL;DR

    Cultist is your basic boring do-nothing role now. Wanna know who actually does the converting?

    Prophet does the converting now. Hes the big bad leader of the Cult, and is night immune. But should he die, the Cult either suicides or goes frantically crazy.

    Zealots are the result of the Cult going full cuckoo from Prophet death. They have a lot less limitations to recruiting, but die by their own quickly, making them a force to be reckoned with.

    Mystic is cult sheriff. He goes around checking who can and cant be converted, whos maf/triad, whos NI, whos mason, etc.

    Sightseer reads maf/triad chat, reads mason chat, and can see who the recent converts visited and got visited by. You will most likely get only one of these at any given night.

    Witch Doctor is the same as before. She heals bitches, making them Cult, and heals cult bitches. But she cant stop suicides.

    Jinxer causes her target to visit herself. Its a hybrid between a roleblock and a witching, with... interesting results.

    Blood Brother is the cult version of Lover. They're a Blood Brother, the target is a Blood Brother. They live and die together.

    Preacher is the cult version of Party Host. At night, he can choose to actually meet all the evils and neutrals anonymously in a party-like environment. But he can also replace the Prophet should the Prophet die.

    Necromancer is cult Amnesiac. Except instead of remembering exact role of a dead guy, they remember a Cult version of the role of a dead guy.

    Crusader is the cult's only killer. He can behead anyone, but he dies if he beheads a NK, GF/DH, or a Mason Leader. And he dies once he runs out of his very few kills anyways.

    Missionary is the cult jailor. Except they convert the guy if they can. But they still wouldn't hesitate to execute someone who cant be initiated in the cult, giving Missionary good cover against the town.

    Sacrificial Priest is the cult judge. He will reveal, give the cult extra votes, shroud the chat in anonymity and darkness, instalynch someone they dislike, and force everyone to sit through Extended Mothership no matter how few points the victim's SC2Mafia account has for dramatic effect.

    If you want more details, you can always open up the spoilers to read the rolecards.
  14. Forum:Research and Development

    Thread:Grakylan's Cult role dump

    Thread Author:Grakylan

    Post Author:Grakylan

    Replies
    15
    Views
    1,290

    [New Role] ►►Re: Grakylan's Cult role dump◄◄

    I am going to necromance this thread, since Cult is still in developmental limbo, although with some progress due to the inclusion of a "Cult Leader" 'role'.

    However, a lot of what was written in the previous posts were made back in the earlier days of the 2.0 beta, when some suggestions were made a lot more speculatively, when there was an Elector role, and none of our new favorites like Constable/Double Flower or Lover/Heartbreaker/Swinger ever existed.

    I will be re-writing all rolecards here to account for changes in 2.0, clarify some things that may not have been clear in the original posts, and restart discussion around these role ideas, especially considering that Cult has remained a divisive and controversial issue in the SC2Mafia community.

    Any suggestion I have made on this Cult role dump was made for either a typical 8331 save or a dedicated Cult save (Masons or no masons) in mind.




    Cult: Developed Faction Edition




    Categories:

    Cult Recruiting:
    Cultist, Prophet, Zealot, Blood Brother

    Cult Recruiting/Support:
    Witch Doctor, Missionary

    Cult Support:
    Mystic, Sightseer, Jinxer, Necromancer, Preacher

    Cult Killing:
    Crusader

    Cult Support/Killing:
    Sacrificial Priest


    Possibilities

    Spoiler : POSSIBILITIES :

    Cultist: Auditor, Citizen, Street Racer, Survivor, Scumbag, Blackmailer/Silencer

    Zealot: Jester

    Mystic: Sheriff, Investigator, Oracle, Framer/Forger or Consigiliere/Administrator.

    Witch Doctor: Poisoner, Doctor, Armorsmith, Bodyguard

    Jinxer (new role): Escort, Witch, Bus Driver, Enchantress, Beguiler/Deceiver, Consort/Liaison

    Missionary: Jailor, Kidnapper/Interrogator

    Blood Brother (new role): Executioner, Lover, Heartbreaker/Swinger

    Crusader (renamed role): Vigilante, Veteran, Mafioso/Enforcer, Godfather/DragonHead, SK/Arso/MM

    Sacrificial Priest: Marshall, Constable, Judge, Double Flower

    Preacher: Mayor, Crier, Party Host

    Necromancer: Amnesiac, Coroner, Janitor/Incense Master, Actress/Diva, or Disguiser/Informant, Caporegime

    Sightseer: Spy, Detective, Lookout, Agent/Vanguard


    Prophet can not be made out of any role.
    Stump can not be converted to cult under any circumstance.
    Mafia/Triad roles can not be converted (except with a super OP zealot), but the Necromancer can assume "Culted" versions of Mafia/Triad roles present in the graveyard.

    Some roles have their Culted version change due to balancing reasons to make potentially powerful Cult roles less common:
    - Executioner paired to Blood Brother instead of Sacrificial Priest
    - Bodyguard paired to Witch Doctor instead of Crusader (originally Heretic)

    As a pre-requisite, all Cult roles can do -target # to vote on someone to convert. But Prophets and Zealots actually have a choice, and Cultists and Blood Brothers (after doing their action) could press buttons to vote in addition to doing -target #.




    Cultist
    (Cult Recruiting)
    (aka cult)
    A believer of a shadowy cult.

    [Paired with: Auditor, Citizen, Street Racer, Survivor, Scumbag, Blackmailer/Silencer]

    Spoiler : Cultist :

    Night Ability 1: Vote on someone for conversion.
    - If the Prophet is not making a decision on who to convert, you may vote on who to convert by pressing the button next to the target's name or by typing -target #.
    - If the target you voted for has the most votes, then the Prophet will visit them for conversion if he himself has not made a decision.
    - If the target you voted for has the most votes but is tied to another target with the same amount of votes, than the Prophet will visit whichever of the tied targets is higher up on the playerlist if he himself has not made a decision.
    - If the target you voted for does NOT have the most votes, the Prophet would not visit them if he himself has not made a decision. Of course, the Prophet can still choose to visit the target you voted for.
    Night Passive: You share a nightly chat with your fellow Cultists.

    Attributes
    - Your cult is limited to 1/3rds of the original game size (so 5 max in a 15 player game.)
    - If you spawn into the game as the only Cult Role, you become the Prophet.
    - If you and the Prophet co-exist, you will be the one carrying out the conversions on the Prophet's orders.

    No Role Options.

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Soliciting





    (Replace the very barebones Cult Leader "role" with this)

    Prophet
    (Cult Recruiting)
    (aka prop, phet)
    You are the revered leader of an occult following.

    [Paired with: No role.]

    Spoiler : Prophet :
    You share win cons with the Cult, Neutral Evils, and Neutral Benigns.

    Night Ability: Visit someone for conversion.
    - If you visit a Mafia/Triad, they won't be converted.
    - If you visit a Mason/Mason Leader, they will be notified that you are a Cultist.
    - Other roles can be converted to their Culted versions (see Possibilities above)
    - If you currently have no Cultists, you will be conducting this ability yourself.
    - If you currently have atleast one Cultist, than whoever was Cultist for longer (and is higher up on playerlist, as a tiebreaker), will be conducting this ability for you while you don't visit.

