Our plan for the next day was to turbo Nixon at the last possible second, so I suppose that’s validation that we would’ve succeeded. It’s kind of a miracle that we pulled that off considering how busy Mizery was and considering how we had a replacement on day 1.
All things considered we played around all the mech incredibly well and I’m happy with our results. That was close to being an absolute train wreck, but it wasn’t, so we just absolutely cleaned house.
Our plan for the next day was to turbo Nixon at the last possible second, so I suppose that’s validation that we would’ve succeeded. It’s kind of a miracle that we pulled that off considering how busy Mizery was and considering how we had a replacement on day 1.
All things considered we played around all the mech incredibly well and I’m happy with our results. That was close to being an absolute train wreck, but it wasn’t, so we just absolutely cleaned house.
[QUOTE=Marshmallow Marshall;968025]It would be a good idea to at least state the standard revealed mechanics (phase lenght, lynch method, etc.). Do you already have a game concept in mind, or is the idea to... throw many bad roles into one game lol?[/QUOTE]
Concept is to create a bunch of unique roles with different interactions and toss them all into a pot together.
Originally Posted by Marshmallow Marshall
It would be a good idea to at least state the standard revealed mechanics (phase lenght, lynch method, etc.). Do you already have a game concept in mind, or is the idea to... throw many bad roles into one game lol?
Concept is to create a bunch of unique roles with different interactions and toss them all into a pot together.
[COLOR="#FFFFFF"][CENTER][SIZE=7]Stealth's Role Madness[/SIZE][/CENTER][/COLOR]
The roles for this setup are hidden. There is no cap to the amount of players that may sign up because I have infinite ideas for bad role concepts.
At the beginning of the game (day 0), after roles are handed out, players receive a list of the names of all roles in the game, but not what they do. Players anonymously vote for which roles receive which alignments, with the following options:
Uninformed Majority
Informed Minority
Third Party
The host (me) will then balance the game, placing the roles that are most voted for on their respective alignments. The informed minority faction may or may not receive factional abilities to supplement how awful they might/might not be.
The game will enter night 0 with each player receiving their alignments and the Informed Minority faction having the phase to coordinate. Players will not use actions on night 0 unless specifically stated.
Because of the nature of this game, whoever would traditionally review it is probably better off cohosting.
[COLOR="#FFD700"][SIZE=5][U][B]Standard Mechanics[/B][/U][/SIZE][/COLOR]
The following will always be true unless external modifiers change them.
Day is 48 hours long. Day 0 will be 24 hours long.
Night is 24 hours long.
Lynch is plurality + 51% majority.
Full rolecards (including hidden information) will flip with each players' death.
[COLOR="#FFD700"][B][U][SIZE=5]Role Mechanics[/SIZE][/U][/B][/COLOR]
This game is semi-bastard. There are no alignment conversion mechanics.
All information about your role and win condition will be accurate.
Your win condition will never change unless your rolecard specifies that it might under certain conditions.
Some roles may create or steal items.
Some roles may interact with dead players or roles. Dead players will not receive spoilers but will have a dead chat.
Some roles may interact with the vote count.
Some roles may interact with or possess other players' accounts.
Some roles may increase their voting power through traditional means.
Some roles may increase their voting power through nontraditional means (whatever that means).
Some roles will include hidden mechanics and interactions. This will be expressly hinted at in your rolecard if it is applicable.
This will be updated as I complete more roles.
Stealth's Role Madness
The roles for this setup are hidden. There is no cap to the amount of players that may sign up because I have infinite ideas for bad role concepts.
At the beginning of the game (day 0), after roles are handed out, players receive a list of the names of all roles in the game, but not what they do. Players anonymously vote for which roles receive which alignments, with the following options:
Uninformed Majority
Informed Minority
Third Party
The host (me) will then balance the game, placing the roles that are most voted for on their respective alignments. The informed minority faction may or may not receive factional abilities to supplement how awful they might/might not be.
The game will enter night 0 with each player receiving their alignments and the Informed Minority faction having the phase to coordinate. Players will not use actions on night 0 unless specifically stated.
Because of the nature of this game, whoever would traditionally review it is probably better off cohosting.
Standard Mechanics
The following will always be true unless external modifiers change them.
Day is 48 hours long. Day 0 will be 24 hours long.
Night is 24 hours long.
Lynch is plurality + 51% majority.
Full rolecards (including hidden information) will flip with each players' death.
Role Mechanics
This game is semi-bastard. There are no alignment conversion mechanics.
