December 4th, 2022, 08:14 PM
December 4th, 2022, 12:24 AM
this isn't me LMFAOOOOOOOOOOOOOO
GUY GOT PERMABANNED FOR HAVING SHADOW IN HIS NAME
LOLLLLLLLLLLL
this isn't me LMFAOOOOOOOOOOOOOO
GUY GOT PERMABANNED FOR HAVING SHADOW IN HIS NAME
LOLLLLLLLLLLL
December 4th, 2022, 12:23 AM
hahahahhaahahaahahahahahahahaha
hahahahhaahahaahahahahahahahaha
December 4th, 2022, 12:14 AM
lol I still can't believe you banned this guy
dead game
lol I still can't believe you banned this guy
dead game
February 26th, 2021, 05:22 PM
Please add to whitelist PunkKitsune: 1-S2-1-12002887
Please add to whitelist PunkKitsune: 1-S2-1-12002887
January 30th, 2021, 10:44 AM
JESTER HUNT IS THE BEST SAVE
That is all
JESTER HUNT IS THE BEST SAVE
That is all
January 28th, 2021, 10:07 AM
I thought it was illegal to boycott Israel
I thought it was illegal to boycott Israel
January 28th, 2021, 05:52 AM
[PHP][/PHP]
What was fruit vendor and why was it removed?
What was fruit vendor and why was it removed?
October 22nd, 2020, 02:26 PM
[QUOTE=BananaCucho;897546]Whoops, sorry, had the wrong thing copied
This is the correct link:
[URL="https://youtu.be/dQw4w9WgXcQ"]www.meatspin.com[/URL][/QUOTE]
NO
Originally Posted by
BananaCucho
Whoops, sorry, had the wrong thing copied
This is the correct link:
www.meatspin.com
NO
October 21st, 2020, 02:37 PM
wat lmfao
HAHAAHAHHAAH what is thaaaaaat XDDDDDD
wat lmfao
HAHAAHAHHAAH what is thaaaaaat XDDDDDD
October 21st, 2020, 01:03 PM
hey what is the sc2mafia discord link?
hey what is the sc2mafia discord link?
October 9th, 2020, 03:35 PM
Yeah i played mafia 2.0 and lost my bank.. how do you save bank so that doesn't happen?
Here's a game where I quote jordan peterson to get lynched as jester which shows my points lmao
[url]https://www.youtube.com/watch?v=sB5RafUopPM[/url]
[url]https://www.youtube.com/watch?v=JDF7dBgSNeY[/url]
[url]https://www.youtube.com/watch?v=d1BxZk6tBvg[/url]
I had a bit more points than this game since this was 2018 but whatever
Yeah i played mafia 2.0 and lost my bank.. how do you save bank so that doesn't happen?
Here's a game where I quote jordan peterson to get lynched as jester which shows my points lmao
https://www.youtube.com/watch?v=sB5RafUopPM
https://www.youtube.com/watch?v=JDF7dBgSNeY
https://www.youtube.com/watch?v=d1BxZk6tBvg
I had a bit more points than this game since this was 2018 but whatever
December 25th, 2015, 10:45 PM
from [URL="https://sc2mafia.wikia.com/wiki/Mechanics"]https://sc2mafia.wikia.com/wiki/Mechanics[/URL]
Order of Night actions
Actions are posted chronologically as follows:
Jailor/Kidnapper detains target
Night discussion (Mafia chat, Mason chat, Cultist chat, and Jailor chat)
Bulletproof vests are used
Target switches and role-blockers
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes.
Framer frames someone, Arsonist douses/undouses, and other miscellaneous role actions happen.
Killing roles and suicides act simultaneously
Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however), Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas.
Janitor cleans a target
Investigative roles detect (Sheriff, Investigator, Consigliere)
Disguiser replaces his target if the kill was successful
Mason Leader recruits someone to become a Mason
The Cult recruits someone to be a Cultist
Mechanics sequence relevant and directly dictated by Dark Revenant as of June 1, 2011
from https://sc2mafia.wikia.com/wiki/Mechanics
Order of Night actions
Actions are posted chronologically as follows:
Jailor/Kidnapper detains target
Night discussion (Mafia chat, Mason chat, Cultist chat, and Jailor chat)
Bulletproof vests are used
Target switches and role-blockers
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort). It then repeats that cycle a random number of times to deal with complicated webs of events and paradoxes.
Framer frames someone, Arsonist douses/undouses, and other miscellaneous role actions happen.
Killing roles and suicides act simultaneously
Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however), Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas.
Janitor cleans a target
Investigative roles detect (Sheriff, Investigator, Consigliere)
Disguiser replaces his target if the kill was successful
Mason Leader recruits someone to become a Mason
The Cult recruits someone to be a Cultist
Mechanics sequence relevant and directly dictated by Dark Revenant as of June 1, 2011
November 16th, 2015, 09:14 PM
Account Name: ShadowLing
Account ID: 1-S2-1-2378675
Your Realm: America
Approximate Points: 35k
I have made numerous reports on people, so I'd think I'm in your database. I hope I am.. I recently got a new computer and upgraded to lotv soo I have a new bankfile
:/
Account Name: ShadowLing
Account ID: 1-S2-1-2378675
Your Realm: America
Approximate Points: 35k
I have made numerous reports on people, so I'd think I'm in your database. I hope I am.. I recently got a new computer and upgraded to lotv soo I have a new bankfile
:/
October 3rd, 2014, 01:37 PM
what possible crimes?
what possible crimes?
April 2nd, 2014, 04:44 AM
maybe if the victim is healed by doctor they get converted to Lycanthrope?
so basically if they are attacked but don't die to him they are 'turned'
maybe if the victim is healed by doctor they get converted to Lycanthrope?
so basically if they are attacked but don't die to him they are 'turned'
April 1st, 2014, 12:30 PM
arson has 3 night abilities
lol
arson has 3 night abilities
lol
March 31st, 2014, 09:15 AM
yes, a criminal as in someone who has committed a crime but It should be limited to serious offenses like murder or destruction of property
so basically cant disguise as citizens or benign s or people who only trespass or disturb the peace, only murderers and serious crimes(still need to figure that out)
and no it's not the first person, rather it's a person that they found to be a murderer
so night 1 lets say he tracks a mafioso, night 2 he has the option to disguise as the mafioso or follow other people to see if they are criminals, I just think it should be limited to 3 successful followings so he doesn't just abuse this ability and never disguise.
yes, a criminal as in someone who has committed a crime but It should be limited to serious offenses like murder or destruction of property
so basically cant disguise as citizens or benign s or people who only trespass or disturb the peace, only murderers and serious crimes(still need to figure that out)
and no it's not the first person, rather it's a person that they found to be a murderer
so night 1 lets say he tracks a mafioso, night 2 he has the option to disguise as the mafioso or follow other people to see if they are criminals, I just think it should be limited to 3 successful followings so he doesn't just abuse this ability and never disguise.