    Night Passive: You share a nightly chat with your fellow Cultists.
    - Your messages are highlighted similar to the messages by GF/DH in maf/triad chat.

    Attributes
    - Your cult is limited to 1/3rds of the original game size (so 5 max in a 15 player game.)
    - There can be only one Prophet in the game at a time.
    - If you die in any way, and there is no Preacher to take your place, then the Cult will enter its "suicide phase."


    Role Options
    - Night-immune (ON/OFF)
    - Immune to detection (ON/OFF)
    - Immunity prevents conversion (ON/OFF) [This includes doc heals and vests in addition to natural NI.]
    - Have to wait 0/1/2 nights between conversions
    - Cult Suicide Phase (Zealots/Mass Suicide) [Zealots means that no Cults will die right away: they will become Zealots, which die eventually but can still convert. Mass Suicide means all Cults will die.]

    Investigative Results
    Sheriff = Cult (if detect Cult = ON AND Immune to detection = OFF), NS (if immune to detection = ON, detect Cult can be ON or OFF)
    Investigator = Conspiracy, Soliciting (if Immune to Detection = OFF), No Crimes (if Immune to Detection = ON)

    Night Messages
    "Omnious bells ring doom at dusk."
    This plays for everyone at the beginning of the night after the Prophet's death, regardless of if his death results in Zealots or Mass Suicide. Obviously, there will be bell sounds.

    "You hear a cacophony of bewitched and chaotic squealing flood into the night..."
    Plays whenever the Prophet's Death triggers a Mass Suicide. Zealot's death message is different.





    Zealot
    (Cult Recruiting)
    (aka zeal, zea)
    You are the harbinger of the apocalypse.

    [Paired with: Jester ]

    Spoiler : Zealot :
    You share win cons with the Cult, Neutral Evils, and Neutral Benigns.

    Night Ability: Visit someone for conversion.
    - Everyone you can convert becomes a Zealot, no matter what.
    Night Passive: You share a nightly chat with your fellow Cultists.

    Attributes
    - If the Prophet and the Zealot co-exist, the Zealot can convert alongside the Prophet. (so Prophet can convert one, and Zealot can convert the other.)
    - Unlike the Prophet, you are not bound by any Cult size or cooldown restrictions. You are only bound by the inevitable wrath of God.
    - The only targets you can NOT convert under ANY circumstance are Masons and Mason Leaders.
    - You will suicide after 1/2/3 nights.
    - No one can save you from your own suicide, not even a Witch Doctor.

    Role Options
    - Suicide after (1/2/3/random amount from 1 to 3) nights.
    - Become Prophet if spawned alone (YES/NO) (if in a 8331 save the only cult role to spawn is Zealot, it becomes Prophet if this option is set to YES.)
    - Zealot conversion is Sudden (YES/NO) (If YES, all Cult members become Zealots upon Prophet death. If not, only one Cult member per night becomes a Zealot. If Prophet's death is set to Mass Suicide, that overwrites this option.)
    - Conversion bypasses immunity (YES/NO/ONLY IF PROPHET DEAD) (If YES, Zealots can convert Citizens, Survivors, Exes, and even Neutral Killers into Zealots.)
    - Can convert Mafia/Triad (YES/NO/ONLY IF PROPHET DEAD)
    - Becomes Cultist if Prophet is alive (YES/NO) (if in a save should a Prophet and a Zealot spawn, the Zealot will become Cultist if the option is set to YES.)

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Soliciting, Disturbing the Peace

    Night Messages
    "Your time is coming..."
    This is what the Zealot sees at the beginning of the night where he will finally suicide. Plays an insistent ticking theme throughout the night for the Zealot.

    "You hear agonized screaming echo into the night..."
    Plays for everyone at the end of the night when a Zealot finally suicides. No weapon sounds, he inexplicably and painfully passed away. Shudder.





    Witch Doctor
    (Cult Support, Recruiting)
    (aka WD)
    You are a hedge psychic, using your powers of healing to soothe initiates.

    [Paired with: Poisoner, Doctor, Armorsmith, Bodyguard ]

    Spoiler : Witch Doctor :
    You share win cons with the Cult, Neutral Evils, and Neutral Benigns.

    Night Ability: Save someone from death
    - If your target was Mason Leader or Mason, they will turn down your help, AND they will figure out who you are.
    - If your target was Mafia or Triad, they will turn down your help.
    - If your target was night immune, they will turn down your help.
    - If your target is a Cult member, they can survive an attack thanks to your help.
    - If your target is a fellow Crusader (cult killing role) that would otherwise die doing their job if not for your help, they will convert to a Cultist.
    - Otherwise, if your target is any other role, and if they survive an attack thanks to your help, then they will be converted to the Culted version of their role (see Possibilities).
    - This ability can not prevent any form of suicide (heart attack/afk, lover heartbreak, jester suicide, leaving the game, Zealot suicide, mass suicide as result of Prophet death)
    Night Passive: You share a nightly chat with your fellow Cultists.

    Attributes
    - Your saves bypass cult size restrictions (5 max in 15 player game)

    Role Options
    - Limited to 1/2/3 saves
    - Become Prophet if spawned alone (YES/NO) [This effect only happens at the beginning of the game once its detected that the only cult role to spawn is WD. This doesn't happen if WD is alone after the Prophet dies.]

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy





    Mystic
    (Cult Support)
    (aka mys, myst)
    You have mastered the art of tarot cards to read someone's personality.

    Paired with: Sheriff, Investigator, Oracle, Framer/Forger or Consigiliere/Administrator.

    Spoiler : Mystic :

    You share win cons with the Cult, Neutral Evils, and Neutral Benigns.

    Night Ability: Visit someone to check if they can be converted.
    - If you visit a Mafia/Triad, you will get the result "They are nonbelievers!"
    - If you visit a Mason/Mason Leader, you will get the result "They are heretics!". They won't find out about you, so don't worry.
    - If you visit an Immune role (if Immunity prevents conversion = ON on Prophet), you will get the result "They don't fear our Gods!". Watch out, b/c anyone using a vest that night or with a doc healing them that night can return this result.
    - If you visit a role that CAN be converted, you will get the result "They can be converted!"
    Night Passive: You share a nightly chat with your fellow Cultists.

    Attributes
    - You bypass all detection immunity.
    - You are subject to the Forger/Framer's false results. (if you check a Town member and he was Framed to be mafia, you get the Mafia result instead of Town result.)
    - If you spawn into the game alone, you become a Prophet. (if in a 8331 save the only cult role to spawn is Mystic, it becomes Prophet.)

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy






    Jinxer
    (Cult Support)
    (aka jinx)

    You are a seasoned expert of voodoo rituals.