All information about your role and win condition will be accurate.
Your win condition will never change unless your rolecard specifies that it might under certain conditions.
Some roles may create or steal items.
Some roles may interact with dead players or roles. Dead players will not receive spoilers but will have a dead chat.
Some roles may interact with the vote count.
Some roles may interact with or possess other players' accounts.
Some roles may increase their voting power through traditional means.
Some roles may increase their voting power through nontraditional means (whatever that means).
Some roles will include hidden mechanics and interactions. This will be expressly hinted at in your rolecard if it is applicable.
This will be updated as I complete more roles.
1. There is enough going on that I don't feel skipping is the right call.
2. Renegade has provided enough today that I don't feel that I can justify voting them.
3. MM has had decent thoughts.
4. Maybe I'm forgetful but I don't understand why Martin has three votes right now. They've had a weak day 1 but not weaker than a fair number of other players. I'm forced to conclude that someone on this train is scum.
5. Oli is going to be modkilled in 40 minutes if he doesn't post more, so I'd rather move my vote elsewhere.
As I dislike all of the active trains I am forced to make my own.
[vote]Frinckles[/vote]
1. There is enough going on that I don't feel skipping is the right call.
2. Renegade has provided enough today that I don't feel that I can justify voting them.
3. MM has had decent thoughts.
4. Maybe I'm forgetful but I don't understand why Martin has three votes right now. They've had a weak day 1 but not weaker than a fair number of other players. I'm forced to conclude that someone on this train is scum.
5. Oli is going to be modkilled in 40 minutes if he doesn't post more, so I'd rather move my vote elsewhere.
As I dislike all of the active trains I am forced to make my own.
It seems we're going to be mostly reserving posts for EoD- which doesn't seem that bad.
My main concern is that we're going to be risking compressing an entire day into 3 hours before EoD and the wagons are going to be absolutely atrocious.
[QUOTE=Norwee;967779]All right there's a lot of my chest for this one.
First of all... Why so little posts so far? I get there's a post limit. But even i, whom has become known as one of the "post wasters" up to now. Still only used 7 posts with this one. So i got more than half left. And the deadline from now on is 1 day and 3 hours. So i am being surprisingly prudent with the posts i've got available in my budget. Should be room for another day of responding.
Where are the VC's? Guess i gotta make it myself huh.
Justify why Renegade over Frinckles for me in your next post. This doesn't make sense to me.
It seems we're going to be mostly reserving posts for EoD- which doesn't seem that bad.
My main concern is that we're going to be risking compressing an entire day into 3 hours before EoD and the wagons are going to be absolutely atrocious.
Originally Posted by Norwee
All right there's a lot of my chest for this one.
First of all... Why so little posts so far? I get there's a post limit. But even i, whom has become known as one of the "post wasters" up to now. Still only used 7 posts with this one. So i got more than half left. And the deadline from now on is 1 day and 3 hours. So i am being surprisingly prudent with the posts i've got available in my budget. Should be room for another day of responding.
Where are the VC's? Guess i gotta make it myself huh.
Hello. This is a sign of acknowledgement that I am here and that I do have thoughts about the ongoing facts.
I am intentionally withholding some my thoughts, and by extension, my vote, until I see something else that I am looking for. I will not reveal any details upon this until the opportunity presents itself for me to act upon it.
Thoughts that I do feel like sharing right now are the following:
I dislike Mizery's opening votes on Norwee followed by loldebite.
I like loldebite's opening thoughts on the state of the game as that matched my own at the time that I read those posts (I was out at a concert and decided I wasn't going to waste one of my few posts formatting on a phone)
I dislike MartinGG's opening vote on OzyWho, but not MM's.
I dislike Frinckles' lack of anything.
Hello. This is a sign of acknowledgement that I am here and that I do have thoughts about the ongoing facts.
I am intentionally withholding some my thoughts, and by extension, my vote, until I see something else that I am looking for. I will not reveal any details upon this until the opportunity presents itself for me to act upon it.
Thoughts that I do feel like sharing right now are the following:
I dislike Mizery's opening votes on Norwee followed by loldebite.
I like loldebite's opening thoughts on the state of the game as that matched my own at the time that I read those posts (I was out at a concert and decided I wasn't going to waste one of my few posts formatting on a phone)
I dislike MartinGG's opening vote on OzyWho, but not MM's.
I dislike Frinckles' lack of anything.