March 31st, 2014, 08:55 AM
he is a town disguiser, when he disguises as mafia he is still town aligned
lol
the only way for the mafia/triad to be rid of him if they suspect their leader or one of their members is an operative is they have to get the town to lynch him.
he is a town disguiser, when he disguises as mafia he is still town aligned
lol
the only way for the mafia/triad to be rid of him if they suspect their leader or one of their members is an operative is they have to get the town to lynch him.
March 29th, 2014, 09:56 AM
and a fucking disguiser working for town
jailor is just escort mixed with every other fucking role? (private crier, perfect roleblock, kill ability) herp derp?
your point?
and a fucking disguiser working for town
jailor is just escort mixed with every other fucking role? (private crier, perfect roleblock, kill ability) herp derp?
your point?
March 28th, 2014, 06:51 PM
Operative
Alignment: town
summary- You are an ex CIA Intelligence Asset using your skills to benefit the town
abilities- Tail someone each night and learn of any crimes they commit that night (ex: Your target is a murderer, Ex 2: Your target is Disturbing the peace Ex 3: your Target is trespassing and is a murderer)
OR
You may kill and take A criminal's identity
Special Attributes- if you successfully disguise as a mafia/triad/cult member you can listen to their night chat.
You cannot Speak in night chat
Night chat is anonymous
When you disguise it looks as if you were killed by suicide (so like a witch made you shoot yourself)
possible crime record: Murder, Trespassing, Identity Theft
Options-
Can only take identity of murderers/cultists- (default off)
Night chat is anonymous- Default on
Can reply in night chat- Default off
cannot successfully infiltrate a gang if Consig or Administrator are present- default on
what do you think of this idea?
cons- cant disguise as roles with night immunity
might be under powered or overpowered depending on who you ask..
if disguises as a Triad DH or a mafia GF might ruin the game for mafia
can fuck up veterans vigi and other town killers
pros- if well executed by a smart player can turn games in the favor of town
is like an invest a spy and a vigilante all together
works well if disguises as enforcer or mafioso
Operative
Alignment: town
summary- You are an ex CIA Intelligence Asset using your skills to benefit the town
abilities- Tail someone each night and learn of any crimes they commit that night (ex: Your target is a murderer, Ex 2: Your target is Disturbing the peace Ex 3: your Target is trespassing and is a murderer)
OR
You may kill and take A criminal's identity
Special Attributes- if you successfully disguise as a mafia/triad/cult member you can listen to their night chat.
You cannot Speak in night chat
Night chat is anonymous
When you disguise it looks as if you were killed by suicide (so like a witch made you shoot yourself)
possible crime record: Murder, Trespassing, Identity Theft
Options-
Can only take identity of murderers/cultists- (default off)
Night chat is anonymous- Default on
Can reply in night chat- Default off
cannot successfully infiltrate a gang if Consig or Administrator are present- default on
what do you think of this idea?
cons- cant disguise as roles with night immunity
might be under powered or overpowered depending on who you ask..
if disguises as a Triad DH or a mafia GF might ruin the game for mafia
can fuck up veterans vigi and other town killers
pros- if well executed by a smart player can turn games in the favor of town
is like an invest a spy and a vigilante all together
works well if disguises as enforcer or mafioso
March 1st, 2014, 09:33 AM
can someone please explain what this shit is?
not that I care in the slightest.. lol
can someone please explain what this shit is?
not that I care in the slightest.. lol
February 27th, 2014, 07:45 PM
OOOOOOOOOOOOOOOOOOOO KEWWWWWWWWWWWWWWWWWWWWWWWWWWL
;P
sorry bro, I just like it xD
OOOOOOOOOOOOOOOOOOOO KEWWWWWWWWWWWWWWWWWWWWWWWWWWL
;P
sorry bro, I just like it xD
February 27th, 2014, 05:45 PM
it's only time wasted because you probably have bad speakers,,,
I have my sound quality on high, and it never gets old hearing a mass murderer shred 3 people to bits
Ever.
sorry bro, not uninstalling sc2
I do agree with your idea for night event descriptions
but I would use that and night sequence together in my own saves probably
im sorry dude, you say night sequence sucks ass and is the thing that takes away from your experience but for me it
is a central part of my experience with this game, I can do without it. but I will probably play mafia less and less.
so you see, if dark revenant removed a feature simply because people are easily annoyed these days
it would be pretty stupid.
I think the death event descriptions "a mass murderer was heard"
should only happen if night sequence is enabled, thus people that utterly hate night sequence can play the game muted and have no problem
honestly there are ways for everyone to come out of this happy.
it's only time wasted because you probably have bad speakers,,,
I have my sound quality on high, and it never gets old hearing a mass murderer shred 3 people to bits
Ever.
sorry bro, not uninstalling sc2
I do agree with your idea for night event descriptions
but I would use that and night sequence together in my own saves probably
im sorry dude, you say night sequence sucks ass and is the thing that takes away from your experience but for me it
is a central part of my experience with this game, I can do without it. but I will probably play mafia less and less.
so you see, if dark revenant removed a feature simply because people are easily annoyed these days
it would be pretty stupid.
I think the death event descriptions "a mass murderer was heard"
should only happen if night sequence is enabled, thus people that utterly hate night sequence can play the game muted and have no problem
honestly there are ways for everyone to come out of this happy.
February 27th, 2014, 04:51 PM
I like to think of this role as a double edged sword for the cult
basically high risk highreward like veteran for town, arsonist as a neutral killer (with the new arson, he can frickin burn himself if he douses a lot before burning lol)
now for the self target
I have some modifications swimming in my head to make this idea more appealing, I just have to make sense of them.
here's what I have:
basically this idea is off of the Revelations chapter in the bible, where
"And he causes all, the small and the great, and the rich and the poor, and the free men and the slaves, to be given a mark on their right hand or on their forehead, 17and he provides that no one will be able to buy or to sell, except the one who has the mark, either the name of the beast or the number of his name.…"
now I don't actually think any kind of hell exists, but this scripture is actually modified to induce fear in it's readers in order to control them better.
anyway, the whole idea behind this role is choice.
Do you choose the mark of the beast for temporary gain (gaining the ability to end another players life) but die and (lose the game for your team or win) but pay the ultimate sacrifice( going to hell doesn't actually effect everyone else in mafia but whatever, it sounds cooler this way)
or
Do you decline the mark and (this is where I think there is room for improvement)
because according to most religious doctrine, and other bible text there is the ultimate reward for waiting unto the Return of Jesus, the Christ.
possibly, going with this (not going to say lore lol because that's not what it is) is a reward for not accepting the temptation of a mark that can kill somone.
now here's another take
instead of killing everyone who takes the mark on day 6, have it so there is another role (can you see where this is going) that is the Counterpart to the false prophet (you better see where I am taking this)
ugh, this might be controversial as shit but here we go. remember this is just a game, and this is just an idea.
