April 8th, 2014, 09:27 PM
That's similar to what my suggestion does, so you've basically just contradicted yourself.
That's similar to what my suggestion does, so you've basically just contradicted yourself.
April 8th, 2014, 08:58 PM
MM is basically an OP SK so I don't see your point.
MM is basically an OP SK so I don't see your point.
April 8th, 2014, 08:28 PM
Role name: Presbyter
Description: Co-leader of the town along with Mayor.
Alignment: Town Protective / Town Power
Abilities: Blesses a house (actually locks the door), making everyone that visits it immune to attacks.
Does the same effect as if everyone that visited the house wore a vest.
Possible crimes: Conspiracy and corruption.
Host Options:
1) Limited to 2 Blessings
2) Limited to 3 Blessings
3) Can target self - ON/OFF
4) Gains self immunity - ON/OFF
Pros: Anti-MM, Anti-Vet
Cons: Powerful citizen
Role name: Presbyter
Description: Co-leader of the town along with Mayor.
Alignment: Town Protective / Town Power
Abilities: Blesses a house (actually locks the door), making everyone that visits it immune to attacks.
Does the same effect as if everyone that visited the house wore a vest.
Possible crimes: Conspiracy and corruption.
Host Options:
1) Limited to 2 Blessings
2) Limited to 3 Blessings
3) Can target self - ON/OFF
4) Gains self immunity - ON/OFF
Pros: Anti-MM, Anti-Vet
Cons: Powerful citizen
September 13th, 2013, 05:07 PM
Time to tell people to check hats, that might alleviate the problem when a mayor suddenly has only 1 vote power and no one notices.
Time to tell people to check hats, that might alleviate the problem when a mayor suddenly has only 1 vote power and no one notices.
September 9th, 2013, 05:25 PM
I think it's a bit of
[QUOTE=Admiral;375698]I don't normally defend the moderation team but really they can (with few exceptions) do whatever the fuck they want. Whether or not that alienates the playerbase in the end is another thing.[/QUOTE]
and a bit of
[QUOTE=kyle1234513;375738]the current system doesnt do enough[/QUOTE]
I think it's a bit of
Originally Posted by
Admiral
I don't normally defend the moderation team but really they can (with few exceptions) do whatever the fuck they want. Whether or not that alienates the playerbase in the end is another thing.
and a bit of
Originally Posted by
kyle1234513
the current system doesnt do enough
September 9th, 2013, 05:23 PM
Isn't worth the time it'd take to implement, imo.
Isn't worth the time it'd take to implement, imo.
September 4th, 2013, 09:32 PM
No support, it's to Mayor to get himself known, just like a Sheriff/Invest, who if he says some1 is mafia during a spam storm gets ignored.
No support, it's to Mayor to get himself known, just like a Sheriff/Invest, who if he says some1 is mafia during a spam storm gets ignored.
September 3rd, 2013, 07:05 PM
Have 8 escorts jump on 1 sk that kill rbers??
Have 8 escorts jump on 1 sk that kill rbers??
September 3rd, 2013, 04:49 PM
No support, if town is dumb, they're just gonna lynch him next day and say you were a mafia helping him. I'd saying having a witch able to switch lynch during the night would be better.
No support, if town is dumb, they're just gonna lynch him next day and say you were a mafia helping him. I'd saying having a witch able to switch lynch during the night would be better.
September 2nd, 2013, 03:11 PM
It should instead suicide and convert everyone who visited the target he visited.
It should instead suicide and convert everyone who visited the target he visited.
September 1st, 2013, 06:01 PM
Seems like an OP version of God [url]https://www.sc2mafia.com/forum/showthread.php/22679-God[/url]
still better than Stump, imo.
Seems like an OP version of God https://www.sc2mafia.com/forum/showthread.php/22679-God
still better than Stump, imo.
September 1st, 2013, 05:59 PM
Doesn't work just fine, as explained by the aforementioned points, one of the two is wrong. If what happens in game is correct, then put in wiki that if doc and wd heal the same target, wd will attempt to convert and doc will prevent conversion (lol??), among other things.
Doesn't work just fine, as explained by the aforementioned points, one of the two is wrong. If what happens in game is correct, then put in wiki that if doc and wd heal the same target, wd will attempt to convert and doc will prevent conversion (lol??), among other things.
