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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    Tbh, this gives me Illuminati vibes more so than Politico vibes for some reason.
    For the intended WIFOM regarding the Conspiracy Theorists, making the setup rng be like in Illuminati would increase it. (From ~25% chance to have evil CT to like ~50%)
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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    Is this the most private chats any SC2Mafia setup has ever had?
    Seems more centered around private chats than vote shenanigans. \_(ツ)_/

    I'm not a big fan of Conspiracy Theorists tbh. It's sort of like having a sheriff with a Last Will. And if one of them is a Mafia, I honestly see no reason for Mafia to not kill the Town CT and for the Mafia CT to claim Citizen. In both scenarios - it seems powerful for Town. Town would probably just discuss CT's target in the thread I imagine, and they'd just comply.
    I feel like a nerf is necessary. Like make it 1-shot and N2, or give the Mafia a framing ability.
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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    Quote Originally Posted by Marshmallow Marshall View Post
    I don't really have ideas for power roles, actually...
    Spoiler : Town :
    Citizen
    You are fantastic!

    Gunsmith
    At night, you may gift a player of your choice a 1-use extra support vote power for the day.
    You may not target yourself.

    Armoursmith
    At night, you may gift a player of your choice a 1-use doubled support on self for the day.
    You may not target yourself.

    Auditor
    At night, you may target a player, and receive a full list of when and what items they have received.

    Confiscator
    At night, you may target a player, and remove all items in their possession from play.
    The player you target is informed.

    Detective Detective/Lookout/Motion Detector
    I personally like Motion Detector the most.
    I personally dislike Detective the most, assuming Moofia can use items while performing faction kill.

    Authenticater
    You are overpowered for this setup therefore you do not exist.

    Disabler
    At night you may target a player. Their votes, as well as votes on them, will be unaffected the following day.

    Tracker
    You're no fun either, go away.

    Shaman
    At day, you may activate your ability, which will cause all vote manipulations to fail. This ability is one use.

    Conspicuous User
    You may use your extra support power item as a gun or your doubled support power item as a vest the following night.
    or
    You may transfer your items to someone else.
    Spoiler : Mafia :
    Blacksmith
    At night, you may gift a player of your choice a 1-use extra support vote power or a 1-use doubled support on self for the day.

    Counterfeiter
    At night, you may gift a player of your choice a fake 1-use extra support vote power, or a fake 1-use doubled support on self for the day.
    For either of which you choose, you may choose it's effect between:
    -The items have no effect.
    -Their vote power and/or vote powers on them are reduced by 0.5.
    The fake items appear as real ones to the owner.

    Thief
    At night, you may target a player, you will receive all of their items.
    The player you target is informed.

    Graverobber
    At night, you may target a dead player, you will receive all of their items.

    Agent
    At night, you may target a player, and either watch who they visit and watch who visits the player you targeted.

    Blackmailer
    At night, you may target a player, if that player can create items, they are then blackmailed to make an item for you.
    The item in which they make are random from their capabilities.
    The player is not informed.

    Multitasker
    You may use up to two items at same time.

    Conspicuous User
    You may use your 'extra support vote power' item as a gun or your 'doubled support power on self' item as a vest the following night.
    or
    You may transfer your items to someone else.

    Mafioso
    You have no special abilities.

    Rigger
    At night, you may rig a players last item.
    Any attempt to use a rigged item will result in the item failing and the players death.
    The rigged items appear as real ones to the owner.
    Spoiler : Other :
    Witch-for-Item-Giving-Abilities, Busdriver-for-item-receiving
    You exist because you're fun.

    Town Interceptor
    You deny a player all items they receive for the night, but you learn all the items - including if they're real or tempered with.

    Mafia Interceptor
    You intercept all items a player receives for the night and get them yourself.
    Also you're a porch pirate.

    Roleblocker
    You exist because why not?
    Also, you're a Instagram model.

    Mafia
    You guys can trade your items because it's funnier that way. ( ͡ ͜ʖ ͡)

    Neutral
    Code:
    You may use all the abilities in the game, excluding Rigger.
    You may target yourself.
    Once, you may steal someone's vote power for a day.
    
    You win when you've had influenced the game by a total of 10 Vote Power.
    When you win, you exit the game and a random towny dies.