Role- Messiah
Abilities- Enlighten - during the day privately reveal your role to a player(I like how this sounds)
Heal (cant do resurrect because no resuscitation of the dead in mafia) therefore the heal would be self target able.
Holy Fire(the ability to kill someone at night)
Special Attributes-
If the messiah Enlightens the false prophet, The false prophet learns (?) EVERY living player's ROLE (I am not sure of this, but it seems necccessary to make False Prophet more relevant)
If the messiah Enlightens a Citizen he joins the mason (would be nice if he could become crier or spy or clairvoyant, but this has problems) (basically with this
mechanic, he empowers the citizen. If he can locate him of course) - Default off (it is mostly up to the mason leader to do this, and if the mason leader dies early on it should be a blow to the town if there is cult and unmasoned citizens unable to replace the ML)
the messiah cannot enlighten a feared invidual
everyone the messiah visits becomes Fearless (cannot be Feared and rendered unable to visit)
The messiah can only use holy fire successfully on Triad/Mafia Witches Cult Neutral Killers Judges and the False Prophet
Cons-
if a troll gets this role, it can be a game ruining thing
if a skyper gets this role, it can be a game Ruining problem
I'm sure You can find many more.
pros-
This role drastically makes false prophet more relevant
This role could be very fun to play and add much more depth to cultist-masonic interactions
This Role Is Basically Jesus.
Unique role
Host Options- Heal gives target Night Immunity for (1 or 2 nights) -Default 1
Host options- Citizen is "Chosen" (revealed to that citizen) that they are the Messiah Day (3 or 4) - Default Day 3
Host options- If the messiah public reveals, the False Prophet is lynched that day (?) (not sure about this one, needs more work) - Default off
Host options- if the messiah enlightens a Mason Leader or Unculted (corrupted) Government (excluding crier) they can then speak privately that night (if mason leader the messiah can participate in mason chat for the remainder of the game
the bible says that if you don't take the mark, you will be unable to buy sell, basically do anything materially important.
this gets me thinking: people who accept the mark need some kind of thing that gives them an advantage over the people who dont until the messiah makes some kind of appearance or such
another mechanic that I just thought of
The messiah doesnt actually know he is the messiah thus this mechanic: on day 3, if their is a False Prophet in the game, A citizen who was previously Chosen (at the start of name selection during the choosing of roles) Becomes the messiah.
I will edit abilities of the false prophet in my original post to better mimic the prophet in order to provide a third mechanic to this interaction
obviously in the bible it says that the False Prophet is the Anti-Christ, and thus he must deceive the entirety of the world into thinking he is The Christ.
I will edit my original post, adding the ability for the false prophet to public and private reveal his role to the town.
Investigator message- You Visit your target, and a Mystic Feeling takes hold of you, your target is most certainly the Promised Messiah
And no I'm not fucking jewish if anyone wanted to ask. I've just been thinking about things alot recently ;p
to answer your witch/selftarget question- The False Prophet is fucking Satan, he already has the mark of the beast.
Therefore- give the false prophet the ability to kill every other night possibly. Although I think the kill should be mostly indirect and is more of a *causes them to suicide similar in a way to jester* type of thing.
I like to think of this role as a double edged sword for the cult
basically high risk highreward like veteran for town, arsonist as a neutral killer (with the new arson, he can frickin burn himself if he douses a lot before burning lol)
now for the self target
I have some modifications swimming in my head to make this idea more appealing, I just have to make sense of them.
here's what I have:
basically this idea is off of the Revelations chapter in the bible, where
"And he causes all, the small and the great, and the rich and the poor, and the free men and the slaves, to be given a mark on their right hand or on their forehead, 17and he provides that no one will be able to buy or to sell, except the one who has the mark, either the name of the beast or the number of his name.…"
now I don't actually think any kind of hell exists, but this scripture is actually modified to induce fear in it's readers in order to control them better.
anyway, the whole idea behind this role is choice.
Do you choose the mark of the beast for temporary gain (gaining the ability to end another players life) but die and (lose the game for your team or win) but pay the ultimate sacrifice( going to hell doesn't actually effect everyone else in mafia but whatever, it sounds cooler this way)
or
Do you decline the mark and (this is where I think there is room for improvement)
because according to most religious doctrine, and other bible text there is the ultimate reward for waiting unto the Return of Jesus, the Christ.
possibly, going with this (not going to say lore lol because that's not what it is) is a reward for not accepting the temptation of a mark that can kill somone.
now here's another take
instead of killing everyone who takes the mark on day 6, have it so there is another role (can you see where this is going) that is the Counterpart to the false prophet (you better see where I am taking this)
ugh, this might be controversial as shit but here we go. remember this is just a game, and this is just an idea.
Role- Messiah
Abilities- Enlighten - during the day privately reveal your role to a player(I like how this sounds)
Heal (cant do resurrect because no resuscitation of the dead in mafia) therefore the heal would be self target able.
Holy Fire(the ability to kill someone at night)
Special Attributes-
If the messiah Enlightens the false prophet, The false prophet learns (?) EVERY living player's ROLE (I am not sure of this, but it seems necccessary to make False Prophet more relevant)
If the messiah Enlightens a Citizen he joins the mason (would be nice if he could become crier or spy or clairvoyant, but this has problems) (basically with this
mechanic, he empowers the citizen. If he can locate him of course) - Default off (it is mostly up to the mason leader to do this, and if the mason leader dies early on it should be a blow to the town if there is cult and unmasoned citizens unable to replace the ML)
the messiah cannot enlighten a feared invidual
everyone the messiah visits becomes Fearless (cannot be Feared and rendered unable to visit)
The messiah can only use holy fire successfully on Triad/Mafia Witches Cult Neutral Killers Judges and the False Prophet
Cons-
if a troll gets this role, it can be a game ruining thing
if a skyper gets this role, it can be a game Ruining problem
I'm sure You can find many more.
pros-
This role drastically makes false prophet more relevant
This role could be very fun to play and add much more depth to cultist-masonic interactions
This Role Is Basically Jesus.
Unique role
Host Options- Heal gives target Night Immunity for (1 or 2 nights) -Default 1
Host options- Citizen is "Chosen" (revealed to that citizen) that they are the Messiah Day (3 or 4) - Default Day 3
Host options- If the messiah public reveals, the False Prophet is lynched that day (?) (not sure about this one, needs more work) - Default off
Host options- if the messiah enlightens a Mason Leader or Unculted (corrupted) Government (excluding crier) they can then speak privately that night (if mason leader the messiah can participate in mason chat for the remainder of the game
the bible says that if you don't take the mark, you will be unable to buy sell, basically do anything materially important.
this gets me thinking: people who accept the mark need some kind of thing that gives them an advantage over the people who dont until the messiah makes some kind of appearance or such
another mechanic that I just thought of
The messiah doesnt actually know he is the messiah thus this mechanic: on day 3, if their is a False Prophet in the game, A citizen who was previously Chosen (at the start of name selection during the choosing of roles) Becomes the messiah.