September 1st, 2013, 12:11 PM
What I am saying is the way the wiki is written, it gives the impression that doc would heal target and then WD would heal target and convert. Makes more sense if WD heals and convert, then doc heals and prevent convert. And if target is attacked once, he should just prevents convert, instead of healing and preventing convert (which is the current system in which target was already at full health and WD couldn't technically convert since he didn't heal, but doc still get prevent conversion message).
Maybe a title "Mechanics of doc/WD is incorrect" would be better.
What I am saying is the way the wiki is written, it gives the impression that doc would heal target and then WD would heal target and convert. Makes more sense if WD heals and convert, then doc heals and prevent convert. And if target is attacked once, he should just prevents convert, instead of healing and preventing convert (which is the current system in which target was already at full health and WD couldn't technically convert since he didn't heal, but doc still get prevent conversion message).
Maybe a title "Mechanics of doc/WD is incorrect" would be better.
August 31st, 2013, 09:42 PM
Should be able to target the same person every night. It seems like a mix which contains Witch in it...
Should be able to target the same person every night. It seems like a mix which contains Witch in it...
August 31st, 2013, 09:23 PM
So... it RBs people that attempt to target the target of the Bouncer? Could be nice who or how many people you blocked.
So... it RBs people that attempt to target the target of the Bouncer? Could be nice who or how many people you blocked.
August 31st, 2013, 09:18 PM
Anyone have stats on % of Leave train/troll saves??
Anyone have stats on % of Leave train/troll saves??
August 30th, 2013, 11:14 PM
[QUOTE=Squidypie;369591]Last night I played with a vet who got arson +GF n1, Whiteboyslim (Mafioso) n2, and disguiser n5
No townies, and no achievement.[/QUOTE]
Well, that's just huge luck + trolling from mafia/witch. Technically, vet has more chances to kill townies than baddies the first days, since there're usually more towns that can target someone.
Also, veteran is basically based on luck. I don't really see any effective tactic to be targeted by baddies only and not town.
Originally Posted by
Squidypie
Last night I played with a vet who got arson +GF n1, Whiteboyslim (Mafioso) n2, and disguiser n5
No townies, and no achievement.
Well, that's just huge luck + trolling from mafia/witch. Technically, vet has more chances to kill townies than baddies the first days, since there're usually more towns that can target someone.
Also, veteran is basically based on luck. I don't really see any effective tactic to be targeted by baddies only and not town.
August 30th, 2013, 03:44 PM
I've seen a guy (with 40k+ points) that had Bank Robber achievement, what's it?
I've seen a guy (with 40k+ points) that had Bank Robber achievement, what's it?
August 29th, 2013, 07:29 PM
Strongest: GF, Jailor
Weakest: Mafioso, Detective
Strongest: GF, Jailor
Weakest: Mafioso, Detective
August 29th, 2013, 05:37 PM
Better than Stump imo. Should be implemented with an achievement if all people alive are believers.
Better than Stump imo. Should be implemented with an achievement if all people alive are believers.
August 29th, 2013, 05:34 PM
Better to just have a predetermined slot, anyways it makes more sense. Other option would be akin to giving a new gun with 1 less chamber after every shot.
Better to just have a predetermined slot, anyways it makes more sense. Other option would be akin to giving a new gun with 1 less chamber after every shot.
August 26th, 2013, 10:56 PM
Hahaha nice, probably awarded if you're Amnesiac turned Jester that gets lynched.
Hahaha nice, probably awarded if you're Amnesiac turned Jester that gets lynched.
August 26th, 2013, 10:55 PM
Looks too much like an Amnesiac. A role that gets converted by players could be interesting, but I think it isn't worthy to be added.
Looks too much like an Amnesiac. A role that gets converted by players could be interesting, but I think it isn't worthy to be added.
August 26th, 2013, 09:25 PM
If a SK is jailed and then the SK ragequits, and the Jailor doesn't execute, does the Jailor get killed by SK (kills rbers is ON)?
If a SK is jailed and then the SK ragequits, and the Jailor doesn't execute, does the Jailor get killed by SK (kills rbers is ON)?
August 26th, 2013, 10:42 AM
I think this would mostly benefit Mafia, as they'd easily know one of their members has been swapped. It would trick an afk town. BTW a player could always knew they were swapped by checking who they can vote even if their chat appears as "You". I think the role would fit better in mafia, but I think its power is kind of dependant on how afk the town is....