    Spoiler : other other :
    Double the amount of possible roles by making a day version of each role. Day versions aren't item givers but active influencers.
    Spoiler : other other other :
    just make a 9-3-3 from SC2, except:
    -Mafia have the same roles as Town except buffed.
    -All roles are modified for vote manipulation. (e.g. Vigi removes vote power for a day while a doctor restores it. Faction kills can't be affected.)



    Quote Originally Posted by Marshmallow Marshall View Post
    Hey, it looks like it'd work super well! It could be interesting to see what the Congressmen would do with their votes, considering they have their own little chat. Do you think it's fine and not a waste to just copy Politico here and make some changes to adapt it to the voting mechanic? ^^
    If politico didn't exist already, I think it'd have been some interesting.
    But playing an actual carbon copy of an existing setup, with just mechanical change, sounds.. boring? At the very least - making it does. Honestly, I'm the wrong person to ask. I never even played Politico before judging it uninteresting. \_(ツ)_/
    I was just pitching



    Spoiler : Offtopic :
    Btw, in the Smiths, I think there are some... oversights..:
    -red Conspicuous User has 4 charges while green Conspicuous User has infinite
    -Some roles have "1-use night armour" while others have "1-use armour/vest".
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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    Quote Originally Posted by Marshmallow Marshall View Post
    I might not do it with all roles. The idea was to include the Lawyer as a public role without it being the equivalent of an Innocent Child with a buffed antivote; the intent is not to make a mayor-focused setup.
    As it is, I don't think the Corrupted Lawyer would ever use their ability until before the final day. Real Lawyer would always CC them.

    I understand it correct that if a Lawyer ability is activated N1 - players would know about it only after seeing the vote results at EoD2?
    I don't think the Corrupted Lawyer would want to be a CC until before it's MyLo or LyLo. The solution? Have D3 have the potential to be a LyLo, which is 7v2 setup.



    Quote Originally Posted by Marshmallow Marshall View Post
    I dislike flipless setups, but that's just my personal taste :P maybe there's some potential? I'm not sure why there would be more potential here than anywhere else, though.
    The idea was to have many roles such as the Lawyer without each flip lowering the PoE mechanically and keeping the game pure, if that makes any sense.
    Sort of like a mixture of All Stars and Small-Town Mafia, but themed more like Politico.

    Speaking of Politico, what do you think with just Politico with this vote system?
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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    I would enjoy seeing how "vote +1 or -1" changes the game.
    Deep down I hope it wouldn't at all, because in that scenario I do think it'd be fairly anti-town to ever end a day with a veto vote. After all, only 1 slot gets lynched per day while many others don't - and if my math is correct then that makes lynch votes much more influential than support votes. (Unless there's a different or alternative EoD affect than Lynch)

    I personally kinda prefer MM's version over Helz's because I imagine there's 0 incentive for people to use veto votes given how powerful are lynch votes by comparison.


    This might be a little out there, but I think there's some potential in this setup for making it alignment flipless?

    MM, what's the idea with having same Mafia role as Town role? The Mafia will have some form of Janitor role?
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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    veto f2claim role
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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    veto Jester
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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    A probably bad idea:
    -Have game be 3v9
    -Have Day1 be lynchless, but the _Major Election Day_. Major's vote power is doubled.
    -Have 1 TP be a Doctor.
    -Have 1 MP be a Roleblocker.
    -Have 1 MP be a Backup-Roleblocker.
    -Maybe give the 3rd Moofia a 1-shot cleaning.
    -Have 1 TP be a Motion Detector.
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    [WIP] ►►Re: S-FM D e m o c r a z y (14P)◄◄

    Instead of putting that extra vote method in each role cards, I think it's more convenient to just add it under _Special Mechanics_.

    Loving the democracy theme btw.

    In most game days, more often than not EoD consists of 2 main wagons.
    I feel like as it currently is - this new voting system would change basically nothing, as I believe most people would be inclined to Support the counter wagon of their preferred lynch. Though, in practice it might be different and worth testing.
    But I rather people can just choose between support vote and lynch vote, as I believe that'd have a higher potential to bring interesting results - especially if different days hold different values for each type of vote. As an added benefit, it'd make the hosts life a lot easier.

    What 3p role are you thinking?
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