I will edit abilities of the false prophet in my original post to better mimic the prophet in order to provide a third mechanic to this interaction
obviously in the bible it says that the False Prophet is the Anti-Christ, and thus he must deceive the entirety of the world into thinking he is The Christ.
I will edit my original post, adding the ability for the false prophet to public and private reveal his role to the town.
Investigator message- You Visit your target, and a Mystic Feeling takes hold of you, your target is most certainly the Promised Messiah
And no I'm not fucking jewish if anyone wanted to ask. I've just been thinking about things alot recently ;p
to answer your witch/selftarget question- The False Prophet is fucking Satan, he already has the mark of the beast.
Therefore- give the false prophet the ability to kill every other night possibly. Although I think the kill should be mostly indirect and is more of a *causes them to suicide similar in a way to jester* type of thing.
February 27th, 2014, 10:59 AM
xen, you forget that not everyone is as experienced with this game
what would be a better option would be a hyperversion preset, where day trial discussion and night-length are much faster than usual
ex 30 second night, minute day 30 second discussion and trial
it would be easier for experience players to remake settings faster after updates
however, I think hyper mafia would only be available if the majority or all of the lobby has over a base amount of points (ex 1k) or games played
xen, you forget that not everyone is as experienced with this game
what would be a better option would be a hyperversion preset, where day trial discussion and night-length are much faster than usual
ex 30 second night, minute day 30 second discussion and trial
it would be easier for experience players to remake settings faster after updates
however, I think hyper mafia would only be available if the majority or all of the lobby has over a base amount of points (ex 1k) or games played
February 27th, 2014, 10:56 AM
I know plenty of people hate this fucking shit
But I love it
here's why:
1. it gives a shit-ton of info to informed ears
a. night immune or doctor healing?
b. disguiser? or janitor?
c. did MM SK or Arsonist attack? (even if they dont successfully kill)
d. how many attacks there were
e. I'm sure there are others I cannot think of right now.
2. it sounds hella cool to me (VANQUISH!) and I have more than 1k fucking games played
the only major cons of night sequence are that it can mess up certain strategies and last too long if many people die
ex: a mass murderer waiting till later to reveal his presence and make town think Neutral Killer is an arsonist will be revealed once he attempts to mass-kill
ex: a disguiser fails his disguise
but then again, half the people play with sound muted, so they cant take advantage of all the shtuff that you can gather from night sequence, so they turn it off.
ugh.
I know plenty of people hate this fucking shit
But I love it
here's why:
1. it gives a shit-ton of info to informed ears
a. night immune or doctor healing?
b. disguiser? or janitor?
c. did MM SK or Arsonist attack? (even if they dont successfully kill)
d. how many attacks there were
e. I'm sure there are others I cannot think of right now.
2. it sounds hella cool to me (VANQUISH!) and I have more than 1k fucking games played
the only major cons of night sequence are that it can mess up certain strategies and last too long if many people die
ex: a mass murderer waiting till later to reveal his presence and make town think Neutral Killer is an arsonist will be revealed once he attempts to mass-kill
ex: a disguiser fails his disguise
but then again, half the people play with sound muted, so they cant take advantage of all the shtuff that you can gather from night sequence, so they turn it off.
ugh.
February 27th, 2014, 10:52 AM
I agree with xentios
if this is implemented it should be a unanimous of all the living players to skip nightchat
I agree with xentios
if this is implemented it should be a unanimous of all the living players to skip nightchat
February 27th, 2014, 10:18 AM
it's basically a way for cult to deal with mafia/triad/neutral killers etc
a lot of people liked the mad scientist role that someone brought up, so basically this is a cultist version for masskilling on a certain day
also, you say that "they will probably kill future converts"
the main strategy I would potentially see a false prophet doing, is giving the mark to either confirmed neutral killers (as opposed for the early cultists pushing for their lynched) or mafia
because they cannot deny the mark, this is why it might be overpowered.
if the False Prophet gives a mark to a townsfolk they will most-likely decline it, because games can last beyond night 6, and they have no idea if they will live past it anyway.
the biggest strategy everyone seems to miss when they say "it's just a cultists arson" is the fact he can give the mark to everyone, including his own cult.
the benefits of this strat are two-fold
1. he allows cultists to possibly take down an important townsfolk
2. on day 6, the cult will have plenty of conversions
the False Prophet needs to be careful with who he marks, he would be a very rare role, so nobody would probably be marked night 1. it also gives cult large incentive to try to find and convert judge early
the way they would find judge depends on if another role I have suggested: Seer(basically a cultist spy/coroner with a few other abilities) is ever implemented
try to give me some constructive criticism, not this "it's an faggot" or "it's bad"
also take a look at the thread about other cultist/masonic roles I have come up with, maybe you will look upon them more favorably.
piggback with spacemilk and his role deathworshipper:
[url]https://www.sc2mafia.com/forum/showthread.php/26112-New-Role-Death-Worshiper[/url]
I think a lot of people agree that the cult needs more role variety.
it's basically a way for cult to deal with mafia/triad/neutral killers etc
a lot of people liked the mad scientist role that someone brought up, so basically this is a cultist version for masskilling on a certain day
also, you say that "they will probably kill future converts"
the main strategy I would potentially see a false prophet doing, is giving the mark to either confirmed neutral killers (as opposed for the early cultists pushing for their lynched) or mafia
because they cannot deny the mark, this is why it might be overpowered.
if the False Prophet gives a mark to a townsfolk they will most-likely decline it, because games can last beyond night 6, and they have no idea if they will live past it anyway.
the biggest strategy everyone seems to miss when they say "it's just a cultists arson" is the fact he can give the mark to everyone, including his own cult.
the benefits of this strat are two-fold
1. he allows cultists to possibly take down an important townsfolk
2. on day 6, the cult will have plenty of conversions
the False Prophet needs to be careful with who he marks, he would be a very rare role, so nobody would probably be marked night 1. it also gives cult large incentive to try to find and convert judge early
the way they would find judge depends on if another role I have suggested: Seer(basically a cultist spy/coroner with a few other abilities) is ever implemented
try to give me some constructive criticism, not this "it's an faggot" or "it's bad"
also take a look at the thread about other cultist/masonic roles I have come up with, maybe you will look upon them more favorably.
piggback with spacemilk and his role deathworshipper:
https://www.sc2mafia.com/forum/showth...eath-Worshiper
I think a lot of people agree that the cult needs more role variety.