I think this would mostly benefit Mafia, as they'd easily know one of their members has been swapped. It would trick an afk town. BTW a player could always knew they were swapped by checking who they can vote even if their chat appears as "You". I think the role would fit better in mafia, but I think its power is kind of dependant on how afk the town is....
August 26th, 2013, 10:33 AM
Seems like a pretty weak role since few people PM in a game. I think it should see all PMs like Spy, and read LWs even though that will probably never be implemented. He couldn't be a Neutral Evil, he'd practically be a 4th mafia.
Seems like a pretty weak role since few people PM in a game. I think it should see all PMs like Spy, and read LWs even though that will probably never be implemented. He couldn't be a Neutral Evil, he'd practically be a 4th mafia.
August 26th, 2013, 10:25 AM
I don't get how you buy his items and it involves buying them with your points. I don't like this idea. Also, should be in Town, since everyone wants to kill him except town.
I don't get how you buy his items and it involves buying them with your points. I don't like this idea. Also, should be in Town, since everyone wants to kill him except town.
August 25th, 2013, 03:51 PM
[QUOTE=powerofdeath;366594]Yes if doc doesnt prevent conversion[/QUOTE]
and if doc prevents conversion??
Originally Posted by
powerofdeath
Yes if doc doesnt prevent conversion
and if doc prevents conversion??
August 25th, 2013, 03:02 PM
OK but what's the point in putting that in Notes? Does it mean that if target is attacked twice, the target gets converted to Cult????
OK but what's the point in putting that in Notes? Does it mean that if target is attacked twice, the target gets converted to Cult????
August 25th, 2013, 02:50 PM
OK but since mechanics work like that: Doctor heals the target, WD then heals the already healed (since Doc already healed it) target, converts it (since WD healed it???) and then doc prevents conversion as if it was a regular Cult that had done it, it should still at least say: "If the Witch Doctor and a Doctor both target the same player, and the target is attacked, the Doctor will be the one to heal first and will prevent any conversion."
OK but since mechanics work like that: Doctor heals the target, WD then heals the already healed (since Doc already healed it) target, converts it (since WD healed it???) and then doc prevents conversion as if it was a regular Cult that had done it, it should still at least say: "If the Witch Doctor and a Doctor both target the same player, and the target is attacked, the Doctor will be the one to heal first and will prevent any conversion."
August 25th, 2013, 02:44 PM
He would basically divert all actions made by non-mafia to a void target
He would basically divert all actions made by non-mafia to a void target
August 25th, 2013, 02:37 PM
Well yeah, Veteran just has to not be on alert at night. Balances vet
Well yeah, Veteran just has to not be on alert at night. Balances vet
August 25th, 2013, 02:31 PM
In Witch Doctor, it says: "If the Witch Doctor and a Doctor both target the same player, and the target is attacked, the Doctor will be the one to heal first."
but it should say: "If the Witch Doctor and a Doctor both target the same player, the Witch Doctor will be the one to heal first, and the Doctor will prevent any conversion."
In Witch Doctor, it says: "If the Witch Doctor and a Doctor both target the same player, and the target is attacked, the Doctor will be the one to heal first."
but it should say: "If the Witch Doctor and a Doctor both target the same player, the Witch Doctor will be the one to heal first, and the Doctor will prevent any conversion."
August 25th, 2013, 12:21 PM
Waste my time in a way that makes it look like I ain't wasting it
Waste my time in a way that makes it look like I ain't wasting it
August 24th, 2013, 07:33 PM
You should type it on a sheet of paper... I wouldn't use what you're suggesting, but wouldn't hurt adding it. People who know a lot of roles, like Mayor, often type roles in lw.
You should type it on a sheet of paper... I wouldn't use what you're suggesting, but wouldn't hurt adding it. People who know a lot of roles, like Mayor, often type roles in lw.
August 24th, 2013, 07:30 PM
Mafia knows where the guy really lives, so they can kill him. I'd say Construction Worker has to take 1 night to build the house before it takes effect. Only town BG would be at the real house since he stays with the guy he protects.
Mafia knows where the guy really lives, so they can kill him. I'd say Construction Worker has to take 1 night to build the house before it takes effect. Only town BG would be at the real house since he stays with the guy he protects.