[QUOTE=TheRealBelial;967545]I'd add this guy drops the N word a lot, and constantly throws by just targeting certain players and getting them killed/lynched irregardless of their role[/QUOTE]
You submitted a report of it yet?
Why not?
Originally Posted by TheRealBelial
I'd add this guy drops the N word a lot, and constantly throws by just targeting certain players and getting them killed/lynched irregardless of their role
[CENTER][SIZE=7][COLOR="#FF0000"]S-FM Delta Infiltration[/COLOR][/SIZE]
Unlimited signatures. Role distribution hidden.
[/CENTER]
[COLOR="#FFD700"][SIZE=6][FONT=Franklin Gothic Medium][U]Special Mechanics[/U][/FONT][/SIZE][/COLOR]
[COLOR="#FFFFFF"]There will be an amount of [COLOR="#FF0000"]Traitors[/COLOR] among the rest of the [COLOR="#00FF00"]Crew[/COLOR]. They will have between 1-3 objectives that they must independently complete before the conclusion of the game.
Day eliminations place the eliminated player into the brig. Various roles interact differently between players that are killed and players that are brigged.
The game will only end by a majority vote to skip the day, calling a Federation Command shuttle, instead of brigging a player.
Town wins by having half of the traitors in the brig without having the majority of the brigged players be town at the end of the game.[/COLOR]
[U][SIZE=6][COLOR="#FFD700"][FONT=Franklin Gothic Medium]Rules[/FONT][/SIZE][/U][/COLOR]
[COLOR="#FFFFFF"]All standard S-FM Rules apply
This setup runs best with anonymous accounts, although not having them is also fine.
Pictures are allowed within reasonable size. Hopefully I don't need to specify what "reasonable size" is.
Videos are allowed as long as autoplay is off.[/COLOR]
[COLOR="#FFD700"][SIZE=6][FONT=Franklin Gothic Medium][U]Mechanics[/U][/FONT][/SIZE][/COLOR]
[COLOR="#FFFFFF"]48 hour days.
24 hour nights.
Last wills disallowed. Death notes allowed.
Suicide is allowed at host discretion.
Lynch system is to be determined by the host and stated during signups.[/COLOR]
[SPOILER=Rolecards]
Rolecards have an alignment component- Crew Member or Traitor- and a role component. Any role can be either alignment unless otherwise stated.
[QUOTE][COLOR="#00FF00"]Crew Member[/COLOR]
You have no factional abilities.[/QUOTE]
[QUOTE][COLOR="#FF0000"]Traitor[/COLOR]
In addition to your other abilities you may attempt to connect with another traitor at night. If both you and your target connect with each other on the same night, you gain a permanent chat.
Your cell contact has given you a list of words to help you identify other traitors with.
Code words: A, B, C, D, E
Code responses: F, G, H, I, J
In order for the Traitors to win, more half of the traitor team’s goals must be completed. If you are in the brig you do not count toward your team’s complete goal count, even if you have completed some or all of your goals. If you are dead you do still contribute to your team’s goal count.
Your goals are:
1.
(2.)
(3.)[/QUOTE]
[/SPOILER]
[SPOILER=Traitor Goals]
Traitors may have up to three different goals that they will aim to complete before the shuttle is called. Goals will be chosen from the list below.
[QUOTE]Ensure X player is dead upon the end of the game.[/QUOTE]
[QUOTE]Ensure X player is alive upon the end of the game.[/QUOTE]
[QUOTE]Ensure fellow traitor X is alive and not in the brig upon the end of the game.[/QUOTE]
[QUOTE]Ensure that no X role are alive or not in the brig upon the end of the game.[/QUOTE][/SPOILER]
S-FM Delta Infiltration
Unlimited signatures. Role distribution hidden.
Special Mechanics
There will be an amount of Traitors among the rest of the Crew. They will have between 1-3 objectives that they must independently complete before the conclusion of the game.
Day eliminations place the eliminated player into the brig. Various roles interact differently between players that are killed and players that are brigged.
The game will only end by a majority vote to skip the day, calling a Federation Command shuttle, instead of brigging a player.
Town wins by having half of the traitors in the brig without having the majority of the brigged players be town at the end of the game.
Rules
All standard S-FM Rules apply
This setup runs best with anonymous accounts, although not having them is also fine.
Pictures are allowed within reasonable size. Hopefully I don't need to specify what "reasonable size" is.
Videos are allowed as long as autoplay is off.
Mechanics
48 hour days.
24 hour nights.
Last wills disallowed. Death notes allowed.
Suicide is allowed at host discretion.