February 27th, 2014, 12:38 AM
how is this neutral benign
I mean I get that it has to be one role of each, but shouldnt that be like evil?
maybe it could be a neutral anarchist? we seem to be coming up with a lot of similar roles so maybe a new category would fit
:D
wait a sec, WTF IS BILL? such a random name lol ;p
how is this neutral benign
I mean I get that it has to be one role of each, but shouldnt that be like evil?
maybe it could be a neutral anarchist? we seem to be coming up with a lot of similar roles so maybe a new category would fit
wait a sec, WTF IS BILL? such a random name lol ;p
February 27th, 2014, 12:27 AM
Title- False Prophet
Alignment- CULT
Abilities- (1)EVERY Night You must visit one person and attempt to have them take the MARK OF THE BEAST(this is the action that happens if witched)
On nights 3 or 5 you can instead (excluding night one) Fear Someone, You can only fear one person (the counterpart to messiah's enlighten)
nights 3 and 6 you Cause whoever you visit temporary insanity (another counterplay to this but by virtue of him dying by visiting the messiah, it is impossible to cause the messiah to go insane)
special attributes- everyone you visit who takes the mark of the beast will die on night 6!
you cannot convince people who are visited by a bodyguard or jailed
If you visit The Messiah You Die.
Feared individuals cannot visit during the night unless the Messiah publicly reveals
Only Town aligned roles can be feared
Citizens are Fearless.
Mason Leaders are Fearless (but not run of the line masons)
Feared individuals can only speak in private messages.
Insane individuals Cannot speak (does not effect Jesters) or visit Unless they are Visited by the Messiah at night or Enlightened during the day.
Insane individuals cannot vote
If an insane individual is lynched, one guilty voter (at random) will die the following night.
you immediately give the triad/mafia the mark (you have no need to convince them)
you immediately give killing roles the mark, they do not get to deny or accept at the start of the next day.
after accepting the mark (I still haven't figured out the entire choice mechanic but I know it must be necessary) they can choose one person at night (excluding killing roles) for death that night
people who are marked that are killing roles do not know they are marked and cannot choose at the end of the night
people that are marked have a 666 number at the top of their rolecard (idk this would look cool but it may be a hassle)
people you choose to attempt to mark choose yes or no at the end of the night, if they don't choose no by the time voting starts (discussion ends) the game assumes they chose yes.
you do not know if your mark was successful
Can speak with the cult at night.
day 7 death description- it appears he was swallowed by the earth, and it is said he descended into the depths of hell...
investigator message- your target is a leader among men, they are either a Godfather/Dragon Head, mason leader, or false prophet
CONVERTS FROM JUDGE (best part of this role) -default on
Strategies
for town people who have already served their uses (useless spies where the triad/mafia are already wipes) citizens other cult etc.. accepting the mark allows you to make full use of your uselessness
fear a mason
fear on the killing mafia
cause Insanity to the Mason leader
The False Prophet can give his own cultists the mark, so they can help terminate mafia triad town killers, and when they die on day 6 help add to the possible cult
conversions remaining
In the perfect world that I know we all live in, when Dark Revenant implements these awesomely creative ideas (I'm kidding around), there will be a great interaction between the False Prophet and the Anarchist (another cultist role that I suggested recently).
check it out
[url]https://www.sc2mafia.com/forum/showthread.php/26112-New-Role-Death-Worshiper[/url]
Pros-
Gives the cult killing potential and stronger resistance to killing roles
cons-
has little defense of his own
should be exceedingly rare, and thus many new players may be confused of the abilities and interplay between Messiah and False Prophet (some people fucking think sk kills are actually Mass Murderer deaths and vice-versa and it kinda disturbs me)
Entrails have been spilled people, it's a fcking mass murderer... not an sk lol.
Title- False Prophet
Alignment- CULT
Abilities- (1)EVERY Night You must visit one person and attempt to have them take the MARK OF THE BEAST(this is the action that happens if witched)
On nights 3 or 5 you can instead (excluding night one) Fear Someone, You can only fear one person (the counterpart to messiah's enlighten)
nights 3 and 6 you Cause whoever you visit temporary insanity (another counterplay to this but by virtue of him dying by visiting the messiah, it is impossible to cause the messiah to go insane)
special attributes- everyone you visit who takes the mark of the beast will die on night 6!
you cannot convince people who are visited by a bodyguard or jailed
If you visit The Messiah You Die.
Feared individuals cannot visit during the night unless the Messiah publicly reveals
Only Town aligned roles can be feared
Citizens are Fearless.
Mason Leaders are Fearless (but not run of the line masons)
Feared individuals can only speak in private messages.
Insane individuals Cannot speak (does not effect Jesters) or visit Unless they are Visited by the Messiah at night or Enlightened during the day.
Insane individuals cannot vote
If an insane individual is lynched, one guilty voter (at random) will die the following night.
you immediately give the triad/mafia the mark (you have no need to convince them)
you immediately give killing roles the mark, they do not get to deny or accept at the start of the next day.
after accepting the mark (I still haven't figured out the entire choice mechanic but I know it must be necessary) they can choose one person at night (excluding killing roles) for death that night
people who are marked that are killing roles do not know they are marked and cannot choose at the end of the night
people that are marked have a 666 number at the top of their rolecard (idk this would look cool but it may be a hassle)
people you choose to attempt to mark choose yes or no at the end of the night, if they don't choose no by the time voting starts (discussion ends) the game assumes they chose yes.
you do not know if your mark was successful
Can speak with the cult at night.
day 7 death description- it appears he was swallowed by the earth, and it is said he descended into the depths of hell...
investigator message- your target is a leader among men, they are either a Godfather/Dragon Head, mason leader, or false prophet
CONVERTS FROM JUDGE (best part of this role) -default on
Strategies
for town people who have already served their uses (useless spies where the triad/mafia are already wipes) citizens other cult etc.. accepting the mark allows you to make full use of your uselessness
fear a mason
fear on the killing mafia
cause Insanity to the Mason leader
The False Prophet can give his own cultists the mark, so they can help terminate mafia triad town killers, and when they die on day 6 help add to the possible cult
conversions remaining
In the perfect world that I know we all live in, when Dark Revenant implements these awesomely creative ideas (I'm kidding around), there will be a great interaction between the False Prophet and the Anarchist (another cultist role that I suggested recently).
check it out
https://www.sc2mafia.com/forum/showth...eath-Worshiper
Pros-
Gives the cult killing potential and stronger resistance to killing roles
cons-
has little defense of his own
should be exceedingly rare, and thus many new players may be confused of the abilities and interplay between Messiah and False Prophet (some people fucking think sk kills are actually Mass Murderer deaths and vice-versa and it kinda disturbs me)
Entrails have been spilled people, it's a fcking mass murderer... not an sk lol.