August 24th, 2013, 07:16 PM
Bump, Alignment changed
Bump, Alignment changed
August 24th, 2013, 07:13 PM
Cannot target Mafia members
Cannot target Mafia members
August 23rd, 2013, 09:00 PM
Role name: Construction Worker
Description: Build a house next to your target's house, with fake papers, permanently making all action directed to target to go to that house.
Alignment: Mafia.
Abilities: Build a house.
Win Condition: Mafia has to win.
Host Options: 1) Can build 1, 2 or 3 houses.
Pros: Not OP.
Cons: None.
Overall effect on the metagame if implemented: Adds more thought to the game, and is way cooler than a Jester.
Comments: This is not like Framer because target can be assigned any role. Any player that targets a player with a fake house will go to that house. Makes target invulnerable to all actions directed at him during night, except by Mafia. Investigators would get the fake role, det would see he stayed at home, others will think their actions worked when they did not.
Role name: Construction Worker
Description: Build a house next to your target's house, with fake papers, permanently making all action directed to target to go to that house.
Alignment: Mafia.
Abilities: Build a house.
Win Condition: Mafia has to win.
Host Options: 1) Can build 1, 2 or 3 houses.
Pros: Not OP.
Cons: None.
Overall effect on the metagame if implemented: Adds more thought to the game, and is way cooler than a Jester.
Comments: This is not like Framer because target can be assigned any role. Any player that targets a player with a fake house will go to that house. Makes target invulnerable to all actions directed at him during night, except by Mafia. Investigators would get the fake role, det would see he stayed at home, others will think their actions worked when they did not.
August 22nd, 2013, 10:26 PM
Doesn't make sense imo... especially if target was not attacked
Doesn't make sense imo... especially if target was not attacked
August 22nd, 2013, 08:44 PM
WD should just not be able to heal if doc has healed.
Doc heal should precede WD heal+convert.
WD would then only be able to heal+convert when there's a double attack on target.
I don't think doc should be able to heal and prevent a convert if both happen on same target.
[QUOTE]lol it used to say
"You prevented a Cultist ectectect" and was changed to "the Cult". It's fine how it is, in my opinion... because the WD is part of the cult. You're not supposed to be able to tell the difference. [/QUOTE]
Wow lol, you read the wrong things
WD should just not be able to heal if doc has healed.
Doc heal should precede WD heal+convert.
WD would then only be able to heal+convert when there's a double attack on target.
I don't think doc should be able to heal and prevent a convert if both happen on same target.
lol it used to say
"You prevented a Cultist ectectect" and was changed to "the Cult". It's fine how it is, in my opinion... because the WD is part of the cult. You're not supposed to be able to tell the difference.
Wow lol, you read the wrong things
August 21st, 2013, 10:07 PM
imo he does look a bit like a vet, whereas vet kills the guy, and photographer makes the guy looks guilty.
"You don't think that trying to get yourself murdered in the night whilst simultaneously discouraging docs from healing you without looking like a vet would be fun?"
That's exactly what a vet does, except he lives.
I think baddies would be more scared of the vet than the photographer. + the photographer makes town folks look guilty.
"In the 1/16*~1/4*~1/3*~1/4 event of a consig/janitor/gf +SK visit on the same target, the photographer will find them all. As this happens about 1/750 games, I suggest an achievement (vet should get one too)." That isn't worthy of an achievement as only troll mafia do that.
imo he does look a bit like a vet, whereas vet kills the guy, and photographer makes the guy looks guilty.
"You don't think that trying to get yourself murdered in the night whilst simultaneously discouraging docs from healing you without looking like a vet would be fun?"
That's exactly what a vet does, except he lives.
I think baddies would be more scared of the vet than the photographer. + the photographer makes town folks look guilty.
"In the 1/16*~1/4*~1/3*~1/4 event of a consig/janitor/gf +SK visit on the same target, the photographer will find them all. As this happens about 1/750 games, I suggest an achievement (vet should get one too)." That isn't worthy of an achievement as only troll mafia do that.
August 21st, 2013, 09:49 PM
I don't like it, it is a bit OP... cult is meant to win silently with voting power. With that role they could convert vigi to kill mafia, gaining way too much vote power.
I don't like it, it is a bit OP... cult is meant to win silently with voting power. With that role they could convert vigi to kill mafia, gaining way too much vote power.
August 21st, 2013, 09:43 PM
Marathon, the one getting lynched day 1 are pretty impossible achievements. In fact, Marathon is only possible if you get it on purpose with a team.