    Paired with: Escort, Witch, Bus Driver, Enchantress, Beguiler/Deceiver, Consort/Liaison

    Spoiler : Jinxer :

    You share win cons with the Cult, Neutral Evils, and Neutral Benigns.

    Night Ability: Visit someone to curse them.
    - This is essentially just witching someone to visit themselves.
    - This ability does not bypass night immunity.
    - You won't be notified if the curse was successful or a failure.

    Night Passive: You share a nightly chat with your fellow Cultists.

    Attributes
    - If you spawn into the game alone, you become a Prophet. (if in a 8331 save the only cult role to spawn is Jinxer, it becomes Prophet.)

    Role Options
    - Notify victims that they've been cursed (ON/OFF)

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Soliciting

    Night Messages
    "You have been jinxed!"
    This is what the Jinxer's victim sees at the end of the night, if Notify Victims = ON.




    Blood Brother
    (Cult Recruiting)
    (aka bloodbro, BB, bro)

    You are a genealogist who took his study into new esoteric heights.

    Paired with: Executioner, Lover, Heartbreaker/Swinger

    Spoiler : Blood Brother :

    You share win cons with the Cult, Neutral Evils, and Neutral Benigns.

    Night Ability: Visit someone to be linked by blood.
    - This ability can be done at any time, but it can ONLY be done once.
    - Once this ability is successful, you and your target will both be Blood Brothers, with no abilities whatsoever.
    - Mafia/Triad and Night-Immune roles are unaffected by this. However, if you tried to convert a Heartbreaker/Swinger who already has a target, their target will be converted to Blood Brother while the HBer/Swinger is unaffected.
    - Mason and Mason Leader would have you killed if you attempted to target them with this ability.
    - If you convert a Lover who already has a target, both the Lover and the Target will be converted to Blood Brothers.
    - Executioners can be made a Blood Brother, but their target won't be a Blood Brother.
    - If the person you attempted to convert died at the same night, you will die with them. No exceptions.
    - And if any of the Blood Brothers die, all the Blood Brothers will die.

    (yes that means you can theoretically have a chain of 3 Blood Brothers: the OG, the Lover, and the Lover's target.)
    (so theoretically if you converted a Lover, whose target is a Heartbreaker, and if the HBer's target is a Swinger, and if the Swinger's target is an Executioner who has a target...
    ...then you will convert the Lover and the Executioner to bloodbrothers, with the HBer, Swinger, and Exe's target unaffected.)
    (and if you convert a Lover who loves another Lover, you convert the two Lovers, and the second Lover's target. The chain extends with every Lover that another Lover loves.)

    Night Passive: You share a nightly chat with your fellow Cultists.
    Night Passive 2: Vote on who to convert/
    - Your only power while in the Cult is to vote on who the Prophet should convert by pressing a button or with -target #, just like with Cultists.
    - If the Prophet is not making a decision on who to convert, you may vote on who to convert by pressing the button next to the target's name or by typing -target #.
    - If the target you voted for has the most votes, then the Prophet will visit them for conversion if he himself has not made a decision.
    - If the target you voted for has the most votes but is tied to another target with the same amount of votes, than the Prophet will visit whichever of the tied targets is higher up on the playerlist if he himself has not made a decision.
    - If the target you voted for does NOT have the most votes, the Prophet would not visit them if he himself has not made a decision. Of course, the Prophet can still choose to visit the target you voted for.
    - Of course, your one benefit is that the Prophet would never send you or your blood brother to do the conversion. That's the job of the Prophet and the Cultists.

    Attributes
    - If you spawn into the game alone, you become a Prophet. (if in a 8331 save the only cult role to spawn is Blood Brother, it becomes Prophet.)

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Soliciting, Corruption

    Night Messages
    You hear soft weeping preceding pained grunts as a lengthy stab is heard.
    Plays for everyone when a Blood Brother suicides after the death of another BB. This implies seppuku.

    Your target's bloodline proudly refuses to mix with yours.
    Plays for the Blood Brother when he attempts to convert someone who is Mafia/Triad and/or Night-Immune
    ...and they are offended.
    Extension of previous message that plays when the BB additionally tries to convert a Mason or Mason Leader. The BB will be killed by them.





    Sightseer
    (Cult Support)

    (aka sight, seer, ss)

    You are a secluded wizard channeling horoscopic energies to achieve extreme foresight.

    Paired with: Spy, Detective, Lookout, Agent/Vanguard

    Spoiler : Sightseer :
    You share win cons with Cult, Neutral Evils, Neutral Benigns.

    Night Passive 1: Cult Chat
    - You share a night chat with your fellow Cultists.
    Night Passive 2: See Mason Chat
    - You get to spy on Mason Chat if provided, but it is anonymous, with all participants labeled "Mason".
    - Depending on role options, you may or may not be able to see who the Masons visit.
    - The Mason Leader will be highlighted.
    Night Passive 3: See Mafia/Triad Chat
    - You get to spy on Mafia/Triad chat if provided, but it is anonymous, with all Mafia participants labeled "Mafia", and all Triad participants labeled "Triad".
    - The DragonHead/Godfather will be highlighted.
    - You DO NOT see who Mafia/Triad kill or visit.
    Night Passive 4: See All Who Visit the Converts
    - If the Cult converts someone tonight, you will see all the targets they visited, in addition to who visited the converted ones, including your fellow cultists.
    - That applies to ANY conversion: Prophet conversion, Zealot conversion, Witch Doctor save, Missionary conversion...

    Attributes
    - If you spawn into the game alone, you become a Prophet. (if in a 8331 save the only cult role to spawn is Blood Brother, it becomes Prophet.)

    Role Options
    - See who Masons visit (ON/OFF) {Default: OFF}

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Trespassing






    Necromancer
    (Cult Support)
    (aka necro, nm, nec)


    You are a supernatural summoner for lost souls.

    Paired with: Amnesiac, Coroner, Janitor/Incense Master, Actress/Diva, or Disguiser/Informant, Caporegime

    Spoiler : Necromancer :
    You share win cons with Cult, Neutral Evil, Neutral Benigns.

    Night Ability: Summon
    - Select any body from the graveyard at night.
    - You can or can NOT select cleaned roles depending on role options.
    - You can NOT select GF, DH, Neutral Killers, Mason Leader or Mason.
    - If successful, you assume the Culted version of the body's role. See the top of the post for possibilities.
    - Upon assumption, depending on role options, you start with either only 1 of their abilities, or you start with the full amount, depending on role options.
    - Your new role may or may not be shown to the Town, depending on role options.
    Night Passive: Cult Chat
    - You share a night chat with your fellow Cultists.

    Role Options
    - Remember full amount of new role's ability (ON/OFF)
    (If ON, then for example if you remember as Missionary, and the save allows for 2 Conversions, then you have 2 Conversions.
    If OFF, then for example if you remember as Missionary, and the save allows for 2 Conversions, then you have 1 Conversions.
    If OFF, there is an exception if the amount given to you would otherwise be zero. For example, if you remember as Missionary, and the save allows for 1 Conversion, then you have 1 instead of 0 Conversions.)
    - Reveal new role to the entire town. (ON/OFF)
    - Can select cleaned bodies (ON/OFF)
    - Become Prophet if spawned alone (YES/NO) [This effect only happens at the beginning of the game once its detected that the only cult role to spawn is Necro. This doesn't happen if Necro is alone after the Prophet dies.]