February 27th, 2014, 12:03 AM
hmm, you know that thief (all credit to Turbonerd) neutral benign role that someone just posted?
Okay so I think that could be just the same but a cultist role, ill copy paste his idea here for convenience.
New Role: Thief
Role: Thief
Alignment: Neutral (Benign)
Description: You are a stealthy thief, capable of stealing documents.
Wins with everyone but Town.
Investigation: Spy/Coroner/Framer
Ability:
-At night, you select a player and get the opportunity to read the person's current Last Will.
-Option: Person if informed his or her will was read by someone else.
-Option: If the person dies when the will is being stolen, it cleans the will (still shows role, doesn't show will).
Unique way of investigating people.
In one versus one, the Thief wins over Town and with other Neutral/Scum people. The highest scum person has the win screen. Wins below Witches (Witch and Thief tie has "The Witch has Won!" win screen, but the Thief still wins).
Achievement: One With the Shadows
Get "The Thief has won!" win screen.
So instead of being neutral benign it might go something like this:
Title- Seer (and maybe clairvoyant for a masonic counterpart)
Alignment- Cult
abilities- choose a living player and read their current last will.
or dead player at night, learn their last will, role last target, and the last 5 lines they said in night chat
Unique role
Unlimited charges
Investigator grouping- coroner,spy,framer/forger.
Can be converted from spy- Default on
Converts to cultist when alone- Default on
Title- Clairvoyant
Alignment- Town
abilities- choose a living person, discover all their night actions for the current night and the names of all the roles who target them and their current last will
special attributes- none
Options- can be converted from coroner -default on
Options- can view the last line of night chat- default off
Options- can be converted from spy- default off
Charges- anywhere from 2-3
Non-unique role
CANNOT SPEAK WITH THE MASONS AT NIGHT
Investigator grouping- coroner,spy,framer/forger.
MAN I AM ON A ROLL WITH THESE ROLES THIS WEEK
NO PUN INTENDED o.o :>
hmm, you know that thief (all credit to Turbonerd) neutral benign role that someone just posted?
Okay so I think that could be just the same but a cultist role, ill copy paste his idea here for convenience.
New Role: Thief
Role: Thief
Alignment: Neutral (Benign)
Description: You are a stealthy thief, capable of stealing documents.
Wins with everyone but Town.
Investigation: Spy/Coroner/Framer
Ability:
-At night, you select a player and get the opportunity to read the person's current Last Will.
-Option: Person if informed his or her will was read by someone else.
-Option: If the person dies when the will is being stolen, it cleans the will (still shows role, doesn't show will).
Unique way of investigating people.
In one versus one, the Thief wins over Town and with other Neutral/Scum people. The highest scum person has the win screen. Wins below Witches (Witch and Thief tie has "The Witch has Won!" win screen, but the Thief still wins).
Achievement: One With the Shadows
Get "The Thief has won!" win screen.
So instead of being neutral benign it might go something like this:
Title- Seer (and maybe clairvoyant for a masonic counterpart)
Alignment- Cult
abilities- choose a living player and read their current last will.
or dead player at night, learn their last will, role last target, and the last 5 lines they said in night chat
Unique role
Unlimited charges
Investigator grouping- coroner,spy,framer/forger.
Can be converted from spy- Default on
Converts to cultist when alone- Default on
Title- Clairvoyant
Alignment- Town
abilities- choose a living person, discover all their night actions for the current night and the names of all the roles who target them and their current last will
special attributes- none
Options- can be converted from coroner -default on
Options- can view the last line of night chat- default off
Options- can be converted from spy- default off
Charges- anywhere from 2-3
Non-unique role
CANNOT SPEAK WITH THE MASONS AT NIGHT
Investigator grouping- coroner,spy,framer/forger.
MAN I AM ON A ROLL WITH THESE ROLES THIS WEEK
NO PUN INTENDED o.o
February 25th, 2014, 03:32 AM
;/
yeah appley is right about the whole mentality of sotd thing.
tbh you can thank aldaris, no offense.
;/
yeah appley is right about the whole mentality of sotd thing.
tbh you can thank aldaris, no offense.
February 25th, 2014, 02:55 AM
YES
only qualm I think people will have is they will say cult is already pretty strong, and this will help cult A LOT when it comes to resisting killers
THEREFORE-
give masons and maybe mafia/triad a new role that will combat/ soft counter this role
Purest
Alignment-town
Description - N/A (Can not spawn from the start, a mason must convert into this role)
Category- (well it comes from citizen, so technically it would be government just like mason)
ability: Visit a person each night, if you enter the house as the Death worshiper They die and you prevent any Rituals
You can talk with other masons at night
or
Purify a neutral evil role on night 4 or night 5 (convert them
Special attributes: if you successfully kill a Death Worshiper, or if your leader is killed you convert to mason
if the death worshipers Ritual draws blood, you become a citizen and must be Re-masoned by the mason leader
if you enter the same house as an Anarchist, they die.
if you enter the house containing a bomb set by an anarchist, it will not detonate.
Make it a mason (or more) have the option to convert to mason purest once it is known that there is a Anarchy Fanatic on the loose
Message for Successfully killing death worshiper- You enter the house and find your satanic enemy setting a bomb, you swiftly bludgeon him and defuse it.
Message for Failure- The cult has successfully detonated a bomb in the town! you are so ashamed you leave the Masonic Order!
I also think the cause of death should be very specific since it will be generally a rare kill (for the Death worshiper kill): Last night etc.. A bomb believed to have been planted by an Anarchist was detonated inside his/her house
Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist or an Anarchist
Another role that is similar, almost like death worshiper being the veteran and Anarchist being the mass murderer
Role- Anarchist
Alignment- Cult
Description- You are a Fanatic cultist who desires only death upon the enemies of the cult!
Ability- Visit Someone each night, Set an explosive in their house
If that person is attacked and dies exactly 1 night later all visitors to the house die.
Special Attributes-
You cannot successfully lay bombs in the houses of Mafia, Triad or Mason members.
Your attacks do not ignore night immunity
if you visit a mason he will discover who you are
if you visit a mafia/triad member, he will discover who you are
You can lay Bombs in cultist houses (default off)
If a masonic purist visits your house, you die
If a masonic purist visits the house of your bomb, it will not detonate.
You can speak with the cult at night.
HAS 3 BOMBS
Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist an Anarchist
Death description- She/He was found carved with what appeared to be metal fragments from a shrapnel bombing.