Marathon, the one getting lynched day 1 are pretty impossible achievements. In fact, Marathon is only possible if you get it on purpose with a team.
August 21st, 2013, 09:37 PM
ok it can be benign lol, or town, or mafia, or neutral killing, think of what pleases you
ok it can be benign lol, or town, or mafia, or neutral killing, think of what pleases you
August 21st, 2013, 08:40 PM
Because he wants to kill anyone and get killed by anyone
Because he wants to kill anyone and get killed by anyone
August 21st, 2013, 08:22 PM
Role name: Trapper
Description: Your target seems to be mentally unstable, leading you to believe that they are either a Jester or an Arsonist, or perhaps even a Trapper.
Alignment: Neutral Evil, Neutral Killing, Neutral Benign, Mafia or Town, you decide.
Abilities: Annoy people at night.
Win Condition: Get killed at night.
Host Options: 1) Immunity survives (On/Off). Default OFF.
Pros: People might be more reluctant to kill anyone at night. Gives even more wine to people... Balances the OP Veteran (and Jailor/Kidnapper). The role's not OP neither and takes some skills to win.
Cons: Might affect the Mafia negatively.
Overall effect on the metagame if implemented: Adds more thought to the game, and is way cooler than a Jester. Trapper is the guy no one wants to touch at night, but aren't either sure to lynch at day lest it be a Jester.
Comments: The Trapper explodes if killed at night, also killing his murderer.. Get the attention of the mafia/neut killing or even Vigilante (perhaps Jailor too) so that they kill you at night while avoiding being lynched. Annoying a veteran on alert will kill him too. An Arson that doused the Trapper and then lights him on fire will die too.
Could add an option where the Trapper must click to be ready to trap his victim and has x amount of charges before become a Witch. Or, he has to get killed within x days or he becomes a Witch.
Role name: Trapper
Description: Your target seems to be mentally unstable, leading you to believe that they are either a Jester or an Arsonist, or perhaps even a Trapper.
Alignment: Neutral Evil, Neutral Killing, Neutral Benign, Mafia or Town, you decide.
Abilities: Annoy people at night.
Win Condition: Get killed at night.
Host Options: 1) Immunity survives (On/Off). Default OFF.
Pros: People might be more reluctant to kill anyone at night. Gives even more wine to people... Balances the OP Veteran (and Jailor/Kidnapper). The role's not OP neither and takes some skills to win.
Cons: Might affect the Mafia negatively.
Overall effect on the metagame if implemented: Adds more thought to the game, and is way cooler than a Jester. Trapper is the guy no one wants to touch at night, but aren't either sure to lynch at day lest it be a Jester.
Comments: The Trapper explodes if killed at night, also killing his murderer.. Get the attention of the mafia/neut killing or even Vigilante (perhaps Jailor too) so that they kill you at night while avoiding being lynched. Annoying a veteran on alert will kill him too. An Arson that doused the Trapper and then lights him on fire will die too.
Could add an option where the Trapper must click to be ready to trap his victim and has x amount of charges before become a Witch. Or, he has to get killed within x days or he becomes a Witch.
March 10th, 2013, 11:00 PM
It should be a busdriver that busses people without actually bussin' em, but they still get the You were bussed! message. But if one of the 'bussed' guy attacks the other 'bussed' guy, since they both think they're bussed, the attacking guy would kill himself with the message: "He accidently attacked himself."
It should be a busdriver that busses people without actually bussin' em, but they still get the You were bussed! message. But if one of the 'bussed' guy attacks the other 'bussed' guy, since they both think they're bussed, the attacking guy would kill himself with the message: "He accidently attacked himself."
March 10th, 2013, 10:54 PM
Ok, but how does the tipster tip the guy he's helping?
Or how does he help the guy he's helping?
Ok, but how does the tipster tip the guy he's helping?
Or how does he help the guy he's helping?
March 10th, 2013, 10:47 PM
GF claiming GF can easily pass for a jester, with the appropriate trolling
Claiming sheriff, or doing the [jail trick often makes me survive 'till late in game since Mafia and killing roles aren't sure to kill me
GF claiming GF can easily pass for a jester, with the appropriate trolling
Claiming sheriff, or doing the [jail trick often makes me survive 'till late in game since Mafia and killing roles aren't sure to kill me