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Identity Theft (once taking on a new role)

    Night Messages
    The Spirit of a/an [graveyard role] has been evoked. An inspired [Culted version of role] haunts us all.
    This plays for everyone at the beginning of the day if Reveal to Town is ON.
    For example, if the Necromancer selects the body of a Jester to become a Zealot, the message will say:
    The Spirit of a Jester has been evoked. An inspired Zealot haunts us all.






    Crusader
    (Cult Killing)
    (aka crus, cruz)


    You are a demented crusader thirsting for the blood of infidels.

    Paired with Vigilante, Veteran, Mafioso/Enforcer, Godfather/DragonHead, SK/Arso/MM

    Spoiler : Crusader :
    You share win cons with Cult, Neutral Evils, and Neutral Benigns.

    Night Ability: Kill someone for the Crusade
    - You have 1/2/3 uses of this ability.
    - This ability bypasses night immunity.
    - If you target another Killing Role (even a lowly BG), a Mason, or a Mason Leader, you will die with your target.
    - When you run out of uses, you will die with your target.
    - You are still prone to a bodyguard: should your target have a bodyguard, the target lives, while you and the BG die in a shootout.
    - You can not be saved by a Doctor if you run out of uses or target a Killer, Mason, or ML.
    - If saved by a Witch Doctor if you run out of uses or target a Killer, Mason, or ML, you become a Cultist, regardless of how many Crusade uses you have left.

    Night Passive: Cult Chat
    - You share a night chat with your fellow Cultists.

    Attributes:
    - If you spawn into the game alone, you become a Prophet. (if in a 8331 save the only cult role to spawn is Crusader, it becomes Prophet.)

    Role Options
    - Crusade limit (1/2/3) {Default: 2}

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Murder, Trespassing

    Night Messages
    "You hear deranged screaming followed by a brutal beheading."
    Plays for everyone at night whenever a Crusader kills someone. There are no different or additional messages if the Crusader dies while Crusading.
    Use the death sounds of the Protoss Zealot unit from... you know... actual Starcraft 2?... followed by gory ass sounds as well as sounds implicating the usage of a sword or an axe.
    "His/her head is missing, and their neck completely severed."
    The death description for anyone killed by the Crusader. This one implies a beheading by sword or axe.
    "His/her chest has a large, lengthwise cut, guts spilling out of the wound."
    Alternative death description for anyone killed by the Crusader. This one implicates an axe swinging right into center mass.
    "His/her body has been badly cut and bruised, indicative of a close and heated struggle with their victim."
    Death description for the Crusader themselves once they die from running out of uses, die while killing a Killing Role, or die while killing a Mason/ML.





    Missionary
    (Cult Support, Recruiting)

    (aka miss, missi, mission)

    You are an occultist with a satanic dungeon ready to torture the uninclined.

    Paired with Jailor, Kidnapper/Interrogator

    Spoiler : Missionary :
    You share win cons with Cult, Neutral Benigns, and Neutral Evils.

    Day Ability: Prepare to jail
    - At day, select someone to jail.
    - If there was a lynch that day, the day ability is voided for that day and the following night.
    Night Passive 1: Jailing
    - Once you drag someone to jail, you and your victim have a private chat.
    - You will be known as a Jailor to your victim.
    - Your target is roleblocked and protected by you and no one else.
    - If you jail a Mason, the Mason will know that you are a Missionary, depending on role options.
    - If you jail a Mason Leader, the jail will go as planned, but you will die at the end of the night unless you "convert" (read; execute).
    Night Passive 2: Cult Chat
    - You share a night chat with your fellow Cultists.
    - You always see Cult Chat, but you may only talk in it if you are not jailing someone.
    Night Ability: Convert
    - You have 1/2/3 uses of this ability, depending on role options.
    - If this is done on a mafia/triad role, a Mason or Mason Leader, or a naturally night-immune role instead, this Convert becomes an Execution just like with Jailor, Kidnapper, and Interrogator.
    - If this is done on any other role, however, then the target will be converted to the Culted version of their role.
    - This ability is presented to your victim as an execution throughout the night.

    Attributes
    - All limitations had by the Jailor are had by the Missionary.

    Role Options
    - Conversion limit (1/2/3) {Default: 1}
    - If converted from jailor, reset Conversion limit (ON/OFF) {Default: OFF}
    (if on, should a Missionary be created from converting a Jailor, no matter how much execution the Jailor had left before conversion, the Missionary will spawn with the full amount of Conversions alloted by the save.)
    (if off, should a missionary be created from converting a Jailor, than the Jailor's remaining amount of executions become the Missionary's starting amount of conversions. So if a Jailor had 1 execution left before conversion, then the newly converted Missionary only has 1 conversion left.)
    - Mason is notified of your identity (ON/OFF)
    - Become Prophet if spawned alone (YES/NO) (if in a 8331 save the only cult role to spawn is Missionary, it becomes Prophet if this option is set to YES.)

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Kidnapping, Murder (if an conversion went wrong resulting in an execution)

    Night Messages
    All night messages associated with this role are shared with the Jailor.

    Your victim has folded into the religion of the occult after a painful session of torture.
    Plays for the Missionary if the Convert was successful.
    Your victim is incredibly resilient, so you had to execute him as a last resort.
    Plays for the Missionary if the target is NI, Mason Leader, or Mafia/Triad, necessitating an execution.

    Your captor has tortured and co-erced you into believing a brand new worldview.
    You have been converted into a [Culted Role].

    This is what the victim sees if they have been successfully converted by the Missionary, despite seeing references to "executions" during their incarceration for the night.

    Your captor is a member of the occult!
    Plays for the Mason and Mason Leader (depending on role options) when captured by the Missionary at the beginning of the night. Despite this, the Missionary still shows as "Jailor" and the convert still shows as an execution.






    Sacrificial Priest
    (Cult Support, Killing)

    (aka SP, sac, priest, pri, sacr)

    You are a religious authority figure responsible for death row.