Wow, that was a lot of editing, it's just like I couldn't stop refining this idea that randomly came into my head! cool!
also- Mason Leaders cannot convert to Purists, only masons can do this
also- have it so it takes 1 full night of "training" for a mason to become a purist.
maybe- have it so if a mason converts to purist he cannot speak with the other masons at night (so he must coordinate during the day)
YES
only qualm I think people will have is they will say cult is already pretty strong, and this will help cult A LOT when it comes to resisting killers
THEREFORE-
give masons and maybe mafia/triad a new role that will combat/ soft counter this role
Purest
Alignment-town
Description - N/A (Can not spawn from the start, a mason must convert into this role)
Category- (well it comes from citizen, so technically it would be government just like mason)
ability: Visit a person each night, if you enter the house as the Death worshiper They die and you prevent any Rituals
You can talk with other masons at night
or
Purify a neutral evil role on night 4 or night 5 (convert them
Special attributes: if you successfully kill a Death Worshiper, or if your leader is killed you convert to mason
if the death worshipers Ritual draws blood, you become a citizen and must be Re-masoned by the mason leader
if you enter the same house as an Anarchist, they die.
if you enter the house containing a bomb set by an anarchist, it will not detonate.
Make it a mason (or more) have the option to convert to mason purest once it is known that there is a Anarchy Fanatic on the loose
Message for Successfully killing death worshiper- You enter the house and find your satanic enemy setting a bomb, you swiftly bludgeon him and defuse it.
Message for Failure- The cult has successfully detonated a bomb in the town! you are so ashamed you leave the Masonic Order!
I also think the cause of death should be very specific since it will be generally a rare kill (for the Death worshiper kill): Last night etc.. A bomb believed to have been planted by an Anarchist was detonated inside his/her house
Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist or an Anarchist
Another role that is similar, almost like death worshiper being the veteran and Anarchist being the mass murderer
Role- Anarchist
Alignment- Cult
Description- You are a Fanatic cultist who desires only death upon the enemies of the cult!
Ability- Visit Someone each night, Set an explosive in their house
If that person is attacked and dies exactly 1 night later all visitors to the house die.
Special Attributes-
You cannot successfully lay bombs in the houses of Mafia, Triad or Mason members.
Your attacks do not ignore night immunity
if you visit a mason he will discover who you are
if you visit a mafia/triad member, he will discover who you are
You can lay Bombs in cultist houses (default off)
If a masonic purist visits your house, you die
If a masonic purist visits the house of your bomb, it will not detonate.
You can speak with the cult at night.
HAS 3 BOMBS
Investigator message- Your Target seems to have honed their skills of calmness and concentration, you conclude they are either a Purist an Anarchist
Death description- She/He was found carved with what appeared to be metal fragments from a shrapnel bombing.
Wow, that was a lot of editing, it's just like I couldn't stop refining this idea that randomly came into my head! cool!
also- Mason Leaders cannot convert to Purists, only masons can do this
also- have it so it takes 1 full night of "training" for a mason to become a purist.
maybe- have it so if a mason converts to purist he cannot speak with the other masons at night (so he must coordinate during the day)
February 24th, 2014, 05:00 PM
Account Name: Fred
Account ID: 1-S2-1-3735713
In-Game Name: Anvil Aerospace
Crimes Committed: Game-throwing, Mod-Impersonation, Skyping(inconclusive)
Your Account Name: ShadowLing
Summary: Fred Roles Doctor day 1, he is audited from doctor to citizen night 1, basically nothing happens until endgame in the final 4 living people, where he fakes blackmail in front of a spy (who knows for sure he is faking) another townie and 2 mafia. (a lynch or lose situation)
In short he lost us the game, and in death chat he tries to say that faking blackmail is a legitimate mechanic. that isnt the point, the point is he faked blackmail in order to troll because he was audited night 1, he knew full well that I KNEW he wasn't blackmailed (Me being a spy who sees all targets) I ALSO knew the silencer was killed and only the mafia were alive, and if he was alive he would have converted to enforcer (I surmised it was a silencer and not BMer because the mafia had a janitor)
All in all he game-threw, simple as that. he also tried to say he was Fred and that I would be laughed at for reporting him.
I also suspect him of skyping with FUZZ 1-S2-1-5161726
they were partied up together (in adjacent slots) left the game at the same EXACT time, and on successfully counterclaimed cit and the other trolled faking bm
looks like Fred let his friend Fuzz win the game purposfully.
But I have no proof of skype.
Account Name: Fred
Account ID: 1-S2-1-3735713
In-Game Name: Anvil Aerospace
Crimes Committed: Game-throwing, Mod-Impersonation, Skyping(inconclusive)
Your Account Name: ShadowLing
Summary: Fred Roles Doctor day 1, he is audited from doctor to citizen night 1, basically nothing happens until endgame in the final 4 living people, where he fakes blackmail in front of a spy (who knows for sure he is faking) another townie and 2 mafia. (a lynch or lose situation)
In short he lost us the game, and in death chat he tries to say that faking blackmail is a legitimate mechanic. that isnt the point, the point is he faked blackmail in order to troll because he was audited night 1, he knew full well that I KNEW he wasn't blackmailed (Me being a spy who sees all targets) I ALSO knew the silencer was killed and only the mafia were alive, and if he was alive he would have converted to enforcer (I surmised it was a silencer and not BMer because the mafia had a janitor)
All in all he game-threw, simple as that. he also tried to say he was Fred and that I would be laughed at for reporting him.
I also suspect him of skyping with FUZZ 1-S2-1-5161726
they were partied up together (in adjacent slots) left the game at the same EXACT time, and on successfully counterclaimed cit and the other trolled faking bm
looks like Fred let his friend Fuzz win the game purposfully.
But I have no proof of skype.
February 24th, 2014, 04:08 PM
I have 1k+ games player now
And I STILL HATE DOCTOR.
Thank god for blacklist..
I have 1k+ games player now
And I STILL HATE DOCTOR.
Thank god for blacklist..
February 24th, 2014, 03:39 PM
Okay,I know I'm a bit late, but I have just a few words to say,
I entirely Agree with Xen, I'm tired of having to remake the lobby each time someone chooses setup of the day and we get a bad setup, we need to figure this out for the majority of people.
Most people want a balanced 9-3-3 or 9-2-2-2 save, the people that want crazy saves are generally the minority in any given lobby.
now, I know you're just going to say sotd basic is basically that, the main problem I have with the sotd basic saves is that they don't have the new roles (judge and auditor)
but other than that I really don't know why people don't just choose basic everygame, especially when nobody has a legit save, they always have to go to advanced or intermediate for some odd reason
Okay,I know I'm a bit late, but I have just a few words to say,
I entirely Agree with Xen, I'm tired of having to remake the lobby each time someone chooses setup of the day and we get a bad setup, we need to figure this out for the majority of people.