Lynch system is to be determined by the host and stated during signups.
Spoiler : Rolecards :
Rolecards have an alignment component- Crew Member or Traitor- and a role component. Any role can be either alignment unless otherwise stated.
Crew Member
You have no factional abilities.
Traitor
In addition to your other abilities you may attempt to connect with another traitor at night. If both you and your target connect with each other on the same night, you gain a permanent chat.
Your cell contact has given you a list of words to help you identify other traitors with.
Code words: A, B, C, D, E
Code responses: F, G, H, I, J
In order for the Traitors to win, more half of the traitor team’s goals must be completed. If you are in the brig you do not count toward your team’s complete goal count, even if you have completed some or all of your goals. If you are dead you do still contribute to your team’s goal count.
Your goals are:
1.
(2.)
(3.)
Spoiler : Traitor Goals :
Traitors may have up to three different goals that they will aim to complete before the shuttle is called. Goals will be chosen from the list below.
Ensure X player is dead upon the end of the game.
Ensure X player is alive upon the end of the game.
Ensure fellow traitor X is alive and not in the brig upon the end of the game.
Ensure that no X role are alive or not in the brig upon the end of the game.
[COLOR=#FFD700][B]Oberon[/B][/COLOR] was shot by [COLOR=#FFD700][B]DoctorZeus[/B][/COLOR]. [COLOR=#FFD700][B]Oberon[/B][/COLOR] was a [COLOR=#00FF00]Citizen.[/COLOR]
[COLOR=#FFD700][B]BradLand[/B][/COLOR] was shot by [COLOR=#FFD700][B]MartinGG99[/B][/COLOR]. [COLOR=#FFD700][B]BradLand[/B][/COLOR] was a [COLOR=#00FF00]Citizen.[/COLOR]
[COLOR=#FFD700][B]Lag[/B][/COLOR] was shot by [COLOR=#FFD700][B]theoneceko[/B][/COLOR]. [COLOR=#FFD700][B]Lag[/B][/COLOR] was a [COLOR=#00FF00]Citizen.[/COLOR]
Obviously, activity is difficult to enforce in a game like this.
The expectation is that if the day has gone on for over 24 hours that you will have made at least 5 posts. If you have difficulty doing that, please contact me.
Obviously, activity is difficult to enforce in a game like this.
The expectation is that if the day has gone on for over 24 hours that you will have made at least 5 posts. If you have difficulty doing that, please contact me.
[COLOR="#FFD700"][B]Do not attempt to "fake" daykills. Doing so will result in a modkill or replacement at my judgement.[/B][/COLOR] [class=hidden]and you don't want me judging you[/class]
Do not attempt to "fake" daykills. Doing so will result in a modkill or replacement at my judgement.and you don't want me judging you
[QUOTE=ChannelMiner;965981]Does Lynch end the day?[/QUOTE]
Yes.
You can vote with the [noparse][vote]name[/vote][/noparse] tags, like so:
[vote]deathworlds[/vote]
You can get a real-time vote count at the top of the page by clicking the vote count button.
(It doesn’t count my vote because I’m the host, but it will work for the game.)
Originally Posted by ChannelMiner
Does Lynch end the day?
Yes.
You can vote with the [vote]name[/vote] tags, like so:
-vote deathworlds
You can get a real-time vote count at the top of the page by clicking the vote count button.
(It doesn’t count my vote because I’m the host, but it will work for the game.)
We do not currently share a discord server. I have sent you your rolecard via site and if you'd like it via discord you need to accept my friend request or rejoin one of the servers we have in common.
We do not currently share a discord server. I have sent you your rolecard via site and if you'd like it via discord you need to accept my friend request or rejoin one of the servers we have in common.
[COLOR="#FFD700"][B]Signs[/B][/COLOR]
1. God Blessed [MENTION=11411]Lag[/MENTION]
2. God Blessed [MENTION=29377]Marshmallow Marshall[/MENTION]
3. God Blessed [MENTION=45982]oliverz144[/MENTION]
4. God Blessed [MENTION=21928]MartinGG99[/MENTION]
5. God Blessed [MENTION=45970]Mizery[/MENTION]
6. God Blessed [MENTION=46062]DoctorZeus[/MENTION]
7. God Blessed [MENTION=46065]BradLand[/MENTION]
8. God Blessed [MENTION=46129]ChannelMiner[/MENTION]
9. God Blessed [MENTION=45595]Oberon[/MENTION]
10. God Blessed [MENTION=39849]theoneceko[/MENTION]