    Paired with Marshall, Constable, Judge, Double Flower

    Spoiler : Sacrificial Priest :
    You share win cons with Cult, Neutral Evils, and Neutral Benign

    Night Passive: Cult Chat
    - You share a night chat with your fellow Cultists.
    Day Ability: Sacrifice
    - During any time at day, type -sacrifice (or press a button, its 2.0 now) to start a Sacrifice.
    - You only have 1 or 2 uses of this ability.
    - Sacrifice mandates only one lynch, overriding any of Marshall's remaining lynches.
    (so if Marsh reveals with 4 lynches and lynches 2 people before the Sacrificial Priest starts his sacrifice, than the amount of remaining lynches goes down from 2 to 1.)
    - During a sacrifice, all chat is anonymous (addressed as "Mortal"). All cult members have 2 votes each. The Prophet, Crier, Judge, Preacher, and Sacrificial Priest (addressed as "God") have highlighted chat.
    - If done during someone's trial before the gulity/innocent vote passes, the trial abruptly ends in the execution of that person without a gulity/innocent vote, defense, or last words.
    - The default execution during a sacrifice initiated during trial is much more likely (but not guaranteed unless the option for it is ON) to be the extended mothership... for dramatic effect.
    - -sacrifice can not be done during the last words and execution of someone via a regular trial, nor can it be done after a lynch (except with Marshall's lynches).
    - Judge can stop the sacrifice with his own -court reveal, taking away the Cult's votes while giving him his usual allotment of votes.
    - Mayor will be unable to reveal.
    - Marshall will be unable to reveal.
    - Constable will be able to reveal during a Sacrifice by shooting someone, and if he happens to shoot the SP, then the Sacrifice is prematurely ended.

    Role Options
    - Become Prophet if spawned alone (YES/NO) (if in a 8331 save the only cult role to spawn is SP, it becomes Prophet if this option is set to YES.)
    - Sacrifice Limit (1/2)
    - Sacrifice execution defaults to Extended Mothership (ON/OFF)
    (lol)

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Corruption, Disturbing the Peace

    Night Messages
    The Gods demand a sacrifice!
    This plays for everyone when a SP begins a Sacrifice.

    The chat name for the Crier, Judge, Prophet, the SP, and the Preacher changes to "God", with their chat highlighted
    The chat name for everyone else changes to "Mortal"

    All votes are anonymous.

    The death description for someone lynched during a Sacrifice says Sacrificed. instead of Lynched.

    Idk what music would play during a Sacrifice. Something grandiose, confusing, cacophonic, villainous for sure but not the Judge court or mothership music. Maybe "The Baptism" from The Godfather as Godfather music is a recurring soundtrack in the Mafia mod?





    Preacher
    (Cult Support)

    (aka preach, prea, pre)

    You are an elevated authority figure in charge of religious propaganda.

    Mayor, Crier, Party Host

    (this role has been massively reworked from its original version, making his night ability more like Party Host's ability and removing the Extra Vote day passive since Elector will no longer exist.)

    Spoiler : Preacher :
    You share win cons with Cult, Neutral Evil, Neutral Benign

    Night Ability: Sermon
    - At the press of a button at day, you can leave Cult Chat for a night and instead start a Party Host-like chat. You can use this to command other evils and neuts to do the Cult's bidding.
    - Your ability is void if the Party Host decides to party that night or if you're jailed. That ability would not be used up in that case.
    - All neutral, mafia, and triad roles, as well as the Spy, Party Host, and Crier, will attend the Sermon, for as long as they are not held captive by a Jailor, Kidnapper, Interrogator, or Missionary.
    - You have one, two, or three uses of this ability, depending on role settings.
    - During the sermon, the Crier and Judge can not speak publicly.
    - During the sermon, the Mafia and Triad will be unable to have their private chats.
    - All participants in the Sermon are Anonymous. The Preacher in particular will have a different address and highlighted chat.
    Night Passive: Cult Chat
    - You share a night chat with your fellow Cultists.
    - You only have this Passive if you are not conducting a Sermon.

    Attributes
    - If the Prophet dies while you are alive, you become the new Prophet and avoid a Mass Suicide or Zealot mass conversion.
    - If you spawn into this save alone, you will become a Prophet.

    Role Options
    - Night Chat Speaking Limit (1/2/3)

    Investigative Results
    Sheriff = Cult (if detect Cult = ON), NS (if detect Cult = OFF)
    Investigator = Conspiracy, Corruption, Disturbing the Peace

    Night Messages
    You have been beckoned to an impassioned sermon!
    POV of anyone summoned to the Preacher's sermon.

    The Preacher is referred to as "Preacher", with highlighted chat. All other participants will be referred to as "Worshipper" during the Sermon.





    New Achievement Ideas


    The Apocalypse
    300 Point Reward
    Have the Cult win with Zealots being the only role alive in the game.

    Cursed Beyond All Repair
    50 Point Reward
    As Jinxer, die to the Arsonist after you jinx an Arsonist, causing him to ignite.

    Righteous Among the Nations
    75 Point Reward
    As Constable, shoot the Sacrificial Priest during a Sacrifice before anyone could be lynched.

    Lay My Vengeance Upon Thee
    150 Point Reward
    As Crusader, kill the murderer of the Prophet. (this is possible with Necromancer->Crusader, or Prophet death causing gradual Zealot conversion instead of mass Zealot conversion or mass suicide)

    La Familia Es Todo
    75 Point Reward
    As Blood Brother, convert two or more people to Blood Brother at once, creating a chain of three or more Blood Brothers.
    (Shoutouts to the Salamanca Family from Breaking Bad and Better Call Saul. The Twins are the honest-to-god inspiration for the Blood Brother role.)

    Town of Jones
    200 Point Reward
    Have 4 or more cult players suicide at once as a result of the Prophet's death.

    The Ascended
    50 Point Reward
    As Preacher, replace the Prophet, then win the game for Cult.
  15. Forum:Mafia Bug Reports

    Thread:Cult Leader suicide broken

    Thread Author:Grakylan

    Post Author:Grakylan

    Replies
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    97

    [Roles] ►►Cult Leader suicide broken◄◄

    This game will go down in history as one that will cause a lot of heated discussion about cult. What its role should be, how best to set up cult, should it be explicit or hidden, etc. This game lasted 50 minutes, ending up in a Cult win that should not have happened. Why?
    Because Cult Leader's suicide mechanic doesn't work.

    Cult Leader was enabled for my save, a 8 town 3 cult (CL, cultist, WD) 3 neut 1 any save (Any Rand had to be removed due to the autokick of possdiamp, 1-S2-1-12397101) , with cult being able to convert once every second night (b/c I thought each cultist can successfully convert, instead of the current model of CL converts, cultists vote on who to convert like with mafia/triad's -target).

    In this game, 3 and 7 were Cultists, with 14 as WD. 3 was promoted to Cult Leader at the beginning of Night 1 (3/50 min).

    At the end of Night 2 (11/50 min), a vigilante shoots Cult Leader. That means the Cults' suicide mechanic should kick in at any moment.

    Cult Leader's death was revealed at the beginning of Day 3. Cultists have not suicided then.

    Night 3 begins (17/50 min), and Cult still hasn't suicided.

    Night 3 ends (18.5/50 min) with the Cult failing to convert a victim. They still haven't suicided.

    At this point, the Cult and WD have been completely found out by the town, but as the pattern repeats: they did not suicide.

    At the game's halfway point (25/50 min), all original cultists have been lynched, except the converted Veteran (WD got on the last cultist as he goes to vet) and the WD.

    The second half of the game became mindgames as the Cult slowly dragged the game out, converting one night at a time until town is led to a critical mislynch, giving Cult an undeserved win after 50 grueling minutes of frantic psychological warfare.