Most people want a balanced 9-3-3 or 9-2-2-2 save, the people that want crazy saves are generally the minority in any given lobby.
now, I know you're just going to say sotd basic is basically that, the main problem I have with the sotd basic saves is that they don't have the new roles (judge and auditor)
but other than that I really don't know why people don't just choose basic everygame, especially when nobody has a legit save, they always have to go to advanced or intermediate for some odd reason
February 19th, 2014, 05:17 PM
No but I think some are fag fags, now stop farming this thread! :P
No but I think some are fag fags, now stop farming this thread! :P
February 19th, 2014, 05:13 PM
[QUOTE=ManlyMann;425934]Ok then how about this. Since we have so much neutrals that are against town, why not make yakudza neutrals that want to help the town? I read about them a lil bit on wikipedia, when that tsunami hit Japan, they were the first to help out, kinda like Robin Hood, steal from the rich and give to the poor, eh? So maybe do it like that:
Triad have been meddling around in Japan for too long. It not their place. We kill them or we bring much dishonor to family name and we must commit harakiri.
Their are a mix of cults+vigilantes+executioners.
Roles:
[COLOR="#FF8C00"]Hentai-sama[/COLOR](the boss, name is subject to change)
once every night, he can convert a town KILLING role to a yakudza peon(whatever they are called), kinda like the witch doc
[COLOR="#FFFF00"]Yakudza peon[/COLOR]
He can kill a person every night. Nippun has no place for filthy gaijins, so his attack ignores night immunity.
Goal:Kill all Triads
But, dont forget japanese people fear shame above all. If a yakudza peon guy shoots the wrong guy (everything but triad) every yakudza member commits seppuku(they suicide. so u better code them some sharp katanas).[/QUOTE]
I really like this, it would be a new neutral category
Neutral "Benevolent"
but I think there should be a mechanic that would change their goal to that of being against town, like if town dishonors them, they become evil?
Dishonor could be, town kills one of their members at night, jailor jails the boss(hentai-sama), something like that
Originally Posted by
ManlyMann
Ok then how about this. Since we have so much neutrals that are against town, why not make yakudza neutrals that want to help the town? I read about them a lil bit on wikipedia, when that tsunami hit Japan, they were the first to help out, kinda like Robin Hood, steal from the rich and give to the poor, eh? So maybe do it like that:
Triad have been meddling around in Japan for too long. It not their place. We kill them or we bring much dishonor to family name and we must commit harakiri.
Their are a mix of cults+vigilantes+executioners.
Roles:
Hentai-sama(the boss, name is subject to change)
once every night, he can convert a town KILLING role to a yakudza peon(whatever they are called), kinda like the witch doc
Yakudza peon
He can kill a person every night. Nippun has no place for filthy gaijins, so his attack ignores night immunity.
Goal:Kill all Triads
But, dont forget japanese people fear shame above all. If a yakudza peon guy shoots the wrong guy (everything but triad) every yakudza member commits seppuku(they suicide. so u better code them some sharp katanas).
I really like this, it would be a new neutral category
Neutral "Benevolent"
but I think there should be a mechanic that would change their goal to that of being against town, like if town dishonors them, they become evil?
Dishonor could be, town kills one of their members at night, jailor jails the boss(hentai-sama), something like that
February 17th, 2014, 11:58 AM
ok guys, thank you for the feedback.
I'm going to save the replay and such, and if I run into them offending again I'll be sure to file two reports.
ok guys, thank you for the feedback.
I'm going to save the replay and such, and if I run into them offending again I'll be sure to file two reports.
February 17th, 2014, 11:07 AM
okay, in this replay of this game i just played, #15 (doctor) healed red every single night
Salazhar and Serevok
in adjacent slots
even after crier revealed and sheriff revealed 1 was mafia
should I report it as skyping?
edit: maybe not, on n3 1 targeted 15 and 15 went to heal 1 and wrote in lw that he will always heal red.
idk
edit 2: just checked replay again, n3 he actually switched his target to #4..
I Seriously think they were skyping, please watch the replay and tell me what you think
EDIT 3: after sheriff finds 1 as mafia, town doctor doesn't vote to lynch #1
yeah wtf..
okay, in this replay of this game i just played, #15 (doctor) healed red every single night
Salazhar and Serevok
in adjacent slots
even after crier revealed and sheriff revealed 1 was mafia
should I report it as skyping?
edit: maybe not, on n3 1 targeted 15 and 15 went to heal 1 and wrote in lw that he will always heal red.
idk
edit 2: just checked replay again, n3 he actually switched his target to #4..
I Seriously think they were skyping, please watch the replay and tell me what you think
EDIT 3: after sheriff finds 1 as mafia, town doctor doesn't vote to lynch #1
yeah wtf..
February 17th, 2014, 08:23 AM
i've heard that unrevealed mayor can be but i dunno, either way.. no protectives were on me
i've heard that unrevealed mayor can be but i dunno, either way.. no protectives were on me
February 16th, 2014, 07:48 PM
im disappointed that doc was an imbecile, i wasnt mad lol
ok i was mad, but only because doc was retarded, i clearly say to heal me lel.
im disappointed that doc was an imbecile, i wasnt mad lol
ok i was mad, but only because doc was retarded, i clearly say to heal me lel.
February 16th, 2014, 07:43 PM
[QUOTE=ThinkLiveLife;425220]When I get back a new contest will be opened. My week just got real crazy the last few days[/QUOTE]
YAYYYYYY
is this winner material?
Originally Posted by
ThinkLiveLife
When I get back a new contest will be opened. My week just got real crazy the last few days
YAYYYYYY
is this winner material?
February 16th, 2014, 07:42 PM
howabout the taliban would be like, a gang of neutral evils that win alongside the triad/mafia but terrorize the town
so like, a cult/mob hybrid. idk.
howabout the taliban would be like, a gang of neutral evils that win alongside the triad/mafia but terrorize the town
so like, a cult/mob hybrid. idk.
February 16th, 2014, 04:42 PM
YESSSSSSSSS :D
I like this idea
but is yellow the color of the Yakuza
time to google
YESSSSSSSSS
I like this idea
but is yellow the color of the Yakuza
time to google
February 16th, 2014, 06:11 AM
the thread is closed tho ;c
the thread is closed tho ;c
February 15th, 2014, 01:44 PM
So I just played my most sick game as arson
TL;DW
night 2
Disguiser disguises as 14, it was obv to me but not the living, i claim DET and accuse the disguiser of being 14.
I was right.
Town trusts me
I burn them
"they do not know who they are fkin with"
:D
you know you did good when people accuse you of cheating lol
GET OUTPLAYED ;D
So I just played my most sick game as arson
TL;DW
night 2
Disguiser disguises as 14, it was obv to me but not the living, i claim DET and accuse the disguiser of being 14.
I was right.
Town trusts me
I burn them
"they do not know who they are fkin with"
you know you did good when people accuse you of cheating lol
GET OUTPLAYED ;D