    Changes needed to Cult Leader:

    1. Make sure his suicide mechanic works properly. All cultists need to suicide, whatever at once, or one suicide at a time.

    2. Make Cult Leader night immune once his suicide mechanic is functional. He shouldn't be able to be easily cucked by a Mason Leader or a lucky vigilante.

    3. Make Cult Leader a separate role instead of being under Cultist. Will make CL more customizable in the future.

    4. Name Cult Leader "Prophet" instead, its a cooler and more specific title. We don't call gov roles "Town leader" or Godfather "Mafia Leader" lol
  16. Replies
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    94

    [Setup] ►►LWs and PMs disable themselves during save setup?◄◄

    On all three of my saves, Last Wills and PMs are enabled. I made sure of it in save editor.

    Spoiler : Save 1 :



    Spoiler : Save 2 :



    Spoiler : Save 3 :




    Whenever I host the first save, which shows up by default, the LWs and PMs are enabled as intended.

    Then I host an actual lobby.

    Spoiler : PUT UP SAVE 1 :


    As usual, Save 1 loads up. Normally this goes without a hitch, with LWs and PMs on.

    Then I started the game.

    Spoiler : big image :




    And then I switch my save

    Spoiler : SAVE 2 PUT UP :




    Note in that image that the LW and PM checkboxes are checked, meaning they should be enabled. But looking at the replay, once the game actually starts, turns out they were disabled. Everyone raises a fuss.

    This wasn't an intentional grief, there actually is a bug.
  17. Replies
    3
    Views
    124

    ►►Grakylan: 1-S2-1-6796502◄◄

    Account Name: Grakylan
    Account ID: 1-S2-1-6796502
    Your Server: North America
    Approximate Points: Somewhere between 4700 and 5000 points

    In the past when I used to change PCs, I often backed up all my Starcraft files to a backup located in a network hard drive, like basically offline storage accessible in Windows Explorer if you are in the same network as said drive, regardless of what PC you're on. The latest backup within that drive was on July 28th, 2019. However, I have evidence in the SC2Mafia discord proving that my last game in the mod was on June 16, 2020. On that date at 12:14AM (although given how fucky timezones are in my state, the message could actually have been posted on June 15th, 2020 on 11:14PM for all I know) , I posted a picture of my Notepad, containing my Marshall last will, while explaining that this was "from (my) last game".

    Such evidence from Discord is here.
    https://discord.com/channels/1585450...48364699795507

    Unfortunately, I could not figure if I had backed up all that stuff to the network hard drive I usually had my backups on, as I found no evidence of replays from 2020 in my backups. Considering I switched PCs again 2 months after my last confirmed game of SC2Mafia, it is likely that the files got lost during the transition period, maybe I could have backed them up to a more obscure place or just forgot to back them up period. In either case, I hope yall can help restore my points.
  18. Replies
    10
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    305

    ►►Re: Advice on improving D1 Performance?◄◄

    Quote Originally Posted by Stealthbomber16 View Post
    Ask questions and answer questions.

    Try to see where other people are coming from. Iíve found my day one reads are usually mostly accurate BECAUSE of the lack of information. People are not supposed to solve the game on day one or have extremely confident ideas on who is scum/who is town. I watch for people who are doing things that donít make sense.

    If someone is being pushed by another player, watch how they react. If the reasons theyíre being pushed arenít solid, they will likely read the person pushing them as scum. If they donít then they thatís unusual. And unusual is scum.

    In short, if it doesnít make sense, question it. Then question other things too.
    Ok, so I would assume that stuff like pushing a lynch train, dodging questions, hedging, etc. to be sus. What else should I look out for in how a person acts on D1?

    I received conflicting advice regarding opening with a vote. A lot of the local pros do it all the time to get the ball rolling, and I have always pushed votes in the mod to get the ball rolling and make the town start discussing and questioning stuff. But when I, as a Town Power, tried to pull a similar move on my FM game on D1, I immediately got shat on and was made scum read for quite a while before I was able to recover by D2.

    And that's not to mention how would you play if you were actually scum? My mod playstyle as scum was often the same as my playstyle as town: Be bold, aggressive, put people up but with the additional intent of mislynching. If that then should I just keep that same consistency as my mod playstyle or my hypothetical FM town playstyle as scum?
  19. Replies
    10
    Views
    305

    ►►Advice on improving D1 Performance?◄◄

    Hey y'all. I used to play the SC2Mafia mod very VERY actively from 2015 to 2020, where D1 is normally just 10-30 seconds of trolling, people rolequitting, edgy humor, and bullshitting around before the real game begins. So when I entered my first Forum Mafia game, I honestly had no idea what to do on the more important D1s of FM, which not only has been extensively lengthened, but they actually have a vote at the end of the day, meaning D1 is just as crucial as following days, with no leads from Power Roles or kills to go off of. It's all mindgames and guesswork and actually reading people without much context, which is something mod players wouldn't have much experience with.

    So I gotta ask, to prevent myself from being suspiciously withdrawn or unneedlessly brash on D1 as I have both accomplished with misapplication of SC2Mafia mod experience on my first FM game a while ago, how would I, as either a Citizen/Basic Townie, a Town Power, or scum, play D1?
  20. Forum:Mafia Discussion

    Thread:I'm just checking in

    Thread Author:Grakylan

    Post Author:Grakylan

    Replies
    1
    Views
    295

    ►►I'm just checking in◄◄

    Hey fellas. I haven't played SC2Mafia since the fall of 2020 when I had to deal with college, and ever since I haven't really came back, especially once Blizzard's sex harrassment scandals came out. Despite not having paid a single cent to play SC2 and therefore SC2Mafia, or on any Blizzard product period, I am still inclined against using Battle.NET due to my grievances with the Blizzard corporation. With that said however, I really miss the SC2Mafia game, I'm just not sure I would find any reason or opportunity to play it again, unless it happens to be bustling like never before. So how is it holding up?

    I have played a Forum Mafia game in the summer of 2020 that was explicitly designed to help SC2Mafia mod players learn about the forum game. All said and done it was really fun, and I would be up for playing another Forum Mafia game that is friendly to beginners, but the concern about absolute pros jumping in and making the game lopsided is pretty concerning, not to mention my sleeping schedule is kinda fucked now, but that might just fix itself to be somewhat normal for an American within a few weeks. I like how I can just come in and out of the game inbetween doing stuff, while with a SC2Mafia game you have to spend atleast 20 minutes queuing up (unless you get lucky and log in to SC2 seeing a 13/15 lobby lol), and anything ranging from 5 to 45 minutes actually playing a game without much opportunity to afk for any longer than a quick piss. I had more freetime back in the day to do that, and for now I still do, but I might lose said freetime eventually, so I'm thinking about trying out more games of Forum Mafia since it will better paced for my current situation.

    Anyhow, I hope this community has been doing well the past 2 years. Here's to 2022.
  21. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

    Replies
    1,295
    Views
    73,575

    ►►Re: S-FM Summer 2020◄◄

    honestly tho I dont think this mafia victory was deserved. Dallarian bitched out the moment the town was forming a consensus against him to let a veteran wipe the fucking floor with us. Unfair for a noobs game.
  22. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

    Replies
    1,295
    Views
    73,575

    ►►Re: S-FM Summer 2020◄◄

    I was really the only one susing Ash. I was pressuring him to give more info throughout D2 but he didn't budge.

    If yall joined me on pressuring Ash for his power role, and not let him slip by d2 and use a vet claim (in the mod, any vet claims that show up mid to late game when no alerts happened are instant lynches), this could have been a very different game.

    @Auwt and @Martin, you really killed it with this game!

    @Dallarian , I knew what you were up to. I'm surprised we didn't decide on lynching your ass on D2.

    @Ash , well played for the whole game. Even if you did seem a little scum at times, you successfully got to convince town and control them. Job well done.

    @Zedus , love you.

    gg.
  23. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: Re : S-FM Summer 2020◄◄

    Quote Originally Posted by Auwt View Post
    Wow, just woke up and im at L-1, nice evil are organized this day, incredible, please let me read before lynching me.
    Give me a reason why I shouldn't hammer you before I go to sleep and be busy all of tomorrow. Deadass.
  24. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    [QUOTE=Drizzt;871299]
    Quote Originally Posted by Grakylan View Post


    -vote Auwt
    not quite.

    Quote Originally Posted by Grakylan View Post
    formatting fucked up

    [ v o t e ] A u w t [ / v o t e ]

    then remove spaces
  25. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Who knows if I will be active at EoD2. Even I don't know. I will be heading to sleep soon and then after that doing god knows what.
  26. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

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    ►►Re: S-FM Summer 2020◄◄

    -unvote


    just doing that in case it glitched vote count
  27. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    formatting fucked up

    [ v o t e ] A u w t [ / v o t e ]

    then remove spaces
  28. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

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    ►►Re: S-FM Summer 2020◄◄

    [QUOTE=Drizzt;871295]
    Quote Originally Posted by bakermir View Post
    I asked this question to myself too. Because of this I already voted up Auwt.[/QUOTE

    I do not know how to formally vote but consider this Brock/Drizzt vote

    -VOTE AUWT
    you do
    -vote , then the name, then
  29. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by bakermir View Post
    Hell yeah, let's go then @Drizzt


    In a Martin vs Auwt scenario who would you vote for on lylo?
    I know you aren't asking the question to me, but now I'm more certain on the idea of lynching Auwt.
  30. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    The wall post got 10 pages higher.

    The fact that Martin is ready to sacrifice himself to help town reach a consensus makes me think hes town. But he may also be a scum trying to stand 6 feet apart from Auwt as part of Social Distancing and allow him to lay low.

    Quote Originally Posted by deathworlds View Post
    Grak, you mind doing me a huge favor and explaining why exact you targeted bake?
    I'm sure I've said this elsewhere, but I targeted bake n2 cuz he was a null read for most people, and I wanted to clear up any neutral territory first: scum reads or town reads aren't worth the check at first.

    Quote Originally Posted by Ash Lael View Post
    Wow, read the damn thread.

    I and Grak have outed ourselves as power roles and everyone has had a chance to counterclaim and no one has done so. At this point, we are both mechanically locked town. Which is freaking me out a bit to be honest, I really was thinking Grak was scum from his reactions to my outing.
    I think it's made to be. Do you have any lead as a result from your power role?

    Quote Originally Posted by Ash Lael View Post
    Anyway on a lighter note I was just on the Game 8 podcast for Mafia Champs. So if you guys want to see me in the flesh talking mafia, check it out: https://www.twitch.tv/videos/664306128
    Random shameless plug, lmao

    Quote Originally Posted by deathworlds View Post
    As a mentor it isn't my job to hold the hand of my student and tell him exactly what to say when, I provided advise when prompted, taught basic scumhunting, and kept somewhat up with the game, I know a decent amount about what happened but I wasn't watching the thread like a hawk.
    This is a disingenuous argument and you know it.
    Can confirm that's what my mentor did.

    If yall still have any concerns about my sudden energy burst in SoD2, mentor didn't say all that much besides the very basics. I mainly was revigorated by the death of two townies and an unusually long period of freetime.

    On another note...

    Also we gotta think for a second, why would Dallarian suddenly leave the game after hours where we were basically coming to a consensus to lynch Dallarian? Helltanis was one thing, but Dallarian was way more active d1 then d2, so his excuse of not being able to keep up with many things seems disingenous. Especially considering I was having trouble keeping up at first but decided to stay in the game. But that also could be because I'm a town power. Even a citizen has his civic duty to vote scum out, so if a citizen leaves, not in the beginning, but in the MIDDLE of the game after a consensus against him was forming, what could that say? Could he be scum?

    And that's not to mention that deathworlds did not have such a good introduction, and is starting to give off toxic vibes.

    Could be another Zedus situation, but at this point I say we take the chance, if we are to lynch anyone.
  31. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    ►►Re: Re : Re: Re : Re: S-FM Summer 2020◄◄

    Quote Originally Posted by deathworlds View Post
    It doesn't mean we're going to see two doctors in this setup, because we're not.
    How are you so certain about that?
  32. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: Re : Re: Re : S-FM Summer 2020◄◄

    Good morning. It's a shame Dallarian had to leave us, he tried his best.

    Anyhow

    Quote Originally Posted by Auwt View Post
    With that in mind, either Martin or DW are lying for me right now.
    My gut is still telling me Martin, he is barking louder than he can bite if he is citizen.

    Anyhow, we have 26 hours so perhaps we use this time to watch and observe Deathworlds?

    @deathworlds Welcome to the game!

    So if Dallarian is telling the truth, then Bakermir would not visit anyone, and Dallarian wouldn't be targetted by mafia any time soon, should he be spared, simply because he looked suspicious to most people. Remember my earlier theory (grounded on scum behavior in the mod) that the suspicious looking townies would not be hit by mafia in order to serve as lynch bait for town.
  33. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    ►►Re: Re : Re: S-FM Summer 2020◄◄

    Quote Originally Posted by bakermir View Post
    At this point, it is more of Grakylan lying about his claim or not. But then, I can't decide that without input from other TPR's.
    That too, and we are also waiting on Dallarian. I feel that will be as big of a factor in determining what will happen today.

    If Dallarian doesn't clear his name, we could lynch him at EoD. I will risk dying regardless if Dallarian is scum or not, but by then you will know I wasn't lying... and you better hope you can handle a Lylo if Dallarian isn't scum.

    We will figure this out tomorrow, I promise. Good night.
  34. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    @Dallarian

    Hi, I have some questions for you.

    When you soft claimed a power role earlier, what did you hope to achieve with that claim.
    Are you a power role?

    If so, would you feel comfortable specifying if its an investigative or a protective? (no exact role, that would be TOO much to ask for.)
  35. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by bakermir View Post
    P.S
    Dallarian still haven't given us any power input despite his soft claim so far.
    Exactly. And if Ash is claiming a power role straight up, we should probably pressure him instead to give out some info.
  36. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by bakermir View Post
    Out of everyone, were there any reasons why did you invest me?

    Was this because Auwt called me and Zedus evil?

    What made you believe if I was going to visit someone or not?

    Why did you ask me earlier about Dallarian's indication of power?

    Why didn't you invest him instead?



    I don't know really..

    I won't discard Auwt/Grakylan combo, but I am open to look at other possibilities.
    1. you were on most people's lists as null or scum leaning and you were only sparodically active, posting a few at a time then dipping for hours on d1.

    2. The earlier laying low + people reading you as scum or null made me check you. Ofc at this point you not visiting will 90% mean citizen, and you visiting will be either scum or TPR (50/50 after renegade dies)

    3. I asked about Dallarian earlier since he seemed to have soft claimed, but the main thing is that Dallarian I believe is most likely scum due to his scummy aggro and dodging of questions, with not much town-like traits that can balance out the scum read to a slight lean or null like it did for Martin.

    4. I submitted my night action like as soon as night began then just let it rest for the next 24 hours cuz it was a nice reprieve from otherwise having to check this thread every so often. Kind of a bad play to be honest. I wanted to verify the scum reads of the majority first before I decide to pursue Dallarian. You gotta remember that you only became a town lean from me because of the lead I got that night. Otherwise you would still seem null or worse from my POV.
  37. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by bakermir View Post
    I mean, anybody could have claimed "bakermir didn't do any action"
    except I can back it up with my power role claim. I claimed detective basically.
  38. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Guess that says a lot about my bias.
  39. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Sorry, not ash's question. bakermir's question. my bad. Fuck.
  40. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Oh and before yall go "if auwt is strong town lead why would you lynch him?" because when I said that it was a response to Ash's question which specifies if Auwt and bakermir were the only targets to lynch. With our current selection outside the paremeters of Ash's question, I would not lynch bakermir or Auwt as it stands now. Don't get fooled so easily.
  41. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    But if there was an out for that auwt vs bakermir situation, I would pick neither if that was an option.
  42. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by bakermir View Post
    If you have a strong lead on me then why would you ever vote against me?

    Do you think I am a mafia power that didn't take any action?

    What role does that?
    exactly, and thats why it kinda edges out to auwt in a situation btwn you and auwt, due to the merit that auwt did power hunt.
  43. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Reads list:

    Ash - null. Asks loaded trap questions, criticizes one guy for random voting while ignoring another doing the same thing. He did claim a power role, and with no third power role claim at the moment, it may be a risk to lynch him.

    Dallarian - scum. He was aggro, cryptic, and not direct with his answers.

    Auwt - strong town lean. Reads list is more nuanced and better matches the current situation, and also suggest that hes not scum by the way hes reading the less active people.

    Martin - scum leaning. His posts do give credence, but has lately accused Auwt of power hunting.... although Auwt is a pretty good town read right now. His high quality posts, often distracting and sometimes going off the rails, could be a front. Not to mention use of AtE in SoD1 (debate me on this if you may)

    Helltenis/Drizzt - town leaning. cant analyze drizzt yet but hes already testing Martin and is a quick responder to questions, so theres a point to him for that. I already ISO'd helltenis at the bottom of page 39 and concluded hes most likely citizen.

    bakermir - town leaning. I did check this guy and he didnt visit anyone. Hes most likely citizen.

    Dallarian is definitely scum. The question is if his partner is Ash or Martin. It could even be bakermir or Drizzt, although unlikely.
  44. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by Ash Lael View Post
    If you really do have a green check on bakemir you would never lynch him.
    Ah ah ah. Did I say he is proven citizen? I only said that he is most likely citizen.
    He could also be a non-visiting mafia role. We don't know what the mafia roles specifically are.

    There's bigger targets out there right now.

    Look, that question you asked me was a loaded question.

    If I answered Auwt, you would say that shit.

    But if I answered bakemir, you would probably start pushing the Auwt/Grakylan scum team agenda.

    And if I refused to answer, it would look really sus for me.
  45. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Imagine a game in the mod, and I'm scum. Usually I try to take control of the sheep and get them to mislynch. And if I'm town its 50/50 either I do that "lead the sheep" strat or I lay low if I don't wanna get hit.

    And considering how withdrawn I was D1, you could probably take a guess.
  46. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by bakermir View Post
    Who would you lynch from the two? if it was 1vs2 scenario Bakermir or Auwt
    Out of whats going on right now, Martin did bring up a good point with Auwt's suspected power hunting. And I did check you last night and you visited no one.

    It's a good question of which my answer would probably change as D2 progresses.

    As it stands now, Auwt gives off a bunch of vibes that either say "im town" or "im scum trying really hard to be town". While you are most likely a citizen.

    Let me dispel the fiction that Auwt and I are the scum team. I would lynch Auwt as it stands now unless things develop not necessarily to your favor.
  47. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by Ash Lael View Post
    ...

    This canít possibly come from actual town, can it? This has to be a wolf.

    Seriously mate you are acting so scummy right now it is going to do my head in if no one else claims.
    Im listing to you the possible scenarios that will happen. That is if scum will do things logically. As town, and especially an important one at that, you gotta get into the scum's minds to know what move you as well as the town in general should pull next.
  48. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by Ash Lael View Post
    I have a hard time reading Grak’s post as anything but a scum trying to convince the last TPR to stay hidden so he won’t be exposed, but I guess we need to wait and see.
    my claim as an investigative is legit. you are some power role, but who knows which.

    If you are a protective and you reveal now you would understandably take the hit from mafia, allowing me, the investigative, to check one sus player. And if mafia decides to hit me, you would, hopefully, be on my ass and save me.

    And if you are an investigative... then I suppose we go on the same guy. One of us will get hit, but the other will live to tell the tale.

    Me asking what kind of power role are you is the OPPOSITE of convincing you to stay hidden. I basically switched from "stay hidden" to "on second thought..." in the same post.
  49. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Quote Originally Posted by Ash Lael View Post
    I would like our remaining power role to also openly claim, please.
    Would it be the right move for the other power role to reveal?

    If we lynch a citizen today, then 2 maf, 4 town on day 3. There will be atleast one power role leads. Should we mislynch on day 3, its LYLO on day 4.

    If we lynch a scum today, then 1 maf, 4 town on day 3. With the mafia found, and compound that with atleast one power role lead, it will be easier to find the teammate and finish the game.

    If we lynch a town power, refer to scenario one, but with less power role leads.

    How easy would it be to lynch correctly today if the second power role reveals themselves, and will they likely survive the night?

    In fact, lets narrow it down a little bit further, are you a protective or an investigative? NO need for exact role.
  50. Forum:Archived S-FMs

    Thread:S-FM 303: Summer 2020 (Newbie Game)

    Thread Author:SuperJack

    Post Author:Grakylan

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    ►►Re: S-FM Summer 2020◄◄

    Alright if Martin gotta go, I will go too. I gotta cook up something for myself so don't be surprised if I go quiet for the next hour or two.
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